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** ''VideoGame/FinalFantasyV'' sees Cid restore an ancient aircraft built by the {{Precursors}} near the end of the first world, as the DiscOneFinalDungeon is high up in the air and can't be reached otherwise. They lose access to it after transporting to the second world, but regain it when both worlds merge into a third world map, and Cid retrofits it to go underwater as well to access another dungeon. Previously they also used flying dragons which could not cross mountains and a flying chocobo which could, but would only land in forests. Both can be made available again in the third world, although there is no real use for the dragon at that point. (The chocobo is needed to access two optional dungeons.)
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** ''VideoGame/FinalFantasyVII'' has the Highwind, a stolen airship that becomes the group's base for the latter part of the game and can carry them almost anywhere. Its weapons function as Cid's final LimitBreak.
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** ''VideoGame/FinalFantasyIII'' actually goes through several models, ending up with a veritable behemoth of an airship complete with shop and inn, but which ''still'' can't fly over most mountains. Another type doubles as submarine and is faster, but can't pass over mountains. It's one of the few games in the series where random encounters can happen while flying the airship. The dock serves as the battleground. The largest of the airships helps you out in those random encounters via cannon fire. Unusually, however, the player gets their first airship only a few hours in, rather than late-game.

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** ''VideoGame/FinalFantasyIII'' actually goes through several models, ending up culminating with the Invincible, a veritable behemoth of an airship complete with shop and inn, inn which is ''too big to land'' (instead it lowers a ladder for the party to get on and off), but which ''still'' can't fly over most mountains. Another type doubles as submarine and is faster, but can't pass over mountains. It's one of the few games in the series where random encounters can happen while flying the airship. The dock serves as the battleground. The largest of the airships helps you out in those random encounters via cannon fire. Unusually, however, the player gets their first airship only a few hours in, rather than late-game.



* ''VideoGame/ChronoTrigger'' has the Epoch ([[HelloInsertNameHere which may be called something else]]), which not only can fly you to any part of the map, but can allow you to travel to any of the game's preset time periods. It doesn't start out as an airship until Dalton puts wings on it. Before that, it's a time machine that's rooted in place; it's still known as the "Wings of Time" because it can fly across time but not space.

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* ''VideoGame/ChronoTrigger'' has the Epoch ([[HelloInsertNameHere which may be called something else]]), which not only can fly you to any part of the map, but can allow you to travel to any of the game's preset time periods. It doesn't start out as an airship until Dalton puts wings on it. [[note]]And it looks suspiciously like it was ''designed'' to have wings added there.[[/note]] Before that, it's a time machine that's rooted in place; it's still known as the "Wings of Time" because it can fly across time but not space.
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-->-- '''Nyarko''', ''LightNovel/NyarukoCrawlingWithLove''

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-->-- '''Nyarko''', ''LightNovel/NyarukoCrawlingWithLove''
''Literature/NyarukoCrawlingWithLove''
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Bonus Boss was renamed by TRS


* ''VideoGame/ShovelKnight'''s King of Cards campaign grants King Knight a lovely portable headquarters for himself, his armory, his ''[[EvenBadMenLoveTheirMamas mom]]'', and the many, many lackeys he bumbles his way into during the campaign. And if you come across and beat [[BonusBoss Mr. Hat]], he'll set up shop (by [[RuleOfFunny physically dragging the building on board]]), and among other things upgrade your ship with a regal golden sheen for a paltry 20,000 gold! Wait, what do you mean you have better uses for your money? [[AwesomeButImpractical It's so pretty...]]

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* ''VideoGame/ShovelKnight'''s King of Cards campaign grants King Knight a lovely portable headquarters for himself, his armory, his ''[[EvenBadMenLoveTheirMamas mom]]'', and the many, many lackeys he bumbles his way into during the campaign. And if you come across and beat [[BonusBoss [[OptionalBoss Mr. Hat]], he'll set up shop (by [[RuleOfFunny physically dragging the building on board]]), and among other things upgrade your ship with a regal golden sheen for a paltry 20,000 gold! Wait, what do you mean you have better uses for your money? [[AwesomeButImpractical It's so pretty...]]
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* In Campaign One of ''WebVideo/CriticalRole'', Percy [[InvokedTrope invoked]] this trope, wanting to steal a skyship so that the party could travel around Exandria while fighting the dragons of the Chroma Conclave. Besides Scanlan, none of the other members were on board with the idea, pointing out that the dragons could just knock the ship out of the sky.
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* ''VideoGame/EtrianOdyssey IV'', by default, requires you to discover new locations (including the game's signature strata) by traveling manually across the overworld with the skyship. However, once the Geomagnetic Pole of a specifc region or stratum has been found for the first time, you can warp there instantly from the HubCity. And in the case of the strata, even if you return to one via a Geomagnetic Pole, the skyship will await you at the entrance as if you had once again reached there manually!

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* ''VideoGame/EtrianOdyssey IV'', by ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': By default, the game requires you to discover new locations (including the game's signature strata) by traveling manually across the overworld with the skyship. However, once the Geomagnetic Pole of a specifc region or stratum has been found for the first time, you can warp there instantly from the HubCity. And in the case of the strata, even if you return to one via a Geomagnetic Pole, the skyship will await you at the entrance as if you had once again reached there manually!
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* ''VideoGame/ArcRiseFantasia'' has the party get an ancient "lightship" about halfway through the game, after discovering it [[spoiler:inside Dragon Prison, which is, ironically, an early-game location]]. Unusually, it's flight-ready right off the bat, but later gets damaged and the party has to fix it. The ship is initially nameless, and Cecille eventually names it after herself.

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* ''VideoGame/SuperMarioOdyssey'': The eponymous Odyssey, after being repaired in Cascade Kingdom, allows Mario and Cappy to travel from kingdom to kingdom to chase Bowser and foil his plan to forcefully marry Princess Peach. They do need to gather Power Moons to fuel the vehicle, but as they do so the balloon-like orb on top of it will gradually fill up. By the end of the game, when they have enough Power Moons to unlock the BrutalBonusLevel, the orb is ''massive''.

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* The car from ''VideoGame/{{Fallout 2}}'' allows you to cross the map quickly, but it still leaves you vulnerable to RandomEncounters and terrain.

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* The Highwayman car from ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' allows you to cross the map quickly, but it still leaves you vulnerable to RandomEncounters and terrain.terrain.
* In ''VideoGame/Fallout4'', if allied with the Brotherhood of Steel, you can signal for Vertibird transport, which is particularly useful in the overhauled v1.5 Survival Mode, where normal fast-travel is disabled.



* In ''VideoGame/{{Fallout 4}}'', if allied with the Brotherhood of Steel, you can signal for Vertibird transport, which is particularly useful in the overhauled v1.5 Survival Mode, where normal fast-travel is disabled.



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