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*''VideoGame/TheHouseOfTheDead'' mixes this with PlayerDeathIsDramatic, as the game over screen in the series is your PlayerCharacter(s) falling into the ground, dropping dead.

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Alphabetizing example(s) G comes before L


* In the Game Boy Advance licensed game ''VideoGame/OnePiece'', [[RubberMan Monkey D. Luffy]], who's also the only playable character, is a continue man, showing up in the continue screen every time you die, very exhausted, to the point that he's slouching and his tongue is sticking out, the same continue screen also happens in [=SwanColloseum=], with the difference being you are limited to five continues in that WonderSwan fighter, while in this GBA platformer, your continues are limited to how many lives Luffy has remaining.



* ''VideoGame/GirlGeniusAdventuresInCastleHeterodyne'': Whenever you die, Zola the fake Heterodyne shows up to taunt you.



* ''VideoGame/GirlGeniusAdventuresInCastleHeterodyne'': Whenever you die, Zola the fake Heterodyne shows up to taunt you.

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* ''VideoGame/GirlGeniusAdventuresInCastleHeterodyne'': Whenever In the Game Boy Advance licensed game ''VideoGame/OnePiece'', [[RubberMan Monkey D. Luffy]], who's also the only playable character, is a continue man, showing up in the continue screen every time you die, Zola very exhausted, to the fake Heterodyne shows up point that he's slouching and his tongue is sticking out, the same continue screen also happens in [=SwanColloseum=], with the difference being you are limited to taunt you.five continues in that WonderSwan fighter, while in this GBA platformer, your continues are limited to how many lives Luffy has remaining.
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* In the Game Boy Advance licensed game ''VideoGame/OnePiece'', [[RubberMan Monkey D. Luffy]], who's also the only playable character, is a continue man, showing up in the continue screen every time you die, very exhausted, to the point that he's slouching and his tongue is sticking out, the same continue screen also happens in [=SwanColloseum=], with the difference being you are limited to five continues in that WonderSwan fighter, while in this GBA platformer, your continues are limited to how many lives Luffy has remaining.
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* VideoGame/HongKong97 has an infamous photo of an actual dead body serving as its game over screen, with the text on the photo saying "Chin IS DEAD!".
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* ''VideoGame/{{ULTRAKILL}}'' has a laughing skull & crossbones accompanying the text "YOU ARE DEAD, PRESS 'R' TO RESTART".
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** Of whom, for some reason, you can actually control to some extent in the second UsefulNotes/{{Nintendo 64}} game, ''Goemon's Great Adventure''; the faster you shook your analog stick, the faster they would shake their moneymakers.

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** Of whom, for some reason, you can actually control to some extent in the second UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} game, ''Goemon's Great Adventure''; the faster you shook your analog stick, the faster they would shake their moneymakers.



* The UsefulNotes/SegaCD game ''VideoGame/WildWoody'', besides the Game Over cutscenes where the universe blows up, had this in the game's ending, where Woody... WIIIIIILD WOODY... is putting back the last head. The last head says that he "shall not be defeated." Woody's response? "Sorry pal, but it's Game Over."

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* The UsefulNotes/SegaCD Platform/SegaCD game ''VideoGame/WildWoody'', besides the Game Over cutscenes where the universe blows up, had this in the game's ending, where Woody... WIIIIIILD WOODY... is putting back the last head. The last head says that he "shall not be defeated." Woody's response? "Sorry pal, but it's Game Over."



* In the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] adaptation of ''Film/DemolitionMan'', Sylvester Stallone (who reprised his role for the game) would actually taunt the player upon failure. Since the game was very difficult and not very well-designed, this tended to happen a lot.

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* In the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]] adaptation of ''Film/DemolitionMan'', Sylvester Stallone (who reprised his role for the game) would actually taunt the player upon failure. Since the game was very difficult and not very well-designed, this tended to happen a lot.



* The Wumpus in the UsefulNotes/TI99 port of ''VideoGame/HuntTheWumpus''.

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* The Wumpus in the UsefulNotes/TI99 Platform/TI99 port of ''VideoGame/HuntTheWumpus''.



** It's actually a bit of a giveaway in ''2'', because Crash thinks that Cortex has reformed for a good part of the game. Obviously he hasn't (it even says something like "[[LateArrivalSpoiler A gullible Crash is tricked into working for Cortex]]" when you hover over the UsefulNotes/{{P|layStationNetwork}}SN version of the game on PSP or [=PS3=]), but seeing him say "Game. Over. Bwahahahahahahaha!" before you've gotten very far in the game is one of the pretty major hints dropped to you in the game.

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** It's actually a bit of a giveaway in ''2'', because Crash thinks that Cortex has reformed for a good part of the game. Obviously he hasn't (it even says something like "[[LateArrivalSpoiler A gullible Crash is tricked into working for Cortex]]" when you hover over the UsefulNotes/{{P|layStationNetwork}}SN Platform/{{P|layStationNetwork}}SN version of the game on PSP or [=PS3=]), but seeing him say "Game. Over. Bwahahahahahahaha!" before you've gotten very far in the game is one of the pretty major hints dropped to you in the game.



* In the UsefulNotes/SegaGenesis version of the ''VideoGame/TheJungleBook'' LicensedGame, you see [[BigBad Shere Khan]] protracting his claws in the Game Over screen. In the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version, you see Mowgli land head-first into some dirt and struggle to get out. In the Genesis version, he acts as a Continue Man, as this animation appears on the Continue screen instead.

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* In the UsefulNotes/SegaGenesis Platform/SegaGenesis version of the ''VideoGame/TheJungleBook'' LicensedGame, you see [[BigBad Shere Khan]] protracting his claws in the Game Over screen. In the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] version, you see Mowgli land head-first into some dirt and struggle to get out. In the Genesis version, he acts as a Continue Man, as this animation appears on the Continue screen instead.
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* In ''VideoGame/SpudsAdventure'', Devi appears on the Game Over screen to taunt you if you lose.

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* In the first and second ''VideoGame/{{Shantae}}'' games, [[BigBad Risky]] [[PirateGirl Boots]] shows up on the Game Over screen. Curiously, in ''Seven Sirens'' Shantae ''herself'' is the Game Over Man, [[LeaningOnTheFourthWall staring at the sign]] as the player chooses an option.

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* In the first and second The ''VideoGame/{{Shantae}}'' games, [[BigBad Risky]] series:
** In ''VideoGame/Shantae2002'' and ''VideoGame/ShantaeRiskysRevenge'', BigBad Risky
[[PirateGirl Boots]] shows up on the Game Over screen. Curiously, in ''Seven Sirens'' screen.
** In ''VideoGame/ShantaeAndTheSevenSirens'',
Shantae ''herself'' is the Game Over Man, [[LeaningOnTheFourthWall staring at the sign]] as the player chooses an option.
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* ''VideoGame/{{Bug}}'': The titular Bug appears in the "Continue" screen looking bruised and beaten, and in the GameOver screen he shakes his butt close up to the camera.

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* ''VideoGame/{{Bug}}'': ''VideoGame/{{Bug|1995}}'': The titular Bug appears in the "Continue" screen looking bruised and beaten, and in the GameOver screen he shakes his butt close up to the camera.
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* The '''LAUGHING SKULL''' in ''VideoGame/PoliceQuest 1'' VGA. ''2'' and ''3'' has Jim Walls berating you for your failure.

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* The '''LAUGHING SKULL''' in ''VideoGame/PoliceQuest 1'' ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel'' VGA. ''2'' and ''3'' has Jim Walls berating you for your failure.
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* Skate or Die 2: "No way, dude!"

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* Skate or Die ''VideoGame/SkateOrDie'' 2: "No way, dude!"

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