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* ''TabletopGame/{{Rifts}}'' has ''dozens'' of Flying Dutchmen in the form of ghost ships, ghost planes, ghost cars, even ghost ''tanks'' that run the gamut from unambiguously good to pure evil. Some of the most notable, although there are many more:
** The old dreadnought battleship USS ''Texas'' was energized with magic when the rifts came. She initially served as a shelter for people fleeing the rift storms, and not only carried them through, but ''actively protected them'' with a will of her own. She is a benevolent protector whose magically-augmented guns and armor can stand toe-to-toe against cruise missiles and lasers.
** USS ''Constitution'' and HMS ''Victory'' often appear out of a sudden fog to [[GunshipRescue save people]] from pirates, demons, sea monsters, and any of several [[ANaziByAnyOtherName not-so-nice governments]]. Both ships are manned by heroic apparitions of their former crews.
** HIMS ''[[UsefulNotes/KatanasOfTheRisingSun Yamato]]'' will appear out of nowhere to come to the aid of Japanese ships in need. It's believed that she would probably attack any American or British vessel.
** USS ''Arizona'' sometimes appears in ghostly form when ships (usually American, but not always) are in danger in the Pacific. She appears to be crewed by the ghosts of the sailors and marines who died aboard the battleship on December 7th, 1941, and the ghost of Rear Admiral Isaac Kidd frequently walks around the flag bridge looking for his Annapolis class ring. Though the ship and crew are benevolent, they are marked by the trauma of their death, and any living soul who boards ''Arizona'' will have vivid nightmares and eventually go insane if they stay too long.
** A haunted F-4 Phantom will carry its pilot and RIO through any dogfight, with the voices of men who flew it in the Vietnam War giving advice in emergencies. The catch is that the pilot and RIO will occasionally have vivid nightmares about air combat in Vietnam.
** A ghostly 1974 Plymouth Fury police cruiser patrols the western USA, often teaming up with lawmen. It will occasionally chase a ghostly red 1965 Ford Mustang that also haunts the highways. The two ghost cars will [[TeethClenchedTeamwork join forces]] to protect people from a malevolent 1969 Cadillac hearse that feeds on the blood of its victims.
** A phantom Soviet ''November''-class submarine with a severe radiation leak will attack any vessel it encounters.
** ''U-2666'' was a German Type-XXI U-boat launched in April, 1945. The boat was given to the ''Waffen''-SS, commanded by a fanatical Nazi with occult hobbies and his hand-picked crew, and disappeared after Hitler ate his pistol. The U-boat has reappeared since the Rifts came, and is quite possibly the most evil force in the world. It glows a sickly green, it leaks ''blood'' when damaged, it smells like rotting flesh, the crew are intelligent zombies, and it's best not to think about what happens to the handful of unlucky bastards who've been dragged inside while still alive. Every navy on Earth, [[EvenEvilHasStandards including the Coalition]], have standing orders to shoot on sight.
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* In the Creator/RichardMatheson short story "Death Ship", the crew of a small spaceship discover an exact replica of their vessel crashed on an isolated planet, and further investigation leads to the crew discovering their own corpses. After much speculation about what's going on, a crewman realizes the truth: [[spoiler:they were killed in a crash-landing, and now they're doomed to wander the cosmos as a ghost ship. As the man [[GallowsHumor grimly proclaims]], they're "the Flying Dutchman gone cosmic."]]
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The Flying Dutchman variant first popped up in the seventeenth century, and was said to be an old sailing superstition. Sources differ on whether "Flying Dutchman" was the name of the ship or a nickname for her captain, who is usually named "Hendrick van der Decken" or something close to that. The most common form of this story is that the ship was trying to get around the Cape of Good Hope, a notoriously stormy and risky crossing for sailing vessels, and was caught in a gale; at this point, Captain van der Decken cursed God and vowed that he ''would'' round of the Cape even if it took him until Judgement Day, earning himself the curse that he shall do precisely that. The ship is then said to be stuck eternally trying to make the trip, sometimes appearing to other vessels to either run them down, try to leave messages to people long dead, or just generally portend doom.

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The Flying Dutchman variant first popped up in the seventeenth century, and was said to be an old sailing superstition. Sources differ on whether "Flying Dutchman" was the name of the ship or a nickname for her captain, who is usually named "Hendrick van der Decken" or something close to that. The most common form of this story is that the ship was trying to get around the Cape of Good Hope, a notoriously stormy and risky crossing for sailing vessels, and was caught in a gale; at this point, Captain van der Decken cursed God and vowed that he ''would'' round of the Cape even if it took him until Judgement Day, earning himself the curse that he shall do precisely that. The ship is then said to be stuck eternally trying to make the trip, sometimes appearing to other vessels to either run them down, try to leave messages to people long dead, or just generally [[PortentOfDoom portend doom.
doom]].



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A political variant has the victims unable to ever stop wandering due to [[TheStateless lack of a passport]], being an exile, or [[ObstructiveBureaucrat other bureaucratic bungle]] that leaves them without the paperwork to settle. The counterpart to the political variant sees the character, instead of wandering, stuck in an airport or otherwise transitional area, which moves it far from the original trope.

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A political variant has the victims unable to ever stop wandering due to [[TheStateless lack of a passport]], being an exile, or [[ObstructiveBureaucrat other bureaucratic bungle]] that leaves them without the paperwork to settle. The counterpart to the political variant sees the character, instead of wandering, stuck in an airport (like ''Film/TheTerminal'') or otherwise transitional area, which moves it far from the original trope.
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* One story in the ''Literature/ThievesWorld'' anthologies has an especially horrific variant: a man who is cursed not only to wander the earth forever, but also to never eat twice from the same plate nor sleep twice in the same bed. And the one who cursed him? Was ''himself''.

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