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->''"Good is not nice, polite, well-mannered, self-righteous, or naive, though good characters may be some of these things."''
-->-- '''TabletopGame/DungeonsAndDragons''', ''The Book of Exalted Deeds''

AffablyEvil is when a villain is polite, friendly and genuinely kind, even while plotting evil. Good Is Not Nice is the inverse of that: characters who are morally slanted toward the good side but are rude, unfriendly, and mean.

They [[ThouShaltNotKill never kill anyone if they can help it]], nor would they allow people to come to any sort of harm by ignoring them. They are always willing to go out of their ways [[IncorruptiblePurePureness to save the town and complete strangers]]. When the call comes, [[ResignedToTheCall they will answer it, usually with little protest]]. They often help people in need with little promise of reward. In almost every way, they act like {{ideal hero}}es.

Except that they are [[IWorkAlone asocial]] and sometimes [[SociopathicHero downright abusive toward most people they meet]]. They [[FigureItOutYourself may refuse to explain]] ''anything''. They may also actively rebuke people who express [[ThinkNothingOfIt gratitude]], [[ThePowerOfFriendship friendship]], [[ThePowerOfLove love]], and/or [[DontYouDarePityMe offers of support when they are faced with problems]].

'''There are a few reasons these people may act like this''':
* They may [[ItsAllAboutMe want to be selfish and arrogant]] or just [[HeroicNeutral unbiased to either side]], but [[ConscienceMakesYouGoBack their morality keeps on getting in the way]], even if it is to their detriment. They may put on a JerkassFacade to try to counter it.
* They ''do'' consider themselves as better than everyone else, and their attitudes range from SmugSuper to InsufferableGenius to Arrogant Prick. After all, it is difficult for them to be nice to people when they do not even respect them. However, they still feel compelled to help these lower creatures on a regular basis.
* They are [[IWorkAlone natural loners]]. Their senses of duty force them to perform heroic acts, but they do not consider chitchat or politeness to be parts of their obligations.
* They may want to be [[NiceGuy affable people]], but they believe that [[GoodIsNotSoft being nice does not always get things done]], and that accomplishing good requires them to do harsh and cruel acts, [[TricksterMentor particularly if they have to teach something]]. (This may be an intermittent effect, applied only when necessary; contrast BewareTheNiceOnes, where such outbursts result from break-down. On the other hand, emotional trauma ''can'' coincide with the realization that nicety won't cut it.)
* [[ItsNotYouItsMyEnemies They cannot afford to let others get close to them because their enemies will use others against them]].
* They might wish to be nice but live so far outside normal human experience that they have no idea how to go about it; similarly, the hero might be autistic, or a non-human alien.
* [[CrapsackWorld The world the heroes live in]] is operated [[BlackAndGrayMorality through cynical ends]], so Strict Good Guyism does not work - either in the eyes of the author or in a literal in-universe sense.
* They [[TerrorHero intimidate enemies through harsh demeanors]].

'''Here are related tropes which are demonstrations as to how good characters are not as nice as they appear to be:'''
* AdaptationalJerkass: Heroic characters can be jerks in another adaptation.
* AntiHero
* BreakHisHeartToSaveHim: A hero acts like a jerk to someone they love (usually their love interest) so they'll leave them and stay out of danger.
* BrutalHonesty: The truth isn't comfortable to hear.
* ByronicHero
* CaptainSmoothAndSergeantRough: The Sergeant Rough.
* CompassionateCritic: Being critical of others because you want them to succeed.
* CruelMercy: When sparing someone's life isn't really nice at all.
* CruelToBeKind: A horrible action is really a kind act.
* CynicalMentor: Doesn't care much about the hero, but mentors them anyways.
* DarkShepherd: Where a character produces moral behavior on others through threats of punishments.
* DrillSergeantNasty: If they are heroically aligned or their superiors are not GeneralRipper.
* DrJerk
* ExaltedTorturer: Torture is presented as heroic.
* ForgivenButNotForgotten: Forgiving others doesn't equate the character to be nice about it.
* ForYourOwnGood: A statement a character makes to explain their "not nice" actions.
* GentleTouchVsFirmHand: While the former is about treating others nicely, the latter is about treating others harshly.
* GoodCopBadCop: While the good cop is respectful, the bad cop deals with suspects harshly.
* GrumpyBear: A mean-spirited hero wears JadeColoredGlasses while living in a rose-colored environment, and is usually TheCynic.
* HairTriggerTemper: A hotheaded hero has a bad temper, but is still good to the core. Relates to the trope above.
* HolyIsNotSafe: Holy powers are usually good yet just as unpleasant as evil powers.
* HonestAdvisor: Good advisors give unpleasant advice.
* HypocriteHasAPoint: Someone manages to provide valid points on a subject in spite of his/her hypocrisy.
* JerkassHasAPoint: A {{jerkass}} manages to provide valid points.
* KickTheSonOfABitch: When the hero's cruel act isn't that bad because the one receiving it isn't sympathetic.
* TheNapoleon: When a hero is too [[HairTriggerTemper hostile]] to be "nice", due to being short stature with an [[InferioritySuperiorityComplex aggressive]] [[JerkassFacade façade]].
* NobleBigot: Holds prejudiced beliefs, but tries to be a good person.
* NobleBigotWithABadge: Same as above, but they are aligned with the law enforcement.
* OmniscientMoralityLicense: Someone does whatever they want with the heroes, but is still considered good because they know it will turn out alright.
* PayEvilUntoEvil: What isn't nice about the hero is their tendency to repay villains with evil acts.
* PercussivePrevention: Physically attacking someone to get them to safety.
* PoliteVillainsRudeHeroes: Heroes are mean while villains are nice.
* PoliticallyIncorrectHero: The good guy who holds racist, sexist, or controversial beliefs.
* PragmaticHero: Whereas a {{Pragmatic Villain|y}} will do good deeds because it will benefit them in the long run, a Pragmatic Hero will do terrible things for the same exact reason.
* RedEyesTakeWarning: If they are the good guys.
* ReformedButNotTamed: A character changes to the alignment of good, but not their bad attitude or behavior.
* RudeHeroNiceSidekick: The hero is horribly rude, but his sidekick isn't.
* RightlySelfRighteous: Being good doesn't stop the character from expressing how morally superior they are compared to others.
* SergeantRock
* ShootTheDog: Where a hero does a "not nice" deed because it needs to be done.
* SinkOrSwimMentor: When mentors don't go easy on newcomers.
* SmitingEvilFeelsGood: It isn't nice to feel satisfied of punishing evil.
* SternTeacher: When a teacher is strict and no-nonsense.
* TerrorHero: The hero who seeks to strike fear in evildoers.
* ThreateningMediator: Making peace between two characters by threatening them.
* ToBeLawfulOrGood: The hero chooses the former option if they are more concerned about upholding principles than being compassionate.
* TokenEvilTeammate: If they're not evil, they'll be most likely jerks in a group of kind heroes.
* ToughLove: Treating other characters harshly as means to better them.
* TricksterMentor
* WasTooHardOnHim: The character who deals with others harshly may feel bad about doing so.
* WhatTheHellHero: People call TheHero out and blame them for their actions.
* WellIntentionedExtremist: When you put more emphasis on the "well-intentioned" part than the "extremist" one.

Note that when handled well, this can create an interesting, complex character. When done poorly, you can end up with serious MoralDissonance, a DesignatedHero and/or even an UnintentionallyUnsympathetic character.

Compare NobleDemon, who will likely fall into this if not too morally ambiguous. Often a KnightInSourArmor, MrViceGuy, JerkWithAHeartOfGold, JerkassWoobie, or sometimes just a {{Jerkass}} who does good things. The term AntiHero is sometimes used to cover this trope. Sister trope to CreepyGood. [[NaiveNewcomer Naive newcomers]] may be surprised to learn they [[WartsAndAll are not the idealized hero everyone thinks they are]]. The hero's meanness will result with him becoming a HeroWithBadPublicity.

Why Light powers can be the HolyHandGrenade even when LightIsGood.

LawfulGood versions of this trope may be strict, humorless and serious. In other cases, they will put much emphasis on "Lawful" more than "Good". Very common personality flaw for ThePaladin.

See also HiddenDepths. Also see the KnightTemplar, who goes beyond merely not being "nice" into darker territory.

Contrast GoodIsNotDumb. If a character acts like this exclusively towards their enemies, you've got a case of GoodIsNotSoft.

See also AffablyEvil, a trope that could be called "Evil Is Not Mean." Contrast both with FauxAffablyEvil, for when the villain is a far bigger asshole than any hero under this trope while acting nice.

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