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Eberron is the newest setting for Dungeons And Dragons. It's a Dungeon Punk setting influenced by pulp serials and Film Noir, as opposed to classical high fantasy. Eberron has taken a different path compared to most D&D settings in that it averts and subverts most classical D&D tropes (Color Coded For Your Convenience for example).

The setting focuses on the continent of Khorvaire, which has just concluded a hundred-year long war between five nations that has left a once-unified kingdom shattered. But even though the articles of peace have been signed, everyone knows that the enmity still lingers, and a new Cold War is being fought in the shadows of the four remaining thrones. The world of Eberron is full of Chessmasters, from the lowly mob boss that wants to rule the underworld of his city to an entire race of extraplanar Eldritch Abominations that have used a century-long Xanatos Gambit to bring an entire continent under their control. And above of all this is the mysterious Draconic Prophecy and those who seek to control it; and by extension, the very fate of Eberron itself. Cue the Big Damn Heroes.

Eberron was the result of the 2002 setting search conducted by Wizards Of The Coast. The winner was Keith Baker's Eberron. When Eberron was announced there was an outcry against it due to its unconventional nature, though this seems to have mostly subsided.

Oh, you're asking who came second in the setting search? Some dude named Rich Burlew.


Contains examples of:

  • Abusive Precursors - The Raksasha.
  • Accidental Innuendo - Look at the Skeleton Bra.
  • A Child Shall Lead Them - Jaela Daran.
  • Adventurer Archaeologist - An archetype you can use while designing your next character. Common enough to be mentioned every now and then in sourcebooks.
  • Alien Sky - 13-1 moons and a ring composed of Siberys dragonshards.
    • Which makes this a Crapsack World if you're a lycanthrope, since there's at least one full moon every couple of days.
      • Oh, that's alright, the lycanthropes were hunted nearly to extinction before play begins . . . wait, that doesn't make it better for lycanthropes?
      • And the prejudice from that purge still exists today. To the point where even those with a connection to the lycanthrope family tree (their far less dangerous player counterparts, the Shifters) are discriminated against.
      • It also explains why they got genocided despite being constantly in a rage - Werewolves survive most effectively if they blend into the society around them. If they go insane every couple days, then, well...
      • The fourth edition campaign guide explains what happened to the Werewolves: They got struck with a magical disease that made them berserk, so the church decided it was time for a culling. Thing is, they didn't stick to killing only infected lycanthropes.
      • Keith Baker originally stated that the Purge happened because of a rare lunar alignment which gave all lycanthropes, not just those born with the curse, to spread it. Sure, the Church went overboard, but if they hadn't done something the entire continent would have been turned very quickly.
      • That doesn't really justify the killing of innocent Shifters, as for the first few years that was mostly who the Silver Flame were killing. After the three years they decided they were innocent, but still three years of butchering can do quite a number on a race's veiw on your religion.
      • The general consensus is that while lycanthropes quickly became a rarity, the sudden burst of racism remained, and a scapegoat was needed... What makes it really jarring is that prior to the purge, the Silver Flame had Shifter worshipers. And they ended up in those concentration camps to.
  • All There In The Manual - Common to all D&D settings.
  • Alternative Calendar - 13-1 Months. They share their names with the moons.
  • Alternate Character Interpretation: House Cannith: The worlds best war profiteers or a bunch of raving lunatic scientists doing what they do to just to push SCIENCE forward.
    • The setting was designed to be ambiguous in regards to major events as well as factions and people, so that DM's could choose their own interpretation. At least in 3.5.
  • Always Chaotic Evil - Averted. Eberron is very flexible when it comes to alignment. There is a trustworthy, non-evil fiend in the setting.
    • For example, Orcs are much more spiritual in Eberron- Their druidic sect is responsible for keeping the Dalkyr Sealed in their can, if you will
  • Amazing Technicolor Wildlife - The Tribex.
  • Animal Wrongs Group - The Ashbound and the Children of Winter.
  • Applied Phlebotinum - Dragonshards. Chunks of magic crystal used to power everything. Good for everything from making a ship fly, to infusing a random scrub with infinite cosmic power, to making a flying island crash.
  • Arch Enemy - The Eberron books and adventures have a few of these.
  • Arc Number - Everything important follows the pattern of there being 13 of them with one lost/evil/destroyed.
  • Arm Cannon - Warforged have this little friend called "Armbow." It needs More Dakka.
  • Artificial Limbs - Grafts.
  • Authority Equals Asskicking - Loli Pope Jaela Daran- normally a 3rd level character- gains the powers of an 18th level character within the walls of Flamekeep simply by virtue of being the head of the Silver Flame church.
    • Not to mention that by the setting level standards, level 3 is something.
      • To top it off, she is eleven years old. YOU READ IT RIGHT, A ELEVEN YEAR CHILD IS STRONGER THAN YOUR INITIAL PC.
      • The talking tree Oalian is the leader of the Druid sect called "The Wardens of The Woods" and is a level 20 Druid, making him the highest level character whose level is explicitly revealed in the campaign guide.
      • In 4E, the Lord of Blades is now level 21. They also retained the whole "level 11 is legendary status" thing, so that makes him even more awesome.
      • Right at the end of 3.5, a permanent dragon resident named Haze-of-death was introduced to the Mournland. He's CR 26.
      • To clarify, in the dragon homeland of Argonnessen, your rank and status depend on your power, which is connected to age in 3.5. Haze-of-death is really, really, old.
  • Badass - The Valenar Elves. Elves of the "Sociopathic Klingon Riders of Rohan Vietcong Vikings with Scimitars" variety.
    • The Dinosaur-riding halflings, who held their own in war against Karnathi undead armies and the aforementioned Valenar Elves. We are FAR from the Tolkien-esque Hobbits here.
  • Bad Powers Bad People - People with aberrant dragonmarks, to some extent. The powers they gain vary widely, but on the whole tend to be associated with madness, fear, anger, illness, plague, and fire; and their bearers are hunted ruthlessly by all of the dragonmarked houses, which basically form the basis of industry on Khorvaire... so perhaps it's not surprising that they turn out to be villains, madmen, pyromaniacs, and members of aberrant-founded House Tarkanan.
  • Base On Wheels - Argonth, a hovering fortress.
  • Beast Man - Shifters.
  • Becoming The Mask - The Passer philosophy for Changelings.
  • Big Bad - the Dreaming Dark, the Daelkyr, the Rakshasa Rajahs, and the Blood of Vol are some of the most common, but there are a lot of forces out there that can be story-spanning antagonists if rubbed wrong.
  • Bishounen - Kalashtar.
  • Bishonen Line - Daelkyr, the ultimate rulers of the plane of madness, lords and creators of monstrosities such as beholders and mind flayers, resemble "perfectly formed athletic human males, possessing unearthly beauty." Well... mostly.
    • Word Of God is that the Daelkyr aren't the worst creatures Xoriat has to offer- just the worst that have any interest in the mortal world. Also, we shouldn't think too closely as to why the ultimare EldritchAbominations are so humanlike...
  • Black And Gray Morality - The Lawful Evil Vampire King? He works for world peace. The Neutral Good Queen? She is planning world domination.
    • It should be noted, however, Kaius (the vampire king) only want world peace to not give his warlords more powers. Wanting peace because it suits your own purposes is a pretty standard Lawful Evil trait.
    • And Aurala (the Neutral Good Queen) only wants world domination because she genuinely feels she'd do the best job of ruling it and is very naive about the cost of conquest.
  • Black Box - Warforged are based on magitek used by giants.
  • Blade Below The Shoulder - The Armblade component.
    • For that matter, 'Forged can do it with any weapon, even if it's not actually a sword.
  • Blood Knight - The Valenar Elves, who live for battle, so much that some of them are considering starting another World War simply to get more fighting.
  • Boisterous Bruiser - King Boranel of Breland, many Valenar elves
  • Bond Creatures - Kalashtar.
  • Bread And Circuses - One Modus Operandi of the Dreaming Dark.
  • Call A Rabbit A Smeerp - The dinosaur names.
    • Pretty much the rule for all settings in 4e (theropods fall under drakes now, while ornithischians are called behemoths).
    • In a world where latin and the like doesn't exist, and science has a lot more mysticism in it, it's no wonder that noone calls a dinosaur a Tyrannosaurus Rex
  • Came Back Wrong - When Dolurrh is coterminous resurrection spells might give you unexpected results...
  • Can't Argue With Elves - Averted. Some Elves, such as the Valaes Tairn, might however get violent about it.
  • Capital City - Sharn & Stormreach.
    • As much a Capital City as New York, anyway...
  • Cat Girl - Shifters can be played like this.
  • Character Alignment - Corrupt Clerics of good religions and Good Clerics of evil religions can still cast spells as long their faith is strong enough. Unlike normal D&D which has a "one-step rule" for clerics.
    • While the Church of the Silver Flame is based on noble ideals and the binding of evil supernatural beings, the powerful Raksasha Rajah bound under Flamekeep is said to whisper ideas into the minds of the faithful, misguiding them to do evil in the name of good.
  • Child Mage - Jaela Daran.
  • City Of Canals - Zarash'ak, the City of Stilts, built over a swamp.
  • Clap Your Hands If You Believe - Faith and Religion is not as codified as it is in other settings.
  • Clarke's Third Law - Inverted.
  • Color Coded For Your Convenience - Averted. Dragons can be of any alignment.
  • Cool Airship - The Elemental Airships.
  • Cool Boat - The Elemental Galleons.
  • Cool Gate - The Changegate amongst other things.
  • Cool Horse - Magebred horses and the Valenar horses.
  • Cool Train - The Lightning Rail.
  • Country of Spies: Zilargo. By the way, it's where the gnomes are from, so if you meet one, bring antivenom.
  • Corrupt Church - Cardinal Krozen of the Silver Flame being one example.
  • Corrupt Corporate Executive - Dragonmark Houses aren't always led by the nicest people.
  • Cosmic Horror - Daelkyr.
  • Crapsack World - Seriously, this setting is fucked.
    • Let's start by the obvious: the mainland for humans, Khorvaire, has just got out of a hundred years war. Do you remember how devastated Europe was after the world wars? Yeah...
    • It got a lot more than just this, though. Remember the dragons? Well, they are not colour coded for your convenience anymore. Metallic dragons can be evil. And even good dragons won't blink before killing you. They will just make sure you don't feel pain. The real problem? They control a continent. A. WHOLE. CONTINENT.
    • But wait, there's more! Daelkyr, the embodiment of madness itself, want to rule everything that is above the ocean. Although they are a Sealed Evil In A Can, they are just waiting for the seal to get loose for them go after everything.
      • And did we mention that the organization that keeps them sealed is in decline?
    • Another threat is the Quori, the lords of the dream. Omnipotent on their plane, they want to extend their domains to the rest of the planes. And they already have spies in every nation of the world. And they also control a continent. The kicker? They've made it so that their human slaves like it.
    • Let's not forget the Lords of Dust who scheme to free the demonic rakshasa rajahs from imprisonment, and the Aurum and...let's just say Eberron is screwed.
    • But, wait, it gets worse! In 3.5, it's confirmed that people who die end up wasting away to Oblivion in the afterlife that is Dolurrh. 4E is a bit nicer, leaving a few exit strategies (one of which requires one to side with the Silver Flame, which unwittingly BEARS A LORD OF DUST). So ya see, even if you die, you're still doomed. Creates the idea that the Blood of Vol is right.
  • The Chessmaster: So, so many. Hell, there's an entire nation of Chessmasters! To say that trying to outwit their Secret Police is akin to robbing a police station.
  • Cute Little Fangs - Shifter?
  • Crystal Dragon Jesus - The Silver Flame, led by Jaela Daran, A.K.A. Loli Pope.
  • Cybernetics Eat Your Soul - Grafts. Some of them are biological symbiotes that try to take control of your body. Or make you go evil and Ax Crazy.
  • Darker And Edgier - Ultimately Averted. Despite the myriad ways things could go wrong, there is still hope.
  • Dark Is Not Evil - What in most settings would be a "monster" is in Eberron a "tax payer".
  • Death World - Let's just say that some places are not tourist attractions.
  • Deliberately Cute Child - A goblin girl plays this role in City of Towers.
  • Demonic Possession - Possession by extraplanar entities is quite common.
  • Demon Slaying - The Church of the Silver Flame, the Gatekeepers and the Chamber.
  • Depleted Phlebotinum Shells - Byeshk weapons don't exist in all settings. Take care when borrowing Eberron monsters fellow DM.
  • Depraved Bisexual - King Kaius has a harem with both genders. Being a vampire he drinks their blood.
  • Diabolical Mastermind - The Aurum is a club for Diabolical Masterminds to trade schemes, hatch plots, and drink dwarven beer.
  • Die Or Fly - The Test of Siberys for the Dragonmarked Houses.
  • Doomsday Device - Many Eldritch Machines are this.
  • Did You Just Punch Out Cthulhu - Daelkyr are in in the main Eberron book for this purpose.
  • Double Weapon - The Double-Scimitar of the Valenar Elves.
  • Dream Land - Dal Quor.
  • Dropped A Bridget On Him - Changelings can change their genders at will.
  • Dungeon Punk - Almost defines this trope.
  • Either Or Prophecy - The Draconic Prophecy works this way. If X then Y, with various groups attempting to cause X.
  • Eldritch Abomination - The Daelkyr and their creations. The Quori.
  • Emotions Vs Stoicism - The Fury is very much on the side of emotion.
  • The Engineer - Artificers in 4e.
  • Eternal Recurrence - The Turning of the Wheel for the Quori and Dal Quor.
  • Everything's Better With Dinosaurs - Dinoriding Halflings!
  • Fan Nickname - Jaela "Jaelbait the Loli-Pope" Daran, and the Lord Of Blades is the LoBster.
  • Fantastic Racism - There is hatred against Warforged, Changelings and Shifters.
  • Fantasy Counterpart Culture - Averted. There are no direct equivalents to real world cultures.
  • Fantasy Gun Control - The world is far more advanced than Medieval European Fantasy standards, but no guns. The use of magic wands acts as a substitute for them.
  • Fantasy Pantheon - The Sovereign Host and the Dark Six.
  • Fantasy World Map - Like every D&D setting Eberron has a map.
  • Fembot - Warforged that strongly identify as female sometimes mod themselves to resemble humanoid women.
  • Fetish Fuel - If you know where to look, you can find Rule 34 for Warforged and Shifters. Changelings of either gender can father or bear children. (Though it is stated that changelings who become pregnant can no longer switch gender until the child has been delivered.)
  • Fighting For A Homeland - The people of Cyre.
    • The Eladrin in 4E are allegedly this, too.
  • First Church Of Mecha - What The Becoming God will be. Or to meme it up: The Warforged are building a god! IN A CAVE! WITH A MOUNTAIN OF SCRAPS!
  • Flat Earth Atheist - Averted. Religion works differently in Eberron. Nobody knows if the Gods actually exist.
  • Gadgeteer Genius - Artificers are a magical equivalent of this.
  • Gender Bender - Changelings.
  • Gender Equals Breed - Kalashtar work this way.
  • Giant Enemy Crab - The Carcass Crab.
  • Glamour Failure - Changelings need to be careful with their disguises. Something as simple as wrong clothing can give them away, not to mention things like bad accents.
  • Global Airship - The Elemental Airhips.
  • Goggles Do Something Unusual - Cannith Goggles help in magic item creation.
  • Götterdammerung - Once, Galifar was a mighty kingdom...
  • Golem - The Warforged race.
  • Hidden Elf Village - Aerenal, not quite hidden and more of a continent.
  • Hobbits - Some Halflings ride dinosaurs.
  • Horse Of A Different Color - Aforementioned dinosaurs.
  • Humanoid Abomination: The daelkyr, evil, insane beings from a plane of utter madness, happen to look like extremely handsome people.
  • Humongous Mecha - Warforged Titan.
  • Immortality Immorality - Averted with the Deathless, positive energy charged elven undead.
  • Impossibly Cool Weapon - The Double Bladed Scimitar of the Valaes Tairn Elves.
    • Drow also get kick-ass chains that are used like scorpion stingers.
    • Warforged have an option to graft one-handed crossbows into their bodies.
  • Incest Is Relative - Aerenal Elves, mostly the Kissing Cousins variety.
  • Knight Templar - Some knights and priests during the Lycanthrope Purge.
    • Some of the novels portray followers of the Silver Flame this way.
      • Actually averted in the case of the Trust Of Zilargo. Sure, they're manipulative, conniving bastards who will do anything to protect the peace and order of Zilargo...yet they have a pretty narrow, logical code as to what constitutes "disturbing the peace"-"Free Speech" not being one of them-and tend to fire "warning shots" before actually attacking. And frankly, everyone from Zilargo is a manipulative, conniving bastard.
  • Kung Fu Wizard - The Kalashtar practice Kung Fu Psionics.
  • Interspecies Romance - Changelings and Shifters.
  • Lady Land - Averted. Drow have an egalitarian culture.
  • Law Enforcement Inc - House Medani and in certain areas, House Deneith.
  • Left Justified Fantasy Map - Both coasts are shown.
  • Legacy Immortality - King Kaius III poses as his descendants.
  • Light Is Not Good - The Church of the Silver Flame. The Silver Flame is an amalgamation of several good spiritual entities. It's also a prison to demonic forces.
  • Like A Badass Out Of Hell - It's quite possible to escape Dollurh.
  • Loads And Loads Of Races - Everything in D&D has a place in Eberron. Type 2.
  • Low Fantasy - Compared to other D&D settings.
  • Made Of Iron - Warforged. Literally.
  • Made Of Phlebotinum - Eberron's Dungeon Punk world comes to mind as an especially obvious example of this trope. Without that magical-flavored Phlebotinum, everything in that world would fall apart hard. It's pretty much Made Of Phlebotinum.
  • Magitek - Eberron has widespread use of magic.
  • Magnificent Bastard - With so many Chessmasters, there's more than a few of these out there.
  • Man In The Iron Mask - The real king of Karrnath is one of these. The current king, er, was the real king, but technically died two generations ago.
  • Mayincatec - Seen in Xen'drik.
  • Mechanical Horse - The Lightning Rail. The Airships.
  • Mechanical Lifeforms - Warforged
  • Medieval Stasis - Averted. Society advances in Eberron. Unlike in some other settings...
  • Mega Corp - The Dragonmarked Houses.
  • Memetic Molester - Cardinal Krozen
  • Memetic Mutation - Loli-Pope Jaela Daran, Rood the Doorforged, Warforged Pimps...
  • Metaplot - The setting does not advance with adventures, novels or new sourcebooks.
  • Monster Clown - The Carnival of Shadows.
  • Monster Town - Entire "Monster" nations, like Droaam and Darguun.
  • Moral Event Horizon - Happened a lot during the Last War.
  • Mordor - The Mournlands.
  • Mundane Utility - The Magewright NPC class.
  • My Grandson Myself - King Kaius the Third.
  • Nay Theist - The Blood of Vol.
  • Nebulous Evil Organization-The Aurum, House Tarkanan, the Lords of Dust...It's probably easier to list which international organizations aren't NE Os.
  • Nimbus Privileges - Averted.
  • Nightmare Dreams - The Quori are this, and like to do this to others.
  • Ninja Pirate Zombie Robot - With the right templates this is possible. At the very least you can play a Robot Ninja-Pirate riding a Zombie Dinosaur.
  • Omniglot - Changelings are capable of becoming this easily—in 3.5 terms, Speak Language is always a class skill.
    • And in fourth edition, The Mark of Scribing makes one close to this.
  • Our Monsters Are Different - Eberron is pretty good at this.
  • Patchwork Map - The geography can sometimes be a bit odd.
  • Path Of Inspiration - Eberron is the Trope Namer. The Path Of Inspiration is the state religion of Riedra.
  • Power Born Of Madness - The Daelkyr.
  • Petting Zoo People - Shifters are sometimes portrayed like this.
  • Power Fist - The Battlefist Warforged Component.
  • Power Tattoo - The Dragonmarks.
  • Private Military Contractors - Various exist. House Deneith is the most famous.
  • Purity Sue - Subverted with Queen Aurala. She's beautiful, good, devoted to her people and busily plotting world domination.
  • Prophecies Are Always Right - The Draconic Prophecy foretells every single possible event that has happened or can happen... with the twist that they tend to take the form of "If X happens, then Y will happen" instead of, "X, Y and Z will happen in exactly that order". This means that you can manipulate fate to a certain extent: if you want Y to happen, then you'd better make sure X happens. (This is a fact that has not escaped the attention of the various Chessmasters of the world.)
    • And for some reason this does not extend to Sarlona, which has zero Draconic Prophecy and Dragonmarks don't manifest in the newborn, even if there is potential.
  • Prophet Eyes - Kalashtar and the Inspired.
  • Proud Warrior Race Guy - The Valenar.
  • Purity Sue - Queen Aurala subverts this. She is a beautiful, good and devoted to her people... And busy plotting world domination.
  • Punctuation Shaker - Xen'drik, Zharash'ak, Q'Barra and the list goes on.
  • Recycled IN SPACE - Eberron is D&D FEATURING MAGITEK!
  • Red Light District - Sharn has three of these!
  • Released To Elsewhere - You live in Sarlona? Don't go around saying bad things about the Inspired.
  • Religion Of Evil - The Dark Six.
    • Partially subverted. The 4E campaign guide points out that they're really more like the Greek gods (ie, still epic Jerk Asses, but really more the embodiments of destructive nature than truly malicious). Even before then, one of them wasn't really evil, just...mysterious. Terribly mysterious.
  • Rocket Punch - Check the Self-Forged Paragon Path. Alternatively, a +1 Returning Battlefist.
  • Rule Of Cool - Warforged and Halflings that ride Dinosaurs.
  • Saintly Church - Despite the corrupt clergy and atrocities associated with the Church of the Silver Flame, it's still a powerful force of good. The Sovereign Host is a straighter example of this trope.
  • Science Hero - The Artificer.
  • Screw You Elves - The elves can be argued with. Some, like the Valenar, will need more violent persuasion.
  • Shrouded In Myth - Xen'drik.
  • Sealed Evil In A Can - Rakasha Rajahs, Quori, Daelkyr... and the list goes on.
  • Secret Police - Don't mess with the Gnomes in Zilargo. The Trust is to be feared.
  • Series Mascot - Warforged.
  • Sexy Back - The Dragonmarked Heir picture.
  • Shapeshifter Default Form - Changelings.
  • Shape Shifters Do It For A Change - Changelings.
  • Shape Shifter Swan Song - Seen in an adventure path.
  • Shapeshifting Squick - Changelings.
  • Shrug Of God - Some things are left intentionally vague for the DM to fill in.
  • Sinister Minister - Cardinal Krozen.
  • Skeletons In The Coat Closet - The Bone Knight prestige class.
  • Someday This Will Come In Handy - Gnomes like to collect information. Just in case.
  • Somewhere A Palaeontologist Is Crying - The Dinoriding Halflings.
  • Space Jews - Dwarves control the banks. Or rather, House Kundarak does. And House Kundarak is composed of dwarves. (And dwarves also happen to rule a sinister organization of bankers and financiers, secretly pulling the strings of Khorvaire's economy...)
    • D&D-esque Dwarves also traditionally hoard gold and hide it underground vaults. The Dragonmarked Houses resemble medieval fantasy corporations so it's closer to a Corrupt Corporate Executive twist on Our Dwarves Are All The Same.
    • Considering the setting creator's wife at the time was of Jewish descent (and their separation was amicable) it's probably not intended as Anti-Semitic.
  • Spikes Of Villainy - The Lord Of Blades.
  • Standard Fantasy Setting - Not quite.
  • Succession Crisis - What set off the last War.
  • Technicolor Eyes - Changelings can change their appearance at will.
  • Thank The Maker - The Becoming God.
  • The Alcatraz - Dreadhold.
  • The Chessmaster - As a general rule of thumb, any creature that has a lifespan greater than that of an average human is a Chessmaster. To wit, the Lords Of Dust, the Dreaming Dark and the Draconic Chamber are organisations full of Chessmasters... and naturally, they tend not to get along.
  • The Dark Times - The Age of Demons.
  • The Heretic - Quite common for a D&D setting.
  • The High Queen - Queen Aurala, a somewhat unconventional representative of the trope.
  • The Horde - Goblinoids, settled down, created empire, fell due to circumstances beyond their control.
  • The Multiverse - 13 planes, of which one has been severed from the rest and remains unreachable through conventional magic. And for good reason, as it is currently the plane of nightmares.
  • The Necrocracy - Karrnath, Aerenal and The Blood of Vol.
  • The Nothing After Death - Dolurrh.
    • 4E introduces a few exit strategies to avert this. They're all creepy, though.
  • The Only One - Most NPCs are low level characters with NPC classes. Thus the PCs are the only ones capable of handling any major disasters.
  • The Right Hand Of Doom - The Battlefist.
  • They Just Didnt Care - The D&D MMORPG has more errors than This Troper wants to list. Gameplay wise, this is usualy done to better suit D&D to electronic formats. Story wise...well...
    • Also, the RTS, D&D Dragonshard.
  • Thirteen Is Unlucky - Eberron used to have thirteen moons, thirteen Dragonmarks (with associated lineages), thirteen coterminous planes, thirteen dwarven clans, and the continent of Khorvaire had thirteen regions. One of the moons has vanished, one of the dragonmarks had the entire line who had it exterminated by dragons and angry elves (though it lives on in one person; however, that person—being undead—cannot use her mark), two Dragonmark houses now share a mark, contact with one of the planes was severed forever (when its Cosmic Horror inhabitants tried to invade), and one region in Khorvaire was rendered a wasteland.
    • As noted above, thirteen minus one is the setting's Arc Number, so whatever event resulted in the "minus one" was probably rather unfortunate for that thirteenth thing.
  • Thirty Xanatos Pile Up - The raw amount of Magnificent Bastards and Chessmasters both mortal and immortal has an expected result.
  • Token Loli - Jaela Daran.
  • Took A Level In Badass - A few Prestige Classes, like the Extreme Explorer or the Heir of Siberys.
  • Touched By Vorlons - The Kalashtar origin story.
  • Traintop Battle - One of the reasons why the Lightning Rail exists.
  • Two Fisted Tales - Eberron takes a lot of inspiration from these.
  • Uberwald - Karrnath used to be this. Still is in some places.
  • Undeath Always Ends - A few religions actually hold Undeath as a good thing.
  • Universe Chronology - From the birth of the world to present time.
  • Unobtainium - Dragonshards.
  • The Remnant - Warforged are sometimes this.
  • Urban Segregation - Sharn. The lower you go the tougher things get.
  • Wallet Of Holding - Thanks to House Kundarak, you need not carry all that gold, silver and platinum! Not to mention anything else you might want to store.
  • Warrior Monk - Kalashtar.
  • Weird Moon - 12 moons plus one that's missing.
  • Well Intentioned Extremist - The Ashbound.
  • When Trees Attack - Oalian, the strongest known NPC, is a Tree. Not a treant, just a tree. Awakened by druids into sentience, to be more specific.
  • Witch Species - Kalashtar can be seen as this, with psionics replacing magic.
  • Wizarding School - A lot of these exist.
  • What Measure Is A Nonhuman - Warforged.
  • Word Of God - Keith Baker posts on the Eberron forums every now and then, though he can only give his opinion on certain things since Wizards has control over the direction of the setting.
  • World Of Ham - And it is GLORIOUS!
  • Wretched Hive - Stormreach.
  • Wutai - Sarlona and the country of Riedra.
  • Xanatos Gambit: The gnomes of Zilargo do this as a hobby.
  • Xanatos Sucker - You're in a world full of competing Chessmasters and Magnificent Bastards. Expect to get the short end of the stick every single time.
  • Year Inside Hour Outside - Dal Quor and Thelanis.
  • You All Meet In An Inn - This old trope is actually honored in supplemental rules.
    • Sharn has at least one inn in one of it's Adventurer's Quarters that knowingly services this trope. It was created by a retired adventurer...
  • You Are Number Six - Some Warforged are known by numbers instead of names.


DragonlanceNotable Tabletop GamesForgotten Realms
East Of EdenLiteratureThe Edge Chronicles