Godville is a parody of most RPG games out there, combining internet memes, popular culture and Biting-the-Hand Humor to create a text adventure ZPG (Zero Player Game) which plays itself. The concept is simple, you create an Idiot Hero who writes in his/her 'diary' (-er, Twitt-) about all the Random Encounters they have with silly monsters in order to build a golden Brick temple at 100%. Impossible?Can be found on your Iphone/Android or right here.
Alliance Meter: If your hero is part of a guild and is currently in a city, you can spend godpower towards increasing the guild's popularity in that place. Apparently, the higher the influence in a certain town, the more benefits a member of the guild will have access to in there.
Blood Knight: A character that doesn't visit the arena for 3 days becomes this, getting into random fights with other heroes while traveling.
Hero spotted an open window of opportunity and quickly slammed it shut in Boss Monster's face.
Level Up Fill Up: Fills your health, godpower and gives you an accumulator charge (worth 50% GP).
Life Meter: In the website interface, it's a bar that goes from green to yellow to red depending on sustained damage. On Android and iOS, it's a heart icon with a small counter that only goes red when near death, which can make it a bit confusing when your hero and enemies constantly talk about manipulating the bar when there is none in sight.
Loading Screen: Were added after an update, and, like pretty much everything else, have user generated content in the form of a single line.
Mad Libs Dialogue: Every message that references your name or your hero's, his current quest, his motto, his guild, his friends (or sometimes a random hero), his pet, his skills, his current oponent (also sometimes a random monster) or a town is made in such a way that fits regardless of its contents.
Musical Spoiler: The hero will sometimes "search for the right path guided by the sound of foreboding music". No actual music exists in the game.
No Points for Neutrality: "Encouraging" you hero will make him good, getting bonuses to health regeneration. "Punishing" him will make him more evil, gaining attack damage. Being neutral gives no benefits.
Purely Aesthetic Gender: For both god and hero, the only difference between genders is a few changes in received messages ("my lord" to "my lady", finding a "handsome prince" instead of a "beautiful princess", etc.).
Random Event: A hero may suddenly get items, lose or gain health, meet friends or whatever, by pure chance.