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A trope in which the gravity functions in any way other than "what goes up must come down". More common in modern games than in earlier ones, but there were some in the days of the [[UsefulNotes/NintendoEntertainmentSystem NES]]. Usually, the change of gravity is local to the player, but sometimes not. Almost always counts as an InterfaceScrew. More often than not a puzzle level.

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A trope in which the gravity functions in any way other than "what goes up must come down". More common in modern games than in earlier ones, but there were some in the days of the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]. Usually, the change of gravity is local to the player, but sometimes not. Almost always counts as an InterfaceScrew. More often than not a puzzle level.



* ''Bob's Bad Day'', a PuzzleGame by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}}, has bumpers that make Bob fall up, left or right instead of down.

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* ''Bob's Bad Day'', a PuzzleGame by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}}, Platform/{{Amiga}}, has bumpers that make Bob fall up, left or right instead of down.
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General clarification on works content


** [[spoiler:[[BigBad Enrico Pucci]]]]'s C-Moon makes everything in a three-kilometer radius fall away from his feet, making it seem as though the floor were a wall. This makes it superbly difficult to approach him, let alone fight him, and additionally, anything the Stand punches will be turned inside-out.

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** [[spoiler:[[BigBad Enrico Pucci]]]]'s C-Moon makes everything in a three-kilometer radius fall turns its user into the center of their very own gravitational field, extending to around 3 kilometers around them. In this range, the direction of Earth's gravitational pull can be redirected away from his feet, making it seem as though the floor were a wall. This makes user, such as an object in front falling like it superbly difficult to approach him, let alone fight him, was going over a cliff or an object from above "falling" into the air and additionally, anything eventually outer space. The user is unaffected by this, being able to walk on any surface at any angle as it becomes "the floor" to them. On the Stand punches will be turned inside-out.lethal side of things, C-MOON can also apply its gravitational powers directly to an object like a metal post or even a living creature, both of which result in that "space" being inverted, and in the case of organisms, causing their physiological structure to invert, e.g. ''a person's fingers regress into their hand and puncture through the other side''. Only the unique power of Jolyne Cujoh's Stone Free was able to counter the latter ability by turning the affected areas of her body into a [[https://en.wikipedia.org/wiki/M%C3%B6bius_strip Mobius strip]] (a non-orientable surface that never turns in on itself no matter which direction you go).
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[[caption-width-right:350:What goes up must... go clockwise...?]]

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[[caption-width-right:350:What goes up must... go clockwise...?]]
up... must go... ''clockwise?'']]
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A trope in which the gravity functions in any way other than "what goes up must come down". More common in modern games than in earlier ones, but there were some in the days of the NES. Usually, the change of gravity is local to the player, but sometimes not. Almost always counts as an InterfaceScrew. More often than not a puzzle level.

to:

A trope in which the gravity functions in any way other than "what goes up must come down". More common in modern games than in earlier ones, but there were some in the days of the NES.[[UsefulNotes/NintendoEntertainmentSystem NES]]. Usually, the change of gravity is local to the player, but sometimes not. Almost always counts as an InterfaceScrew. More often than not a puzzle level.






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** In the Nintendo handheld games, The Cyber Track Zone in ''VideoGame/SonicAdvance 3'' has areas within all three Acts where gravity reverses automatically. As well as Cosmic Angel in ''Sonic Advance'', Egg Utopia in ''Sonic Advance 2'', and Dead Line in ''VideoGame/{{Sonic Rush|Series}}''.

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** In the Nintendo handheld games, The Cyber Track Zone in ''VideoGame/SonicAdvance 3'' has areas within all three Acts where gravity reverses automatically. As well as Cosmic Angel in ''Sonic Advance'', Egg Utopia in ''Sonic Advance 2'', and Dead Line in ''VideoGame/{{Sonic Rush|Series}}''.''VideoGame/SonicRush''.

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* ''Bob's Bad Day'', a PuzzleGame by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}}, has bumpers that make Bob fall up, left or right instead of down.



* Platformer ''VideoGame/Vexx'' has an Upside-Down World puzzle in one chamber, where the ''entire screen flips upside down along with the world.''

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* Platformer ''VideoGame/Vexx'' ''VideoGame/{{Vexx}}'' has an Upside-Down World puzzle in one chamber, where the ''entire screen flips upside down along with the world.''
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added Drambuie (Advertising)

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* Advertising/DrambuieExtraordinaryBar: When the barman serves the product in a glass, he holds both upside down. One of the many surreal elements of the commercial.
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* In order to simulate Zero-G conditions, a type of jet affectionately referred to as the "Vomit Comet" is used. Essentially an empty transport plane with the cabin covered in padding. The pilots take the plane into a climb and then gently push the nose down, giving the passengers a short period of time where they are (seemingly) weightless. This is, of course, less a case of screwing with gravity and more a case of screwing with the way the human brain perceives movement. These aircraft have been used for such serious endeavors as training astronauts and [[MundaneUtility doing a swimsuit photo shoot of Creator/KateUpton in zero g]].

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* In order to simulate Zero-G conditions, a type of jet affectionately referred to as the "Vomit Comet" is used. Essentially an empty transport plane with the cabin covered in padding. The pilots take the plane into a climb and then gently push the nose down, giving the passengers a short period of time where they are (seemingly) weightless. This is, of course, less a case of screwing with gravity and more a case of screwing with the way the human brain perceives movement. These aircraft have been used for such serious endeavors as training astronauts and [[MundaneUtility doing a swimsuit photo shoot shoot]] of Creator/KateUpton in zero g]].g.
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* This is the primary mechanic of ''VideoGame/TheBridge''. Your character can't jump, or even walk up steep slopes, but he can rotate the game world as many degrees as you want.

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* This is the primary mechanic of ''VideoGame/TheBridge''.''VideoGame/TheBridge2013''. Your character can't jump, or even walk up steep slopes, but he can rotate the game world as many degrees as you want.
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** The entire point of ''VideoGame/SonicRidersZeroGravity''.

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** The entire point ''VideoGame/SonicRidersZeroGravity'' has the Ark of ''VideoGame/SonicRidersZeroGravity''.the Cosmos. Anyone in possession of one can control the gravity around them to walk on walls, fly past their opponents, or [[MundaneUtility make tight turns.]]
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* The [[EldritchLocation Reverse World]] in ''Anime/{{Pokemon}}'' is a place where RealityIsOutToLunch and gravity doesn't seem to abide by any particular rules. A researcher who's been there for years seems to have memorized where gravity is normal, lessened, heightened, or nonexistent, but because there's really no pattern to it, no one else can figure it out (including the viewers).

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* The [[EldritchLocation Reverse World]] in ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' is a place where RealityIsOutToLunch and gravity doesn't seem to abide by any particular rules. A researcher who's been there for years seems to have memorized where gravity is normal, lessened, heightened, or nonexistent, but because there's really no pattern to it, no one else can figure it out (including the viewers).
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* ''Series/MotherlandFortSalem'': In "Happy Yule!" the group tries to ambush the Marshal (a BadassNative) but he [[NoSell breaks down their spells]] and whistles one of his own that requires the group to grab on to door frames, walls whatever, to avoid falling sideways.
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* ''WesternAnimation/DespicableMe'' features an anti-gravity serum.

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* ''WesternAnimation/DespicableMe'' ''WesternAnimation/DespicableMe1'' features an anti-gravity serum.
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* ''VideoGame/HeavenlyBodies'' is set in a zero-graviy environment that makes walking, jumping, and crawling impossible. You'll have to move around by pushing yourself off objects and climbing up things hand by hand.
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** ''Brawl'''s Spear Pillar from ''VideoGame/PokemonDiamondAndPearl'' veatures the Pokemon Palkia, ruler of space. As a result of its powers, the stage may invert vertacally, with matching gravity.

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** ''Brawl'''s Spear Pillar from ''VideoGame/PokemonDiamondAndPearl'' veatures the Pokemon Palkia, ruler of space. As a result of its powers, the stage may invert vertacally, vertically, with matching gravity.
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* ''Planet's Edge'' has a plot use of this, noted in the manual -- after an alien encounter causes Earth to disappear, the first clue the Moon colony has that something weirder than the Earth being completely destroyed is going on is that despite that Earth is clearly not where it should be (objects can travel through the space), ''gravitation still acts as if it is there''.

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* ''Planet's Edge'' has a plot use of this, noted in the manual -- after an alien encounter causes Earth to disappear, the first clue the Moon colony has that something weirder than the Earth being completely destroyed or transported to another location in space is going on is that despite that Earth is clearly not where it should be (objects can travel through the space), ''gravitation still acts as if it is there''.
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* ''Planet's Edge'' has a plot use of this, noted in the manual -- after an alien encounter causes Earth to disappear, the first clue the Moon colony has that something weirder than the Earth being completely destroyed is going on is that despite that Earth is clearly not where it should be (objects can travel through the space), ''gravitation still acts as if it is there''.
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* ''VideoGame/EtrianOdyssey'': In the fifth game, the fifth stratum (Untamed Garden) has panels that disable gravity. During this state, you'll be able to hover very quickly across the corridors and fields of the floors (including pits), but the local FOE will also have their respective behaviors altered. This, when combined with the WrapAround feature in the east and west borders of the floors, makes up for very unique navigation puzzles.

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* ''VideoGame/EtrianOdyssey'': In the fifth game, the ''VideoGame/EtrianOdysseyVBeyondTheMyth'': The fifth stratum (Untamed Garden) has panels that disable gravity. During this state, you'll be able to hover very quickly across the corridors and fields of the floors (including pits), but the local FOE will also have their respective behaviors altered. This, when combined with the WrapAround feature in the east and west borders of the floors, plus the need to frequently swap between enabling and disabling gravity with the panels, makes up for very unique [[TogglingSetpiecePuzzle toggle-based navigation puzzles.puzzles]].
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Changing Serious Sam links to point to proper game pages


* In ''VideoGame/SeriousSam: The First Encounter'' the level "Sacred Yards" contains an area where some places have reverse gravity. Very trippy, especially when quickly moving from one area to the other and back. ''The Second Encounter'' has a level with some confusing mechanics, including a room inside a cylinder (with gravity directed towards the walls), a spherical-type hallway immediately after, and several areas with low gravity. How do you like a tiny room where everything constantly bounces up and down at warp-speed, including the hordes of enemies?

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* In ''VideoGame/SeriousSam: The First Encounter'' ''VideoGame/SeriousSamTheFirstEncounter'' the level "Sacred Yards" contains an area where some places have reverse gravity. Very trippy, especially when quickly moving from one area to the other and back. ''The ''[[VideoGame/SeriousSamTheSecondEncounter The Second Encounter'' Encounter]]'' has a level with some confusing mechanics, including a room inside a cylinder (with gravity directed towards the walls), a spherical-type hallway immediately after, and several areas with low gravity. How do you like a tiny room where everything constantly bounces up and down at warp-speed, including the hordes of enemies?
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* In order to simulate Zero-G conditions, a type of jet affectionately referred to as the "Vomit Comet" is used. Essentially an empty transport plane with the cabin covered in padding. The pilots take the plane into a climb and then gently push the nose down, giving the passengers a short period of time where they are (seemingly) weightless. This is, of course, less a case of screwing with gravity and more a case of screwing with the way the human brain perceives movement. These aircraft have been used for such serious endeavors as training astronauts and [[MundaneUtility doing a swimsuit photo shoot of Kate Upton in zero g]].

to:

* In order to simulate Zero-G conditions, a type of jet affectionately referred to as the "Vomit Comet" is used. Essentially an empty transport plane with the cabin covered in padding. The pilots take the plane into a climb and then gently push the nose down, giving the passengers a short period of time where they are (seemingly) weightless. This is, of course, less a case of screwing with gravity and more a case of screwing with the way the human brain perceives movement. These aircraft have been used for such serious endeavors as training astronauts and [[MundaneUtility doing a swimsuit photo shoot of Kate Upton Creator/KateUpton in zero g]].

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* The main point of the flash game ''MindScape''.

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* The main point of the flash game ''MindScape''.''VideoGame/MindScape''.



* The original ''{{Thrust}}'' had reverse gravity equivalents of all the levels once you got past the normal gravity versions.

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* The original ''{{Thrust}}'' ''VideoGame/{{Thrust}}'' had reverse gravity equivalents of all the levels once you got past the normal gravity versions.



* In the final parts of ''{{Limbo}}'' there are switches that at first invert gravity for some select objects, later they affect everything including you; and near the end, gravity starts changing periodically.

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* In the final parts of ''{{Limbo}}'' ''VideoGame/{{Limbo|2010}}'' there are switches that at first invert gravity for some select objects, later they affect everything including you; and near the end, gravity starts changing periodically.



* ''Videogame/AndYetItMoves'' is an example where Gravity Screw is actually one of the fundamental game mechanics. The {{freeware game}} ''Jumpman'' also lets the player rotate the room at will.

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* ''Videogame/AndYetItMoves'' ''VideoGame/AndYetItMoves'' is an example where Gravity Screw is actually one of the fundamental game mechanics. The {{freeware game}} ''Jumpman'' also lets the player rotate the room at will.mechanics.


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* The {{freeware game}} ''Jumpman'' lets the player rotate the room at will.
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[[caption-width-right:350:What goes up must...go clockwise...?]]

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[[caption-width-right:350:What goes up must... go clockwise...?]]
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Now a disambiguation.


* ''Literature/TheMagicSchoolBus Explores The Solar System'' computer game features Heavy Zone/Light Zone gravity for the planet-based platforming levels in the game. Planets with less gravity, like Mercury and Pluto, would allow you to jump really high, while planets with a lot of gravity, like Jupiter (or rather, its moon Io) and Saturn('s rings) would make it so you could barely jump at all ([[CriticalResearchFailure this is actually wrong due to the way centripetal acceleration in an orbit offsets gravity]]). (There were also items that would increase or decrease your jumping ability.)

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* ''Literature/TheMagicSchoolBus Explores The Solar System'' computer game features Heavy Zone/Light Zone gravity for the planet-based platforming levels in the game. Planets with less gravity, like Mercury and Pluto, would allow you to jump really high, while planets with a lot of gravity, like Jupiter (or rather, its moon Io) and Saturn('s rings) would make it so you could barely jump at all ([[CriticalResearchFailure ([[ArtisicLicencePhysics this is actually wrong due to the way centripetal acceleration in an orbit offsets gravity]]). (There were also items that would increase or decrease your jumping ability.)
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* ''Manga/{{Semelparous}}'': In the VoidBetweenTheWorlds, the "walls" actually behave like floors: each has its own gravity effect. Pureblood mures, and kaiju (which contain mure cells), are able to cross the midpoint where they cancel out and are attracted to the opposite wall, but the mostly-human Bulwarks cannot: they always fall back to the wall they came from.
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* There are attractions that consist of a rotating chamber with a curved floor, like the inner surface of a sphere. To people inside it, gravity always seems to point towards the floor, since it's actually the sum of gravity and the centrifugal force. When walking from one end of the chamber, it appears that the entire chamber inclines under one's feet, and other people appear to be walking on walls.

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* There are attractions that consist of a rotating chamber with a curved floor, like the inner surface of a sphere. To people inside it, gravity always seems to point towards the floor, since it's actually the sum of gravity and the centrifugal force. When walking from one end of the chamber, chamber (at least when doing so slowly enough that the Coriolis effect doesn't come into play), it appears that the entire chamber inclines under one's feet, and other people appear to be walking on walls.



* Certain amusement park rides, originally known as [[https://en.m.wikipedia.org/wiki/Haunted_swing Haunted Swings]], achieve the effect of making the rider feel like they've gone upside down, through a combination of a swinging chair platform and a room that rotates independently around it.

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* Certain amusement park rides, originally known as [[https://en.m.wikipedia.org/wiki/Haunted_swing Haunted Swings]], achieve the effect of making the rider feel like they've gone upside down, through a combination of a swinging chair platform and a room that rotates independently around it.
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* ''Series/TheExpanse'': In "Dandelion Sky", [[spoiler:after Bobby's commander throws a grenade inside an alien space station at the heart of the slow zone, the station retaliates by suspending him above the ground, disassembling the commander's body, and then using his mass to repair the damage done by the grenade. It then adjusts the slow zone to a fraction of what it previously was, causing every ship within the slow zone to suddenly halt, killing hundreds and critically injuring many more from the massive g-forces.]]

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