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* ''VideoGame/{{Skullgirls}}'' has at least 250 exclamations, with the exclamation changing depending on the number of hits. Notable ones include "[[LuckySeven Lucky]]" (7 hits), "[[ThirteenIsUnlucky Unfortunate]]" (13 hits), "Barely Legal" (18 hits), "[[Franchise/TheHitchhikersGuideToTheGalaxy Meaningful]]" (42 hits), "[[Film/BillAndTed Dude]]" (69 hits) and "[[VideoGame/KillerInstinct Ultra]]" (80 hits). The list goes all the way to 999 hits, at which point it says "You Can Stop Now".

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* ''VideoGame/{{Skullgirls}}'' has at least 250 exclamations, with the exclamation changing depending on the number of hits. Notable ones include "[[LuckySeven Lucky]]" (7 hits), "[[ThirteenIsUnlucky Unfortunate]]" (13 hits), "Barely Legal" (18 hits), "[[Franchise/TheHitchhikersGuideToTheGalaxy Meaningful]]" (42 hits), "[[Film/BillAndTed "[[Franchise/BillAndTed Dude]]" (69 hits) and "[[VideoGame/KillerInstinct Ultra]]" (80 hits). The list goes all the way to 999 hits, at which point it says "You Can Stop Now".
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* ''VideoGame/RiverCityGirls2'': They start after 3 hits and are in all-caps. And can be tested out by punching the bag on Kyoko's Balcony, which can survive 100 hits: 3 is "Okay", 4 = "Good", 5 = "Cute" 6 = "Silly", 12 = "Fashionable". "Lucky" 13, 15 = Crash!!, >=37 "Let's Go", >=40 is "Inhuman" >=50 is "Ultimate", >=60 is "Bro...", Lol69 because that gives "Nice". >=70 is "Queen", >=80 is "More", >=90 is "Almost", >=100 is "Seriously?", gotten by punching the bag until it dies then punching the lawn chair.

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* ''VideoGame/RiverCityGirls2'': They start after at 3 hits and hits, are in all-caps. And all-caps, and only a few have punctuation. They can be tested out by punching the bag on Kyoko's Balcony, which can survive 100 hits: 3 is "Okay", 4 = "Good", 5 = "Cute" 6 = "Silly", 12 = "Fashionable". They change every new number until 20: Okay, Good, Cute, Silly, Dreamy, Sweet, Clever, Genius, Brutal, Fashionable, "Lucky" is 13, 15 = Wild, Crash!!, Super, Ultra, Hyper, Stunning, then >=20 Brilliant, >=25 Hype, >=30 Amazing, >=35 Elite, >=37 "Let's Go", >=40 M-m-monster, >=45 is "Inhuman" "Inhuman", >=50 is "Ultimate", >=60 is "Bro...", Lol69 because that gives "Nice". >=70 is "Queen", >=80 is "More", >=90 is "Almost", >=100 is "Seriously?", gotten by punching the bag until it dies then punching the lawn chair.

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* ''VideoGame/RiverCityGirls2'': They start after 3 hits and are in all-caps. And can be tested out by punching the bag on Kyoko's Balcony, which can survive 100 hits: 3 is "Okay", 4 = "Good", 5 = "Cute" 6 = "Silly", 12 = "Fashionable". "Lucky" 13, 15 = Crash!!, >=37 "Let's Go", >=40 is "Inhuman" >=50 is "Ultimate", >=60 is "Bro...", Lol69 because that gives "Nice". >=70 is "Queen", >=80 is "More", >=90 is "Almost", >=100 is "Seriously?", gotten by punching the bag until it dies then punching the lawn chair.



--> '''Announcer:''' Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer:''' Adamantium Platinum Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer:''' Pneumono-ultra-microscopic-sillico-volcano-psychedelic-niosis Supreme Maximum Ultra Combo... ahh [[PrecisionFStrike fuck]] I forgot to say pigeon!

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--> '''Announcer:''' Super Macro Holy Mega Ultra Pigeon Combo!
-->
Combo!\\
'''Announcer:''' Adamantium Platinum Super Macro Holy Mega Ultra Pigeon Combo!
-->
Combo!\\
'''Announcer:''' Pneumono-ultra-microscopic-sillico-volcano-psychedelic-niosis Supreme Maximum Ultra Combo... ahh [[PrecisionFStrike fuck]] I forgot to say pigeon!
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* On a similar note, ''VideoGame/{{Dynomite}}'' has Combo, Super Combo, Cambrian Combo, Triassic Combo, Jurassic Combo, Cretaceous Combo, and Dynomite Combo.
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** In ''VideoGame/SuperMarioBrosWonder'', comboing enemies with stomps or a shell provides with combo names instead of scores. The combo names are listed as: "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful". By exceeding the combo, a player can obtain 1-up(s).
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** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[ComicBook/SpiderMan Amazing]]" "[[ComicBook/TheIncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".

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** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "ComicBook/{{Fantastic|Four}}", "[[ComicBook/SpiderMan Amazing]]" "[[ComicBook/TheIncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor "[[ComicBook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut "[[ComicBook/JuggernautMarvelComics Unstoppable]]".
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* ''VideoGame/{{Spyborgs}}'' combines this with AlphabeticalThemeNaming. Your combos, ranking from best to worst, are "Awesome!" (40+ hit-combo), "Brutal!" (30+ hit-combo), "Crazy!" (20+ hit-combo) and "Decent..." (10+ hit-combo).
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* ''VideoGame/{{Skullgirls}}'' has at least 250 exclamations, with the exclamation changing depending on the number of hits. Notable ones include "Lucky" (7 hits), "[[ThirteenIsUnlucky Unfortunate]]" (13 hits), "Barely Legal" (18 hits), "[[Franchise/TheHitchhikersGuideToTheGalaxy Meaningful]]" (42 hits), "[[Film/BillAndTed Dude]]" (69 hits) and "[[VideoGame/KillerInstinct Ultra]]" (80 hits). The list goes all the way to 999 hits, at which point it says "You Can Stop Now".

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* ''VideoGame/{{Skullgirls}}'' has at least 250 exclamations, with the exclamation changing depending on the number of hits. Notable ones include "Lucky" "[[LuckySeven Lucky]]" (7 hits), "[[ThirteenIsUnlucky Unfortunate]]" (13 hits), "Barely Legal" (18 hits), "[[Franchise/TheHitchhikersGuideToTheGalaxy Meaningful]]" (42 hits), "[[Film/BillAndTed Dude]]" (69 hits) and "[[VideoGame/KillerInstinct Ultra]]" (80 hits). The list goes all the way to 999 hits, at which point it says "You Can Stop Now".
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* ''VideoGame/PizzaTower'' has combo names that increase for every 5 combo. The order starts with "Lame" and then proceeds to "Cheesy", "Not bad but not great either", "Getting somewhere", "Nice, good job!" and so on. Naming ends in "Unfunny" after which the combo names loop but with the word "very" before them.

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* ''VideoGame/PizzaTower'' has combo names that increase for every 5 combo. The order starts with "Lame" and then proceeds to "Cheesy", "Not bad but not great either", "Getting somewhere", somewhere!", "Nice, good job!" job :)", "Cheflike", "Brutal!", "Evil", "Unclean", "Disturbing", "Twisted", "Psychotic", "Ill-willed", "Crushing", "Funny" and so on. Naming ends finally ending in "Unfunny" after which a combo of 75. Beyond that, the combo names instead loop but with the word "very" before them.them, starting with "Very Lame", "Very Cheesy" and so on.
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* ''VideoGame/PizzaTower'' has combo names that increase for every 5 combo. The order starts with "Lame" and then proceeds to "Cheesy", "Not bad but not great either", "Getting somewhere", "Nice, good job!" and so on. Naming ends in "Unfunny" after which the combo names loop but with the word "very" before them.
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* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''VideoGame/DevilMayCry'' (see below), with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.

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* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''VideoGame/DevilMayCry'' (see below), with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} [[Music/QueenBand Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.
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Updating Link


** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[Franchise/SpiderMan Amazing]]" "[[ComicBook/IncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".

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** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[Franchise/SpiderMan "[[ComicBook/SpiderMan Amazing]]" "[[ComicBook/IncredibleHulk "[[ComicBook/TheIncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".
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* In ''VideoGame/StreetsOfRage4'', the combo grades are named as such: Good, Great, Super, Awesome, Amazing, Sick, Out of this World.
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** Normal names are used for small {{combos}}, such as "Yes", "Good", "Great"/"Very Good", etc. Higher combos and more recent installments up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Monster, Cosmic, etc." Often, at least one combo level is named for the company Creator/{{Capcom}} is picking fights with (such as Creator/{{Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"''). When the combo ends up being airborne, it is called "Air Combo" (or "Aerial Rave" in Japan)

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** Normal names are used for small {{combos}}, such as "Yes", "Good", "Great"/"Very Good", etc. Higher combos and more recent installments up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Monster, Cosmic, etc." Often, at least one combo level is named for the company Creator/{{Capcom}} is picking fights with (such as Creator/{{Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"''). When the combo ends up being airborne, it is called "Air Combo" (or "Aerial Rave" in Japan)Japan).
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** Normal names are used for small {{combos}}, such as "Yes", "Good", "Great"/"Very Good", etc. Higher combos and more recent installments up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Galactic, Cosmic, etc." Often, at least one combo level is named for the company Creator/{{Capcom}} is picking fights with (such as Creator/{{Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"'').

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** Normal names are used for small {{combos}}, such as "Yes", "Good", "Great"/"Very Good", etc. Higher combos and more recent installments up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Galactic, Monster, Cosmic, etc." Often, at least one combo level is named for the company Creator/{{Capcom}} is picking fights with (such as Creator/{{Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"''). When the combo ends up being airborne, it is called "Air Combo" (or "Aerial Rave" in Japan)
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*''VideoGame/MarioKartTour'' When you keep your combo going long enough you will get the following: Nice!,[[note]] You need a Combo x3[[/note]] Great!,[[note]] You need a Combo x5[[/note]] Excellent!,[[note]] You need a combo of x7[[/note]] and Fantastic![[note]] You need a combo x9[[/note]] When keeping a Fantastic combo, you can hear cheering and whistling.

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General editing and cleanup. Also alphabetizing entries.


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* Bowling:
** Scoring three strikes in a row in bowling is a "turkey".
** Thanks to ESPN's Rob Stone, four is a "hambone".
** Five is "TabletopGame/{{Yahtzee}}".



** Ice hockey also a few variations on the hat trick. A "natural hat trick" occurs when a player scores three times in a game without anyone else scoring in between - this was the original definition of "hat trick" in hockey. A "Gordie Howe hat trick" is when a player gets a goal, an assist, and into a fight all in one game (the Trope Namer was renowned for his ability to both score goals and fight opponents, though he only did it twice in his whole NHL career). "Rat trick" was coined in 1996 after [[UsefulNotes/NationalHockeyLeague Florida Panthers]] captain Scott Mellanby killed a rat with his hockey stick in the locker room, then scored a pair of goals with that same stick during the game.

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** Ice hockey also a few variations on the hat trick. A "natural hat trick" occurs when a player scores three times in a game without anyone else scoring in between - in-between -- this was the original definition of "hat trick" in hockey. A "Gordie Howe hat trick" is when a player gets a goal, an assist, and into a fight all in one game (the Trope Namer was renowned for his ability to both score goals and fight opponents, though he only did it twice in his whole NHL career). "Rat trick" was coined in 1996 after [[UsefulNotes/NationalHockeyLeague Florida Panthers]] captain Scott Mellanby killed a rat with his hockey stick in the locker room, then scored a pair of goals with that same stick during the game.



* Bowling:
** Scoring three strikes in a row in bowling is a "turkey".
** Thanks to ESPN's Rob Stone, four is a "hambone".
** Five is "TabletopGame/{{Yahtzee}}".



* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''VideoGame/DevilMayCry'' (see below), with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.



* ''VideoGame/Dota2'' borrows ''VideoGame/UnrealTournament''[='s=] labels (see below). Getting multiple kills without dying results in "killing spree", "dominating", "mega kill", "monster kill", "godlike", and finally "[Player] is BEYOND GODLIKE! Someone kill them!" Getting multiple kills in quick succession results in a double kill, triple kill, and ultra kill for 2, 3, or 4 respectively, and one player killing the entire enemy team will get a "RAMPAGE!"



* The ''Franchise/{{Halo}}'' games have ratings for killing sprees achieved in a set amount of time. 2 is Double Kill, 3 is Triple Kill, 4 is Overkill, 5 is Killtacular, 6 is Killtrocity, 7 is [[IncrediblyLamePun Killimanjaro,]] 8 is Killtastrophe, 9 is Killpocalypse, and 10 is Killionaire.

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* The ''Franchise/{{Halo}}'' games have ratings for killing sprees achieved in a set amount of time. 2 is Double Kill, 3 is Triple Kill, 4 is Overkill, 5 is Killtacular, 6 is Killtrocity, 7 is [[IncrediblyLamePun Killimanjaro,]] [[PunnyName Killimanjaro]], 8 is Killtastrophe, 9 is Killpocalypse, and 10 is Killionaire.Killionaire.
* ''VideoGame/HeroesOfNewerth'' has a few new additions for {{kill streak}}s. Kills without dying get announced starting from the third kill, and then a "Bloodbath" on the tenth kill. If you go beyond that and get 15+ kills, it's "IMMORTAL". Kills in quick session go from Hat Trick at 3, Quad Kill, and ANNIHILATION. Huge kill streaks are also rewarded out-of-game with extra currency.



* ''VideoGame/{{Nexuiz}}'': Triple kill![[note]]3 kills[[/note]] Rage![[note]]5 kills[[/note]] Massacre![[note]]10 kills[[/note]] MAYHEM![[note]]15 kills.[[/note]] BERSERKER![[note]]20 kills[[/note]] '''CARNAGE!'''[[note]]25 kills[[/note]] '''ARMAGEDDON!!!'''[[note]]30 kills[[/note]]



* A slightly odd example from ''VideoGame/SaGaFrontier2'': Characters can chain their attacks into each other, and into enemy attacks, dealing more damage to the enemy the larger the combo. Two characters attacking in series generates a Duo Attack, three generates a Triple Onslaught and four makes an All-Out Attack (no, not [[Franchise/{{Persona}} that one]]).
* ''VideoGame/SengokuBasara'' has "Nice" at 100 hits, "Awesome!" at 200, "Radical!" at 300, "Basara!" at 400 and "Frenzy!" at 500. If you manage to get 500 more hits in a short enough time, it turns into "Super Frenzy!"



* Parodied to the utmost extreme in a ''VideoGame/SunsetOverdrive'' mission called TastesLikeChicken regarding [[ItMakesSenseInContext barbecuing gathering pigeon flocks with button-activated flamethrower traps in order to heal an ailing LARP King]]. [[LargeHamAnnouncer The Announcer]] starts with "Pigeon Combo", making it up to "[[MundaneMadeawesome Holy Mega Ultra Pigeon Combo]]", [[SerialEscalation then gets so ludicrous that it blows most]] ''Franchise/StreetFighter'' [[CapcomSequelStagnation names]] completely out of the water:
--> '''Announcer:''' Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer:''' Adamantium Platinum Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer:''' Pneumono-ultra-microscopic-sillico-volcano-psychedelic-niosis Supreme Maximum Ultra Combo... ahh [[PrecisionFStrike fuck]] I forgot to say pigeon!



* In ''VideoGame/{{Paper Mario|64}}'' and [[VideoGame/PaperMario its sequels]], how well you fulfill action commands gives you a rank which goes from Nice to Good, Great, Excellent and Wonderful. There are also Stylish moves, but the only rank for them is Stylish.
** In the ''VideoGame/MarioAndLuigi'' series, there's "OK", "Good", "Great" and "Excellent" depending on how well you perform your [[ActionCommands Timed Hits]] on the offense, particularly for [[CombinationAttacks Bros. Attacks]].

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* ** In ''VideoGame/{{Paper Mario|64}}'' and [[VideoGame/PaperMario its sequels]], how well you fulfill action commands gives you a rank which goes from Nice to Good, Great, Excellent and Wonderful. There are also Stylish moves, but the only rank for them is Stylish.
** In the ''VideoGame/MarioAndLuigi'' series, there's "OK", "Good", "Great" and "Excellent" depending on how well you perform your [[ActionCommands Timed Hits]] on the offense, particularly for [[CombinationAttacks [[CombinationAttack Bros. Attacks]].Attacks]].
* ''VideoGame/SuperSmashBrosCrusade'': Like the ''VideoGame/CapcomVs'' fighting games, one level references the game itself and one level references the series. In order: Nice, Good, Very Good, Great, Excellent, Super, Awesome, Amazing, Beautiful, Crazy, Fantastic, Outstanding, Manly, Incredible, Monster, Unstoppable, Legendary, Godlike, Crusader, Smashing. Combos can go up to 99, but the Smashing level is used for all combos larger than 22.



* One of the Pilgrim's Bounty achievements in ''VideoGame/WorldOfWarcraft'' requires you to kill a certain number of turkeys within a tight time limit. Each milestone towards the achievement awards you a new title, such as "Turkey Terminator!"

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* One Parodied in ''VideoGame/WorldOfWarcraft''. For the Thanksgiving event, one of the Pilgrim's Bounty achievements in ''VideoGame/WorldOfWarcraft'' in requires you to kill a certain number of turkeys within a tight time limit. Each milestone towards the achievement awards you a new title, such as "Turkey Terminator!"



* ''VideoGame/SengokuBasara'' has "Nice" at 100 hits, "Awesome!" at 200, "Radical!" at 300, "Basara!" at 400 and "Frenzy!" at 500. If you manage to get 500 more hits in a short enough time, it turns into "Super Frenzy!".
* A slightly odd example from ''Videogame/SaGaFrontier2'': characters can chain their attacks into each other, and into enemy attacks, dealing more damage to the enemy the larger the combo. Two characters attacking in series generates a Duo Attack, three generates a Triple Onslaught and four makes an All-Out attack.
* ''VideoGame/Dota2'' borrows ''Unreal Tournament''[='s=] labels (see below). Getting multiple kills without dying results in "killing spree", "dominating", "mega kill", "monster kill", "godlike", and finally "[Player] is BEYOND GODLIKE! Someone kill them!" Getting multiple kills in quick succession results in a double kill, triple kill, and ultra kill for 2, 3, or 4 respectively, and one player killing the entire enemy team will get a "RAMPAGE!"
* ''VideoGame/HeroesOfNewerth'' has a few new additions for kill streak. Kills without dying get announced starting from the 3rd kill, and then a "Bloodbath" on the 10th kill. If you go beyond that and get 15+ kills, it's "IMMORTAL". Kills in quick session go from Hat Trick at 3, Quad Kill, and ANNIHILATION. Huge kill streaks are also rewarded out-of-game with extra currency.
* ''VideoGame/SuperSmashBrosCrusade'': Like the VideoGame/CapcomVs fighting games, one level references the game itself and one level references the series. In order: Nice, Good, Very Good, Great, Excellent, Super, Awesome, Amazing, Beautiful, Crazy, Fantastic, Outstanding, Manly, Incredible, Monster, Unstoppable, Legendary, Godlike, Crusader, Smashing. Combos can go up to 99, but the Smashing level is used for all combos larger than 22.
* ''VideoGame/{{Nexuiz}}'': Triple kill![[note]]3 kills[[/note]] Rage![[note]]5 kills[[/note]] Massacre![[note]]10 kills[[/note]] MAYHEM![[note]]15 kills.[[/note]] BERSERKER![[note]]20 kills[[/note]] '''CARNAGE!'''[[note]]25 kills[[/note]] '''ARMAGEDDON!!!'''[[note]]30 kills[[/note]]
* Parodied to the utmost extreme in a ''VideoGame/SunsetOverdrive'' mission called TastesLikeChicken regarding [[ItMakesSenseInContext barbecuing gathering pigeon flocks with button-activated flamethrower traps in order to heal an ailing LARP King]]. [[LargeHamAnnouncer The Announcer]] starts with "Pigeon Combo", making it up to "[[MundaneMadeawesome Holy Mega Ultra Pigeon Combo]]", [[SerialEscalation then gets so ludicrous that it blows most]] [[CapcomSequelStagnation Street Fighter names]] completely out of the water:
--> '''Announcer''': Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer''': Adamantium Platinum Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer''': Pneumono-ultra-microscopic-sillico-volcano-psychedelic-niosis Supreme Maximum Ultra Combo... ahh [[PrecisionFStrike fuck]] I forgot to say pigeon!
* Parodied in ''VideoGame/WorldOfWarcraft'' during the Thanksgiving event ... and only with killing turkeys.
* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''Devil May Cry'', with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.

[[AC: Western Animation]]

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* ''VideoGame/SengokuBasara'' has "Nice" at 100 hits, "Awesome!" at 200, "Radical!" at 300, "Basara!" at 400 and "Frenzy!" at 500. If you manage to get 500 more hits in a short enough time, it turns into "Super Frenzy!".
* A slightly odd example from ''Videogame/SaGaFrontier2'': characters can chain their attacks into each other, and into enemy attacks, dealing more damage to the enemy the larger the combo. Two characters attacking in series generates a Duo Attack, three generates a Triple Onslaught and four makes an All-Out attack.
* ''VideoGame/Dota2'' borrows ''Unreal Tournament''[='s=] labels (see below). Getting multiple kills without dying results in "killing spree", "dominating", "mega kill", "monster kill", "godlike", and finally "[Player] is BEYOND GODLIKE! Someone kill them!" Getting multiple kills in quick succession results in a double kill, triple kill, and ultra kill for 2, 3, or 4 respectively, and one player killing the entire enemy team will get a "RAMPAGE!"
* ''VideoGame/HeroesOfNewerth'' has a few new additions for kill streak. Kills without dying get announced starting from the 3rd kill, and then a "Bloodbath" on the 10th kill. If you go beyond that and get 15+ kills, it's "IMMORTAL". Kills in quick session go from Hat Trick at 3, Quad Kill, and ANNIHILATION. Huge kill streaks are also rewarded out-of-game with extra currency.
* ''VideoGame/SuperSmashBrosCrusade'': Like the VideoGame/CapcomVs fighting games, one level references the game itself and one level references the series. In order: Nice, Good, Very Good, Great, Excellent, Super, Awesome, Amazing, Beautiful, Crazy, Fantastic, Outstanding, Manly, Incredible, Monster, Unstoppable, Legendary, Godlike, Crusader, Smashing. Combos can go up to 99, but the Smashing level is used for all combos larger than 22.
* ''VideoGame/{{Nexuiz}}'': Triple kill![[note]]3 kills[[/note]] Rage![[note]]5 kills[[/note]] Massacre![[note]]10 kills[[/note]] MAYHEM![[note]]15 kills.[[/note]] BERSERKER![[note]]20 kills[[/note]] '''CARNAGE!'''[[note]]25 kills[[/note]] '''ARMAGEDDON!!!'''[[note]]30 kills[[/note]]
* Parodied to the utmost extreme in a ''VideoGame/SunsetOverdrive'' mission called TastesLikeChicken regarding [[ItMakesSenseInContext barbecuing gathering pigeon flocks with button-activated flamethrower traps in order to heal an ailing LARP King]]. [[LargeHamAnnouncer The Announcer]] starts with "Pigeon Combo", making it up to "[[MundaneMadeawesome Holy Mega Ultra Pigeon Combo]]", [[SerialEscalation then gets so ludicrous that it blows most]] [[CapcomSequelStagnation Street Fighter names]] completely out of the water:
--> '''Announcer''': Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer''': Adamantium Platinum Super Macro Holy Mega Ultra Pigeon Combo!
--> '''Announcer''': Pneumono-ultra-microscopic-sillico-volcano-psychedelic-niosis Supreme Maximum Ultra Combo... ahh [[PrecisionFStrike fuck]] I forgot to say pigeon!
* Parodied in ''VideoGame/WorldOfWarcraft'' during the Thanksgiving event ... and only with killing turkeys.
* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''Devil May Cry'', with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.

[[AC: Western
[[AC:Western Animation]]

Added: 10272

Changed: 7744

Removed: 10278

Is there an issue? Send a MessageReason:
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* ''Pinball/ScaredStiff'' has the [[ThingOMeter Stiff-O-Meter]], which has ten levels escalating from "Hair Raising" and "Pulse Pounding" up to "Heart Stopping" and [[TitleDrop "Scared Stiff"]].

to:

* ''Pinball/ScaredStiff'' has the [[ThingOMeter Stiff-O-Meter]], which has ten levels escalating from "Hair Raising" and "Pulse Pounding" up to "Heart Stopping" and [[TitleDrop "Scared Stiff"]].



* The [[ThingOMeter "Rock-It Meter"]] in ''Pinball/ThePartyZone'' uses distances to indicates how much fuel the player has collected, from the "Wisconsin State Line", past "The Edge of Reality", and up to "The NEW Frontier!"



-->'''Kirk Hammett:''' "Fast scoring... faster scoring... ''really fucking fast'' scoring!”

[[AC: Sport]]

to:

-->'''Kirk Hammett:''' "Fast scoring... faster scoring... ''really fucking fast'' scoring!”

[[AC: Sport]]
scoring!"
* The [[ThingOMeter "Rock-It Meter"]] in ''Pinball/ThePartyZone'' uses distances to indicates how much fuel the player has collected, from the "Wisconsin State Line", past "The Edge of Reality", and up to "The NEW Frontier!"
* ''Pinball/ScaredStiff'' has the [[ThingOMeter Stiff-O-Meter]], which has ten levels escalating from "Hair Raising" and "Pulse Pounding" up to "Heart Stopping" and [[TitleDrop "Scared Stiff"]].

[[AC:Sports]]



** Five is "{{TabletopGame/Yahtzee}}".

to:

** Five is "{{TabletopGame/Yahtzee}}"."TabletopGame/{{Yahtzee}}".



** Ice hockey also a few variations on the hat trick. A "natural hat trick" occurs when a player scores three times in a game without anyone else scoring in between - this was the original definition of "hat trick" in hockey. A "Gordie Howe hat trick" is when a player gets a goal, an assist, and into a fight all in one game (the TropeNamer was renowned for his ability to both score goals and fight opponents, though he only did it twice in his whole NHL career). "Rat trick" was coined in 1996 after [[UsefulNotes/NationalHockeyLeague Florida Panthers]] captain Scott Mellanby killed a rat with his hockey stick in the locker room, then scored a pair of goals with that same stick during the game.
* Inverted in the case of batters striking out in [[UsefulNotes/{{Baseball}} baseball]], where special terms are sometimes used as a batter accumulates more strikeouts in a game to mark his hitting ineptitude. Three strikeouts in a game is a "hat trick", like the original meaning but in this case rather jokingly. A fourth strikeout gets you a "golden sombrero", and a fifth makes it a "platinum sombrero".

to:

** Ice hockey also a few variations on the hat trick. A "natural hat trick" occurs when a player scores three times in a game without anyone else scoring in between - this was the original definition of "hat trick" in hockey. A "Gordie Howe hat trick" is when a player gets a goal, an assist, and into a fight all in one game (the TropeNamer Trope Namer was renowned for his ability to both score goals and fight opponents, though he only did it twice in his whole NHL career). "Rat trick" was coined in 1996 after [[UsefulNotes/NationalHockeyLeague Florida Panthers]] captain Scott Mellanby killed a rat with his hockey stick in the locker room, then scored a pair of goals with that same stick during the game.
* Inverted in the case of batters striking out in [[UsefulNotes/{{Baseball}} baseball]], UsefulNotes/{{baseball}}, where special terms are sometimes used as a batter accumulates more strikeouts in a game to mark his hitting ineptitude. Three strikeouts in a game is a "hat trick", like the original meaning but in this case rather jokingly. A fourth strikeout gets you a "golden sombrero", and a fifth makes it a "platinum sombrero".



[[AC: Video Games]]
* The ''VideoGame/DevilMayCry'' series played a major part in popularizing this trope in video game form. The names vary between games but are consistently alphabetical from D to A, then go from S to SSS afterwards.

to:

[[AC: Video [[AC:Video Games]]
* The not-as-well-known ''Atomica'', by the same people that made ''Bejeweled'' (see below) has this as well: "Combo", "Super Combo", "Mega Combo", "Ultra Combo", "Hyper Combo", "Giga Combo", "Max Combo".
* ''VideoGame/{{Bejeweled}}'':
** The combo ranking goes from Good to Excellent to Awesome to Spectacular to Extraordinary to Unbelievable.
** ''Bejeweled 3'' has the Column Combos in Ice Storm mode.
* Combos in the ''VideoGame/BitTrip'' series are rewarded thus:
** More conventional "Mega, Super, Ultra, Extra, etc."
** Score multiplier system, which also adds more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.
** A new level of the first system is added in each successive game. The gameplay of the fourth game meant that the "negative combo" mode for missing too many, Nether, had to be taken out.
** There was less emphasis on the second system as the series goes on, confirmed by WordOfGod as a reflection of the protagonist's CharacterDevelopment. However, it returns in full force in the last game, as the background changes as well. The highest level, the aptly named "''Meta''", has a completely different background which visually explains some of the metaphors present throughout the game series.
* ''VideoGame/CapcomVs'':
** Normal names are used for small {{combos}}, such as "Yes", "Good", "Great"/"Very Good", etc. Higher combos and more recent installments up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Galactic, Cosmic, etc." Often, at least one combo level is named for the company Creator/{{Capcom}} is picking fights with (such as Creator/{{Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"'').
** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[Franchise/SpiderMan Amazing]]" "[[ComicBook/IncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".
* ''VideoGame/ClayFighter 63 1/3'' parodies this with labels like "lame", "cheesy", and "little girlie" for small combos. Bigger ones get labels like "king size", "triple brown betty", "ludicrous" and "insane".
* The ''VideoGame/DevilMayCry'' series played a major part in popularizing this trope in video game form. form (particularly outside of {{Fighting Game}}s). The names vary between games but are consistently alphabetical from D to A, then [[RankInflation go from S to SSS SSS]] afterwards.



** ''VideoGame/DMCDevilMayCry'' has "Dirty!", "Cruel!", "Brutal!", "Anarchic!", "Savage!", "S[=S=]adistic!!", and "SS[=S=]ensational!!!".
* The ''VideoGame/CapcomVs'' games. Normal names are used for small combos, such as "Yes, Good, Great". Higher combos and more recent terms up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Galactic, Cosmic, etc." Often, at least one combo level is named for the company Capcom is picking fights with (such as {{Creator/Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"'').
** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[Franchise/SpiderMan Amazing]]" "[[ComicBook/IncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".
* ''VideoGame/MadWorld'' rates the impressive nature behind your kills as various levels of "violence". This includes "Routine Violence", "Hardcore Violence", "Super Violence", "Exterme Violence", and "Ultra Violence"." Each of those combos can be applied to even a single kill, if you're good enough. Also getting "Super Violence" or above causes an invisible audience to cheer in the background.
** Multiple kills in a row are met with "Double, Triple, Massacre, Genocide or Madness."
* ''VideoGame/{{ULTRAKILL}}'' rewards the players with extra points by killing with style. The ranks are: '''D'''estructive, '''C'''haotic, '''B'''rutal, '''A'''narchic, '''S'''upreme, '''SS'''adistic, '''SSS'''hitstorm, and finally '''[[TitleDrop ULTRAKILL]]'''.
* ''VideoGame/TeamFortress2'':
** In the form of achievements for the characters, such as "be efficient" for the Sniper.
** "Strange" weapons. These are identical to the normal weapons you use, except for two major differences: Their name is written in orange text, and they keep track of the number of kills you make with that weapon. The first rank, "Unremarkable", is at 10 kills. As you get more kills this weapon, the rank changes from "Unremarkable" to higher levels, such as "Scarcely Lethal", "Mildly Menacing", "Truly Feared", "Gore-Spattered", "[[OddNameOut Totally]] [[BlatantLies Ordinary]]"[[note]]this is exactly one kill below the next rank[[/note]], "Rage-Inducing", "Server-Clearing", and finally, at 8,500 kills, "Hale's Own", named after the [[TestosteronePoisoning MANLY]] CEO of Mann Co., Saxton Hale. Read the rest of the levels [[http://wiki.teamfortress.com/wiki/Strange here.]]
*** One Strange item, the Spirit of Giving, has different ranks: "The Baseline Benefactor's", "The Competent Contributor's", "The Adequate Altruist's", "The Satisfactory Santa's", "The Sufficient Samaritan's", "The Distinguished Donator's", "The Dynamic Do-Gooder's", "The Consumate Contributor's", "The Baron of Bequeathment's", "The Lord of Largesse's", "The Chieftain of Charity's", "The Generalissimo of Generosity's", "The Bigshot Benefactor's", "The Caesar of Pleasers'", "The First-Class Philanthropist's", "The Humanitarian Hotshot's", "The Selfless Samaritan's", "The Uber-Altruist's" and "Saxton's Own".\\
This item tracks the number of gifts given by a player, either by a Secret Saxton or by a Pile o' Gifts.
*** And now cosmetic items can become Strange just by using a Strangifier with them, tracking the number of points obtained while wearing the item.
** Killstreak weapons will show everyone on server how many people you killed without dying with message displayed every 5 (20 in Mann vs. Machine) kills. Messages are saying (with "player_name is" before) "on a ''killing spree''"[[note]]5/20 kills[[/note]], "''unstoppable''"[[note]]10/40 kills[[/note]], "on a ''rampage''"[[note]]15/60 kills[[/note]], "''god-like''"[[note]]20/80 kills[[/note]], "still ''god-like''"[[note]]past 20/80[[/note]].

to:

** ''VideoGame/DMCDevilMayCry'' has "Dirty!", "Cruel!", "Brutal!", "Anarchic!", "Savage!", "S[=S=]adistic!!", and "SS[=S=]ensational!!!".
"SS[=S=]ensational!!!"
* ''VideoGame/GodOfWar'':
**
The ''VideoGame/CapcomVs'' games. Normal names are used for small combos, such as "Yes, Good, Great". Higher combos and more recent terms up the ante with words like "Wonderful, VideoGame/{{Viewtiful|Joe}}, Galactic, Cosmic, etc." Often, at least one games give you increasingly bloodthirsty combo level is named for the company Capcom is picking fights with (such as {{Creator/Marvel|Comics}}ous or ''"Creator/{{Tatsun|okoProduction}}[[PerfectlyCromulentWord ical]]"'').
** Examples from ''VideoGame/MarvelVsCapcom3'', in order: "Yes", "Cool", "Good", "Great", "[[SurferDude Dude!]]", "Sweet", "Awesome", "Wonderful", "VideoGame/{{Viewtiful|Joe}}", "Excellent", "[[VideoGame/DevilMayCry Stylish]]", "Franchise/{{Fantastic|Four}}", "[[Franchise/SpiderMan Amazing]]" "[[ComicBook/IncredibleHulk Incredible]]", "[[Comicbook/TheMightyThor Mighty]]", "Marvelous", "[[ComicBook/UncannyXMen Uncanny]]", "[[VideoGame/DevilMayCry Crazy]]", "ComicBook/{{Galact|us}}ic" and (whew!) "[[TheJuggernaut Unstoppable]]".
* ''VideoGame/MadWorld'' rates the impressive nature behind your kills as various
levels of "violence". This includes "Routine Violence", "Hardcore Violence", "Super Violence", "Exterme Violence", as you rack up hits and "Ultra Violence"." Each kills with Kratos. [[VideoGame/GodOfWarI The first game]] and ''[[VideoGame/GodOfWarChainsOfOlympus Chains of those combos can be applied to even a single kill, if you're good enough. Also Olympus]]'' both have "Vicious", "Gory", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible".
** ''[[VideoGame/GodOfWarII II]]'' has "Vicious", "Sadistic", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible". Once you start
getting "Super Violence" or above causes an invisible audience to cheer in into the background.
** Multiple kills in
really ridiculous combos (starting at 100,000 hits), you get things like "Keep Going!", "More, More, More!", "Not Bad for a row are met with "Double, Triple, Massacre, Genocide or Madness."
* ''VideoGame/{{ULTRAKILL}}'' rewards the players with extra points by killing with style. The ranks are: '''D'''estructive, '''C'''haotic, '''B'''rutal, '''A'''narchic, '''S'''upreme, '''SS'''adistic, '''SSS'''hitstorm,
Mortal!", "The Mystery is Unfolding!", "More Hits! More Hints!", "Your Destiny Awaits!", "Your Fate is Unraveling!", "Almost There!", "The Secret Is Near!" and finally '''[[TitleDrop ULTRAKILL]]'''.
* ''VideoGame/TeamFortress2'':
** In the form
"www.islandofrhodes.org". And yes, all of achievements for the characters, such as "be efficient" for the Sniper.
** "Strange" weapons. These
them are identical to the normal weapons you use, except for two major differences: Their name is written in orange text, and they keep track of the number of kills you make with that weapon. The first rank, "Unremarkable", is at 10 kills. As you get more kills this weapon, the rank changes from "Unremarkable" to higher levels, such as "Scarcely Lethal", "Mildly Menacing", "Truly Feared", "Gore-Spattered", "[[OddNameOut Totally]] [[BlatantLies Ordinary]]"[[note]]this is exactly one kill below like that.
** ''[[VideoGame/GodOfWarIII III]]'' has
the next rank[[/note]], "Rage-Inducing", "Server-Clearing", and finally, at 8,500 kills, "Hale's Own", named after same combo names as the [[TestosteronePoisoning MANLY]] CEO of Mann Co., Saxton Hale. Read first two, only that the rest of the levels [[http://wiki.teamfortress.com/wiki/Strange here.]]
*** One Strange item, the Spirit of Giving, has different ranks: "The Baseline Benefactor's", "The Competent Contributor's", "The Adequate Altruist's", "The Satisfactory Santa's", "The Sufficient Samaritan's", "The Distinguished Donator's", "The Dynamic Do-Gooder's", "The Consumate Contributor's", "The Baron of Bequeathment's", "The Lord of Largesse's", "The Chieftain of Charity's", "The Generalissimo of Generosity's", "The Bigshot Benefactor's", "The Caesar of Pleasers'", "The First-Class Philanthropist's", "The Humanitarian Hotshot's", "The Selfless Samaritan's", "The Uber-Altruist's" and "Saxton's Own".\\
This item tracks the number of gifts given by a player, either by a Secret Saxton or by a Pile o' Gifts.
*** And now cosmetic items can become Strange just by using a Strangifier with them, tracking the number of points obtained while wearing the item.
** Killstreak weapons will show everyone on server how many people you killed without dying with message displayed every 5 (20 in Mann vs. Machine) kills. Messages are saying (with "player_name is" before) "on a ''killing spree''"[[note]]5/20 kills[[/note]], "''unstoppable''"[[note]]10/40 kills[[/note]], "on a ''rampage''"[[note]]15/60 kills[[/note]], "''god-like''"[[note]]20/80 kills[[/note]], "still ''god-like''"[[note]]past 20/80[[/note]].
website link is changed to "www.spartansstandtall.com".



* ''VideoGame/HouseOfTheDead'':
** ''VideoGame/TheHouseOfTheDeadOverkill'' ranks your [[BoomHeadshot headshot]] KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!" These milestones are indicated with tokens next to the combo counter, but GOREGASM replaces them with a waving [[{{Eagleland}} American flag]].
** ''The House of the Dead 4'' does this in a more modest manner: "Good", "Great", "Amazing!", and "Perfect!"



* ''VideoGame/UnrealTournament'' in regards to killing sprees (Killing Spree! [[note]]5 kills without dying[[/note]] Rampage! [[note]]10 kills without dying[[/note]] Dominating! [[note]]15 kills without dying[[/note]] Unstoppable! [[note]]20 kills without dying[[/note]] GODLIKE! [[note]]25 kills without dying[[/note]]), in addition to kills made in succession (Double Kill! Multi Kill! Mega Kill! Ultra Kill! [[MemeticMutation M-M-M-M-M-MONSTER KILL-kill-(kill)!]])

to:

* ''VideoGame/UnrealTournament'' [[VideoGame/JoJosBizarreAdventureHeritageForTheFuture The fighting game version of]] ''Manga/JoJosBizarreAdventure'' starts off relatively normal with its combo labels, then displays "To much!" ''[sic]'', "Stop!", and "No Way!" for combos of 70, 80, or 90 respectively.
* ''Franchise/KamenRider'':
** ''Kamen Rider Battle: Ganbaride'' has this for the finishing blow; you have to hit the button at the right moment to maximize the effectiveness of the attack, and it will, depending on the attack, start with "Good!" then continue with "Excellent!", "Marvelous!", "Fantastic!", and finally "Ganbaride!"
** ''Kamen Rider Battride War'' has combo levels named after the {{Super Mode}}s of Heisei Riders.
* ''VideoGame/KillerInstinct'':
** The series labels combos based on the number of hits. Starting at three (the game does not count two-hit combos) and going up by one, they are "Triple", "Super", "Hyper", "Brutal", "Master", "Awesome", "Blaster", "Monster", "King", and "Killer" (for anything 12 and up). The battle-ending combo-related [[FinishingMove Fatality]] is called "Ultra" (usually around 20), and a combo that ends
in regards another one of the victor's Fatalities known as a No Mercy is called an "Ultimate" combo.
** The 2013 release has a new tier for combos (with the word "combo" being added in if the combo has a combo-ender used): Basic, Triple, Quad, Solid, Hyper, Killer, Brutal, Master, Extreme, Blaster, Awesome, Beastly, King, Crazy, Insane, Godlike. Also added is the Ultra Combo, which elicits "'''ULTRAAAAAA COMBOOOOOO!!!'''" If you manage
to killing sprees (Killing Spree! [[note]]5 pull off a second Ultra after doing the first one, it gets shortened down to a more exaggerated "'''ULTRAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!'''"
* ''VideoGame/MaceTheDarkAge'' refers to combos of at least ten hits as "Excessive" and "Obnoxious".
* ''VideoGame/MadWorld'' rates the impressive nature behind your
kills without dying[[/note]] Rampage! [[note]]10 kills without dying[[/note]] Dominating! [[note]]15 kills without dying[[/note]] Unstoppable! [[note]]20 kills without dying[[/note]] GODLIKE! [[note]]25 kills without dying[[/note]]), as various levels of "violence". This includes "Routine Violence", "Hardcore Violence", "Super Violence", "Exterme Violence", and "Ultra Violence"." Each of those combos can be applied to even a single kill, if you're good enough. Also getting "Super Violence" or above causes an invisible audience to cheer in addition to kills made in succession (Double Kill! Multi Kill! Mega Kill! Ultra Kill! [[MemeticMutation M-M-M-M-M-MONSTER KILL-kill-(kill)!]])the background.



* The ''VideoGame/GodOfWar'' games:
** They give you increasingly bloodthirsty combo levels as you rack up hits and kills with Kratos. The first game and ''Chains of Olympus'' both have "Vicious", "Gory", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible".
** ''II'' has "Vicious", "Sadistic", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible". Once you start getting into the really ridiculous combos (starting at 100,000 hits), you get things like "Keep Going!", "More, More, More!", "Not Bad for a Mortal!", "The Mystery is Unfolding!", "More Hits! More Hints!", "Your Destiny Awaits!", "Your Fate is Unraveling!", "Almost There!", "The Secret Is Near!" and finally "www.islandofrhodes.org". And yes, all of them are written exactly like that.
** ''III'' has the same combo names as the first two, only that the website link is changed to "www.spartansstandtall.com".
* ''VideoGame/SonicAdventure2'' awards you bonus points for the number of enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. As Knuckles/Rouge, how quickly you find each Emerald Shard (or key or Chaos Emerald) and how few hints you use (the Perfect bonus is rewarded for finding the Emerald fast using no hints). The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. The ranks are - "Good!" (100), "Nice!" (200), "Great!" (300), "Jammin'!" (400), "Cool!" (500), "Radical!" (600) "Tight!" (800), "Awesome!" (1000), "Extreme!" (1500) and "Perfect!" (2000). Most of them are meant to keep with the "'tude" that Sonic has. Sonic and Shadow occasionally get these for just doing tricks or generally cool stuff in a level as well.
* ''VideoGame/SonicColors'' awards you bonus points when the QuickTimeEvent (more like [[ButtonMashing mash the 'A' button]]) is done properly. "Good! Great! Awesome! OUTSTANDING! '''AMAZING!'''" Do it with Super Sonic, and you just get the last one.
* Combos in the ''VideoGame/BitTrip'' series are rewarded thus:
** More conventional "Mega, Super, Ultra, Extra, etc"
** Score multiplier system, which also adds more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.
** A new level of the first system is added in each successive game. The gameplay of the fourth game meant that the "negative combo" mode for missing too many, Nether, had to be taken out.
** There was less emphasis on the second system as the series goes on, confirmed by WordOfGod as a reflection of the protagonist's CharacterDevelopment. However, it returns in full force in the last game, as the background changes as well. The highest level, the aptly named "''Meta''", has a completely different background which visually explains some of the metaphors present throughout the game series.
* ''VideoGame/KillerInstinct'' label combos based on the number of hits. Starting at three (the game does not count two-hit combos) and going up by one, they are "Triple", "Super", "Hyper", "Brutal", "Master", "Awesome", "Blaster", "Monster", "King", and "Killer" (for anything 12 and up). The battle-ending combo-related [[FinishingMove fatality]] is called "Ultra" (usually around 20), and a combo that ends in another one of the victor's fatalities known as a No Mercy is called an "Ultimate" combo.
** The 2013 release has a new tier for combos (with the word "combo" being added in if the combo has a combo-ender used): Basic, Triple, Quad, Solid, Hyper, Killer, Brutal, Master, Extreme, Blaster, Awesome, Beastly, King, Crazy, Insane, Godlike. Also added is the Ultra Combo, which elicits "'''ULTRAAAAAA COMBOOOOOO!!!'''". If you manage to pull off a second ultra after doing the first one, it gets shortened down to a more exaggerated "'''ULTRAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!'''"
* ''VideoGame/XMenNextDimension'' and some other ''X-Men'' games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...
* The fighting game version of ''Manga/JoJosBizarreAdventure'' starts off relatively normal with its combo labels, then says "To much!" ''[sic]'', "Stop!", and "No Way!" for combos of 70, 80, or 90 respectively.
* ''VideoGame/ClayFighter 63 1/3'' parodies this with labels like "lame", "cheesy", and "little girlie" for small combos. Bigger ones get labels like "king size", "triple brown betty", "ludicrous" and "insane".
* ''VideoGame/PuzzlePirates'' has, in order, Double! Triple! Bingo! Donkey! Vegas! Vegas^2! Vegas^3! etc.
* ''VideoGame/HouseOfTheDead: OVERKILL'' ranks your [[BoomHeadshot headshot]] KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!" These milestones are indicated with tokens next to the combo counter, but GOREGASM replaces them with a waving [[{{Eagleland}} American flag]].
** ''The House of the Dead 4'' does this in a more modest manner: "Good", "Great", "Amazing!", and "Perfect!"
* ''VideoGame/{{Bejeweled}}'':
** The combo ranking goes from Good to Excellent to Awesome to Spectacular to Extraordinary to Unbelievable.
** ''Bejeweled 3'' has the Column Combos in Ice Storm mode.
* The not-as-well-known ''Atomica'', by the same people that made ''Bejeweled'' has one as well. "Combo", "Super Combo", "Mega Combo", "Ultra Combo", "Hyper Combo", "Giga Combo", "Max Combo".
* In ''Franchise/{{Pokemon}} Puzzle League'', When you combo the destruction of same color blocks, the human character you've chosen will say various things eventually being echoed if you do good enough (five or more combos). In addition, if you do two or more chains, the Pokemon you've chosen will say some part of their name, even being echoed as well if you do good enough (five or more chains).
* In the ''VideoGame/MarioAndLuigi'' series, there's 'OK', 'Good', 'Great' and 'Excellent' depending on how well you perform your TimedHits on the offense, particularly for Bros Attacks.
* In ''VideoGame/{{Paper Mario|64}}'' and its sequels, how well you fulfill action commands gives you a rank which goes from Nice to Good, Great, Excellent and Wonderful. There are also Stylish moves, but the only rank for them is Stylish.
* In ''VideoGame/ParappaTheRapper'', your ratings ranged from "Awful", "Bad", "Good", and "Cool". You needed your rating to stay in the range of Good in order to clear a level while playing the level on a rating of Bad or Awful would reflect in the change of the background and music. Getting to Cool rating had the rap master step aside and the background would change as well while you free style.
** It should also be noted that the meter prefixed these terms, informing the player if "u rappin' cool", for example.
* ''VideoGame/MaceTheDarkAge'' refers to combos of at least ten hits as "Excessive" and "Obnoxious".
* ''VideoGame/TheyBleedPixels'' incorporates vocabulary Creator/{{HP Lovecraft}} fans should be familiar with. "Euclidean!", "Fetid!", "Noisome!", "Gibbous!", "Rugose", and "Eldritch!" among others are included.
* ''VideoGame/TalesOfDestiny'' gives you more XP with a higher combo after you get a certain item and enable the feature in the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels if you can get a 25+ hit combo (which is not easy by any means), and can be worth more XP than the hardest non-boss monsters in the game. Said XP gain is quadratic, 2-3 hit combos barely give you anything, 5-8 hits are 'meh', 10+ and it starts getting awesome quickly. Thanks to the ability to control multiple characters (thanks to an accessory you get early on with extra copies popping up later), it can be possible to just use their normal attacks on a durable enemy in rapid succession, reach 99 hits and walk away 20-30 levels higher. Apparently the developers realized this, since in subsequent games, the combo EXP bonus scales linearly with the length of your longest combo instead of quadratically, and also scales to the enemy's level.
* One of the Pilgrim's Bounty achievements in ''VideoGame/WorldOfWarcraft'' requires you to kill a certain number of turkeys within a tight time limit. Each milestone towards the achievement awards you a new title, such as "Turkey Terminator!"

to:

* The ''VideoGame/GodOfWar'' games:
** They give you increasingly bloodthirsty combo levels as you rack up hits and kills with Kratos. The first game and ''Chains of Olympus'' both have "Vicious", "Gory", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible".
** ''II''
''VideoGame/NoMoreHeroesIII'' has "Vicious", "Sadistic", "Savage", "Inhuman", "Bloodthirsty", "Relentless", "Merciless", "Pitiless", "Monstrous", "Tyrannical", "Immortal", "Ferocious", "Godly", "Omnipotent", "Olympic", "All-Powerful", "Herculean", "Supreme", "Unearthly" and "Impossible". Once you start getting into Travis shout out the really ridiculous combos (starting at 100,000 hits), you get things like "Keep Going!", "More, More, More!", "Not Bad for a Mortal!", "The Mystery is Unfolding!", "More Hits! More Hints!", "Your Destiny Awaits!", "Your Fate is Unraveling!", "Almost There!", "The Secret Is Near!" and finally "www.islandofrhodes.org". And yes, all of them are written exactly like that.
** ''III'' has the same combo
names as the first two, only that the website link is changed to "www.spartansstandtall.com".
* ''VideoGame/SonicAdventure2'' awards you bonus points for the number
of enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. As Knuckles/Rouge, how quickly you find each Emerald Shard (or key or Chaos Emerald) and how few hints you use (the Perfect bonus is rewarded for finding the Emerald fast using no hints). The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. The ranks are - "Good!" (100), "Nice!" (200), "Great!" (300), "Jammin'!" (400), "Cool!" (500), "Radical!" (600) "Tight!" (800), "Awesome!" (1000), "Extreme!" (1500) and "Perfect!" (2000). Most of them are meant to keep with the "'tude" that Sonic has. Sonic and Shadow occasionally get these for just doing tricks or generally cool stuff in a level as well.
* ''VideoGame/SonicColors'' awards you bonus points when the QuickTimeEvent (more like [[ButtonMashing mash the 'A' button]]) is done properly. "Good! Great! Awesome! OUTSTANDING! '''AMAZING!'''" Do it with Super Sonic, and you just get the last one.
* Combos in the ''VideoGame/BitTrip'' series are rewarded thus:
** More conventional "Mega, Super, Ultra, Extra, etc"
** Score multiplier system, which also adds more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.
** A new level of the first system is added in each successive game. The gameplay of the fourth game meant that the "negative combo" mode for missing too many, Nether, had to be taken out.
** There was less emphasis on the second system as the series goes on, confirmed by WordOfGod as a reflection of the protagonist's CharacterDevelopment. However, it returns in full force in the last game, as the background changes as well. The highest level, the aptly named "''Meta''", has a completely different background which visually explains some of the metaphors present throughout the game series.
* ''VideoGame/KillerInstinct'' label combos based on the number of hits. Starting at three (the game does not count two-hit combos) and going up by one, they are "Triple", "Super", "Hyper", "Brutal", "Master", "Awesome", "Blaster", "Monster", "King", and "Killer" (for anything 12 and up). The battle-ending combo-related [[FinishingMove fatality]] is called "Ultra" (usually around 20), and a combo that ends in another one of the victor's fatalities known as a No Mercy is called an "Ultimate" combo.
** The 2013 release has a new tier for combos (with the word "combo" being added in if the combo has a combo-ender used): Basic, Triple, Quad, Solid, Hyper, Killer, Brutal, Master, Extreme, Blaster, Awesome, Beastly, King, Crazy, Insane, Godlike. Also added is the Ultra Combo, which elicits "'''ULTRAAAAAA COMBOOOOOO!!!'''". If you manage to pull off a second ultra after doing the first one, it gets shortened down to a more exaggerated "'''ULTRAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!'''"
* ''VideoGame/XMenNextDimension'' and some other ''X-Men'' games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...
* The fighting game version of ''Manga/JoJosBizarreAdventure'' starts off relatively normal with its combo labels, then says "To much!" ''[sic]'', "Stop!", and "No Way!" for combos of 70, 80, or 90 respectively.
* ''VideoGame/ClayFighter 63 1/3'' parodies this with labels like "lame", "cheesy", and "little girlie" for small combos. Bigger ones get labels like "king size", "triple brown betty", "ludicrous" and "insane".
* ''VideoGame/PuzzlePirates'' has, in order, Double! Triple! Bingo! Donkey! Vegas! Vegas^2! Vegas^3! etc.
* ''VideoGame/HouseOfTheDead: OVERKILL'' ranks your [[BoomHeadshot headshot]] KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!" These milestones are indicated with tokens next to the combo counter, but GOREGASM replaces them with a waving [[{{Eagleland}} American flag]].
** ''The House of the Dead 4'' does this in a more modest manner: "Good", "Great", "Amazing!", and "Perfect!"
* ''VideoGame/{{Bejeweled}}'':
** The combo ranking goes from Good to Excellent to Awesome to Spectacular to Extraordinary to Unbelievable.
** ''Bejeweled 3'' has the Column Combos in Ice Storm mode.
* The not-as-well-known ''Atomica'', by the same people that made ''Bejeweled'' has one as well. "Combo", "Super Combo", "Mega Combo", "Ultra Combo", "Hyper Combo", "Giga Combo", "Max Combo".
* In ''Franchise/{{Pokemon}} Puzzle League'', When you combo the destruction of same color blocks, the human character you've chosen will say
various things eventually being echoed if you do good enough (five or more combos). In addition, if you do two or more chains, the Pokemon you've chosen will say some part of their name, even being echoed as well if you do good enough (five or more chains).
* In the ''VideoGame/MarioAndLuigi'' series, there's 'OK', 'Good', 'Great' and 'Excellent' depending on how well you perform your TimedHits on the offense, particularly for Bros Attacks.
* In ''VideoGame/{{Paper Mario|64}}'' and its sequels, how well you fulfill action commands gives you a rank which goes
fruits (and likely heroines from Nice to Good, Great, Excellent and Wonderful. There are also Stylish moves, but the only rank ShowWithinAShow ''Bizarre Jelly'') for them is Stylish.
every ten hits he lands, until he reaches 100 hits. Then he simply shouts "FUCKHEAD!" every ten hits from that point on.
* In ''VideoGame/ParappaTheRapper'', your ratings ranged from "Awful", "Bad", "Good", and "Cool". You needed your rating to stay in the range of Good in order to clear a level while playing the level on a rating of Bad or Awful would reflect in the change of the background and music. Getting to Cool rating had the rap master step aside and the background would change as well while you free style.
**
style. It should also be noted that the meter prefixed these terms, informing the player if "u rappin' cool", for example.
* ''VideoGame/MaceTheDarkAge'' refers to combos of at least ten hits as "Excessive" and "Obnoxious".
* ''VideoGame/TheyBleedPixels'' incorporates vocabulary Creator/{{HP Lovecraft}} fans should be familiar with. "Euclidean!", "Fetid!", "Noisome!", "Gibbous!", "Rugose", and "Eldritch!" among others are included.
* ''VideoGame/TalesOfDestiny'' gives
In ''Franchise/{{Pokemon}} [[VideoGame/PanelDePon Puzzle League]]'', when you more XP with a higher combo after you get a certain item and enable the feature in destruction of same color blocks, the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels human character you've chosen will say various things eventually being echoed if you can get a 25+ hit combo (which is not easy by any means), and can be worth do good enough (five or more XP than combos). In addition, if you do two or more chains, the hardest non-boss monsters in the game. Said XP gain is quadratic, 2-3 hit combos barely give you anything, 5-8 hits are 'meh', 10+ and it starts getting awesome quickly. Thanks to the ability to control multiple characters (thanks to an accessory you get early on with extra copies popping up later), it can be possible to just use Pokemon you've chosen will say some part of their normal attacks on a durable enemy in rapid succession, reach 99 hits and walk away 20-30 levels higher. Apparently the developers realized this, since in subsequent games, the combo EXP bonus scales linearly with the length of your longest combo instead of quadratically, and also scales to the enemy's level.
* One of the Pilgrim's Bounty achievements in ''VideoGame/WorldOfWarcraft'' requires
name, even being echoed as well if you to kill a certain number of turkeys within a tight time limit. Each milestone towards the achievement awards you a new title, such as "Turkey Terminator!"do good enough (five or more chains).
* ''VideoGame/PuzzlePirates'' has, in order, Double! > Triple! > Bingo! > Donkey! > Vegas! > Vegas^2! > Vegas^3! etc.



* ''VideoGame/NoMoreHeroesIII'' has Travis shout out the names of various fruits (and likely heroines from the SHowWIthinAShow ''Bizarre Jelly'') for every ten hits he lands, until he reaches 100 hits. Then he simply shouts "FUCKHEAD!" every ten hits from that point on.
* ''Franchise/KamenRider Battle: Ganbaride'' has this for the finishing blow; you have to hit the button at the right moment to maximize the effectiveness of the attack, and it will, depending on the attack, start with "good!" then continue with "excellent!", "marvelous!", "fantastic!", and finally "Ganbaride!".
* ''Franchise/KamenRider Battride War'' has combo levels named after the [[SuperMode Super Modes]] of Heisei Riders.
* ''Videogame/SengokuBasara'' has "Nice" at 100 hits, "Awesome!" at 200, "Radical!" at 300, "Basara!" at 400 and "Frenzy!" at 500. If you manage to get 500 more hits in a short enough time, it turns into "Super Frenzy!".

to:

* ''VideoGame/NoMoreHeroesIII'' has Travis shout out the names of various fruits (and likely heroines from the SHowWIthinAShow ''Bizarre Jelly'') for every ten hits he lands, until he reaches 100 hits. Then he simply shouts "FUCKHEAD!" every ten hits from that point on.
* ''Franchise/KamenRider Battle: Ganbaride'' has this
''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure2'' awards you bonus points
for the finishing blow; number of enemies you have to hit kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the button at ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. As Knuckles/Rouge, how quickly you find each Emerald Shard (or key or Chaos Emerald) and how few hints you use (the Perfect bonus is rewarded for finding the right moment Emerald fast using no hints). The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. The ranks are "Good!" (100), "Nice!" (200), "Great!" (300), "Jammin'!" (400), "Cool!" (500), "Radical!" (600) "Tight!" (800), "Awesome!" (1000), "Extreme!" (1500) and "Perfect!" (2000). Most of them are meant to maximize keep with the effectiveness of "'tude" that Sonic has. Sonic and Shadow occasionally get these for just doing tricks or generally cool stuff in a level as well.
** ''VideoGame/SonicColors'' awards you bonus points when
the attack, QuickTimeEvent (more like [[ButtonMashing mash the 'A' button]]) is done properly. "Good! Great! Awesome! OUTSTANDING! '''AMAZING!'''" Do it with Super Sonic, and it will, you just get the last one.
* ''Franchise/SuperMarioBros'':
* In ''VideoGame/{{Paper Mario|64}}'' and [[VideoGame/PaperMario its sequels]], how well you fulfill action commands gives you a rank which goes from Nice to Good, Great, Excellent and Wonderful. There are also Stylish moves, but the only rank for them is Stylish.
** In the ''VideoGame/MarioAndLuigi'' series, there's "OK", "Good", "Great" and "Excellent"
depending on how well you perform your [[ActionCommands Timed Hits]] on the attack, start offense, particularly for [[CombinationAttacks Bros. Attacks]].
* ''VideoGame/TalesOfDestiny'' gives you more XP
with "good!" then continue with "excellent!", "marvelous!", "fantastic!", and finally "Ganbaride!".
* ''Franchise/KamenRider Battride War'' has
a higher combo after you get a certain item and enable the feature in the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels if you can get a 25+ hit combo (which is not easy by any means), and can be worth more XP than the hardest non-boss monsters in the game. Said XP gain is quadratic; 2- or 3-hit combos barely give you anything, 5-8 hits are "meh", 10+ and it starts getting awesome quickly. Thanks to the ability to control multiple characters (thanks to an accessory you get early on with extra copies popping up later), it can be possible to just use their normal attacks on a durable enemy in rapid succession, reach 99 hits and walk away 20-30 levels higher. Apparently the developers realized this, since [[VideoGame/TalesSeries in subsequent games]], the combo EXP bonus scales linearly with the length of your longest combo instead of quadratically, and also scales to the enemy's level.
* ''VideoGame/TeamFortress2'':
** In the form of achievements for the characters, such as "be efficient" for the Sniper.
** "Strange" weapons. These are identical to the normal weapons you use, except for two major differences: Their name is written in orange text, and they keep track of the number of kills you make with that weapon. The first rank, "Unremarkable", is at 10 kills. As you get more kills this weapon, the rank changes from "Unremarkable" to higher levels, such as "Scarcely Lethal", "Mildly Menacing", "Truly Feared", "Gore-Spattered", "[[OddNameOut Totally]] [[BlatantLies Ordinary]]"[[note]]this is exactly one kill below the next rank[[/note]], "Rage-Inducing", "Server-Clearing", and finally, at 8,500 kills, "Hale's Own",
named after the [[SuperMode Super Modes]] [[TestosteronePoisoning MANLY]] CEO of Heisei Riders.
Mann Co., Saxton Hale. Read the rest of the levels [[http://wiki.teamfortress.com/wiki/Strange here.]]
*** One Strange item, the Spirit of Giving, has different ranks: "The Baseline Benefactor's", "The Competent Contributor's", "The Adequate Altruist's", "The Satisfactory Santa's", "The Sufficient Samaritan's", "The Distinguished Donator's", "The Dynamic Do-Gooder's", "The Consumate Contributor's", "The Baron of Bequeathment's", "The Lord of Largesse's", "The Chieftain of Charity's", "The Generalissimo of Generosity's", "The Bigshot Benefactor's", "The Caesar of Pleasers'", "The First-Class Philanthropist's", "The Humanitarian Hotshot's", "The Selfless Samaritan's", "The Uber-Altruist's" and "Saxton's Own".\\
This item tracks the number of gifts given by a player, either by a Secret Saxton or by a Pile o' Gifts.
*** And now cosmetic items can become Strange just by using a Strangifier with them, tracking the number of points obtained while wearing the item.
** Killstreak weapons will show everyone on server how many people you killed without dying with message displayed every 5 (20 in Mann vs. Machine) kills. Messages are saying (with "player_name is" before) "on a ''killing spree''"[[note]]5/20 kills[[/note]], "''unstoppable''"[[note]]10/40 kills[[/note]], "on a ''rampage''"[[note]]15/60 kills[[/note]], "''god-like''"[[note]]20/80 kills[[/note]], "still ''god-like''"[[note]]past 20/80[[/note]].
** Multiple kills in a row are met with "Double, Triple, Massacre, Genocide or Madness."
* ''Videogame/SengokuBasara'' ''VideoGame/UnrealTournament'' in regards to killing sprees (Killing Spree! [[note]]5 kills without dying[[/note]] Rampage! [[note]]10 kills without dying[[/note]] Dominating! [[note]]15 kills without dying[[/note]] Unstoppable! [[note]]20 kills without dying[[/note]] GODLIKE! [[note]]25 kills without dying[[/note]]), in addition to kills made in succession (Double Kill! Multi Kill! Mega Kill! Ultra Kill! [[MemeticMutation M-M-M-M-M-MONSTER KILL-kill-(kill)!]])
* ''VideoGame/{{ULTRAKILL}}'' rewards the players with extra points by killing with style. The ranks are: '''D'''estructive, '''C'''haotic, '''B'''rutal, '''A'''narchic, '''S'''upreme, '''SS'''adistic, '''SSS'''hitstorm, and finally '''[[TitleDrop ULTRAKILL]]'''.
* One of the Pilgrim's Bounty achievements in ''VideoGame/WorldOfWarcraft'' requires you to kill a certain number of turkeys within a tight time limit. Each milestone towards the achievement awards you a new title, such as "Turkey Terminator!"
* ''VideoGame/XMenNextDimension'' and some other ''X-Men'' games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...

* ''VideoGame/SengokuBasara''
has "Nice" at 100 hits, "Awesome!" at 200, "Radical!" at 300, "Basara!" at 400 and "Frenzy!" at 500. If you manage to get 500 more hits in a short enough time, it turns into "Super Frenzy!".



* ''{{VideoGame/Dota 2}}'' borrows Unreal Tournament's labels. Getting multiple kills without dying results in "killing spree", "dominating", "mega kill", "monster kill", "godlike", and finally "[Player] is BEYOND GODLIKE! Someone kill them!" Getting multiple kills in quick succession results in a double kill, triple kill, and ultra kill for 2, 3, or 4 respectively, and one player killing the entire enemy team will get a "RAMPAGE!"

to:

* ''{{VideoGame/Dota 2}}'' ''VideoGame/Dota2'' borrows Unreal Tournament's labels.''Unreal Tournament''[='s=] labels (see below). Getting multiple kills without dying results in "killing spree", "dominating", "mega kill", "monster kill", "godlike", and finally "[Player] is BEYOND GODLIKE! Someone kill them!" Getting multiple kills in quick succession results in a double kill, triple kill, and ultra kill for 2, 3, or 4 respectively, and one player killing the entire enemy team will get a "RAMPAGE!"
Is there an issue? Send a MessageReason:
Ultra Combos and No Mercy moves in Killer Instinct are fatalities.


* ''VideoGame/KillerInstinct'' label combos based on the number of hits. Starting at three (the game does not count two-hit combos) and going up by one, they are "Triple", "Super", "Hyper", "Brutal", "Master", "Awesome", "Blaster", "Monster", "King", and "Killer" (for anything 12 and up). The battle-ending combo-related FinishingMove is called "Ultra" (usually around 20), and a combo that leads directly into the fighter's actual killing No Mercy move is called "Ultimate".

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* ''VideoGame/KillerInstinct'' label combos based on the number of hits. Starting at three (the game does not count two-hit combos) and going up by one, they are "Triple", "Super", "Hyper", "Brutal", "Master", "Awesome", "Blaster", "Monster", "King", and "Killer" (for anything 12 and up). The battle-ending combo-related FinishingMove [[FinishingMove fatality]] is called "Ultra" (usually around 20), and a combo that leads directly into ends in another one of the fighter's actual killing victor's fatalities known as a No Mercy move is called "Ultimate".an "Ultimate" combo.

Changed: 805

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Crosswicking/Updating DMC examples in the trope pages.


* The ''VideoGame/DevilMayCry'' series played a major part in popularizing this trope in video game form:
** The Style Point system is alphabetical. Towards the end, it goes 'Beautiful!' 'Amazing!' 'STYLISH!', all the way up to [="SSSweet!"=] The exact words change between games.
** ''Devil May Cry'' has "Dull", "Cool!", "Bravo!", " Absolute!" and "Stylish!"
** ''Devil May Cry 2'' has "Don't worry", "Come on!", "Bingo!", "Are you ready?" and "Showtime!!"
** ''Devil May Cry 3: Dante's Awakening'' takes it further with "Dope!", "Crazy!", "Blast!", "Alright!", "Sweet!", [="SShowtime!!"=] and [="SSStylish!!!"=]
** ''Devil May Cry 4'' has "Deadly!", "Carnage!", "Brutal!", "Atomic!", "Smokin'!", "Smokin' Style!" and "Smokin' Sick Style!"
** ''VideoGame/DevilMayCry5'' has "Dismal!", "Crazy!", "Badass!", "Apocalyptic!", "Savage!", "Sick Skills!" and "Smokin' Sexy Style!"

to:

* The ''VideoGame/DevilMayCry'' series played a major part in popularizing this trope in video game form:
**
form. The Style Point system is alphabetical. Towards the end, it goes 'Beautiful!' 'Amazing!' 'STYLISH!', all the way up to [="SSSweet!"=] The exact words change names vary between games.
games but are consistently alphabetical from D to A, then go from S to SSS afterwards.
** ''Devil May Cry'' ''VideoGame/DevilMayCry1'' has "Dull", "Cool!", "Bravo!", " Absolute!" and "Stylish!"
** ''Devil May Cry 2'' ''VideoGame/DevilMayCry2'' has "Don't worry", "Come on!", "Bingo!", "Are you ready?" and "Showtime!!"
** ''Devil May Cry 3: Dante's Awakening'' ''VideoGame/DevilMayCry3DantesAwakening'' takes it further with "Dope!", "Crazy!", "Blast!", "Alright!", "Sweet!", [="SShowtime!!"=] and [="SSStylish!!!"=]
** ''Devil May Cry 4'' ''VideoGame/DevilMayCry4'' has "Deadly!", "Carnage!", "Brutal!", "Atomic!", "Smokin'!", "Smokin' Style!" and "Smokin' Sick Style!"
** ''VideoGame/DevilMayCry5'' has "Dismal!", "Crazy!", "Badass!", "Apocalyptic!", "Dismal", "Crazy", "Badass", "Apocalyptic", "Savage!", "Sick Skills!" and "Smokin' Sexy Style!"
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None


-->--''VideoGame/SonicColors''

to:

-->--''VideoGame/SonicColors''
-->-- ''VideoGame/SonicColors''
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None


* Tennis has a rather unusual scoring system; Zero is called "Love", the first point is 15, the second 30 and the third, 40. A score of 40-40 is called deuce. If a point is scored when tied at 40-40, then it's Advantage-40. After which, you properly get a "full" 1 point in the set.

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* Tennis has a rather unusual scoring system; Zero is called "Love", "Love"[[note]]Said to be derived from " l'œuf," which is the French Word for "egg"[[/note]], the first point is 15, the second 30 and the third, 40. A score of 40-40 is called deuce. If a point is scored when tied at 40-40, then it's Advantage-40. After which, you properly get a "full" 1 point in the set.
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None

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* ''VideoGame/NoMoreHeroesIII'' has Travis shout out the names of various fruits (and likely heroines from the SHowWIthinAShow ''Bizarre Jelly'') for every ten hits he lands, until he reaches 100 hits. Then he simply shouts "FUCKHEAD!" every ten hits from that point on.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Demonsteele}}'' has combo levels similar to ''Devil May Cry'', with names that are almost entirely [[ShoutOut borrowed from]] band names or song lyrics, respectively Fearless, Destruction, [[Music/{{Queen}} Champion]], Music/{{Behemoth}}, Music/{{Annihilator}}, and Music/{{Slayer}}.
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* ''VideoGame/{{ULTRAKILL}}'' rewards the players with extra points by killing with style. The ranks are: '''D'''estructive, '''C'''haotic, '''B'''rutal, '''A'''narchic, '''S'''upreme, '''SS'''adistic, '''SSS'''hitstorm, and finally '''[[TitleDrop ULTRAKILL]]'''.

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