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* In Webcomic/KidRadd, When Radd is [[MindControl brought under Gnarl's control]], Sheena tells him to "Pound the buttons or something" to break free.
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* As is traditional for Mario RPGs, in ''WebVideo/PaperMarioDND'', Professor Jam explains to the party how combat mechanics work.

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* As is traditional for Mario RPGs, [=RPGs=], in ''WebVideo/PaperMarioDND'', Professor Jam explains to the party how combat mechanics work.
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* As is traditional for Mario RPGs, in ''WebVideo/PaperMarioDND'', Professor Jam explains to the party how combat mechanics work.
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* In ''VideoGame/ChicoryAColorfulTale'', several characters teach Pizza, and by extension the player, the game's controls:
** Cola running late when Pizza first meets them, and instructs how to open your inventory to change outfits while putting on their work apron.
** Ginger knows what keys to press to change the brush's size (to make it smaller).
** Lemon talks about how to use the brush's erase feature when they're dismayed by Pizza's rather basic colors.
** Macaroon tells the player how to use different colors with their brush while requesting to paint his house in "tough" colors.
** Pea knows both about how to resize the brush (to make it larger), and also how to quickly fill in an area with the basic style.
** Thyme directly talks about the game's co-op functionality.
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* A {{Lampshade}} is hung in ''Franchise/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.
* In ''VideoGame/BuffyTheVampireSlayer2002'', Giles has Buffy go through training. Where the vampires come from is [[{{Handwave}} explained]] as being all a dream. ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' revolves around an attack on the Magic Shop, where Buffy is guided by Giles, Xander is guided by Anya, Willow is guided by Tara and Spike is ''mocked'' by Buffy. By the time you get to Faith, you'll be wreaking the kind of havoc [[GamerChick that would have her glued to the screen]].

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* [[LampshadeHanging A {{Lampshade}} lampshade is hung hung]] in ''Franchise/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.
* In ''VideoGame/BuffyTheVampireSlayer2002'', Giles has Buffy go through training. Where the vampires come from is [[{{Handwave}} [[HandWave explained]] as being all a dream. ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' revolves around an attack on the Magic Shop, where Buffy is guided by Giles, Xander is guided by Anya, Willow is guided by Tara and Spike is ''mocked'' by Buffy. By the time you get to Faith, you'll be wreaking the kind of havoc [[GamerChick that would have her glued to the screen]].
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[[folder:Action Adventure Games]]
* A {{Lampshade}} is hung in ''Franchise/{{Asterix}}'' & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.
* In the first ''VideoGame/{{Buffy|TheVampireSlayer}}'' game on the Xbox, Giles has Buffy go through training. Where the vampires come from is [[{{Handwave}} explained]] as being all a dream. ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' revolves around an attack on the Magic Shop, where Buffy is guided by Giles, Xander is guided by Anya, Willow is guided by Tara and Spike is ''mocked'' by Buffy. By the time you get to Faith you'll be wreaking the kind of havoc [[GamerChick that would have her glued to the screen.]]

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[[folder:Action Adventure [[folder:Action-Adventure Games]]
* A {{Lampshade}} is hung in ''Franchise/{{Asterix}}'' ''Franchise/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.
* In the first ''VideoGame/{{Buffy|TheVampireSlayer}}'' game on the Xbox, ''VideoGame/BuffyTheVampireSlayer2002'', Giles has Buffy go through training. Where the vampires come from is [[{{Handwave}} explained]] as being all a dream. ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' revolves around an attack on the Magic Shop, where Buffy is guided by Giles, Xander is guided by Anya, Willow is guided by Tara and Spike is ''mocked'' by Buffy. By the time you get to Faith Faith, you'll be wreaking the kind of havoc [[GamerChick that would have her glued to the screen.]]screen]].
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** ''VideoGame/WarioWareDIY'' has Penny teaching Wario and the player how to use the game making system. Wario isn't the best student, but he certainly has the patience to try and do things the inefficient way. Only the first of three tutorials is required, but they are worth it just for the humor.

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** ''VideoGame/WarioWareDIY'' has Penny teaching Wario and the player how to use the game making game-making system. Wario isn't the best student, but he certainly has the patience to try and do things the inefficient way. Only the first of three tutorials is required, but they are worth it just for the humor.
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** ''VideoGame/PaperMarioTheThousandYearDoor'': Played with. In the third chapter of the game, Mario is given a tutorial on how to challenge opponents in the [[TournamentArc Glitz Pit]]. When Mario is signed up for the tournament, a Toad named Jolene gives Mario in-depth instructions, button commands and all. Later, one of the fighters in the tournament is force to retire, and a newcomer comes to take his place. Jolene takes the newcomer in and gives him the ''exact same instructions'' as she did to Mario, once again including button commands. You're also asked to meet certain conditions in each match in order to advance. These usually include "Appeal three times," "Don't attack for three rounds" or "Only let your partner attack." The newcomer's instructions are to "do a triple flip and meow."

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** ''VideoGame/PaperMarioTheThousandYearDoor'': Played with. In the third chapter of the game, Mario is given a tutorial on how to challenge opponents in the [[TournamentArc Glitz Pit]]. When Mario is signed up for the tournament, a Toad named Jolene gives Mario in-depth instructions, button commands and all. Later, one of the fighters in the tournament is force to retire, retires, and a newcomer comes to take his place. Jolene takes the newcomer in and gives him the ''exact same instructions'' as she did to Mario, once again including button commands. You're also asked to meet certain conditions in each match in order to advance. These usually include "Appeal three times," "Don't attack for three rounds" or "Only let your partner attack." The newcomer's instructions are to "do a triple flip and meow."
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* ''VideoGame/{{Shantae}}'': Pigtail-ed little girls:
** ''VideoGame/ShantaeRiskysRevenge'': At the left-most of Scuttle Town, outside the save room:
---> I love to run! I could always WALK, but then I'd have to hold down my ATTACK BUTTON all the time.
** ''VideoGame/ShantaeAndTheSevenSirens'': At the left-most of Arena Town says that Shantae can use the Dance Button to suck up loot from a distance:
---> How do you even do that?

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* In the ''VideoGame/SonicTheHedgehog'' series of games, especially the newer, three-dimensional incarnations, there is often a helper character who explains basic controls in a somewhat grating fashion. In ''VideoGame/SonicHeroes'' and ''VideoGame/ShadowTheHedgehog'', it's a helper character or a non-active member of the team. This is usually grating and irritating, especially in ''Heroes''' tutorial mode, but ''Shadow'' used the trope to help characterize Sonic and Knuckles. Sonic and Knuckles explain guns to Shadow but remark about how [[SlidingScaleOfIdealismVersusCynicism they wouldn't use them]].

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* In the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series of games, especially the newer, three-dimensional incarnations, there is often a helper character who explains basic controls in a somewhat grating fashion. In ''VideoGame/SonicHeroes'' and ''VideoGame/ShadowTheHedgehog'', it's a helper character or a non-active member of the team. This is usually grating and irritating, especially in ''Heroes''' tutorial mode, but ''Shadow'' used the trope to help characterize Sonic and Knuckles. Sonic and Knuckles explain guns to Shadow but remark about how [[SlidingScaleOfIdealismVersusCynicism they wouldn't use them]].



* In the DS version of ''VideoGame/SuperMario64'', Bowser says this during the first fight with him: "A wimp like you could never throw me out by circling the touch screen! Never!"
** Both the N64 and DS versions have the Lakitu brothers specifically telling players which buttons to use at the beginning of early stages.
* In ''VideoGame/SuperMarioGalaxy'', in the intro, Luma first tells the player to press A to jump. After some dialogue with Rosalina, Lumas tell the player to shake the wiimote to spin and defeat enemies.
* In ''VideoGame/SuperMarioSunshine'', FLUDD, your talking water pump, gives you a tutorial that mentions the L and R buttons (or, if you're playing on the UsefulNotes/NintendoSwitch port, "the buttons").

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* *Occasionally happens in ''Franchise/SuperMarioBros'':
**
In the DS version of ''VideoGame/SuperMario64'', Bowser says this during the first fight with him: "A wimp like you could never throw me out by circling the touch screen! Never!"
**
Never!" Both the N64 and DS versions have the Lakitu brothers specifically telling players which buttons to use at the beginning of early stages.
* ** In ''VideoGame/SuperMarioGalaxy'', in the intro, Luma first tells the player to press A to jump. After some dialogue with Rosalina, Lumas tell the player to shake the wiimote to spin and defeat enemies.
* ** In ''VideoGame/SuperMarioSunshine'', FLUDD, your talking water pump, gives you a tutorial that mentions the L and R buttons (or, if you're playing on the UsefulNotes/NintendoSwitch port, "the buttons").buttons").
** In ''VideoGame/SuperMarioBrosWonder'', prince Florian sometimes chimes in to explain game's controls. A few talking flowers also do this.
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Crosswicking.

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* In ''VideoGame/DensetsuNoStafy3'', Starly introduces the stage screens by talking directly to the player, telling them which buttons to use during her spiel.
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* In ''Paquerette Down the Bunburrows'', the protagonist sometimes explained controls to the player.

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* In ''Paquerette Down the Bunburrows'', ''VideoGame/PaqueretteDownTheBunburrows'', the protagonist sometimes explained controls to the player.
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* In the fifth case of ''VisualNovel/TheGreatAceAttorney'', when Ryunosuke is about to look through a stereoscope, Holmes reminds us to turn up our 3D screens.

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* In the fifth case of ''VisualNovel/TheGreatAceAttorney'', ''VisualNovel/TheGreatAceAttorney: Adventures'' (3DS only), when Ryunosuke is about to look through a stereoscope, Holmes Herlock Sholmes reminds us to turn up our 3D screens.
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** In ''VideoGame/EarthBound'', a mole explains the tactics of PreexistingEncounters to Ness, but slips up several times by referring to the "TV screen." Another NPC wishes he could recover PP by drinking water, and then wonders what PP is.
** During the prologue of ''VideoGame/MOTHER3'', Hinawa's father Alec interrupts Lucas and Claus's playtime to explain how dashing works ("Try to imagine something called a B button!"); after the Mole Cricket battle, he breaks the fourth wall to explain how to save (by talking to [[SavePoint frogs]].) In one of the game's most defining scenes, the player is '''directly asked''' to suspend their disbelief during a tutorial.
* Prelude of ''VideoGame/NeverwinterNights'' {{Lampshades}} it a bit by starting in Academy and all that, though it's still impossible to do in-character.

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** In ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', a mole explains the tactics of PreexistingEncounters to Ness, but slips up several times by referring to the "TV screen." Another NPC wishes he could recover PP by drinking water, and then wonders what PP is.
** During the prologue of ''VideoGame/MOTHER3'', Hinawa's father Alec interrupts Lucas and Claus's playtime to explain how dashing works ("Try to imagine something called a B button!"); after the Mole Cricket battle, he breaks the fourth wall to explain how to save (by talking to [[SavePoint frogs]].) frogs]]). In one of the game's most defining scenes, the player is '''directly asked''' to suspend their disbelief during a tutorial.
* Prelude of ''VideoGame/NeverwinterNights'' {{Lampshades}} {{Lampshade|Hanging}}s it a bit by starting in Academy and all that, though it's still impossible to do in-character.
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* In ''VideoGame/GhostTrick'', Ray outright tells you what to do with your stylus and the touch screen (or the keyboard/controller in the HD remaster) to trigger certain actions, such as moving your soul or the camera around. He also mentions the hourglass in the upper screen/right border during the "4 minutes before death" sections.
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* In ''Paquerette Down the Bunburrows'', the protagonist sometimes explained controls to the player.
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* ''VideoGame/TechnomageReturnOfEternity'': The very first spoken dialogue in the game has [[PlayerCharacter Melvin]] telling you to use the "action button" to scroll through and close dialogue boxes, as well as using the "appropriate buttons" to rotate the camera. Some later tutorial dialogue also alludes to the action button, and one early quest has a character say he's rewarding Melvin with experience points.
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* Done often in the ''VideoGame/{{WarioWare}}'' games when starting levels for a new developer.
** ''Smooth Moves'' interrupts gameplay periodically to show you how to use a new form, with a narrator speaking in a relaxing tone about that particular style, complete with soft piano/Japanese instruments in the background. Example:

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* Done often in the ''VideoGame/{{WarioWare}}'' ''VideoGame/WarioWare'' games when starting levels for a new developer.
** ''Smooth Moves'' ''VideoGame/WarioWareSmoothMoves'' interrupts gameplay periodically to show you how to use a new form, with a narrator speaking in a relaxing tone about that particular style, complete with soft piano/Japanese instruments in the background. Example:



** ''DIY'' has Penny teaching Wario and the player how to use the game making system. Wario isn't the best student, but he certainly has the patience to try and do things the inefficient way. Only the first of three tutorials is required, but they are worth it just for the humor.

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** ''DIY'' ''VideoGame/WarioWareDIY'' has Penny teaching Wario and the player how to use the game making system. Wario isn't the best student, but he certainly has the patience to try and do things the inefficient way. Only the first of three tutorials is required, but they are worth it just for the humor.
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* ''VideoGame/Klonoa2LunateasVeil'': In the tutorial level, Popka explains to Klonoa how to do a double jump, only for Klonoa to say he already learned how to do that back in [[VideoGame/KlonoaDoorToPhantomile the first game]].
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The previous link was directing to the Konami arcade game


* A {{Lampshade}} is hung in ''VideoGame/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.

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* A {{Lampshade}} is hung in ''VideoGame/{{Asterix}} in ''Franchise/{{Asterix}}'' & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.
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* A {{Lampshade}} is also hung in ''VideoGame/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.

to:

* A {{Lampshade}} is also hung in ''VideoGame/{{Asterix}} & Obelix XXL 2: Mission Las Vegum'', where the characters will audibly wonder about who their advisor is talking to, and express explicit concern over a certain "button" he keeps mentioning.

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** The remake of ''Link's Awakening'' has the original kid who explains how to save the game, but now he's much more specific, [[https://youtu.be/3XlbhzcygDw?t=85 telling you]] to press the + button and then the R button to get to the "system screen." He still doesn't know what any of it means, though. Another kid explains the proper inputs for accessing and manipulating the ingame map.

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** The remake of ''Link's Awakening'' ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has the original kid who explains how to save the game, but now he's much more specific, [[https://youtu.be/3XlbhzcygDw?t=85 telling you]] to press the + button and then the R button to get to the "system screen." He still doesn't know what any of it means, though. Another kid explains the proper inputs for accessing and manipulating the ingame map.



** In ''VideoGame/TheSimpsonsGame'', the tutorials are entirely justified, as the various characters find out they're in a video game that they found the manual for, so when they learn about a new ability, they just read the manual to find out what to do. And the manual they're reading is the same manual included with the game, so you can read along. It's then subverted later in the game when [[spoiler:Bart starts pointing out various videogame tropes, like the fact that an alien UFO shoots four lasers and then exposes its weakpoint that they can hit. The aliens are listening in, question why the hell they do that, correct the mistake, and then go off and destroy some stuff.]]

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** * In ''VideoGame/TheSimpsonsGame'', the tutorials are entirely justified, as the various characters find out they're in a video game that they found the manual for, so when they learn about a new ability, they just read the manual to find out what to do. And the manual they're reading is the same manual included with the game, so you can read along. It's then subverted later in the game when [[spoiler:Bart starts pointing out various videogame tropes, like the fact that an alien UFO shoots four lasers and then exposes its weakpoint that they can hit. The aliens are listening in, question why the hell they do that, correct the mistake, and then go off and destroy some stuff.]]



* In the first six games of ''Franchise/TombRaider'' series, Lara Croft herself tells the player how to control her, always mentioning which button to press and staying in character throughout.

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* ''Franchise/TombRaider'':
**
In the first six games of ''Franchise/TombRaider'' the series, Lara Croft herself tells the player how to control her, always mentioning which button to press and staying in character throughout.
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* Pizza Grannies in ''VideoGame/PizzaTower'' tutorials explicitly mention controls of the game, telling what keys to press to make the character jump, grab etc..
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* The first ''VideoGame/ShadowHearts'' game subverts this altogether as all the tutorials are done entirely via {{Infodump}} through the Help option in the main menu. Both ''Covenant'' and ''From the New World'' do feature tutorials addressed to the player about the new and improved battle system, though.

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* The first ''VideoGame/ShadowHearts'' ''VideoGame/ShadowHearts1'' game subverts this altogether as all the tutorials are done entirely via {{Infodump}} through the Help option in the main menu. Both ''Covenant'' ''[[VideoGame/ShadowHeartsCovenant Covenant]]'' and ''From ''[[VideoGame/ShadowHeartsFromTheNewWorld From the New World'' World]]'' do feature tutorials addressed to the player about the new and improved battle system, though.

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