Yeah... it was kind of like that. Also, why does the Invisible Woman have two navels!?
1993 was the year Superman died and Venom got his own series. Just keep that in mind.
—Marvel Year In Review, 1993
It's time to talk about a period of bleakness,
a period of twisted humanoid aberrations and the decay of human morality! This is also known as the Dark Age of Comics.
The Dark Age, also known as the Iron Age, the Rust Age, the Lead Age or the Chrome Age, was the culmination of the move towards an older audience that had started in the
Bronze Age. It was encouraged and supported by the semi-coincidental rise of
"direct market"
comic book shops, which were not covered by the
Comics Code and thus could sell books that did not have Code approval.
The most famous milestones kicking off the Dark Age were
Frank Miller's
The Dark Knight Returns and
Alan Moore's
Watchmen.
The Dark Knight Returns was a purposeful return to
Batman's roots: dark and gritty. Many fans found this appropriate, given Batman's notoriously bad record of
Adaptation Decay.
Watchmen was one of the first
deconstructions of the entire
Superhero genre, setting the tone for all that would come after.
At about the same time (that is, 1986),
Crisis On Infinite Earths was
rewriting the face of
The DCU. The writers and editors picked and chose which elements of continuity they wanted to keep and which they wanted to throw away. More and more often, it seemed like the "silly" stuff was gotten rid of and new, more "serious" material was put in its place, making the world
Darker And Edgier.
On The Marvel side, the switch over was more subtle, Probably beginning with
Rob Liefeld's run on
The New Mutants, in which the Character of Cable, (originally designed as a Villain) was reworked into a
"Heroic" leader.
It seemed that comics were now taking a more mature and adult look on things. On the other hand, cynics countered that "mature" usually ended up meaning "violence" and "sex", especially when it began to leak into other superhero titles featuring characters who were at their core designed to be optimistic and lighthearted. Thus was begun the stereotype of the "comic book teenager", an
insecure fan who wanted his comics to be taken seriously, even though the shocking content of said comics only implied immaturity. While not always a
deconstruction of the
Silver Age, it was certainly a
deliberate opposition.
In 1992, seven of
Marvel Comics' top artists left the company over the issue of creators' rights. Together, they formed
Image Comics. Free of the
Comics Code and with some of the most popular creators of the time on board, they quickly gained a reputation for two things. First, comics that relied heavily on sex and violence. Second, comics that sold extremely well. Pretty soon, everyone was trying to catch the same lightning.
This was predated by
Jim Shooter and other of Marvel's top writers founding
Valiant Comics in 1989 after the failure of
The New Universe.
These were just two of the many, many, "Creator-owned" companies that sprung up during the
Dark Age. Some of them were good,
most were less so.
Another change of the time was the extensive use of "imprints" that is to say, sub-publications of a company that specialized in specific content for people with certain interests. One of the most successful imprints was
DC's Vertigo Comics, which specialized in a re-imagining of obscure characters from
The DCU in
Darker And Edgier contexts.
During the
Dark Age we first see the use of the TPB (Trade Paperback) that is a collection of comics covering the same story arch, bound like a novel and re-sold.
Decompressed Comics Also appeared during this time thanks to the influence of the highly popular (and highly controversial) series
The Authority, which relied heavily on
Splash Panels and minimal dialogue to maximize the visual effect of a story. While in some cases this did cause comics to become more cinematic, and suspenseful, it often ended up creating
stories that could have been told in two or three issues going on for six or seven.
Of course, sex and violence weren't
all they sold (the cute adventure series
Bone started during this time, ironically under
Image of all companies.) But it made up the majority of their output, and the majority of what was ripped off.
Now, it may seem that the cynics were wholly correct, and that the push toward adulthood in comics had gotten tangled in the obsessions of puberty. But some people were taking advantage of this newfound freedom to create comics that really
were more mature.
In 1989, the first issue of
The Sandman, written by
Neil Gaiman for
Vertigo Comics, hit the stands.
The Sandman starred Dream, AKA Morpheus, one of the seven Endless,
Anthropomorphic Personifications of various aspects of the universe. It took both the reader and the characters through a dreamlike tour of compelling concepts and characters that were at once cosmic and familiar, monstrous and human.
Similarly, Grant Morrison's
Doom Patrol and
Animal Man explored reality, fiction, and the difference between the two, while Alan Moore's
Supreme got into the superhero myth and explored what made it work. Many of these mature series were published by DC's
Vertigo Comics imprint, although not a few were successful independent productions.
As well, may were using the freedom of the age to create new characters, without having to tie them to the old corporate universes. At Image, Todd McFarlane's
Spawn and Erik Larsen's
The Savage Dragon were the most popular.
This was also the age of the comic collector boom. Originally, comics were seen as light, disposable reading material. But over time, the earliest comics appreciated considerably in value, as those who had read the material disposed of it. Selling rare comics to collectors had been around for decades, but suddenly, mainstream attention began to focus on the profit potential of it. And the industry soaked it up.
Series were relaunched with new #1s. Issues were printed with multiple variant covers so that completists would buy multiple copies of a single issue. Some issues came bagged in mylar, so that one could either read the comic or keep it pristine. Gimmicks like trading cards and holofoil covers would appear whenever the editor thought a series needed a sales boost. Indeed, the latter gimmick was so common that some refer to this as the Chrome Age.
Unfortunately, this was only a short-term benefit, which
ignored one basic economic fact; the old comics were only selling for such high prices in the first place because they were difficult to get a hold of, being extremely rare. Conversely, the
new "collectibles" were being churned out by the truckload. Millions of people had bought comics like
X-Men #1 in hopes it would become a rare collectible, but since there were millions of copies floating around, it naturally wasn't rare at all, and anyone who wanted to collect it could get it for a song. When the public realized this, the bottom fell out, and the market collapsed. Two-thirds of all direct market comic book stores went out of business.
Indeed, the recurring theme of this Age seems to be short-term gains that lead to long-term harm for the series or company. This was the era of the
Crisis Crossover; while participating in one would usually drive up a title's sales, it also had a tendency to make a mishmash of its ongoing storylines by interrupting them every few months. It was also the era of Big Events, like the death of
Superman and
Spider-Man being revealed as a clone, which were almost without exception
retconned away at the end of the storyline.
Many of the smaller publishers of the era, such as
Valiant Comics, Eclipse Comics, and Defiant Comics, went out of business due to these two factors. (Although with
Valiant, this had more to do with what happened after they where
bought out)
In 1995, the critically-acclaimed love-letter-to-the-
Silver Age Astro City was released,
Reconstructing what many viewed as "the best of the
Silver Age". In 1996,
The Sandman ended with the death of it's lead character, and
Kingdom Come was published, a brutal barefisted
deconstruction of the
direction that comics had been going in for the past 10 years. And in 1997,
Marvel Comics, one of the Big Two and stalwart bastion of the industry, filed for bankruptcy. But in the same year, a new version of the
Justice League Of America returned to a line-up that echoed the best parts of the
Silver Age and the
Bronze Age, becoming a smash sales success for
DC Comics, the first bells of the
Modern Age had tolled. The switch over was complete in 2000, when
Ultimate Spider-Man came out, and in 2001-2002 Frank Miller wrote
The Dark Knight Strikes Again which actually
made fun of his own earlier work.
See also
Nineties Anti Hero and
Dark Age of Supernames. Do not confuse with
Dork Age (although, in the minds of
some fans, a lot of material produced in this era belongs there as well;
Your Mileage May Vary).
Notable series of the
Dark Age:
- Spawn (The scion of Image and the model for its many imitators)
- Watchmen (Along with The Dark Knight Returns, one of the kickoff series of the Age)
- The Punisher (This pre-existing ultra-violent Anti Hero Vigilante Man's stock went way, way up)
- Batman: Year One (Went hand-in-hand with The Dark Knight Returns in defining Frank Miller's vision of the Caped Crusader)
- Other notable Dark Age Batman stories include The Killing Joke, A Death in the Family, and Knightfall. The first modern Batman movie also came out during this era.
- Wolverine, like the Punisher and Batman, was a preexisting hero who attained new heights of popularity because he fit the grim and gritty trend; his regular series began in 1988, and Wolverine Publicity spread like Kudzu.
- The one-off Doom
comic
wasn't exactly notable, but it perfectly illustrates the excesses of the age.
- Bonus points: "There's nothing wrong with you I can't fix with my hands" is directly ripped from Batman: The Dark Knight Returns.
- Lobo, though a character and not a series, was created as a parody of this kind of hero, and quickly gained popularity as one.
- Marshal Law was also a parody of this era's excesses.
- Witchblade, one of the few long-lasting books of that time period, which spawned a TV show, anime, and manga, with an upcoming movie.
- Judge Dredd was another example of Misaimed Fandom on a pre-existing character. Unfortunately, the US fans and Hollywood missed what was blatant to the original 2000 AD readers: that Dredd was a rare satirical character played straight instead of for humor.
Usually accepted as lasting from the publishing of
Watchmen and
The Dark Knight Returns, to the publishing of
Kingdom Come
1986-1996