A plot consisting of multiple parts (episodes, chapters, acts, etc.), with large time gaps (over a year) between them. Good for authors who want to tell a long, epic story while saving narrative space and showing only the interesting bits. Very often combined with This Is My Story, where the narrator only tells about the key points of their adventure or life.
Distinct from a regular Time Skip in that a Time Skip is usually a singular event in an otherwise continuous story, while this is about skipping years of characters' lives repeatedly.
A form of "elliptical storytelling", where non-essential details of the plot, setting, or characterization are deliberately left out for the reader to think up on their own.
Not to be confused with a storyline peppered with those dashed Stock British Phrases, wot?
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Anime and Manga
Mnemosyne consists of six episodes, with 1/20/14/30 year skips between the first five episodes (the sixth follows the fifth immediately).
The primary continuity of the Lyrical Nanoha meta-series thus far spans 18 years of the title character's crime-fighting career, from an underage vigilante in season one to a legendary test pilot for the galactic military in Force. Though, of course, Nanoha has never been the main protagonist in any of her shows.
Sins of the Fathers opens with attack on the Southern Air Temple and explores the lives of Sozin, Azulon, Iroh, Ozai, Lu Ten, Ursa, Zuko and Azula. Not bad for a oneshot.
Closer skips a good deal of time between just about every scene, with little indication of it besides the dialogue.
Tha´s of Athens has skips one-to-three years between most chapters, culminating in a nine-year skip in the middle of the last chapter.
Each book in the Foundation trilogy is spread out over several years.
The second duology of Arcia Chronicles is prone to multi-year skips between parts.
While some gaps are only a few months or less, years-long gaps happen between some works in the Deryni cycle:
In the Legends of Camber trilogy, the third volume (Camber the Heretic) takes place a decade after the second (Saint Camber).
In the Heirs of Saint Camber trilogy, there's nearly three years between the first and second volumes and nearly six between the second and the third.
There's two years between In The King's Service and Childe Morgan.
About three years elapse between the end of The Quest for Saint Camber and the start of King Kelson's Bride.
The first half of part two of The Death of Achilles, which describes Achimas' life until his Moscow assignment, jumps many years between significant events in his youth, his turn to crime, and major assassination missions.
The Belgariad/Malloreon prequels can skip centuries between chapters. Having main characters who are immortal makes this almost essential — a biography of Polgara that tried to cover everything would make the Oxford English Dictionary look small, and her father's over twice as old as her.
In the Star Trek: The Next Generation episode "The Inner Light" the Enterprise finds a probe which takes Picard through an entire lifetime as a member of an extinct civilization in the span of just a few minutes on the Enterprise; this is shown through several timeskips of about ten years each.
In the Doctor Who episode "Forest of the Dead", Donna's life inside CAL is a subversion. It looks like we're only being shown selected scenes that take place years apart, but then it turns out that Donna is only experiencing those scene changes as well...
Rome, which covers about 20 years in its two seasons, though oddly enough the two main characters, and even more oddly Lucius' kids, still age in real time.
Dragon Age II has a prologue, three acts, and an epilogue, with 1/3/3/2 year skips between them.
Assassin's Creed is based on the premise of using Genetic Memory to relive the lives of one's ancestors. As such, the memory sequences tend to skip over parts that are less interesting or relevant. The degree to which this happens depends on the game.
Assassin's Creed I is vague about the timeline over which it occurs and there are few dates given other than the year in which it starts.
Assassins Creed II takes place over a good twenty years, much of which is skipped for purposes of the story. It is implied that Ezio's actions in the game are compressed versions of things that took him months or years in reality. There is also DLC that fills in the gaps.
Assassin's Creed: Brotherhood, while more compressed, does skip over several periods of time, most notably toward the end; for example it takes Ezio several years to track down the Big Bad in Spain.
Assassin's Creed: Revelations is the only game in Ezio's franchise that is implied to have occurred more or less contiguously, although there are minor skips between sequences to account for travel and the like.
Assassins Creed III covers the lives of two protagonists, and as such there are several massive time jumps to account for the second one, Connor, to grow up and complete his Assassin training, in addition to the typical skips of months between memory sequences.