Troperville
Editing Help
Tools
Toys
|
You want a dwarf? There's your goddamn dwarf. You want better graphics? Screw you. Dwarves can do lots of stuff. Like digging. Can you dig? Hell no. Play Dwarf Fortress.
Losing is fun.
Slaves to Armok II: Dwarf Fortress is two games: the game it is right now, and the game it hopes to be. Its goal is to be nothing less than a fantasy world simulator, simulating tens of nations and hundreds of thousands of characters over a thousand years, where you can watch history unfold from a godlike perspective or take the role of any character or civilization and make history. And to cap it all, it intends to do it in ASCII character graphics.
It's not there yet — it's technically still in alpha — but it already has about two games worth of content.
The main game is Fortress mode, which plays like a dizzyingly complex ( and getting more so every day! ) hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics.
The Adventure mode is rougher and less polished, like a very freeform roguelike. Both modes have no way to win, but hundreds of ways to lose: the page quote is an unofficial motto.
Dwarf Fortress is free, with further development paid for by donations. You can find the game here , the invaluable gameplay wiki here , and some graphical tilesets here .
See the community page for tropes and links relevant to the Dwarf Fortress community.
Strike the Earth!
It provides examples of:
|
|