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Stories are important. People think that stories are shaped by people. In fact, it's the other way round. Stories... have evolved... The strongest have survived, and they have grown fat... Stories etch grooves deep enough for people to follow... A thousand wolves have eaten grandmother, a thousand princesses have been kissed... Stories don't care who takes part in them. All that matters is that the story gets told, that the story repeats.
Terry Pratchett in Witches Abroad, describing the Theory Of Narrative Causality

A world, and a mirror of worlds.

The Discworld, a flat planet carried by four elephants standing on the back of a gigantic space-turtle, is the venue for Sir Terry Pratchett's long running fantasy series.

The first few books were a straightforward parody of Heroic Fantasy tropes, but later books have subverted, played with, and hung lampshades on practically every trope on this site, in every genre, and many not yet covered, as well as parodying (and in some cases, deconstructing) many well known films, books, and TV series. The humour ranges from simple wordplay to wry reflections on the absurdities of life.

While all of the Discworld books exist in the same Constructed World, with the same continuity (and roughly in chronological order, with a few exceptions), many can be loosely grouped into different series, following some of Pratchett's recurring characters. These include Rincewind the incompetent "wizzard", The Ankh-Morpork City Watch (which are usually mystery novels), the Lancre witches (which lend themselves well to Shakespeare) and Death. Some books follow one-off protagonists who may or may not appear in supporting roles in other books.

In addition to the main characters, there is a large cast of recurring characters, including dodgy street trader Cut-Me-Own-Throat Dibbler and benevolent tyrant Havelock Vetinari ('benevolent' in the sense that he's a much nicer tyrant than his predecessors). Villains have included sociopathic geniuses, eldritch abominations, and the Auditors of Reality, cosmic bureaucrats who consider life too untidy to be tolerated.

As of October, 2009, there are thirty-seven books in the series, four of them young-adult, as well as several short stories. There are also Discworld calendars, diaries, maps, compendia, three Video Games  * and a pen and paper RPG, each with additional background information about the Disc. All the books have been adapted for the stage, two have become animated series, and two (technically three, as The Colour of Magic and The Light Fantastic were filmed as a single story under the former title, but the second is a direct follow-on) have become live-action Made For TV Movies.

See also the character sheet for details on the more major of the series' Loads And Loads Of Characters, and the fan-run L-Space Web for quotes, annotations, and even a reading order guide for the uninitiated.

The main Discworld novels, in order of release. Brackets denote date of UK publication and main character(s) - standalone indicates that it is not currently part of a series.

The young adult Discworld novels:

Children's books:

Illustrated novels:

  • FaustEric (1990- Rincewind; also available in paperback novel format)
  • The Last Hero (2001- Rincewind, The City Watch; republished with more illustrations)

Other:


Discworld is the Trope Namer for:

Tropes that are not specific to one character (or group of characters) and appeared in three or more books (anything else should go in those pages, since otherwise half the tropes on this site would be listed):

  • Absurdly Sharp Blade: Death's scythe, Carrot's sword, and Inigo Skimmer's palm knife. Especially Death's scythe, which is described as "proverbially sharp" and can cut the dialog in the book when it's swung.
  • All Trolls Are Different: The trolls are actually made of stone, instead of turning to stone. They sometimes go dormant for long periods of time and are mistaken for rocks.
  • Amusing Alien: The Luggage.
  • Aristocrats Are Evil: While there a few good ones in the books, the aristocrats of Ankh-Morpork are generally a bunch of blithering idiots who are as incompetent in politics as they are in military matters.
  • Arson Murder And Jaywalking
  • A Worldwide Punomenon: Pratchett likes to include at least one silly pun a book.
  • Bolt Of Divine Retribution: Gods tend to throw these at people who annoy them, particularly atheists.
  • Characterization Marches On: Remember when the The Patrician of Ankh-Morpork was obese? Or when Death seemed to actively cause people to die rather than merely collect their souls?
  • Character Development: Or rather, setting development. Over the course of the series, Ankh-Morpork goes from a Wretched Hive locked in Medieval Stasis to a bustling Steam Punk City Of Adventure.
  • City Of Adventure: Ankh-Morpork
  • Classical Movie Vampire
  • Continuity Nod
  • Crazy Prepared: Commander Samuel Vimes has set up numerous traps at his home and office to deal with those pesky Assassins, to the point that some of the more mean-spirited instructors have begun sending out students to do "mock assassinations." If they can draw a bead on him with a crossbow, they pass. Good luck.
    • Lord Vetinari doesn't need to be Crazy Prepared, he is Crazy Informed.
      • But also Crazy Prepared — he reinforced his own dungeon door so it was lockable from inside, just in case he ever got thrown in there and needed to hold off an angry mob.
  • De Fictionalization: A number of board/card games appear in the novels, and several of them have been given real life versions, Thud! being one example. Several of these (Thud! included) may or may not qualify as Variant Chess.
  • Excuse Me Coming Through: An important element of the Law of Narrative Causality, complete with lampshade and two guys carrying a pane of glass.
  • Fantasy Counterpart Culture: Most cultures in the series have some real-life equivalent, often to create an Anachronism Stew fantasy setting.
  • Fantasy Gun Control
  • Fantasy Pantheon: The gods play games with the lives of men and toss bricks and lightning bolts at athiests.
  • Flat World
  • Fluffy Tamer: Lady Sybil Ramkin and her dragons. Nanny Ogg and Greebo.
  • Footnote Fever: They show up in most of the books to provide often-humorous clarification or deeper history on some topics.
  • Fridge Brilliance: Thank goodness for the Pratchett File.
  • Friendly Neighbourhood Vampire: all the members of the League of Temperance, who only drink animal blood taken from slaughterhouses.
  • Fur And Loathing: Averted. Even though the books mention fur comes from animals, they do not look down on anyone for wearing it.
  • Genre Savvy and Dangerously Genre Savvy
  • The Grim Reaper: Death put in at least one appearance in every single Discworld novel except The Wee Free Men.
  • Hilarity Ensues: Just about every page.
  • Horse Of A Different Color: Vermine, "a more careful relative of the lemming" with black and white fur much prized by royalty and nobility for lining their robes.
    • Its fur is also much prized by the vermine itself; the selfish little bastard will do anything rather than let go of it.
  • Hold Your Hippogriffs
  • If You Know What I Mean: the novels make fairly heavy usage of innuendo and oblique references to disguise more adult subjects, either for humor (drinking songs like "A Wizard's Staff Has A Knob On The End" and "The Hedgehog Song") or for delicacy (King Lorenzo the Kind is only described as being "very fond of children" in the series itself - this is plainly doubletalk for "sadistic pedophile").
  • The Igor: An entire family of them that does henching and mad science professionally. They also pioneer surgical techniques and do it almost recreationally; one of them has a pet dog made up of the pieces of many other pet dogs, and isn't too broken up about it when Scraps gets killed off because it's only a matter of time until the next thunderstorm.
  • Jerkass Gods: Most of the gods are fairly weak and mundane, but some of the more powerful ones view human life as a game for them to manipulate.
  • Made Of Phlebotinum: This verse can seem ordinary enough at first glance, until it's pointed out that, without heavy duty magic involved, a flat world on the back of a giant turtle that swims through space should be utterly impossible.
    • The magic is so thick that it 'slows down light' to create timezones on the disc. Magic heavy areas also completely and utterly play with the laws of physics, making the entire world plausible.
  • Magitek: Due to his job before writing, Pratchett likes to compare magic to nuclear physics. And then there's...Hex.
  • Million To One Chance: Invoked whenever someone needs a long shot to happen. Most notable in Guards Guards, where the Watch is trying to make an impossibly difficult shot, then deliberately makes things even harder to raise the odds to exactly 1,000,000 to 1.
  • Misfit Mobilization Moment: The reformation of the Night City Watch, particularly in Men-At-Arms.
  • Modest Royalty: Carrot is the last living descendent of the royal line. He denies it to anyone who asks, perhaps due in large part to Vimes's influence, but he does make use of near-supernatural royal charisma and occasionally drops by Vetinari's office to make gentle suggestions that are surprisingly often accepted.
  • Mugging The Monster: Usually Angua, but has happened to others enough that the robber at the beginning of The Amazing Maurice And His Educated Rodents had to go through a little checklist before he'd try to attack the coach.
    • Also used some by Casanunda in Carpe Jugulum.
  • Noodle Incident: Several Ankh-Morpork-based books make references to "what happened to Mr. Hong when he opened the Three Jolly Luck Take-Away Fish Bar on the site of the old fish-god temple in Dagon Street on the night of the full moon." (The implication is something very nasty involving an Eldritch Abomination.)
  • No Pronunciation Guide: In Interesting Times, one of the Xian soldiers mimes out Rincewind's name with a turning/winding motion. However, he has an ancestor in Faust Eric called 'rinser of winds'. Hmm.
  • Obfuscating Stupidity: Frequently.
  • Our Dragons Are Different: Swamp dragons are unstable, Ugly Cute little runts which manufacture volatile chemicals in their insides for firebreathing purposes and are prone to exploding violently. Noble dragons are your typical fantasy dragon, but have all disappeared for some reason.
  • Our Dwarves Are All The Same: Except they are really against admitting their gender in public. Oh, and they spell it "Dwarfs".
  • Our Vampires Are Different: All vampire myths are true in Discworld, but don't necessarily apply to any given vampire.
  • Our Werewolves Are Different: They have great regenerative capabilities, are only truly vulnerable to silver, can switch freely between wolf and human form unless they are in the light of the full moon (which renders them wolves), and they struggle with conflicting sets of instincts and thought processes after changing. They're considered undead on the basis of, "They're big and scary, they come from Uberwald, and they don't die when you stick them with a sword, what more do you want?"
  • Painting The Fourth Wall: Death who talks like this has his own font, as do Golems in some books; Carrot's letters and their "ballistic approach to grammar"; the Auditors talk outside of dialogue (One thinks, one speaks like this); particularly odd looking signs might actually appear in the books as poorly drawn handwriting; etc etc. Pratchett doesn't as much paint the fourth wall as much as he uses a nice wallpaper and hangs an attractive painting off it.
  • Pimped Out Dress: Naturally, ladies of stature will wear one when appropriate. Four notable examples are the vermine-trimmed coronation dress Princess Keli Sto Lat wears in Mort, the dress Granny Weatherwax steals to infiltrate the ball in Witches Abroad and the one she wears to infiltrate the opera in Maskerade, and the gaudy dress Cheery Littlebottom wears in The Fifth Elephant to show she was embracing her gender. Lady Sybil inverts this by having the rank suitable to wear such dresses, and clumping around in tweed and galoshes.
  • Playing With A Trope: If it's possible for a creator's entire body of work to serve as a Most Triumphant Example, this is it.
  • Pragmatic Villainy: Vetinari does not really rule his realm with an iron fist. He has the novel idea of maintaining control by making people actually WANT him in charge, or at the very least, make removing him from power an unsavory prospect.
  • Pretty In Mink: When some characters want to glam up their appearance.
  • Rule Of Funny: Explicitly mentioned several times.
  • Sand Is Water: The Dehydrated Ocean.
  • Sanity Ball: Let's just say there are several bouncing around.
  • Security Blanket: Weapon of choice against Bogeymen. Because of the nature of belief, they are tricked into thinking that things under blankets (like scared children hiding under the covers) don't exist... so if you put a bogeyman under a blanket, it causes severe, crippling existential questions.
  • Shout Out: So very many that the fandom collected them into The Annotated Pratchett File. (Written before wikis.)
  • Slasher Smile: Carcer. Mr. Teatime. Vimes. The werewolves in Uberwald. Death (by dint of having no other option while using the scythe).
  • Sliding Scale Of Idealism Versus Cynicism: Played with. The tone of the books and most of the characters are definitely on the cynical side — the idealistic ones tend to be portrayed as naive, dumb or putting up a front. However, the universe itself is idealistic: the good guys do triumph, almost always in a Big Damn Heroes way. This is explicitly due to narrativium.
  • Smart People Play Chess: In the later novesls, Vetinari has a rare Thud! board in his viewing room and plays a friend by clacks.
  • T Word Euphemism: Lots, from the vampires' refrain of "the B-vord", Mr. Tulip's repeated use of "—-ing", Quoth the Raven's "N-word", and Moist Von Lipwig's tirade against Reacher Gilt in Going Postal.
  • Talking Animal: Usually due to the magical equivalent of radioactive waste.
  • Those Two Guys: Fred Colon and Nobby Nobbs.
  • Title Drop: Several of the books contain their title phrases at least once.
  • Trope Overdosed: So very, very much.
  • Wiki Walk: Leonard of Quirm, the wizards of the university, and some many other characters are fond of these.
  • Wizarding School: Unseen University, which exists as much to keep the current wizards out of trouble as it does to raise the next generation of them. There's also Bugarup University in Xxxx, and, just recently, Brazeneck University in Quirm, with references at least one more in Pseudopolis and possibly many others.
  • Wizards Live Longer: Barring fatal accidents, most wizards live well past their nineties, even with their horrible Big Eater habits. A wizard who lives past fifty can expect to live past one hundred.
  • A Worldwide Punomenon: So many puns...
  • Writer On Board: Some people have complained that they think Terry Pratchett's personal beliefs and philosophies intrude too much into the later books. Your Mileage May Vary.
    • Not entirely surprising for a satirical series, though.
  • Your Vampires Suck: An entire book on this trope, before it ends with "Classic vampires are awesome."