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- No More Heroes does this with all of its bosses. In No More Heroes 2: Desperate Struggle, you perform an unloseable Action Command to deliver the final blow yourself.
- Asura's Wrath has these usually at the end of each boss or mini boss encounter (And after each burst), with the added bonus of doing a surprisingly skippable QTE (Though there are exceptions and not pressing those lowers your score).
- The God of War Series loves doing this with boss battles, with Kratos killing the boss in over-the-top and usually goretastic fashion.
- Done in The Force Unleashed. First with quicktime events once the boss is sufficiently hurt, then with a final cutscene of them dying or escaping.
- Metroid Prime Trilogy:
- In Metroid Prime, Meta-Ridley is finished off by the (now angry?) Chozo monument, specifically the heads towering far above the battlefield.
- In Metroid Prime 3: Corruption, the free-fall battle against Meta-Ridley ends with Samus landing on Ridley's head, sticking her Arm Cannon down his throat, and blasting away. She then leaves him to continue falling while Rundas swoops down to return her to the surface. He survives, of course, and returns near the end of the game as Omega Ridley.
- Metroid: Samus Returns mixes this with Offhand Backhand. After the Diggernaut boss fight, Samus approaches the Power Bomb pickup. The fallen boss attempts one last attack on our heroine...only for her to nonchalantly blast it in the eye point-blank with a charge shot while staring at her new weapon.
- In Zone of the Enders: The 2nd Runner, after Dingo defeats Nohman in Anubis while inside Aumaan at the end of the game, followed by a cutscene in which Nohman reveals that he killed Dingo's comrades before, the player can finish off Nohman by either obliterating him or by slashing him.
- The Legend of Zelda:
- The ending of The Legend of Zelda: The Wind Waker shows Link ramming his sword into Ganondorf's head and fusing with the power of the Triforce to turn him to stone for all eternity (or until they decide they need him for a game in that Alternate Timeline again).
- The Legend of Zelda: Twilight Princess shows Link impaling him through the chest.
- The Legend of Zelda: Ocarina of Time also features a similar scene, with Link hacking away at Ganon three times before jamming the Master Sword in his face.
- The Legend of Zelda: Spirit Tracks also features Link jamming his sword into Malladus' forehead with Zelda's help, after the former has taken over Chancellor Cole's body after a little Press X to Not Die.
- Happens in Batman: Arkham Asylum at the end of the battle with Titan-Joker. Batman delivers the knockout punch during a cutscene once he has been worn down sufficiently, knocking him out cold.
- Even better, he sprays explosive gel on his fist before making the punch.
- Naruto Shippuden: Ultimate Ninja Storm 2 did this during every boss.
- In Gravity Rush, when you whittle down a boss's health bar, you're told to "finish them" by tapping a crosshair that appears on their weak point, causing a cutscene where Kat attacks them with what appears to be a powered up version of the Spiraling Claw. This is subverted in your first battle with Raven; she does the same move to counter it and sends Kat flying back.
- Used in Overlord II with the overlord jumping on and slicing open every boss after you've sufficiently drained its health bar.
Beat 'em up
- In Devil May Cry, every time you land the "kill" shot on a boss, the game immediately switches to a cutscene, usually involving Dante finishing off the boss (or in Nero's case, trying to go for the kill but being foiled by Villain: Exit, Stage Left!). Needless to say, this doesn't happen during the inevitable Boss Rush, or the Bloody Palace.
- Done with every boss in Bayonetta. Bayonetta summons a giant demon to finish the bosses off.
- Gungrave ends with Grave holding a gun on the Big Bad. He doesn't fire until you press the Fire button. Very satisfying.
- Don't forget Grave's boss fatality shots, the Graveyard Special. Get a boss to about 15-20% health, and the Demolition Shot gauge starts blinking. Pressing the triangle button switches to a scene of a graveyard where Grave pulls off a flashy coffin attack that finishes the boss off.
- In the second game, during the end stages, depleting a major boss' life meter blurs the screen to a cutscene of your character (out of three) finishing the boss off with an exaggerated version of one of their high-level/max level Demolition Shots. In the case of Grave vs. Fangoram, Grave uses at least four of his D. Shots in one combo. And a vanity pause.
- In Legend Of Success Joe, when Joe wins a match, a pixelated and poorly animated instant replay of the finishing blow is shown on the screen above the ring.
- In UFO Kamen Yakisoban: Kettler no Kuroi Inbou, every Boss Battle is followed by a cutscene in which Yakisoban unleashes his Noodle Attack.
- SoulCalibur IV, at least for some character's stories. Others just show the Big Bad dying, etc.
- In Punch-Out!! for the Wii, exactly one of the special cutscenes triggered by finishing the opponent with a Star Punch (or under certain other circumstances) features Little Mac delivering additional punches that finally send the opponent to the canvas.
- In Mortal Kombat: Shaolin Monks, this happens after every boss fight.
- In Mortal Kombat 9, once you defeat Shao Kahn in Arcade Mode, your character lands a series of finishing blows before Kahn staggers back and explodes into chunks.
- This is how enemies are shown defeated in Infinity Blade, with special cutscenes if the enemy is on a ledge.
- Every boss in the original three episodes of Duke Nukem 3D is finished in a cutscene. The first takes a shotgun blast to the skull. The third and final boss has his eye kicked through an American football goal. The second boss however has his head ripped off and his neck shat in. Literally.
- After defeating the final boss in Perfect Dark, the cutscene shows Joanna shooting off a shard from an altar which impales the boss.
- Inverted with Halo: Reach's epilogue, "Lone Wolf", where Noble Six recieves a coup de grâce from a squad of Elites after being defeated.
- After the fight with Primagen in Turok 2, the Energy Totems, if you saved them all, fire off beams to finish him off.
Light Gun Game
- The first part of the ending cut scene in Super Mario Galaxy where Mario punches Bowser hard enough just after the final attack to send him into the surface of a star.
- In Kirby's Return to Dream Land, this is how the battles between Grand Doomer and Magolor end, with Kirby attacking them with the Ultra Sword. Subverted in Magolor's case, as you end up fighting Magolor Soul afterwards.
- Portal 2 does this for the Final Boss. Your last portal shot puts it in a very inconvenient position, but it claims to be able to recover even from that until GLaDOS punts it into deep space and rescues you.
- In Banjo-Kazooie, not only is the coup de grace done in a cutscene, it's not even Banjo or Kazooie who directly delivers it; the player's last relevant action is to release the Jinjonator, who defeats Gruntilda in a cutscene shortly afterward.
- Also subverted in the third Mega Man Zero game. The final boss seems to be fine after being defeated and knocks Zero down, but Zero gets some help and the player then receives control for one last unmissable attack.
- In Donkey Kong Country Returns, this happens twice with bosses. Once after you deliver the final blow to whatever critter the Tiki of that world is possessing (showing the critter fall unconscious in an over-the-top manner), and one where Donkey Kong punches out that Tiki. The latter comes with Action Commands to add more hits!
- Iji's fight against Annihilator Iosa ends when you disable her nanoshield. Then (unless you were pacifist) Iji puts her gun at Iosa's head, the screen fades to black, and a shot is heard.
- I Wanna Be the Guy inverts the trope: if you get hit with a specific move of Kraidgief's, it turns into a ridiculously awesome piledriver with Fist of the North Star music playing in the background. This is pretty blatant overkill, as just touching Kraidgief is more than enough to kill The Kid.
Real Time Strategy
- Age of Mythology ends its campaign with a showdown between the allies of the gods, led by the recently-glorified Arkantos, and the allies of the Titans, led by a giant animated statue of Poseidon. Bringing down the statue in-game is depicted in-cutscene with the end of an epic duel between the two.
- Even if you manage to kill the statue without using Arkantos.
- Dawn of War: Several units get their sync kills (an animation performed when meleeing a specific enemy type to death) highlighted in a cutscene.
- In Winter Assault, the Bloodthirster is summoned to destroy the Avatar (otherwise immune to normal weapons), while Chaplain Varnus is introduced killing another Bloodthirster (using the Force Commander's sync kill no less: grabbing it by the horns standing on its head, and beating its brains out).
- Dark Crusade: The Eldar stronghold ends with a representative unit in single combat with the Avatar, the Bloodthirster and Librarian showing off their their sync kills.
- Retribution: the Deranged Champion of Chaos is introduced singlehandedly killing a Carnifex (a Tyranid bigger than most tanks), while every campaign ends with Daemon Prince Kyras taking the faction's ultimate support power to the face (the Tyranid and Chaos ones in particular involve impaling/sawing his head, the others use some form of orbital bombardment).
Role Playing Game
- Happens after nearly every boss in Xenoblade, subverted or played straight, while this music plays.
- In the first part of The Legend of Dragoon, every boss battle ends with Dart lunging at the boss to finish them. This is subverted a few times. Ulroborus, which wasn't quite dead after the attack; secondly, Kongol who swats Dart out of the air mid jump; finally, Lloyd, who is unexpectedly shielded by Sister Wink. In the Barrens, it's because of this that Mappi is able to steal his Dragoon spirit.
- Subverted in Kingdom Hearts II; in the final boss battle, after warding off an extremely prolonged attack, a small cutscene shows shit going down and blows being delivered. However, at the end of all this he is not dead; just left with 1 HP and permanently stunned, allowing you to deliver the final blow.
- Subverted in Final Fantasy: Crystal Chronicles—the first one: when the Miasma Core is down to a sliver of health, you're transported to Raem, the true final boss. Once you defeat it, you're warped back to the Miasma Core where you finish the job.
- In The World Ends with You this trope is combined with a Combined Energy Attack. All three of Neku's partners attack Draco Cantus but Neku grows to giant size.
- Pretty much every boss fight in NieR does this using scaled-up versions of the Sealed Verse powers.
- In Dragon Age: Origins the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated Finishing Move on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with the Archdemon, wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a Crowning Moment of Funny if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even equip a sword.
- In Fable: The Lost Chapters, if you take the evil path toward the ending of the game you end up fighting The Guildmaster, mentor and father figure of the series. After bashing your way through a deluge of guardsmen he confronts you with a cutscene asking you one last time to take the good path, and allow him to teleport you to that quest, if you say no he starts to say something along the lines of "Well, fine. But don't think you have me beat I still have a trick or--" you then brutally beat him to death in cut scene. That is basically the closest the game comes to a Kick the Dog moment.
- In Deus Ex: Human Revolution, the battle against Jaron Namir concludes with Adam giving the boss an extremely satisfying haymaker to the jaw. A fitting payback for what the monster did to you early in the game. Even better in the vanilla version where due to a bug you could use an instant-takedown on Jaron Namir during his boss-battle, ending it instantly with a takedown cinematic.
- In Mass Effect 3's boss battle against the Reaper on Rannoch, Shepard has to repeatedly call down airstrikes to damage it. Normally the targeting laser would make a "ding!" sound as you successfully targeted the firing chamber, followed by the airstrike. When you target it the last time, you hear the "ding!" and the game segues immediately into a cutscene showing the final, crippling blast raining down from the ships in orbit.
- The Elder Scrolls V: Skyrim sometimes has randomly-triggered finishing move cutscenes when you defeat enemies; there are a number of different ones depending on how you did it (with a weapon, unarmed combat, Shield Bash, whatever). Originally, these were only available if you killed an enemy with a melee attack (because of the Ludicrous Gibs potential), but later patches added in coup de grâce cutscenes for bows (Arrow Cam) and magical projectile attacks as well.
- Beating the Dragon Tank boss in Chrono Trigger prompts Crono to jump up on its back and deliver a final blow with his katana, making it explode and blow up a bridge behind you.
- The Final Boss of Shin Megami Tensei IV: Apocalypse, upon defeat, is given one final blow from Nanashi in a cutscene after a dialogue choice.
Dagda: "Enough of this, kid. Put an end to him with your own two hands!"
Stealth Based Game
- In Metal Gear Solid 3: Snake Eater 's last battle, used as a rarity for the series and the only time it's done in the game.
- The cut-scene also ends and forces players to deliver the coup de grace themselves.
- That same situation is subverted in the first Metal Gear Solid when Grey Fox is pinned to the wall by Metal Gear Rex and asks Snake to Mercy Kill him. No matter how many times the player pushes the fire button, Snake can't bring himself to do it.
- The Hitman series:
- Codename 47 has 47 deliver a Neck Snap to Doctor Ortmeyer after the player shoots him. It's actually the opening cutscene for the first level in Contracts.
- After the final shootout in Silent Assassin, 47 simply shoots Sergei in the head to finish him off.
- At the end of Absolution, 47 delivers a final gunshot to Travis after blowing open the crypt he's hiding in.
- The Last of Us does this when Ellie fucks up David with a machete.
- In Assassin's Creed the targets all have cutscene conversations with Altair before dying from their wounds. Majd Addin, after admitting he staged executions because he loves power and the people's fear, gets finished off with another stab.
- Done to various lengths in most Resident Evil games, but it's played up the most in Resident Evil 3. After all the shit Nemesis put you through, his badly mutilated body still drags itself toward you for one final strike after the final battle. You're free to just flee and let the impending nuke take him out, but it is a hell of a lot more satisfying to watch Jill pump him full of high-calibre magnum rounds and finish the bastard off once and for all.
Jill: You want S.T.A.R.S? I'll give you S.T.A.R.S.
- Dirge of Cerberus does this with just about every end boss you fight.
- This is how the eponymous character in Black★Rock Shooter: The Game finishes off the alien bosses.
- Happens for quite a few bosses in Vanquish, odd thing is occasionally they combine it with a Quick Time Events so what might become a Coup De Grace could blow up in your face forcing you to fight another mode of the boss or start all over again.
- Very common in the Super Robot Wars series. Defeating important villains at the appropriate point in the plot will almost always prompt a cutscene in which they get some HP back and then get killed by the attack that defeated them in their respective show. Sometimes justified, as with GaoGaiGar's villains, since only Guy can pull out their Zonder Cores.
- Oddly subverted in Fire Emblem: Radiant Dawn. When Ike attacks the final boss, the game runs all RNG calculations to determine if the attack will finish the boss off (which basically comes down to "will the attack hit" and "is it enough damage"). If it will, the game switches to a cutscene showing Yune charging up Ike's Ragnell with the power to finish this once and for all...then switches back to the usual battle animations for the actual attack (although the attack uses Ike's Critical Hit animation even though the boss has a skill protecting it from critical hits), before switching back to cutscenes for the end. (This means that if you should be able to finish the battle and the cutscene doesn't trigger, Ike's attack is about to miss.)
Wide Open Sandbox
- Optionally used with certain targets in Grand Theft Auto IV with the introduction of the executions. When faced with a target who either pleads for their life or just stands and talks trash while awaiting death, the player can either just kill them however they want or switch to a handgun, target them, and pull the trigger to begin a short cutscene that shows the protagonist killing his target. Executions range from simple "Shoot him in da head" to "Plenty of blood and pain". Some examples are:
- Vlad: Vlad begins threatening Niko, who places a pistol against his forehead, turns his head and covers his eyes to avoid the blood spray, and pulls the trigger.
- Darko: Niko shoots him twelve times, one for each friend lost in the war because of him, and Darko still has enough time to thank Niko for putting him out of his misery before expiring.
- Faustin: Faustin tells Niko that Dmitri will betray him (very true), but Niko shoots Faustin in the knee, then in the chest, causing him to fall off the roof, bounce of the awning of his own club, and splat onto the street.
- Dimitri: If you take the Revenge path in the game, Niko will shoot through a boatyard and small tanker to get to him. The first shot goes to the nuts, and while Dimitri is holding his leaking tanker, Niko headshots him about two seconds later.
- Pegorino: Unlike the other examples, the player has no choice of whether or not to kill him. After taking him down in regular combat, the cutscene shows Pegorino on the ground, ranting and coughing up blood, before Niko shoots him in the head with an AK-47.
- Ray Bulgarin: After fighting through mobs of henchmen aboard Bulgarin's plane, Luis confronts him in the cockpit. When Bulgarin pulls a grenade, Luis shoots him and parachutes from the plane as it explodes.
- Grand Theft Auto: San Andreas has several of these as well, including Pulaski and Tenpenny
- Grand Theft Auto: Vice City gets one of these in as well, about halfway through the game. "Say 'good night' , Mr. Diaz! *boomheadshot*"
- Used for the defeat of every rival gang boss in the Saints Row games.
- In Time Crisis 4. You, and possibly a second player, are armed with machine guns, grenade launchers, etc. For the whole fight, you shoot the boss while he wrestles with your ally. Once his health bar is low, it goes into a cutscene where the NPC finishes the boss off mano-a-mano.
- In the fifth game, you do this to Robert Baxter in a quick-time event and eventually send Robert falling off the aircraft to his death.
- Destroy the Godmodder: Several bosses have had this, notably the Lord English fight and defeating Project Binary.
- In Guild Wars after defeating the undead Prince Rurik he apologizes for being used and asks to be destroyed. The party leader does so.