-> "''What we want is to create a powerful sense of dread.''"
-> "''See? The longer the note, the more dread.''"
-->-- '''[[GiftedlyBad Super Hans]]''', ''Series/PeepShow''

In music, a drone is a sustained, continuous sound, note or tone-cluster. Music based around drones will emphasize minimalism and texture, timbre, eventually harmony, with less concern over rhythm and melody.

Because the atmosphere created by this kind of music tends to be [[NightmareFuel extremely creepy and unsettling]], it is a close cousin of the PsychoStrings, and the two often overlap, but are just as often very distinct: the [[Film/{{Psycho}} original psycho strings]], for instance, are not drony at all, and many drones do not use strings, rather relying on low played brass instruments, or weird apparatuses and machines to produce their sounds.

Drone based music can delve into Nightmare Fuel particularly efficiently if it uses what is called "[[http://en.wikipedia.org/wiki/Infrasound infrasound]]," which simply put, is sound pitched so low that it's just barely above the human threshold of hearing it as an individual tone. Studies have been conducted showing that this ultra low pitched sound, while almost undetectable to people, has a strange ability to cause nervousness, and even [[BrownNote physical discomfort]], despite the listener not even being aware of hearing it. There's even some speculation that local harmonic resonance in certain areas is responsible for people perceiving those locations as being haunted.

Frequently used in {{Horror}} stories (particularly PsychologicalHorror ones), but can show up in other genres as well (generally as a way to highlight that, whatever the appearances are, something very wrong/unusual is going on under the fragile surface of reality).

Not to be confused with the similarly named part of a [[EverythingsLouderWithBagpipes bagpipe]] (which however ''does'' produce a droning sound), an AttackDrone, the sound made by a [[UsefulNotes/SuperiorFirepowerBombers heavy bomber aircraft]] before it [[DeathFromAbove bombs its targets to rubble]], or a male honey bee (even though the musical element, the instrument part and the robot are all named after the animal, [[RecursiveReality which in turn is named after the onomatopoeia for the sound it makes]]). Note that old-fashioned bagpipes and the like do rely heavily on the more contemplative drone in place of a bass section.


* The [[http://www.callofduty.com/mw3/videos/reveal Worldwide Reveal Trailer]] for ''VideoGame/ModernWarfare3'' overlaid scenes of MonumentalDamage with a chilling, rhythmic, atonal blast reminiscent of a siren, only a couple registers lower and slower. As the film progressed, it was combined in chorus with the tone used for the Emergency Alert System in the United States.

[[folder:Anime and Manga]]
* ''Anime/{{Mononoke}}'': When the KabukiSounds are replaced by low droning brass instruments, you know something creepy is about to happen.
* ''Anime/SerialExperimentsLain'': The powerlines make an ominous humming sound, made creepier by the implication that Lain is the only one who hears it.

* ''Film/TwoThousandOneASpaceOdyssey'': Whenever the Monolith is involved, drony contemporary classical music composed by György Ligeti (see below) is heard.
%%* ''Film/{{Alien}}''
* ''Film/{{Irreversible}}'' has a horrible techno drone repeat over and over in the infamous Fire Extinguisher scene.
* ''Film/{{Antichrist}}'': With the exception of Händel's "Lascia ch'io pianga", used in the prologue and conclusion, the soundtrack consists entirely of drones.
* In ''Film/TheDarkKnight'', the Joker's {{leitmotif}} is a dissonant droning which sounds like [[InstrumentalWeapon running a razor]] across a piano string. (It was actually achieved by heavily sawing on the D note on a cello.)
%%* ''Film/TheShining''
* ''Franchise/{{Terminator}}'':
** In ''Film/TheTerminator'', a frightful metallic-sounding droning theme plays as the Terminator prepares to shoot Sarah Connor in the night club.
** In ''Film/Terminator2JudgmentDay'', a terror-inducing droning sound plays in the background whenever the T-1000 makes an appearance.
* John's Carpenter's ''Film/TheThing1982'' makes heavy use of minimalist drones to evoke apocalyptic dread. The political/sociological documentary ''The Power of Nightmares'' borrows from ''The Thing's'' soundtrack.
* The use of a crescendo-going ominous drone in the very first seconds of ''Film/ThereWillBeBlood'' quickly established the strange nature of the movie.
* The ominous drones denoting the presence of evil spirits in ''Film/TheEvilDead1981''.
* The [[http://www.youtube.com/watch?v=_azNOrE2nSM theme]] for [[Franchise/StarWars the Emperor]] becomes very creepy due to the droning chorus.
* Music/PeterGabriel's soundtrack for ''Film/TheLastTemptationOfChrist'' had a lot of this. Peter even {{lampshade|Hanging}}d it in an interview at the time, saying that his rule of thumb while composing the soundtrack was "When in doubt, Drone."
* Repeated drones were used in the trailer for ''Film/TransformersRevengeOfTheFallen''.
** Lockdown's leitmotif in ''Film/TransformersAgeOfExtinction'' has a prominent one. Because being an ImplacableMan, HeroKiller and KnightOfCerebus all rolled into one wasn't enough.
* Used very effectively throughout ''Film/{{Inception}}'' to solidify the "wrongness" of the dream worlds.
* Used repeatedly in the German film ''Das Experiment'' (''The Experiment'').
* [[http://www.youtube.com/watch?v=6EGtK9iC5p0 This short film]].
* Goblin's soundtrack for ''Film/DawnOfTheDead'' is full of this trope.
* Several parts of the soundtrack to ''Film/CloseEncountersOfTheThirdKind'' use drones reminiscent of the aforementioned Gyorgy Ligeti; e.g., the piece when the aliens emerge from the mothership at the end is similar to "Requiem", the Monolith music from ''Film/TwoThousandOneASpaceOdyssey''.
* This is practically a CharacteristicTrope for Creator/DavidLynch, typically used to make something mundane suddenly terrifying.
** The film ''Film/{{Eraserhead}}'' loves using it, and to great effect; an especially unnerving drone is played at the end, matching the equally terryfing imagery.
* ''Film/BeyondTheBlackRainbow'' has drones often.
* Used in ''Film/TheHurtLocker'' when the main character finds a cord on an IED [[spoiler:that reveals a daisy chain of about 8 more]]
* Other than the slow PsychoStrings below the opening credits, and some music performed onscreen by the characters and then under the end credits, this is ''Film/MarthaMarcyMayMarlene'''s only soundtrack.
* ''Film/{{Citizenfour}}'' has an eerie, static-y noise that appears whenever the US government is doing something sneaky like surrounding Edward Snowden's house (and his unsuspecting girlfriend) with "maintenance vans" shortly after Snowden's leaks hit the news or detaining one of the reporters' partners for nine hours at an airport under "national security".
* The long organ notes at the beginning of Philip Glass's ''Film/{{Koyaanisqatsi}}'' score have this effect.
** It led to the robots on ''Series/MysteryScienceTheater3000'' chanting the film's name anytime a film's music resorted to this trope.
* In ''WesternAnimation/HappyFeetTwo'' one accompanies every instance of the moving icebergs advancing the {{conflict}}.

[[folder:Live-Action TV]]
* For some reason, TCM (Turner Classic Movies) has seen fit to accompany the rating cards before each movie they show with one. The effect is unintentionally unnerving.
* The end music of each episode of ''Series/TheShadowLine'' is the siren drone of doom, but high pitched instead of low. It's singularly disturbing.
* ''Series/LawAndOrder'' makes extensive use of this (at a low pitch) when the (usually disturbing) key revelation comes out, either on the witness stand or (better yet) in chambers or an interview room.
* ''Series/{{Hannibal}}'' uses one for its uniquely ominous [[https://www.youtube.com/watch?v=g3roU23gs3s opening sequence]].
* When they were testing the BrownNote myth on ''Series/MythBusters'', the boys tripped over this trope: the myth involved a victim surrounded by stereo speakers that would play various frequencies. Although they couldn't make anybody cack their pants, both Adam and Jamie noted that when the speakers played an especially low frequency, that they felt very uncomfortable and nervous for reasons they could not explain.

* In general, there is an entire genre called "Drone", where most of the music fits this trope, though gentle harmonies are obviously also possible. Either way, it's mostly recognizable by empathizing single notes or tones, which means that you can have 20 minutes of just the same note at the most extreme. Eliane Radigue([[https://www.youtube.com/watch?v=PnbGirPTgF0 Example]]) and Phill Niblock([[https://www.youtube.com/watch?v=Ovhwlh4sK1A Example]]) are good examples for this, as well as several other bands (some of them listed below) mixing it with other genres like Ambient or even Metal.
* György Ligeti's compositions spanned a large array of different styles, but some of them featured really prominent drones, notably the pieces ''Requiem'' and ''Atmospheres'' (both heard in ''Film/TwoThousandOneASpaceOdyssey''). The former combines drones with OminousLatinChanting, and the latter features the largest cluster chord ever written, with every note in the chromatic scale over a range of five octaves being played at once that's ''60'' different notes.
* ''[[http://www.archive.org/details/ac036 L'Étoile du Matin Noir]]'', an EP of dark ambient and noise music featuring many drones, released for free under Creative Commons.
* Most of Music/SixteenHorsepower's output is ominous to begin with, but when David Eugene Edwards breaks out his Chemnitzer concertina or hurdy-gurdy, the ominousness gets cranked up to 11.
** Ditto Music/WovenHand, Edwards' followup music project. He frequently plays drones underneath the main melody, to make these already-menacing songs even more so.
* Calibretto's "American Psycho" uses a sustained organ drone for an effective LastNoteNightmare.
* The entirety of [[ExactlyWhatItSaysOnTheTin drone metal]]. Especially [[Music/SunnO Sunn O)))]], the {{Trope Codifier}}s, whose music is [[NightmareFuel horror incarnate]]. [[http://www.youtube.com/watch?v=BVIKbSe3ICQ link]].
* Music/JohnCale tends to carry this with him wherever he goes.
* Some ambient music is based around sounds like this.
** In particular the dark ambient artist ''Lustmord'', who uses the aforementioned infrasound in his music to incredibly unsettling degree.
** Jack Dangers' album ''Music for Planetarium''.
** Most pieces by Greg Davis (an ambient artist, not to be confused with other musicians of the same name).
** Both albums by Dilate.
* "You Can't Cool Off in the Mill Pond You Can Only Die" by John Fahey ([[IAmNotShazam not Blind Joe Death]]) adds throat singing for more drone.
* Music/{{Xera}}'s "Inda" starts off with a rather creepy, minute-long drone performed on a rabel.
* Norwegian duo Röyksopp have this hidden track on their album 'Senior': [[http://www.youtube.com/watch?v=qkO_3FdnNt4]]
* Klaus Schulze's "Wahnfried 1883", especially the beginning and ending, and the intros of "Echoes of Time" and "Solar Wind" from the SpecialEdition of ''Timewind''.
* Music/BullOfHeaven.
* Some of Music/{{Autechre}}'s ambient works, such as "[[http://www.youtube.com/watch?v=4lyt_2P46x8 Paralel Suns]]", which sounds like ''Franchise/SilentHill'' ambience, [[http://www.youtube.com/watch?v=h0t3sGmtFqs "Perlence Suns"]], and "[[http://www.youtube.com/watch?v=njkmO2Zi8rw Perlence Subrange 6-36]]".
* Robert Fripp and Jeff Fayman's 2000 collaboration ''A Temple in the Clouds'' uses "Frippertronic" guitar drones. [[http://www.youtube.com/watch?v=z344JWGain4 link]]
* [[http://www.youtube.com/watch?v=lPzp05Q4Vf8 "Modern Ruin Part 2"]], the HiddenTrack on Music/{{Covenant}}'s ''Modern Ruin'' album (only on the CD, not the digital release), is reminiscent of the forementioned ''VideoGame/{{Quake}}'' soundtrack, as well as the otherworld hospital ambience in ''Franchise/SilentHill''. Likewise for the ambient piece "Cryotank Expansion" from their first album. The opening track of ''Skyshaper'', "Ritual Noise", starts with a siren-like drone.
* Some Music/ThrobbingGristle material, such as [[http://www.youtube.com/watch?v=ojO3XvBIT0Y "Slug Bait"]] and the legendary [[http://www.youtube.com/watch?v=lPrTUC7BDn4 "Hamburger Lady"]].
* blowupnihilist use these in many of his works, [[http://www.youtube.com/watch?v=Ekua-qFGrdo as heard here]], and on the ''Objective Nothingness'' EP.
* Several songs by Music/NineInchNails, including "Sanctified," "Something I Can Never Have," "Even Deeper," and the ending to "Hurt."
* [[Music/TheKnife Fever Ray's]] "[[http://www.youtube.com/watch?v=EBAzlNJonO8 If I Had a Heart]]", used as the main theme for ''Series/{{Vikings}}''.
* [[https://www.youtube.com/watch?v=QG_gejUSYWs They Come Out at Night]] by Eschaton combines drones with DrumNBass beats.
* Music/NurseWithWound, especially the minimalist album ''Soliloquy for Lilith.''
* A lot of BlackMetal bands like this a lot. Some examples are Music/DeathspellOmega, Music/BlutAusNord, and Music/{{Weakling}}.
* PostRock band Music/GodspeedYouBlackEmperor have always used this trope a fair amount (the intro to "The Dead Flag Blues", the mid-section of "Sleep", etc.), and its prominence in their music has increased with time. Two tracks on each of their two latest albums consist almost entirely of drone.
* Fuck Buttons prominently utilize drones in [[https://www.youtube.com/watch?v=RxVZDxK02QE Sweet Love for Planet Earth]], [[https://www.youtube.com/watch?v=-s79yqVNDnY OK, Let's Talk about Magic]], [[https://www.youtube.com/watch?v=-rGNEwyEC68 Race You To My Bedroom / Spirit Rise]], [[https://www.youtube.com/watch?v=lMLtqOjwbzc Colours Move]], and [[https://www.youtube.com/watch?v=lXXVPlrY974 Brainfreeze]].
* New-wave band Music/DanielAmos opens "¡Alarma!" (off [[Music/{{Alarma}} the album of the same name]]) with thirty seconds of buzzing synths. On ''Music/{{Doppelganger}}'', a similar synth drone connects "Hollow Man" and "Mall (All Over the World)".
* The Music/VelvetUnderground used this a lot, especially live, which may not come as a surprise since Music/JohnCale, mentioned above, was a member. A good example is their live improvisation "Melody Laughter".
* When Velvet Underground alumnus Music/{{Nico}} started writing her own music on harmonium, she used this trope ubiquitously. ''The Marble Index'', ''Desertshore'', and ''The End...'' contain particularly notable examples of it.
* Music/{{Swans}} have done this quite frequently. Examples include "[[CaptainObvious Surrogate Drone]]" and "The Seer".
* The intro to Red Rider's still-popular "Lunatic Fringe".
* Music/AphexTwin's ''Selected Ambient Works Volume II'' has a lot of songs that incorporate this trope to [[NightmareFuel unnerving]] effect, e.g. [[https://www.youtube.com/watch?v=jrdWBT3wBlQ "Tassels"]], which inspired the forementioned "City of the Dead" in ''VideoGame/{{Fallout}}'', but [[https://www.youtube.com/watch?v=goDd02TTxBA "Stone in Focus"]] manages to have a drone that sounds '''''[[SugarWiki/SweetDreamsFuel nice]]'''''.
* [[https://soundcloud.com/freaky-dna Freaky DNA]] uses drones throughout "Bass Armonium", and in parts of "Fog Stalker" and "Iced Cubed".
* A lot on ''Frances the Mute'' by Music/TheMarsVolta, most prevalent on "Miranda That Ghost Just Isn't Holy Anymore". The title track, not actually included on the album, uses the trope even more prominently.
* OGRE & Dallas Cambpell prominently utilize Drone of Dread to horrific effect on their ''[[https://ogresound.bandcamp.com/album/all-hallows All Hallows]]'' and ''[[https://telefuturenow.bandcamp.com/album/beyond-the-infinite Beyond the Infinite]]'' albums, notably in "Tomorrow's Headline", "Lockstep", "Of Terror", and "Carve" on the former, and "Monolith I", "A Great Big Mystery", "Monolith II", "Open the Doors", "Daisy", and "Jupiter" on the latter.
* BlackMetal performer Echtra used this a lot on his first solo album. His later albums used drone, too, but usually with the intention of creating a trance-like meditative state rather than creating an atmosphere of dread. These albums also no longer resemble BlackMetal, and arguably can't be characterised as metal at all ({{ambient}} is probably a better categorisation of most of their content, though there are still a few intense passages on some of them).
* Folk/avant-garde project Giles Corey also has used this both to create a sense of unease (on the SelfTitledAlbum) and to create a state of trance (on ''Deconstructionist'', in whose liner notes doing this was explicitly stated as being a specific goal of the album; the album also uses binaural beats and other techniques with this in mind).
* ''Music/{{ElP}}'':
** ''Time Out of Joint (TOJ)''.
** ''Accidents Don't Happen'' feat '' Cage'' & ''Camu Tao''.
* ''/VideoGame/Sanitarium'''s soundtrack makes great use of droning sounds. [[https://www.youtube.com/watch?v=7pDfsgwF1Ak Listen]].

* The last of the six Sea Interludes in Britten's opera ''Theatre/PeterGrimes'' (and the only one not available in a concert version), "Fog", sustains one fifthless dominant seventh chord quietly for several minutes under various orchestral laments and outbursts.
* In ''Trouble in Tahiti'', a low held note on the cello fluctuates in volume as Dinah and Sam, not looking at each other, despair of reconciling.

[[folder:Video Games]]
* ''VideoGame/Portal2'' combines this with a OneWomanWail in the track ''[[https://www.youtube.com/watch?v=IcBVf5Nq-To [=PotatOS's=] Lament]]''
* Heard in multiple locations in ''VideoGame/{{Blood}}''.
* ''VideoGame/{{Quake}}'' has a soundtrack featuring many creepy drones, composed by [[Music/NineInchNails Trent Reznor]].
* VideoGame/{{Fallout|1}}, epically with the songs composed by Mark Morgan, notably in [[http://www.youtube.com/watch?v=yxdODzKtCVc City of the Dead]], [[https://www.youtube.com/watch?v=Q2MRsa4gb98 Vats of Goo]], and [[http://www.youtube.com/watch?v=aDhhT5_4gIk Industrial Junk]]. Likewise for [[http://www.youtube.com/watch?v=7lN9mKZ_UJM Gold Slouch]] from ''VideoGame/{{Fallout 2}}''.
** ''VideoGame/FalloutNewVegas'' has a number of original drone ambient tracks, such as [[https://www.youtube.com/watch?v=jTBDsywZ0h8 Garden of Evil (Dungeon 6)]] and [[https://www.youtube.com/watch?v=1QsOmc6m9iU Boys & Ghouls (Dungeon 8)]](especially disturbing when heard in the Divide), as well as reusing many from the first two games.
** ''VideoGame/Fallout4: Far Harbor'' has "[[https://www.youtube.com/watch?v=rZePVyL2uEU The Children Of Atom]]" with it's heavy drone being punctuated by [[OminousLatinChanting ominous chanting]] to Atom.
* This is the entire basis of the award-winning sound design in the ''Franchise/SilentHill'' series. When there isn't all that scraping crashing metal or absolute silence, there's usually low drones of things along the lines of, for example, deepened breathing sounds on [[https://www.youtube.com/watch?v=VlYuwa-gDRo the streets of the fog town]] in the original game. [[https://www.youtube.com/watch?v=ekPaYGVLifY "Black Fairy"]] from the [[VideoGame/SilentHill2 second game]]'s otherworld hotel, with its [[VideoGame/{{Earthbound}} Giygas-style]] distorted drone chords accompanied by a periodic [[SinisterScrapingSound screeching sound]], ranks as one of the most horrifying music pieces in video game history. On a similar level of horror is the [[https://www.youtube.com/watch?v=WvR5n4nZGwg high-pitched ringing drone]] that accompanies the lethal red light at the end of the [[VideoGame/SilentHill3 Borley Haunted Mansion]].
* Used commonly throughout the ''VideoGame/{{Thief}}'' series in certain segments of its ambient/atmospheric music. Particularly in scary missions.
* ''[[{{VideoGame/Doom}} Doom 3]]'s'' soundtrack and ambient sound design is composed largely of subtle drones.
* ''VideoGame/OracleOfTao'' has mostly okay music. But a few of the songs are BrownNote material. Especially [[http://www.youtube.com/watch?v=siB1610rjSY this one]]. If you pregnant, nursing, or hell just don't want a stomach ulcer, don't listen to this music.
* ''Franchise/ShinMegamiTenseiPersona'':
** Used for macabre effect during the first couple of blocks of EldritchLocation Tartarus in ''VideoGame/{{Persona 3}}'', since the party is venturing into the unknown in a place crawling with metaphysical manifestations of the human psyche. The effect goes away as they climb more floors and more and more instruments are added to the piece, and by the time they reach block 6 it's a complete composition.
** ''VideoGame/{{Persona 4}}'' features the glitchy, distorted, hard rock boss theme "A New World Fool", representing [[spoiler:the damaged, twisted psyches of the characters who have the song as their theme: Taro Namatame and especially the true Killer and big bad, Adachi]].
* ''Franchise/{{Pokemon}}'':
** ''[[VideoGame/PokemonGoldAndSilver Pokémon Yellow]]'''s version of [[TheMissingno Missingno]] causes the battle music to become dead static. Not quite a drone, but close and creepy as hell.
** As for deliberate musical uses, the [[https://www.youtube.com/watch?v=xyAp8JhtNCI Distortion World theme]] in ''Platinum'' features a lot of drone.
** [[https://www.youtube.com/watch?v=zmAjT8tVHOA Kyogre's theme]] in ''[[VideoGame/PokemonRubyAndSapphire Sapphire]]'' can be described as "wow, things look pretty bad right now". [[https://www.youtube.com/watch?v=XJntQjb1QUg Groudon's theme]] in ''Ruby'' can be described as "''the sky is on fire and we are all going to die''".
** ''VideoGame/PokemonSuperMysteryDungeon'' has [[https://www.youtube.com/watch?v=eoaajiqf1Pc Mystery of the Fossils]] which has a drone as the bass which is paired off with an OminousMusicBoxTune. It plays out during two of the story's {{Gut Punch}}es that both involve [[TakenForGranite Pokemon being turned into stone]].
* The opening menu music for ''VideoGame/WarcraftIII: The Frozen Throne.''
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', the [[http://www.youtube.com/watch?v=Z34PBuSjqDs final boss theme]] features an eerie droning tune in the background.
** The [[http://www.youtube.com/watch?v=IjXutKsizE8 Day 3 Clock Town theme]] also has ominous low tones, which makes the cheerful melody from Days 1 and 2 sound pretty darn creepy.
** Two words: [[http://www.youtube.com/watch?v=sfqxpBTCB6Q Ikana Valley]].
** The [[http://www.youtube.com/watch?v=OOmOzWdHzHU Fire Temple]] (v 1.0) music from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' combines this with [[OminousLatinChanting Ominous Arabic Chanting]], somewhat reminiscent of the aforementioned "Requiem" from ''Film/TwoThousandOneASpaceOdyssey''.
*** Also from ''Ocarina'', the Shadow Temple music, which fits its undead and ghosts theme. The re-done Fire Temple music in later versions of the game replaced the Arabic Chanting in the Fire Temple with the same MIDI instrument.
** [[http://www.youtube.com/watch?v=RyKs_B3t_os Some]] of the [[http://www.youtube.com/watch?v=AJy1Y_yBOQg dungeon]] [[http://www.youtube.com/watch?v=7551WLQ9U8w soundtracks]] in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
* Creator/YasunoriMitsuda's soundtrack for ''VideoGame/{{Xenogears}}'' has two of these: "[[http://www.youtube.com/watch?v=-_nr-Tj4dtU The One Who Is Torn Apart]]" and "[[http://www.youtube.com/watch?v=hGEElC7aQAQ Omen]]". There's also "[[http://www.youtube.com/watch?v=Hou83lJWShA Jaws of Ice]]" which mainly focuses on two slowly-alternating tritone drone notes for a particularly unsettling effect.
* ''Franchise/{{Halo}}'':
** Several pieces in ''VideoGame/{{Halo 2}}'', eg the first and last parts of [[http://www.youtube.com/watch?v=EbbVBNOtRzk "Sacred Icon Suite"]], use choral drones.
** The original ''VideoGame/HaloCombatEvolved'' has [[http://www.youtube.com/watch?v=CcqYoGP44io "Suite Autumn"]](even creepier [[http://www.youtube.com/watch?v=jxnV0u1RkCU in the remake]]), the bass drone in [[http://www.youtube.com/watch?v=cr3ViZXl5Ws The Gun Pointed at the Head of the Universe]], the middle of [[http://www.youtube.com/watch?v=2VQPFpIjz18 "Truth & Reconciliation Suite"]], which also uses PsychoStrings, [[http://www.youtube.com/watch?v=gDUnp0I5YJU "Lament for Pvt. Jenkins"]], and parts of [[http://www.youtube.com/watch?v=gxCWvaQjpg0 "Library Suite"]] (remastered as [[http://www.youtube.com/watch?v=CSwHXY3_Vwc "Dewey Decimate"]] in ''Anniversary''). Other reworked ambient tracks in ''Halo: CE Anniversary'' that turn the creepiness factor UpToEleven include [[http://www.youtube.com/watch?v=Dtl5IvMZ6NM "Unfortunate Discovery"]] (originally "What Once Was Lost") and [[http://www.youtube.com/watch?v=fXgkXWdypAc "Bad Dream"]] (originally "Trace Amounts").
** The first half of [[http://www.youtube.com/watch?v=s07rRQqmpJc "Nightfall"]] in ''VideoGame/HaloReach''.
* The ''Franchise/ResidentEvil'' games like to use this, for example:
** [[http://www.youtube.com/watch?v=eBqPnAU-H2A "The Second Floor"]], [[http://www.youtube.com/watch?v=X9iB1BaRkcU "Wandering Alone"]], and [[http://www.youtube.com/watch?v=7xe0qPBAJkA "The Underground Laboratory"]] in ''VideoGame/ResidentEvil2''.
** [[http://www.youtube.com/watch?v=B30yfyfr0y8 "Feel the Tense"]] and [[https://www.youtube.com/watch?v=R9EO1wOltC0 "Never Give Up the Escape"]] from ''VideoGame/ResidentEvil3Nemesis''.
** [[http://www.youtube.com/watch?v=nlomKOtqTZU&feature=channel_video_title "Deathtrap"]], [[http://www.youtube.com/watch?v=5-L9b-5SWYY "Lost in Darkness]], [[http://www.youtube.com/watch?v=uXsOk9-OCdw "Narrow and Close]], [[http://www.youtube.com/watch?v=B2bOoIdHF9M "Rush of Fear"]] and [[https://www.youtube.com/watch?v=ygxkpHZwegw "Rush of Horror"]] from the ''VideoGame/ResidentEvil'' remake.
** ''VideoGame/ResidentEvil4'', while more actionized, still has a plethora of scary drone pieces, especially [[http://www.youtube.com/watch?v=6uyBy8_QeMU Ruined Village]], [[http://www.youtube.com/watch?v=bhdzNj9Ja_k Noche]](heard when first encountering a Plaga), [[http://www.youtube.com/watch?v=_XeBKPYFWCI Bitores Mendez]](combined with PsychoStrings), [[http://www.youtube.com/watch?v=CXp3vlp7tDo Cold Sweat]](combined with HeartbeatSoundtrack), [[http://www.youtube.com/watch?v=qS8DWlbaRZM Novistadors]], and *cough* *cough* [[http://www.youtube.com/watch?v=jWwJBmzHPr8 Regenerador]].
* Most of the ambience in ''VideoGame/TwistedMetalBlack'' fits this trope, but [[http://www.youtube.com/watch?v=E_GqM98ymcg Snowy Fields]] is the epitome of terrifying drone.
* [[http://www.youtube.com/watch?v=rMrDKpSlZ8U Pressure Road]] from ''VideoGame/{{Ys}} II'', and [[http://www.youtube.com/watch?v=-NlNcS2YABQ&feature=BFa&list=PL66C66E43CCC83512 Sanctuary]] from ''Ys IV: The Dawn of Ys''.
* The World 4 background music from ''VideoGame/SuperMarioGalaxy2''.
** Also, the meteorites Mario/Luigi uses to fight [[BigBad Bowser.]]
* The BigBoosHaunt theme from ''VideoGame/SuperMario64''.
* [[http://www.youtube.com/watch?v=OwvRYBFO3kw Amongst the Dead]] from ''VideoGame/MedalOfHonor: Underground'' uses this alongside PsychoStrings, EtherealChoir, and ForDoomTheBellTolls. Also, [[http://www.youtube.com/watch?v=th8mR_rGMMg Passage to Iraklion]], and [[http://www.youtube.com/watch?v=Lu-UsPqXwdQ Rescuing The G3 Officer]] from the first game.
* The [[https://youtu.be/ufsBMrDkjf4?t=11m36s Airbase]] [[https://youtu.be/ufsBMrDkjf4?t=35m55s ambience]] in ''VideoGame/SyphonFilter2''.
** [[https://youtu.be/ufsBMrDkjf4?t=1h9m28s The Aljir prison music]] was even better.
* Several of the background songs from ''VideoGame/YumeNikki'', like the appropriately named [[http://www.youtube.com/watch?v=GoxM-QT4xsc "Hellish Hum"]].
* ''VideoGame/DayZ'' has its entire soundtrack as this, and its ''pure, unadulterated,'' ''[[NightmareFuel terror]]''. The best part is the music always seem to come up at the worst moment, making nearly every situation incredibly tense and every player paranoid of what's around the corner.
* ''VideoGame/MassEffect3'' gives the Reapers a chilling BWWOOOAAARRMM when they arrive. It's part of the soundtrack too. The Reapers actually use this with this trope in mind. [[BrownNote The sound is there for the purpose of putting fear into their enemies]].
* An unintentional example is the Level 3 music in "Lollipops" from ''VideoGame/Action52''. Listening to it [[http://www.youtube.com/watch?v=DHMOorKpIKM in a ROM utility]] is scary enough, but that's nothing compared to [[https://youtu.be/lhnsNvFGjMI?t=233 how it sounds in-game]].
* A staple of the ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' soundtracks: [[http://www.youtube.com/watch?v=1XssygWLbNY Insertion]], [[http://www.youtube.com/watch?v=HU-9rroa-dc Initiation]], [[http://www.youtube.com/watch?v=9L5WhE3PJog She's Afraid of You]], [[http://www.youtube.com/watch?v=eIYukIGZ5iQ Bad Water]], [[http://www.youtube.com/watch?v=CrapXSsY_Wo Armacham Rooftops]], [[http://www.youtube.com/watch?v=w42MKXyW_ZA&list=PLA649359C0CB6BCB7&feature=plcp Premonition]], [[http://www.youtube.com/watch?v=m8vfgGU0piU&feature=BFa&list=PLA649359C0CB6BCB7 Distorted Realities]], et al.
* The [[http://www.youtube.com/watch?v=mKJRLA1aKAo Medusa Bay]] theme from ''VideoGame/EccoTheDolphin'' uses creepy sitar-like drones, which adds to the desolate feeling. [[http://www.youtube.com/watch?v=jyrGIgRC7NE Undercaves]] also has a droning bassline.
* The Mars Underground and Shield Generator ambient sounds in ''VideoGame/TheJourneymanProject'' have this effect, and to a lesser extent the background hum in the TSA.
* The AMBER headset in ''VideoGame/AmberJourneysBeyond'' does this by the low hum it emits while you're wearing it, and given that it enables you to not only see and hear where ghosts are, but also [[AstralProjection project your mind into them]], it fits this trope well.
* In ''VideoGame/PN03'', the FinalBoss's [[ScaryScorpions scorpion]] [[OneWingedAngel form]] uses this.
* ''VideoGame/MetroidPrime'' has this in [[https://www.youtube.com/watch?v=EM2AtBJCCtA the Chozo Ruins Depths]], [[https://www.youtube.com/watch?v=U-nT2KkWQt8 the Space Pirate research facilities in Phendrana and the Phazon Mines]], and [[https://www.youtube.com/watch?v=CHCDnuJB354 Phazon-heavy areas]] such as Mines Level 3.
* The [[http://www.youtube.com/watch?v=D1dy-KWl4bo Suspense]] music in ''VideoGame/Wolfenstein3D'', although it's only FM synth MIDI, has a drony bass section.
* [[http://www.youtube.com/watch?v=fZVzlugQxvs "Prologue"]] from ''VideoGame/SuperCastlevaniaIV'', especially the beginning. An SNES game, no less.
* The level "Dark Side Part Two" in ''VideoGame/DukeNukem3D'' includes TheMonolith as an homage to ''2001'', complete with similar drony music/sound.
* The scary or suspenseful tunes in the ''VideoGame/WhenTheyCry'' series use this often, like in [[http://www.youtube.com/watch?v=32YZCMPyVbE Depressive Paranoia]] or [[http://www.youtube.com/watch?v=X76lu7TCvOg Stupefaction]].
* [[http://www.youtube.com/watch?v=aNPtlrCVwUk Oblivion's theme]] in ''VideoGame/{{Turok}} 2: Seeds of Evil''(N64 version only).
* The infamously [[NightmareFuel scary]] [[http://www.youtube.com/watch?v=YYb9kSCkjE8 Giygas battle music]] in ''VideoGame/{{Earthbound}}''.
** The Mother's Day Graveyard/Rosemary Manor, cave themes and the [[FinalBoss Gie]][[SpellMyNameWithAnS gue]] battle theme in ''VideoGame/{{Mother 1}}'' also use this, more so the second and third examples.
* The soundtrack for the Soul Cairn (plane of the undead) in ''VideoGame/TheElderScrollsVSkyrim'' consists of DroneOfDread and more DroneOfDread.
** Some night overland themes for the regular Skyrim world contain this, too.
* The final boss theme (appropriately named "[[http://www.youtube.com/watch?v=8ftJWsVCikg Crocodile Cacophony]]") from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' combines this with a techno beat.
* The mission [[https://www.youtube.com/watch?v=4b-Ad_VRYuE "Remember... No Russian"]] from ''Call of Duty: Modern Warfare 2'' has a particularly unsettling droning bass line playing throughout the whole level. One variation of this, appropriately titled "[[http://www.youtube.com/watch?v=oplw0cCskPM Airport Stalk]]", also plays during the Terminal Spec-Ops mission.
* The music in ''VideoGame/HotlineMiami'' switches to [[http://www.youtube.com/watch?v=OvD0P1p6jKY rather unsettling droning ambiance]] after a mission is completed, helping to unnerve the player and keep them on their toes even after everyone's dead [[spoiler: which comes in handy in one mission when a van crashes through the entrance on your way out and tries to run you over.]]
* The gameplay soundtrack of ''[[VideoGame/{{Dgeneration}} D/Generation]]'' is pretty much this exclusively.
* In ''VideoGame/ProjectFirestart'', one plays occasionally to add tension to the otherwise still ambiance, such as when Jon first arrives on the Prometheus.
* In ''VideoGame/ChronoTrigger'', when you enter Magus's castle there is at first no music, then when you proceed deeper into the castle [[http://www.youtube.com/watch?v=eUnr1nUSOfo this song]] plays. It is ''entirely'' a DroneOfDread, with only one violin chord and a half-laugh, half-sob sound effect repeated throughout. The battle music doesn't play when you encounter monsters, and an echo effect is added on to any sounds produced by the fighting.
* ''VideoGame/FarCry3BloodDragon'''s soundtrack has a number of drone tracks, notably [[http://www.youtube.com/watch?v=-bCZA39ddzg "Helo 73"]], [[http://www.youtube.com/watch?v=d-oPjjWRNBE "Moment of Calm"]], [[http://www.youtube.com/watch?v=jVtVWQg3zC8 "Dr. Elizabeth Darling"]], [[http://www.youtube.com/watch?v=WC7RR_suYNo "Sloan"]], and [[http://www.youtube.com/watch?v=YWAYpzxvGio "Nest"]].
* ''VideoGame/SystemShock2'' has dark ambient hums and occasional thumping noises lining almost every bit of the Von Braun and Rickenbacker spaceships. Sometimes it's obviously coming from computers or industrial machinery nearby, but other times...you can't really tell at all what's making those noises. And to top it all off? Even the ''main menu'' has a low electronic drone to it.
* In ''VideoGame/DarkFall II: Lights Out'', one of the places you visit is an underwater lab, and its machinery emits a steady ambient drone while you're inside it, with ocacsional bits of futuristic music to provide variety.
* In ''VideoGame/LunaGame 3'', the [[https://www.youtube.com/watch?v=WER797zKJaw music]] changes to a Giygas-esque [[https://www.youtube.com/watch?v=DXTuzn7B_U8 drone]] after the [[LettingTheAirOutOfTheBand slowdown]] and white noise ScareChord. [[note]]This is actually a [[SubliminalSeduction slowed-down and reversed]] version of the Sonic Rainboom ThemeMusicPowerUp from the ''MLP'' [[Recap/MyLittlePonyFriendshipIsMagicS1E16SonicRainboom episode of the same name]].[[/note]]
* In ''VideoGame/{{Vanquish}}'', the Romanov-Gs' OneHitKill super missiles [[SoundCodedForYourConvenience emit a droning sound]].
* ''VideoGame/MaxPayne3'''s ambient soundtrack, produced by the noise rock band HEALTH, makes good use of both guitar and electronic drones.
* ''VideoGame/TheWitness'': As there is no score, the environments will give off subtle ambient cues -- and some of the plot-heavy areas fall squarely into this trope.
* ''VideoGame/OriAndTheBlindForest'' uses drony ambience in the [[https://www.youtube.com/watch?v=6Bpeo7Sllk0 Misty Woods]], and [[https://www.youtube.com/watch?v=SO_f2O2-CPw when Kuro is stalking Ori after the Forlorn Ruins]], the latter being combined with PsychoStrings.
* ''VideoGame/{{Undertale}}'' has [[https://soundcloud.com/angrysausage/toby-fox-undertale-22 You Idiot]] which plays as [[spoiler: Flowey gloats over the player before his boss fight.]]
** Also, during the [[OmnicidalManiac Genocide]] route, the music that plays when [[VillainProtagonist you]]'ve killed everyone in an area, "[[ArcWords But Nobody Came]]"[[spoiler:, actually "Your Best Friend" ''massively'' slowed down]] and [[spoiler: [[HeartbeatSoundtrack the "music" that plays when the Fallen Child speaks to you]]]].
* Some of ''VideoGame/{{Marathon}}'''s music tracks, e.g. [[https://www.youtube.com/watch?v=xpBLi65LXko "Landing"]] and [[https://www.youtube.com/watch?v=8QbuXuhUt_M "Aliens Again"]], utilize Drones of Dread for atmospheric effect in the ship's dark corridors.
* ''VideoGame/FiveNightsAtFreddys'' features drone ambient which is pretty akin to [[https://en.wikipedia.org/wiki/Aubrey_Hodges Aubrey Hodges']] soundtrack for the [[UsefulNotes/PlayStation Playstation]] port of [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Doom Doom]].
* ''VideoGame/BlasterMaster'' has this in [[https://www.youtube.com/watch?v=5cs5NOOBG2c Area 8]], which is a stark contrast with the rest of the soundtrack.
* ''VideoGame/RType FINAL'' uses ambient drones in its [[https://www.youtube.com/watch?v=A7FCYonbJnM first]], [[https://www.youtube.com/watch?v=-r_3SAZJkLU second]], and [[https://www.youtube.com/watch?v=3VyoMbi17AY fourth]] stages.
* [[https://www.youtube.com/watch?v=pXi8_V8qIYI Tourian]] in ''VideoGame/SuperMetroid''.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses low-pitched, long sustained sounds in the [[https://www.youtube.com/watch?v=cziyTPAFmv4 Ironclads' theme]].
* The theme of the eponymous ''VideoGame/DarkestDungeon'', [[https://www.youtube.com/watch?v=CsW72KIOd8U "The Final Combat"]], uses this to underscore its status as TheVeryDefinitelyFinalDungeon.

[[folder:Web Comics]]
* The track [[https://www.youtube.com/watch?v=6A91UB3QkdE Crystamanthequins]] from ''Webcomic/{{Homestuck}}'' is mostly defined, early on, by a harsh, droning note intermixed with a heavy drumbeat and high-pitched synth wails, although the drone dissolves towards the end. In the comic itself, it's used for [[http://www.mspaintadventures.com/?s=6&p=004478 [S] Make Her Pay]], which depicts the most significant points in the troll CycleOfRevenge.

[[folder:Web Original]]
* Used in [[http://www.youtube.com/watch?v=YAltdSthd28 this]] adaptation of a ''Manga/FuanNoTane'' segment.

[[folder:Western Animation]]
* This trope is part of the appeal of TheHypnotoad from ''WesternAnimation/{{Futurama}}''. Interestingly, it was originally just a placeholder sound until they found something better, but they decided it was just so ''wrong'' sounding that they had to keep it. According to David Cohen, the name for that particular sound effect in the editing machine is "Angry Machine."
* Used with Creator/AdultSwim's sign-off bump, [[https://www.youtube.com/watch?v=dJsbGxd9Luc "The Dawn Is Your Enemy"]].
* ''WesternAnimation/TheLegendOfKorra'' adds it to the soundtrack during season 2 with the Northern Water Tribe's invasion of the South Pole, among other instances. It also has an in-universe example: [[spoiler: dark spirit Vaatu's [[WaveMotionGun Wave Motion]] EyeBeams]] go accompanied with a thrumming bass roar, similar to the ''Franchise/MassEffect'' example above.
** In Book Two's finale, the drone also features prominently in the soundtrack during [[spoiler: the [[OneWingedAngel Dark Avatar's]] attack.]]
** The drone appears again in-universe during book four when [[spoiler:Varrick's experiment with a spirit vine produces a similar blast of energy. His tech is weaponized against his will by [[DespotismJustifiesTheMeans Kuvira]] for her conquest and then mounted on a [[HumongousMecha 25-story mech]].]] It's heard [[WhenAllYouHaveIsAHammer many]], ''[[BeamSpam many]]'' times during the series fianle two-parter.
* Aku's theme from ''WesternAnimation/SamuraiJack'' is this trope, occasionally stopping for humorous moments.
* Appears various times in ''WesternAnimation/ThomasTheTankEngine'', particularly in the more electronic-sounding early episodes. Combined with PsychoStrings in Season 2's "[[https://www.youtube.com/watch?v=Ooi0ZlQxDJE Ghost Train]]"
* The {{Leitmotif}} of each of the members of [[BigBadDuumvirate The Diamond Authority]] of ''WesternAnimation/StevenUniverse'' is [[https://www.youtube.com/watch?v=NtDSwFTjcfk a distinct rising and falling synth rhythm that slowly builds in volume before ebbing away again]], showing their cold and stoic demeanor. [[https://twitter.com/surasshu/status/685538183501721600 It's made to sound "non-musical"]] and manages to be both relaxing and chilling, landing into this trope, as a result.