Haven & Hearth
is a Java-based MMORPG, with much of the in-game world inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curios", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.
Although the game is technically in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings).
Haven & Hearth features examples of the following tropes:
- Agony of the Feet: Players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
- Alliterative Appeal: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst.
- Annoying Arrows: Sort of. Slings and bows are generally the best way to deal with wildlife, but it takes a lot of work to take out even a fox without a high Marksmanship skill. Of course, actually getting the LP to raise the skill is a royal pain...
- Anti-Poop Socking : Crops and trees grow in real time, letting you set everything up and come back later. Plus, the "Travel Fatigue" you build up when teleporting (and that prevents you from doing it when too high) can only be lowered by building a bed, going to sleep, and logging off for some hours.
- Bears Are Bad News: Bears are not kind. They're the toughest wild creatures in the game, will attack any players nearby regardless of aggro, can outrun most hearthlings, and will attack you when you're down and kill you.
- Big Eater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and partecipating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.
- Blessed Are the Cheesemakers: Cheese is both the food with the most complex production process (which involves a lot of dedicated structures, hard to get ingredients, and meticulous monitoring of conditions) and the highest stat gain, the best ones letting you get whole points of a single stat even if you are past 100-150.
- Booze-Based Buff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.
- Boring but Practical: Setting up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources.
- Common Place Rare: Metal is extremely valuable, and can be found underground. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (extremely expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
- Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
- Confusion Fu: There are many combat styles, from basic fisticuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.
- Defeat Means Friendship: You tame animals by, effectively, beating the crap out of them.
- Dual Wielding: You can equip up to two small tools, though some require two hands to handle. Equipping two weapons doesn't do much in combat, except expanding your repertoire of Confusion Fu.
- Foreign Queasine: One of the easiest-accessable and convenient food to make? Rats on a stick.
- Grey and Gray Morality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of quabbling about politics from and to both sides
- Luck-Based Mission: Most basic commodities (such as food) are very hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
- No Arc in Archery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
- Rocks Fall, Everyone Dies: Every few months or so, when there is a major update, the world is destroyed and remade anew.
- In the literal sense, if you're not careful when mining a section of the mine can collapse, killing everyone unlucky enough to be caught beneath it.
- Shout-Out: The description of the Ranger skill references Walker, Texas Ranger.
- Squick: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
- The Stoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a Big Eater, and a certain opium-based "medicine" gives you a huge strength buff for a handful of seconds.
- Suffer The Slings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
- Super Drowning Skills: By default, you can't swim. This is for your own safety; rivers are the only things in this game worse than bears.
- To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her Lost Forever.
- You Have Researched Breathing: Several of the higher-end skills include Rage (attacking other players), Trespassing (entering claimed territory), Theft, Vandalism (interacting with objects on claimed land) and Murder (killing other players). Justified with the perma-death system; the only players able to perform crimes are the ones who have everything to lose by being hunted down and revenge-killed by rangers.
- They Changed It, Now It Sucks: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.