Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* ''Literature/PrincessesOfThePizzaParlor'': There are multiple ones, with their own MagicalLanguage, which they call the "druid tongue", but can also be used for regular speech, and not all druids are connected to Princess Flora's family:
to:
* ''Literature/PrincessesOfThePizzaParlor'': There are multiple ones, with their own MagicalLanguage, LanguageOfMagic, which they call the "druid tongue", but can also be used for regular speech, and not all druids are connected to Princess Flora's family:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** One quirk of D&D druids is that every edition gives them a relatively meager weapon selection that always includes the scimitar. This is something of an IconicItem for D&D Druids, as it's usually the best weapon that they're proficient with by default. Allegedly, this came from Gary Gygax wanting Druids to use a sickle, but 1st edition didn't have rules for using a sickle as a weapon...so he decided that the scimitar was the closest thing that the game already supported.
Is there an issue? Send a MessageReason:
updated wick with new namespace
Changed line(s) 160 (click to see context) from:
* ''VideoGame/ShantaeRiskysRevenge'': Druids, named in the AchievementSystem for UsefulNotes/{{Steam}}, are red-cloaked ShadowedFaceGlowingEyes enemies in Hypno Baron's labyrinth who attack Shantae with a long-windup AlwaysAccurateAttack of lightning through a portal that hits her anywhere in same the room as them.
to:
* ''VideoGame/ShantaeRiskysRevenge'': Druids, named in the AchievementSystem for UsefulNotes/{{Steam}}, Platform/{{Steam}}, are red-cloaked ShadowedFaceGlowingEyes enemies in Hypno Baron's labyrinth who attack Shantae with a long-windup AlwaysAccurateAttack of lightning through a portal that hits her anywhere in same the room as them.
Is there an issue? Send a MessageReason:
Updating links
Changed line(s) 56,60 (click to see context) from:
* From ''ComicBook/{{Asterix}}'' comes Getafix, whose greatest achievement is a potion which grants superhuman strength to whoever drinks it.
* ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
* It was druids chafing under the rule of the English and their Norman mercenaries that precipitated the events in ''ComicBook/{{Isabellae}}'' (StalkerWithATestTube, TheChosenOne, TheLegionsOfHell etc.), a European comic brought to North America by Creator/DarkHorseComics. The druids for the most part avert many of the above tropes (they have healthy respect for nature, but certainly don't worship it, their religious beliefs lie with the old gods of Ireland and the even older Fomorian deities) and they fall on the evil side of the spectrum but that's from extreme nationalism and hunger for power.
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
* The ''ComicBook/{{Superman}}'' foe Blackbriar Thorn is a druid who turned himself to wood in order to escape Roman forces. Revived in the modern day, he uses his plant-based magic to wreak havoc. Later reworked as a member of the Injustice Society and foe to the original ComicBook/GreenLantern, due to Alan's WeaksauceWeakness being wood.
* ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
* It was druids chafing under the rule of the English and their Norman mercenaries that precipitated the events in ''ComicBook/{{Isabellae}}'' (StalkerWithATestTube, TheChosenOne, TheLegionsOfHell etc.), a European comic brought to North America by Creator/DarkHorseComics. The druids for the most part avert many of the above tropes (they have healthy respect for nature, but certainly don't worship it, their religious beliefs lie with the old gods of Ireland and the even older Fomorian deities) and they fall on the evil side of the spectrum but that's from extreme nationalism and hunger for power.
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
* The ''ComicBook/{{Superman}}'' foe Blackbriar Thorn is a druid who turned himself to wood in order to escape Roman forces. Revived in the modern day, he uses his plant-based magic to wreak havoc. Later reworked as a member of the Injustice Society and foe to the original ComicBook/GreenLantern, due to Alan's WeaksauceWeakness being wood.
to:
* From ''ComicBook/{{Asterix}}'' comes ''ComicBook/{{Asterix}}'': Getafix, whose greatest achievement is a potion which grants superhuman strength to whoever drinks it.
*''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
*''ComicBook/{{Isabellae}}'': It was druids chafing under the rule of the English and their Norman mercenaries that precipitated the events in ''ComicBook/{{Isabellae}}'' of the series (StalkerWithATestTube, TheChosenOne, TheLegionsOfHell etc.), a European comic brought to North America by Creator/DarkHorseComics. The druids for the most part avert many of the above tropes (they have healthy respect for nature, but certainly don't worship it, their religious beliefs lie with the old gods of Ireland and the even older Fomorian deities) and they fall on the evil side of the spectrum but that's from extreme nationalism and hunger for power.
* ''Franchise/MarvelUniverse'': The''Franchise/MarvelUniverse'' Marvel Universe features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
** ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
*The ''ComicBook/{{Superman}}'' foe ''ComicBook/{{Superman}}'': Blackbriar Thorn is a druid who turned himself to wood in order to escape Roman forces. Revived in the modern day, he uses his plant-based magic to wreak havoc. Later reworked as a member of the Injustice Society and foe to the original ComicBook/GreenLantern, ComicBook/{{Green Lantern|1941}}, due to Alan's WeaksauceWeakness being wood.
*
*
* ''Franchise/MarvelUniverse'': The
** ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
*
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/ShantaeRiskysRevenge'': Druids, named in the AchievementSystem for UsefulNotes/{{Steam}}, are red-cloaked ShadowedFaceGlowingEyes enemies in Hypno Baron's labyrinth who attack Shantae with a long-windup AlwaysAccurateAttack of lightning through a portal that hits her anywhere in same the room as them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Film/{{The War Lord|1965}}'': The villagers practice druidism as religion. The priest that was sent there (Creator/MauriceEvans) tries converting them.
Is there an issue? Send a MessageReason:
Crosswicking.
Added DiffLines:
* ''Literature/TheWanderingInn'': The [Druid] class which is for being a GreenThumb, growing grass, exotic plants, and in one case an entire hedge maze.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/TitanQuest'': The Druid class is the fusion of the Nature and Storm Masteries, meaning they deal with plants and cold and stormy weather.
Is there an issue? Send a MessageReason:
None
Changed line(s) 89 (click to see context) from:
* ''Literature/VillainsByNecessity'': Kaylana, who's the [[LastOfHisKind last one left]]. There used to be thousands more, but they were all killed. Most of their traits are typical ([[SpeaksFluentAnimal speaking with]]/[[FriendToAllLivingThings caring for]] animals, having a LoyalAnimalCompanion, using nature-based magic, rare VoluntaryShapeshifting and being very LongLived), though the book adds that they also believe in keeping the {{balance between good and evil}} (to the point of pure stupidity -- this is what killed the others).
to:
* ''Literature/VillainsByNecessity'': Kaylana, who's the [[LastOfHisKind last one left]]. There used to be thousands more, but they were all killed. Most of their traits are typical ([[SpeaksFluentAnimal speaking with]]/[[FriendToAllLivingThings caring for]] animals, having a LoyalAnimalCompanion, wildcat pet, using nature-based magic, rare VoluntaryShapeshifting and being very LongLived), though the book adds that they also believe in keeping the {{balance between good and evil}} (to the point of pure stupidity -- this is what killed the others).
Is there an issue? Send a MessageReason:
None
Changed line(s) 150 (click to see context) from:
* ''VideoGame/MightAndMagic'''s Druids have varied between game and game, from Heroes 1 and 2's energy-bolt throwing guys in hooded robes, to Heroes 3's Magic Hero for the more nature-themed castle, over Might and Magic VI and VII's [[RedMage generalist spellcasters]].
to:
* ''VideoGame/MightAndMagic'''s Druids have varied between game and game, from Heroes 1 and 2's energy-bolt throwing guys in hooded robes, to Heroes 3's Magic Hero for the more nature-themed castle, over Might and Magic VI and VII's [[RedMage [[TheRedMage generalist spellcasters]].
Is there an issue? Send a MessageReason:
None
%%
%%
%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%
%%
%%
%%
%%
%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%
%%
%%
%%
Deleted line(s) 47,48 (click to see context) :
* It was druids chafing under the rule of the English and their Norman mercenaries that precipitated the events in ''Isabellae'' (StalkerWithATestTube, TheChosenOne, TheLegionsOfHell etc.), a European comic brought to North America by Creator/DarkHorseComics. The druids for the most part avert many of the above tropes (they have healthy respect for nature, but certainly don't worship it, their religious beliefs lie with the old gods of Ireland and the even older Fomorian deities) and they fall on the evil side of the spectrum but that's from extreme nationalism and hunger for power.
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
* It was druids chafing under the rule of the English and their Norman mercenaries that precipitated the events in ''ComicBook/{{Isabellae}}'' (StalkerWithATestTube, TheChosenOne, TheLegionsOfHell etc.), a European comic brought to North America by Creator/DarkHorseComics. The druids for the most part avert many of the above tropes (they have healthy respect for nature, but certainly don't worship it, their religious beliefs lie with the old gods of Ireland and the even older Fomorian deities) and they fall on the evil side of the spectrum but that's from extreme nationalism and hunger for power.
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
Changed line(s) 58 (click to see context) from:
[[folder:Film]]
to:
Deleted line(s) 66 (click to see context) :
* The main character of the ''Literature/IronDruidChronicles'' is a druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals (though it takes a specific bond, and they tend not to be very talkative until they adjust to thinking more like humans) and can shapeshift into four animal forms. He can use his magic to alter herbal potions on a molecular level, culminating in his "Immortali-Tea" (though that came from the Herblore of Airmid), which ensures he is TheAgeless for as long as he drinks it. His powers by his tattoos -- they have to be in contact with the earth to work, and if they're broken, he loses whatever abilities are connected to that specific tattoo until it's touched up. He's also constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their bodies. However, these druids are not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Britain.
Changed line(s) 68,71 (click to see context) from:
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around -- although not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instills fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.
* Druids are very prominent in the Literature/{{Shannara}} books by Creator/TerryBrooks, although the Shannara Druids have very little in common with typical fantasy Druids except the name. They fits the archetype of the fantasy wizard much better: they dwelt in a great isolated tower-fortress called Paranor, where they maintained huge archives of books on magic and many other areas of scholarly pursuit, and had very little to do with nature-magic.
* In Simon R. Green's Literature/SecretHistories, [[TheClan the Drood family name]] is the result of linguistic drift from their ancestors being the original druids.
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.
* Druids are very prominent in the Literature/{{Shannara}} books by Creator/TerryBrooks, although the Shannara Druids have very little in common with typical fantasy Druids except the name. They fits the archetype of the fantasy wizard much better: they dwelt in a great isolated tower-fortress called Paranor, where they maintained huge archives of books on magic and many other areas of scholarly pursuit, and had very little to do with nature-magic.
* In Simon R. Green's Literature/SecretHistories, [[TheClan the Drood family name]] is the result of linguistic drift from their ancestors being the original druids.
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.
to:
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around -- although not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms Vika Walks-the-Burrows from behind ''Literature/TheEmberBlade'' is an Ossian druid who regularly brews potions and uses herbs. She joins [[LaResistance the scenes, movement against Krodan occupation]] because the Krodans forces are trying to erase the druids and instills fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.
* Druids are very prominent in the Literature/{{Shannara}} books by Creator/TerryBrooks, although the Shannara Druids have very little in common with typical fantasy Druids except the name. They fits the archetype of the fantasy wizard much better: they dwelt in a great isolated tower-fortress called Paranor, where they maintained huge archives of books on magic and many other areas of scholarly pursuit, and had very little to do with nature-magic.
* In Simon R. Green's Literature/SecretHistories, [[TheClan the Drood family name]] is the result of linguistic drift fromdespoil their ancestors being the original druids.
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.holy sites.
* Druids are very prominent in the Literature/{{Shannara}} books by Creator/TerryBrooks, although the Shannara Druids have very little in common with typical fantasy Druids except the name. They fits the archetype of the fantasy wizard much better: they dwelt in a great isolated tower-fortress called Paranor, where they maintained huge archives of books on magic and many other areas of scholarly pursuit, and had very little to do with nature-magic.
* In Simon R. Green's Literature/SecretHistories, [[TheClan the Drood family name]] is the result of linguistic drift from
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.
Changed line(s) 73 (click to see context) from:
* ''Literature/VillainsByNecessity'': Kaylana, who's the [[LastOfHisKind last one left]]. There used to be thousands more, but they were all killed. Most of their traits are typical ([[SpeaksFluentAnimal speaking with]]/[[FriendToAllLivingThings caring for]] animals, having a LoyalAnimalCompanion, using nature-based magic, rare VoluntaryShapeshifting and being very LongLived), though the book adds that they also believe in keeping the {{balance between good and evil}} (to the point of pure stupidity -- this is what killed the others).
to:
* ''Literature/VillainsByNecessity'': Kaylana, who's The main character of the [[LastOfHisKind last one left]]. There used ''Literature/IronDruidChronicles'' is a druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals (though it takes a specific bond, and they tend not to be thousands more, but very talkative until they were all killed. Most adjust to thinking more like humans) and can shapeshift into four animal forms. He can use his magic to alter herbal potions on a molecular level, culminating in his "Immortali-Tea" (though that came from the Herblore of Airmid), which ensures he is TheAgeless for as long as he drinks it. His powers by his tattoos -- they have to be in contact with the earth to work, and if they're broken, he loses whatever abilities are connected to that specific tattoo until it's touched up. He's also constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their traits bodies. However, these druids are typical ([[SpeaksFluentAnimal speaking with]]/[[FriendToAllLivingThings caring for]] animals, having a LoyalAnimalCompanion, using nature-based magic, rare VoluntaryShapeshifting not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Britain.
* The Leos family in ''Literature/{{Pale}}'' have adapted the in-universe druidic practice of dealing with old, powerful nature spirits and modernized it-instead they deal with powerful modern spirits of addiction and decay, with each child of the family beingvery LongLived), though the book adds that they bound to a specific spirit at a young age, giving them great power at potentially great cost to their sanity-each child also believe in keeping the {{balance between good takes a {{Familiar}} at a young age to help balance it out. Known spirits include Black Gutter (heroin), Drugstore Cowgirl (various uppers) and evil}} (to the point of pure stupidity -- this is what killed the others).Glass Prison (alcoholism).
* The Leos family in ''Literature/{{Pale}}'' have adapted the in-universe druidic practice of dealing with old, powerful nature spirits and modernized it-instead they deal with powerful modern spirits of addiction and decay, with each child of the family being
Changed line(s) 79 (click to see context) from:
* The Leos family in ''Literature/{{Pale}}'' have adapted the in-universe druidic practice of dealing with old, powerful nature spirits and modernized it-instead they deal with powerful modern spirits of addiction and decay, with each child of the family being bound to a specific spirit at a young age, giving them great power at potentially great cost to their sanity-each child also takes a {{Familiar}} at a young age to help balance it out. Known spirits include Black Gutter (heroin), Drugstore Cowgirl (various uppers) and Glass Prison (alcoholism).
to:
* The Leos In Simon R. Green's ''Literature/SecretHistories'', [[TheClan the Drood family name]] is the result of linguistic drift from their ancestors being the original druids.
* Druids are very prominent in''Literature/{{Pale}}'' the ''Literature/{{Shannara}}'' books by Creator/TerryBrooks, although the Shannara Druids have adapted the in-universe druidic practice of dealing very little in common with old, powerful nature spirits and modernized it-instead they deal with powerful modern spirits of addiction and decay, with each child typical fantasy Druids except the name. They fits the archetype of the family being bound to fantasy wizard much better: they dwelt in a specific spirit at a young age, giving them great power at potentially great cost to their sanity-each child also takes a {{Familiar}} at a young age to help balance it out. Known spirits include Black Gutter (heroin), Drugstore Cowgirl (various uppers) isolated tower-fortress called Paranor, where they maintained huge archives of books on magic and Glass Prison (alcoholism).many other areas of scholarly pursuit, and had very little to do with nature-magic.
* Druids are very prominent in
Changed line(s) 81 (click to see context) from:
* Vika Walks-the-Burrows from ''Literature/TheEmberBlade'' is an Ossian druid who regularly brews potions and uses herbs. She joins [[LaResistance the movement against Krodan occupation]] because the Krodans forces are trying to erase the druids and despoil their holy sites.
to:
* Vika Walks-the-Burrows from ''Literature/TheEmberBlade'' is an Ossian druid who regularly brews potions and uses herbs. She joins [[LaResistance ''Literature/VillainsByNecessity'': Kaylana, who's the movement against Krodan occupation]] because the Krodans forces are trying [[LastOfHisKind last one left]]. There used to erase the druids and despoil be thousands more, but they were all killed. Most of their holy sites. traits are typical ([[SpeaksFluentAnimal speaking with]]/[[FriendToAllLivingThings caring for]] animals, having a LoyalAnimalCompanion, using nature-based magic, rare VoluntaryShapeshifting and being very LongLived), though the book adds that they also believe in keeping the {{balance between good and evil}} (to the point of pure stupidity -- this is what killed the others).
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around -- although not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instills fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around -- although not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instills fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.
* ''Franchise/TheWitcher'': Druids exist in the Witcher world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.
Changed line(s) 98 (click to see context) from:
* Podcast/DiceFunk: Season 1: Jayne is a Circle Of The Moon Druid, which makes her a formidable {{Animorphism}}-type VoluntaryShapeshifter.
to:
* Podcast/DiceFunk: ''Podcast/DiceFunk'': Season 1: Jayne is a Circle Of The Moon Druid, which makes her a formidable {{Animorphism}}-type VoluntaryShapeshifter.
* ''TabletopGame/ArsMagica'': House Diedne was a Druidic tradition that joined the Order of Hermes. It was destroyed in the Schism War due to accusations of human sacrifice and diabolism, though much of the actual driving reason was their House's open paganism and their primarily Celtic magical practice, both of which were distrusted by the Latin wizards of the Order.
Deleted line(s) 107,108 (click to see context) :
* ''TabletopGame/ArsMagica'': House Diedne was a Druidic tradition that joined the Order of Hermes. It was destroyed in the Schism War due to accusations of human sacrifice and diabolism, though much of the actual driving reason was their House's open paganism and their primarily Celtic magical practice, both of which were distrusted by the Latin wizards of the Order.
* ''TabletopGame/MagicTheGathering'' has Druids as a creature type. Most of them cost green mana, the magic associated with nature, and they often have abilities in some way related to producing mana.
* ''TabletopGame/MagicTheGathering'' has Druids as a creature type. Most of them cost green mana, the magic associated with nature, and they often have abilities in some way related to producing mana.
* ''TabletopGame/MagicTheGathering'' has Druids as a creature type. Most of them cost green mana, the magic associated with nature, and they often have abilities in some way related to producing mana.
Deleted line(s) 125 (click to see context) :
* ''VideoGame/FateGrandOrder'' features the Irish hero Cú Chulainn in the role of a magical caster, which makes him a Celtic druid. He carries nature powers and unleashes a weaponized Wicker Man from Celtic religion. He admits though that he is better off as a warrior with a lance than a magician.
Added DiffLines:
* ''VideoGame/FateGrandOrder'' features the Irish hero Cú Chulainn in the role of a magical caster, which makes him a Celtic druid. He carries nature powers and unleashes a weaponized Wicker Man from Celtic religion. He admits though that he is better off as a warrior with a lance than a magician.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Fanfic/IWokeUpAsADungeonNowWhat'': The druids are ShroudedInMyth, but the legends paint them as a faction of BenevolentPrecursors who battled mysterious monsters known as the Behemoths and negotiated with the planet to create the dungeons that are the foundation of this setting's ecosystem and economy. Many in this setting seem to revere the druids as something between Christian saints and Christian angels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,7 (click to see context) from:
->''"Wear a tall hat like a druid in the old days,''
->''Wear a tall hat and a tattooed gown."''
-->-- [[Music/MarcBolan T. Rex]], "Ride a White Swan"
->''Wear a tall hat and a tattooed gown."''
-->-- [[Music/MarcBolan T. Rex]], "Ride a White Swan"
to:
->''"Wear a tall hat like a druid in the old days,''
->''Weardays,\\
Wear a tall hat and a tattooed gown."''
-->--[[Music/MarcBolan T. Rex]], '''[[Music/MarcBolan T.Rex]]''', "Ride a White Swan"
->''Wear
Wear a tall hat and a tattooed gown."''
-->--
Changed line(s) 40 (click to see context) from:
* Mare Bello Fiore of ''LightNovel/{{Overlord}}'' is the nature manipulating type, and he's ridiculously powerful. Definitely not something you'd expect from a submissive elf boy.
to:
* Mare Bello Fiore of ''LightNovel/{{Overlord}}'' ''Literature/Overlord2012'' is the nature manipulating nature-manipulating type, and he's ridiculously powerful. Definitely not something you'd expect from a submissive elf boy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].
to:
* The ''Franchise/MarvelUniverse'' features Doctor Druid, the predecessor to/rough draft of ComicBook/DoctorStrange, as well as his half-human son Sebastian. Sebastian - although for most of his career, there's very little druidic magic to Doctor Druid, just the name. Villainous Marvel druids include Dredmond the Druid, who opposed ComicBook/{{SHIELD}} using [[{{Magitek}} a mixture of both magic and science]].science]].
* ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
* ''ComicBook/Druid1995'' sees Marvel's mystic "Doctor Druid" abandon his pseudonym, turn to the triple-goddess and reinvent himself as the last ''true'' druid, with power over fire, earth and water. [[spoiler:It ends [[EverybodyDiesEnding very badly]] for him]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 128 (click to see context) from:
* ''Franchise/DragonAge'': Many apostate mages who live outside the Chantry seem to fall into this category. Morrigan from ''Origins'', Velanna from ''Awakening'' and Merrill from ''VideoGame/DragonAgeII'' all are variations on this role. The former being one of the legendary Witches of the Wilds, while the latter two were both trained as Dalish Keepers.
to:
* ''Franchise/DragonAge'': Many apostate mages who live outside the Chantry seem to fall into this category. Morrigan from ''Origins'', Dalish Keepers are nature themed casters who, like most Dalish, strive for harmony with nature. Velanna from ''Awakening'' and Merrill from ''VideoGame/DragonAgeII'' all are variations on start as Keeper trainees. Apostate mages seeking refuge from the templars in the wild may also fall into this role. The former being one of category, e.g. Morrigan from ''Origins''. If the legendary Witches of player is a mage, he/she can choose the Wilds, while Shapeshifter specialization in ''Origins'' and the latter two were both trained as Dalish Keepers.Keeper specialization in ''Awakening''.