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** ''VideoGame/BanjoKazooieNutsAndBolts'': Nutty Acres and Logbox 720. The former is a mechanical approach to the GreenHillZone setting, where several of the seemingly-organic features present are actually man-made. Meanwhile, Logbox 720 is a futuristic reimagining of the interior of the UsefulNotes/XBox360.

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** ''VideoGame/BanjoKazooieNutsAndBolts'': Nutty Acres and Logbox 720. The former is a mechanical approach to the GreenHillZone setting, where several of the seemingly-organic features present are actually man-made. Meanwhile, Logbox 720 is a futuristic reimagining of the interior of the UsefulNotes/XBox360.Platform/XBox360.
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* ''VideoGame/ChipNDaleRescueRangers'':
** In the first game, Stage J serves as the final level. It takes place in Fat Cat's factory. Enemies include flies, rhino football players, weasel gangsters armed with plunger guns, and lizard gangsters who toss their hats. In addition, the level is filled with conveyor belts and axes, the latter of which feature variants that can be turned off with switches. The final boss is Fat Cat himself.
** The second game has two examples; the first is Future World, a section of Fat Cat's amusement park, where Wart, driving a crane with a wrecking ball, serves as the boss. The second is the final stage, which features hazards such as conveyor belts that can change direction when the switches are hit, electric barriers that can shock the player, and cannons that shoot green balls. The final boss is the Fat Cat Robot.
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** ''''Film/StarWarsEpisodeIIAttackOfTheClones'': The droid factory, a rumbling, chaotic complex of assembly lines and pounding pistons, is a textbook LethalLavaLand example, using molten metal as the lava.

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** ''''Film/StarWarsEpisodeIIAttackOfTheClones'': ''Film/StarWarsEpisodeIIAttackOfTheClones'': The droid factory, a rumbling, chaotic complex of assembly lines and pounding pistons, is a textbook LethalLavaLand example, using molten metal as the lava.

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** ''VideoGame/SuperSmashBrosBrawl'': The Island of the Ancients in the Subspace Emissary. It's a large floating landmass where the local advanced technology is being used by the Ancient Minister's army of R.O.Bs. to mass-produce Subspace Bombs.

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** ''VideoGame/SuperSmashBrosBrawl'': ''VideoGame/SuperSmashBrosBrawl'':
***
The Island of the Ancients in the Subspace Emissary. It's a large floating landmass where the local advanced technology is being used by the Ancient Minister's army of R.O.Bs. to mass-produce Subspace Bombs.Bombs.
*** Among the playable stages, there's Frigate Orpheon from ''VideoGame/MetroidPrime'', specifically the area where the Parasite Queen is contained; from time to time, the stage abruptly spins 180 degrees, so fighters have to keep an eye on where they're standing to avoid accidentally falling into a pit. There's also Shadow Moses Island, based on the iconic ''VideoGame/MetalGearSolid'' setting of the same name where searchlights can often spot the fighters, and where sometimes a Metal Gear robot appears to break part of the stage's background.
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* ''VideoGame/HollowKnight'': Crystal Peak's lower levels consist of a mine whose machinery kept running after its tenders succumbed to the infection, and exploring it requires the Knight to navigate floors made out of moving converyor belts and hallways lined with thudding pistons.
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** ''VideoGame/StarWarsShadowsOfTheEmpire'': Xizor's Palace, complete with giant gears that Dash must navigate.

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** ''VideoGame/StarWarsShadowsOfTheEmpire'': ''VideoGame/ShadowsOfTheEmpire'': Xizor's Palace, complete with giant gears that Dash must navigate.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The [[spoiler:Construct Factory, located in the underground territory of the Faron region,]] is a complex Zonai facility where Constructs used to be created part by part in the ancient times. Though Link can theoretically visit it anytime in the game, it can only be properly explored after progressing through an elaborate questline in search for [[spoiler:the fifth Sage (later revealed to be Mineru)]] ; his objective here is to go to each of the facility's sectors to look for a specific limb of the Construct he's asked to build, an in each sector he has to transport the limb across a path that needs to be worked around by using the surrounding Zonai mechanisms. Once the Construct's body is complete, its new owner ([[spoiler:Mineru, the fifth Sage]]) possesses it and then asks Link to guide it to the Spirit Temple, the whereabouts of the last PlotCoupon and home of a [[MechanicalMonster Construct that has been corrupted by Gloom]].



** ''VideoGame/SuperMarioBrosWonder'': The Airship bossfights, rather than being Boom-Boom, Koopalings, or Bowser Jr. like usual, are rather assembly lines for mechanical enemies like Bob-ombs or Mechakoopas, which you need to get past and trigger a button to blow the airship up. In addition, [[spoiler: some of the Castle Bowser levels near the end of the game are mechanical zones resembling factories where enemies like Missile Megs and Seeker Bullet Bills are found, and one level in particular has electric currents as the primary obstacle.]]

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** ''VideoGame/SuperMarioBrosWonder'': The Airship bossfights, boss fights, rather than being Boom-Boom, Koopalings, or Bowser Jr. like usual, are rather assembly lines for mechanical enemies like Bob-ombs or Mechakoopas, which you need to get past and trigger a button to blow the airship up. In addition, [[spoiler: some [[spoiler:some of the Castle Bowser levels near the end of the game are mechanical zones resembling factories where enemies like Missile Megs and Seeker Bullet Bills are found, and one level in particular has electric currents as the primary obstacle.]]



** ''VideoGame/YoshisIsland'': ''VideoGame/YoshisCraftedWorld'' has Mr. Geary's Factory, which has a few LethalLavaLand elements and ends with a battle against Mr. Geary himself.

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** ''VideoGame/YoshisIsland'': ''VideoGame/YoshisCraftedWorld'' has Mr. Geary's Factory, which has a few LethalLavaLand elements and ends with a battle against Mr. Geary himself.



* ''VideoGame/KuruKuruKururin'': The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic boxes between which spikeed metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).

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* ''VideoGame/KuruKuruKururin'': The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic boxes between which spikeed spiked metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).
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** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Mekanos, the third or fourth world (its order is interchangeable with Cotton Top Cove), is an industrialized island in the middle of a lake. Features present in its levels include pools of molten metal, owl-like enemies (Karbines) that shoot fireballs from the background, bazooka-armed Kremlings ([[StevenUlysesPerhero Bazukas]]) that shoot barrels from their positions, and pipelines that have to be either traversed with speedy rail cars or explored on foot with the presence of a gravity-lowering mist.

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** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Mekanos, the third or fourth world (its order is interchangeable with Cotton Top Cove), is an industrialized island in the middle of a lake. Features present in its levels include pools of molten metal, owl-like enemies (Karbines) that shoot fireballs from the background, bazooka-armed Kremlings ([[StevenUlysesPerhero ([[StevenUlyssesPerhero Bazukas]]) that shoot barrels from their positions, and pipelines that have to be either traversed with speedy rail cars or explored on foot with the presence of a gravity-lowering mist.

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* ''VideoGame/BountyHunter'': Over the course of the game's story, Jango must pursue an important bounty through an [[PollutedWasteland industrial district]] of [[CityPlanet Coruscant]], on the trail of the [[ReligionOfEvil Bando Gora]] and their [[FantasticDrug death stick factory]] which is hidden amongst dizzyingly-massive meatpacking plants resulting in a SlaughterhouseFight at one point.


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* ''VideoGame/StarWarsBountyHunter'': Over the course of the game's story, Jango must pursue an important bounty through an [[PollutedWasteland industrial district]] of [[CityPlanet Coruscant]], on the trail of the [[ReligionOfEvil Bando Gora]] and their [[FantasticDrug death stick factory]] which is hidden amongst dizzyingly-massive meatpacking plants resulting in a SlaughterhouseFight at one point.

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