Demonophobia is a GuroSurvival Horror game with more emphasis on the Horror aspect and much less on the Survival aspect. You play as a girl named Sakuri Kunikai, who, after jokingly pretending to summon a demon to get revenge for some reason, wakes up to find herself dumped in Hell. Not surprisingly, Hell is full of deathtraps and demons that only desire to cause grievous bodily harm, including a large hulking thing that looks like a distant relative of a certain geometry-based monster that is constantly hunting her down. And she's pretty much powerless, but she seems to have help from a small, mysterious demon in blue who offers her advice and gives her a chance to flee.And so begins Sakuri's quest to escape from Hell.The game features lots of death traps with long, elaborate cutscenes that come suddenly just by taking a wrong turn, finishing Sakuri off in brutal ways, who, being conscious the whole time, will revive a few days later to try again from the beginning of the level and a healthy dose of amnesia. Discretion is advised.The sequel, Xenophobia, is currently in progress. It plays more like a traditional Survival-Horror game with less instant death traps and actually giving the protagonist a way to fight back.Download here.Download the Xenophobia beta hereRead the translated script of the game here. The same person has recently released an English patch for the game here, though it's still in testing.
Bottomless Bladder: Averted. In one level she needs to go. And can actually die if she does it wrong. If she pees normally, a parasite enters her body through her privates and feasts on her insides. If she pisses her panties she survives.
Bowel Existence Failure: A few deaths, such as the noose in Xenophobia or Satan breaking Sakuri's neck in Demonophobia will be followed by the girl wetting herself.
Break the Cutie: The entire damned game is one of these for Sakuri.
Death Is a Slap on the Wrist: Dying restores you to full health and might even reduce backtracking time in some cases. It usually results in watching a long animation and being taken back to the beginning of the level, however.
There's also a plot-based reason for this. Namely, that Ritz is kind of a dick.
Subverted for Sakuri: When she dies, she takes three days going through extreme pain to recover, but the players don't see this happen.
Death of a Thousand Cuts: Surprisingly possible, as normal enemies don't take off that much health. Some enemies have to gang up on you to cause an instant-kill.
Did You Just Punch Out Cthulhu?: Averted. Sakuri almost always needs the boss's one weakness to take it down, and she usually just has to wait for the boss to either get bored and go away or otherwise escape when there's a chance to do so, and even then it's not that easy. Even when you face the Big Bad, he just gets bored and runs off before Sakuri can finish him off.
Disintegrator Ray: Dying by one of the uterus-like boss' projectiles results in disintegration, except for Sakuri's uterus, nipples and tongue.
Supposedly, it's the personification of lust, Asmodeus. There's only a few parts of her it wants.
Fanservice: Most obvious during the last level, where Sakuri is completely stripped.
Fan Disservice: She's completely stripped while still being gruesomely dismembered.
Fan Sequel: Xenophobia, until the creator of Demonophobia started helping on development.
Fan Translation: There are Chinese and Russian patches out for the game, and an English patch is under way.
Fire and Brimstone Hell: Averted. Hell looks more like a desolate dungeon than anything else. Also involved are a sewer and Sakuri's house. Of course, this could all be a result of Sakuri's Self-Inflicted Hell.
Frickin' Laser Beams: If you go into the light in one area, you'll get "cubed" like that one poor bastard from the Resident Evil movie.
Fridge Horror: So we learn that you can't die in Hell. If your body gets destroyed, each piece is going to feel that pain for eternity. In that case, what is that corpse doing in the early stages? It's alive. And the pieces of flesh and gore are also alive going through intense pain. In fact, why are most of the walls in this game red?!
Answer: No one else has a certain blue demon putting them together again.
Half the Girl She Used To Be: Sakuri can be cut in half... across all three coordinate planes, as well as thinly sliced during the final battle. One death trap actually cubes her a la laser grid.
Have a Nice Death: Everything but a Death of a Thousand Cuts outside of a boss fight kills Sakuri in some horrifying way. And even some of THOSE will get her killed in such a way too.
Hope Spot: Halfway through the game, Sakuri returns home. Unfortunately, it's been sucked into hell right along with her and her family, as Sakuri discovers to her horror.
Human Popsicle: What happens to you if you're too long getting past the freon sprayers during the final Lucifer chase. You have to do this to Lucifer in order to stop him from chasing you.
I'm a Humanitarian: Sakuri's mother is one by the time you run into her again. Of course, she's not entirely human when you meet her at that point. Predictably, Sakuri can die this way too.
It gets worse/better/more fucked up, if you look closely, you can see her mom is enjoying her meal starting at her genitals.
Immortality: Sakuri is a Type IV resurrective. And in her case, this is a very bad thing. Especially once Ritz restores the memories of every one of her many horrible deaths.
Implacable Man: Lucifer. The only way you can avoid him is by crawling past him, since he's completely blind. And contact with him when he's chasing you will instantly kill you.
Meaningful Name: Sakuri is a Japanese onomatopoeia of when a hard object is split in two. Her full name also sounds similar to kurikae saguri, which means "constantly repeating search".
The Reveal: In the final showdown, the Big Bad reveals that he's been suppressing Sakuri's memories the whole time to keep her moving along. Upon being defeated, he restores these memories. Sakuri doesn't handle it very well.
Ryona: Demonophobia is one of the most infamous Ryonage (Ryona Games) on the internet.
Satan: The name of the muscular butcher who hunts you is named Lucifer.
Seven Deadly Sins: Each boss is named after one of the seven demons.
Stage 1 Boss: Envy - Leviathan
Stage 2 Boss: Wrath - Satan
Stage 3 Mid-boss: Greed - Mammon
Stage 3 Boss: Sloth - Belphegor
Stage 4 Boss: Lust - Asmodeus
Stage 5 Boss: Gluttony - Beelzebub
Stage 6 Boss: Pride - Lucifer
Shoot the Shaggy Dog: For all Sakuri goes through, she gets rewarded by Being trapped naked in Hell with no way to escape until someone unwittingly tries to summon Ritz. And thanks to the Year Inside, Hour Outside mechanics of Hell, she's going to have to wait for an extremely long time for that to be even remotely possible. And also has the memories of every time she died fully restored from her.
The Stinger: Ends with a police report saying Sakuri's home is a smoking crater and there's some dead bodies in the park. And also Ritz wasn't lying when he said he'd have someone else to free him in due time.
This Loser Is You: As far as Survival Horror goes, Sakuri is as weak and unskilled as they come, not even being able to throw things very far.
What Do You Mean, It's Not Symbolic?: Okay, seriously, either that bizarre vagina-demon-boss represents some strange psycho-sexual concept, or the creator just wanted to include giant female genitalia in his game.
It's also worth mentioning that it spits out what looks like semen. And that you have to stab it.
That boss is the demonic manifestation of the deadly sin Lust. Hence his appearance and how it... ahem... affects Sakuri.
Also, the stage after that, where Sakuri's mom is eating her sister, and everything else in the level wants to nom on you, and the fact it looks like the level is DIGESTED at the end of it? Obviously the whole place is symbolic for gluttony.
Xanatos Gambit: The Big Bad, aka Ritz, is encouraging her along so she'll be in a position to be fully summoned back to Earth. Even if it doesn't work out, at least he can have fun watching Sakuri die repeatedly.
You Bastard: Ritz points out that all of this is for the entertainment of 'The Shadow People'. Namely, the people playing the game.