A popular convention for fictional works stuck in MedievalStasis or otherwise "primitive" settings is to have money handled by the exchange of precious metals. In most of these cases, there will be different denominations of coins differentiated entirely by what metal they're made out of. Usually this takes the form of the Olympic metals -- gold as the highest, silver second, and bronze last (though in coinage, copper is used instead of bronze more often than not). Sometimes [[RankInflation more valuable metals are added]] above gold -- commonly platinum.

When using the Gold–Silver–Copper Standard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This is generally an AcceptableBreakFromReality, as very few people would be interested in doing realistic calculations of "exchange rates" between coins, [[WritersCannotDoMath especially writers]].

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard,]] when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. See the [[Analysis/GoldSilverCopperStandard analysis page]] for more information on the real-world implications of the trope.

When the money is called something other than [metal] piece or [metal] coin, it's also a FictionalCurrency. TastyGold is related, for checking the purity of the gold coins. HearMeTheMoney is historically used to test silver coins. Often a GlobalCurrency, though that's [[JustifiedTrope understandable]], as the value in the coins comes from the precious metal itself. For settings that skip copper and silver to jump straight to gold, see CheapGoldCoins.


* ''LightNovel/SpiceAndWolf'' has far too many currency systems to even remember, and while their values are based on gold and silver content, the trust that the traders give to the coin is more important. A tiny shift in precious metal content can lead to huge shift in value; very much like it used to be in real life, in fact.
* ''[[LightNovel/Overlord2012 Overlord]]'', being based on ''TabletopGame/DungeonsAndDragons'', uses the same set of 1 Platinum coin being worth 10 Gold coins, 100 Silver coins or 1000 Copper coins.

* An interesting twist on this trope shows up in FanFic/RainbowDoubleDashsLunaverse. Before Celestia became Corona, Equestria used to use gold for its currency. After Corona, though, use of gold coin is considered blasphemy, and possibly treason. There was a period of economic chaos before one pony managed to create a new silver-based currency system, which Equestria continues to use to this day.
* Somewhat averted in ''Fanfic/WithStringsAttached'' in the case of Baravada, where the currency is pretty much dime-sized gold coins and gems of widely varying sizes. Only hints of the coinage in Ketafa are given, but when the four are given a pouch of money and sent to Baravada, it's mentioned several times that they're toting around worthless silver and copper coins.
** As well in ''Fanfic/TheKeysStandAlone: The Soft World'', with gold Swords, silver Shields, and copper Torches. Given how expensive everything has become, silver and copper quickly become worthless.
* Deconstructed in ''FanFic/HarryPotterAndTheMethodsOfRationality'', where Harry realizes that with a fixed exchange rate of Sickles to Galleons, any enterprising wizard could use the relatively volatile Muggle market for arbitrage.
* The fixed exchange rate of ''LightNovel/TheRisingOfTheShieldHero'' is justified in ''[[https://www.fanfiction.net/s/12451409/1/The-Hero-Melromarc-Needs-and-Deserves The Hero Melromarc Needs and Deserves]]'', where Deathmask deduces it's the result of a monetary union between Melromarc and one or more other countries. He also alludes to the problems with a fixed exchange rate when he hopes it won't have the same issues as the [[https://en.wikipedia.org/wiki/Latin_Monetary_Union Latin Monetary Union]].
* FanFic/TheRainsverse uses this trope for the Heartland's coins, but without the decimal exchange rate. One gold livre is worth twenty silver sous, and one sou is worth twelve copper deniers.



* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapter2 the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.


* ''Literature/HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. Their relative values are not decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[UsefulNotes/OldBritishMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky).
* ''Literature/{{Gor}}'' has gold and silver [[FictionalCurrency Tarns]], and silver and copper [[FictionalCurrency Tarsks]]. A still smaller unit of exchange is the "Tarsk-Bit". Gold double-tarns are mentioned at least once - in ''Assassin of Gor'', the hero offers to up the stakes in a street Kaissa game to a tarn of gold and of double weight if the blind chessmaster, who is losing deliberately, can find a win; and this represents more than a year's winnings for a Player.
* ''Literature/{{Dragonlance}}'' plays it straight at first, but subverts the standard after the Cataclysm by having ''iron'' become the coin of choice.
* The currency in the Literature/TortallUniverse novels by Creator/TamoraPierce is based on gold, silver, and copper pieces, with "nobles" being the big coin and "bits" being smaller for all three metals.
* The currency of Emelean in the ''Literature/CircleOfMagic'' universe also uses gold, silver, and copper coins. The small coin is known as 'crescents', or 'creses' for short. Astrels were the next highest, and were only minted in silver and gold. The largest value coin was a gold maja, described as resembling a medallion more than a coin, and equaled half a year's income for a poor person. The other countries that the protagonists visit have different names for their currency, but they all use the same standard.
* ''Literature/ASongOfIceAndFire'' uses [[FictionalCurrency golden dragons, silver stags and copper stars]],[[note]]Stags? Like [[StealthPun bucks]]?[[/note]] the first two named after the AnimalMotifs used by the previous and current dynasty, respectively.
** Their exchange values are notably not decimal increments and might actually reflect realistic rates as shown [[http://awoiaf.westeros.org/index.php/Money here.]]
* The ''Literature/SagaOfRecluce'' uses this straight, including the decimal values, and even naming them simply "golds", "silvers" and "coppers".
* ''Literature/TheWheelOfTime'' uses this system throughout the continent on which the books are set. There are three denominations for each material, pennies, marks and crowns, which differ by size. Though the decimal conversion system is followed in some regions, it's not universal, as different countries have different weights of coin, and, of course, a gold mark is worth a lot more than a silver crown.
* ''Literature/TheRiftwarCycle'': Midkemian currency has the denominations sovereign, royal and common. The only difference between the coins is the metal used to make them (sovereigns are gold, royals silver and commons copper). Gems of various types exist as an unofficial currency, and are used alongside coins for making large purchases.
* The ''Literature/KnightAndRogueSeries'' has gold, silver, and brass, with names like ''roundels'' and ''fracts''.
* The ''Literature/FarsalaTrilogy'', another series by Creator/HilariBell, uses the same metals, but gives them different names.
* Applies to the ''Literature/GarrettPI'' series, although the usual 10-to-1 exchange rate is subverted because events in the ongoing Cantard war keep changing the value of silver.
* The protagonists in ''Literature/AtlasShrugged'' adopt a gold standard in Galt's Gulch.
* At least one of the nations in ''Literature/TheKingkillerChronicle'' holds to this standard; alas, Rothfuss has (probably on purpose) been rather unspecific with his [[FictionalCurrency Fictional Currencies]]. This was apparently because he thought no one wanted to know all the details. Fortunately, when he learned otherwise, he got someone to make a [[http://www.brinkofcreation.com/KKC-CurrencyExchange/CurrencyExchange.html widget]] to convert between the different currencies. It looks like most countries have a gold-silver-copper-iron standard, but with different conversion rates and different names for the coins. (Link to the conversion table at the bottom of the page.)
* A.L. Phillips's ''Literature/TheQuestOfTheUnaligned'' has the peculiar example of the city-state of Tonzimmiel, which though extremely "modern" and technologically advanced still retains this form of currency. This may be explained by the fact that Tonzimmiel was originally founded by outcasts from the surrounding medievalesque country of Caederan, and has presumably continued to use Caederan's currency system to accommodate easier trade relations. In addition, the fairly large community of dual-citizens that has grown up over the past century probably strongly supports this system.
* ''Literature/ATaleOfTwoCastles'', a novel by Gail Carson Levine, has this as their currency (added with tins). Five tins are apparently enough for two set meals (like the one you have in fast food places). Ironically, in RealLife tin was, and still is, much more rare and expensive than copper — the disruption of trade routes bringing tin to the Mediterranean from deposits in England and Spain was what ruined the Bronze Age civilizations. So, unless the "tins" in the novel refer to the tin-plated iron coins, they realistically should be worth more than the copper pieces.
* ''Literature/{{Deverry}}'':
** The kingdom of Deverry uses the gold/silver/copper method, with how much of one it takes to equal the one above it hazy at best. A copper or three is often given as a tip or a small fee. Two gold coins could buy a good-sized farm - including the livestock.
** Bardek makes its coins out of the same metals, but appears to have a more complex system of currency exchange. Specifically mentioned is a high-value and rare gold coin (The zotar) that can buy a dozen pigs, half of them fertile sows. In context, that is a ''lot'' of money. Then there's the zial, which is worth 100 zotars on paper and even more in practice due to their extreme rarity.
* In ''Literature/BeautyARetellingOfBeautyAndTheBeast'', Beauty doesn't mention what the actual standard is in her country, but it apparently operates on a system of four rather than three. When her father returns from the Beast's castle and unpacks all the remarkable gifts the Beast sent home with him, the saddlebag has additional weight because at the bottom, "piled wrist-deep, were coins - gold, silver, copper, brass."
* In the fairy tale ''Literature/TheTinderBox'' a soldier is offered riches for doing a favor for a witch. In exchange for retrieving the tinder box of the title, he can take his fill of coins from three rooms. The first, guarded by a dog with eyes as big as saucers, is filled with copper coins. The second, guarded by a dog with eyes as big as waterwheels, is filled with silver coins. The third, guarded by a dog with eyes as big as towers, is filled with gold coins. No mention is ever made of why bother making the first two rooms, unless you expect to be making a lot of change. The witch gives him her shawl which will allow him to get past the dogs. [[spoiler: The soldier takes as much gold as he can but refuses to turn over the tinder box unless she tells him why she wants it. When she won't, he cuts off her head. Now rich he moves on, finding out by accident that the tinder box can summon the three dogs to do his bidding, which is of course uses for rape and murder. The end.]]
* In Paul Kidd's ''Literature/SpiritHunters'' the Sacred Isles use such a standard. A copper coin is enough to feed a man, if they don't mind rice porridge and tea, for a day. Silver is good for a month of such a lifestyle and a gold Roku (Kuno's annual salary as an Imperial deputy) is worth a year, in theory.
* In the ''Literature/SwordOfTruth'' series, all three are mentioned, although the copper is seldom seen - the heroes tend to be short on something so small. At one point, Zedd pretends to be a rich merchant by transforming copper and silver coins to gold, and there is no mention of any reshaping required. The gold/silver exchange rate is stated then to be 1/40.55, with copper apparently being similar.
* There's a suggestion of this in ''Discworld/TheWeeFreeMen'', where Granny Aching is first offered a hundred silver dollars to solve the Baron's problem and, when she turns it down, is offered fifty gold dollars, suggesting that, as far as the people of the Chalk are concerned, what a coin is called is less important than what it's made of.
* The ''Literature/FightingFantasy'' books (at least, the fantasy ones set on the world of Titan) have 1 gp = 10 sp. Some of the books mention copper or bronze pieces. ''Titan'', the UniverseCompendium, says gold and silver coins from different countries their own names (Kings and Queens, Suns and Moons, etc.) and different designs, but they're all basically the same size and weight and worth the same amount. There are also oddities in some cultures such as Port Blacksand's Wyvern, a smaller gold coin worth 5 sp; in other words a half gp.

[[folder:Live Action TV]]
* Briefly mentioned in ''Series/{{Firefly}}'' but expanded upon by the RPG. The lower-tech outer planets favor precious metal coinage (silver, gold, and platinum) over Alliance credits, which are primarily electronic currency and therefore both easier to trace and reliant on your banking tech not going on the fritz. Mal and company mention getting paid in platinum at least twice in the series.
* ''Series/GameOfThrones'': Westeros uses golden dragons, silver stags, and copper stars as currency.
* ''Series/TheMagicians2016'': Gold pieces are a currency in Fillory. The show doesn't go into much detail, so it's not clear if [[WorthlessYellowRocks gold is much more common there]] or if the team just keeps trying to buy expensive things, but either way they never have any money on hand. Because Fillory is a magical land, people will accept barter in other forms like magical promises or vials of blood, but only the desperate accept such deals.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' is the TropeCodifier in modern media; coins from most valuable to least are platinum, gold, silver, and copper at a ratio of 10:1. Previous editions had outliers (electrum, a gold/silver alloy, at half a gold each) and at least one non-decimal exchange rate (5 gold to 1 platinum, 20 silver to 1 gold in 1st Edition, 5 copper to 1 silver in pre-1st-Edition Basic D&D), but these have been done away with over the years.
** In 1st Edition AD&D, the gold piece was more than the basic unit of currency. It was also the basic unit of ''weight''. All coins, including gold pieces, weighed 1/10 of a pound each, and all weights -- the weight of a suit of armor, the carrying capacity of a character with 17 Strength, the strength of a ''telekinesis'' spell, etc. -- were given in units of gold pieces. (2nd Edition reduced the weight of coins to 1/50 of a pound each, and listed weights and weight-limits in plain old pounds.)
** In some of the novels associated with the ''TabletopGame/{{Eberron}}'' setting gold coins are called [[AddedAlliterativeAppeal "Galifars", silvers "sovereigns", coppers "crowns"]], and platinum pieces are dragons. (While the alliteration made these names easier to remember, they were at odds with the names of actual historical coinage on medieval Earth, where a sovereign was a gold coin and a crown was made of silver.)
** Two notable aversions: ''TabletopGame/{{Dragonlance}}'' has steel pieces as the standard (although the g/s/c are present as well, just not worth as much), and ''TabletopGame/DarkSun'' has ceramic pieces, since metal in general is vanishingly rare (smaller denominations are literally "bits" of a ceramic piece, which is designed to break into ten wedge-shaped segments).
* Similarly ''TabletopGame/RuneQuest'', but prices are usually given in silver Lunars, with copper Clacks being the common street currency and gold Wheels usually having to be changed for silver before they can be spent (though Sun-worshipers use gold on principle). In the Deluxe Edition, there was no official coinage system in the core rules; all prices were given in ''pennies.''
* As with the literature and TV series incarnations, the ''TabletopGame/GameOfThrones'' tabletop game uses this but avoids the decimal ratio. One gold dragon equals 210 silver stags, and one silver stag is worth 56 copper pennies.
* ''TabletopGame/{{Rolemaster}}'' has a long line of metal coinage, all with decimal exchange rates. 10 iron pieces are worth 1 tin piece, 10 tin pieces = 1 copper piece, 10 copper pieces = 1 bronze piece, 10 bronze pieces = 1 silver piece, 10 silver pieces = 1 gold piece, and 1000 gold pieces = 1 mithril piece. One has to wonder why they didn't just melt down the copper and tin pieces, mix them together, and sell them as bronze pieces; there's a rant about tin pieces and bronze pieces [[http://www.rogermwilcox.com/tin_pieces.html here]].
* A science fiction game example would be ''Star Ace''. All money is "hard currency", coins made of different precious metals.
* The Old World, at least, of the ''TabletopGame/{{Warhammer}} Fantasy'' setting runs on this. The RPG explicitly puts the Empire on this standard, although with an exchange rate fairly obviously based on [[UsefulNotes/OldBritishMoney pre-decimalisation British currency]] -- 12 copper/brass pfennigs to the schilling, 20 silver schillings to the gold crown. For book-keeping purposes, any coin of a particular metal is nominally considered of equal worth to any other coin of the same type, regardless of origin, but at least one supplement went in to exchange rates between coins of other nations (Dwarven coins are particularly prized for their weight and purity, elven coins are technically worth less but pass for more because they're basically metal filigree, and no-one particularly trusts coins from the Borderlands and some Tilean city-states because the region is too unstable, and the currency is likely debased as a result, etc.), as well as between coins from different provinces in the Empire.
** Bretonnia, while nominally on the same standard has some oddities as a result of sumptuary laws -- silver is reserved for the nobility, with the result that merchants tend to have far more gold. Oh, and the primary unit of exchange between [[TheDungAges peasants]] is either the egg or the turnip.
* While the ''TabletopGame/{{Exalted}}'' themselves may cart around magical Jade metal (or more commonly, script for said metal) as currency, the smallest unit is still far more valuable than most items while being magically important. Gold and silver and script for gold and silver are thus the currency of choice for the Guild and many others in the setting.
* In ''[[TabletopGame/{{Traveller}} Megatraveller]]'' the outworlds tend to mint metal coins after the fall of the Third Imperium. Coppers are worth 0.2 credits, silver 10 Cr, and gold 300 Cr.
* In ''TabletopGame/{{Ironclaw}}'' the standard coinage in Calabria is the silver denar, there are also gold aureals worth 24 denarii and bronze orichalks worth 1/12 of a denar. Plus some rarer coins that are now illegal such as the quincunx used occasionally in House Doloreaux, and House Bisclavret's silver-plated copper fibulae.
* ''TabletopGame/TheDarkEye'' uses a decimal system in which one gold ducat is equal to ten silver thalers, each of which is worth ten bronze farthings (in the English version; ''Heller'' in the original). Additionally, there are ten iron kreutzers to the farthing.
* In ''TabletopGame/{{Dominion}}'', 3 of the 7 cards that are used in every game are standard treasure cards, which come in different denominations. No prizes for guessing what they're called.
* ''TabletopGame/AnimaBeyondFantasy'' plays this straight ''a la'' ''TabletopGame/DungeonsAndDragons'', except that 1 gold coin equals to 100 silver coins being also ''a lot'' of money.[[note]]1 silver coin is the daily wage of unskilled labor.[[/note]] [[JustifiedTrope Justified]] in that all the (known) world was ruled by the same Empire for centuries.
* ''TabletopGame/{{Pathfinder}}'', being "D&D 3.75E", naturally uses this. The coins of different countries have their own names, but they're still (usually) worth the same as another coin of the same metal.
* ''TabletopGame/{{Zweihander}}'', being heavily inspired by ''Warhammer Fantasy Roleplay,'' naturally uses this as well. Like ''Warhammer'', the standard is based on UsefulNotes/OldBritishMoney.
* ‘’TabletopGame/LegendOfTheFiveRings’’ has ten copper “zeni” to the silver “bu”, which in theory is redeemable for a bushel of rice from the clan that minted it. A gold “koku”, worth five bu, can feed a man for a year.

[[folder:Video Games]]
* ''VideoGame/EverQuest'' has platinum coins above the other three. Each denomination trades up at a 10:1 ratio. The coins don't automatically get converted up; you have to do that at a bank. In ''VideoGame/EverQuestII'', the exchange ratio was increased from 10:1 to 100:1.
* ''VideoGame/DarkAgeOfCamelot'' has mythril, platinum, then the other three. Copper trades up to silver and silver to gold at 100:1, gold to platinum and platinum to mythril at 1000:1.
* ''VideoGame/WorldOfWarcraft'' uses gold, silver, and copper coins at a ratio of 1:100. These rarely appear by name, however; instead, pictures of yellow, gray, and brown coins appear next to the amounts, so a price of 16 gold 47 silver 33 copper would appear as "16 {picture of gold coin} 47 {picture of silver coin} 33 {picture of copper coin}". Exchanges between the various denominations happens automatically; if your character is carrying 90 copper coins and then picks up 20 more copper coins, his inventory will show 1 silver 10 copper (not 110 copper).
** These days, copper tends to be worthless in inter-player currency exchanges, while Silver tends to be treated the same way pennies (or similar currency) would be in real life. In the vanilla game, one Gold was a non-trivial amount of money and gathering several hundred of these for an epic mount could take months. Today, quest rewards and selling VendorTrash at maximum level give 20-50 gold at a time, and many players have accumulated hundreds of thousands of gold.
* ''VideoGame/LordOfTheRingsOnline'' also uses gold, silver, and copper coins, almost exactly like World of Warcraft, except 1 gold coin is equal to 1,000 silver coins. Silver to copper is still 1:100. Players also have alternate currency received from skirmishes called marks, medallions, seals, etc., which can only be traded to skirmish vendors.
* ''VideoGame/DragonAgeOrigins'' uses the 100:1 ratio of gold-to-silver and silver-to-copper. Gold coins are referred to as ''sovereigns'', while copper coins are known as ''bits'', and it is mentioned repeatedly that sovereigns are a Big Deal; most common folk in Ferelden go through their entire lives never seeing one. (In fact, you can loot a grand total of about 150 sovereigns in the ''entirety of the game's epic campaign.'') This standard carries over to ''VideoGame/DragonAgeOriginsAwakening'' (where it costs 80 sovereigns just to complete a side quest to upgrade your keep's walls; luckily, money is much easier to come by now that you're a lord) and ''VideoGame/DragonAgeII'' (where 50 sovereigns is enough to sponsor a massive expedition to the Deep Roads and much of Act I is spent [[CashGate acquiring this sum]]), but not to ''VideoGame/DragonAgeInquisition'', which uses CheapGoldCoins instead.
* In ''VideoGame/{{Spellforce}}'', the 100:1 ratio applies, but the game doesn't automatically exchange lower denominations for higher when appropriate. This can lead to the player ostensibly carrying around tens of thousands of copper pieces.
* Many [[MultiUserDungeon [=MUD=]s]] would have this as a default setting. The ratios would be juggled slightly: say, 20 silver to 1 gold, 5 gold to 1 platinum.
* Games based on ''TabletopGame/TheDarkEye'', like the ''VideoGame/{{Drakensang}}'' and ''VideoGame/{{Blackguards}}'' series, use the currency system from the source material (in which the gold, silver, and copper coins are called "ducats", "thalers", and "farthings" respectively, despite having nothing to do with the historical currencies of the same names).
* ''VideoGame/{{Terraria}}'' uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin. In fact, for ease of storage, 100 coins of a lower denomination can be ''crafted into'' a higher-denomination coin and when collecting coins, they automatically turn into the higher-denomination and the opposite occurs when buying from an NPC. How you craft a lot of copper into a little silver (or silver into gold, etc) is [[MST3KMantra best not thought about too much]].[[note]]It is possible to have stacks of coins above the 100 auto-convert limit (up to 999), especially for the purposes of the [[ExactlyWhatItSaysOnTheTin Coin Gun]] which uses coins as ammo; higher denominations do more damage.[[/note]]
* Each town in ''VideoGame/TheGameOfTheAges'' has just one coinage, but the first has copper, the second silver and the third gold.
* The ''VideoGame/QuestForGlory'' series generally uses a two-coin money system with a decimal exchange rate between the denominations. The games also keep track of the total weight of the player's coins on hand.
** The first game used Silver and Gold coins, with 10 silvers equal to one gold.
** The second game used gold Dinars and copper Centimes, with 100 centimes equal to one dinar.
** The third game used gold Royals and copper Commons, (100 Commons to one Royal).
** The fourth game used gold Crowns and copper Kopeks (100 per Crown).
* ''VideoGame/FinalFantasyXIII2'' has an interesting case. One of the fragment items from the Bresha Ruins mentions that after the paradox wiped out all of the debit card information, the mercenaries there started using silver and gems. They'd already been using them on the BlackMarket anyway to avoid taxes, but once the paradox zapped the cards, even the government started using metals as currency.
* ''VideoGame/CastleOfTheWinds'' uses these, along with platinum, with 10-piece increments in value between the metals.
* ''VideoGame/GuildWars2'' has gold, silver, and copper, set at a 100:1 ratio of gold to silver and silver to copper, similar to the ''VideoGame/WorldOfWarcraft'' situation. There are also Gems (normally purchased for real-world money or exchanged at a market rate for silver or gold), Karma (tied to a character and earned for completing heroic deeds), Glory (earned for structured fights), and Influence (tied to a guild and either purchased for gold and silver or earned through completing missions).
* ''VideoGame/WurmOnline'' uses a Gold > Silver > Copper > Iron system with 100:1 ratios across the board, but injects a bit of realism by setting prices such that gold and silver only enter the equation for ''really'' valuable in-game items; ten silver coins buy the right to found a settlement or a contract with an NPC to sell your manufactured goods for you, and gold coins are rare to the point of being a status symbol. The exchange rate with RealLife is one silver coin to one Euro, or about US$1.30 at time of writing.
** Wurm is also a rare case of a MedievalEuropeanFantasy setting where this standard is explicitly a fiat currency; the flavour text describes coins as being copper or silver-''coloured'', and despite the PlayerGeneratedEconomy being a major selling point, the quantity of precious metals dug out by a few lucky settlements who found a vein of it on their land has no effect on prices in-game. [[AcceptableBreaksFromReality This is probably for the best.]]
* Despite ''Dungeons & Dragons'' probably having more to do with this trope's presence in modern fantasy gaming than actual history does, most if not all D&D video games in recent history avert this trope in favor of CheapGoldCoins for [[AcceptableBreaksFromReality the sake of simplicity]]. (Or Cheap Copper Coins in the case of ''VideoGame/PlanescapeTorment''.)
* ''VideoGame/{{Eldevin}}'' has the 100:1 ratio, but uses bronze coins instead of copper.
* ''VideoGame/UnchartedWatersNewHorizons'' plays with this: its currency comes in gold coins and "gold ingots", where coins are used for basic transactions like buying goods and ships, while ingots are mentioned only in banking and questing contexts. Every 10,000 gold pieces you earn are automatically converted to ingots (and back, if need be).
* ''VideoGame/PillarsOfEternity'' plays with this trope, too: there are actually various types of golden, silver, and copper coins in the game, minted by different states and with different exchange values, and even an extremely rare coin made of [[GreenRocks adra]]. However, whenever you loot any of these, they are automatically converted to their corresponding value in (Dyrwoodan) copper pieces, which are used for pretty much all transactions in the game.
* ''VideoGame/{{Wildstar}}'' uses this system at a 100:1 ratio, which is odd seeing as it's set in what more or less comes to a ScienceFiction SaturdayMorningCartoon. Like ''[=EverQuest=]'' above, it also has platinum above gold.
* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can have any metal you like worth any value you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
* ''VideoGame/ConquestsOfCamelot'' has two different monetary systems for Britain and for Jerusalem. Though they both follow this trope, the British standard is 5 copper to one silver and 5 silver to one gold (though the game itself won't tell you that unless you "ask Merlin about coins"), while the standard in Jerusalem is 4 copper fals to one silver dirham and 4 silver dirham to one gold dinar.

[[folder: Web Comics]]
* ''Webcomic/TalesOfTheQuestor'', though the Seven Villages use beads and rings instead of coins as they're in a rather metal-poor region.
* ''Webcomic/QuentynQuinnSpaceRanger'', by the same author and in the same continuity InSpace - has [[http://www.rhjunior.com/quentyn-quinn-space-ranger-8/ an examination of the trope]] as one of its story arcs; The transition from precious metals to fiat currency makes possible [[https://en.wikipedia.org/wiki/Fractional-reserve_banking fractional-reserve banking,]] that is, printing more money than one has commodities to trade. From there, it's a simple step to printing money without having ''any'' commodities to trade - and trading the fake money to purchase real commodities. Eventually, those who print the money control all the commodities, and everyone else has a pile of worthless paper.
* ''Webcomic/EscapeFromTerra'' and ''Webcomic/QuantumVibe'' (both published by [[http://www.bigheadpress.com/ Big Head Press]]) feature examples of precious metals used as currency in sci-fi settings. Each setting has one(corrupt and totalitarian) polity that uses fiat currency, but the Libertarian protagonists regard the concept with derision.

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'':
** The Earth Kingdom uses gold, silver, and copper pieces.
** The Fire Nation also has gold, silver, and copper pieces, though they are different from the ones used in the Earth Kingdom.
** Averted by the Water Tribe (which uses identical blue coins of indeterminate material) and the United Republic of Nations, which uses both paper money and gold coins.

[[folder:Web Original]]
* The world-building site [[http://www.santharia.com Santharia]] has a Gold-Silver-Copper Standard, but somewhat more complex than the standard Gold piece and including some other metals as well: The most valuable (and extremely rare) coin is a Mithrene, made of Mithril and used only in Royal transactions, the least valuable is the Copper San (leading to such expressions as "adding my two sans" in-world). The whole table can be found [[http://www.santharia.com/standards/currency_santharian.htm here.]]