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Just For Fun
Console RPG Cliches The TV Tropes Version
This is the TV Tropes version of The Grand List Of Console Role Playing Game Cliches. Have fun.

NOTE: this is the one that the tropers can edit. Sanity optional.
  1. If a villain, usually a Designated Villain, wants to talk with the hero, the hero will refuse and be too much in a mood to fight, even when the hero was calm-minded just before that.
  2. Regardless of how OBVIOUSLY EVIL a villain is, they will be a trusted and upstanding ruler to the lemmings that are their subjects.
  3. There will always be a connection between one of the heroes, and one of the villains, no matter if they are related, had a failed relationship or something of the sort.
  4. Fighting an opponent in the underground waste of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangable. There are no tactics besides "Hit him with what hurts him," and environments are strangely useless during combat.
  5. Stealth is as simple as staying out of the line of sight.
  6. Speaking of stealth, sight and hearing ranges tend to be much, much, much shorter in RPGs than in real life. Your team can be 15 feet away, with a guard looking right at them, with your characters not even bothering to whisper when they talk, and the guard will have absolutely no idea that you're there.
  7. Regardless of how easy stealth is, you may as well just fight your way through.
  8. Magic is always cooler in the intro movie for the game or for the (admittedly rare) cutscene where someone casts a spell, unless there are 'ultimate' spells. (Includes summoning.)
  9. Bullets, arrows, swords, and other common weapons will always kill during a cut scene, even if they don't anywhere else.
  10. If you see the villain standing before you, you have to go up and talk to him, no matter how obviously it is a trap. Bombarding him with spells and melee weapons from out of range of whatever he had planned is never an option.
  11. Your character will never need to use a bathroom, and sleep and eating are completely optional.
  12. No matter what you do in battle while in a forest you'll never set the forest on fire. You can cast massive fireballs, pull meteorites from the heavens, or summon a planet-sized dragon to assault your enemy with a Wave Motion Gun from space, but those trees just aren't going up.
  13. A 10-foot high cliff is a more impassable barrier than an adamantine door engraved with runes of power. Apparently in the excitement of mastering apocalyptic magics, no one bothered to invent the stepladder.
  14. Similiarly, the only mountain-climbing allowed involves no gear whatever. Mountains are essentially big staircases.
  15. Summoning dark forces (Demons, Devils, Eldritch Abominations, etc) never works. Despite this, the evil wizards keep trying, lured by promises of fame, wealth and power, and generally wind up dead instead.
  16. If the game has a romantic subplot, the protagonist will end up with his blonde childhood friend (who probably is also a Staff Chick, and very meek, which is how women apparently should be). If the game lets you choose between various characters, one of them will be your blonde childhood friend, but the game will tell you you're a bad person if you don't choose her. The other options will be the Black Magician Girl and maybe a Lady Of War. But there will always be three, and very seldom a Gay Option.
  17. At least one female character will see it as her duty to slap male characters when they something silly or stupid. No one thinks any less of her for it.
  18. Hardened pirates, city guardsmen, and dastardly thieves all have one thing in common: they drink nothing stronger than fruit juice.
  19. Shy ingenues, independent warrior women, and brilliant sorceresses all have one thing in common: out-of-character though it may seem, they all dress like hookers.
  20. The game will be called an "RPG", but you will have no control whatever over the protagonist's personality or appearance, beyond the occasional, very limited Dialogue Tree.
  21. The bad guy's castle will be really ominous-looking, and located in the middle of a wasteland. Why he chooses to live here, we'll never know.
  22. The protagonist will always be a clean-shaven, brown-haired or blond lad who spends most of his time looking determinedly ahead and smiling a big stupid grin. All of his reactions will be bizarrely exaggerated.
  23. The revelation of unexpected news will cause a character (or, for a bigger reveal, your entire party) to fall over.
  24. Whenever anyone blames your party for something, they will barely apologize once you've cleared your name, and certainly won't offer any kind of restitution for the punishment you've endured.
  25. Every party member, except the main character, is about the size of a grape for the entire game, except for cutscenes and battles. While grape-sized, they will ride around in your pocket.

Console RPG Cliches 169 To 192The Grand List Of Console Role Playing Game Cliches