->"Find a penny, pick it up, and all that day you'll have good luck."
-->-- Old Saying

A GoodLuckCharm is an item that brings you good luck, or is believed to do so. These are very common in folklore; the most common examples are a four leaved clover, a rabbit's foot, and a horseshoe (hung upside down so that the luck won't pour out). In video games, expect an item like this to improve your LuckStat.

Supertrope of FourLeafClover and LuckyRabbitsFoot. Contrast with BadLuckCharm.




[[folder: Comic Books ]]
* Some writers portray Scrooge [=McDuck=]'s NumberOneDime as a good luck charm. [[BerserkButton Scrooge does not approve.]]

[[folder: Film ]]
* ''Film/TheDeadPool''. Quan's tattoos, which his grandfather insisted he get after hearing he was Harry Callahan's partner. Harry tells him a bulletproof vest would be more practical. Fortunately Quan's grandfather also told him, "When your partner gives you advice, take it." The vest saves Quan's life.
* ''Film/{{Deewaar}}'': Vijay's dockworker identification badge. His badge number is 786, which one of his co-workers points out is a lucky number in Islam [[https://en.wikipedia.org/wiki/Basmala#Numerology as it represents Bismillah]] ("In the name of God"). The badge saves Vijay's life twice ([[spoiler:First, it saves him by [[PocketProtector stopping the bullet]] when he's shot by one of Samant's men while stealing the gold back. Later, it saves him when Samant's men try to assassinate him. Anita notices that he left it on the bar counter, and rushes after him to return it. She drops it and they both go to pick it up right when Samant's men fire, causing the shots to miss them both.]]), and [[spoiler:when he eventually loses it, he dies shortly thereafter]].
* "Lucky" Garnett's lucky quarter in ''Film/SwingTime.'' His friend "Pop" seems to take it more seriously than Lucky himself does, since Lucky is willing to have it changed so Pop can buy cigarettes.

[[folder: Literature ]]
* Felix Felicis potion from the ''Literature/HarryPotter'' series.
* In ''Literature/SkiesUnbroken'' there's an entire religion venerating Lady Luck, of which the protagonist is a follower. He carries a coin as his Good Luck Charm, as is the custom. Also, northern Ossporians believe a ship needs [[CatsAreMagic a good-luck cat]], which Kor considers rubbish.
* ''Big Nate'' of all things has this in the form of a broken-off foot from an action figure. It's left ambiguous whether the charm is genuine or a combination of psychosomatics and coincidence.

[[folder: Live-Action TV ]]
* ''Series/{{Grimm}}'': In a world of Were-Beastmen, there's an old myth about tearing off the foot of some humble were-rabbit and using it as an extremely potent fertility charm. Unfortunately, the rich couple who sponsored the mercenary to hunt down innocent were-rabbits and hacksaw their feet didn't realize that he proceeded to murder them violently soon after.
* In ''Series/RobotWars'', Diotoir was a robot known for being coated in red and black polka dot fur. Strips of this fur would often be seen tacked onto other robots as lucky charms, either as {{Battle Troph|y}}ies or as gifts from the team ([[NiceGuy Team Diotoir were known for assisting other teams with their own mechanical problems]]). Diotoir itself [[OnceAnEpisode wasn't always]] [[IncendiaryExponent so lucky]].
* In ''Series/{{Supernatural}}'' Sam Winchester finds a lucky rabbit's foot that endows its owner with good luck until the charm is passed to someone else.
* Devin's headband in ''Series/TheKicks''. Her team back in Connecticut got it for her after an injury and she made a quick recovery. In "Head Games", she loses it and The Kicks get her a new one, which she decides is just as lucky.
* [[AvertedTrope Averted]] in one episode of Series/HowIMetYourMother (I don't remember the name) in which Ted lists a series of unfortunate things that happened because he stopped to pick up a "lucky" penny.

* In ''Music/MarginalNumber4'', L has his "omamori [[https://en.wikipedia.org/wiki/Marimo marimo]]", which he's quick to talk about in interviews and other supplementary material. Atom has his lucky underwear. When they discovered that Rui has a stuffed animal in his room in the anime, they thought this might be the reason, but it turns out not to be the case.
[[folder: Video Game ]]
* In ''VideoGame/ATaleOfTwoKingdoms'', to win a gambling game you need to find a horseshoe for luck first.
* ''VideoGame/TheLegendOfKyrandia'' also has a horseshoe as lucky charm (and magnet) which is a component in one of the potions.
* ''VideoGame/{{Terraria}}'': Has an item called the Lucky Horseshoe which looks like a traditional good luck charm. However instead of affecting luck in the game it negates fall damage.
* In ''VideoGame/StarOceanTheSecondStory'', being the BornUnlucky character of the cast, Ashton Anchors likes to collect lucky charms, especially after having been possessed the two dragons on his back.
* ''VideoGame/ResidentEvil2'' has Sherry's gold locket [[spoiler: which subverts the crap out of this trope. It secretly contains a sample of the G Virus, which is the reason the [[ImplacableMan Tyrant T-103 Type]] is hunting her down.]]
* In ''VideoGame/DragonAgeInquisition'', ex-Templar Cullen shows a romanced female [[PlayerCharacter Inquisitor]] a coin given to him as a good-luck charm by his brother when he left to join the Templars - [[ConvenienceStoreGiftShopping the only thing his brother had in his pocket at the time]], Cullen recalls wryly. Although Templars are not allowed to carry such charms, since they're expected to rely entirely on their faith, he nevertheless kept the coin with him through all of his experiences in the previous two games, and muses that for whatever reason he survived when he should have died twice over. He then attempts to give the coin to the Inquisitor, if she'll accept it.
* In ''VideoGame/SuperMario64 DS'', this is the in-game justification for Mario taking more damage without his hat. One of the toads mentions that Mario's hat is special, and bad luck will befall him should he lose it.
* In ''VideoGame/DarkestDungeon'', the Highwayman can give his "lucky coin" to a teammate to reduce their stress. Given that he can do this, potentially, in every Medium or longer dungeon he goes to, it's likely that he's just ''[[MagicFeather pretending]]'' it has some significance, in order to cheer up his allies.

[[folder: Visual Novel ]]
* In ''VisualNovel/ApolloJusticeAceAttorney'', Vera Misham was given by [[spoiler:Kristoph Gavin]] a bottle of nail polish she considers as a good luck charm and a SecurityBlanket. [[spoiler:However, he had ulterior motives in making her that gift: as she made a forgery for him and he planned to LeaveNoWitnesses, he put poison in the bottle knowing that, whenever she feels nervous, [[ReclusiveArtist such as getting out of her home]], she instinctively bit her nails and thus would ingest the poison.]]

[[folder: WebComic ]]
* ''WebComics/{{Mindmistress}}'': Mindmistress designed but never built this luck charm. When it is colorful, it brings good luck, but if it goes gray... it brings bad luck. She refused to make it because she could not stop it from flipping modes. However her design was stolen and used. The user had massive good luck, till it turned gray. He kept wearing it for a full month, casing a massive bad luck storm for him. [[http://mindmistress.comicgenesis.com/vision46.htm Page where she explains it.]]