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Narrative
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Final Fantasy Mystic Quest (a.k.a. Final Fantasy USA: Mystic Quest in Japan and Mystic Quest Legend in Europe) is an early spinoff of the wildly popular Final Fantasy franchise, released for the Super NES/Super Famicom in 1992.
The story revolves around Benjamin (you only learn his name from the manual, he has no default name), a boy chosen by fate to save the world. To do so he must recover the four magical crystals to restore the world's climate to its proper order. Along the way he will be joined by several allies who have their own reasons for helping him: Kaeli, a young woman who can talk to trees; Tristam, a ninja treasure hunter with a jazzy musical theme; Phoebe, a mage who joins you in order to save her grandfather; and Reuben, a warrior who is searching for his lost father. Each will join your party at various times and help you deal with the monsters infesting the land, as well as teach you useful things and give you many useful items.
Your goal, of course, is to find the four monsters who have stolen the Crystals and slay them set things right. But are things really as they seem?
Mystic Quest is often considered the red-headed stepchild of the Final Fantasy verse, and is criticized for being "too easy" and "full of cliches" that would appear in many console RPGs after it. Some gamers have decided that these faults can also serve as beneficial for newcomers to the series, but not quite the "gateway drug" that Final Fantasy IV or Final Fantasy VI might have been. One reason the game is hated is because many have mistakenly assumed it was created as a replacement for Final Fantasy V, which was not released in its original Super NES form in America. This is not the case.
That said, the game's music is among the greatest 16-bit soundtracks, with Doom Castle being arguably the greatest piece.
This game contains examples of:
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