"The NEVIC corporation, who are evil because they're a corporation in a sci-fi game. They might as well have been called There's Shit We're Not Telling You Ltd. Formerly traded as Hope You Haven't Watched Any Alien Films Lately PLC."Welcome to Evil Inc. We have many departments, including manufacturing weapons of mass destruction, genetically modifying orphan children to create super villains, and producing herbal soups made of weed. Chances are, you've heard of us, considering we are a publicly traded company with thousands of branches across the globe, as well as a few secret labs cleverly disguised as bakeries. Oh, and don't try to stop us, because chances are that you work for us. Have a nice day! Evil Inc. is the standard Lex Luthor back-up plan: Create a front that, in case anything goes wrong, gives you the perfect alibi as well as the resources to start again. They will be one of three types:
- Unassuming ("Milwaukee Bakery, The" actually being the front for an international terrorist group)
- Suspicious but not too strange (PMCs, weapon developers, pharmaceutical companies, etc.)
- Cartoonishly evil (look up Big Evil Corp.)
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- Medical Mechanica from FLCL, which wants to eliminate free thought and has some killer robots and a giant clothing iron with which to accomplish that goal. And that's all you ever find out about them.
- Midas Bank from [C] - The Money and Soul of Possibility is a parallel-dimensional, worldwide organization which uses its customers' futures as collateral. Although they're less "Evil Inc." and more along the lines of "Lovecraftian Inc."
- Subverted with Dark Agency from Codename: Sailor V, it is a talent agency instead of a manufacturer corporation, but promotes several teen idols and other teen media with the sole purpose of gathering energy and brainwashing the youth.
- Lexcorp, the corporation that Superman's Arch-Enemy Lex Luthor uses to forward his evil schemes. Almost every time after one of his plans fails, he'll say something to the extent of "Arrest ME? But I'm just the head of a perfectly legitimate Mega corp! Why arrest me?"
- Vought-American, from The Boys. Responsible for both a WW2 fighter plane that almost cost the US its advance in the Pacific and an assault rifle so crappy the Vietcong didn't even steal it from the soldier's corpses, who only survived thanks to their extensive bribing network. Now they're the only ones producing superheroes, kept in check by the rest of the military industry and The Boys.
- TransGene of the Astro City story "Pastoral" — abducted many victims for experiments, with only a sole, superpowered survivor; he escaped but is now a fugitive from justice, and the corporation is now hunting for him with more experimental subjects, in order to dissect him and learn why the process worked on him.
- Marvel Comics has several examples - most of whom are Iron Man villains.
- The oldest example is Roxxon Oil, which was swallowed up by another evil corporation, Kronos.
- Osborn Industries was retconned into one, once Norman Osborn was reconned to be Evil All Along.
- Advanced Idea Mechanics (AIM) used several shell corporations as fronts for their dealings, before the whole thing was bought out by Roberto "Sunspot" DaCosta and rebranded as "American Intelligence Mechanics".
- Weyland-Yutani and/or its surrogates from the Alien franchise are in the continuous habit of forcing ill-prepared humans into encounters with the insanely dangerous Xenomorphs, all in the hopes of somehow using the aliens for profit.
- Omni Consumer Products (OCP) from the RoboCop franchise is an omnipresent company that runs Detroit as a corporatocracy, monopolizing every consumer service and privatizing civil institutions like the police force. They also use highly unethical tactics to maintain control, such as employing violent criminals and producing defective military products (like ED-209).
- Virtucon from Austin Powers is a example of a fully functional Evil Inc. that was screwed over when Dr. Evil came back and insisted that they start working on doing nefarious deeds again.
- PANTAC from Dottor Jekyll e Gentile Signora is a company which deliberately destroys economy of underdeveloped countries to gain cheap labour, and which produces poisonous food in prospect of selling cures for the maladies it induces.
- The Shield Corporation from Highlander II: The Quickening. The company's founder is the hero himself, who intended it as a bulwark against the depleted ozone layer. Alas, it is presently under the guidance of crooks who bilk consumers and governments for the service, and are covering up data showing the ozone layer has restored itself.
Spoony: And why is everyone so eager to buy into the stereotype of the greedy evil monolithic corporation just because this is a cyberpunk action movie set in a dystopian future? It's not as if their CEO is clearly a suspicious shifty-eyed weasly money-grubbing douchebag.
David Blake, CEO: WHA HA HA HA HA HA HA HA HA HA HA HA!
- Umbrella Corporation in the Resident Evil series. Never one to miss a chance to accidentally unleash a Zombie Apocalypse, Umbrella can always be counted to pick the most dickish of dick moves over anything else.
- Carry On Spying has STENCH (the Society for the Total Extinction of Non-Conforming Humans), who steal a drug.
- The Sombra Corporation in The Dark Tower series.
- The Goliath Corporation in the Thursday Next books.
- Leech Enterprises in Kim Newman's fiction. Its Corrupt Corporate Executive Derek Leech is actually the Devil, or something very close, and seems to have as his ultimate aim simply making the world a worse place, possibly to its destruction. (But on his terms; there have been two Enemy Mine situations when something else wanted to destroy the world.)
- Manpower Incorporated from the Honor Harrington series. Their main product is genetic slaves. Unlike many examples, their own nature is plainly visible for the galaxy to see. Actually, Manpower is both a source of revenue and a distraction for the Mesan Alignment, which plans to Take Over The Galaxy.
- In Kelley Armstrong's The Otherworld, back in the 16th century, the Sorcerers decided that they wanted to be the main supernatural power and duped the church into forming the Inquisition. Now, the Sorcerer cabals operate as massive, family-owned multinational corporations with more than their fair share of shady dealings...
- BeauTek from The Ultra Violets, masquerading as a biocosmetics company while manufacturing mind-controlling perfume and their own army of mutants in the Mall of No Returns.
- Tresisda from the MARZENA Series, is a computer software company based in Germany and Russia. Their very name is an anagram for DISASTER and their goal is global market domination by any means. You're such a literary genius you do the math.
- Angel: The law firm Wolfram & Hart is a front for the Wolf, Ram, and Hart, a cabal of powerful demons commonly called the "Senior Partners". The firm's goals are to represent the evil and unnatural in mortal courts, further the aims of the Senior Partners to bring about the final Apocalypse, to keep man's inhumanity to man running smoothly, and grow their yearly profit margin. Their clients include other Evil Incs. such as Weyland-Yutani, Yoyodyne, Newscorp and the patent holder of cancer. It's also an awesome Evil Lawyer Joke. Some of the lawyers really are soulless, bloodsucking monsters; the rest are only soulless by contract.
- Blood Over Water has Sleet Mountain, with its CEO Clyde Spendelworth. In the novel remake, he's revealed to be running an illegal sex slave trade, using his role as CEO of Sleet Mountain as a front. In the original miniseries, he was merely a con man who was ripping off the government and polluting a pond. The novel keeps the pollution and cleanup fraud theme, but expands to make Clyde unlikeable regardless of which end of the political spectrum you're on.
- Conspiracy Thriller Utopia features Corvadt and Pergus Holdings, massive multinationals spanning dozens of different industries. They are close to perfecting a Sterility Plague that takes effect when a flu vaccine combines with genetically modified corn.
- In Get Smart, K.A.O.S. is a Delaware corporation for tax purposes.
- The Colbert Report has Prescott Group, a shady Mega Corp. Stephen Colbert shills for. The pharmaceuticals division, inevitably featured during the "Cheating Death" segment, makes products always have a litany of hilariously horrifying Side Effects.
- In Mr. Robot, the company E Corp is ridiculously powerful and is directly and indirectly responsible for a lot of bad things, including killing the main character's father via radiation. In fact, Elliot hates them so much that he actually mentally refers to the company as Evil Corp, and since the story is told through his eyes, whenever anybody mentions it, we hear “Evil Corp” as well.
- In series Bad Robots, TezCorp is a megacorp who specializes in robotics and electronics. Created to punish humans for mistreating their electronic appliances. By a malevolent robot.
- Dilbert's workplace veered into this as the strip went on, primarily in the abusive ways in which the employees are treated. Heck, two of the higher-ups actually have "evil" in their job titles!
- Pentex from Werewolf: The Apocalypse is the multinational cabal behind a series of seemingly disparate corporations, an entity that most legal officials aren't sure exists. It's also made up of executives who are in thrall to the Wyrm, and who use the many arms of the corporation to spread Banes amongst the populace, corrupting them in moments of weakness and turning them into further soldiers for the Wyrm.
- While every Mega Corp. in the Shadowrun Verse has its share of corruption, ruthlessness and conspiracies, Aztechnology probably takes the prize when it comes to fitting this trope.
- Aesir Pharmaceuticals in the original Max Payne. The company's founder, Nicole Horne, originally worked for a secret government project. When the super solider serum they were working on was discontinued, Horne stole and repackaged it as a designer street drug. Horne's laptop has info about other sundry world-domination plots, but Max confesses he isn't interested and shoots the monitor.
- Data Dyne in Perfect Dark counts as this. They try to help an evil alien race retrieve a very powerful weapon. They try to kidnap the US president so they can use the government's submarine to reach said weapon. Prior to this, no one suspects them of any wrongdoing except the protagonist's organization.
- Shinra Power Co. from Final Fantasy VII. This is the company that drains the life of the planet (literally) to make a profit and they have a private army that they enjoy sending to quell anyone who opposes them. Story-wise, they are just stooges, accidentally unearthing a malevolent alien while surveying sites for a new plant.
- Aperture Science from Portal is a humorous example. Founded by eccentric billionaire Cave Johnson (who becomes more eccentric after contracting lead poisoning during a botched murder attempt on his industry rivals), the company bases its ideas on his crazy delusions. Unsurprisingly, the company is hemorrhaging money. They originally used pro athletes and astronauts to perform simulations; however, as the tests became more lethal and Johnson's fortunes began to dwindle, they resorted to using vagrants and ultimately their own workers.
- Probably the trope codifier is Resident Evil's Umbrella Pharmaceutical Company. In the original game, the company stumbled on a zombie virus while performing genetic experiments. The virus leaked into the water supply, unleashing an epidemic on nearby Raccoon City and destroying it. Later games revealed the company was founded by rather creepy English aristocrats.
- Sonic the Hedgehog's nemesis Dr. Robotnik is shown to own a few companies as fronts for his evil schemes, especially in the Sonic Riders sub-series where he's the owner of Robotnik Corp., the provider of the Extreme Gear used in the first installment, and MeteorTech, a security company that produces androids. He's also been known to lease out his older robot designs to security companies.
- Czerka Corporation in Knights of the Old Republic is only marginally less evil than the Sith, and siding with Czerka on some dispute is a rite of passage in any Dark Side playthrough. Its business opportunities have included botching up the Telosian restoration with short-sighted profit-grubbing, dealing with the Exchange (only to have your Dark Exile kill the leader when that relationship becomes...inconvenient) and trading in Wookiee slaves.
- Thankfully according to the Expanded Universe (before the reboot, that is), their shit finally caught up with them and they were eventually gutted by the Republic and ended up changing their name and restructuring themselves to try and distance themselves from their former reputation.
- The FutureTech company in Command & Conquer: Red Alert 3 almost certainly qualifies. Over the course of the Allied campaign in the main game, and especially during the short side campaigns and Commander's Challenge mode of the expansion pack, it becomes bitingly apparent that the corporation has no real stake in which of the three sides emerges victorious - only that the state of the world-wide conflict provides an excellent opportunity to field test their technology. This includes, among other things, helicopters and armored troopers capable of flash-freezing men and machines alike; massive aerial gunships mounting a scaled-down version of a superweapon; a sentient robot tank that decimates entire armies with neutron particle cannons. Even the voice-overs for units specifically stated to be the product of FutureTech are decidedly more sociopathic, bloodthirsty, or outright indifferent to the carnage they can inflict, in comparison to the otherwise defensive and patriotic sentiments of the Allies' baseline troops.
- From Fur Fighters, this billboard:
Viggo Industries: You will buy our products.
- While it was portrayed in a better light in the previous games, the UAC in Doom (2016) has gone straight into this trope, including literally sacrificing their employees to summon demons and trying to create fusions of demons and machines like the Cyberdemon. Other things include encouraging employees to voluntarily give up their souls, get pentagram brands to "show their faith in the UAC", and institute a seven-day work week (since God created the Earth in six days, so think about how much better we can do!) as they try to exploit Hell for its resources. Let me repeat that: EXPLOIT HELL. FOR ITS RESOURCES.
- Deus Ex: Human Revolution mostly centers around two corporations. Sarif Industries, the protagonist's employer, is a generally benign, if not exactly benevolent, company that treats its employees well and just wants to make an honest buck bringing augmentation technology to the world. Tai Yong Medical, on the other hand, plays this trope for all it's worth. Its CEO cares for nothing but profit, outright demanding that employees use untested and even defective materials in its augmentation products in order to meet profit and schedule goals, engaging in hostile takeovers and corporate espionage to eliminate competition, producing "upgrades" that allow her to shut off augmented people or drive them insane, and even planning to merge with the Hyron Project.
- Kremkroc Industries, Inc. and Frantic Factory in Video Game/Donkey Kong Country and Video Game/Donkey Kong 64, respectively.
- Sluggy Freelance has Hereti-Corp, a both very straight and parodic example. They're among the most major antagonists in the Myth Arc of the comic and have dabbled in various "taking over the world" schemes, from trying to gain control of the gymnastic assassin Oasis for reasons as mysterious as her origin to wanting to clone the resident alien Aylee as a living superweapon. At one point, they almost went under after being exposed, but they resurfaced as "House of Cheese", selling pizza made entirely of cheese, and under new leadership eventually regained the name Hereti-Corp and are now involved in a potential end-of-the-world scenario.
- Homestuck has the Betty Crocker wing of General Mills, which may or may not be its own company Crockercorp depending on what universe you're in. Betty Crocker is real, and is also known as The Batterwitch. She's an alien empress acting in the service of the Bigger Bad and trying to overthrow him and take over herself.
- Cthulhu Slippers has Cthulhu Corp, a biotechnology company owned and operated by Lovcraftian monstrosities. Products are more often than not fatal to their users ("Can o' Shoggoth", "Face Squid", and "Stress Brick"), and employees both human and nonhuman are routinely eaten, mauled, afflicted with Body Horror, driven to insanity, or ritually sacrificed by their coworkers for raises and promotions. It's all played for laughs.
- Desert Bluffs, the town neighboring Night Vale, is owned in its entirety by a company called StrexCorp Synernists Inc., which as of "Yellow Helicopters" has begun to expand into Night Vale.
- The entirety of Kakos Industries deals with a company who doesn't hide their ambitions in the slightest and is determined to "Do Evil Better."
- Charon Industries from Red vs. Blue is a weapons manufacturing company whose CEO Malcolm Hargrove is willing to kill off the population of an entire planet just so his company can have unrestricted access to the alien technology there.
- Phineas and Ferb has "Doofenshmirtz Evil Incorporated". While more blatant than most examples, it's also smaller, consisting of one evil scientist attempting to rule the tri-state area.
- Roswell Conspiracies: Aliens, Myths and Legends: Intracom, a company with many dubious enterprises, lorded over by vampires.
- The Simpsons has Globex Corporation, run by Hank Scorpio, a man whose twin desires are world domination and the well-being of his employees.
- In The Oblongs, Bob works for a company with the not-at-all-suspicious name Globocide.
- The McFist Industries in Randy Cunningham: 9th Grade Ninja, Hannibal McFist made a deal with the Evil Sorcerer in destroying the Ninja in exchange for a superpower. McFist owns almost everything in Norrisville, creates and funds numerous projects for profit, and in hunting the Ninja. From amusment parks, to killer robots.