is a board game released by Asmodee that focuses on vehicular racing in a turn based format. The game uses a system of gears for movement, such as first allows moving from 1 to 2 spaces, second allows 2-4 and so forth. The game also utilizes wear-points that a player's car can lose if they move through designated corners too fast. The stock game comes with two tracks on a board, the Monaco Gran Prix and a fictional "Race City". The game is already complicated enough and it only grows more with the advance set of rules that divide a players wear-points into several categories
, adds weather patterns and introduces characters to play as.
Formula D provides examples of:
- Always Night: Being a board game, Race City always takes place at night.
- Car Fu: Players can actively end their moves next to another car to try and damage it (and themselves), Derek Manson forces the player they collided into to roll twice.
- Critical Existence Failure: Cars can run just as fine with one wear-point (either normal or engine, body, etc.) But they are instantly eliminated once they lose that one last point.
- Drives Like Crazy: Encouraged, driving safe may reduce the risk of elimination but they tend not to rank as high as say, driving hard enough to lose all but your single wear-point.
- Nitro Boost: The advance street race introduces nitrous that boosts the player by several spaces dependent on the gear number (first for a single space and so forth), a certain character can even boost this by several more spaces.
- Subsystem Damage: The advance rules allocates the cars damaged systems into several categories. Which is: 6 tire WP, 3 engine/body/gearbox/brake WP and 2 road handling WP. Every event damages a certain system or multiple systems. Players can customize their car to allocate wear-points into the system they desire and characters provide advantages to their cars as well.