[[quoteright:307:[[VideoGame/TheLegendOfZeldaOcarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/400px-Death_Mountain_OoT_1842.png]]]]
[[caption-width-right:307:One order of HailfirePeaks, hold the ice.]]

->''"It's called Death Mountain 'cause [-[[MemeticMutation YOU WILL DIE]]-]!"''
-->-- '''Brentalfloss''' referring to ''VideoGame/ZeldaIITheAdventureOfLink''

A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, {{rope bridge}}s, and of course, [[BottomlessPits very, very]] [[NotTheFallThatKillsYou long drops.]] High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, and whatever nasty things the world may have living in the inevitable caves.

Death Mountain is commonly [[HailfirePeaks merged]] with other areas. For example, the LethalLavaLand version is of course a volcano, while others are [[SlippySlideyIceWorld snow-covered peaks]]. It's usually quite late in the SortingAlgorithmOfThreateningGeography. Often also a MonsterShapedMountain.

Named after the [[RecurringLocation recurring area]] in ''Franchise/TheLegendOfZelda'' series.

* ''Franchise/TheLegendOfZelda'':
** The titular Death Mountain in ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
** Tal Tal Heights in ''Videogame/TheLegendOfZeldaLinksAwakening''.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has [[SlippySlideyIceWorld Snowhead]], while ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', in addition to Death Mountain, has Snowpeak and the lofty waterfalls leading into Zora's domain.
** Dragon Roost Cavern in ''VideoGame/TheLegendOfZeldaTheWindWaker'' is an example of the classic volcano subtype. When you put the Map of ''The Wind Waker'' on top of the Map of ''Ocarina of time'', several familiar places (like the Deku-tree) are in the same location. Dragon Roost and Death Mountain share their spot on the maps. Interestingly, when Death Mountain appeared in the original game, it was just set up like the rest of the dungeons in the game.
** ''[[VideoGame/ThelegendOfZeldaSkywardSword Skyward Sword]]'' has Eldin Volcano. Which is obviously the same old Death Mountain.
** [[VideoGame/ThelegendOfZeldaTheMinishCap The Minish Cap]] has Mount Crenel.
* ''Franchise/SonicTheHedgehog'':
** The Hill Top Zone in ''VideoGame/SonicTheHedgehog2'', as well Red Mountain in ''Sonic Adventure''. Of course, both of these [[HailfirePeaks combine this]] with LethalLavaLand.
** Rail Canyon in ''VideoGame/SonicHeroes'' as well as Sky Rail and Bullet Station in ''VideoGame/SonicAdventure2'' combine this with lots of rail grinding.
** Landslide Limbo in ''SegaSonicTheHedgehog''
** Sky Canyon in ''SonicAdvance2''.
** And Mountain Zone in ''VideoGame/SonicJump''
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioWorld'' has Chocolate Island, which mixes Death Mountain with LevelAte. Its prominent feature is having hot mud that can kill Mario and Luigi like lava does in other levels.
** Tall, Tall Mountain in ''VideoGame/SuperMario64''. Also contains Cool, Cool Mountain as the snowy variant.
** World 6 in ''VideoGame/NewSuperMarioBros'', ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBrosU'' (Rock-Candy Mines). World 5 in ''VideoGame/NewSuperMarioBros2'' is a HailfirePeaks version that is mountain-themed in the first half and BubblyClouds in the second.
** Part of [[HailfirePeaks Freezeflame Galaxy]] from ''VideoGame/SuperMarioGalaxy''.
* ''VideoGame/DonkeyKongCountry'':
** Gorilla Glacier is the classic icy version. As is K3 from ''VideoGame/DonkeyKongCountry3''.
** Razor Ridge, also from ''[=DKC3=]'', is a more traditional example.
** Rocky Valley in the GameBoy version of ''VideoGame/DonkeyKong.''
** The sixth world of ''VideoGame/DonkeyKongCountryReturns'' is a {{Prehistoria}} variant.
* ''Franchise/TheElderScrolls'':
** The Red Mountain in ''VideoGame/TheElderScrollsIIIMorrowind'' is a variation: the main dangers, instead of being very long drops, are the creatures infected with blight and corprus emanating from the crater. The Dagoth Ur Facility also has LethalLavaLand elements. It is supposed to be much wider than it is tall. The entire island of Vvardenfell is, in fact, Red Mountain with its outer slopes.
** ''VideoGame/TheElderScrollsVSkyrim'' sends you up the Throat of the World, the highest or second highest mountain in all Tamriel (sources disagree). It is quite a bit easier to die from very long drops than what was the case with Red Mountain, which is rather encouraging, considering Red Mountain is supposed to be the ''other'' contender for highest mountain on the continent.
* The natural habitat of the Fire Dragon in ''VideoGame/{{Gothic}} II''. No actual lava, as the volcano seems to be dormant, but plenty of long drops and an assortment of fire-related nasties to battle - although the latter can be avoided by [[spoiler:transforming into a bug and just crawling past them. They ignore anything that small]]. It's possible to make it all the way up to the crater and [[ThatOneBoss the dragon itself]] without a single fight.
* Death Peak in ''VideoGame/ChronoTrigger'' is another snowy version. Your first obstacle is even passing through a very windy area without getting sent back to the start.
* ''VideoGame/PanelDePon'' and ''Tetris Attack'' have their respective final battles set in a mountain cavern, which ''[=PdP=]'' actually calls Death Mountain.
* The first action stage in world 4 of ''{{Actraiser}}'' contains elements of this and LethalLavaLand.
* Mt. Hobs and Mt. Ordeals in ''VideoGame/FinalFantasyIV.''
* The Northern Mountain and the Hiryuu Valley in ''VideoGame/FinalFantasyV.''
* Mt. Kolts and Crescent Mountain in ''VideoGame/FinalFantasyVI.''
* Mt. Nibel and Gaea's Cliff in ''VideoGame/FinalFantasyVII.''
* Mt. Gagazet in ''VideoGame/FinalFantasyX.'' Even better that it's overflowing with powerful fiends, most of which are the lost spirits of former guardians and summoners. Like the one you're trying to protect.
* Mosphoran Highwastes in ''VideoGame/FinalFantasyXII''. And at the peak, is a [[BonusBoss battle with an Esper]].
* In ''VideoGame/UnrealTournament'', both the DM-Morpheus and DM-Plungemap maps are set at the top of skyscrapers so high that ''gravity is low''. For some reason, no one wears oxygen masks or cold-weather suits.
** DM-Peak from ''[[VideoGame/UnrealTournament UT99]]'' is a tiny wooden monestary wound around the top of a rocky spire with rickety bridges over long drops. The new, planetside CTF-Face(ing Worlds) in ''[[VideoGame/UnrealTournamentIII UT3]]'' might also count.
* The Shiverpeak Mountains in ''VideoGame/GuildWars''. As one might guess from the name, they're the icy variant, though even the lady Elementalists, whose preferred attire is [[{{Stripperific}} a bra, miniskirt, and a lot of lace,]] have [[ExposedToTheElements no trouble with the cold]].
** Let us of course not forget the Ring of Fire Archipelago, which consists of multiple [[ConvectionSchmonvection Volcanoes whose lava no one notices.]] At least not when compared to the [[RoamingEnemy Roaming Monsters]] that are each equal to a boss fight even for a max level group.
* The Krasnogorje mountain in ''VideoGame/MetalGearSolid3''. It's high up enough that the air is lighter, and as such Snake's stamina drops faster in this area.
** The former at Paris is even closer. Your train actually goes through broken trestles, falls through a bridge that has been washed out, a flooded cave, and an earthquake.
* The Blue Mountains in ''VideoGame/{{Rayman}}'', the Precipice and the Iron Mountains in ''VideoGame/{{Rayman 2}}: The Great Escape'', the Summit beyond the Clouds in ''VideoGame/Rayman3HoodlumHavoc'', and the Mystical Pique in ''VideoGame/RaymanOrigins''.
* ''VideoGame/AnUntitledStory'' has the Curtain and Highlands, which precede the former. The Curtain has the game's usual jumping puzzles complete with lethal ghosts, while the latter has a constant danger in the form of falling rocks.
* ''VideoGame/SpikesPeak'' in its entirety.
* The Stonefang Tunnels in ''VideoGame/DemonsSouls''.
* The Nature Park in ''VideoGame/WaterWarfare''. It has damaging geysers (with [[SchmuckBait delicious tempting items on top]] nine times out of ten), and its boss is even a cave girl.
* The "Volcanic" levels in the ''VideoGame/{{Gradius}}'' series. Sometimes there are erupting volcanoes, ''III'''s turns into an UndergroundLevel halfway, and ''IV'' turns it into an all-out LethalLavaLand.
* ''VideoGame/{{Alpiner}}'' took place entirely on mountain slopes.
* Eldam Mountains(also a SlippySlideyIceWorld) in ''VideoGame/{{Ys}} III'', Ice Mountain and Fire Mountain in both versions of ''Ys IV'', and Grana-Vallis Mountain in ''Ys VI''.
* ''VideoGame/DragonQuestIX'' has the Heights of Loneliness and a volcano, the Magmaroo.
* Vodkavania in ''HeavyWeapon'' is set on a rocky terrain, and is the first level in which you encounter [[GoddamnedBats enemy tanks]].
* Rock Range and Metal Mountains in ''[[Videogame/HarmoKnight HarmoKnight]]''. These two worlds always contain [[GoddamnedBats flying, squealing seals that always glide in your face]], and [[SpikeBallsOfDoom rolling meteorites.]]
* Sector 7 in ''[[VideoGame/{{Jumper}} Jumper Two]]'' is a combination of this and SlippySlideyIceWorld. It has dangers in form of usual SpikesOfDoom as well as [[GustyGlade regularly blowing winds]] and slippy surfaces.
* Mount Silver in ''VideoGame/PokemonGoldAndSilver'' and its Heartgold and Soulsilver remakes. There are no falling rocks, but the wild Pokémon are annoying enough, and then you face Red, the highest leveled trainer in any game to date, when you reach the top.
** Also Mount Coronet in ''VideoGame/PokemonDiamondAndPearl'' and Platinum. You have to slog through several dungeons (bring plenty of Repel), battle Team Galatic mooks, and then encounter the version's legendary at the top, at Spear Pillar. And if you're playing Platinum, you go right from there into the Distortion World.
** Stark Mountain is that way too. It's full of falling ash, lava pits, a big maze inside, and high level wild Pokemon (especially the Koffing and Weezing that like to explode in your face).
* Zion Canyon from ''VideoGame/FalloutNewVegas: Honest Hearts''. On a smaller scale, the main game has Black Mountain and Mt. Charleston/Jacobstown, both of which are irradiated Super Mutant strongholds.
** [[NoodleIncident Back when it was actually a mountain,]] what is now known as Big Empty used to be this. Despite their good intentions for the progress of humanity, the facilities inside the mountain had created many, many dangerous weapons, creatures and machines. Some examples include the giant Roboscorpions, the incredibly venomous and [[BlatantLies totally sterile ]] Cazadores and Nightstalkers, the Cloud that corrodes everything it touches including those who inhale it, and weather machines capable of producing skin-tearing sandstorms. Not only that, but many of the test subjects were in fact Chinese prisoners from the war times who were forced to live in the mountain's concentration camps. Fast forward to where the game takes place, not only have the creations begun escaping the labs, but the remaining head scientists that had lost their sanity long ago are dangerously close to discovering how to leave the mountain and taking their experiments to society.
* The island of ''VideoGame/TheWitness'' has a relatively tall mountain overlooking its southeast coast. It's also TheVeryDefinitelyFinalDungeon, as the whole game involves activating at least 7 beacons in order to unlock the mountain's summit.
* "Tempest's Spine" is a raid in ''VideoGame/DungeonsAndDragonsOnline'' where you enter the base of a very, very tall mountain (surrounded by fire elementals and lava), work your way past many traps, respawning mobs, an underwater cavern and ambushes to the summit to meet an insane giant that controls the weather. One wrong strike from him and you will be flung off the summit. Without a "feather-falling" item, you'll get a quick and fatal understanding of the height of that mountain. But having a feather-falling item on if knocked off means that you're sailing far away from the mountain's base and to enemies that are unlikely to be nice to you as you try to regroup with your party.
* ''VideoGame/MetroidPrime 3'' has the Cliffside area of planet Bryyo.
* Worlds 4 and 6 in ''[[VideoGame/{{Something}} Something Else]]'' take place on the mountain mentioned in the intro. In World 4, Luigi has to deal with Yoshis, Killer Bills, a very dark cave, and an underground mine. Luigi has to stop the invasion of the mountain village by Von Toad II and his frog cronies. In World 6, Luigi has two ways to approach the last castle. On one path, Luigi has to deal with exploding bullet birds and slippery ice blocks. On the other path, Luigi has to deal with slippery ice physics and plenty of platforming perils.
* The setting of ''Videogame/{{Summit}}''.

'''Non Videogame examples'''

* ''The Night At Bald Mountain'' by Modest Mussorgsky.
* The mountain Monkey in "Fire Coming Out Of The Monkey's Head" on ''Music/DemonDays'' by Music/{{Gorillaz}}.
* Billy the Mountain in "Billy The Mountain" from ''Music/JustAnotherBandFromLA'' and "The Adventures Of Greggery Peccary" from ''Studio Tan'' (1978) and ''Läther'' (1993), both by Music/FrankZappa.

* ''Big Thunder Mountain Railroad'' and ''Expedition Everest's'' Forbidden Mountain at Ride/DisneyThemeParks is as close as you can get to this trope in RealLife.