[[quoteright:307:[[VideoGame/TheLegendOfZeldaOcarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/400px-Death_Mountain_OoT_1842.png]]]]
[[caption-width-right:307:One order of HailfirePeaks, hold the ice.]]

->''"It's called Death Mountain 'cause [-YOU WILL DIE-]!"''
-->-- '''Brentalfloss''' referring to ''VideoGame/ZeldaIITheAdventureOfLink''

A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, {{rope bridge}}s, and of course, [[BottomlessPits very, very]] [[NotTheFallThatKillsYou long drops.]] High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, [[BigfootSasquatchAndYeti yetis]], and whatever nasty things the world may have living in the inevitable caves.

Death Mountain is commonly [[HailfirePeaks merged]] with other areas. For example, the LethalLavaLand version is of course a volcano, while others are [[SlippySlideyIceWorld snow-covered peaks]]. It's usually quite late in the SortingAlgorithmOfThreateningGeography. Often also a MonsterShapedMountain.

Named after the [[RecurringLocation recurring area]] in ''Franchise/TheLegendOfZelda'' series. See ScalingTheSummit for instances when actual mountain climbing is depicted.
!!VideoGame Examples


[[folder: Action Adventure ]]

* ''VideoGame/AnUntitledStory'' has the Curtain and Highlands, which precede the former. The Curtain has the game's usual jumping puzzles complete with lethal ghosts, while the latter has a constant danger in the form of falling rocks.
* ''Franchise/TheLegendOfZelda'':
** The titular Death Mountain in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Frequent hazards include falling rocks, pitfalls and steep areas, maze-like layouts, lava, and dangerous enemies like Lynels and Tektites.
** Tal Tal Heights in ''[[Videogame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has [[SlippySlideyIceWorld Snowhead]], while ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', in addition to Death Mountain, has Snowpeak and the lofty waterfalls leading into Zora's domain.
** Dragon Roost Cavern in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' is an example of the classic volcano subtype. When you put the Map of ''The Wind Waker'' on top of the Map of ''Ocarina of Time'', several familiar places (like the Deku Tree) are in the same location. Dragon Roost and Death Mountain share their spot on the maps. Interestingly, when Death Mountain appeared in the original game, it was just set up like the rest of the dungeons in the game.
** ''[[VideoGame/ThelegendOfZeldaSkywardSword Skyward Sword]]'' has Eldin Volcano. Which is obviously the same old Death Mountain, just a long time in the past.
** The Gerudo Highlands in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a snowy mountain right next to the Gerudo Desert. The extreme cold will hurt Link unless he has cold resistant clothing or consumes an item that grants the same effect. Death Mountain itself also exists and the extreme heat will set Link on fire unless he has protection. Said mountain also has fire monsters and lava lakes everywhere.
** ''[[VideoGame/ThelegendOfZeldaTheMinishCap The Minish Cap]]'' has Mount Crenel.
* ''VideoGame/MetroidPrime3Corruption'' has the Cliffside area of planet Bryyo.


[[folder: Action ]]

* ''VideoGame/{{Alpiner}}'' took place entirely on mountain slopes.


[[folder: Eastern RPG ]]

* Death Peak in ''VideoGame/ChronoTrigger'' is another snowy version. Your first obstacle is even passing through a very windy area without getting sent back to the start.
* ''VideoGame/DragonQuestIX'' has the Heights of Loneliness and a volcano, the Magmaroo.
* ''Franchise/FinalFantasy'':
** Mt. Hobs and Mt. Ordeals in ''VideoGame/FinalFantasyIV.''
** The Northern Mountain and the Hiryuu Valley in ''VideoGame/FinalFantasyV.''
** Mt. Kolts and Crescent Mountain in ''VideoGame/FinalFantasyVI.''
** Mt. Nibel and Gaea's Cliff in ''VideoGame/FinalFantasyVII.''
** Mt. Gagazet in ''VideoGame/FinalFantasyX.'' Even better that it's overflowing with powerful fiends, most of which are the lost spirits of former guardians and summoners. Like the one you're trying to protect.
** Mosphoran Highwastes in ''VideoGame/FinalFantasyXII''. And at the peak, is a [[BonusBoss battle with an Esper]].
* ''VideoGame/{{MOTHER}}'':
** Mt. Itoi in ''VideoGame/EarthBoundBeginnings'' is a tall mountain and also the DefinitelyFinalDungeon in that game.
** Mt. Orinader in ''VideoGame/Mother3'' is a whole mountain range with tall cliffs and rather important locations at the top and bottom.
* In ''[[Franchise/{{Pokemon}} Pokémon]]'', it is usually home to [[PlayingWithFire Fire]], [[DIshingOutDirt Rock]], and [[BareFistedMonk Fighting]]-types, and of course [[GoddamnedBats Zubats]] in the caves. It can also be home to [[PoisonousPerson Poison-types]] (if it's a volcano), [[AnIcePerson Ice-types]] (if it's high enough to be snow-capped) and the Hiker trainer class, and tends to be associated with powerful trainers, [[OlympusMons Legendary Pokémon]], or both.
** Mount Silver in ''VideoGame/PokemonGoldAndSilver'' and its Heartgold and Soulsilver remakes. There are no falling rocks, but the wild Pokémon are annoying enough, and then you face Red, the highest leveled trainer in any game to date, when you reach the top.
** Mt. Chimney in the Hoenn games, a towering volcano that dominates the region, something especially noticeable in the Sky. The lake of lava at its summit was home to [[OlympusMons Groudon]] in ''[[VideoGame/PokemonRubyAndSapphire Emerald]]'', and the Pokémon that live on and in the mountain include [[MagmaMan slugs made of lava]] and Numel and Torkoal, who are essentially walking volcanoes themselves. The mountain’s presence is heavily felt in northwest Hoenn--three separate Routes [[UndergroundLevel wind through Mt. Chimney’s roots]], volcanic ash litters Route 113 to the north, and Lavaridge Town, on its slopes, cannot be reached except by flying or cable car, due to unclimbable ledges.
** Also in the Hoenn games, Mt. Pyre, hollowed out to make a cemetery, combines this trope with BigBoosHaunt. At the top, you can find the Red and Blue Orbs which awaken Groudon and Kyogre.
** Mount Coronet in ''VideoGame/PokemonDiamondAndPearl'' and ''Platinum''. You have to slog through several dungeons (bring plenty of Repel), battle Team Galatic mooks, and then encounter the version's legendary at the top, at Spear Pillar. And if you're playing ''Platinum'', you go right from there into the [[EldritchLocation Distortion World.]]
** In the same games, Stark Mountain is that way too. It's full of falling ash, lava pits, and high level wild Pokemon (especially the Koffing and Weezing that like to explode in your face). There's a big cavernous maze inside, and [[OlympusMons Heatran]] waits at the end.
** ''VideoGame/PokemonSunAndMoon'' have the snow-capped Mount Lanakila, the highest mountain in Alola. Traditionally the place where the island trial was completed by challenging all four island kahunas, it is now home to Alola's new Pokemon League and Elite Four. It is also home to unique Ice-type variants of Vulpix and Sandshrew which developed their new typing to adapt to its cold environment, and Crabrawler will evolve into the [[BigfootSasquatchAndYeti Yeti]]-like Crabominable when leveled up here.
** In terms of the spinoff games there is the Volcano in ''VideoGame/PokemonSnap'', home to an egg which hatches into [[ThePhoenix Moltres]].
* ''Franchise/SuperMarioBros'':
** Hoohoo Mountain in ''VideoGame/MarioAndLuigiSuperstarSaga'' which also mixes it with a TempleOfDoom.
** Thwomp Volcano in ''VideoGame/MarioAndLuigiPartnersInTime'' is an actual mountain, a dormant volcano at that, but the cliffs of Yoshi's Island play this straight.
** Mt. Pajamaja in ''VideoGame/MarioAndLuigiDreamTeam'' which is also a snowy mountain at the top.
** Mount Brrr in ''VideoGame/MarioAndLuigiPaperJam'' which doubles as SlippySlideyIceWorld with BubblyClouds on the summit.
** Mount Lineland in Chapter 1-2 of ''VideoGame/SuperPaperMario'' as well as Mt Crag in the first two parts of Chapter 5.
** Whammino Mountain in ''VideoGame/PaperMarioStickerStar''.
* Eldam Mountains(also a SlippySlideyIceWorld) in ''VideoGame/{{Ys}} III'', Ice Mountain and Fire Mountain in both versions of ''Ys IV'', and Grana-Vallis Mountain in ''Ys VI''.
* ''VideoGame/MonsterHunter'' has Heaven's Mount, which debutes in the fourth generation. It is home to several Flying Wyverns like Rathian, Rathalos, Tigrex and Seregios. Close to this location are the Sanctuary and the Speartip Crag, {{Boss Only Level}}s where Elder Dragons are fought.


[[folder: First Person Shooter ]]

* In ''VideoGame/UnrealTournament'', both the DM-Morpheus and DM-Plungemap maps are set at the top of skyscrapers so high that ''gravity is low''. For some reason, no one wears oxygen masks or cold-weather suits.
* DM-Peak from ''[[VideoGame/UnrealTournament UT99]]'' is a tiny wooden monestary wound around the top of a rocky spire with rickety bridges over long drops. The new, planetside CTF-Face(ing Worlds) in ''[[VideoGame/UnrealTournamentIII UT3]]'' might also count.
* The Nature Park in ''VideoGame/WaterWarfare''. It has damaging geysers (with [[SchmuckBait delicious tempting items on top]] nine times out of ten), and its boss is even a cave girl.


[[folder: Hack And Slash ]]

* The Stonefang Tunnels in ''VideoGame/DemonsSouls''.


[[folder: MMORPGs ]]

* "Tempest's Spine" is a raid in ''VideoGame/DungeonsAndDragonsOnline'' where you enter the base of a very, very tall mountain (surrounded by fire elementals and lava), work your way past many traps, respawning mobs, an underwater cavern and ambushes to the summit to meet an insane giant that controls the weather. One wrong strike from him and you will be flung off the summit. Without a "feather-falling" item, you'll get a quick and fatal understanding of the height of that mountain. But having a feather-falling item on if knocked off means that you're sailing far away from the mountain's base and to enemies that are unlikely to be nice to you as you try to regroup with your party.
* ''VideoGame/GuildWars'':
** The Shiverpeak Mountains. They're the icy variant, as one might guess from the name, though even the lady Elementalists, whose preferred attire is [[{{Stripperific}} a bra, miniskirt, and a lot of lace]], have [[ExposedToTheElements no trouble with the cold]].
** The Ring of Fire Archipelago, which consists of multiple [[ConvectionSchmonvection volcanoes whose lava no one notices]]. At least not when compared to the [[RoamingEnemy roaming monsters]] that are each equal to a boss fight even for a max level group.
* ''VideoGame/KingdomOfLoathing'': [[http://kol.coldfront.net/thekolwiki/index.php/The_Big_Mountains The Big Mountains]], especially [[http://kol.coldfront.net/thekolwiki/index.php/Mt._McLargeHuge Mt. McLargeHuge]], where you can fight things like ninja snowmen and seven-foot-tall dwarf miners. Its peak, where you can only go if you have very high cold resistance, is full of yetis instead.


[[folder: Platformer ]]

* The first action stage in world 4 of ''VideoGame/ActRaiser'' contains elements of this and LethalLavaLand.
* ''VideoGame/DonkeyKongCountry'':
** Gorilla Glacier is the classic icy version. As is K3 from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
** Razor Ridge, also from ''[=DKC3=]'', is a more traditional example.
** Rocky-Valley in the GameBoy version of ''VideoGame/DonkeyKong.''
** The sixth world of ''VideoGame/DonkeyKongCountryReturns'' is a {{Prehistoria}} variant.
** The upper half of Autumn Heights in ''VideoGame/DonkeyKongCountryTropicalFreeze'', with crumbling areas and many cliffs that can only be travelled upon with the help of vine-made ziplines and air ballons.
* Sector 7 in ''[[VideoGame/{{Jumper}} Jumper Two]]'' is a combination of this and SlippySlideyIceWorld. It has dangers in form of usual SpikesOfDoom as well as [[GustyGlade regularly blowing winds]] and slippy surfaces.
* ''VideoGame/OriAndTheBlindForest'' has Sorrow Pass, combined with GustyGlade; and Mount Horu, combined with LethalLavaLand.
* The Blue Mountains in ''VideoGame/{{Rayman}}'', the Precipice and the Iron Mountains in ''VideoGame/{{Rayman 2}}: The Great Escape'', the Summit beyond the Clouds in ''VideoGame/Rayman3HoodlumHavoc'', and the Mystical Pique in ''VideoGame/RaymanOrigins''.
* ''Franchise/SonicTheHedgehog'':
** The Hill Top Zone in ''VideoGame/SonicTheHedgehog2'', as well as Red Mountain in ''Sonic Adventure''. Of course, both of these [[HailfirePeaks combine this]] with LethalLavaLand.
** Sky High Zone in the 8-bit version of Sonic The Hedgehog 2 combines this with BubblyClouds.
** Rail Canyon and Bullet Station in ''VideoGame/SonicHeroes'' as well as Sky Rail in ''VideoGame/SonicAdventure2'' combine this with lots of rail grinding.
** Landslide Limbo in ''VideoGame/SegaSonicTheHedgehog''
** Sky Canyon in ''VideoGame/SonicAdvance2''.
** And Mountain Zone in ''VideoGame/SonicJump''
* ''VideoGame/SpikesPeak'' in its entirety.
* The setting of ''Videogame/{{Summit}}''.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioWorld'' has Chocolate Island. Its prominent feature is having hot mud that can kill Mario and Luigi like lava does in other levels.
** Tall, Tall Mountain in ''VideoGame/SuperMario64''. Also contains Cool, Cool Mountain as the snowy variant.
** World 6 in ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBrosU'' (Rock-Candy Mines). World 5 in ''VideoGame/NewSuperMarioBros2'' is a HailfirePeaks version that is mountain-themed in the first half and BubblyClouds in the second.
** Part of [[HailfirePeaks Freezeflame Galaxy]] from ''VideoGame/SuperMarioGalaxy''.
** World 5-1 in ''VideoGame/SuperMario3DLand''.
* A few of the World 6 levels in ''VideoGame/YoshisWoollyWorld''.
* The Mountain Temple, the third stage in ''[[VideoGame/MagicalPopN Magical Pop'n]]'' with some LethalLavaLand elements.


[[folder: Puzzle ]]

* ''VideoGame/PanelDePon'' and ''Tetris Attack'' have their respective final battles set in a mountain cavern, which ''[=PdP=]'' actually calls Death Mountain.
* The island of ''VideoGame/TheWitness'' has a relatively tall mountain overlooking its southeast coast. It's also TheVeryDefinitelyFinalDungeon, as the whole game involves activating at least 7 beacons in order to unlock the mountain's summit.


[[folder: Rom Hack ]]

* Worlds 4 and 6 in ''[[VideoGame/{{Something}} Something Else]]'' take place on the mountain mentioned in the intro. In World 4, Luigi has to deal with Yoshis, Killer Bills, a very dark cave, and an underground mine. Luigi has to stop the invasion of the mountain village by Von Toad II and his frog cronies. In World 6, Luigi has two ways to approach the last castle. On one path, Luigi has to deal with exploding bullet birds and slippery ice blocks. On the other path, Luigi has to deal with slippery ice physics and plenty of platforming perils.
* Muncher Mountain, the third level in ''VideoGame/SuperMarioWorldPiranhaIsland'', takes place on a very rocky mountainside. The first half is covered in thorns and hungry Munchers, so Mario has to take a Rocket Pipe Barrel to navigate it. If the pipe barrel touches anything dangerous, the barrel blows up and kills Mario, no matter what status he's in.


[[folder: Rhythm Game ]]

* Rock Range and Metal Mountains in ''[[Videogame/HarmoKnight HarmoKnight]]''. These two worlds always contain [[GoddamnedBats flying, squealing seals that always glide in your face]], and [[SpikeBallsOfDoom rolling meteorites.]]


[[folder: Shoot Em Up ]]

* The "Volcanic" levels in the ''VideoGame/{{Gradius}}'' series. Sometimes there are erupting volcanoes, ''III'''s turns into an UndergroundLevel halfway, and ''IV'' turns it into an all-out LethalLavaLand.
* Vodkavania in ''VideoGame/HeavyWeapon'' is set on a rocky terrain, and is the first level in which you encounter [[GoddamnedBats enemy tanks]].


[[folder: Stealth Based Game ]]

* The Krasnogorje mountain in ''VideoGame/MetalGearSolid3''. It's high up enough that the air is lighter, and as such Snake's stamina drops faster in this area.
** The former at Paris is even closer. Your train actually goes through broken trestles, falls through a bridge that has been washed out, a flooded cave, and an earthquake.


[[folder: Western RPG ]]

* ''VideoGame/FalloutNewVegas'':
** Zion Canyon from ''Honest Hearts''. On a smaller scale, the main game has Black Mountain and Mt. Charleston/Jacobstown, both of which are irradiated Super Mutant strongholds.
** [[NoodleIncident Back when it was actually a mountain,]] what is now known as Big Empty used to be this. Despite their good intentions for the progress of humanity, the facilities inside the mountain had created many, many dangerous weapons, creatures and machines. Some examples include the giant Roboscorpions, the incredibly venomous and [[BlatantLies totally sterile ]] Cazadores and Nightstalkers, the Cloud that corrodes everything it touches including those who inhale it, and weather machines capable of producing skin-tearing sandstorms. Not only that, but many of the test subjects were in fact Chinese prisoners from the war times who were forced to live in the mountain's concentration camps. Fast forward to where the game takes place, not only have the creations begun escaping the labs, but the remaining head scientists that had lost their sanity long ago are dangerously close to discovering how to leave the mountain and taking their experiments to society.
* The natural habitat of the Fire Dragon in ''VideoGame/{{Gothic}} II''. No actual lava, as the volcano seems to be dormant, but plenty of long drops and an assortment of fire-related nasties to battle - although the latter can be avoided by [[spoiler:transforming into a bug and just crawling past them. They ignore anything that small]]. It's possible to make it all the way up to the crater and [[ThatOneBoss the dragon itself]] without a single fight.
* ''Franchise/TheElderScrolls'':
** The Red Mountain in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is a variation: the main dangers, instead of being very long drops, are the creatures infected with blight and corprus emanating from the crater. The Dagoth Ur Facility also has LethalLavaLand elements. It is supposed to be much wider than it is tall. The entire island of Vvardenfell is, in fact, Red Mountain with its outer slopes.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sends you up the Throat of the World, the highest mountain in all of Tamriel. It is quite a bit easier to die from very long drops than what was the case with Red Mountain, which is rather encouraging, considering Red Mountain is supposed to be the ''other'' contender for highest mountain on the continent.
* ''VideoGame/ChildOfLight'' has the Cliffs of Erin, which require the assistance of the [[MonsterShapedMountain living mountain]] Magna to reach, because GameplayAndStorySegregation prevents Aurora from simply flying there.


[[folder: Wide Open Sandbox ]]

* ''VideoGame/DwarfFortress'':
** Mountains are one of the biomes generated in worldgen, marked by high elevation, jagged terrain and impassable cliffs. You cannot start a fortress there, and you cannot cross mountain tiles in adventurer mode unless you can fly. Besides regular mountain wildlife such as mountain goats and yaks, mountains are also home to [[BigfootSasquatchAndYeti yetis]], good and evil gnomes, [[GiantFlyer giant eagles and rocs]].
** There are also volcanoes, which are essentially freestanding mountains with a large tube full of lava reaching from the lava lake at their top to the magma sea at the bottom of the map. One the one hand, they provide easy access to otherwise difficult-to-obtain magma and obsidian. On the other, they allow various types of fire elementals to make their way from the magma sea to your fortress.


!!Non VideoGame Examples

[[folder: Literature ]]

* ''Literature/{{Discworld}}'': The Ramtops are a high mountain range extending from the edge of the Disc all the way to its Hub. They’re extremely high, steep and craggy, and while flat land is plentiful most of it is also vertical. What kingdoms there are are built on ledges and cliffs along the edges, with the plot-important kingdom of Lancre clinging to one of the largest such ledges. The higher crags are home to trolls, dwarves live under most mountains, and the peaks near the Hub, full of reclusive monasteries and yetis (essentially [[RockMonster trolls]] with asbestos wool for fur), rise even higher than the rest, eventually reaching the icy spire of Cori Celesti, home to the gods, at the very center of the Disc.
--> ''They rose tier on tier, speckled with snow, trailing endless pennants of ice crystals high overhead. No one skied in the high Ramtops, at least for more than a few feet and a disappearing scream. No one ran up them wearing dirndls and singing. They were not nice mountains. They were the kind of mountains where winters went for their summer holidays.''
* ''Literature/ASongOfIceAndFire'': The Mountains of the Moon are a high, harsh mountain range that surrounds the Vale of Arryn and makes it impossible to invade, with the only path through, the High Road, being often no better than a stony track and completely impassable in the winter. Rockslides are common, and the peaks are infested with barbarians and vicious shadowcats. The Eyrie, the castle of House Arryn, is perched high on the Giant’s Lance, the highest peak in the mountains, and can only be reached by [[ClimbingTheCliffsOfInsanity a long, difficult climb up a steep, narrow goat trail]]. This makes the Eyrie completely impregnable to attack -- unless you can fly.
* ''Literature/TheToughGuideToFantasyland'': The map at the beginning features a range of peaks named the Death Mountains in the far north. More generally, the mountains that have to be crossed in most quests in Fantasyland tend to feature impossibly high, sharp peaks and steep cliffs that don’t seem to have ever been eroded, leading Jones to conclude Fantasyland has never gone through an ice age. This is where you’ll find dwarves, who have likely hollowed out a few of said peaks for their Fastnesses, as well as cliff-dwelling clans that live alongside telepathic eagles and hawks.


[[folder: Music ]]

* ''The Night At Bald Mountain'' by Modest Mussorgsky.
* The mountain Monkey in "Fire Coming Out Of The Monkey's Head" on ''Music/DemonDays'' by Music/{{Gorillaz}}.
* Billy the Mountain in "Billy The Mountain" from ''Music/JustAnotherBandFromLA'' and "The Adventures Of Greggery Peccary" from ''Studio Tan'' (1978) and ''Läther'' (1993), both by Music/FrankZappa.


[[folder: Theme Parks ]]

* ''Ride/BigThunderMountainRailroad'' and ''Expedition Everest's'' Forbidden Mountain at Ride/DisneyThemeParks is as close as you can get to this trope in RealLife.