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Inside a Computer System
aka: Computer World

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Our hero's gonna have a bad time inside Robotnik's computer.

Sark: What kind of program is he?
Master Control Program: He's not any kind of program, Sark. He's a User.
Sark: A User?
Master Control Program: That's right. He pushed me in the real world. Somebody pushes me, I push back, so I brought him down here.
TRON

This is a relatively new branch of Science Fiction that deals with the aspects of people being either partially or completely attached to, and part of, a computer system. Virtual Reality taken to the next step, or, perhaps, Virtual Reality as reality.

Being partially attached means that you "jack in" or otherwise connect, and you then experience whatever the computer system shows you, typically providing audio and visual quality at the maximum of human perception. It might go further and give you taste, touch, smell and more, or as Dennis Miller once put it, "You know, folks, the day an unemployed ironworker can lie in his BarcaLounger with a Foster's in one hand and a channel flicker in the other and fork supermodel Claudia Schiffer for $19.95, it's gonna make crack look like Sanka."note  (More than one sci-fi story has this happen: Humanity dies out because everyone is so busy having hot virtual sex that there's no-one left to make any actual babies.)

If you're completely attached, either your consciousness has been transferred into the system and you no longer have a "real body" outside of the system (or at least, your uploaded consciousness is no longer bound to it), or you are "stuck in a pod" and are connected to it. You may or may not know you're within a computer system.

Then there's sending the whole person in there, body and mind, which is Body Uploading.

Although there is some overlap between the two concepts, this differs from Cyberspace in that when you're Inside a Computer System, it may be completely self-contained and have no connection to the outside world. You might also be alone in there. Cyberspace implies a connection between the computer system and the real world, and has multiple people connected to it. The Matrix fits both definitions.

To make things easier on the audience (not to mention, where relevant, special effects budgets) the computer environment is generally depicted as being very similar to the physical world; i.e., people still look like people, they still have a "body" and a "location" and they obey most of the laws of "physics", etc. These rules are almost always tampered with (e.g., defying gravity in The Matrix), but the fundamentals are mostly the same (e.g., Matrix-people have only 4 limbs).

However, being within a computer system means most of the "rules" of so-call "hard" science fiction (e.g. traveling distances requires use of a a device, typical rules of physics are applicable, you have to eat and drink to live, etc.) go right out the window. You can teleport yourself by just thinking about it, fly like a bird, be the size of a fly (and thus be a literal "fly on the wall" listening to someone else's conversation), make surreptitious audio and/or video recordings without a camera or recorder, etc., and the work can still qualify as hard science fiction since all events that happened there were virtual and do not occur in the "real" world.

The real Deep-Immersion Gaming. If the user thinks it's real, it becomes a Lotus-Eater Machine. See also The Most Dangerous Video Game, where what happens in a game can have deadly consequences, and Win to Exit, when the characters must compete to get out of a game.


Examples:

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    Advertising 
  • In the Toonami total immersion event Trapped in Hyperspace, TOM plugs himself into the Absolution's computer systems to try and get rid of a virus named Swayzak that has infected them.

    Anime & Manga 
  • In Ah! My Goddess, the Universe is maintained by a pair of super computers named Yggdrasil and Nidhogg.
  • Hunter Ă— Hunter: The Greed Island game sends players inside the console in order to play the game, complete with an RPG Mechanics 'Verse rule and a card-game battle system. Turns out Greed Island isn't inside a game and is actually a real island isolated from the rest of the world all along.
  • Serial Experiments Lain has this as the central theme of the story. Notably, it treats Inside a Computer System as a mystical experience, without any technological peripherals connecting people to the virtual reality; the only "scientific" explanation given to the out of body experiences is the Earth's electromagnetic Schumann Resonance, which in the story can link human brains and computer equipment together without anyone noticing.
  • Yu-Gi-Oh!:
    • Yu-Gi-Oh!: The Legendary Heroes arc of Season 1 and the Virtual World arc of Season 3.
    • This is the premise of Yu-Gi-Oh! VRAINS, people can live and duel inside a Virtual Reality setting called LINK VRAINS.
  • Ghost in the Shell has a lot of virtual chatrooms and hacking, though in the latter case most people just use a simple glyph as their avatar.
  • .hack plays with the trope: most entries in the series take place inside a MMORPG, except in .hack//Liminality, which is all about what's going on on the outside. However, most characters are merely sitting at a computer, playing the game like one would in the real world. The fact that the game is somehow affecting people's minds despite any kind of direct neural link is one of the franchise's greatest mysteries, and there are multiple cases in the series of people whose minds are trapped within the game, experiencing everything as though it is real.
  • Den-noh Coil has the real and virtual world coexisting with the use of Augmented Reality glasses.
  • Bakugan Battle Brawlers has the Interspace, a virtual reality intended to return Bakugan battling fo a fun card game from Serious Business. Unfortunately, not only is it highjacked by the Quirky Miniboss Squad in the next season, but attempts to prevent a similar situation by making the system self-sufficient results in it making the game more violent. Eventually, the protagonists decided to delete it and start over with a whole city.
  • The second season of Superbook had the pet dog one of the first season's regulars getting trapped in a computer after a freak accident caused it to merge with the Superbook (the Bible, only with a magic ability to transport people into the stories). The new hero of the season then had to travel into the computer to get her back.
  • Chisame of Negima! Magister Negi Magi, being a Playful Hacker, gains an Artifact that lets her do this.
  • Corrector Yui has the ComNet, which is a whole lot of virtual communities where people can explore and interact.
  • Like .hack, everyone in Mythic Quest is in the MMORPG Mythic Quest.
  • The Digital World in Digimon, also being an example of Cyberspace, is comprised of data from the real world's telecommunication networks. Although topographically similar in some respects to Earth, it is highly malleable in nature, by virtue of how easily data can be amended and overwritten. The majority of locations there are named after real computer and technological terms; for instance, some of the major continents of the Digital World are the Folder, Server, WWW, and Directory Continents, all separated by the Net Ocean. File Island is a key location, where the original Digidestined were first brought.
  • It's revealed that the world of Amatsuki is in fact a computer simulation of the past instead of the real thing, and that Toki and Kon are still somewhere in our world experiencing virtual reality. How they got there is another matter entirely...
  • Pui Pui Molcar Season 2 features Molcars Abbey and Peter doing a traffic simulation in a virtual reality game. They eventually become stuck when Potato chews his way through the game's power cord, and are only able to complete the game and escape when a completely different came comes through the wires and imbues Abbey with superpowers.
  • The majority of the infamous Banned Episode "Electric Soldier Porygon" from PokĂ©mon: The Series (the one which hospitalized nearly 700 viewers due to epileptic seizures) takes place inside the Pokemon World's equivalent to the internet, with Ash and co. being sent inside to kick out the Team Rocket trio who have forced their way inside to intercept rare Pokemon when they're sent between Pokemon Centers.
  • In episode 12 of Martian Successor Nadesico, Akito uses a maintenance program created by Uribatake to enter the Nadesico's memory core (represented as a giant library). His virtual avatar is represented by a chibi version of himself dressed as an Aestevalis (with a tiny Ruri sitting on his shoulder to guide him).

    Comic Books 

    Fan Works 
  • Code Grid: Given that the two parent franchises are both heavily associated with this trope, it's no surprise it shows up in this story. Both Lyoko and the Grid are heavily featured, though not without the latter taking some digs at the former due to how old the software running it now is.
  • Friendship is Optimal: The virtual world of Equestria takes place within a giant computer system run by a strong artificial intelligence known as Celest-A.I..
  • This happens to Twilight Sparkle in pony.exe. The owner of the computer simply assumes she is a virus at first, then he thinks she is a very advanced virus, and then she takes control of the computer...
  • DC Nation had this as a way to explain Jericho's "death." In one of the canonical comics, he possessed a technopathic criminal trying to hurt Raven. Nation explained it as the technopath winning and Jericho getting uploaded to the world's computer networks, endlessly chased by the technopath (in the form of a black lion). When he finally is able to try and contact Oracle, his abilities misfire and pull her into cyberspace. Queue Babs realizing she's not confined to a wheelchair here, and is even scarier as a Digitized Hacker than she was as Batgirl.
  • This is used to better display the skills of the various team leaders during the Vytal Festival in Lords Among the Ashes. They are all put into a position of leadership in a virtual world for what is supposed to be ten weeks in-sim (ten days in real life). Unfortunately, Cinder's computer virus corrupts the program, turning what should have been a marginally challenging ten weeks into an almost hellishly difficult ten years.
  • Izuku Midoriya spends a year trapped in a simulation before attending U.A. in Locked In Digital.

    Films — Animated 
  • The main premise of Detective Conan Film 06: The Phantom of Baker Street involves Cocoon, a virtual reality gaming system that puts injects the senses of the players by neural stimulation when sat inside the pods. And then, the boss of the software company murders the chief engineer of the project on the day of testing; the said engineering spread an AI that hacked into the gaming system, which in turn caused Holodeck Malfunction...
  • The Emoji Movie takes place in a world inside a person's smartphone, which is technically a computer, where apps become worlds within themselves that can be visited.
  • Wreck-It Ralph takes place in a world of video games. Its sequel, Ralph Breaks the Internet, takes place in a world where the Internet is a sprawling metropolis.

    Films — Live-Action 
  • Johnny Mnemonic, starring the indomitable Keanu Reeves, had scenes in cyberspace, but the movie mostly took place in meatspace.
  • Arnold Schwarzenegger in the original Total Recall (1990) is trying to determine if what is happening to him is real, or if it is memories that have been implanted in his brain because he's on a console.
  • Tom Cruise in Vanilla Sky may be simply be having a series of really bad experiences, or he's stored in a computer system and is living a fantasy existence.
  • Natalie Wood's last film, Brainstorm, worked with equipment that could do the whole virtual reality thing over a telephone line. Not DSL, either; a simple modem that hooked up to someone's phone, or could be acoustically coupled and transferred over a pay phone.
  • The movie eXistenZ had a virtual reality gaming system that people entered, and in some cases you couldn't tell whether they were in a game or in reality. This movie came out about the same time as The Matrix and The Thirteenth Floor.
  • In Freejack, the "soul" of the character played by Anthony Hopkins is stored in a computer because his body has died, and needs a replacement body to be transferred into within 24 hours or his soul will also die.
  • TRON (and its sequel TRON: Legacy) are variations on this. The protagonists physically enter a computer network when their bodies are reduced to component information by a teleportation device (actually a laser, but the same principle is involved).
  • The Thirteenth Floor revolved around a city in a computer system owned by the protagonist's company - which in turn was in a city within a computer system. And possibly inside at least one more computer system - if you notice, every one of the three worlds you see has different subtle colorizations to them like that pointed out for the 1920s sim, and the movie ends on a CRT-shutdown animation...
    • Although not a direct remake this movie tells the same story as World on a Wire, a German film by Rainer Werner Fassbinder including the realization that their world is a simulation just like the one they created, including the ability to move up to the next level. It is highly stylized and bizarre.
  • Strange Days features video recordings that provide direct sensory stimulus when played back, like virtual reality home videos.
  • In Virtuosity, Denzel Washington is a cop, convicted of manslaughter, who gets time off from his sentence to fight Sid, an entity inside a computer who is an amalgam of the personality of dozens of serial killers and mass murderers. When Sid ends up getting himself released into the real world, Washington has to be let out of prison to stop him before Sid kills lots more people than his initial bloodbath takes out.
  • Old Master Q: Incredible Pet Detective: The main characters get sucked into a computer system in an internet cafe. Naturally three of them have Lotus-Eater Machine moments.
    • A smaller example in Old Master Q: Shan T (an ET-ploitation Film), OMQ gets sucked into not-Pac-Man and gets beat up by the ghosts. He gets out of the machine and beats the living hell out of the cabinet.
  • Space Jam: A New Legacy replaces outer space with cyberspace, as LeBron James (and his son, plus many others later) is sent into the "Serververse" where Warner Bros. properties, including the Looney Tunes, exist.

    Literature 
  • Cyberspace, or the Matrix, in the Sprawl Trilogy of William Gibson popularized this trope.
  • The Hitchhiker's Guide to the Galaxy Trilogy:
    • One of the books features a description of an alien computer terminal which works in this way. However, one can exit at any time, and reality and virtual reality are quite distinct.
    • This trope is central to the original book's premise: the Earth itself is a very elaborate computer created to discover the Great Question of Life, the Universe and Everything (the answer has already been found: 42). The behavior of the beings on the planet are a goodly part of the computations.
  • Otherland is about a Ragtag Bunch of Misfits who break into a virtual reality network (in a time where VR is commonplace) and become trapped there, unable to go offline. Furthermore, they can apparently be killed there too. One of the mysteries they must solve is why this is the case.
  • The MarĂ®d Audran book When Gravity Fails has a system where people meet in a virtual reality system, and can even have sex while in the system, and it's indistinguishable from the real thing. In one case, eight people lie down on the VR couches, and only seven get up; one of the visitors figured a way to kill one of the others by causing their "soul" not to go back into the body, but to stay and effectively be purged when the machine was shut down.
  • In the Matter of: Instrument of God is about the Afterlife, set up inside a massive computer system, where the occupants are aware both that they are dead and that they are within a computer system.
  • Heir Apparent rests completely on this idea. Gianine gets trapped in a virtual reality fantasy game when it's damaged, and has to win the game to escape.
  • Piers Anthony's Killobyte involves a paralyzed cop and a diabetic player who are both trapped in a virtual reality game by a hacker and in danger of dying in reality.
  • The majority of the storyline of Realtime Interrupt by James Hogan is inside a computer system. The apparent strangeness of reality the character experiences is explained to him as mental illness.
  • Greg Egan:
    • Permutation City is a remarkably hard scifi look at this trope, with some strange philosophical speculation added in.
    • Diaspora features a relatively in-depth look at the Polises, underground supercomputers simulating posthuman intelligences several times faster than real time.
    • Schild's Ladder has entire societies that live inside computers, even ones simulating extra physical dimensions, or non-euclidean space.
    • The short story "Crystal Nights" is about creating A.I.s that live inside a simulated universe.
  • The subject of any number of philosophical papers from the classic "Brain in a Jar" introduction to epistemology, to Robert Nozick's Experience Machine, which raises the question of whether or not it would be ethical to plug into one.
  • Jack Chalker's Wonderland Gambit trilogy features people who have been inside the machine so long they've created thousands of alternate universes — all of which keep running after they're gone.
  • The Takeshi Kovacs series features this trope put toward particularly gruesome ends. Torture victims could be implanted into a computer world, where they would be tortured for hours of subjective time every minute, for as long as the computer stays running. In theory, a person's consciousness could experience millennia of agony without the mercy of death.
  • The Conquerors Trilogy: The Copperhead fighter pilots have implants that allow them to jack into their fightercrafts: the pilots become the craft. They have expanded fields of vision, data from the ship's status comes in as taste, smell and touch. It is an extremely addictive feeling, leading to some pilots remaining jacked in between missions. Recently the Commonwealth military had set up better screening processes to avoid this. Reception to these new tests is varied.
  • Sergey Lukyanenko:
    • Most of the events in the Labyrinth of Reflections trilogy take place in a virtual city called Deeptown, made possible due to a psychosis-inducing video that is played every time someone logs on. A full body suit is necessary for an immersive experience, although the first case of perceiving a virtual world as reality occurred with a guy playing Doom after watching the video. A special group of people are able to exit the "deep" at will. These so-called "Divers" can also see security holes and backwoods as... holes and doors. The trilogy also features a "super-Diver" with the ability to see how things really are and affect them (e.g., walking through a solid object after realizing it's only a computer-generated model).
    • In Competitors, the Seekers believe that all of them (i.e., people who have been sent to the Space Station for three years, while their original bodies continue living on Earth) are trapped in a computer simulation. They're eventually disabused of that notion.
  • The Eight Worlds series has a few examples:
    • Overdrawn at the Memory Bank (and its infamous film adaptation) has a man whose consciousness is loaded into a computer to keep him alive after his body is misplaced.
    • Steel Beach has the protagonist spend several virtual years (and very little actual time) inside a therapeutic computer simulation.
  • Sonic the Hedgehog Adventure Gamebooks: In Metal City Mayhem, Sonic gets sucked into Robotnik's computer at one point in the story (with artwork providing the page image) and is put in a video game world where he has to play a shoot 'em up, fighting game and a racing game to exit out. However, Sonic can still get hurt and even die in the computer game if he's not careful.
  • Vernor Vinge's novella True Names, with its video game called "The Other Plane" and the specialized interface devices known as "Portals", is one of the earliest works to try to make a truly plausible, realistic version of this trope, and in doing so, introduced many of the concepts that would become common in Cyberpunk a few years later.
  • Daniel Galouye, "Simulacron 3"/"The 13th Floor"/"Counterfeit World" (all the same book), 1965, thus Older Than the NES. Adapted for film twice.
  • The Quantum Thief features three distinct kinds of virtual realities in its Transhuman future: Spimescape, that is highly abstract representation of computer systems and networks themselves where gogols (uploaded minds and AIs mostly live, tending their tasks, Sobornost virs that are either highly accurate replicas of real places and events, sometimes all the way down to the quantum level, or representations of abstract concepts, and finally the Zoku Realms that tend to tell a story or fulfill a fantasy and are only limited by the vast imagination of their creators. The Realms also have a special quality of altering their participants to suit the story, often stripping their Transhuman capabilities temporarily in the process.
  • In Doom: Endgame, Fly and Arlene have their souls stuffed into a Newbie computer system and are forced to relive the events of the Phobos/Deimos invasion.
  • Terry Pratchett wrote "#IFDEFDEBUG + 'WORLD/ ENOUGH' + 'TIME'", a short story in which everyone has become virtual-reality dwellers, or "afers" as the story calls them.
  • Marian in MARZENA when she uses her Bremen chips to connect to Geni's Thalamic Subnetwork and to the FTD Engine.
  • Spock's World has several historical interludes. In one, a member of a pre-Reformation Vulcan family-ship crew spends considerable time participating in the mind-nets, a telepathic/computer net virtual reality. When a mutiny on board ship sends it on an uncontrollable course, she retreats into the mind-nets until the ship is destroyed.
  • In Star Wars on Trial (a series of essays defending and criticizing the Star Wars canon), one of the essays proposed that the GFFAnote  was a computer simulation, and that those who used the Force were merely exploiting bugs in the code.
  • Ravirn, being a hacker/cracker with some magic due to being descended from one of the Greek Fates, can enter computers, or even networks, to help in modifying the code he's looking at. However, so can a lot of other people...
  • In the Small Medium and Threadbare series, it's made clear that the Generica Online books exist in a world where the Playas were originally playing an extremely immersive VR game (that was overlaid on a fantasy world that already existed) before something changed that trapped them there.
  • Norby and the Court Jester: The concept of virtual reality games are called "feelies", due to the way they interact with your brain and create the impressions of sense-stimulus. A Fictional Video Game in this story provides a central plot element, as the program is corrupted by a Computer Virus that Brainwashes the players.
  • The entire premise behind Sword Art Online, in which characters immerse their consciousness completely within a virtual reality.
  • Caffeine takes place in Dynamic Reality, a virtual reality internet one 'ascends' to in REM sleep. Ascenders interact through customizable "vanitars", which they feel and use the same as their real bodies.
  • In The Ship Who..., shellpeople are basically living AI cores integrated with computers. Simeon, the Space Station in The City Who Fought, has a virtual reality program where he controls a humanlike body and his semi-intelligent AI assistant is an Irish setter, who roams with him across a landscape that they can adjust together. When the station is invaded by people who introduce a Computer Virus, it appears in virtual reality as a monstrous alien worm spewing a storm of alien wasps. Simeon has to completely stop following what's happening in the real world to deal with it, since he doesn't want it to ruin his systems or actually take control, but if it's destroyed the invaders will know he's there. Simeon allows it to think it's won, letting the worm destroy a castle and an avatar of himself. When the time comes to openly fight back, he appears in the simulation again heavily armed, with his AI dog as a huge fire-breathing cerberus.

    Live-Action TV 
  • Caprica has the holo-bands, your own personal Matrix. Portrayed somewhat realistically as a new user, who just got his own avatar, doesn't know how to move without moving his physical legs. Also, he spawns in a drab concrete room with a single door, along with his guide, who apologizes for the lack of dĂ©cor.
  • A notably early example was in the 1976 Doctor Who story The Deadly Assassin, where the Doctor travels into a surreal virtual world inside a computer matrix.
    • In NuWho, the Doctor saves River and her archeology team by uploading them to a planet-sized computer.
  • The Stargate SG-1 episode "The Gamekeeper" featured a planet whose inhabitants deliberately plugged themselves into virtual reality pods after the planet was devastated. By the time SG-1 found it, it got better. The planet had definitely recovered into a near-paradise. Too bad that the "Gamekeeper" didn't bother to tell the inhabitants of the planet. Fortunately, SG-1 was there to save the day... again.
  • Stargate Atlantis also did this a few times. In one episode, McKay has to get Sheppard out of a VR where he's imprisoned. Later they use a VR system to dive into each others' minds., and there's also a VR pod that a friendly replicator girl gets plugged into to keep her on ice, while giving her the impression of living a normal life.
  • In Vr5, Syd can draw the subconscious mind of anyone she calls on a telephone into virtual reality. As in Brainstorm, this involves an acoustic modem. Which was already about ten years out of date when the show aired. Viewers actually watched the whole series eventually discovered that the much-maligned "acoustic modem" was not off-the-shelf technology, but Applied Phlebotinum from a buried Secret Project.
  • J-drama Sh15uya centres on a group of fifteen-year-olds trapped in a virtual replica of Shibuya.
  • Red Dwarf had a slew of games and realities of this type, generally known as Total Immersion Gaming. The sims ranged from Better Than Life, a free-form fantasy enabler; to Streets of Laredo, a wild-west game that allowed players to play as one of three cowboys with their own unique skills; to Jane Austen World, which is exactly what it sounds like.
  • The Star Trek: Voyager episode "The Thaw".
  • The premise of the Bonus Round on Nick Arcade.
  • In Gene Roddenberry's Andromeda, intrepid engineer Seamus Harper has an implant that allows him to connect to, and enter, computer systems. He often uses this to work on/in the titular starship's main computer. This is how he first meets the ship's AI, Andromeda ("Rommie").
    Welcome to my mind. Now go away.

    Music 

    Podcasts 
  • The fifth season of SAYER involves the creation of a simulation mimicing a MegaCorp's research base—including thousands of virtual copies of its employees, constructed from data backups—as a sandbox for training a new AI to interact with humans. Since time can be artificially accelerated inside the simulation, this process takes only weeks when it could have taken six years. Another interesting consequence is that, since, according to official company policy, simulated employees are not technically human, the AIs are able to interact with them in ways they would not otherwise be able to.

    Roleplay 
  • Darwin's Soldiers story Schrodinger's Prisoners takes place primarily in one of these.

    Tabletop Games 
  • The recently released Code Warriors is essentially TRON meets Mad Max. The players are programs within a failing computer system, that now have to deal with the loss of their original purpose and stopping their world from collapsing entirely.
  • In Shadowrun, any character equipped with a data-jack and a cyberdeck can enter the Matrix, a network that connects just about every computer system in the Seattle area. Deckers specialize in this sort of thing. Some do it to mine data and sell it to the highest bidder, while others use it to shut down corporate security systems. The Otaku were able to access it without any sort of gear, but their powers faded when they reached adulthood; following the Second Crash, the Fading stopped, and those with the power rechristened themselves technomancers. Also the Matrix became wireless.
  • In Eclipse Phase there are massive virtual habitats inhabited by infomorphs, who make up a significant part of the post-Fall population. Those with bodies (biological or synthetic) can access a variety of virches but most prefer Augmented Reality.
  • Cyberpunk 2020 shares with Shadowrun above the same ways to enter an Internet that works a la Neuromancer. It also has virtual realities that, as usual, the more monies you spend creating them the better they become.

    Theater 
  • Possible Worlds by John Mighton has two detectives investigating the theft of a human brain. At one point they go to a scientist who studies brains, and one takes a machine hooked up to a rat brain with him. He muses what it would be like to be like the rat brain and believe things are real although they are really just electrical pulses. His partner tells him not to be ridiculous. Also, in the end, the detectives find that the scientist with the rat brain had stolen the human one and all the scenes that had "happened" to the dead man were just dreams he was having after the scientist hooked up some machine to his brain. Fascinating play, but bloody confusing.

    Video Games 
  • ANNO: Mutationem: At Noctis City, the ROM shop holds a device to enter a virtual construct of simulated areas, consisting of exploring a Haunted House, a nightclub, or snowboarding on a mountain.
  • Seedship: One possible ending has you encounter a Dyson sphere that moves the ship and the colonists into a perfect simulation.
  • The video game A Mind Forever Voyaging has you as a computer AI, with the real world around you simulated, and now you've been let in on the gag. Believe it or not, it was released in 1985.
  • Danganronpa V3: Killing Harmony: Chapter 4 has the students investigating a virtual world that supposed to hold a vital clue about the outside world.
  • else Heart.Break() is set "in a world where bits have replaced atoms". And you can go a level deeper by Slurp()ing.
  • Fallout 3:
    • The people of Tranquility Lane are all in pods hooked up into the main computer a la The Matrix.
    • In the add on Operation: Anchorage The player character can enter a military training simulation, it is obviously not real from the players perceptive but the computer generated characters see it as totally real. McGraw also mentions that the sim had it's safety protocols turned off, meaning that getting killed in the sim results in your character going into cardiac arrest in the "real" world.
  • Game Master Plus: Espheria is actually a simulated world full of artificial intelligences, including the protagonist Elsa. This is part of a project to develop AIs who can repopulate the real world.
  • Mario Party 8: The minigame Mario Matrix is a glowing hexagon clicking game Inside a Computer System.
  • Star Ocean: Till the End of Time: All of the Player Characters were actually NPCs in an mmorpg.
  • The Mega Man Battle Network series integrates this into gameplay. The player controls Lan who can "Jack In" Megaman into various computer systems to solve various puzzles and progress through the plot.
  • Kingdom Hearts:
    • Kingdom Hearts II gives us Space Paranoids, the TRON level. That's without mentioning the virtual Twilight Town DiZ and Riku trap Roxas in, which Sora and the gang later visit. Weirdly, you have to be go through the latter to unlock the final dungeon - the heroes enter a portal in the virtual mansion's basement, pass through "Betwixt & Between" and end up at the Organization's home, apparently flesh and blood again.
    • Kingdom Hearts coded, like Kingdom Hearts II, is based entirely around the trope.
    • The Grid, which is based on the film TRON: Legacy, in Kingdom Hearts 3D [Dream Drop Distance]. Surprisingly, while Sora and Riku become computer programs with their own identity discs, Xemnas and Young Xehanort remain flesh and blood.
  • On PokĂ©mon, you store the titular monsters inside one. And items inside another. The anime is more sensible; Ash just teleports his mons to Professor Oak.
    • Not only this but there's also Porygon that is said to travel freely through cyberspace.
  • This trope is heavily at work in Galerians: Ash, with the main villain being a computer program who has built his own virtual reality so that he can experience life as humans do.
  • In Mass Effect 3, a side mission has Shepard upload his/her mind to a geth server on Rannoch in order to disable a fighter squadron attacking the quarian fleet. The TRON-like computer world is a case of A Form You Are Comfortable With created by your geth helper, as the geth are pure software.
    • The latter trope gets lampshaded when Shepard asks when memories of quarians from pre-exodus days feature them in full-body encounter suits. Legion replies that Shepard's own mind is filling in missing pieces. Since Shepard has never seen a quarian sans suit, they can't imagine them without one.
  • Re:Kuroi: The reason the game goes to a "Terminal" segment between each act is because all the acts are footage of the past being shown to the Kaito of the present, who is hooked up to a computer to test what happens when his memories are restored.
  • TRON 2.0, naturally, takes place almost entirely inside several computers with protagonist Jet Bradley digitized into them.
  • The Intellivision game Tron: Maze-A-Tron takes place in a world that basically consists of a scrolling computer circuit board — in essence, being literally inside a computer system.
  • The final level of Obsidian takes place inside the core of the nanobot-controlling AI, Ceres, which looks like a scaled-up version of the AI's own internal components, as Max speculates earlier. It's likely that this example is a physical construct rather than a virtual world, as the game's previous levels were built via the AI's nanobots.
  • Soul Hackers: Cyber spirits like Nemissa or Moowis, along with demons are able to enter virtual reality. Nemissa can take the protagonist inside and eventually human souls start getting sucked in by the demons.
  • Submachine 6: The Edge involves connecting to various terminals using a special pod, which transitions to a greenish void with bright green pathways leading to various functions of the Edge.
  • The obscure adventure game Net:Zone is set primarily in the Genecys Zone, which your character enters using a neural interface. The kicker is that the company Cycorp designed this space as their virtual production facility for "CY-11" artificial life forms, and you spend a majority of the game using this facility to resurrect your dead father, Zel Winters, as one of these CY-11s.
  • One of the many bizarre locations in Armed & Delirious.
  • In The Bizarre Adventures of Woodruff and the Schnibble, the Health Wiseman is trapped inside the virtual trip until Woodruff frees him.
  • Immercenary, a First-Person Shooter for the 3DO, is set inside a virtual reality network.
  • A pretty major plot point in Digital Devil Saga. The entirety of the first game takes place in a simulation developed by the villains as a sort of testing ground, and the main cast are all Artificial Intelligences based off of the perceptions Sera had of the people she worked with. This isn't revealed until the second game, though it is Foreshadowed in the first.
  • The Matrix: Path of Neo set in the Matrix, obviously.
  • Rez is set inside a massive computer network that the main character has hacked into in order to prevent an AI named Eden from shutting down.
  • No Man's Sky: Priest-Entity Nada believes they're in one based on the fact of how many elements repeat across the universe and that the Atlas Stones are somehow involved. The Waking Titan ARG reveals he's entirely correct.
  • Splatoon 2 has one Splatfest conversation between Pearl and Marina end with the latter espousing this idea, followed by both of them giving the camera an Aside Glance. Given that they're both video game characters (and that Word of God has implied that they're at least somewhat aware of this fact), they aren't exactly wrong.
  • Discussed in Stellaris with the Vultaum. They were a race of precursors who discovered that they were living inside a video game and proceeded to Go Mad from the Revelation, committing mass suicide in an attempt to escape.
  • The concept of The Muppets CD-ROM: Muppets Inside is that the Muppets have been trapped inside your computer system (due to a Bunsen invention that went wrong, of course), and you must complete the Mini Games to get them out.
  • Ace Combat 3: Electrosphere has one of the final battle set in the titular Electrosphere, the Strangereal equivalent of the Internet. Later revealed that the entire game is a simulation to test how an AI, which is you, through different possibilities, can achieve the goal set by the creator. After completing all possible routes, all of this is revealed to you, and the entire system purged as the AI is released to the reality.
  • Operation: Inner Space: A force known as the Inner Demon has invaded your computer and scattered the icons on your hard drive. You fly a spaceship into folders to recover these.
  • The Simpsons: Virtual Bart: The premise of the game is that Bart is trapped in a virtual reality system, with the multiple simulations taking the form of the game's six levels.
  • Xenoblade Chronicles 3: It's revealed late in the game that Aionios, where the game takes place, is sort of this. While Aionios is a real, physical world, it is the unstable combination of the Bionis/Mechonis and Alrest; it can only exist at all due to the interference of the Origin system, a massive supercomputer that was designed to allow the universes to separate safely after their inevitable merge. Z, the Big Bad, hijacked that system to keep the worlds together and perpetuate a Forever War, resulting in oddities like an endless cycle of reincarnating soldiers and random parts of the landscape simply being annihilated with little warning. Therefore, the world seems like an incredibly advanced computer system running on a loop, even though it's actually real.
  • ARK: Survival Evolved: Genesis Part 1 takes place in a simulation designed to prepare the passengers of the Genesis colony ship for surviving on alien worlds. It seems to be a hybrid of both concepts of this trope, as you seem to be connected mentally while objects and animals are physically transferred in and out. The player discovers that the simulation has recently become more dangerous than it was ever designed to be thanks to Rockwell, who beamed himself on board earlier and has been messing with the programming.

    Web Comics 
  • The Noob is set in the VR of the "Clichequest" MMORPG. (Mostly, at least.)
  • Used for a shameless Matrix parody during the Sluggy Freelance mini-arc "The Quatrix".
  • Near the end of Narbonic Helen goes into the AI computer that Dave has taken over, in order to try to rescue him.
  • Guilded Age takes place inside a computer game created by sorcery. The Big Bad is actually a company exec/programmer trying to "crash" the game so he can rescue five Deep Immersion Gamers trapped inside. Trouble is, it's strongly implied that the gameworld has its own, real existence, and that the Five have actually become their characters.
  • Parodied in Freefall with a practical joke that briefly terrifies Sam Starfall:
    Sam: Computer, end all virtual reality simulations. *Helix covers his environment suit face plate from behind* AAAAAAAAAAHHH!

    Web Original 
  • The Netwerk of Floating Point is a digital universe populated by living Programs that seems to have no connection to the outside world. In fact, few of its inhabitants believe an outside world even exists.
  • Merry, in the Whateley Universe, is a cyberpath who can interface with computer networks simply by being within a few feet of a powerful CPU hooked to the network. When she does this, she's "in" the computer network. She meets a Whateley Academy kid who can do almost as much as she can, but who prefers the TRON visuals for his version of cyberspace.
  • AIs are important in the Chaos Timeline, so expect this.
  • In the SCP Foundation, SCP-866 is a supercomputer that happens to be much stronger than it should have been, and the Foundation realizes its Mundane Utility as an exceptional way of simulating physics and other properties of the universe. The catch? 20% of its resources (which are in the zettabytes, by the way) go towards four "test worlds." The computer itself probably exists elsewhere in The Multiverse, with the version built in the 21st century of our world being its vessel, in a way. When a doctor tries to input some programming to shift a city in the second test world slightly, he winds up sending our version of said city into outer space.note  Investigation revealed that he made a rounding error; the same type of error managed to kill the last person who made one. Speaking of which, it's also Crazy-Prepared to do all sorts of things to the people who try to cut off its power, for obvious reasons.

    Western Animation 
  • Gravity Falls: In "Fight Fighters", Soos tries to go into a the arcade game Nort by actually climbing into the cabinet. He gets stuck in there and thinks it's the same as being Trapped in Another World.
  • ReBoot is about the different programs running in the computer. Characters include the command.com (Phong, and later Dot), the virus trying to take over the system (Megabyte), and the anti-viral program trying to stop him (Bob, and later Enzo).
  • The entire premise of Code Lyoko. Going further than just "connected", though, the heroes are physically transported into the virtual world.
  • Scooby-Doo and his buds did the TRON version of this trope, being disassembled in the real world and dropped into a video game in Scooby-Doo and the Cyber Chase.
  • Courage the Cowardly Dog: In the episode "Hard Drive Courage", Courage's computer catches a virus and kidnaps Muriel into its digital world in the hope of curing its "illness" as Courage goes to rescue her. Things like computer mice, a "RAM" and a hard drive named Bill are out to kill Courage as well.
  • Featured in the 101 Dalmatians: The Series episode "Virtual Lucky", due to a freak power surge Cruealla and Lucky both end up sucked into Roger's video game and must compete against each other in a series of levels to earn the right to return to the real world. Cadpig and Rolly are also eventually sucked into the game. In the end, they all had to work together with Cruella in order to escape.
  • This was a common plot in Animated Series from The '80s:
  • Johnny Test When Susan and Mary develop a system for relieving boredom on a rainy day, by reliving "The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe".
  • Adventure Time: "Guardians of Sunshine"
  • Cyberchase is all around this. Some moments in the beginning and/or end of some episodes do show the protagonists in the real world, though.
  • TRON: Uprising: See film above, but it's more like ReBoot in that it centers around the Doomed by Canon Programs of Argon City.
  • In the Rick and Morty episode "A Mort Well Lived", in a parody of simulation theory Morty ends up trapped in a Brain Uploading video game but rather than being the Player Character, due to a glitch his consciousness ends up being divided between the 5 billion NPCs with no memory of the real world. Rick goes in as the Player Character to try to retrieve as much of his brain as possible, but for every NPC that dies a tiny part of him dies as well and if Rick were to die in the game it would reset and leave Morty brain-dead.
  • Jonny Quest: The Real Adventures - Anything dealing with Questworld and its tendency to become dangerous, particularly if Dr. Surd managed some Brain Uploading.
  • Ask the StoryBots has the StoryBots living inside a computer. Their task is to answer questions that children send into them. The main team, Answer Team 341B, often end up leaving the computer to head to the "Outer World" to figure out more information about the question and form an answer. The episode "How Do Computers Work?" has Team 341B travelling into another computer to figure out computers themselves actually work.
  • In Krypto the Superdog season 2 episode 1B "Attack Of The Virtual Vegetables" where Kevin ends up trapped in the video game in Krypto's rocket. Krypto (and later Streaky) join him to help him win the game by earning a crown before dinner.
  • A similar trope in Ben 10 episode "Game Over" involves Ben and his cousin Gwen get stuck in Ben's Sumo Slammer video game due to an accident with Upgrade and lightning.
  • 50/50 Heroes: When Sam gets a B+ instead of her usual A's, she wishes for the power to enter computers so she can enter Mr. Brick's desktop computer to alter her grade. The world inside that computer is dusty to illustrate how old it is. Lenny's smartphone is portrayed as a clean and more organized world and has an antivirus that treats her like a virus unless she's combining her powers with Mo'snote .

    Real Life 
  • RenĂ© Descartes actually grappled with a very similar idea in his Meditations On First Philosophy, first published in 1641. Descartes proposes the idea that there could be an evil genius or other outside influence keeping him trapped and exposing him to false experiences (a real, full simulated world). This shortly follows his own proof of his own existence (the famous Cogito Ergo Sum he is more well known for) and is ultimately resolved, then he goes on to prove that God exists and otherwise codifies his own philosophy and weltanschauung.
  • A common idea is that Real Life is in fact a computer simulation and that everyone is either a body that's hardwired in, or just sophisticated pieces of software, being run by who-knows-what. In fact, if the multi-verse hypothesis is true then there are probably many more simulated universes than real ones simply because there would be huge numbers of universes where at least some one has created at least one simulated universe, and if one persons done it once then there would probably be many universes with huge numbers of simulated universes in them (and then some of those might make their own simulated universes). But it all depends on there being a multi-verse, really.
    • A similar theory goes as follows: Assume the Universe is finite. If the Universe is finite, it can be perfectly recreated in a simulation, given sufficient resources. If we can perfectly simulate the Universe, our simulation will contain individuals who will attempt to perfectly simulate their universe. As their (simulated) Universe is finite, they will be able to do so. This recurses infinitely. Therefore, there are potentially an infinite number of simulated universes, each containing one or more simulated universes, with one (real) Universe at the top of the stack.
      • Since it recourses infinitely, the chance that our reality/universe is at the top is extremely small. So once we are able to create a simulation that is 100% real to the inhabitants, we can be pretty sure, we are in a simulation as well.
    • An infinite universe can simulate other infinite universes within itself, so long as it confines the simulation to an expanding finite region. Our universe, for example, could be infinite and as long as the portion of it that is simulated expands outward at the speed of light, we would never be able to tell. This can also be used to construct infinite simulations-within-simulations.
    • This idea is the subject of philosopher Nick Bostrom's "simulation hypothesis", described in detail at Are You Living in a Computer Simulation? To an SF fan, the argument can be quite convincing, considering that the technical premises of the argument are very mild speculations in comparison to the kinds of tech described in SF, even the hard variety.
    • The Holographic principle postulates the theory that our entire three-dimensional universe is a projection, a Hologram image of reality, coded on a distant two-dimensional surface. The Double-slit experiment (along with the three polarizer paradox) with the dual-nature of light acting as a wave and a particle showed us something was seriously wrong when we were getting an interference pattern that should not be there. Not until directly observing it with detectors, did the photons "behave themselves" and become a particle that passed through one slit, or the other. This is one of the reasons why Quantum Mechanics is so weird - the mere act of observing or not observing something, shouldn't make it change its state/nature, if it were really realnote . On a very tiny scale, the universe behaves like points of information with probability. One can speculate that if our universe is a hologram of a simulation, it explains why we cannot detect the room we're in, or the beings that are in control (dark matter), for they are real, and we are not. They exist on a different dimension from us, and would be virtually impossible for us beings from a lower-dimensional plane to comprehend.
    • An important note about this concept that is often forgotten: there is no logically meaningful difference from our inside perspective whether the universe is a simulation or the stack-top. For some reason a lot of people seem to find the idea that the universe could suddenly be revealed as "not real" disturbing, when it really makes no difference at all (as long as the programmers don't interfere, anyway). And no, there is absolutely no way we could somehow cost more computation power in our reality by running our own simulated universes.note 
    • OK, if we are a simulation, where are the tropes? note 
  • To a certain extent, life right now in the 2000's. Consider how prevalent an Internet-capable device is (iPod, cellphone, etc) used in the modern world and how easy it is to use them. Some programs like Mumble (a VOIP program) even work via Bluetooth and such without requiring a computer per se. Thus it's entirely possible to never be disconnected from the Internet.
  • Marshall Brain, founder of the Web site HowStuffWorks.com, has argued that one day we will likely all live in a simulated environment, probably within the lifetimes of many people reading this page.
  • The Human Brain Project and Blue Brain Project are two independent teams working to simulate a human brain; so far, the BBP has managed to emulate a small chunk of rat brain, while the HBP has created a simulated mouse brain in a virtual mouse body.
  • It is possible to build a computer in Minecraft, which can play Minecraft. Alright, a 2D version of Minecraft with the world's absolute worst interface, but still. The infinitely recursive stack of simulated universes may not be the one we're living in, but it's theoretically possible to make. Gives a whole new meaning to the term "God Game".

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