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Just one of the many wonderful areas of IWBTG

"Q: APPLES DON'T FALL UP!"
"A: They're really more like giant cherries..."
- the IWBTG FAQ.

"GAME OVER - PRESS 'R' TO TRY AGAIN"
- the IWBTG Game Over screen, which you will see many, many, many times during the game.

You are The Kid.

You want to be The Guy.

To do that, you have to kill The Guy.

You have a red cape and a small gun.

And standing between you and The Guy are hordes of annoying, hard-to-kill monsters, downright sadistic traps, nigh-impossible obstacle courses, and everything else that represents the worst parts of 8- and 16-bit platform gaming.

Get the game here, and have fun dying!
Tropers who have successfully become The Guy:

  1. Smashy, through Hard
  2. WVI, Wuss Mode.
  3. catldr, on Very Hard.
  4. Bikdip On A Bus, on Very Hard.
  5. Fragmaster01, on Hard
  6. Boss Goji, on Wuss Mode.
  7. Das Panzer, on Hard.
  8. Kjorteo, on Hard.
  9. Blork on Very Hard.
  10. djtrousdale on Wuss.
  11. Kriegsmesser on Hard.
  12. The Red Snifit on Very Hard.
  13. Apple Kid , on Medium.
  14. Ralviisch, on Hard
  15. Anomander Rake, on Hard.
  16. Comonad, on Hard.
  17. The Affable Paranoiac, on Medium.
  18. Be, on Hard
  19. Javer, on Hard.
  20. Achewater, on Medium.
  21. yummylunch, ...on medium

This game contains examples of:
  • Beyond The Impossible (really, it should be self-evident why this trope belongs here)
  • Boss Dissonance (Oddly enough, the bosses are actually easier (relatively) than the stages)
  • Brown Note (many Lets Play gamers are said to have left after playing this game.)
  • Chest Monster (at one point a save point attacks you)
  • Cluster F Bomb: ...on the lips of many of those who have played.
  • Collision Damage
  • Colon Cancer: The full title is I Wanna Be The Guy: The Movie: The Game. There's no movie.
  • Cranium Ride... which then kills you.
  • Death Course (The whole game, basically.)
  • Easter Egg: There are six hidden rooms with secret collectible items. One requires going through two screens full of small and completely invisible platforms in the wrong direction.
  • Easy Mode Mockery: Few people wanted to play the game on Medium because the extra save points were marked "Wuss" and The Kid gains a cute red bow in his hair...
  • Everything Trying To Kill You, and we do mean everything.
  • Excuse Plot
  • Fake Difficulty (This is sort of the point of the game.)
  • Floating Platforms
  • Gaiden Game (I Wanna Save The Kids, which combines the sadistic death-traps we all know and love with a Lemmings-style Escort Mission. It's pretty fecking hard.)
  • Goddamned Bats (Most of the enemies)
  • Good Bad Bugs (Some bugs that benefit the player were actually kept in the game.)
  • Harder Than Hard: The difficulties start at "Medium" and go up. The "Impossible" difficulty level is one of the few times that the appellation is used accurately.
    • Note that the actual game itself is always the same no matter what level you're on. The only difference is the frequency of save points (and the Easy Mode Mockery on Medium.) There are zero save points on Impossible. You're expected to win the entire game with one life. For comparison, this troper had something like 15 hours of playtime and 4,000 deaths when he won. In all literal seriousness, Impossible mode may theoretically be possible, but it would require skills far beyond human capability and a fair degree of benevolence from the more random luck-requiring bosses. It's certainly something that no one has ever actually done.
      • One person has done it. The creator's official response was "holy crap are you serious".
      • Link or it didn't happen.
      • Impossible mode has one small solace - While you can't technically save, dead bosses will remain dead if you restart.
  • Have A Nice Death
  • Homage (Pretty much everything in the game is a recreation of or reference to some old famous game, including Tetris, Kirby's Dream Land, Ghosts 'n Goblins, Mega Man, Metroid, Castlevania, the Legend of Zelda, and more. Especially the harder parts. Most of the bosses are actually taken from other games, though made much harder.)
  • I Am Not Making This Up (If anyone out there knows where to start, BE MY GUEST.)
    • Lets see... Reaching the first boss room amongst dramatic music, only to see a giant Mike Tyson rise from the floor, a room of elevators where there are more spikes on the screen than blank space, the gravity defying giant cherries, the killer Windows error message...
      • And don't forget the ending where the kid goes under a tree at the very end and gets killed by a slow moving apple, putting up the standard Game Over screen even though you've just won the game. You can move out of the way, however. Whether you let the kid die or live doesn't matter since the final boss kill still shows up in your profile.
    • During the reenactment of the "What is a man?" speech from Castlevania: Symphony of the Night, you can die from being hit by Dracula's wine glass when he throws it down after the aforementioned line.
      • Also, Dracula's final form is a Waddle Doo that can be killed with one shot. And doesn't attack.
    • There's also a giant green Zangief with Kraid's music and sounds who's finishing move is him grabbing you and performing his Spinning Piledriver move but with Fist of the North Star music playing in the background. Complete with Kanji on the screen
  • Jump Physics, including both the Double Jump and the Wall Jump.
  • Kid Hero
  • Leap Of Faith
  • Ludicrous Gibs (Every time you die, and it's going to happen a lot.)
  • Luke I Am Your Father (The Guy is The Kid's father, complete with Star Wars dialogue.)
  • Malevolent Architecture
  • Metroidvania (to a small extent)
  • Nintendo Near Bloody Impossible (Understatement of the freakin' century)
  • Platform Hell (perhaps still an understatement)
  • Rain Of Blood (The Kid's death animation)
  • Recurring Boss (The Moon.)
  • Refuge In Audacity (Basically, this game is so unfair, so filled to the brim with Fake Difficulty, so freaking impossible. That it becomes fun)
  • Scrappy Level (gee, what to choose? The Ghosts 'n Goblins area, which a screen with spikes that move so quickly it's nearly impossible to jump through them? The Mega Man area, which features a screen that will make you long for Quick Man's level? A section where you need to get through several screens via nearly perfect wall-jumping all the while avoiding killer apples and staying ahead of a wall of spikes? The question isn't what levels are scrappy, it's which ones are the most scrappy)
  • Selective Gravity
  • Soft Water (Parodied. At one point, you jump from a very high area, fall about 3 screens downwards, catch on fire like a meteor, and if you manage to land in the conveniently placed pool of water, you live.)
  • Spikes Of Doom (So many. So very, very many.)
  • That One Boss (All of them. The Guy himself is the worst of the bunch, though.)
  • To Be A Master
  • Trial And Error Gameplay (If you look hard you might be able to find a room that doesn't do this.)
    • Ironic enough, the few screens that DON'T include this are extremely boring and you wish they had it.
      • It is worth noting that the room seen in the screenshot at the top of this article is one of only about four or so in the entire game that lack out-of-nowhere surprises and are Exactly What It Says On The Tin. It's anything but boring.
  • One Hit Point Wonder
  • Unwinnable (This can occur at many MANY parts of the game where if you fall down and can't back up or something of the similar sort, you can't progress. Luckily, the game has a suicide button...)
    • Also, it's hard (almost to the point where it has to be deliberate) but possible to save in a way that you respawn directly above a spike pit, without the jumping power to get out.
      • Significantly easier to do on Medium, where the "Wuss" save points were added on almost as an afterthought, and the game clearly was not designed around having them. Almost impossible to do on Hard and up. Which is actually somewhat ironic—Hard and up have significantly longer stretches between saves, therefore you'll die a lot more, and it really will be much, much harder, but you won't bork up your save.
    • Actually, it's ridiculously easy to do, even on Hard. This troper somehow managed to save after he had already died.
  • Violation Of Common Sense, subverted at one point where jumping into a sword to pick it up kills you and the game notes you must be stupid to jump into a sword (several times bigger than you are). Of course, it can be argued that playing this game in and of itself is a violation of common sense.
  • Weird Moon (Which then falls on you. Repeatedly.)

Yes, this game is extremely hard; what gave you that idea?