[[quoteright:350:[[VideoGame/WarioLandSuperMarioLand3 http://static.tvtropes.org/pmwiki/pub/images/wario_hats_3594.png]]]]
[-[[caption-width-right:350:Wario's [[SuperStrength rather]] [[VideoGameFlight dashing]] [[PlayingWithFire haberdashery]].]]-]

->''"There must have been some magic in that old silk hat they found,\\
For when they placed it on his head, he began to dance around!"''
-->-- ''WesternAnimation/FrostyTheSnowman''

Some hats serve more of a purpose than just [[NiceHat looking nice]]. Some even go beyond the mundane purpose of protecting the wearer's head. These Hats of Power grant [[StockSuperpowers superpowers]], [[GoodLuckCharm incredible luck]], or other special abilities to whatever lucky chump happens to put them on.

Sometimes, this serves as a more vulnerable version of ClothesMakeTheSuperman (or at least MySuitIsAlsoSuper), since a super fedora is more likely to get blown off by a gust of wind than a super suit is.

May also be a HatOfAuthority. SuperTrope to HatOfFlight, SubTrope to MagicalAccessory.

Compare WeaponizedHeadgear and GogglesDoSomethingUnusual.


[[folder:Anime & Manga]]
* [[Anime/KirbyOfTheStars Kirby]] gains a NiceHat whenever he gets an ability. Some of them are the source of his attacks, generally from the ElementalPowers.
* Chichi from ''Franchise/DragonBall'' had one of these in her first appearance. It had a spike it could throw like a boomerange ''and'' shot lasers.
* In ''Manga/NurseAngelRirikaSOS'' Ririka receives a nurse-like hat as a present from Nozumu. It ends up becoming her TransformationTrinket for becoming a MagicalGirlWarrior.

* The Franchise/MarvelUniverse has the Serpent Crown, an artifact linked to an EldritchAbomination that gives wearers various powers. It's an {{Expy}} of the Conan artifact (see Literature, below).
* The Mad Hatter from Franchise/TheDCU. As the name implies, he is a psychotic supervillain with a range of lethal headware. His "normal" hat (if you can call it that) just lets him [[MindControl control people's minds]]; hats for special occasions include exploding hats, gas-emitting hats, hats that let you fly, and hats with hilarious pop-out guns.

[[folder:Film - Animated]]
* ''Disney/{{Fantasia}}'', in "The Sorcerer's Apprentice" short, the sorceror's [[RobeAndWizardHat wizard hat]] gave Mickey magic powers. Or maybe it [[AmplifierArtifact amplified]] his own meager powers.
* The Hat from ''WesternAnimation/SupermanVsTheElite'' can summon demons from his magic fedora.

[[folder:Film - Live Action]]
* In ''Film/HellboyIITheGoldenArmy'', an unnamed golden crown(The Crown of Bethmoora) allows its wearer to command the unstoppable Golden Army.
* The hats worn by members of ''Film/TheAdjustmentBureau'' are what allow them to use their PortalNetwork.
* Fictional even in-universe, the Golden Helmet of Membrino. Although it looks like a mere barber's bowl, is said to grant marvelous powers to the wearer. It certainly seems to inspire a capacity for harmony and group singing in nearby swine herders and muleteers in ''Film/ManOfLaMancha''.

* In the ''Literature/{{Nibelungenlied}}'', the ''Tarnkappe'' grants the wearer invisibility. Fun thing: It was originally not a hat (cap), but an [[InvisibilityCloak cloak]] (cape). Due to changes of language, with ''kappe'' shifting its meaning from 'cloak' to 'hat', it became interpreted as a hat. In modern German, the name has become the word for all kinds of stealth technology.
* In ''Theatre/DerRingDesNibelungen'', the Tarnhelm grants the wearer invisibility, shape-shifting, and teleportation.
* The Franchise/ConanTheBarbarian novel ''Conan the Buccaneer'' features the Cobra Crown, which gives magic powers to the wearer.
* ''Discworld/{{Sourcery}}'': The Archchancellor's Hat has the memories of all the Archchancellors to have worn it and can confer that power/expertise on any wearer it deems suitable.
* In Creator/RobertWestall's ''Literature/UrnBurial'', one of the two helmets contained in the burial cairn of Prepoc allows the wearer to gain the martial prowess of the [[CatFolk Fefetheils]] war-leader; letting even a mere human move with the same catlike speed and grace and use the knowledge and tactics of long-dead hunter and warrior.
* In Creator/TomHolt's comic fantasy ''Literature/ExpectingSomeoneTaller'', the Tarnhelm (just as in the [[Theatre/TheRingOfTheNibelung opera that loosely inspired the novel]]) grants the wearer invisibility, shape-shifting, and teleportation powers.
* ''Literature/PercyJacksonAndTheOlympians'': There's Hades' helm, which allows him to become obscurity itself, and Annabeth's invisibility cap.
* ''Literature/MythOMania'': Being a retelling of Greek Myth from Hades' perspective, his helmet of invisibility features prominently.
* ''Literature/TheWonderfulWizardOfOz'': The Golden Cap that allows the wearer to summon the Winged Monkeys thrice.
* In the ''Literature/WildCards'' novels, minor character Topper is an FBI agent with the ace power to pull anything out of her top hat that can fit through it. As with many ace powers, it is implied that need for the hat is a psychological limit she has imposed on herself (her power first manifested while doing a magic act in a high school talent show), but is so deeply ingrained that the power will not work without the hat.

[[folder:Live Action TV]]
* Barone Nero's hat in ''Series/ResshaSentaiToqger'' can be thrown like a boomerang and shoots a beam.
* In the ''Series/{{Pixelface}}'' episode "The Game's Up", QM comes up with a hat of invisibility that renders the wearer invisible. The drawback is that the hat itself remains visible.
* [=SuperMagic PowerMan=]'s magical headband which grants him superpowers in ''Series/TheAquabatsSuperShow''.
* On ''Series/TodaysSpecial'', Jeff the mannequin was brought to life by a magical hat, but it only worked on the grounds of the department store where he lived.

* In [[http://www.youtube.com/watch?v=E5VonaNon5A My Hat]] by Anthony and Those Other Guys, his hat makes him look cooler, makes him look cooler, cooler than he actually is... and it gets him [[spoiler:laid.]]

[[folder:Folklore & Mythology]]
* Germanic folklore had a helmet that grants the wearer invisibility.
* Russian folklore had an invisibility cap, usually activated by turning it backwards and otherwise looking perfectly normal.
* Several Greek myths also mention a cap or helmet that could turn the wearer invisible. The most common version has the helmet forged by the Cyclopes for Hades during the battle with the Titans.
** Other users of the invisible cap include Hermes, Athena, and the hero Perseus.

[[folder:Tabletop Games]]
* ''TableTopGame/DungeonsAndDragons''/''TableTopGame/{{Pathfinder}}'' has many of these:
** Caps
*** Healing Cap of Veluna: Priest/Cleric healing spells heal double normal number of HitPoints.
*** Nightcap of Vision: Can see in the dark.
*** Pileus: Gives wearer several powers allowing freeing of others from bondage.
** Crowns:
*** Circlet of Persuasion -- raises the wearer's charisma
*** Crown of Blindness -- causes the wearer to go blind
** Hats:
*** Hat of Difference: Can become another character class and gain ExperiencePoints
*** Hat of Disguise -- ExactlyWhatItSaysOnTheTin
*** Hat of Hatreds -- causes the wearer to take on the appearance of someone those around them hate. In addition, the wearer appears to be in a vulnerable condition.
*** Hat [[BagOfHolding of Holding]] -- Allows to pull out [[PullARabbitOutOfMyHat a rabbit]], [[HyperspaceArsenal two long swords]], a spare set of clothes... or whatever adventurers think they may need in the middle of nothing.
** Headbands:
*** Headband of Alluring Charisma -- raises the wearer's charisma
*** Headband of Inspired Wisdom -- raises the wearer's perception and common sense
*** Headband of Vast Intelligence -- raises the wearer's intelligence (although not as much as the name might suggest)
*** Headband of Mental Prowess -- functions in the same way as any two of the above three items
*** Headband of Mental Superiority -- raises all three mental stats (Charisma, Wisdom, Intelligence)
** Helms:
*** Helm of Comprehend Languages and Read Magic -- another ExactlyWhatItSaysOnTheTin
*** Helm of Telepathy -- and yet another ExactlyWhatItSaysOnTheTin
*** Helm of Teleportation -- ExactlyWhatItSaysOnTheTin (the writers went for descriptive rather than creative names most of the time)
*** Helm of Underwater Action -- allows the wearer to see clearly and breathe underwater
*** Helm of Brilliance: Grants many light and fire based spell abilities
*** Helm of Darkness: Can cast darkness, immune to many attack forms
*** Harrowhelm: Grants psionic abilities
*** Skull of Death: Gives several death-based abilities
* The crown of Nagash from ''TabletopGame/{{Warhammer}}'' is a potent artifact, turning the wearer into a necromancer and granting him increased intelligence and magic power at the cost of "hearing voices" --as the crown has personality of its own. It's implied that the crown used to be ordinary, and gained its powers from spending several centuries on the head of Nagash, the great necromancer.
** It was last seen gracing the sloping brow of the orc warlord Azhag the Slaughterer. The crown occasionally helped by applying actual strategy to the Waaagh, but orcs are extremely tough mentally as well as physically, so Azhag often ends up yelling at himself.
* ''{{TabletopGame/Munchkin}}'' parodies this with such items as the "Horny Helmet" and "Pointy Hat of Power".
* ''TabletopGame/{{GURPS}} Magic Items 2'' features several kinds of magic headgear, but perhaps the best example is the Hat of Magery. It is a silly-looking pointy hat that turns a mundane wearer into a mage, makes those who are already mages even more powerful, and lets the user perform improvised magic. What should make players a bit wary of donning it is that it was made by an infamous mad wizard, who insists he created it as a ''practical joke''.

* In Toys/LEGOTimeCruisers, hats are used to pinpoint space/time coordinates for the good guys' TimeMachine.

* ''VideoGame/WarioLand'':
** In ''VideoGame/WarioLandSuperMarioLand3'', hats served as MutuallyExclusivePowerups. The jet hat allows Wario to fly, the dragon hat allows Wario to breathe fire, and the bull hat allows Wario to GroundPound while also strengthening his normal charge attack.
** ''VideoGame/VirtualBoyWarioLand'' has similar power-ups to the first game.
** A Spiked Helmet similar to the bull hat (re)appears in ''VideoGame/WarioLand3'', but like all the power-ups in that game, it becomes a permanent effect (namely, letting you break blocks with your head) and does not show up on Wario's sprite.
* In ''VideoGame/CaveStory'', the Demon Crown is an ArtifactOfDoom which grants its wearer magic powers, as well as complete control over a QuirkyMinibossSquad and the frenzied Mimigas. [[GreatOffscreenWar At least one war]] was fought over control of this Crown.
* In ''VideoGame/KidChameleon'', various helmet/mask powerups enable the protagonist to transform into different forms with different powers.
* ''VideoGame/{{Clonk}}'': In the ''VideoGame/DefenseOfTheAncients''-like scenario "Keepers", the Hunting Hat boosts your agility.
* In ''VideoGame/LastScenario'', Helio wears a speed-increasing hair ribbon, and Flynn has a beret protecting against some detrimental effects. Also, there are items like the Arch-Angel's Halo, which immunizes against all negative status effects and gives huge defence boosts, the Spring Hat, massively increasing HP, and the Crystalline Crown (automatically bestowing P-Shield).
* ''VideoGame/{{Bug}}!'' has the Zap Cap, which allows the titular character to shock enemies in front of him.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64''[='=]s hats all fall under this, they're all power ups which give Mario different abilities like being made of metal, going through enemies and obstacles while invisible, and flight, and you can mix and match them all. Heck, Mario's normal hat too, he takes double damage without it somehow.
** In ''VideoGame/SuperMarioOdyssey'', Mario's hat is inhabited by a hat creature named Cappy. As a result, Mario can use it as a weapon, a temporary platform, or [[GrandTheftMe Capture]] other beings and even inanimate objects. Unusually for the trope, Mario has to take the hat off to use its special abilities.
* The titular cap from ''VideoGame/TheLegendOfZeldaTheMinishCap'' grants the wishes of its wearer. However, it can't show its full power without [[spoiler:the Light Force that Princess Zelda just happens to be full of]]. [[ExpositionFairy Ezlo]] is a weird example, because while he lets Link shrink whenever he is being worn, it's because he's a sapient being who is consciously using his own spell to do so.
* Averted in ''VideoGame/TwilightPrincess'': Midna is wearing one of the Fused Shadows as a hat, but it doesn't have any power on its own (she uses her own Twili powers for teleportation). Only once you find them all does she use them to [[spoiler:transform into a giant octopus from hell... that ''still'' isn't enough to beat Ganondorf]].
* In ''VideoGame/TheAdventuresOfLomax'', Lomax's helmet. It can be thrown like a boomerang, it can be thrown to explode (somehow multiplying itself in the process), its plume can stretch and grab certain surfaces, it can work like HelicopterHair, and of course, wearing the helmet provides a protection from being a OneHitPointWonder.
* Vice Versa, Cerebella's [[NiceHat hat]], [[EmpathicWeapon pet]], and [[WeaponOfChoice weapon of choice]] in [[VideoGame/Skullgirls Skullgirls]]. Vice Versa is a big, orange beanie with two muscular arms coming from the sides that Cerebella uses to grapple, crush, and bludgeon on command. Vice Versa's arms are strong to the point where they are able to lift up an elephant with one hand, or crush rocks into diamonds using both.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's the various helms, circlets and hats, which boost your stats, but some ones whose FlavorText gives them more power are the Saecelium Circlet, which says that "Time slows around this, giving the wearer more time to think." and the Goddess Helm, which "Contains the wisdom of the universe".
* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has helmets that briefly allow Kao to fly.

[[folder:Web Animation]]
* ''WebVideo/UltraFastPony:'' In "Rocks, Clocks, and Two Stupid Ponies", Applejack claims her hat (and possibly every hat in the world) is magic. In fact, she attributes all her success in life to wearing this hat. And Twilight Sparkle agrees that AJ's hat might pose a serious threat to her own unicorn magic. At no point does anyone elaborate on what this hat actually does.

* One of the magic types in ''Webcomic/{{Erfworld}}'' is [[ExactlyWhatItSaysOnTheTin "Hat Magic"]]. The main examples seen so far are message hats, used to transmit notes and gems from one hat to another.
* ''Webcomic/TailsOfLanschilandia'' has the Madcap of Malvaric, a more evil-looking HappyHarlequinHat which grants assorted magic powers to its wearer and serves as the MacGuffin of the comic's third story.
* ''Webcomic/CharbyTheVampirate''
** Alps such as Tony and Yiska have a tarnkappe which allows them to [[VoluntaryShapeshifting transform]], [[MindReading enter]] [[DreamWalker minds]] for [[TalkingInYourDreams a chat]], [[InvisibilityCloak turn invisible]] and [[DreamWeaver alter dreams]]. Their [[DeadlyGaze evil]] [[MagicalEye eye]] is the only known part of their power set that works without it.
** Kavonn's NiceHat is sentient and altered his body to maintain his current height despite his age along with his more eerie physical features like his pale skin and pink eyes with torn lids. She is the one that gave him his staff and she also happens to contain an interdemensional portal which is [[PullARabbitOutOfMyHat frequented by jackalopes]] to Kavonn's annoyance.
* The Hat Lords and Ladies of ''Webcomic/DecryptingRita'' are known as such because their hats are conduits of their power and [[SoulJar may contain their soul]].

[[folder:Web Original]]
* ''Literature/WhateleyUniverse'': The psychic-amplifying tiara of Princess Arlon.

[[folder:Western Animation]]
* In "WesternAnimation/WhatsOperaDoc", Siegfried Fudd had a "spear and magic helmet", the latter of which apparently gave him power to summon lightning and storms.
* A famous ''WesternAnimation/RockyAndBullwinkle'' serial featured the Kerwood Derby[[note]]a pun on the name of then-popular announcer Durwood Kirby[[/note]], a hat that vastly amplified the wearer's intelligence. It's last known wearer was UsefulNotes/AlbertEinstein.
* ''WesternAnimation/MightyMax'' had a kid whose baseball cap made him the Capbearer, and apparently the guardian of reality or something. He used it to access a PortalNetwork around the world.
* ''WesternAnimation/FrostyTheSnowman'' was brought to life by a magic hat.
** Curiously, some 15 years before the song was penned (1950), a cartoon called "The Snowman" (1936) had an Eskimo boy and his animal pals building a snowman which came to life when given a hat (here a metal chimney cap) - unfortunately he became a horrifying monster {{Snowlem}}.
* An episode of ''WesternAnimation/{{Doug}}'' had the eponymous character find a hat that gave him amazing luck, which he became so attached too he would refuse to take it off even when getting a haircut. By the end of the episode it flies off to places unknown and everything returns to the Status Quo.
* On ''WesternAnimation/TheAmazingWorldOfGumball'', the family fights over a TinfoilHat that gives the wearer incredibly good luck. Anais takes it to the dump to destroy it, leading to a ''Literature/LordOfTheRings'' parody with Gumball as Gollum.
* ''Willoughby's Magic Hat'' is an odd 1940s cartoon from Columbia studios - it tells how Samson's hair was woven into a knit cap that gave the wearer super strength. Over the millenia it was a deciding factor in many historic events, and gets purchased by a little schnook of a guy who then faces off against a Frankenstein-like robot menacing a damsel.
* In one episode of ''WesternAnimation/TheBigKnights'', the knights are given hats that render them invisible.
* In ''WesternAnimation/WanderOverYonder'', Wander's trademark baggy green hat is a BagOfHolding that can conjure up whatever someone needs (even if it's not necessarily what they ''want''). "The Bad Hatter" reveals [[spoiler: Wander stole the hat from a pair of interplanetary warlords who were fighting over, and abusing, its item-conjuring powers.]]