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[[quoteright:335:[[Franchise/{{Pokemon}} http://static.tvtropes.org/pmwiki/pub/images/ArtiZapMolt_2543.jpg]]]]

->''"Disturb not the harmony of fire, ice, or lightning, lest these titans wreak destruction upon the world in which they clash. Though the water's great guardian shall arise to quell the fighting, alone its song will fail, and thus the earth shall turn to [[ProphecyTwist Ash]]. O Chosen One, into thine hands bring together all three. Their treasures combined tame the Beast of the Sea."''
-->-- '''The Shamouti Prophecy''', ''Anime/{{Pokemon 2000}}''

Fire, Ice, and Lightning -- the definitive trio of [[ElementalPowers Elemental Attacks]]; the core of offensive magic among the StockRPGSpells, used in nigh-all videogames that were inspired by the original ''TabletopGame/DungeonsAndDragons'' and quite a large number that aren't. If you have [[MagicAndPowers attack spells]], {{Magitek}}, [[PsychicPowers psychokinetic abilities]], or even {{Mons}}, there ''will'' be one each of fire, ice, and lightning, all of which are otherwise equal in power or usefulness.

It's not hard to see why these three are so popular. [[PlayingWithFire Fire]] is ''[[IncendiaryExponent fire]]'', [[AnIcePerson ice]] is fire's opposite due to being shinier and more crystalline than water or earth, and [[ShockAndAwe lightning]] is louder, [[PowerGlows glowier]], and [[DeathFromAbove comes from the sky]]. Furthermore, if you conceive of ice as just "coldness", all three are forms of PureEnergy (or pure lack-of-energy), and thus can be shaped into {{Energy Weapon}}s or launched as [[FrickinLaserBeams Glowy Beams of Doom]]. To go further, when one thinks of the actual damage dealt by fantasy elements, it is mostly just physical force with an elemental twist, (e.g. the water element is often a physical torrent of water, the earth element is rock-based physical trauma, the wind element is brought about by fast-moving air cutting against skin); however, these three express a unique form of damage: burning, freezing, and electrocution.

They're usually ColorCodedForYourConvenience. Fire is always [[FireIsRed red]], ice is always somewhere between white and bright blue, and lightning is always [[YellowLightningBlueLightning yellow or blue]]. As a result, these powers are the all-time number-one origin of PaletteSwap {{Underground Monkey}}s.

One can [[HandWave justify their unlikely pairing]] by imagining a [[MetaOrigin common origin]] in [[DoingInTheWizard basic particle physics]] -- supposedly, fire (or heat) comes from speeding up atoms, ice (or cold) comes from slowing down atoms, and lightning comes from rubbing atoms together (or pulling them apart to reveal matter with a net charge). Sort of. Or by considering their elemental natures: Fire is life, Cold is death, and Lightning is the motion from one state to another. Or, you could remember the RuleOfCool. Your choice. It may also be simply that these three are easier to weaponize than other combinations.

Despite being a trio, they do not usually form a complete [[ElementalRockPaperScissors Rock-Paper-Scissors triangle]]; in the usual cases, fire and ice beat each other, and are neutral towards lightning. But in some rare cases, lightning beats ice (it's just water) and is beaten by fire because heat increases resistance to electricity (in metals, that is); in even rarer cases, ice/water short-circuits lightning, while fire melts ice and lightning beats fire. (Unlike in metals, heat decreases resistance in air, thus making lightning stronger.) But the latter triangle requires water to always be ice, as otherwise fire is useless against water.

Sometimes the trio is expanded with a fourth member, Earth, to form a quartet similar to the classical ElementalPowers (with ice = water and lightning = air).

If put on a FreudianTrio, Fire will be TheId due to its raw, passionate and emotional nature; Ice will be TheSuperego due to its cold, calculating and stoic nature, and Lightning will be TheEgo for its neutral, balancing and leading nature. Alternatively, Lightning can also be interpreted as TheId for its impulsive, chaotic nature while Fire can be interpreted as TheEgo for its raw and powerful nature.

For exclusive users, please consult PlayingWithFire, AnIcePerson, ShockAndAwe (and sometimes PsychoElectro). For other sets of ElementalPowers, see FourElementEnsemble, FireWaterJuxtaposition, FireIceDuo and LandSeaSky.

!!Straight Examples


[[folder:Action Adventure]]
* ''VideoGame/GraffitiKingdom'' allows you to create your own creatures, right down to choosing their attacks (up to four, not counting the combo). True to this trope, the elements you can choose from in every attack type are Fire, Ice, and Lightning. In fact, the only attacks that don't have elemental forms are the ''movement attacks'', which are ExactlyWhatItSaysOnTheTin: "attacks" used to move, like jumps. Also, one of Palette's moves is to simultaneously shoot three homing balls of fire, ice, and lightning.
* In ''VideoGame/{{inFAMOUS}}'', Cole is the lightning to Kessler's ice (as seen in an early cinematic) and Alden's fire. [[ShockAndAwe Cole McGrath]], [[AnIcePerson Kuo]], and [[PlayingWithFire Nix]] form this trio in ''VideoGame/{{inFAMOUS 2}}''. The former is your [[OrderVersusChaos more lawful ally and the latter your chaotic one]]. Cole also is able to team up with them to create combination elemental attacks.
* Seen often in the ''VideoGame/{{Onimusha}}'' saga. The first one introduced the peculiar trio of elements (Lightning, Fire and Wind). The second games add also Ice and Earth, so Fire/Ice/Lightning is possible. In the third game, [[Creator/JeanReno Jacques']] Oni Weapons are based on Fire (Enja, a whipsword), Lightning (Raisen, a sectioned double spear) and Ice (Hyousai, a flail).
* Three brush techniques in ''VideoGame/{{Okami}}'' use these elements, and behave the same way - you can draw a line from a source of the element to a target, or draw a special symbol for a stronger, more expensive attack. The three final weapons - the Solar Flare reflector, Tundra Beads, and Thunder Edge glaive - are always emanating an element (fire, ice and electricity respectively), so Ammy always has an elemental source to draw from.[[note]]Those three weapons also happen to be the ones that aren't carried over the NewGamePlus, as otherwise they would break the game in unintended ways.[[/note]] Water exhibits somewhat similar behavior, as a line of it can be drawn from the source to a target and another, more expensive brush technique produces a brief rainstorm, but there is no water-elemental weapon and water does not directly damage most enemies (it still slows them down or has other effects, and a handful of enemies are weak to water).
* In ''VideoGame/TheLegendOfSpyro'', Spyro can use all three of these elements, and [[DishingOutDirt Earth]].
* ''Franchise/TheLegendOfZelda'':
** The series has its own "big 3" elemental themes for regions and dungeons: Forest, Fire, and Water, which are featured to varying degrees in nearly every game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. When it comes to weaponry, Link's arrows frequently come in three types besides the normal one: Fire, Ice and ''Light'' rather than Lightning (though in ''The Wind Waker'' the Light Arrows have electricity as well). The Light Arrows are sometimes found in games where the other two elemental arrows are not present.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the dragons are based on Water (Faron), Fire (Eldin), and Thunder (Lanayru), with their colors being blue, red and yellow respectively. This is true even though the regions are Forest, Volcano, and Desert, and the regional colors are Green, Red, and Yellow. The volcano and desert have fire and lightning elemental enemies respectively, while almost all of the aquatic enemies are found in the forest region.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** In this installment, there are specific types of weapons and arrows that can have either a fire, ice or electric effect, each of which have a different effect on opponents [[note]]fire...well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; and lightning shocks opponents, forcing them to drop their weapon and/or shield[[/note]]. Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility. Also, the three hazardous weather effects can be represented as such: heat (Fire), cold (Ice), and thunderstorms (Lightning).
*** Several enemies have elemental versions for fire, ice, and electric as well: [=ChuChus=], Keese, Wizzrobes, and Lizalfos.
*** The Great Dragons Dinraal (fire), Farosh (lightning), and Naydra (ice) also fit this setup.
*** The four Divine Beasts: Ruta (water/ice), Rudania (fire), Naboris (lightning), and Medoh (wind).
* The three types of magics Hype can gather in ''VideoGame/HypeTheTimeQuest'' are respectively the Ice, Fire and Electric magics. Interestingly, the yellow color does not refer to Electricity but to Fire, while Electricity is represented by mauve.

[[folder:Action Game]]
* ''VideoGame/DevilMayCry'':
** The first game has three elemental-themed bosses: Phantom for fire, Griffon for lightning, and Nightmare for ice. Dante gets a lightning sword (Alastor) and fire gauntlets (Ifrit), but doesn't get anything for ice.
** ''Devil May Cry 2'' has these as the three elements you can equip to your [[SuperMode Devil Trigger form]], as well as three varieties of wizard {{Mooks}} who use them and a boss fight against three floating heads which each use one of the elements.
** ''Devil May Cry 3'' includes five weapons: your basic elementless sword (Rebellion), ice elemental nunchuks (Cerberus), [[DualWielding paired]] fire and wind swords (Agni and Rudra), a [[ImprobableWeaponUser guitar that shoots electric bats]] (Nevan), and gauntlets that do light-elemental damage (Beowulf).
** ''Devil May Cry 4'' is a partial exception, in that there are no fire/ice/lightning weapons. There's still the fire boss (Berial), the ice boss (Bael and Daegon), and the lightning SubBoss (Blitz). Also, Nero's Red Queen sword attacks while combined with Exceed needs a special mention to fire weapons though (the sword uses a motorcycle-like gear shift to spray a flammable propellant over the blade, which requires a specific gameplay mechanic outside of just slashing with the sword to use. Can get particularly impressive with attacks that are fully upgraded to use more levels of Exceed at once).
* Three weapons from ''VideoGame/TheWonderful101'' have elemental effects (either taken from enemies' attacks or generated by weapons themselves as a bonus for reaching certain combo limit): Wonder-Red's Fist catches fire, Wonder-Blue's Sword emits electricity and Wonder-White's Claws freezes enemies.
* In ''VideoGame/{{Bayonetta}}'', the [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. Additionally, the weapon [[ImprobableWeaponUser Odette is a pair of ice skates]] that have (surprise surprise) the ability to freeze your enemies.
* ''{{VideoGame/Bayonetta 2}}'' has the [[FireBreathingWeapon Undine]], a demonic flamethrower with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lighting is covered by the [[DropTheHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.

* Appears in varying degrees in the ''VideoGame/QuestForGlory'' series. The Magic User can learn the spells Flame Dart, Frost Bite, and Lightning Ball. In addition to their combat utility, the series often frequently makes use of these spells for puzzle solving. For example, Frost Bite can freeze liquid surfaces so the player can cross them, while Lightning Ball can be used to recharge the AnachronismStew technology the player finds throughout the series. Zap also falls under this trope, as it allows the player to charge their weapon with electrical energy for a little extra damage when striking the target. Generally, the only time which spell used matters is during puzzle solving. Frost Bite, however, is particularly useful when fighting [[spoiler: The Dragon of Doom]].

[[folder:Beat Em Up]]
* ''VideoGame/GuardianHeroes'' has Fire, Ice, and Lighting attacks for many of it's characters, and such attacks also add an additionally-damaging effect that's ''contagious''. Anyone not blocking if they are hit by a person who is burning, frozen, or electrocuted will have the same effect passed on to them. In a tightly-packed group, this can cause the effect to last for several seconds after the attack itself is long done (and if not careful, you can catch yourself in the effects of your own attack!).
* In the {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', final boss Super Shredder has an attack of each element.

[[folder:Fighting Game]]
* ''VideoGame/AnarchyReigns'' has the Rin sisters, with Rinrin using flaming [[PaperFanOfDoom Paper Fans Of Doom]], Feirin using an ice [[BladeOnAStick spear]] and Airin using electric [[FightingWithChucks nunchucks]][=/=][[SwissArmyWeapon scythes]].
* Pyron (fire), Sasquatch (ice) and Victor (lightning) in ''VideoGame/{{Darkstalkers}}''. One of Anakaris' EX Moves has him using these three in the exact order.
* Seeing as her character is based off of the Mage and Wizard classes from ''VideoGame/RagnarokOnline'', [[VisualNovel/{{AIR}} Kano Kirishima]] of ''VideoGame/EternalFighterZero'' possesses tiered versions of fire, ice, and lightning spells as her specials.
* Cinder, Glacius and Chief Thunder in ''VideoGame/KillerInstinct''.
* [[WhoWearsShortShorts Bullet]] (fire), [[{{Jerkass}} Jin Kisaragi]] (ice) and [[OurVampiresAreDifferent Rachel Alucard]] (lightning) in ''VideoGame/BlazBlue''. Kokonoe has all three of the elements as part of her special moves, such as a gun which shoots {{Fireballs}}, a FreezeRay and a KillSat which shoots out electric lasers.
* In ''VideoGame/MarvelVsCapcom3'', all of [[VideoGame/{{Okami}} Amaterasu's]] Super Moves are centered around this theme.
** In older games of the VideoGame/MarvelVsCapcom series, [[Comicbook/GhostRider Blackheart]] had three variations on his Inferno attack; a meter draining electric Inferno, a powerful ice Inferno and a speedy fire Inferno. In ''VideoGame/MarvelSuperHeroes'' you could pick which version he would use by inputting a punch button during the attacks' start-up period.
** There's also the [[ComicBook/XMen Silver Samurai]], who has a techique to shift from any of the three elements, resulting in different techniques and effects: fire is stronger, ice can stun for a brief moment and lightning is faster.
* [[{{Hellfire}} Scorpion]], [[AnIcePerson Sub-Zero]] and [[ShockAndAwe Raiden]] from ''Franchise/MortalKombat''. If you want to keep the ninja theme, you can swap Raiden with Rain.
* ''VideoGame/Persona4Arena'' re-introduces ''VideoGame/Persona3'' characters Akihiko, Mitsuru, and Aigis back into the storyline. Akihiko and Mitsuru can utilize lightning and ice magic, respectively, while Aigis's Orgia Mode lets her implement fiery flamethrower attacks into her combos.
* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has three enemies in Subspace being a fire, ice, and lightning element respectively. Similarly, Lucas's special attacks also have these three elements. And they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages. [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.
* ''VideoGame/TatsunokoVsCapcom [[UpdatedRerelease Ultimate All Stars]]'' has an online statistic that gauges the play style of the player. Fire is used for offensive players. Ice is used for defensive players. Lightning is used for speedy players.
* ''[[VideoGame/GundamVsSeries Gundam Extreme Vs.]]'''s FinalBoss, the [[OriginalGeneration Extreme Gundam]], comes with three {{Mecha Expansion Pack}}s that give it different specializations as well as elemental attacks. Carnage Phase wields a {{BFG}} and has fire attacks, Tachion Phase has a {{BFS}} and has electric attacks, and Ignis Phase uses AttackDrones and has ice attacks. The sequel ''Full Boost'' introduces Mystic Phase, which [[LightningBruiser does a little of everything]] and has wind-element attacks.

[[folder:First Person Shooter]]
* ''VideoGame/BioShock1'''s Chemical Launcher weapon shoots napalm (fire), liquid nitrogen (ice), and electrical gel (electricity). Also, your Plasmid-granted abilities include Incinerate, Winter Blast, and Electro Bolt. And the fight with [[spoiler:Fontaine]] is divided into three Plasmid-induced stages of fire, ice, and lightning (which even take place in that order), wherein his appearance and attacks change to match the current element.
* In ''VideoGame/MetroidPrime'', in addition to her standard-issue Power Beam, Samus also gets a Plasma Beam (fire), a Wave Beam (electric), and an Ice Beam (obviously ice). This is a notable change from the 2D games, where Plasma and Wave aren't elemental. It shows up again in ''VideoGame/MetroidPrime3Corruption'', where each of the other bounty hunters and the weapons they give you (plasma beam, ice missile, grapple voltage) has one of these properties.[[note]]This is most easily noticed in a certain optional room on Bryyo, where there are three work golems that require you to use these weapons to activate them, and then use their effects in puzzles (melting a wall, freezing fuel gel, and electrifying magnetic rails, respectively)[[/note]]
* The ''VideoGame/{{Doom}}'' GameMod [[http://forum.zdoom.org/viewtopic.php?f=19&t=21681 Psychic]] features flaming, freezing and electric PsychicPowers--and [[http://www.youtube.com/watch?v=Zz4VrlKAgH4 the trailer]] refers to them as [[LampshadeHanging "a classic trio"]].
* ''VideoGame/BorderlandsThePreSequel'' finally brings in Ice-type damage as the Cryo element alongside the traditional Fire and Shock elemental damage. Cryo is meant to serve as a substitute for the missing Slag element (chronologically not invented yet at the time the game takes place).
* ''VideoGame/PathwaysIntoDarkness'' has the Blue (Ice), Orange (Fire), and Violet (Lightning) Crystals.

* All attack magic in ''Eiyuu X Maou'' is one of these types, though in game mechanics none of them are different from any other attack. [[GameplayAndStorySegregation In-story, fire is described to burn, ice freeze, and lightning chaotic and undodgeable.]] No one stands out as PlayingWithFire, but AnIcePerson is a misanthrope noblewoman who doesn't mind freezing the world for her comfort, and the PsychoElectro is a [[FantasticRacism human-hating]] demoness who makes sadistic play with her lightning.

[[folder:Hack And Slash]]
* The original ''VideoGame/{{Diablo}}'' had fire, lightning and "[[PureEnergy pure magic]]", but no ice. However, the Sorceress class from ''VideoGame/DiabloII'' is the epitome of this trope. Her three skill trees are (of course) Fire, Cold, and anything that could possibly be considered related to [[LightningCanDoAnything Lightning]]. Diablo himself likes this trope: Amongst his attacks are a freezing touch, a couple of fire attacks, and his infamous Lightning Beam of Empty [[LifeMeter Red Orb]].
* In ''VideoGame/DiabloIII'', the fundaments of the Wizard class are these, but they also have access to other elements as well, which is because they study {{Dangerous Forbidden Technique}}s.
* The 3 types of magic a High Elf mage can learn in ''VideoGame/{{Sacred}} 2'' are the Arrant Pyromancer (Fire spells), the Mystic Stormite (Ice spells), and the Delphic Arcania (Support magic, with a lightning bolt as it's main attack spell).
* ''VideoGame/{{Eitr}}'' The Shield Maiden uses fire, ice and lightning to augment her weapons via binding magic gems to them. Fire Does damage over time, lightning seems to boost base damage and ice stuns enemies.
* ''VideoGame/SengokuBasara'' has Fire, Ice and Lightning, alongside Wind, Light and Darkness.
* ''VideoGame/VikingBattleForAsgard'' uses this approach to magic and simply refers to the magic by element and calls it a day.
* ''VideoGame/WarriorsOrochi'' lets you add fire, ice, and lightning effects to your weapons. Yes, that's "and" not "or". You can add all three to the same weapon. It's probably best not to ask how that works.
* ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' feature these three main elements as well. Fire deals extra damage over time, while Ice freezes enemies on the spot and leaves them vulnerable to follow-up damage. Lightning (sometimes called Thunder) is the inconsistent one of the lot, either dealing additional area of effect damage (''Dynasty Warriors'') or stunning enemies in a slow-fall animation so that you can continue your combos (''Samurai Warriors'').
* ''VideoGame/PathOfExile'' uses fire, cold, and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold freezes and prevents the target from acting, and being shocked by lightning increases incoming damage. There's a fourth "element", Chaos, which isn't quite InfinityPlusOneElement but is harder to stack and while it doesn't have a status ailment associated with it [[note]]Poison deals Chaos damage, but isn't ''applied'' by Chaos damage necessarily[[/note]], it pierces Energy Shields.
* ''VideoGame/GrimDawn'' use fire, cold and lightning. They each have a DamageOverTime: burning, frostburn and electrocute. The arcane mastery is biggest user of these elemental attacks.

* ''VideoGame/{{Mabinogi}}'' uses this for magic spells, with all but four spells ([[FullContactMagic Blaze]], [[TheMedic Healing, Party Healing]] and [[SocketedEquipment Enchant]]) being tied to one of the three elements. Alchemy abilities use the FourElementEnsemble instead. Also, one of Lassar's lectures basically states that there are a ''lot'' of elements, but these are the only three suitable for reliably converting mana into damage without tools such as the cylinders and crystals alchemists use... so since you're an adventurer, she'll only cover ice, fire and lightning in class.
* ''VideoGame/PhantasyStarOnline'' has Foie (fire), Zonde (lightning), and Barta (ice) as techniques. ''VideoGame/PhantasyStarUniverse'' adds Diga (earth).
* ''VideoGame/PhantasyStarOnline2'' uses the previous three schools of techniques while discarding Diga in favor of Zan (wind). In all PSO games, there is also Grantz (light) and Megid (darkness).
* While there are at least ten elements in ''VideoGame/RagnarokOnline'', the main elemental circle is Fire-Earth-Lightning-Water (Water is mostly ice attacks), and the Wizard class (of which the above mentioned Kano is one of. She just doesn't use Earth spells.) uses those four primarily, along with the 'Ghost' element, in case the monster happens to be resistant to all in the circle, or is a Ghost-type itself.
* In ''VideoGame/{{RuneScape}}'', the strongest standard spells are fire spells, and the strongest Ancient Magicks are ice spells. [[BoltOfDivineRetribution Saradomin Strike]] is a standalone lightning spell.
* ''VideoGame/Wizard101'' has this in the form of the Fire, Ice, and Storm schools.
* ''VideoGame/WorldOfWarcraft'' makes use of this trope to an extent, except that Lightning is merged with Earth and Poison into ''Nature'' (And Water with Ice into Frost, but there aren't many Water spells to begin with). The prime example of this trinity is the Shaman class, which has various totems, a weapon enchant and a magic shield (except for fire), as well as "Shocks" (instant damage spells with varying effects) for each. Mages come close, but their energy-ish spells are Arcane (pure magic).
* In ''VideoGame/WarcraftII'', among the Mage's few spells are Fireball, Blizzard, and a lightning attack. Rather than being ''ElementalRockPaperScissors'', however, the attacks were balanced vis-a-vis damage, mana cost, and area of effect. The [[CosmeticallyDifferentSides Horde's]] Death Knight has similar spells.
* ''VideoGame/{{Tibia}}'' has fire, ice, lightning and earth as well as death and holy. Sorcerers are masters of fire, lightning, and death while druids are masters of ice, earth, and holy healing spells. Prior to the revamp of the magical system, fire, energy (now lightning), and poison were the elements.
* ''VideoGame/GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.

[[folder:Party Game]]
* ''VideoGame/CastleCrashers'' has three out of the four playable characters available from the start fits this. There is an [[AnIcePerson ice magic user blue knight]], a [[KillItWithFire fire magic user orange knight]] and a [[GameBreaker lightning magic user red knight]]. For the fourth, instead of the classic earth element, we got a poison magic user.

[[folder:Platform Game]]
* In ''VideoGame/BanjoKazooie: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)
* ''Franchise/{{Castlevania}}'':
** In ''VideoGame/CastlevaniaIIIDraculasCurse'', Sypha gets fire-, ice- and lightning-based special attacks instead of the holy items usable by Grant and Trevor.
** Yohko also uses these attacks in ''VideoGame/CastlevaniaDawnOfSorrow's'' Julius Mode.
** The magic system in ''VideoGame/CastlevaniaCircleOfTheMoon'' contains ten elements, each personified by a different creature; besides [[PlayingWithFire Fire]] (Salamander), [[AnIcePerson Ice]] (Serpent), and [[ShockAndAwe Lightning]] (Thunderbird), there's also [[GreenThumb Plant]] (Mandragora), [[DishingOutDirt Earth]] (Golem), [[TakenForGranite Stone]] (Cockatrice), [[UniversalPoison Poison]] (Manticore), [[BlowYouAway Wind]] (Griffon), [[LightEmUp Light]] (Unicorn), and [[DarkIsEdgy Dark]] (Black Dog, kind of like a Hell Hound).
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' has four types of elemental magic, usable once you acquire four spellbooks hidden around the game world. Three are Fire/Ice/Lightning, and the fourth is [[BlowYouAway wind.]]
** In addition to Fire, Ice, and Lightning, ''VideoGame/CastlevaniaPortraitOfRuin'' and ''VideoGame/CastlevaniaOrderOfEcclesia'' feature [[LightEmUp Light]] and [[CastingAShadow Dark]].
** Evoked in ''VideoGame/CastlevaniaSymphonyOfTheNight'' with the Alucard Mail, which in addition to having the third-highest defense in the game also resists these three elements. As such, the [[GoodBadBug easy exploit]] bypass the room where you lose your TasteOfPower turns the vast majority of the game into a cakewalk. There are also three elemental-absorbing circlets, one for each of these elements, but you can only have one on at a time.
* The ''Franchise/{{Kirby}}'' series includes multiple abilities centered around these elements, with a specific long-ranged and close-ranged version of each appearing in at least one game.
** ''VideoGame/KirbySqueakSquad'' went so far as to allow these elements to affect the terrain (electricity is conducted along metal and water, ice can freeze water, and fire can burn things), as well as letting you create elemental swords and bombs, and temporarily apply elements to Tornado and Wheel. Since ''VideoGame/KirbysAdventure'', Kirby has also had unique damage animations for when he's hit by any of these three elements.
** In ''VideoGame/KirbySuperStar'', the hats for Fire, Ice, and Plasma are all [[PaletteSwap palette-swapped]] crowns. Later games distinguish their appearances by making them look like they're actually composed of flames, ice crystals, or electricity.
** ''VideoGame/Kirby64TheCrystalShards'' also featured Ice, Fire, and Spark powers that could be combined with the other elements in the game, which was the games' gimmick. Fire + Lightning made Kirby rub his head with tin foil, causing sparks until his head caught on fire and he ran around at high speeds. Lightning + Ice turned him into a refrigerator, which shot food that could later be consumed to heal yourself. Ice + Fire created steam in a very small area, making it mostly worthless.
** ''VideoGame/KirbyStarAllies'' brings back the possibility of combining Sword and Bomb (along with other Abilities such as Stone, Ninja, Cutter, Yo-yo, Whip and Hammer) to those three elements (plus wind and water, now). Aside from that, there the [[QuirkyMiniBossSquad Jambastion Mages]] who each have one of those three elements: [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]] and [[ShockAndAwe Zan Partizanne]].
* The ''VideoGame/MegaMan'' uses these three elements off and on for the weapons of the bosses. Note: In the ''original'' rotation, Thunder beats Ice beats Flame (though Flame doesn't always affect Thunder). The ''reversed'' rotation switches Ice and Flame, as follows: Thunder beats Flame beats Ice (though Ice doesn't always affect Thunder).
** ''VideoGame/MegaMan1'' has the original rotation (obviously). Thunder (Elec Man) beats Ice (Ice Man) which beats Flame (Fire Man). Fire Man's weapon didn't beat Elec Man, though: it beat Bomb Man, and Elec Man was beaten by Cut Man's weapon. Just about all the games have at least one, if not all three.
** ''VideoGame/MegaMan7'' had Freeze Man (Ice), Cloud Man (Thunder/Lightning) and Turbo Man (a TransformingMecha who attacked with flaming wheels), but the weaknesses are separated in the weakness chain.
** ''VideoGame/MegaMan8'' had Sword Man (Flame), Frost Man (Ice), and Clown Man (who attacked with electricity).
** ''VideoGame/MegaManAndBass'' had Thunder/Lightning (Dynamo Man) beating Ice (Cold Man) beating Flame (Burner Man), similarly to the original game.
** ''VideoGame/MegaMan10'' has Solar Man (Flame), Chill Man (Ice), and [[Literature/DoAndroidsDreamOfElectricSheep Sheep Man]] (Thunder/Elec).
* The same goes for the ''VideoGame/MegaManX'' series:
** Just like ''Mega Man 6'', the original X game (made shortly after) continues the ''reversed'' rotation: Flame (Flame Mammoth) beats Ice (Chill Penguin) beats Thunder/Elec (Spark Mandrill).
** In ''X4'': Magma Dragoon, Frost Walrus and Web Spider use Flame, Ice and Thunder respectively. ''X4'' also had the final form of the final boss, who summons three coloured heads (blue, red and yellow). The first shot out icy gas, the second shot out fireballs in fours, and the last shot out electric balls that spread shockwaves across the walls/floor.
** In ''X5'': Ice/Water (Duff [=McWhalen=]) beats Thunder/Elec (Squid Adler), though Flame (Mattrex) doesn't interact with the two.
** ''X8'' resumes the ''original'' rotation: Thunder/Elec (Gigabolt Man-o-war) beats Ice (Avalanche Yeti) which beats Flame (Burn Rooster).
** ''VideoGame/MegaManXCommandMission'' also resumes the ''original'' rotation and, interestingly, replaces Ice with Water: Thunder beats Water beats Fire beats Thunder.
* In the [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]], it's back to the ''reversed'' rotation: Thunder beats Flame beats Ice beats Thunder. The ''Zero'' series '''very''' specifically [[JustForPun zeroes in]] on this rotation, as it offers no weapon elements for Zero's use except within this triad. Starting with this series, the ''reversed'' rotation has some odd consequences, such as fire being the best thing to use on ''underwater'' bosses (like Fairy Leviathan).
* ''Zero'''s sister series, ''VideoGame/MegaManBattleNetwork'', resumes the ''original'' rotation for weaknesses (and threw in Wood). ''[[VideoGame/MegaManStarForce Star Force]]'' has continued this. In both cases ice and water are essentially considered the same thing, though.
** ''Battle Network 3'' has its own Dark Man who, as he moves about the field, will cycle around a fire attack, an ice attack, and a lightning attack; he will [[ColorCodedForYourConvenience change colors as he changes attacks]].
** The elemental blades in ''[=EXE2=]''. 3 and on added in [=BambooSword=], but in 2, the Dream Sword 2 PA is made of [=FlameSword=], [=AquaSword=], [=ElecSword=]. Replace with Blade for the next level of the PA, Dream Sword 3.
* ''VideoGame/ScurgeHive'' has a unique variation: Its main weapons elements are Fire (Pyro), Energy (Lightning), and "Diffusion," which is anti-energy (it's something of a "power sink" ability). It ''does'' have an Ice power, but instead of being part of the [[ElementalRockPaperScissors elemental cycle]], it freezes small enemies indescriminately and doesn't do damage.
* In ''VideoGame/TyTheTasmanianTiger'', [[BrokenBridge each new area is unlocked]] by an elemental boomerang. While the fire and ice boomerangs have [[SwissArmyWeapon multiple functions throughout the game]], the final electric boomerang need only be thrown once.
* In ''VideoGame/RunSaber'', the three {{cyborg}}-enhanced Run Sabers use the three elements: [[BrainwashedAndCrazy Kurtz]] uses the red "Flair Saber", which generates pillars of fire; Allen uses the green "Thunder Saber", with which he can create a dragon made of electricity; and Sheena uses the blue "Ice Saber", which works at absolute zero and can unleash a blizzard.
* ''Franchise/SuperMarioBros'':
** Three of the planets encountered in the final [[BigBad Bowser]] level of ''VideoGame/SuperMarioGalaxy'', in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.
** In ''VideoGame/SuperMarioGalaxy2'', the first planet encountered in [[HailfirePeaks "Shiverburn Galaxy"]] is a U-shaped planet covered in lava, has several electric beam shooters, and will turn to ice after [[GroundPound Ground Pounding]] a switch found halfway around that planet.
* ''[[VideoGame/Sonic3AndKnuckles Sonic 3 and Knuckles]]'' has a trio of elemental shields that form a common variation on this trope, the Fire Shield, the Electric Shield, and the ''Water'' Shield. The first two offer immunity to damage from their elements, while the third prevents drowning. Each of the three also grants a special move Sonic can do (Tails and Knuckles keep their basic flight and gliding powers), and the Electric Shield pulls nearby Rings inward. The game does have a few freezing-based hazards, but as they only appear in [[SlippySlideyIceWorld one level]] it wouldn't make much sense to have a shield devoted specifically to them.
* In practically every ''[[Franchise/SpyroTheDragon Spyro]]'' game that gives the eponymous dragon access to multiple different [[BreathWeapon breath types]], he will be able to use these three elements. However, there's often [[BubbleGun a]] [[MakingASplash fourth]] [[DishingOutDirt type]] which varies from game to game.
* In ''VideoGame/{{Valis}} III'', Fire, Ice and Thunder are the three types of magic. Each of the three players characters has her own version of each:
** Yuko: Flame Dagger, Ice Cutter, Thunder Sword
** Cham: Fire Dragon, Ice Throw, Lightning Bolt
** Valna: Fire Star, Chill Cube, Thunder Storm
* ''VideoGame/EagleIsland'' features three Totems who embody these elements: Magira (fire), Icora (ice), and Zephara (lightning).

[[folder:Puzzle Game]]
* ''VideoGame/PuyoPuyo Fever'': Although the actual types didn't affect the gameplay, these were among the [[CallingYourAttacks special attack callouts]] used when making combos for two characters. Amitie uses "Flame, Blizzard, Lightning Bolt!", while Arie uses "Fire, Ice Storm, Thunder!".

[[folder:Real Time Strategy]]
* Humans in ''VideoGame/WarcraftIII'' have the Blood Mage (Fire), Archmage (Ice, though his basic attack is a fireball), and Mountain King (Lightning). On a wider scale we also have the Humans in general (Fire), Undead (Ice), and Orcs (Lightning), which is reflected in some of their heroes, units, and items. The Night Elves are thematically associated with Earth/Nature.
** There's a cutscene where you witness a meeting between three demon lords, each of whom represent one of the three elements; Tichondrius represents fire, Mephistroth represents Ice, and Anetheron represents Lightning.
** The second Night Elf level of the first game requires you to kill three Primal Guardians and their owlbears, who buff them with Frost Armor, Lightning Shield and Inner Fire respectively.
** And there's the Orbs, special items equipped by a HeroUnit to increase it's damage, gives an AntiAir attack to melee heroes and add a fun effect. They include Lightning (sometimes removes all buffs and does extra damage to summons), Ice (slows down the target), and Fire (splash damage), Darkness (killing blows spawn a skeleton warrior), Corruption (AntiArmor), Venom (deals damage over time), and Slow (sometimes slows units). However, where the Horde gets lightning and the Alliance gets fire, the Scourge got the orb of Corruption while the Night Elves got Venom.
* The three resistances of the main three colors of VideoGame/{{Pikmin}} are fire, electricity, and ''water'' in place of ice.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the three elemental Peashooters. The Fire Peashooter, which fires flaming peas that deal doubled damage, the Snow Pea, which fires ice peas that slow down zombies, and the Electric Peashooter, which fires electrified peas that penetrate zombies and constantly zap nearby ones in a 3x3 area as they travel.

* ''VideoGame/NetHack'' only has three wands that launch [[FrickinLaserBeams Hyphens of Doom]] (not including the standard Magic Missile), and they are indeed the wand of cold, wand of fire, and wand of lightning.
* ''VideoGame/AncientDomainsOfMystery'' has the four elements of fire, ice, lightning, and acid, with bolt and ball spells for each. Lightning is less commonly resisted and does slightly more damage then ice and fire, but acid trumps lightning on both of those scores. However, the only improved ball spell, which hits a radius about a targeted location rather than centering on the caster, is fire.
* The {{Freeware}} game ''VideoGame/CastleOfTheWinds'' has a magic arrow spell, as well as three bolt spells, fire, ice, and lightning, and three ball spells, one for each element.

[[folder:Role Playing Game]]
* ''Franchise/{{Pokemon}}'':
** Throughout all the games, only the Fire, Ice and Electric elements have associated major StandardStatusEffects: Burn, Freeze and Paralyze respectively. The Sleep status effect is not associated to any element in particular.
** ''VideoGame/PokemonRedAndBlue'' contained a trio of Fire, Ice and Electric-type legendary birds, three Fire, Water and Electric-type evolutions of Eevee, and three hard-to-find no-evolution Ice, Electric, and Fire humanoid Pokemon (Jynx, Electabuzz, and Magmar, respectively).
** ''VideoGame/PokemonGoldAndSilver'' followed suit with a trio of Fire, Water (but with Ice attacks) and Electric-type legendary beasts, and a pre-evolution to each of Generation I's hard-to-find-no-evolution-humanoid trio.
** ''VideoGame/PokemonRubyAndSapphire'' subverted it with its legendary trio of Regirock (Rock), Regice (Ice) and Registeel (Steel), while Groudon, Kyogre, and Rayquaza went with LandSeaSky.
** ''VideoGame/PokemonDiamondAndPearl'' plays with it with a trio of ColorCodedForYourConvenience Psychic-types, Mesprit, Azelf, and Uxie, who are pink, blue, and yellow. You can find the Fire Blast, Blizzard and Thunder [=TMs=] in the Lake areas where they reside. Hint much?
** In ''VideoGame/PokemonBlackAndWhite'', Reshiram and Zekrom's secondary types are Fire and Electric respectively, and Kyurem, a Dragon and Ice type legendary, is an outsider "third" member. It has two alternate forms in ''[[VideoGame/PokemonBlack2AndWhite2 Pokémon Black 2 and White 2]]'', once of which appears to be a FusionDance with Reshiram and the other with Zekrom.
** This is so pervasive in ''Pokémon'' that the second ''movie'' (featuring Generation I's birds) was themed around it, as mentioned in the above quote.
** There are also the three elemental punch attacks, Fire Punch, Ice Punch, and [=ThunderPunch=] [sic], and the three elemental fang attacks, Fire Fang, Ice Fang, and Thunder Fang. And while they have other elements, a lot of "move variations" (moves with shared properties like power and PP) have these three -- Ember, Powder Snow, Thundershock; Flamethrower, Ice Beam, Thunderbolt; and as mentioned above, Fire Blast, Blizzard and Thunder.
** In the original ''Gold'' and ''Silver'' games, you can just '''buy''' the three elemental punches. You can still get the three punches in the remakes (and presumably in ''Diamond'', ''Pearl'' and ''Platinum''), but it's [[SidetrackedByTheGoldenSaucer slightly harder]].
** There's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]]. Presumably because the gameplay mechanics don't allow for an attack to have multiple types and for typing purposes the fire, ice and lightning cancel each other out.
** Lance's three Dragonite in Generation II and the first battle against him in Generation IV know Thunder, Blizzard and Fire Blast respectively. Also, in the first battle against him in Generation IV, his Gyarados, Aerodactyl and Charizard know Ice Fang, Thunder Fang and Fire Fang respectively.
** Interestingly enough, the only Pokémon that resists all three of these types damage-wise is Heat Rotom, which is Electric/Fire, so a Pokémon with moves of these three types has genuinely good damage coverage.
*** There's also a typing that's ''weak'' to all three: Bug/Flying. Bug is weak to Fire while Flying is weak to both Ice and Electric. This typing is very common among the CrutchCharacter Pokémon (such as Butterfree) found at the beginning of most games, which along with their bad stats and [[BlowYouAway other]] [[DishingOutDirt weaknesses]] makes their use past mid-game difficult at best.
* The ''Franchise/FinalFantasy'' series almost always plays this trope straight. The magic system in every game contains at least the Fire, Blizzard, and Thunder series of spells. Other elements may be added to extend the ElementalRockPaperScissors set, but even so, Fire, Ice, and Lightning are make up the majority of elemental spells, summons, and items. Even ''VideoGame/FinalFantasyX'', which adds Water as a "core" element on the same standing as these standard three still plays this trope straight: the three elemental summons are Ifrit (Fire), Ixion (Lightning), and Shiva (Ice).
** ''VideoGame/FinalFantasyXIII'' has a trio in its party members. Lightning, Snow and Sazh all specialize in one of the elements and their Eidolons follow suit. It should be fairly obvious who has which element.
** In ''VideoGame/FinalFantasyIX'' the three Black Waltzes utilise each of the elements in your battles with them. Number 1 uses Ice (and conjures an ally from it as well). Number 2 uses Fire. And Number 3 uses Lightning. [[note]]Numbers 1 & 3 use fire magic as well but Number 1 summons a sealion who is Ice elemental and Number 3 only uses Lightning magic in [[CutscenePower the FMV sequences]][[/note]].
** ''VideoGame/FinalFantasyVI'''s plot is triggered by the discovery of a frozen esper known as Valigarmanda (Tritoch in the Western SNES version). It uses all three elements together in its Tri-Disaster attack when summoned, and teaches the third level versions of all three spells when equipped as magicite.
* ''VideoGame/ChronoTrigger'' is interesting in that it's actually Fire Water Lightning, with Marle and Frog differentiated by their use of frozen and unfrozen water. However, in the Japanese version, Lightning is actually Heaven, and the DS remake compromises with Light. Also, the fourth and final element, Shadow, is said to be composed of the other three elements combined, Fire, Ice, and Lightning. This is explains why most triple techs that combine the three elements are of Shadow element, and Magus's ability to use Fire, Ice, and Lightning is due to the fact he is of the Shadow element.
* ''VideoGame/ChronoCross'' follows the footsteps of its predecessor, although each gains a partner element style and is put on a six-point chart. Fire (and magma) as 'Red' against ice (and water) as 'Blue'; oddly, lightning gets partnered with earth as 'Yellow' against grass and wind as 'Green', breaking the lightning/air pairing.
* ''VideoGame/TheWorldEndsWithYou'' doesn't play ElementalRockPaperScissors (strictly speaking, at least). Never the less, it still has fire, ice, and lightning attacks. They don't differ in "element" - and, in fact, all share the same "negative/ranged" element - but instead differ in the way they're used.
* The ''Franchise/ShinMegamiTensei'' games have these as the most constant elements, with the main spells using the names Agi, Bufu, and Zio. The fourth main element is BlowYouAway, but the name of the element and spell changes depending on the game - most games call it Force with the spell name Zan, while ''Persona'' and ''VideoGame/ShinMegamiTenseiStrangeJourney'' use Wind and Garu instead. LightEmUp and CastingAShadow are also elements under the names Hama and Mudo, respectively, but they generally represent one-hit kills, and the names of the elements have changed over time - initially, they were called Expel and Death, but starting with the sixth-generation ''Persona'' games, they were renamed Light and Dark, which stuck across the franchise. Come ''VideoGame/ShinMegamiTenseiIVApocalypse'' and ''VideoGame/{{Persona 5}}'', these elements also became normal damaging elements, but their one-shot nature was not forgotten. [[note]]The former game made the instant death chance passive if the user was under Smirk, and the latter added two new spell branches that dealt Light and Dark damage while keeping Hama and Mudo.[[/note]]
* Three characters can get their melee attacks enhanced in ''VideoGame/XMenLegends'' -- Magma, Iceman and Storm. All three basically fall under "energy". (Telepaths can enhance their attacks with "psychic" damage, which has different effects.)
* ''Franchise/TheElderScrolls''
** This is present in the series' three main [[ElementalPowers elemental spell types]] in the Destruction school of magic. While the exact effects of each type vary depending on the exact spell used and the mechanics of the specific game, they generally follow the following formula: [[PlayingWithFire Fire]] spells tend to deal the most direct damage, cost the least [[{{Mana}} Magicka]] to use, and often have the effect of continuing to burn the target for some time after the initial impact. [[AnIcePerson Frost]] spells tend to do the least direct damage, but typically have secondary effects of slowing the movement speed of targets after they've been hit as well as draining the target's Stamina. This makes Frost spells especially effective against enemy melee combatants. [[ShockAndAwe Shock]] spells typically deal damage somewhere in between Fire and Frost, cost the most Magicka, (if ranged) sometimes strike instantly (similar to a HitScan attack), and sometimes drain Magicka in addition to damaging health. This makes Shock spells especially effective against enemy spellcasters.
** Atronachs are a type of unaligned [[OurDemonsAreDifferent lesser Daedra]] which are essentially the {{Elemental Embodiment}}s of the elements they represent. The most common are the Flame (also known as "Fire"), Frost, and Storm varieties. (Others include [[AllYourPowersCombined Air]], [[PoisonousPerson Flesh]], [[ExtraOreDinary Iron]], and [[DishingOutDirt Stone]].) Atronachs typically attack with spells of the element they represent while also being [[NoSell immune to]] spells of that element.
* ''VideoGame/KingdomHearts'', as expected from a ''Franchise/FinalFantasy'' crossover, has the usual Fire, Blizzard and Thunder spells.
** In ''VideoGame/KingdomHeartsChainOfMemories'', the three main organization members fought in Sora's Side were Axel, Larxene and Vexen who represented the three elements. The fourth and BigBad was PetalPower, likely because his flower based abilities were presented as the opposite of the flower themed Cure line of spells, death rather than life.
** ''VideoGame/KingdomHearts2'' has three elemental Keyblades, each boosting one of the three elements. Axel gives you Bond of Flame (Fire), {{Franchise/Tron}} gives you Photon Debugger (Thunder), and [[Disney/TheLittleMermaid Ariel]] gives you Mysterious Abyss (Blizzard).
** ''VideoGame/KingdomHearts358DaysOver2'' has ''13'' elements... but the only ones you have easy access to are Fire/Ice/Lightning and Wind.
** ''VideoGame/KingdomHeartsBirthBySleep'' introduced "Command Styles", special themed movesets unlocked by filling the Command Gauge with certain types of attacks. The basic, non-character-specific styles fit this pattern.
* Arisu Reiji from ''VideoGame/NamcoXCapcom'' and ''VideoGame/EndlessFrontier'' has a flame sword and a lightning sword, and his partner Xiaomu has an ice/water sword. Their EvilCounterpart Saya has a full set of three.
* The ''Madou Monogatari'' series plays it straight with Fire, Ice Storm and Thunder spells.
* ''VideoGame/{{Xenosaga}} III'''s ES battles divide attacks into fire, ice, lightning and beam; considering these are mechs, beam is probably thermally and electrically neutral, like a neutral particle beam.
* The trio of PK Fire, PK Freeze and PK Thunder are the three basic offensive PSI of the ''VideoGame/{{MOTHER}}'' trilogy, with all three being available to the three female leads Ana, Paula and Kumatora (though Ana and Kumatora have access to other offensive PSI as well). In ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', they're given to Lucas in order to give his fellow party member representation. Ness is given nearly the same moveset, replacing PK Freeze with his naturally learned PK Flash in order to represent Paula.
* In ''VideoGame/SeikenDensetsu3'', Lightning is lumped under Air, Ice is lumped under Water, and Earth, Light, and Darkness are about as common as Fire, Water, and Air. However, Angela's Grand Divina class learns a spell called Double Spell which combines a Lightning spell, a Fire spell, and an Ice spell.
* ''Franchise/DragonAge'':
** The Primal school of magic in ''VideoGame/DragonAgeOrigins'' has four spell tracks: fire, ice, lightning, and stone (which does normal physical damage instead of having its own elemental damage type due to a glitch).
** ''VideoGame/DragonAgeII'', by contrast, treats fire / ice and earth / lightning as complementary pairs, grouped under the Elemental and Primal trees respectively.
** ''VideoGame/DragonAgeInquisition'' separates Fire, Ice and Lightning into their own spell trees, with each getting different utilities other than dealing damage. A mage [[PlayerCharacter Inquisitor]] starts the game with one fire spell and one lightning spell, then completes the trinity by picking up an ice elemental staff.
** Tempests also display this trope, despite not being magic-users, by coating themselves with flasks of alchemical [[StoneWall ice]], [[GlassCannon fire]] and [[FragileSpeedster lightning]].
* ''Franchise/MassEffect'':
** Shows up, oddly enough, in ''VideoGame/MassEffect2'' with ammo types and tech powers. For fire you've got Incinerate and Incendiary Ammo, which works well against armor and causes organic enemies to panic, Overload and Disruptor Ammo for lightning, which damages shields and synthetic enemies, and for ice you have Cryo Blast and Cryo Ammo, which freezes enemies solid so you can take a breather or knock them into walls or off cliffs for an OHKO (unlike the other two, though, they do no additional damage to any defense type). Also with heavy weapons: the Firestorm is a flamethrower, the Avalanche freezes enemies, and the Arc Projector shoots lightning.
** Played with in ''VideoGame/MassEffect3'': Overload damages and stuns organic enemies and can be upgraded to ChainLightning. In fact, the game expands on the second's use of biotic explosions. It's possible to set up biotic, cryo, fire, and tech explosions. Various powers/ammo set up the combo, and others trigger them (with the set-up determining the final effect). Cryo and fire are the ice and fire, tech is the lightning. Biotic explosions are pure force. Some classes are practically crowd control wizards, able to set up and explode three different kinds of combos with the right ammo power.
* Most spells in ''VideoGame/{{Dubloon}}'' center around this. Ricky also gets [[MakingASplash water spells]].
* ''VideoGame/{{Okage}}'' plays this straight. Everyone in the game that fights has an element, and they're all locked in an elemental triangle that is good or bad against the other. Naturally, it's Fire, Ice, and Lightning. Except for [[TheHero Ari]]...who is [[BadAssAdorable Neutral]].
* The Flame, Ice, Thunder, and Violent Light swords and armor in ''VideoGame/{{Ys}} IV: Mask of the Sun'', and the Livart (wind) Brillante (fire), and Erricil (lightning) swords in ''VideoGame/{{Ys}} VI: The Ark of Napishtim''. Also, the elemental magic stones in ''Ys V''.
* Used as the three main elements in the ''VideoGame/EtrianOdyssey'' series.
** Alchemists and Zodiacs can learn to harness all three; however, the player may decide it's better to focus on one or two than [[MasterOfNone spread their precious points across all three]]. Later games in the series tend to condense all the elemental-boosting passives into a single skill to allow for greater leeway in skill point distribution.
** The three legendary dragons that have [[LegacyBossBattle been omnipresent in the series]] (Elder Dragon, Storm Emperor and Blizzard King) have their attacks respectively based on fire, ice and lightning.
* The damage-dealing spells in the ''Franchise/ShiningSeries'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''VideoGame/ShiningForce'' game.
* The three primary "coatings" (elemental equipments) found in ''VideoGame/{{Opoona}}'' are the Fire Coat, Ice Coat, and Thunder Coat (with their improved versions being the Solar Coat, Frozen Coat, and Plasma Coat). There are numerous other coats available, including an Earth coat, but that's the primary trio. There's also the "elemental" series of enemies, whose three members are Flamehead, Icehair, and Plasma Ball.
* ''VideoGame/DragonsDogma'' had five schools of magic. Three are fire, ice, and lightning. The other two are [[LightEmUp holy]] and [[CastingAShadow dark]].
* In ''Franchise/BreathOfFire'', usually there are 3 levels of spells for the three elements, and variable amounts for the others (Earth, Wind, Water, etc.) depending on the game. There are also characters with specific magic-affinity.
** ''VideoGame/{{Breath of Fire|I}}'': Bo can use up to level 3 magic of the three elements. Ryu can access two sets of fire/ice/lightning elemental dragon forms.
** ''VideoGame/BreathOfFireII'': Ryu has, once again, two sets of dragon forms with the three elemental abilities. Sten has a fire affinity, and Nina can use the three elements, plus Wind and Earth.
** ''VideoGame/BreathOfFireIII'': This time, Ryu creates dragons by mixing genes with special characteristics. Obviously, he has a fire/ice/lightning gene that grants the resulting dragon form those abilities/spells. There's also the Trygon, which merges the three into a single form. In terms of characters, Rei (lightning) and Garr (fire) fills two, with Nina wielding all three, plus Wind.
** ''VideoGame/BreathOfFireIV'' turns lightning into a combo spell, only created after one cast a wind and water/ice spell back-to-back. Thus, no character has it as an afinity and Ryu doesn't get a lightning dragon. Otherwise, all playable members have specific elemental affinities: Ryu (fire), Fou-lu (ice), Nina (wind), Cray (earth), Scias (water/ice) and Ursula (fire).
* ''VideoGame/{{Atelier}}'' series.
** In the ''[[VideoGame/AtelierIris Atelier]] [[VideoGame/AtelierIris2 Iris]] [[VideoGame/AtelierIris3 trilogy]]'', the four elements are Fire/Ice/Lightning and [[CastingAShadow Darkness]]. There is [[LightEmUp Light element]], but it works in a weird way that instead of being its own element, it deals higher damage to monsters with high dark resistance.
** In ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' the five elements are these three plus NonElemental physical and NonElemental magic. Its sequel, ''VideoGame/ManaKhemia2FallOfAlchemy'' [[AvertedTrope averts this]] by going FourElementEnsemble plus Light and Darkness, though (interestingly, [[ShockAndAwe lightning skills and items]] are treated as [[BlowYouAway Wind element]] while there are no actual wind skills)
** ''VideoGame/AtelierRorona'' uses this trope with [[DishingOutDirt Earth]] as the fourth element. Like ''Mana Khemia 2'' above, Lightning skills seem to be associated with Wind, making this closer to FourElementEnsemble.
** Among the offensive items that can be created through [[ItemCrafting Alchemy]], Flame, Bomb Ice, and Lightning Rod are always among the list.
* ''VideoGame/ChildOfLight'' has Fire, Water and Lightning, although many water attacks used by foes are ice-based. [[ElementalRockPaperScissors Fire beats Earth foes, Water beats Fire enemies, and Lightning beats Water foes]]. There's also Light, which isn't resisted by anything and beats Darkness.
* ''VideoGame/KingdomsOfAmalurReckoning'': The three elemental magics. Fire has a chance to cause panic, ice slows, and lightning stuns.
* ''Franchise/DarkSouls'' has this in the three schools of magic, the first of these is [[PlayingWithFire Pyromancy]] which [[DepartmentofRedundancyDepartment gives you control over fire]]. The second is [[ClapYourHandsIfYouBelieve Miracles]] which gives the player [[ShockAndAwe lightning attacks]] designed to [[InstantAwesomeJustAddDragons defeat dragons]]. The third, [[MagicIsMental Sorcery]], isn't ''technically'' ice-based, but many spells are represented by the colors white and blue, they often let out a shattering sound like ice breaking when they impact, and finally, some spells are associated with crystals which resemble ice.

[[folder:Shoot 'Em Up]]
* In ''VideoGame/{{Coryoon}}'', Coryoon's three possible weapons are fireballs, water waves and lightning bolts.

[[folder:Simulation Game]]
* ''VideoGame/DungeonKeeper 2'' apples this trope to its traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.

[[folder:Sports Game]]
* In ''VideoGame/BackyardBaseball'' the powerups include a fireball, a freezing ball, and a lightning-bat line drive. Add water (slippery ball) to the list of elemental powers too, and maybe even ''metals'' (via the aluminum power bat).

[[folder:Survival Horror]]
* The grenade launcher in ''VideoGame/ResidentEvil5'' has Napalm, Nitrogen, and Electric rounds, as well as standard Explosive, Acid, and Flash ammo.

[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}'' uses Heat, Electricity, and Cold as three of its primary elemental damage types, with Toxin filling out the quartet (although it didn't gain equal status to the other three until Update 11 brought Damage 2.0). Each one has a unique status effect: Cold damage slows the victim, Electricity briefly stuns the victim and deals a smaller burst of damage to any enemies in range, Heat damage inflicts a [=DoT=] effect and causes the victim to panic, and Toxin damage inflicts a [=DoT=] that ignores shields.

[[folder:Turn Based Strategy]]
* The primary offensive spells from throughout the ''Franchise/ShiningSeries'' franchise are Blaze, Freeze and Bolt/Spark. Priests have access to a fourth elemental attack, Blast/Tornado.
* ''VideoGame/SuperRobotWarsNEO'' features this as part of its gaming system. Fire attacks cause extra damage, ice attacks cause debuffs, and thunder attacks cause stun.
* The ''Franchise/{{Disgaea}}'' series has wind replacing lightning in the standard trio of elements (All of the electricity or lightning based attacks are non-elemental), and has [[ElementNumberFive Star]] as a fourth element, which no unit has any innate resistance or weakness against.
* Throughout the ''Franchise/FireEmblem'' series, the trinity of "nature" magics known as [[TacticalRockPaperScissors anima magic]] has always been a slight variation: Fire, ''Wind'' and Thunder. That said, ice spells like Blizzard and Fimbulvetr regularly appear, and they're just lumped in with Wind spells.
* In ''VideoGame/HeroesOfMightAndMagic V'', a hero who takes the 'Destruction Magic' skill is also allowed to learn 'Master of Elements' skills to enhance their spells: Master of Fire makes their fire spells reduce their opponent's defence, Master of Ice lets them freeze enemies with ice spells, and Master of Lightning makes their lightning spells stun opponents. Earth spells are also available as part of the Destruction school of magic, but no corresponding ability exists to make them more powerful.

!!Non-video game examples:

[[folder:Anime and Manga]]
* In ''Anime/BleachTheDiamondDustRebellion'', the BigBad Sojiro Kusaka and his two subordinates use Ice, Fire and Lightning powers respectively.
* The three main ninjas of ''BeatBladesHaruka'': Haruka uses lightning (and her strongest attack paralyzes the enemy for one turn), Narika uses fire, and Subaru uses ice. The elements themselves don't have any real effect on enemies, except for the effects of each one's strongest attack.
* In ''Franchise/SailorMoon'', the first 3 members to join Sailor Moon (Mars, Mercury, and Jupiter) have these as their elements, though Mercury's dominant element is water and Jupiter has wood as her sub-element.[[note]]The first [[Anime/SailorMoon anime]] removes this element from her powers and keeps it to just Lightning[[/note]]
* In ''Animerica'', the male members of the second major group (Eric, Yusuke, and Takato) are often grouped together because of this (although Takato's main power is wind and Yusuke can also manipulate water).
* The three Marine Admirals in ''Manga/OnePiece'' is probably meant to be this. Akainu is Magma, Aokiji is Ice, and Kizaru is Light. The only reason they can't use actual Fire and Lightning is because [[SuperheroSpeciation there are other characters that already have those powers]]. The Straw Hats themselves also have characters that specialize in Fire, Ice, and Lightning in Sanji, Brook, and Nami, respectively.
* In ''Franchise/LyricalNanoha'', there are people who possess a "magic conversion nature", allowing them to convert their mana into a specific element without the need to even consciously think about it, though normal mages could display similar effects if they work hard at it. Examples of these include Signum, who has a magic conversion nature of [[PlayingWithFire fire]], and Erio, who has a magic conversion nature of [[ShockAndAwe lightning]]. Based on supplementary materials released for ''[=StrikerS=]'', these come in three forms. They are, you guessed it, Fire, Lightning, and pretty rarely, Ice.
* ''Manga/MahouSenseiNegima'' have a good example of this, one ultimate spell for each element, Blazing Heat In The Sky for fire, Eternal Glacier for ice, and The Thousand Bolts for lightning. We have been shown the versions of magical arrow for each. (but magical arrows also contain elements of darkness, sand, wind and light.)
* In ''Manga/SaintSeiya'', the 5 main saints have elemental affinities, with Ikki (fire), Hyoga (ice) and Shun (his VariableLengthChain can generate lightning) filling in the three. The Gold Saints lack a fire-based member, with Leo Aiolia (lightning) and Aquarius Camus (ice) filling in the other slots In the spin-off series ''Manga/SaintSeiyaTheLostCanvas'', Scorpio Kardias is given a fire motif, completing the trio with Leo Regulus and Aquarius Degel.
* ''Anime/TigerAndBunny'' has something like this, with [[AnIcePerson Blue Rose]] and [[ShockAndAwe Dragon Kid]]. 'Fire' fits with [[PlayingWithFire Fire Emblem]] due to his tendency to include ''himself'' when referring to the 'girls' of Hero TV, and the three of them face off together and combine their powers to defeat a major foe in the second film.

[[folder:Fan Fic]]
* ''[[FanFic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' has this trope in the arachnid heroine's RoguesGallery. The petty criminal Blizzard is AnIcePerson, the PyroManiac Firebrand enjoys PlayingWithFire and StalkerWithACrush Superchargers is a PsychoElectro.
* The three members of the Judgemaster Personal Guard in ''FanFic/TheTaintedGrimoire'' each represent one third of this trope. Gerland for Fire, Nivus for Ice and Ogma for Lightning.
* The yogurt lady in Dei Fabula has three rings that can shoot fire, ice and lightning.

* In the ''Literature/StarWarsExpandedUniverse'', the ''Book of Sith'' describes three powers of TheDarkSide: Convection (fire), Cryokinesis (ice), and Lightning ([[ExactlyWhatItSaysOnTheTin take a guess]]). The last one is the only one to appear in [[Film/StarWars the movies]].

[[folder:Live-Action TV]]
* In ''Series/KamenRiderKiva'', the eponymous hero's original three alternate forms carry an elemental association with them: [[CoolSword Garulu]] [[FragileSpeedster Form]] is Fire, [[TheGunslinger Basshaa]] [[GlassCannon Form]] is Water, and [[DropTheHammer Dogga]] [[MightyGlacier Form]] is Lightning. It makes sense since the latter two are modeled on [[OurMermaidsAreDifferent the Gill-Man]] and [[FrankensteinsMonster Frankenstein's Monster]], but [[WolfMan Garulu]] is a little harder to justify.
* ''Series/KamenRiderBlade'' was lightning, Garren was fire, Leangle was ice and Chalice added [[BlowYouAway air]] to the mix.
* A borderline example is Accel from ''Series/KamenRiderDouble''. His Engine Blade has three settings: Jet (fire), Steam (water), and Electric (lightning). Another thing in Double is that there are three elemental Dopants, one that appears in the beginning (Magma, or fire), another that appears during Accel's debut (''Ice''age), and one that appears in the GrandFinale (Energy, or lightning).
* Downplayed in Series/KamenRiderFourze, who has a fire mode and a lightning mode but only a gadget representing ice. When he debuts as [[SuperMode Cosmic States]], he attacks the first enemy in this order: Rocket + ''Electric Powers'' with Barizun Sword, Launcher attack augmented with ''Freeze'', and ''Fire'' Power with Barizun Sword, before using his finishing move.
* In ''Series/EngineSentaiGoOnger''/''Series/PowerRangersRPM'' Gold and Silver's dagger weapons have fire, ice, and lightning for three of it's attack modes.
* The Weather Girls from an episode of ''Series/{{Smallville}}'' are part ClassyCatBurglar, part GirlPosse, and they have superpowers of lightning, cold, and fire.

* The closest Native American analogue to the western elemental system was this, with Fire, Lightning and Ice attributed to the South, West and North respectively, and having numeral mythical entities associated with all three. Depending on who you ask, Air was also part of the system, as East, but it was both very irrelevant and sometimes even replaced with [[ThePowerOfTheVoid nothingness]].
* In Wu Xing, there are five elements, but Fire, Water (defined by coldness, Winter and darkness, thus ice) and Metal (in which lightning falls under) are more distinct and more closely follow the life/death model seen above (Fire = Life, Metal = Decay/Death and Water = Death/Afterlife/Dormancy). Likewise, their mythical beasts, the Firebird, the White Tiger and the Black Turtle are more distinct than the Dragons attributed to Earth and Air/Wood.
* Myth/NorseMythology rarely plays this, focusing more on the Ice/Fire contrast, but the more popular gods, Odin, Thor and Freyr, can be seen as this, as Odin is associated with coldness, Thor with lightning and Freyr with sunlight.

[[folder:Tabletop Games]]
* Interestingly enough, it is optimal to use elements outside of the standard Fire-Ice-Lightning (such as Acid or Sonic) in ''TabletopGame/DungeonsAndDragons'', because due to their rarity, few monsters resist them (whereas every non-humanoid non-animal in the ''Monster Manual'' resists at least one of the three). Most effective nuke based caster builds rely on the feat Arcane Thesis to hugely multiply the power of one favorite spell. One strategy for these actually is to take either a fire or ice spell, and Energy Substitution: Fire/Ice to reverse its element as needed, since fire and ice are the most common weaknesses in addition to most commonly resisted elements. Either Fire/Acid or Ice/Lightning are more favorable for casters who wish to use Energy Gestalt to add debuffs to their spells.
* ''Franchise/YuGiOh'':
** The Gem-Knights in the card game do this with multiple trios of Pyro-Type (fire), Aqua-Type (ice), and Thunder-Type (lightning) monsters within their ranks, along with Rock-Types as a sort of middle ground.
** The first three Monarchs were Zaborg (lightning), Mobius (ice), and Thestalos (fire). Not long after, they added Granmarg, as a similar Rock-type balance. Raiza (wind) and Caius (void) showed up much later, rounding off the attributes.

* ''Toys/MonsterHigh'' brought us the trio Frankie Stein (Lightning), Holt Hyde (Fire), and Abby Bominable (Ice).

* Our very own triad of CoolGuns: FireBreathingWeapon, FreezeRay and LightningGun.
* The LandSeaSky trope. Land/Earth coincides with Fire (due to the Earth's molten core and the fact that fire can't travel in water or air), Sea/Water coincides with Ice (water becomes ice when frozen) and Sky/Air coincides with Lightning (lightning drops from the sky during a storm).

[[folder:Western Animation]]
* In ''WesternAnimation/WinxClub'', the Trix are Icy (Ice), Stormy (Lightning), and Darcy (officially Darkness, but she can create fire). In some foreign versions, Darcy's power is called "Black Fire."
* In ''WesternAnimation/TheYearWithoutASantaClaus,'' [[AnIcePerson Snow Miser]] and [[PlayingWithFire Heat Miser]] control [[ExactlyWhatItSaysOnTheTin pretty much what you'd expect]], and MotherNature conjures lightning a few times while talking to them. The same applis for ''A Miser Brothers Christmas''.
* Garnet in ''WesternAnimation/StevenUniverse'' has demonstrated the ability to redirect a lightning bolt or charge a car battery, with her bare hands. [[spoiler:Her [[FusionDance component Gems]], Ruby and Sapphire, generate enough heat and cold respectively to completely evaporate a full recreational swimming pool, and basically turn a motel room into a meat locker, ''in under an hour''.]]

[[folder:Web Comics]]
* ''Webcomic/{{Heartcore}}'' has the Lashiecs, [[VillainProtagonist Ame]] and [[BigBad Royce]], as fire; the Radinovs, [[HornyDevils Asmodai]] and [[ACupAngst Teodora]], as ice; and [[CombatSadomasochist Slade]] [[TheFriendNobodyLikes Chasme]] as lightning.

[[folder:Web Original]]
* ''Wiki/SCPFoundation: [[http://www.scp-wiki.net/scp-1936 SCP-1936]]'' is Daleport, a town in LovecraftCountry that's become a battleground for a civil war between {{Eldritch Abomination}}s. While there are [[OurMonstersAreWeird many strange beings]] involved in the conflict, the three main contenders are known as the Victor of Fire, the Victor of Frost, and the Victor of the Storm.
* ''WebAnimation/{{Dreamscape}}'': Eleenin's fairy trio have these powers, and are even ColorCodedForYourConvenience on which controls what element.

[[folder:Web Video]]
* One episode of ''WebVideo/TierZoo'' (a CharacterTiers for real life animals based on how well they survive in their habitat) involved "elemental type moves", which were the Bombardier Beetle's "Fire Blast" (Fire), the Archerfish's "Water Gun" (Water), and the Electric Eel's "Discharge" (Lightning).

[[folder:Real Life]]
* The three main utilities for a house are heat (fire), water (ice), and electricity (lightning).
* Thanks to the [[http://en.wikipedia.org/wiki/Thermoelectric_effect Thermoelectric effect]] you can actually cause the trio to appear simultaneously.