->''"You know immediately that you are engaged in something like evil, if not evil itself, but our appetites as players demand that we seek objectives and conquer them - and the game scourges us for this dereliction of conscience."''
-->-- '''[[Webcomic/PennyArcade Tycho]]''' on ''VideoGame/ShadowOfTheColossus''

When the player is forced to do something that seems [[VideoGameCrueltyPotential unnecessarily mean]] in order to continue playing. This isn't just when you kill an enemy that's trying to kill you. That can be seen as self-defense. This is when you take an NPC who is a minor inconvenience to you or not in the way at all and have to intentionally harm, inconvenience, or psychologically damage that person. In somewhat less gut-punchy (and possibly even cathartic) examples the victim may be a depowered and defenseless enemy who was previously properly fought.

Very often the reward gained for doing this seems disproportionately small compared to the damage the player caused.

Please note that this is when the ''player'' is forced to do these things. If the PlayerCharacter does it in a cutscene, then it doesn't count. It does count though as a sign that the player character is a VillainProtagonist.

May lead to YouBastard, but often doesn't. StupidityIsTheOnlyOption is when the player is forced to violate their common sense in order to continue with the game. If both options result in some sort of cruelty, you have a SadisticChoice.



* In ''VideoGame/TrioThePunch'', the last level has you beating up a bunch of innocent animals. The game calls you out for this "CRUETY" (sic).

[[folder:Action Adventure]]
* One of the defining tropes of ''VideoGame/ShadowOfTheColossus''. Many of the Colossi don't attack you, or even notice you, when the battle start, content to just hang around. Some, like the flying sand dragon, barely even attack when provoked. You can watch them be beautiful all you want, but sooner or later, you have to stab them to death. [[YouMonster They cry out, they flail in desperation, but you must murder.]]
* ''VideoGame/TheBindingOfIsaac'' follows the classic format of "kill all the enemies in the room to open the doors". One enemy in the game does nothing but run away from you while crying uncontrollably - you can't be hurt by them even if you try. You still have to [[AbnormalAmmo cry]] at them until their heads explode if you want to make progress. On the other hand, their heads are apparently stuffed full of flies or sometimes bombs, so maybe it's more of a mercy-killing.
* ''VideoGame/{{Messiah}}'' forces you to do terrible stuff sometimes -- one example is filling the waste container (necessary to proceed); the only way to do so is by... dropping harmless scientists into a meat grinder. Another example is filling an entire complex with deadly radiation. [[EvenEvilHasStandards Even Satan calls you out on this one.]]
* One sidequest in ''VideoGame/TheLegendOfZeldaSkywardSword'' involves talking to Peatrice, the storage lady, with two possible outcomes.
** If you decline her love, she will want to be alone, and any time you talk to her afterwards, she seems depressed.
** You can return her affections, implying that you are breaking up with Zelda. However, she knows how important your quest is and decides to remain professional when interacting with you.
* In ''VideoGame/MiddleEarthShadowOfWar'', the [[MindRape Shaming]] mechanic is introduced this way when you punish [[spoiler:Bruz the Chopper]] for betraying you, leaving him as a mind-broken, sobbing wreck, and there is no way to avoid this.

[[folder:Adventure Games]]
* ''VideoGame/ZakMcKrackenAndTheAlienMindBenders'' requires several items to be obtained from an airplane. To do this, Zak must make the Stewardess's shift a living hell. First Zak must use the toilet and then clog the sink, causing a flood. While the stewardess is cleaning it up, he blows an egg up in the microwave. The stewardess is ''not'' amused, yet it feels quite funny.
* ''VideoGame/GrimFandango'' has many examples of this. Manny does many excessively mean things to Glottis, including turning on a machine while he's working on it so it'll toss him around while he cries in protest, poisoning him to force him to vomit, getting him fired, etc. Another puzzle has him gunk up the company mail system, forcing repairs.
** Glottis will at least protest being used as ballast to unbalance a tree marrow pump (long story).
** At one point Manny locks up Raoul the claustrophobic waiter inside a closet, where the poor guy accidentally knocks himself out in a fit of panic. Notably, when Manny is locked up in a room later in the game, he finds the situation uncomfortable enough to feel sorry for that particular misdeed.
* ''VideoGame/TheLongestJourney'': There are other things too, but special mention goes to Detective Minelli. First you poison him to get him to move (which also gets him beaten up by a custodian), then you steal his glass eye (he obviously becomes very panicked when you do this), and then you pretend to be the woman he's having an affair with and imply you'll reveal said affair to his wife. Other solutions involve conning your way around problems.
** Lampshaded early on wherein April repeatedly distracts a woman at a desk by asking her to get forms in increasingly-out-of-the-way locations.
-->'''Dumpy file clerk lady''': "You again? Why do you keep bugging me?"
-->'''April''': "Because I'm an evil bitch who enjoys making life miserable for people with menial jobs."
* ''VideoGame/PoliceQuest 3'' has an example of this. Eventually, you will meet a jolly janitor who had just finished cleaning up the bathrooms. Cue Sonny clogging up a toilet with a whole roll of toilet paper, sending the janitor rushing off to fight against the flood to follow soon after just so Sonny can unlock his partner's locker in the women's bathrooms.
* The ''VideoGame/MonkeyIsland'' games are ''full'' of these:
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', you have to trap Stan the salesman in a coffin and nail it shut to advance. In the next game, you find him still stuck in that coffin in a tomb on Blood Island, and finally let him out.
** Another example from the same game is taking Wally's monocle in order to progress. The poor little guy is BlindWithoutEm, and he's so helpless that many fans [[TheWoobie felt sorry for him afterwards]].
*** This got to the point where the developers cut out a scene in the game that would have had Wally accidentally drown trying to get his monocle after he dropped in the water. They couldn't do anything more to him without feeling bad.
*** In the third game, you find out that Wally has become a pirate after attending a seminar and listening to books-on-parrot. How do you get out? You make him cry. He feels better afterwards, though.
* In ''[[VideoGame/TheFeebleFiles Floyd]]'', you need access to a phonebooth to change your clothes but a girl is talking to her boyfriend there. To advance, you need to spike his drink so he completely blunders and offends her. Since the world of Floyd is a horrible Big Brother dystopia, the girl promptly gets executed for being unhappy in public.
* The ''VideoGame/GabrielKnight'' series is pretty bad about this, although Gabriel is supposed to be kind of a jerk. Practically all the puzzles require lying, stealing, or otherwise manipulating people. In the first game, he repeatedly takes advantage of the generosity of his detective friend, Mosely, and at one point steals his badge and impersonates him just so that he can flirt with an attractive woman.
* The ''[[VideoGame/SamAndMaxFreelancePolice Sam and Max]]'' games feature this constantly. For example, in "Abe Lincoln Must Die!", they trick one of the Soda Poppers into getting drunk on Bosco's "[[InVinoVeritas truth serum]]" so he'll provoke a war in the Dakotas. Of course, since Sam and Max are themselves moderately sadistic, this is completely in character.
** In the same episode, you're required to publically humiliate Sybil in the process of discrediting Abe.
** Then in "What's New, Beelzebub?", they have to get Jimmy Two-Teeth's dying son sent to Hell by swapping his sin record with Jimmy's.
* ''VideoGame/TheDig'' had a puzzle where you had to resurrect an alien turtle...thing with an explosive inside of it, in order to blow up another animal, once it ate it. It doesn't help that failing to resurrect the turtle properly causes it to come to life briefly and then ''melt away''.
* Every ''VideoGame/BrokenSword'' game has a section where you must rip off a RecurringExtra. For example, conning them out of $50 in the first game and getting them arrested in a [=3rd=] world country in the second.
* Ahh, the infamous ''VideoGame/LimboOfTheLost''. Although at the very beginning of the game your character refuses to open a coffin, not wanting to desecrate the dead, he then goes on to steal a man's arm, remove copious amounts of bone from rotting corpses and skeletons, put a bear trap onto the eyes of one of the only sympathetic [=NPCs=] and hang a sleeping man so that you can access a control panel that he's lying on. And we're not even halfway through the game yet!
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' features a JerkAss main character, so naturally a lot of this occurs. The first episode alone has Strong Bad stealing Homestar's clothes and forcing him to run home naked, causing a fire in Marzipan's backyard, impersonating (and further humiliating) Homestar, breaking into the King of Town's castle, dropping the King of Town down a pit, flagrantly cheating in order to win the Tri-Annual Race to the End of the Race, framing Pom-Pom for taking banned supplements, and then tricking everyone at Homestar's victory party into falling out a window.
* In the final case of ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'', you're [[ButThouMust forced]] to accuse someone who you know is innocent (not to mention more than a little [[TheWoobie Woobie-ish]] by that point) to buy time. And to make matters worse, [[spoiler:you also know by this point that you're defending an obviously guilty villain]]. The crowd even ''boos you'' for it. Almost guaranteed to make you feel like a terrible person.
* You will torture more than a few rats in ''VideoGame/GhostTrick''. Various puzzles involve flinging rats across the room, dropping rats from the ceiling, spinning rats around and around, and in one memorable instance, electrocuting one, then ''lighting its tail on fire''. Sissel even comments that he really owes that last one an apology. [[spoiler:Considering he's a ''[[CatsAreMean cat]]'', [[EvenEvilHasStandards that's saying something]]]]. The same sequence also has you [[spoiler:dropping a chandelier on someone's head and hoisting her up to the ceiling with it]].
* The ''VideoGame/NancyDrew'' game ''Legend of the Crystal Skull'' requires for Bess to snoop through the back room of Lamont's shop. Doing this requires doing things like giving Lamont diarrhea from spicy gumbo and sending him into a sneezing fit, as opposed to other games where all you had to do was just wait until the suspect was gone.
** In ''Shadow at the Water's Edge'', Nancy can't solve the mystery unless and until she upsets several suspects by bringing up a relative's death more than once.
* One puzzle in ''[[WesternAnimation/SpaceGoofs Stupid Invaders]]'' involves finding a delirious Santa Claus trapped in the chimney, and getting past him by ''dissolving him into a puddle of goo'' with toilet bowl cleaner.
* In ''VideoGame/TakeshisChallenge'', you have to beat up the old man who gave you the TreasureMap, or you'll get a GameOver just before the ending.
* ''VideoGame/TheCave'' is all about your merry band of spelunkers doing dreadful things in order to progress through the cave and claim the thing they want the most, whether it's [[spoiler:screwing a prospector out of his gold, pushing an explorer into a spike-lined pit, or ''launching a nuclear missile that will kill a hundred million people.'']]
* ''VideoGame/BlazingDragons'': At one point, you come to a psychiatric clinic that features, among other people, Rapunzel and the Pied Piper. Rapunzel is afraid of having any hair on her head and the Pied Piper thinks he must constantly play unless the rats come. What do you do? Use fast-grow hair tonic on Rapunzel and plant termites in the Pied Piper's pipe so they'll eat it.
* In ''VideoGame/RunawayARoadAdventure'', you meet an artifact restorer who takes pride in her work and the fact that she hasn't destroyed a single artifact in her entire long career. You need her to restore something you have, but she won't do it until she finishes the work she has (which is a lot). You advance the plot by tampering with her equipment, causing her to break the item she's working on, which in turn causes her to have a mental breakdown.
* ''VideoGame/BackToTheFuture'' has a few examples therein, but the shining example is serving a barrel of illegal hooch to a set of reformed alcoholics.
** An even worse example, at least for fans of the films, is that you have to sabotage a young Emmett's relationship by publicly humiliating him (among other things). There is a legitimate reason ([[spoiler:if they stay together, they end up turning Hill Valley into something out of ''Literature/NineteenEightyFour'']]), but you can't actually tell him that. The real PlayerPunch comes from the fact that the Marty [=McFly=]/Doc Brown friendship is being destroyed ''and it's all your fault''.
* ''VideoGame/MystIIIExile'' requires the player to be cruel in order to accomplish their goal: [[spoiler: Instead of immediately allowing a man who has been tormented, trapped, and left alone for decades to rejoin his people, the player must trap him on a tiny walkway where he can neither go back to his people nor to the Ages where he had spent the past twenty years. It's a FateWorseThanDeath for him, but you have to do it so that he'll give up the [[MacGuffin book]] that that you followed him to reclaim, in a desperate attempt to bargain for freedom. Otherwise he'll destroy it.]]
** The player does at least have the option of [[VideoGameCaringPotential helping to undo the damage]] later. They can also abandon the Age and [[VideoGameCrueltyPotential leave things are they are...]]
* In ''VideoGame/KathyRain'', Kathy have to use her stun gun on a befriended character to distract a nurse. She feels pretty bad about it afterwards.
* ''[[VideoGame/CubeEscape Rusty Lake: Roots]]'' has you do some pretty evil things whenever [[EnsembleCast you're playing as]] [[spoiler: Albert]]. Only partly justified, since while this character is TheSociopath, [[spoiler: you, the player character, are implied to be a [[OurGhostsAreDifferent ghost]] [[MoreThanMindControl nudging the entire cast towards performing a ritual that will]] [[{{Reincarnation}} bring you back]].]]


[[folder:First-Person Shooter]]
* In ''VideoGame/{{Portal}}'', you have to incinerate your best friend the Companion Cube at the end of the test chamber to continue the game; SelfDemonstrating/GLaDOS won't open the door until you do. However, the only noticeable difference between the Companion Cube and every other (completely inanimate) Weighted Cube in the game is that the Companion Cube has pink hearts painted on it, and that [=GLaDOS=] discusses it in a way specifically designed to make you feel guilty.
** In ''VideoGame/{{Portal 2}}'', [=GLaDOS=] plays with this trope again by 'fizzling' a large number of companion cubes in a certain chamber, proceeding to claim that she 'thinks that one said 'I love you'. They are sentient, of course. We just have a lot of them.' It's not entirely clear whether she's lying, as the Companion Cubes in this game do appear to... sing... when you're near them.
** In the same game, when Wheatley detaches himself from the rail, he asks you to catch him -- but you can't, no matter how hard you try. [[spoiler:During his VillainousBreakdown at the end of the game, he brings this up as proof of what a horrible person you are.]]
* In ''VideoGame/{{Blood}}'':
** At one point (near the end of the level "Sick Ward") you have to activate a switch which will open a necessary door... and simultaneously activate flamethrowers inside prison cells, burning several innocent civilians to death.
** There's at least one case where you have to personally kill a civilian to get a key he drops. And of course, the civilians in this game are overall annoying and the game loves [[VideoGameCrueltyPotential putting them in big numbers between you and where you need to go]].
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare2'': the third mission in the game involves being an undercover special ops soldier in a group of Russian terrorists, and joining them on a massacre of ''hundreds of innocent unarmed civilians in a crowded airport''. You don't ''have'' to participate, but the best you can do is to watch the other terrorists doing it without lifting a finger to prevent it. Oh, and then you're still forced to kill the SWAT teams that quickly show up to stop you. Interestingly, when you first start up the game, it offers you the option of skipping this mission entirely, knowing that it will probably shock and disturb a lot of players.
* ''VideoGame/{{Bulletstorm}}'': at the very beginning of the game, you're forced as an in-game tutorial to kick a attempted bounty hunter into an airlock, [[ThrownOutTheAirlock which your friend then releases]]...
* Early in ''VideoGame/{{Borderlands 2}}'', Claptrap tries to open a gate, fails, and tells you to man a nearby gun to blow up the gate. All well and good. He then tells you not to fire the gun until he moves out of the way. Despite having several minutes worth of dialogue telling you to wait for him to move out of the line of fire, [[TooDumbToLive he never actually moves]], and you have to blow up the gate while he's standing next to it. PlayedForLaughs, as Claptrap is TheChewToy, and is none the worse for wear afterward.
** If you sit through the entire speech though he'll say he's bored and to shoot the gate anyways.

[[folder: Flash Games]]
* ''VideoGame/LabOfTheDead'' is a zombie game like no other: instead of charging through hordes of zombies with a shotgun, you are simply trying to study them. [[VideogameCaringPotential See the creatures become more human and react differently to various objects as you treat them with patience and kindness]]... what a shame that in order to unlock the advanced reactions, you first have to see the ''aggressive'' reactions, which come from the zombie being sufficiently pissed off and/or hungry. Since their mood stat changes very slowly, you'll be spending a lot of time whacking the zombie like a pinata while he's chained helplessly to a wall.
** And you have to vary what you use to clobber the zombie or it becomes desensitized and its mood eventually stops dropping. It's a damn relief to buy the upgrade that increases the magnitude of mood alterations, because it is damn tedious.
* In ''VideoGame/TheCompanyOfMyself'', your main character uses a simple platform game as an allegory of his thought process to tell the story about [[spoiler:how he's insane and killed his wife for really no reason. In order to represent this, the game makes you kill his wife to solve a puzzle.]]
* In ''VideoGame/{{Gyossait}}'', you're forced to [[spoiler:kill a girl by dropping a huge piece of metal on her head. You also must flip a switch that kills everybody in the room.]]
* Some of the treatments in ''VideoGame/{{Die Anstalt}}'' can feel horrible to perform on the cute little stuffed animals, but are sometimes required to help the patient.
** [[spoiler:Dub is the best example; at one point you have to perform ECT on him, and at another you end up making him cry hard enough to go through an entire box of tissue. But you have to do both of these things to help him in the end.]]

[[folder:Hack and Slash]]
* This is, in effect, the ''entirety'' of the ''VideoGame/GodOfWarSeries''. Highlights include:
** The infamous sequence in the first game requiring you to sacrifice a live soldier to solve a puzzle, with him wailing and begging for his life the entire time. This is the harshest example, but the game is full of this sort of thing.
** Quick-time events in the second game forcing the player to smash helpless old men's skulls in as blood sacrifices.
** Murdering ''everyone in Elysium'' in the PSP title.
** About half the third game, including:
*** Burning a helpless prisoner in Hades to death while he screams and cries for help purely because you want the bow he offered if you freed him anyways.
*** Throwing helpless and terrified civilians to their deaths regularly.
*** The various grotesquely violent executions of the Gods, including beating victims to death with your bare hands, smashing in another's face until the skin is literally stripped from the skull, and pulling a crippled, helpless God's head off bare-handed seemingly just because you can. Then using it as a lamp.
*** [[http://godofwar.wikia.com/wiki/Poseidon%27s_Princess And finally, the ''coup de grace'': an entire escort sequence where you force along Poseidon's Princess to a heavy door, just so she can be tied to the door-opening mechanism, which kills her quite brutally once you're through the door.]] Considering she's begging for her life the whole way, this veers very close to PlayerPunch territory for all but the most cold-hearted of gamers.
* ''VideoGame/NinjaGaiden 3'' has three sequences where you must slowly walk towards a helpless and disarmed enemy, with no other choice than to coldly and mercilessly cut them down. Only the first one − a {{Mook}} who just watched you decimate dozens of his comrades and drops his gun, pleading for his life − is scared shitless, while the other two dare you to kill them while [[BreakingSpeech lecturing you]], but all of them are entirely defenseless in said sequences.

[[folder:Interactive Fiction]]
* Infocom's ''VideoGame/{{Trinity}}'' required you to capture a skink (a lizard), only to kill it later on because a spell required as an ingredient "fresh whole lizard, killed in the light of a crescent moon". The game is a meditation on the history of the nuclear age, including the question of whether events like the bombing of Hiroshima and Nagasaki can be justified as necessary sacrifices to a noble goal.
* In ''The Chancellor'', you have to poison a friendly lamb and feed its body to a rock monster in order to enter a cave.
* ''Zero Sum Game'', where you basically have to be a dick and murder people, [[spoiler:including your trusting sidekick Maurice]], in order to win.
* ''Rendition'', by nespresso, but intentionally -- you're a torturer.
* In ''VideoGame/{{Varicella}}'', you've got to kill all your rivals to win the regency, including [[spoiler:betraying your country's army to bomb the General (or, just doing it yourself), and sending a remote-controlled car to crash on top of the King's brother.]].
* In ''[[Creator/ChoiceOfGames Choice of Romance]]'', you can only unlock the next chapter by getting involved with the very married king, right under his wife's nose. You either stay on as the other woman [[GenderFlip or man]], or steal him (and the crown) for yourself by having the queen either killed or discredited. [[spoiler:Choosing to just discredit her still ends up getting her killed.]]
* Done to ''yourself'' in Christine Love's ''[[http://scoutshonour.com/cowgirl/ Even Cowgirls Bleed]]''. Things are going swimmingly as you make your way out west to San Francisco, but that gets turned on its head fairly quickly, [[spoiler:as you end up shooting yourself]], several times. [[spoiler:Dumb city bitch.]]

* ''VideoGame/WorldOfWarcraft'' has one quest in the game that just stood out as a WTF moment: In the Borean Tundra, you have captured an enemy mage, and the quest giver instructs you to [[ColdBloodedTorture extract information]] from him yourself, as his code of ethics won't allow him to personally perform the act. This involves repeatedly using an AgonyBeam while he cries out in pain. Even further, after completing the quest, you can ask for another of the {{Agony Beam}}s just to use it on him, for no in-game gain.
** Another questline has you find three Horde [=NPCs=] that had been captured and are being held in a human town. They are happy to see you... until you reveal that you'd been sent to kill them for [[YouHaveFailedMe having failed]]. They all die pitifully, one of them begging for his life. At this point, you've probably killed a dozen people to get to the individual cages they're in, and it would be trivial to unlock the cage and point to the exit, but you're not given an option.
** The Death Knight starting quests. Among other things, it involves killing innocent villagers (most of whom who beg you to spare them), turning miners into zombies, torturing enemy soldiers, and executing an old friend of the player character. There's no option to skip any of this. Mitigated somewhat by them being part of the Scarlet Crusade -- [[AssholeVictim a faction also hostile to the Alliance and Horde]] -- but even so....
*** Justified in this instance, as you are a minion of the evil Scourge during this part of the game and have no free will.
* ''VideoGame/RuneScape'' has several cases of these in their quests. One notorious example has a quest where you do ''multiple'' cruel tactics to move up the hierarchy of the Vyre society, from [[spoiler:taunting an imprisoned widow about their dead husband (one whom you killed in an earlier quest), destroying a slave's tithing glass and getting him executed to [[ForTheEvulz entertain]] a bored Vyrelord noble for his favor, and top it off, you must commit mass murder of human prisoners to entertain the guards]]. Even after the quest, since you have the ''option'' of doing more cruel acts to get access to the highest rank possible, which is required for the Completionist Cape.

[[folder:Platform Game]]
* A pair of puzzles in ''VideoGame/BanjoTooie'' require the senseless destruction of an anthropomorphic ice cube couple.
** Moreover, across ''Banjo-Kazooie'' AND ''Banjo-Tooie'', the main characters are constantly harassing a camel named Gobi for his precious hump water, forcing him to move from world to world and across games.
* Quite a few things in ''VideoGame/ConkersBadFurDay'', but the king is when Conker hatches a baby dinosaur, that loves him and calls him Mama... and then smashes it with a giant stone tablet in order to create a bridge. [[VillainProtagonist Conker]] [[HeroicComedicSociopath has no problem whatsoever with this]].
** Later on Conker encounters another squirrel trapped in an electric chair that's hooked up to two switches. One of them activates the chair and the other releases whomever is trapped in it. Choosing is required to advance through the level, but no matter which switch you pick, the squirrel gets electrocuted. And while he actually does survive, it's implied that his brain has been seriously fried by the ordeal. What makes this even worse than many other examples in the game is that this time, [[EveryoneHasStandards Conker actually was trying to save him]].
* There is one instance in the old Sega Genesis game ''VideoGame/DynamiteHeaddy''. In one of the early levels, you come across a pipe in the ground that shoots out strange little round guys called Happy Campers. You have to knock them over into a bar fixed adjacent to you, brutally impaling them (and they turn blue and stop moving afterwards), so that you can hop on their corpses to get over a wall. Do it again to reach an extra life!
** Many of the secret bonus points require beating up Al Bino, a mostly harmless custodian (though he can do damage to you in one instance).
* When Yoshi is hatched for the first time (most likely Happy Horse Bridge or Pipes n' P-switches) in ''VideoGame/{{Something}}'', he says not to drop him in a pit. Mario does this to access either exit in Happy Horse Bridge.
* In ''VideoGame/TombRaiderChronicles'', one level has you infiltrate a high rise and there's a door that can only be opened with two key cards at the same time. Normally, you have to coax a worker to use his card in conjunction with yours to proceed. However, if you want to get OneHundredPercentCompletion, you have to kill the poor sod to unlock an alternate path, which contains one of the level's secrets.
* In order to get to the last story of ''VideoGame/SonicAdventure2'', you have to play through both the Hero and Dark side stories first. At certain points on both sides the two sides fight their rival counterparts. While the other two sets are [[WorthyOpponent about even]], Eggman was paired with Tails, which means that on the Dark Side story there's a boss battle where you, as a middle-aged adult, have to shoot and incapacitate a [[WouldHurtAChild prepubescent boy]] ''twice''. And to make matters worse, the second time context means you're attacking a hostage.
* In ''VideoGame/SuperMarioWorld'', it is possible to jump off of Yoshi's back to get an extra boost to make it over a particularly difficult jump, which will consign him to an ignoble death in your place, but it's never actually ''required'' that you do so. Not so in ''VideoGame/SuperMarioMaker'', in which [[VideoGameCrueltyPotential cruel level designers]] can set things up so as to require you to sacrifice innocent dinosaurs in order to progress, and at least one gimmick level (created by WebSite/GiantBomb's Dan Rykert) is built around doing this over and over, making anyone who completes the level a dinosaur mass murderer.

[[folder:Real Time Strategy]]
* VideoGame/CodenamePanzers forces the player into this trope when the mission objective is "Kill All Enemy Units", as that last enemy Rifle squad gets cornered by the edge of the map and can neither run away any further, shoot back (as you're probably flushing them out with a tank or armored car), or surrender.
* Numerous ''VideoGame/CommandAndConquer'' games would have you do this:
** ''VideoGame/CommandAndConquerRedAlert'': The Soviet Campaign started off with a massacre on a village that harbors ''escapees from a Sarin gas test''. The ending FMV comes complete with an EmpathyDollShot.
** ''VideoGame/CommandAndConquerTiberianDawn'': The Nod Campaign had numerous missions that had very little GDI and focused on destroying villages. ''Oum Hadjer'' being the most memorable.
** ''VideoGame/CommandAndConquerGenerals'': The GLA Campaign missions two and three had you loot villages for the supplies the UN gave them and looting the whole city of Astana, respectively.
* Some missions in ''VideoGame/PlanetBlupi'' involve you having to build protection towers, walls, or both, which instantly kill the Blupis that work on it after doing so, thanks to them spending the entire LifeMeter to build those buildings.
* In ''VideoGame/RomeTotalWar,'' this is often the best way to deal with an overpopulated city. Overpopulation leads to rioting and increased likelihood of acquiring the plague. There is no standard way to "depopulate" a city... that is, other than pulling your forces out, allowing the city to rebel, and then recapturing the city. Once you've retaken it, you can "exterminate the populace."
* Likewise in ''VideoGame/TotalWarAttila'', the tutorial actually FORCES you to sack the first enemy settlement you capture. Unlike in the rest of the game, peacefully occupying isn't an option.

[[folder:Role Playing Game]]
* In ''VideoGame/EtrianOdyssey'', Chieftain Visil [[spoiler:orders you to kill the forest folk.]] Not much you can do about it, especially since you have to [[spoiler:kill about twenty of them]] to get at the fourth stratum's boss.
** This is both pointed out and made less reprehensible in the remake's Story Mode. It turns out that [[spoiler:the corruption of Yggdrasil's core is causing a contagious disease that causes the Forest Folk to mindlessly attack anyone in their way, and it's incurable. [[ShootTheDog Killing the infected is the safest thing for everyone]]]]. Nobody in the party is particularly happy about this, but it's a lot better than the implication in the original [[spoiler:that all the Forest Folk you killed were just trying to defend their homes]].
* ''VideoGame/AgarestSenki'' has a sudden DifficultySpike part-way through the third generation with the introduction of the boss [[ThatOneBoss Midas]]. He, and nearly every boss after, will have large area-of-effect attacks that ''will'' wipe out your party and a HealingFactor that negates most damage. Now, when a character dies, everyone else gets a huge amount of SP, which is used to fuel EX-skills...which are your only hope of killing those bosses. So what do most players resort to? Throwing their tank at the boss to keep them away from everyone else, letting the tank die, reviving them with their healer, and repeating until enough SP is stored to unleash hell.
* ''VideoGame/{{Fallout 3}}'' has many examples in the (story questline) '[[LotusEaterMachine Tranquility Lane]]', where the more obvious means of progressing the story is to visit torment on each of its residents, sometimes offering a variety of creative methods to achieve this. The ''good, more difficult'' way to finish this quest is to activate a failsafe that kills them all. It's a MercyKill, given the situation, but as far as they know, they're being gunned down in their homes by Chinese soldiers. The "good" option also forces you to leave the sick mastermind behind the whole thing alone in his simulation for eternity.
* ''VideoGame/FalloutNewVegas'' has a couple of examples that stand out in the main story quests as well:
** [[VisionaryVillain Mr. House's]] story route requires you to wipe out the Brotherhood of Steel's underground bunker. And I mean, either, personally kill each and every last person there, or activate the bunker's SelfDestructMechanism. He absolutely, positively ''will not'' even entertain the idea of any other kind of solution (though he does have his reasons, granted).
*** It was originally possible to pass a Speech check to convince Mr. House to leave the Brotherhood alone, but it was DummiedOut. However, a mod exists that restores this option.
** The other three ending paths will, at one point or another, require you to infiltrate the Lucky 38 and either execute a defenseless Mr. House in cold blood, or, [[CruelMercy if you're feeling particularly bastardly]], [[spoiler:leave him alive, but disconnected from his computer network and slowly wasting away from infections that he is no longer able to fight off]].
*** Once again a mod restores a DummiedOut option to convince Mr. House to ally with the NCR in that ending path, but the Wild Card and Legion paths still require you to take him out of the picture.
* There's a city in ''Videogame/TwoWorlds'' that's supposedly surrounded by orcs, though they never appear outside the gates, and you have no opportunity to kill them. The only thing that's stopping them from getting in and killing everyone is a magical artifact under the city. In order to beat the game, you need to go underground and steal the artifact, and when you reach the surface, you'll discover that everyone in the city has been slaughtered by orcs. The best the player can do is complete a couple of quests that result in the quest-givers leaving town.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''
*** One mission during the main quest requires that the player buy a slave to give as a bride to an Ashlander chieftain. She makes it clear she doesn't mind, and later says that being the wife of a chief is better than being a slave, but even after numerous plot-related killings, buying a slave can make some players twitch. Bear in mind that the chieftain is convinced that she's a Telvanni noble and will treat her accordingly. She's easily getting the best life she could hope for, and intends to be the best wife she can be.
*** Many of the things you have to do for Almalexia during the plot of the ''Tribunal'' expansion. Granted, King Helseth has asked you to go along with them until you can figure out what she is planning,[[spoiler: but using Dwemer tech to create permanent ash storms in Mournhold still feels like crossing a line]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** The more vicious Daedric Princes order you to do horrible things for their artifacts (and you need to get all of them for an achievement). They usually involve betraying a companion or leading a good person to a horrible death. The less said about the things [[ImAHumanitarian Namira]], [[TheCorrupter Molag Bal]], [[BloodKnight Boethiah]], and [[YourWorstNightmare Vaermina]] demand of you, the better. That said, all of those are sidequests, and therefore don't have to be completed by the player unless you really want the rewards... although, the in-game rewards for these quests are ''good''. [[InfinityPlusOneSword Really]] ''[[GameBreaker damn]]'' [[ArmorOfInvincibility good]]. Namira and Vaermina's quests, at least, can be intentionally "failed" if you're not quite ready to step over the MoralEventHorizon. In Vaermina's quest in particular, many players have flat out found themselves ''unable to complete it'' and therefore miss out on the "Oblivion Walker" achievement because it involves betraying the very likable Erandur.
*** Thieves Guild: There are three achievements tied to completing the guild questline. By the time the guild questline has finished, the player will have robbed at least dozens of innocent people of items and money worth thousands and thousands of gold. It's not killing people, but it's still loathsome. Furthermore, the way the game works ''encourages'' the player to rob people blind, as theft is by far the simplest and easiest way to get material goods you want or need.
*** The Civil War Questline, another three trophies. While plenty of people have no qualms about supporting one side or the other after looking at the situation fully, others see a situation with no ''good'' choices, only "less horrible" ones. Much like real wars in that respect, yes, but still depressing.
*** The Dark Brotherhood questline has another three achievements. And the Dark Brotherhood is, not to put too fine of a point on it, a quasi-cult that listens to a mummified corpse of the bride of the [[PowerOfTheVoid void god Sithis]], who tells them which people to kill. The player's kills, if they follow this questline, include a man driven to insanity from his sister's death and a bride on her wedding day, among others. The player character is encouraged further to do these despicable things by great in-game rewards, such as access to Shadowmere. This one at least has a slightly non-evil ending available; if you kill the member of the Brotherhood who kidnapped you at first (yes, still killing, but she's an unrepentant assassin trying to force the player to kill one of three people, two of which are totally innocent, and she doesn't care about the choice so much as the murder), you instead get a quest to wipe out the Dark Brotherhood -- still violent, but probably for the good of the world.
*** There's an achievement for having a bounty of at least 1000 gold in all nine holds simultaneously, for which the player must get caught doing horrible things -- for example, killing people. And then there's an achievement for escaping from jail, which of course requires going there in the first place. These, at least, can be acquired by -- just as an option -- assaulting chickens rather than actually hurting people. Or for the jail one, you can simply try to pick a lock when a guard's nearby, for a 5-gold bounty.
*** In short, the game is so structured that while excessive cruelty is not really required to beat the main quest, the main quest is itself a very small part of the game as a whole, and the player is practically stuck with only half a game if they choose to play a Dragonborn who's actually a decent person.
* ''VideoGame/{{Solatorobo}}'': At one point, your character enters SuperMode and takes out the two enemies that had been plaguing you. They've recognized their defeat by that point, and there is no point in attacking further... But you have to destroy their mech (and them) to continue.
* Videogame/DeadlyRoomsOfDeath: The first game ends with you backing the 'Neather into a corner, where he begs for his life. No matter how much mercy you show, he will always [[UngratefulBastard spring a trap on you]] when you try to leave. The only way to get out with your life is to kill him.
[[folder:Stealth Based Game]]
* In ''VideoGame/{{Dishonored}}'', the only way to complete a PacifistRun is to impose a FateWorseThanDeath to all the important characters [[spoiler:except Daud, as sparing him is clearly shown as an act of mercy]]. Two of them [[PayEvilUntoEvil clearly deserved it]], the [[AristocratsAreEvil Pendleton Twins]] probably deserved their fates as well, but [[spoiler:Lady Boyle is shown as quite a nice person, has nothing to do (for what we know) with the BigBad's crimes, and her only "crime" is to be rich (something you can't really reproach her, as the Empress' former bodyguard). You still have to either kill her or give her to a StalkerWithACrush, who's implied to keep her imprisoned for the rest of her life.]] For some reason, you can't just abduct her, or draw your gun and scare her into betraying the BigBad.
** On the other hand, only [[LadyDrunk Esma]] can really be considered 'nice', and even she's slightly classist. It really would be hard to describe the other candidates for your target, [[SerialKiller Lydia]] and [[RichBitch Waverly]], however, as 'nice' by any stretch of the imagination.
* The ending of ''VideoGame/MetalGearSolid3SnakeEater''. After you hear [[spoiler:the Boss' detailed and incredibly noble reason for the FakeDefector "betrayal", you're asked to do the only thing available to stop the whole sordid affair from being entirely pointless. So you, the player, get to shoot the world's greatest hero in the head]].
* The ''VideoGame/NeighboursFromHell'' series is based on this trope. The player is a RealityShow participant whose task is to cause a neighbor the maximum amount of grief in order to get the highest ratings. The second game adds the neighbor's mother and her dog to the list of acceptable targets. Granted, the neighbor is a jerk, but this seems a little excessive.

[[folder:Survival Horror]]
* Horror game ''VideoGame/{{Penumbra}}: Overture'' is fairly standard storywise until the very end. Red, a mentally unstable man who communicates with you via a one-way radio, continually talks to you about the moment you two finally meet. [[spoiler:When you do finally get to him, he's locked himself in an incinerator, and begs you to turn it on. He's swallowed the key you need to proceed. It's arguably a mercy killing, but it is necessary, and his screams will give you nightmares for weeks if you took a shining to his quirky personality.]]
* The entire premise of ''{{Manhunt}}'' is to sneak up behind people and kill them in the most gruesome manner possible with objects you find along the way. Mind, [[PayEvilUntoEvil they're trying to do the exact same thing to you.]]
* Granted, most of the enemies in ''VideoGame/TheLastOfUs'' deserve what's coming to them, but Joel is eerily nonchalant about it most of the time. The rest of the time, he's either irritated or pissed. You're not exactly playing as a saint...
** To clarify, you end up killing [[spoiler:resistance fighters looking for a way to save humanity, including doctors who literally have posed no threat to you and were told the patient they were working on was willing to die to provide a cure,]] and [[spoiler:well-mannered, civilized people despite their hebephilic leader and...um...[[ImAHumanitarian diet]]]]. [[GreyAndGrayMorality Whether or not it's worth it...]]
--> ''We're shitty people, Joel.''
* The RPG Maker game ''VideoGame/TheWitchsHouse'' has a lot of these. Most notably, you pick up an affectionate frog who helps you with several puzzles [[spoiler:which you must then feed to a giant snake]]. Part of the reason for this is to draw the player into the horror of what is going on in the house. Another is to foreshadow that [[spoiler:you're playing as [[GrandTheftMe the witch herself]], and [[EvilAllAlong that's why she's so cruel]].]]
* ''VideoGame/{{SOMA}}'' requires you to kill practically anyone you meet. Though, given the circumstances, several might come across as {{Mercy Kill}}ings.
** Early on, in order to escape from Upsilon-1's Comm Station, you need to divert power from one of two rooms. Simple enough, except that the WAU has created one of its Mockingbirds -- robots with copied human consciousnesses deluded into thinking they are still human -- and welded into the floor in one of the room. If you use the power from his room, you send a direct electrical current through him, causing him endless pain that you can't turn off. If you use the power from the other room, you drain all of his power as part of the process, killing him. Oh, and for extra moral quandries; using the power from the other room not only kills this friendly Mockingbird, but lets the Proxy that you narrowly escaped from earlier journey up into this room, forcing you to outmaneuver it before you can escape.
** To escape from Upsilon-2 early in the game, you have no choice but to unplug the artificial lungs preserving the life of a woman injured by WAU, killing her to save yourself.
** At one point, you need to get a certain type of chip to start up a zeppelin again. You can either take it from the cute little robot-buddy, who has been helping you in that area and has done nothing wrong, or take it from one of the jerk robots... who will scream and curse in pain each time you shoot him with the taser, until you finally kill him with the third shot and take the chip from him. And your little robot-buddy will be scared of you, if you do the latter.
** Late in the game, you encounter [[spoiler: Sarah, the '''last human on earth'''. She's a mere husk of a human, kept alive by a machine. After helping you, Sarah asks you to please turn her life-support machine off. You can choose to not turn it off or you can, in which case she'll ask you to stay with her]].
** Towards the very end of the game, before you finally reach the Omega Space Gun, you encounter "The Heart", a bio-mechanical organ that the WAU uses to distribute its MutagenicGoo to the entirety of [=PATHOS-II=]. From another sane cyborg, you're told that your body is actually filled with a unique toxic "structure gel" that was created to kill the WAU and its creatures, and it implores you to distribute it into the Heart. This will destroy all of the horrific Proxies you've encountered so far, and the infected sea life... but it also kills the harmless Mockingbirds and the humans who have been "assimilated" into the WAU as well. Of course, given the former are portrayed as insane and the latter are, at best, physically crippled and kept in a LotusEaterMachine that makes them unaware of their hideous fate, it does raise the question as to which is the crueller of the choices; letting them go on existing in that state, or giving them a swift death.
** The protagonist Simon isn't immune to this. [[spoiler: He learns that he is merely a copy of the original Simon's brain, put into a robot, while the real Simon died a good hundred years ago. Later, Simon needs to be transferred to another body and succeed... only to be told that they ''copied'' his brain, not transferred it. Meaning there is now a Simon copy lying around, unconscious for a few days and will wake up without Catherine or any idea what went down last and be stuck in a dangerous area. Though Simon can choose to drain his battery, so that copy will die. ''And then'', at the end of the game, Simon's brain is copied once more onto The Ark. Meaning he is in his second body, but still stuck at the bottom of the ocean, and presumably surrounded by dangerous creatures, although the threat may be diminished if you poisoned the WAU beforehand]].

[[folder:Third-Person Shooter]]
* A "good" variation and inversion of this occurs in ''VideoGame/ShadowTheHedgehog'', which has several areas where you're required to attack a flying Black Arms creature to be able to ride on it. This earns you points on the good side of the KarmaMeter, but you have to do it even if you're trying to accomplish the evil mission. The BigBad will even yell at you for doing so even though it's required to progress.
** This happens a strangely large amount of times. In the first level, Sonic says he doesn't want to anger GUN, but attacking their flying bots is the only way across. Naturally, [[WhatTheHellHero he yells at you for doing this]]. It gets even worse when Amy/Espio is yelling at you for destroying Eggman's robots. Even when Eggman is currently in the process of trying to kill you.
-->''Espio'': Stop that. [[WithCatlikeTread We can't let Eggman]] [[WhatAnIdiot know we're here!]]
* ''VideoGame/SpecOpsTheLine'' -- Using the [[KillItWithFire white phosphorus]] on the [[spoiler:civilian refugee camp]] is the only way to advance the plot. According to the developer, the only alternate option is quite simple -- stop playing the game. This is actually a major part of the narrative; the characters could have turned back at any time, and in fact their orders were to just to scout and bring back word if they met survivors. Just like them, all the player has to do to make the horrible things stop is ''walk away''.
* ''VideoGame/MissionImpossible'' for the Nintendo 64:
** To beat the Interrogation level, you have to distract the doctors' attention by either rising a hospital bed or turning off an occupied treadmill.
** In the Train Car level, punching out the ticket collector and taking on his identity prevents Max's guards from shooting you.

[[folder:Turn Based Strategy]]
* ''VideoGame/FireEmblem: [[VideoGame/FireEmblemAkaneia Shadow Dragon]]'', in a mild variation, forces the player to sacrifice one of their early-game characters in its Normal Mode tutorial chapters. There are other ways around that, but they involve even more characters dying in a game where death is permanent and useful characters are a very valuable resource. Most players just throw CrutchCharacter Jagen to the wolves.
** That being said, the remake-sequel for this game, ''New Mystery Of The Emblem'', reveals that the character who was the canonical sacrifice, Frey, actually ''survived'' the ordeal but lost his memory for some time (explaining his absence up until that point). Of course, if you prefer to play Hard Mode, you won't play through the prologue chapters anyway.
* In ''{{VideoGame/CyberStorm}}'', Bioderms are to be viewed this way and some of the [[AMechByAnyOtherName HERCs']] weapons systems compels you to use the Bioderms as suicidal missiles to take down nastier [[AIIsACrapshoot Cybrids]] and [=HERCs=], as they all have a limited lifespan and you can simply breed more of them.
* In the VideoGame/RPGMaker game VideoGame/{{OFF}}, by Mortis Ghost, the player is more or less tricked (or forced to progress the story) to kill each one of the leaders of the zones he enters, including [[spoiler:The Batter killing his "wife", the Queen, and Hugo, a helpless infant and the one who created both he and The Queen in the hopes of creating a bright future]].

[[folder:Wide Open Sandbox]]
* It's ''theoretically'' possible to avoid killing innocents in ''VideoGame/{{Prototype}}'', but in practice, your civilian kill count will likely number in the hundreds within the first hour of gameplay even if you don't deliberately attack them, simply because they're everywhere and oh, so fragile. Trying to get through a fight without any collateral damage will almost always result in failure, especially if you're driving a tank around. And the easiest way to regain health is to grab the closest person and smash them open before absorbing their biomass. You don't ''have'' to... but gosh, [[EvilIsEasy wouldn't that extra health be useful...?]]
** Also, if you accidentally grab an innocent civilian, it is impossible to let go of them without hurling them a few blocks.
* In ''VideoGame/GrandTheftAutoSanAndreas'', one of the missions involves burying a construction foreman alive in concrete merely because his workers [[DisproportionateRetribution made catcalls at your sister]]. Oh, and what you buried him inside with concrete poured around it? A Porta-Potty.
** Earlier in the game, you are tasked by your wannabe-gangsta friend OG Loc to steal a rhyme book from a successful rapper, Madd Dogg. Except it isn't ''just'' stealing the book, (since this mission doubles as the stealth tutorial) but also killing several guards and eventually Madd Dogg's manager (and childhood friend). These losses ruin Madd Dogg's career [[spoiler: and drive him to drugs and eventually [[DrivenToSuicide suicide]]]]. The man himself, despite being a gansta rapper, is a fairly decent human being who did ''nothing'' to deserve any of this save become the target of an envious wannabe who couldn't make it on his own. However, this leads to VideoGameCaringPotential as later in the game you can [[spoiler: stop the man from ending his life, become his new manager, and help undo the damage you caused and rebuild his career]].
* The now-infamous mission "By the Book" from ''VideoGame/GrandTheftAutoV'', in which the player is forced to [[JackBauerInterrogationTechnique torture]] ([[NightmareFuel quite graphically]]) an informant who has information about a target the FIB wants to assassinate. What firmly drives it into this trope is the moment after the fact, when Trevor off-handedly remarks that he knew the torture was ineffective and that he was pretty much doing it [[ForTheLulz for fun]]; this is likely the exact opposite thought of what's running through the player's mind at that point in time.
* In order to continue with the game in ''VideoGame/{{Terraria}}'', you need to throw a doll into the lava of the underworld. A VOODOO Doll of the Guide, killing him in the process so you can summon the boss to advance. Skeletron can be re-summoned by equipping a Voodoo Doll of the Clothier and finding a way to kill him.
** Most items have "tooltips" that tell you a little about them. The tooltip for both of the voodoo dolls is just [[YouBastard "You are a horrible person."]]
* About half of the Brotherhood quest chain of ''VideoGame/SaintsRow2'' is an escalating prank war that turns deadly about halfway through. An early mission involves stealing toxic waste for the purposes of [[spoiler:spiking the Brotherhood boss's tattoo ink with it]]. Later, you kidnap the Brotherhood boss's girlfriend, lock her in her own car's trunk, and abandon her car [[spoiler:at a monster truck rally for her boyfriend to run over. Then you ''give him the keys yourself'' while delivering an IronicEcho]]. [[PayEvilUntoEvil Yes, these people are violent jerks]], but it's still unnecessarily cruel.
** On the other hand, the aforementioned trunk locking is done as retaliation after the Brotherhood [[spoiler:kidnapped one of your lieutenants, chained him to a truck bumper, and [[WhatADrag took him for a drag through the Stillwater docks]]. After which he is so badly messed up, your character is forced to give him a MercyKill.]] The [[spoiler:toxic tattoo]] is a dick move in response to a ridiculously low-ball offer made by the Brotherhood's leader to split Stillwater between his gang and the recently reborn Saints.
** In ''VideoGame/SaintsRowTheThird'', the Boss can do this unintentionally. If someone is too close when you press the action button intending to open a door, participate in a photo op, or get into a car, you grab them as a HumanShield. Unless you're near a body of water or a short ledge, your only options at that point are to either kill them with a NeckSnap (or throat bite if you have a certain DLC), or throw them. They ''might'' live if you throw them, unless you've gotten the melee-muscles perk which can make them fly over a hundred feet.
** The "Ho Boat" mission involves stealing a shipment of prostitutes from the Syndicate, at which point [[MortonsFork you can either sell them back or keep them to add to Zimos' stable.]] The option of simply letting the innocent, terrified sex workers ''go free'' is not available at all. However, the consolation you get for keeping them is that it is established that Zimos treats his women very well and even lets them unionize.
* In ''VideoGame/{{Bully}}'', a lot of the unskippable missions involve you acting like a complete {{Jerkass}} (hey, it's in the title). In one, you have to sneak several racy pictures of a seventeen-year-old girl and post them up all over town. In another, you have to plant evidence to get a teacher fired. In yet another, you help the gross cafeteria lady DateRape the chemistry teacher.

[[folder:Other / Unsorted]]
* ''VideoGame/ThePath'' requires you to make your character waltz right into the Wolf. And if you played the game right, you have to do it only after really starting to care for the character as soon as you learn everything about them.
* In ''[[WesternAnimation/TinyToonAdventures Tiny Toons]]: Defenders of the Universe'', you have to beat up [[RidiculouslyCuteCritter Fifi]] [[TheWoobie LaFume]] at one point to continue. The reason? She is trying to stop you from doing something that she and Shirley have foreseen will lead to the Earth being doomed. Even though Babs (her best friend) and Hamton (her boyfriend) are present, they don't even try to talk her out of it. [[spoiler:Turns out she was right.]]
* In ''[[VideoGame/KatamariDamacy Katamari Forever]]'', the King of All Cosmos spends most of the game out cold, while the Prince and his cousins build a [[ReplacementGoldfish RoboKing]] to help rebuild the Cosmos. Once the King reawakens, he immediately orders you to dismantle the [=RoboKing=], rolling him up piece by piece. (But don't worry; the NegativeContinuity of the game ensures that he'll stick around.)
* A quest in ''VideoGame/TheSimsMedieval'' forces the monarch to kill his/her advisor, even though the ''player'' is given reason to believe the advisor did nothing wrong. Thankfully, [[UnexplainedRecovery he gets better]]. That is, he'll come back in your very next quest. So will your ship, which you blow up with the advisor and servant on it. But still.
* In ''VideoGame/{{Pharaoh}}'', the best way to keep your city happy and well-fed is to have is to stick a few houses near the various industries (which no one wants to live next to) without setting up the usual services (health, food, clean water...) as trying to keep everyone on a more or less equal footing is expensive and counterproductive (the available labor force is taken from housing as a whole, so as long as there's one house in range of a recruiter, the industries will work regardless of its level). This mechanic was done away with in subsequent games, probably as a direct result of the above.
** In ''VideoGame/EmperorRiseOfTheMiddleKingdom'', if you're trying to get things done in time and you only need a population level, it can be easiest to simply build up a developed central town and then just create endless shantytowns outside the city walls. At least that's historically accurate, though.
* In ''NCAA Football'', the game makers [[ArtisticLicenseSports mistakenly included a hard roster limit]], preventing you from stashing players to develop. However, you are also in competition with the other teams for recruits, so if you deliberately limit yourself to open roster slots, the opposing teams will get stronger. So a common, almost necessary strategy is to heavily recruit some poor 17 year old all through his senior year of high school until he chooses you over your rivals. Then cut the poor boy before he even puts your jersey on once. Those recruits disappear from the game entirely.
* You don't need to look further than the title for ''VideoGame/KZManager''. You play a '''[[ThoseWackyNazis Nazi]] [[POWCamp concentration camp]] commandant'''.
* In ''VideoGame/TomodachiLife'', if a Mii falls in love with another Mii, and for one reason or another you disapprove of it, you'll break that Mii's heart and they will fall into [[HeroicBSOD Sadness]] status, forcing you to do favors for them to drain the Sadness meter. If it's a [[NoYay relationship you don't want to see happen]] (e.g. a Mii of your significant other falling for someone other than you, or vice versa), this is the only way to divert that particular relationship.
* In the 1999 version of the ''Pinball/HarleyDavidson'' pinball machine, the goal in the VideoMode is to run over as many pedestrians as possible while riding your motorcycle. Players who run over every pedestrian who appears onscreen get an Extra Ball. While you ''can'' avoid every pedestrian and finish, you're given the minimal participatory points and a "Nice try" voice clip.
* On the Sapphire table of ''VideoGame/PokemonPinball: Ruby and Sapphire,'' the only way to get an upgrade is to Makuhita knock the ball up a ramp, knocking down a Nuzleaf to close the loop.
* VideoGame/RuneFactory3: Want to marry Kuruna? You have to wait until after the Unity Festival to access the rest of her heart events. How do you get the Unity Festival to take place? You have to reveal your secret[[note]]That you're [[HalfHumanHybrid half-human/half-monster]][[/note]] to one of the other bachelorettes, which will only happen if her [[RelationshipValues Love Levels]] [[LevelUpAtIntimacyFive are at maximum]]. In other words, you have to woo her to the point where she's ready to marry you... Then dump her for Kuruna. Even if you use cheat codes to set her Love Meter at max, the needed events won't trigger without the Unity Festival.
* One stage of ''VideoGame/NESRemix'' has you "make [[ButtMonkey poor Luigi]] lose a life..." in ''VideoGame/MarioBros''.
* ''Can Your Pet?'' seems like a regular VirtualPet game at first...then you click on the bicycle. [[spoiler: [[MoodWhiplash It's not a bicycle at all]]-it's a pair of ''buzzsaws'', which make quick work of your pet before [[IncrediblyLamePun dropping the remains in a can]] while the credits roll. Christ.]]
* ''[[http://www.flanderskiller.com/play.html Homer the Flanders Killer]]'' involves killing Ned Flanders and his family (even the kids!) from ''WesternAnimation/TheSimpsons''.