Hostage for MacGuffin
aka: Hostage For Mc Guffin
"Seize something [the enemy] cherishes and he will conform to your desires."
A variation on the Hostage Situation
and Put Down Your Gun and Step Away
The villains have captured... someone. Anyone. Usually a family member or loved one, but it really could just be the guy down the street, because the main character loves everyone.
The Villains are willing to propose a trade. Give them the superpowered item
that will let them conquer the Earth and kill far more people than just their one hostage, or they will kill their hostage.
The good guys not only go through with it, it's apparent that they would in fact completely honor their side of the deal.
But all hope is not lost, because the villain, halfway through the deal and before completely securing the super-doohickey
will doublecross the heroes, usually resulting in their defeat.
have just taken the Crystal Of Ridiculous Levels Of Power
but no, they just had
to sneer at the heroes and attempt to kill someone completely irrelevant to their goal
. It just goes to show that man's worst enemy is often himself.
Played straight, this trope often turns into a nasty Straw Vulcan
where handing the MacGuffin over is obviously the wrong choice
, succeeding only by sheer dumb luck. If it succeeds at all. In Super Sentai
, for instance, the villain is likely to blow up a few buildings afterwards, but who cares
? The hostage with a human face
Fortunately, not all heroes are that stupid
. If there's a decoy MacGuffin kicking around, they might be able to pass that off as the real one.
If you have a particularly Genre Savvy
protagonist or an Anti-Hero
, most often time's they'll subvert this trope by throwing the item in the air or threatening to destroy it anyway, causing the villain to panic and make a mistake. They can even avert this trope altogether by just shooting the villain or destroying said item on the spot
Common in videogames; the villains usually let the heroes collect the seven whatevers
and then step in with a trade
. The games will even tease you with the choice of not doing it, But Thou Must
See also Friend or Idol Decision
. This can be the beginning of an Unhand Them, Villain!
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Anime & Manga
- In an issue of Nodwick, a pair of dragons have captured a noble knight and his retinue and demand a series of powerful artifacts for his return. After the party succeeds in making the trade and the dragons leave, the now-freed knight instantly proceeds to chew them out for their stupidity in handing the wyrms the means to cause suffering to an untold number of innocents... enraging the party fighter and wizard into pummeling him senseless◊.
- Subverted in the film and literary versions of The Da Vinci Code, when Teabing has Sophia hostage and demands that Langdon hand over the cryptex, which contains the location of the Holy Grail. Knowing that Teabing's legs are crippled, Langdon throws the fragile cryptex in the air, causing Teabing to panic and fall over attempting to catch it.
- Subverted in the film The Rock, where General Hummel threatens to execute a civilian hostage if Stanley Goodspeed, and John Mason don't return the guidance chips for the General's nerve-gas equipped missiles. When it looks like Goodspeed might go through with the deal, Mason crushes the chips.
- Parodied in The Naked Gun 33 1/3, where Rocco has Jane held at gunpoint and Drebin is holding the bomb Rocco wants. Naturally Drebin refuses, prompting Rocco to mention Jane. Drebin then agrees, only for Jane to intersect and explain how they'd all die if Rocco got the bomb. After several different suggestions all work out in no real way where Drebin and Jane can be alive together, Drebin points out the madness and says that's he's the cop, he should have the gun, and that Rocco's the villain, and he should have the bomb. They then engage a swap, and as expected, Rocco snatches the envelope, and hands over the gun, as everyone slaps their heads at the stupidity of it.
- Averted in the original RoboCop: during a attempted rape stopped midstream by the appearance of the titular hero, one of the wannabe-rapists grabs their victim, trying to use her as a meat shield. Robocop shoots the hostage taker in a VERY sensitive area, right through the woman's skirt. The other wannabe rapist surrenders rather quickly after this.
- Averted in Speed where Keanu Reeves shoots the hostage (Jeff Daniels) in the leg to make him immobile to keep the hostage taker from taking him along.
- In Hellboy II: The Golden Army, Prince Nuada makes such a demand of Abe Sapien. Which is strange, because Nuada's hostage is his own sister, and any injury she suffers is transmitted to him, making his threat the equivalent of holding a gun to his own head. But Abe's holding the Idiot Ball, so he complies anyway.
- This was one of many issues with the Dungeons & Dragons movie. Villain takes Chick captive and demands Hero hand over MacGuffin, okay, business as usual. However, the MacGuffin in this case is a magic rod that summons and controls dragons. Critics and audience alike saw the obvious solution in that, but of course, Hero didn't.
- Mortal Kombat: Annihilation. Shao Kahn threatens to kill hero Johnny Cage, and Raiden immediately threatens to respond by killing all four of Shao Kahn's greatest warriors right there on the spot. Then in a defining Idiot Ball moment, he instantly backs down from his threat. Johnny Cage pointlessly dies moments later.
- Subverted in the film version of The Wizard of Oz, when the Wicked Witch of the West has Dorothy and Toto trapped in her castle. The Witch threatens to kill Toto unless Dorothy gives her the ruby slippers, and Dorothy tearfully agrees to do so, but the ruby slippers are stuck to Dorothy's feet and won't come off, something the Witch remembers the hard way when the slippers shock her.
- Sneakers. Big Bad Cosmo captures Liz and threatens to kill her unless Martin Bishop gives him the box containing the decoding chip. He promises to let them go once he has the box, but double-crosses them. Luckily, Martin has a couple of aces up his sleeve.
- Sky Captain and the World of Tomorrow. A couple of Dr. Totenkopf's Mooks capture Polly Perkins, Joe's Love Interest.
Thug: Give me the vials and the girl will live.
Joe: What vials? What are you talking about?
Thug: I will not ask a second time.
- The Adventures of Buckaroo Banzai Across the 8th Dimension. Lord John Whorfin demands that Banzai turn over the Oscillation Overthruster or he'll kill his Love Interest, Penny Priddy. What he doesn't know is that the Overthruster is actually in Penny's purse (she got it in an I'm Dying, Please Take My MacGuffin moment just seconds before being captured, but has no idea what it is herself). Banzai, however, does know this, and uses the Tracking Device in it to locate Whorfin's base and mount a rescue mission. Which fails. Momentarily.
- "El Dorado". The villains capture Cole Thornton and offer to trade him for Bart Jason, the Living MacGuffin, who is in jail awaiting trial for murder.
- The plot of Frantic. The wife of Harrison Ford's character disappears from their hotel room after she picks up the wrong suitcase at the airport. Once the villains realise they've grabbed the wrong person, they offer to exchange the wife for the suitcase containing the MacGuffin — Ford's character is willing but a rival faction which also wants the MacGuffin interrupts things.
- Hocus Pocus. The witch has Danni. Max has the potion the witches want and that they've spent the movie in pursuit of. The witch threatens Danni if Max doesn't hand over the potion, while Max threatens to smash the bottle if Danni's hurt, to which the witch replies that she will kill Danni is he does smash it. Max Takes a Third Option: he chugs the potion himself.
Witch: Thou art a fool to give up thy life for thy sister's!
- In Rise of the Guardians, after Jack rejects Pitch's offer of We Could Be Feared Together, Pitch revelas that he has Baby Tooth, and demands that Jack hands over his staff in return for her. Jack does so, at which point Pitch promptly has an 'I Lied' moment, snaps Jack's staff in two, and dumps Jack, Baby Tooth, and the staff down a crevasse.
- A humorous throwaway scene in Willy Wonka and the Chocolate Factory, made to demonstrate the Serious Business of the race to get golden tickets around the world, shows a detective on the phone negotiating for the return of a woman's husband for her case of Wonka bars. She hesitates to make a decision, then asks him, "How long will they give me to think it over?"
- Mystery Date has Mr. Lew try to get Tom to trade the tape for Geena.
- In the Narnia Solo-Game "Return of the White Witch", it is possible to be in a position to screw up the enemies plans, having two key components the villains need to resurrect the Big Bad. Preventing this will save many, many lives; however the villains get you to give up by threatening a random baby squirrel (which seems less weak when you remember that animals are the same as people in Narnia). If you insist on the "needs of the many" route and call their bluff, Aslan steps in and forces you to submit, and your Karma Meter takes a hit. No arguing with Big Lion Jesus.
- The Radix: Metzger does this to Brynstone's wife and daughter.
- A Subverted Trope in A Series of Unfortunate Events: in Book the Tenth, where for once it's proposed by the heroes, neither they nor the villain are capable of carrying out their side of the bargain.
- Much of the plot of The Dresden Files novel Small Favor revolves around this, however with the subversion that Harry and the Big Bad both know neither side intends to follow through with their end of the bargain, but keep up with the pretense because it's the most profitable course.
- It is... Slightly more complicated than that. Both Harry and the Big Bad knows that the other side will try a trick. But both are sure they have a BETTER trick. Also, a very profitable course. For the Big Bad, at least.
- Skulduggery Pleasant has Living MacGuffin Fletcher Renn traded for the Grand Mage. The heroes acknowledge that this is obviously not a straight trade. Both sides have a number of double crosses up their sleeves.
- In the Dale Brown novel Edge of Battle, Jason Richter is threatened with the lives of some children if he doesn't give up the activation command for a CID. He gives it up... and Zakharov not only lets him go, but also doesn't backstab him afterwards.
- Mr. Motley makes this offer to late into Perdido Street Station: Lin's life in exchange for the slake-moths. However, the resident Satisfied Street Rat says that he's seen Motley pull this trick before, and every time, the hostage was dead before the demand was even made, because there's nothing in it for him not to kill them. It later turns out Motley actually did have a reason to keep Lin around (not that Lemuel would have had no way of knowing it), but it's still unlikely that he'd have kept his end of the bargain.
- Peter and the Starcatchers:
- In the first book, Slank takes Molly hostage and demands the trunk of starstuff in return.
- In the second book, Umbra and his crew capture Shining Pearl for the same reason. The Molluscs don't have the starstuff, though, so they end up using her to guarantee safe passage back to their ship.
- In the Rainbow Magic series, the goblins try this in Leona the Unicorn Fairy's book, but it turns out to be a bluff.
Live Action TV
- In the events portrayed on Dawn of Victory, by Rhapsody, the Princess Irene is captured by evil forces, who threaten to kill her unless the Emerald Sword is surrendered to the evil king. Subverted: when the heroes arrive they are captured and made to watch while the Princess is raped to death by demons. One of the heroes escapes, sans Emerald Sword.
- Sonic Adventure 2, where Eggman has Amy Rose held hostage and Sonic has the final (fake) Chaos Emerald in his possession. Eggman, however, correctly guesses the Emerald is a fake and promptly launches Sonic into space.
- It gets used so often that your Karma Meter in Skies of Arcadia goes down if you actually fall for this — and Aika will instead refuse on your behalf, after calling you an idiot.
- Final Fantasy IV has a slight variation of this trope, approximating the MacGuffin Delivery Service, when Golbez holds Rosa hostage in the Tower of Zot and demands that Cecil fetch and hand over an elemental crystal as ransom. Predictably, once Golbez has what he wants, he orders his minions to execute Rosa anyway, and Cecil must rescue her, but in this case Golbez gets to keep the MacGuffin. To nail it further, the Crutch Character dies in a Senseless Sacrifice, although that last part was heavily foreshadowed (if you didn't know it already).
- Final Fantasy IX has this. When you're trying to invade Kuja's fortress, he takes your group hostage and has half of them go off and steal a Plot Coupon from a dungeon he can't breach due to its Anti-Magic field. The other half manages to escape, but not quick enough to prevent the hero from handing the item away.
- In addition, since Garnet is a magic user and Zidane isn't, the player will probably put Zidane in the party going after the plot coupon and leave Garnet in the hostage party, fulfilling the "hostage is the hero's lover" variant of this trope.
- Kingdom Hearts II: in the Beauty and the Beast segment, Xaldin captures Belle and the Beast's rose and confronts the heroes holding one in each arm, telling the Beast to choose between them. The heroes freeze in indecision — just long enough for Belle to give Xaldin an elbow to the stomach, grab the rose, and run for the group. By the time Xaldin's caught his breath, the Beast is already on him.
- It should be noted that though the main heroes froze, Beast decided on Belle pretty much instantly. He just lucked out when Belle let him have both.
- Kingdom Hearts Dream Drop Distance: another example happens in the TRON: Legacy segment, with Clu telling Sora that he can return Rinzler back into Tron if he has the Keyblade. Sora, not believing Clu's words, refuses.
- Final Fantasy Tactics: the villains try to use this scheme to push Ramza into handing over the Zodiac Stones and the Germonik Scriptures. He sees through this enough to negotiate a compromise and only hands over the Scriptures. Unfortunately, this plus the two Zodiac Stones the villains already had eventually proves to be just barely enough when push comes to shove...
- In a separate instance, the villains hold Mustadio's father Besrodio captive so that they can get Mustadio's Zodiac Stone. After Mustadio tells them where it is and Ramza hands it over, the villains gloat and attack the heroes anyway. Joke's on them, however: Mustadio gave them a fake.
- The very first Wild ARMs game has a Princess handing over a magic stone that will enable the villains to destroy the world; because they want to destroy her kingdom. In the Video Game Remake Alter Code F, she gets into a hefty argument with another party member over the morality of this. Her reasoning is that the people of the city are dying now, and handing over the MacGuffin will save them, but doom the planet to a slow death, which she reasons can be averted by getting the MacGuffin back. So she wasn't entirely naive.
- Happens in both Golden Sun games; the characters have been told that handing over the MacGuffin will destroy the world, yet they do so anyways. Yes, later it's revealed unlocking the MacGuffin is a good thing, but at the time, they didn't know that.
- In the first game, the antagonists are holding a girl hostage and they demand the party to hand over a staff in exchange that the girl won't be harmed. The party hands the staff over and then complain to the antagonists that they are not holding up their end of the bargain, saying they would let her go. The antagonists then gleefully point out that those were their terms; they only agreed to not harm the girl.
- SaGa 2: In a relatively unusual variant of the trope, once your characters hand over the 76 MAGI they collected, the villain releases the hostages and leaves. The door he leaves through is sealed and requires MAGI to open, so he assumes that you will never be able to reach him. He never knew about the 78th MAGI.
- At one point in Clive Barker's Undying, one of the villains demands a magic stone from the main character in exchange for his friend's life. Despite his friend's protests, and despite the fact that killing the friend has seemed to be the sole goal of the villains up to this point, he hands it over. This doesn't play out so much to standards of the trope, as to how it realistically would — the baddie kills his hostage, then uses the stone to enhance his powers.
- Used in Gunstar Heroes Not only do you have to give the Big Bad the Gems you got, but you have to fight your way to the Big Bad and take out The Dragon before you perform the transaction.
- Late in Ganbare Goemon 3, the villain Shishi Jurokubei demands the Conch Shell used to summon Goemon Impact in exchange for Omitsu, the hero's Love Interest. The exchange is made without a hitch until the hostage is revealed to actually be Villainous Crossdresser Sister Bismaru, the real Omitsu having been with Jurokubei all along.
- In Pokémon Ranger: Shadows of Almia your idiot rival gets himself captured by the Bad Guys and they offer him in exchange for the shiny gem you've just caught that would ruin their plans to plunge the world into everlasting darkness. Despite the rival insisting that you keep the gem because even he can see how obviously better of a decision it is, But Thou Must is in full effect and you have to make the trade no matter what.
- In Tales of Symphonia Yuan holds the hero hostage to get his father, Kratos to give Yuan the Eternal Sword, with which he intended to save the world himself. It might have worked, if the Big Bad hadn't interrupted.
- Used in the first Vandal Hearts; interestingly, the team is saving a known traitor.
- In the first Ninja Gaiden (the NES one), Jaquio makes Ryu give him the Demon Statue that will let him summon the Ancient Demon; or else he would kill "the girl." (Irene, but Ryu at this point didn't even know her name.) Naturally the Demon is summoned, but fortunately Ryu kills the Demon anyways.
- In Lost Magic, at the end of the descent from the peak of the Balance Temple, the Diva of the Twilight shows up, verbally confounds Trista, her sister, effectively making her a hostage, and then gives you the option to either give Isaac's Wand of Light to the Diva or hold on to it. You actually do get to choose in this case, although the game really wants you to give up the Wand.
- In Seiken Densetsu 3, whichever villains correspond to your chosen main character will kidnap the Faerie in a bid to get the Mana Sword. In a rare twist, all of the villains keep their part of the bargain and return the Faerie unharmed.
- In Epic Mickey, the Phantom Blot threatens to kill Oswald and Gus if Mickey doesn't surrender his heart. Mickey spends the rest of the game trying to stop the unleashed Blot and get his heart back.
- This occurs during the ending of Wizardry VII: Crusaders of the Dark Savant. After you defeat the Final Boss and find the Astral Dominae, the real Dark Savant shows up. He's captured Vi Dominia, and makes the standard demand. The game does let you refuse, but if you do, you die instantly. If you agree, he takes it and teleports away, leaving you and the girl behind, setting up the sequel.
- Case 2-4 of Phoenix Wright: Ace Attorney. Shelly de Killer kidnapps Maya in order to force Phoenix to acquit Matt Engarde. Of course, Phoenix has no idea that Engarde hired de Killer to kill Juan Corrida.
- In Brave Fencer Musashi after obtaining the Sky Crest, the Flatski demand Musashi to hand over the completed sword Lumina for the captive princess. Musashi hands over the sword and Flatski activated it on the crest causing the Sealed Evil in a Can to be released.
- In Solatorobo, Bruno kidnaps Elh to make an exchange for Red's medallion and indirectly his life.
- In Assassin's Creed: Revelations, after it becomes clear to the Big Bad that Ezio cannot be stopped by any man or army in his quest to recover the Masyaf Keys, he instead pulls a classic "I have your girlfriend" ploy. Ezio, who is at this point weary to the bone of the constant struggle, accepts the terms but has his fellow Assassins prepare for the inevitable treachery, which gives him an opportunity to chase down the villain and recover the keys.
- In Assassins Creed III, Abstergo captures William Miles during an ill-advised solo mission to recover a Plot Coupon. Vidic then offers a trade: Desmond's father in return for the Apple of Eden. Desmond obliges, but not quite in the way that Vidic expects. It turns out that letting a man with a Lost Superweapon walk into your office is not such a great idea.
- To be fair, Vidic has no way of knowing that Desmond knows how to use the Apple, since the Bleeding Effect of the Animus hasn't been explored by Abstergo much.
- Near the end of Act I of Neverwinter Nights 2, the githyanki that have been periodically bothering you for the length of the chapter attack the Sunken Flagon and kidnap Shandra Jerro. Interestingly they don't demand the Plot Coupon at first because they think Shandra knows where it is. It's only after you battle your way to their inner sanctum that they bring the trope into play. Then it turns out that you have another Plot Coupon embedded in your chest, and they attack to get it.
- DmC: Devil May Cry has this when Mundus stages a raid on The Order's headquarters and kidnaps Kat, then asks for Virgil in exchange. The Order counters by Dante going to Lilith's nightclub, subduing her, and offering the trade of Kat for Mundus's unborn child. Both parties agree to this exchange. But when this exchange happens, Virgil shoots Lilith in the stomach, killing both her and Mundus's unborn child, and manages to escape with Kat too, subverting the trope.
- In The Cliffhanger: Edward Randy, at the end of the first age, the villain makes Randy give him the prism in exchange for the girl.
- In Fire Emblem Awakening, King Gangral holds Chrom's elder sister hostage for the Fire Emblem, and the player is given the choice of accepting or refusing. No matter which one you pick, she removes herself as a hostage by stepping off a cliff
- PAYDAY: The Heist does this twice in Diamond Heist. If the codes for the vault leading to the diamonds don't work, you're then told by your Voice with an Internet Connection to go find the CFO of the building and escort him to the helipad where he will be used as a bargaining tool against the CEO for the codes. Simply put, the codes, or the CFO's life. Due to the randomness of the game, sometimes the CFO himself will give up the codes and his life is spared. If the CEO refuses to negotiate, then the crew has the CFO booted out the helicopter as he crashes into the glass dome and dies on impact. The crew is then told to go find the CEO's son to use him as leverage. If it reaches that point, the CEO will always give in.
- In Ys IV, Bammy confronts Adol in the Citadel and makes a bargain for him to turn over the Plot Coupons. Refusing results in a Non-Standard Game Over.
- Attempted by Thrivaldi in Heroine's Quest: The Herald of Ragnarok, but the titular heroine manages to rescue the hostage.
- In Yu-Gi-Oh! Reshef of Destruction, Bandit Keith holds Ishizu hostage to force you to hand over the Millennium Items. When you then defeat him in a duel, he ups the ante and orders you to hand over your Egyptian God Cards.
- In Ctrl+Alt+Del, a corporate executive abducts Lilah to force her boyfriend Ethan to surrender the crown of Wintereenmas, as he believes this will give him control over the gaming industry. Ethan complies immediately, telling Lilah she's much more important than the crown, but the cute twist comes when the gamers rebel and reinstate Ethan as the King of Wintereenmas.
- In Strays, the fox woman tries this. It would have worked better if 1. Meela had been Feral's pup, and 2. Feral had the thing she was looking for.
- Dubious Company's Imperial Guards and Sky Pirates quickly turn this into a Gambit Pileup.
- Gary holds a fireball to Sal demanding the pirates surrender. Walter reminds him of the errors in killing the Barrier Maiden and takes back Sal.
- This gives Leeroy the idea to takes his sword to Sal, demanding the Imperial's surrender. In response, Marty takes Elly hostage.
- Since Elly is Mary's Love Interest, Mary's Clingy Jealous Girl instincts kick in and the debacle dissolves into Enemy Civil War.
- In Modern Day Treasure Seekers, Sam is kidnapped in exchange for the gem that Cade found, which the bad guys need since it's actually a Cool Key.
- In a Youtube video called "Blaze Goes To Disneyland," there is one scene where Eggman kidnaps Cream and offers her back if Blaze gives Eggman the Chaos Emerald. Despite Cream telling Blaze not to give the Chaos Emerald... despite Blaze demanding that Eggman put Cream down right now, Eggman, being the villian he is, threatens to throw Cream into the lake, causing Blaze to give the Chaos Emerald anyway... and Eggman runs off without giving Cream back.
- Ducktalez: Vegeta kidnaps Scrooge's nephews after their first fight in an attempt at getting the Lucky Dime.
- Winx Club put a few twists on this when the Trix capture Stella: Bloom gave the Trix Stella's ring, which they had been trying to get for the duration of the series up to this point (5 episodes). This was in exchange for the Trix letting Stella go. The witches oblige, but in the very next episode, it turns out that the ring does not contain the power the Trix are really looking for.
- The Winx would face this again in season 3, this time letting that season's Big Bad get away with a magic box in exchange for saving a guy who's interested in Aisha (Aisha is completely uninterested in him, and she doesn't know that he's her intended, but obliges anyway).
- Inverted twice on Code Lyoko: the Lyoko Warriors put Aelita in danger to force XANA to back off his attack. Good thing she's only useful to him alive.
- Which makes sense, since Aelita is as textbook an example of a MacGuffin Girl as you're likely to find.
- Played straight in the appropriately named episode "Ultimatum," when XANA possesses the school principal and kidnaps Yumi and Odd whom he threatens to "liquidate" should Aelita not give herself up to him in the given time frame.
- My Little Pony: "The Ghost of Paradise Estate".
- Also, "The Great Rainbow Caper", where Danny and Surprise are kidnapped by the Gizmonks, who demand the Rainbow of Light for ransom.
- Used in Transformers Animated, with the justification that the villain making the threat plans to start with the hostages and keep up the death and destruction until he finds the MacGuffin himself. Neither party intends to honor the agreement.
- Used rather nastily in Armada. The hostage turned out to be The Mole. Also played straight when Megatron kidnaps Billy and Fred and holds them in exchange for the Mini-Cons.
- Iron Man: Armored Adventures lampshades and justifies this trope in the season one finale when Zhang holds Pepper hostage and forces Tony and Gene to retrieve the fifth Makluan Ring for him or else he will kill Pepper. Pepper responds to this with a sarcastic 'Gee, THAT'S original'. However, this allows Pepper to get close enough to Zhang to steal back other four Makluan Rings which Zhang stole from them earlier.
- In The Spectacular Spider-Man, Doctor Octopus pulls one of these when Spider-Man plays keep-away with the Applied Phlebotinum Doc Ock needs to power his Artificial Limbs. The chase leads toward Coney Island, where Octopus realizes Spidey feels obliged to save Innocent Bystanders from the resulting chaos. Exploiting this, he grabs a nearby damsel and leaves her hanging precariously from a rollercoaster to force Spider-Man to give up the power source. The damsel is actually Peter Parker's then-girlfriend (sort of) Liz Allan, though neither she nor Octopus know Spidey is Parker.
- In Barbie & The Diamond Castle, Lydia forces Melody, hiding in a mirror, to show herself (and give up the location of the Diamond Castle) by ordering a mind-controlled Alexa to walk toward a pit of lava/acid. Once Melody comes out, Lydia promises to set Melody's friends free once the Diamond Castle is revealed, but as they leave, she secretly orders her pet dragon to off the other girls (who end up escaping and saving the day).
- The main plot of the Danny Phantom Made-for-TV Movie "Reality Trip" deals with Freakshow holding the trio's parents hostage in exchange for the three Mineral MacGuffins. He reminds them once they deliver that "The deal was 'If you want to see your parents alive again.' Well, here they are, alive... for now!"
- In Ben 10: Alien Force, Vilgax holds Gwen and Kevin hostage for the Omnitrix. Ben hands it over almost immediately.
- Transformers Prime: The Decepticons capture the three humans and hold them hostage in exchange for the Omega Keys, which have the ability to restore Cybertron and end the war. The Autobots give up the keys and the minute Megatron gets them, he tries to destroy all the other humans by terraforming their planet, and Optimus is forced to destroy the machine and doom their planet to the barren husk it currently is.
- In Stitch! The Movie, Hamsterviel tries to bargain Jumba for the other experiments. But Lilo tries to intervene - and ends up captured herself.
- In the My Little Pony: Friendship Is Magic episode Twilight's Kingdom Part 2, when it becomes apparent their powers are at a deadlock, Tirek resorts to this to get Twilight to surrender her and the Princesses' powers.
- Proposed by Leonardo instead of the villains in Teenage Mutant Ninja Turtles (2012), where Leo has recovered Shredder's missing helmet from a thief, and will happily hand it over to its original owner in exchange for Karai. Shredder gives them a Karai-shaped bomb instead.