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Crosswick.
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[[folder:Literature]]
* ''Literature/PrincessesOfThePizzaParlor'': The stories swap between segments of in-game events and segments of the players discussing their next action, when in-game events reflect and impact the players' mindstates, or when there's a food break for pizza, lasagne or pasta.
[[/folder]]
* ''Literature/PrincessesOfThePizzaParlor'': The stories swap between segments of in-game events and segments of the players discussing their next action, when in-game events reflect and impact the players' mindstates, or when there's a food break for pizza, lasagne or pasta.
[[/folder]]
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[[folder:Theatre]]
* ''Theatre/MaratSade'': As the inmates are mentally unstable, a few of them at times break character. Particularly, the inmate playing Monsieur Dupere is a dangerous "sex maniac" who regularly attempts to attack the actress playing Charlotte Corday.
[[/folder]]
* ''Theatre/MaratSade'': As the inmates are mentally unstable, a few of them at times break character. Particularly, the inmate playing Monsieur Dupere is a dangerous "sex maniac" who regularly attempts to attack the actress playing Charlotte Corday.
[[/folder]]
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[[folder:Theatre]]
* ''Theatre/MaratSade'': As the inmates are mentally unstable, a few of them at times break character. Particularly, the inmate playing Monsieur Dupere is a dangerous "sex maniac" who regularly attempts to attack the actress playing Charlotte Corday.
[[/folder]]
* ''Theatre/MaratSade'': As the inmates are mentally unstable, a few of them at times break character. Particularly, the inmate playing Monsieur Dupere is a dangerous "sex maniac" who regularly attempts to attack the actress playing Charlotte Corday.
[[/folder]]
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Changed line(s) 36 (click to see context) from:
* ''Podcast/AintSlayedNobody'': The cast spends almost as much time bantering and bickering with each other and the Keeper while out-of-character as they do in-character... and that's just the content that makes it through the editing process.
to:
* ''Podcast/AintSlayedNobody'': The Even -- if not especially -- during tense combat situations, the cast spends almost as much time bantering and bickering with each other and the Keeper Keeper, cracking jokes, and making pop-culture references while out-of-character as they do in-character... and that's just the content that makes it through the editing process.
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* ''Podcast/AintSlayedNobody'': The cast spends almost as much time bantering and bickering with each other and the Keeper while out-of-character as they do in-character... and that's just the content that makes it through the editing process.
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* ''Podcast/FindUsAlive'': InUniverse, during their Outer Kingdoms game, the gang spends more time arguing over mechanics, goofing off, and pulling things out of their ass than actually playing. Special mention goes to Lancaster, who gives Harley's character his bard bonus by plucking the main riff of [[Music/DeepPurple Smoke on the Water]] ''on his real life acoustic guitar''.
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general examples
See also WatsonianVsDoylist, AudienceAwarenessAdvantage, and RealLifeWritesThePlot for more general concepts about separating in-universe and out-of-universe behavior.
Deleted line(s) 48,51 (click to see context) :
* Speaking In And Out Of character is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[Machinima/LeeroyJenkinsVideo at least he has chicken]].
--> '''Troper:''' Messages like this -- especially when sent to global or local chat channels -- are assumed to be said in-character.\\
'''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC" tag.\\
'''Troper:''' [Putting the message within brackets or parentheses is also a common method.]
--> '''Troper:''' Messages like this -- especially when sent to global or local chat channels -- are assumed to be said in-character.\\
'''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC" tag.\\
'''Troper:''' [Putting the message within brackets or parentheses is also a common method.]
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None
Changed line(s) 14,15 (click to see context) from:
Compare with [[TalkingIsAFreeAction Talking Is A Free Action]]. Not to be confused with OutOfCharacter or OutOfCharacterMoment.
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Compare with [[TalkingIsAFreeAction Talking Is A Free Action]]. Not to be confused with OutOfCharacter OutOfCharacter, OOCIsSeriousBusiness, or OutOfCharacterMoment.
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No linking to same page
Changed line(s) 48 (click to see context) from:
* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[Machinima/LeeroyJenkinsVideo at least he has chicken]].
to:
* Speaking InAndOutOfCharacter In And Out Of character is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[Machinima/LeeroyJenkinsVideo at least he has chicken]].
Changed line(s) 56 (click to see context) from:
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]] [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speaks, which some of the other players eventually work out how to understand.]]
to:
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter.In And Out Of character. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter.In And Out Of character. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]] [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speaks, which some of the other players eventually work out how to understand.]]
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None
Changed line(s) 19,27 (click to see context) from:
[[AC:{{Anime}} and {{Manga}}]]
* ''Manga/TheTruthAboutBleach'' lives and breathes this trope, what with the characters being genre savvy actors playing one-dimensional manga characters in a series where the script already is a muddled mess of in-and-out-of-characterisms.
-->'''Ichigo''': I know you insulted Chad as well. You said something about him being [[DepartmentOfRedundancyDepartment Mexican when he's clearly Hispanic]]!! You Racisto Son-of-a-bitcho!!\\
'''Shinji''': Listen to you talking. You need to embrace your true self. You're a Vizard.\\
'''Ichigo''': Damn straight I'm a wizard!! I'm *eff*ing Dumbledore!!! Why are you still coming to my school, yo!?\\
'''Shinji''': What the *eff* is wrong with your character...? Are you sure you read the script for today?\\
'''Ichigo''': For the first time ever, yes I did!!
[[AC:{{Film}}]]
* ''Manga/TheTruthAboutBleach'' lives and breathes this trope, what with the characters being genre savvy actors playing one-dimensional manga characters in a series where the script already is a muddled mess of in-and-out-of-characterisms.
-->'''Ichigo''': I know you insulted Chad as well. You said something about him being [[DepartmentOfRedundancyDepartment Mexican when he's clearly Hispanic]]!! You Racisto Son-of-a-bitcho!!\\
'''Shinji''': Listen to you talking. You need to embrace your true self. You're a Vizard.\\
'''Ichigo''': Damn straight I'm a wizard!! I'm *eff*ing Dumbledore!!! Why are you still coming to my school, yo!?\\
'''Shinji''': What the *eff* is wrong with your character...? Are you sure you read the script for today?\\
'''Ichigo''': For the first time ever, yes I did!!
[[AC:{{Film}}]]
to:
[[folder:Anime & Manga]]
* ''Manga/TheTruthAboutBleach'' lives and breathes this trope, what with the characters being
[[AC:{{Film}}]]
[[/folder]]
[[folder:Films -- Live-Action]]
Changed line(s) 29,37 (click to see context) from:
[[AC:TabletopGames]]
* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen; that information was above your security clearance]].\\
\\
In-character, this is because life in Alpha Complex is supposed to be overwhelmingly confusing all the damn time, doubly so for the type of citizens that players usually portray. Out-of-character, this is because ''Paranoia'' gameplay is supposed to be [[RuleOfFunny entertaining]] rather than tactically optimal; the GM is encouraged to reward entertaining players (while still screwing them over) while just plain screwing tacticians (or at least making the [=NPCs=] equally merciless in their own tactics).\\
\\
Also, a character using out-of-character knowledge is usually considered evidence of spying and therefore treason. This makes Paranoia possibly the only game that has a direct, in-character punishment for metagaming.\\
\\
The GM's section of the rulebooks has a ''hilarious'' example of gameplay illustrating how this is supposed to work.
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[[folder:Podcasts]]
* ''Podcast/CriticalHit'' has this in spades, as it's a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.
[[/folder]]
[[folder:Tabletop Games]]
* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen; that information was above your security clearance]].
\\
\\
\\
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[[AC:VideoGames]]
to:
[[folder:Video Games]]
Changed line(s) 46 (click to see context) from:
--> '''Troper:''' Messages like this--especially when sent to global or local chat channels--are assumed to be said in-character.\\
to:
--> '''Troper:''' Messages like this--especially this -- especially when sent to global or local chat channels--are channels -- are assumed to be said in-character.\\
Changed line(s) 50,53 (click to see context) from:
[[AC:{{Webcomics}}]]
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
to:
[[folder:Web Comics]]
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.
**
Changed line(s) 55,60 (click to see context) from:
[[AC:Other]]
* Many RealLife Role Playing Game sessions. Also seen in casual chat where a player may express the opinions of their character and not themselves.
* ''Podcast/CriticalHit'' has this in spades, as it's a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.
%% * ''VisualNovel/UminekoNoNakuKoroNi'' uses this a lot, both in the anime and the visual novel.
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None
Changed line(s) 49,50 (click to see context) from:
* ''TheWhatIffersInFinalFancy'' stars a group of roleplayers acting out a story, and they speak to one another out-of-character, signified by an <OOC> tag, almost as much as they speak in-character.
to:
* ''TheWhatIffersInFinalFancy'' ''VideoGame/TheWhatIffersInFinalFancy'' stars a group of roleplayers acting out a story, and they speak to one another out-of-character, signified by an <OOC> tag, almost as much as they speak in-character.
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Added The What-Iffers in: Final Fancy
Changed line(s) 49 (click to see context) from:
to:
* ''TheWhatIffersInFinalFancy'' stars a group of roleplayers acting out a story, and they speak to one another out-of-character, signified by an <OOC> tag, almost as much as they speak in-character.
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None
Changed line(s) 19,28 (click to see context) from:
* Many RealLife Role Playing Game sessions. Also seen in casual chat where a player may express the opinions of their character and not themselves.
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
* ''[[Manga/TheTruthAboutBleach The Truth About Bleach]]'' lives and breathes this trope, what with the characters being genre savvy actors playing one-dimensional manga characters in a series where the script already is a muddled mess of in-and-out-of-characterisms.
-->'''Ichigo''': I know you insulted Chad as well. You said something about him being [[DepartmentOfRedundancyDepartment Mexican when he's clearly Hispanic]]!! You Racisto Son-of-a-bitcho!!
-->'''Shinji''': Listen to you talking. You need to embrace your true self. You're a Vizard.
-->'''Ichigo''': Damn straight I'm a wizard!! I'm *eff*ing Dumbledore!!! Why are you still coming to my school, yo!?
-->'''Shinji''': What the *eff* is wrong with your character...? Are you sure you read the script for today?
-->'''Ichigo''': For the first time ever, yes I did!!
* In the JournalComic ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
* ''[[Manga/TheTruthAboutBleach The Truth About Bleach]]'' lives and breathes this trope, what with the characters being genre savvy actors playing one-dimensional manga characters in a series where the script already is a muddled mess of in-and-out-of-characterisms.
-->'''Ichigo''': I know you insulted Chad as well. You said something about him being [[DepartmentOfRedundancyDepartment Mexican when he's clearly Hispanic]]!! You Racisto Son-of-a-bitcho!!
-->'''Shinji''': Listen to you talking. You need to embrace your true self. You're a Vizard.
-->'''Ichigo''': Damn straight I'm a wizard!! I'm *eff*ing Dumbledore!!! Why are you still coming to my school, yo!?
-->'''Shinji''': What the *eff* is wrong with your character...? Are you sure you read the script for today?
-->'''Ichigo''': For the first time ever, yes I did!!
* In the JournalComic ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
to:
*
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
* ''[[Manga/TheTruthAboutBleach The Truth About Bleach]]''
-->'''Ichigo''': I know you insulted Chad as well. You said something about him being [[DepartmentOfRedundancyDepartment Mexican when he's clearly Hispanic]]!! You Racisto
-->'''Shinji''':
'''Shinji''': Listen to you talking. You need to embrace your true self. You're a
-->'''Ichigo''':
'''Ichigo''': Damn straight I'm a wizard!! I'm *eff*ing Dumbledore!!! Why are you still coming to my school,
-->'''Shinji''':
'''Shinji''': What the *eff* is wrong with your character...? Are you sure you read the script for
-->'''Ichigo''':
'''Ichigo''': For the first time ever, yes I
[[AC:{{Film}}]]
*
[[AC:TabletopGames]]
Deleted line(s) 39 (click to see context) :
* Battles in ''Film/TheGamers'' are shown entirely in character with no pauses while the characters strategize. In ''Film/TheGamers: Dorkness Rising'', however, this trope is played straight in the battle with the goblins, with both the characters and the goblins pausing as the characters describe their actions. Later battles are done more seriously, although at one point Cass takes advantage of a distraction to rearrange everyone's miniatures.
Changed line(s) 41 (click to see context) from:
* ''Podcast/CriticalHit'' has this in spades, as it's a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.
to:
* ''Podcast/CriticalHit'' has ''[[TabletopGame/ProseDescriptiveQualities Vox]]'', a game where each of the characters is HearingVoices, suggests the "table talk" representative of this in spades, as it's trope is really chatter from the voices to the [=PCs=]. If another player is trying to suggest a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.combat action to you even when their character is not around, then you can assume the advice is coming from the voice you hear.
[[AC:VideoGames]]
[[AC:VideoGames]]
Changed line(s) 43,45 (click to see context) from:
--> '''Troper:''' Messages like this--especially when sent to global or local chat channels--are assumed to be said in-character.
--> '''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC" tag.
--> '''Troper:''' [Putting the message within brackets or parentheses is also a common method.]
--> '''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC" tag.
--> '''Troper:''' [Putting the message within brackets or parentheses is also a common method.]
to:
--> '''Troper:''' Messages like this--especially when sent to global or local chat channels--are assumed to be said in-character.
-->in-character.\\
'''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC"tag.
-->tag.\\
'''Troper:''' [Putting the message within brackets or parentheses is also a common method.]]
[[AC:{{Webcomics}}]]
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
* In the JournalComic ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
[[AC:Other]]
* Many RealLife Role Playing Game sessions. Also seen in casual chat where a player may express the opinions of their character and not themselves.
* ''Podcast/CriticalHit'' has this in spades, as it's a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.
-->
'''Troper:''' [OOC] Players often indicate that they're speaking out-of-character with an "OOC"
-->
'''Troper:''' [Putting the message within brackets or parentheses is also a common method.
[[AC:{{Webcomics}}]]
* ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
* In the JournalComic ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
[[AC:Other]]
* Many RealLife Role Playing Game sessions. Also seen in casual chat where a player may express the opinions of their character and not themselves.
* ''Podcast/CriticalHit'' has this in spades, as it's a recording of an actual ''TabletopGame/DungeonsAndDragons'' campaign.
Changed line(s) 47 (click to see context) from:
* ''[[TabletopGame/ProseDescriptiveQualities Vox]]'', a game where each of the characters is HearingVoices, suggests the "table talk" representative of this trope is really chatter from the voices to the [=PCs=]. If another player is trying to suggest a combat action to you even when their character is not around, then you can assume the advice is coming from the voice you hear.
to:
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Changed line(s) 42 (click to see context) from:
* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[LeeroyJenkins at least he has chicken]].
to:
* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[LeeroyJenkins [[Machinima/LeeroyJenkinsVideo at least he has chicken]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler: Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
to:
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler: Pete [[spoiler:Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
Changed line(s) 40 (click to see context) from:
* ''TabletopGame/TheWorldOfDarkness'' has a Derangement (mild psychological trauma caused by evil actions) based on this: Vocalisation. Any OOC chatter that isn't about game mechanics is actually spoken aloud by the character. They have to make a save to realise it (if they aren't told) and another one to stop doing it for ten-ish minutes, at which point it starts happening again.
to:
* ''TabletopGame/TheWorldOfDarkness'' has a Derangement (mild psychological trauma caused by evil actions) based on this: Vocalisation. Any OOC chatter that isn't about game mechanics is actually spoken aloud by the character. They have to make a save to realise realize it (if they aren't told) and another one to stop doing it for ten-ish minutes, at which point it starts happening again.
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None
Changed line(s) 21 (click to see context) from:
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement.
to:
** [[{{Munchkin}} Pete]], who's playing R2-D2, uses this to get around the fact that he took the Mute disadvantage as part of his MinMaxing. The [=GM=] take this in stride, arbitrarily enforcing the rule that he use sound effects to communicate in character just for amusement. This eventually escalates into [[spoiler: Pete creating an entire consistent language out of beeps which R2 speeks, which some of the other players eventually work out how to understand.]]
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None
Changed line(s) 19 (click to see context) from:
* Many RealLife Role Playing Game sessions.
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* Many RealLife Role Playing Game sessions. Also seen in casual chat where a player may express the opinions of their character and not themselves.
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* ''TabletopGame/TheWorldOfDarkness'' has a Derangement (mild psychological trauma caused by evil actions) based on this: Vocalisation. Any OOC chatter that isn't about game mechanics is actually spoken aloud by the character. They have to make a save to realise it (if they aren't told) and another one to stop doing it for ten-ish minutes, at which point it starts happening again. It is beautiful.
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* ''TabletopGame/TheWorldOfDarkness'' has a Derangement (mild psychological trauma caused by evil actions) based on this: Vocalisation. Any OOC chatter that isn't about game mechanics is actually spoken aloud by the character. They have to make a save to realise it (if they aren't told) and another one to stop doing it for ten-ish minutes, at which point it starts happening again. It is beautiful.
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* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
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* In the JournalComic ''TodayNothingHappened'', ''Webcomic/TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
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* ''[[TabletopGame/ProseDescriptiveQualities Vox]]'', a game where each of the characters is HearingVoices, suggests the "table talk" representative of this trope is really chatter from the voices to the [=PCs=]. If another player is trying to suggest a combat action to you even when their character is not around, then you can assume the advice is coming from the voice you hear.
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* ''DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
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* ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' is in part an AffectionateParody of InAndOutOfCharacter. The strip visuals are the in-world personas and settings, but their speech is that of the players. This produces comical, jarring, juxtapositions that gets to the heart of InAndOutOfCharacter. See [[http://www.darthsanddroids.net/episodes/0006.html this strip]] and [[http://www.darthsanddroids.net/episodes/0167.html This one.]]
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Updated link, I guess.
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* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.shazzbaa.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
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* In the JournalComic ''TodayNothingHappened'', GM Brittany kept player discussion to a minimum [[http://www.shazzbaa.todaynothinghappened.com/index.php?c=20 in this strip]] by making things happen faster and faster the longer the players discussed their plans. To the players' horror.
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Namespacing.
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* Battles in ''TheGamers'' are shown entirely in character with no pauses while the characters strategize. In ''[[TheGamers Dorkness Rising]]'', however, this trope is played straight in the battle with the goblins, with both the characters and the goblins pausing as the characters describe their actions. Later battles are done more seriously, although at one point Cass takes advantage of a distraction to rearrange everyone's miniatures.
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* Battles in ''TheGamers'' ''Film/TheGamers'' are shown entirely in character with no pauses while the characters strategize. In ''[[TheGamers ''Film/TheGamers: Dorkness Rising]]'', Rising'', however, this trope is played straight in the battle with the goblins, with both the characters and the goblins pausing as the characters describe their actions. Later battles are done more seriously, although at one point Cass takes advantage of a distraction to rearrange everyone's miniatures.
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ZCE.
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* VisualNovel/UminekoNoNakuKoroNi uses this a lot, both in the anime and the visual novel.
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%% * VisualNovel/UminekoNoNakuKoroNi ''VisualNovel/UminekoNoNakuKoroNi'' uses this a lot, both in the anime and the visual novel.
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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, at least he has chicken.
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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, [[LeeroyJenkins at least he has chicken.chicken]].
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* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen?that information was above your security clearance]].\\
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* In the RPG ''TabletopGame/{{Paranoia}}'' and its sequels, the rule is that [[spoiler:if the GM asks someone what they're doing and they take longer than three seconds to answer, they stand there and do nothing. Now, report for termination, Citizen?that Citizen; that information was above your security clearance]].\\
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Also, a character using out-of-character knowledge is usually considered evidence of spying and therefore treason. This makes Paranoia possibly the only game that has a direct, in-character punishment for metagaming.
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Also, a character using out-of-character knowledge is usually considered evidence of spying and therefore treason. This makes Paranoia possibly the only game that has a direct, in-character punishment for metagaming.\\
\\
The GM's section of the rulebooks has a ''hilarious'' example of gameplay illustrating how this is supposed to work.
-->'''GM:''' Right. George, one of the guys that was yelling "Ooga-Booga" is running at you with a pointy stick. What do you do?\\
'''George:''' Um, what?\\
'''GM:''' Right. Fred, what do ''you'' do?
\\
The GM's section of the rulebooks has a ''hilarious'' example of gameplay illustrating how this is supposed to work.
-->'''GM:''' Right. George, one of the guys that was yelling "Ooga-Booga" is running at you with a pointy stick. What do you do?\\
'''George:''' Um, what?\\
'''GM:''' Right. Fred, what do ''you'' do?
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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though.
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* Speaking InAndOutOfCharacter is a bit more difficult in many [=MMORPGs=], because the primary means of communication in these games is through text-based chat. Players have found ways to manage it, though. Assuming they even care, which most don't, as there generally isn't any actual penalty for OOC chatter; your medieval knight is perfectly free to exult that despite the TotalPartyKill he just caused, at least he has chicken.