Croc is a platform game for the Playstation, published by Fox Interactive (now known as 20th Century Fox Games) and developed by Argonaut Software. The plot mainly consists of the titular crocodile rescuing his friends/Adoptive Parents, a species of small furry creatures known as "Gobbos", all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis. The games were generally reviewed well, and were deemed Playstation Greatest Hit for a while.
Who are these people, and what IS that thing taking away that king fluff-ball?
What does that mysterious footprint mean, and why did they just fire him across the sea?
Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare.
The manual also has a very quirky sense of humour, which the mostly silent first game lacks.
Attack of the 50-Foot Whatever: The games' bosses, which are often ordinary animals magically gigantasized by the villainous Baron Dante.
Back from the Dead: Minor antagonists, like the dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.
Dumb Is Good: So very true. Bad guys can talk in prose, and the good guys? "Gobbo no can save king. Croc help to save king?"
Follow the Leader: Make a 3D platformer where collecting objects is the name of the game. Where have I heard that before?
Law of 100: With crystals. The problem with this, though, is unlike Sonic, the crystal counter goes back to zero after collecting 100, so while you get an extra life, you're now defenseless again, since like Sonic, you're a One-Hit-Point Wonder without crystals/rings.
Nintendo Hard: Tricky controls, respawning enemies and the coins-are-life system that would make Sonic the Hedgehog cry, this game was rather tough to new players.
The camera angles and bad turning controls are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
It Got Worse: For a lot of under-10s around when Croc came out, the Playstation was their first console, and Croc came packaged with it in some places...
Unwinnable by Mistake: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.
A Winner Is You: Beat any non-boss level, whether it be saving lives or winning a race and all you get is:
Thank you, Croc.
No problem.
Averted in the final cutscene, where you are finally reunited with your parents, only to have it shown that Dante is out there, and you'll have to find him and save your stolen siblings. Played painfully straight after getting 100% completion, giving you the Sequel Hook of "Is this the end of Croc"? Sadly, it was. No more games, no more anything.
Cave Behind the Falls: The only way to win the speedboat contest, and to get the last gem in the level for the ancient statue to get another 1% of the game done.
Averted in the PC version, which was, in fact, the same mesh they used for the first Croc gummies.
Sequence Breaking: With the new double jump feature, some lazy designers left it so you can get to locations normally needing skill to get to. Of course, you usually miss crystals and gems, so it seems like a good idea to not break sequence.