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* ''Manga/JoJosBizarreAdventure'': [[FightingSpirit Stands]] that the user directly controls tend to have power inverse to their range. Ones like Star Platinum or Crazy Diamond are {{Lightning Bruiser}}s that cannot manifest more than 2 meters away from their users, though they can still throws things with great power and accuracy.

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* ''Manga/JoJosBizarreAdventure'': [[FightingSpirit Stands]] that the user directly controls tend to have power inverse to their range. Ones like Star Platinum or Crazy Diamond are {{Lightning Bruiser}}s that cannot manifest more than 2 meters away from their users, though they can still throws throw things with great power and accuracy.
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Crosswicking

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* In ''VideoGame/SingularStone'', Meiko, Kaito, and Miku attack in melee (with punches and kicks, a sword, and PrehensileHair, respectively), all have shorter range than Rin, Len, and Luka's projectiles. At higher level they gain ranged attack (EnergyBall for Meiko, SwordBeam for Kaito, and icy [[EnergyWeapon laser beam]] for Miku), but the former two have a wind-up time between the initial attack and them launching their projectiles, while the later requires some items to be acquired first, which one of them only can be found in the Old Relics, a late game area.
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* ''VideoGame/{{Overwatch}}'' has Reinhardt, who is a MightyGlacier that uses a [[DropTheHammer giant hammer]] as his main weapon, with his only ranged ability being to fire off a blast from his weapon. He makes up for this with incredible health, a deployable shield and the ability to charge forward and ram into enemies.

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* ''VideoGame/{{Overwatch}}'' has Reinhardt, who is a MightyGlacier that uses a [[DropTheHammer giant hammer]] hammer as his main weapon, with his only ranged ability being to fire off a blast from his weapon. He makes up for this with incredible health, a deployable shield and the ability to charge forward and ram into enemies.
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[[folder:Real Life]]
* Most wild animals rely on their natural weapons, such as claws, fangs, horns, hooves, quills, stingers, thick skin, etc., for defense purposes.
* Martial arts in general.
[[/folder]]
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** The [[BadassFamily Takamachi family]] as a whole are like this (with the exception of [[LongRangeFighter Nanoha herself]]). Shiro, Kyoya, and Miyuki are all MasterSwordsmen and Vivio is a KungFuJesus (though [[FullContactMagic she does have some ranged attacks]]).

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** The [[BadassFamily Takamachi family]] as a whole are like this (with the exception of [[LongRangeFighter Nanoha herself]]). Shiro, Kyoya, and Miyuki are all MasterSwordsmen {{Master Swords|man}}men and Vivio is a KungFuJesus (though [[FullContactMagic she does have some ranged attacks]]).
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* ''TabletopGame/FabulaUltima'': The Weaponmaster class. Their skills focus exclusively on melee weapons and melee attacks, allowing them to do such things as strike multiple enemies with a single attack, shatter an enemy's armor, inflict status effects or ManaBurn in lieu of damage on a successful attack, and otherwise be better at melee combat than anyone else.
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* ''VideoGame/PrimalCarnage'':
** All of the dinosaurs, with the exception of the Spitter class ones, are this, due to only having {{Natural Weapon}}s to attack with. Although it is downplayed with the Bruiser and Flyer classes, which largely specialize in hit-and-run attacks.
** Among the humans, the Pyromaniac and the Pathfinder are better at close range, in large part due to the former using [[VideoGameFlamethrowersSuck a flamethrower]] and the latter [[ShortRangeShotgun a shotgun]], both of which are only effective closeup. The Pyromaniac is able to attack even more effectively at close-range with a chainsaw attached to his flamethrower, and the Pathfinder by throwing down flares which blind any dinosaurs that get too close. However, the Pyromaniac can swap his flamethrower-chainsaw with a shotgun-grenade launcher hybrid to become a better long-range fighter.

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* In ''VideoGame/DissidiaFinalFantasy'' Jecht is made of this trope -- the closest thing he has to a long range attack is [[ColonyDrop Ultimate Jecht Shot]] which is very telegraphed and situational. Other characters have elements of this trope (in fact, most of the cast is better in close quarters though not strictly helpless at range), but Jecht is by far the most pronounced, especially compared to the rest of the villains, most of which are slow, methodical and magic-focused (About half of them float instead of walking).



* In ''VideoGame/DissidiaFinalFantasy'' Jecht is made of this trope -- the closest thing he has to a long range attack is [[ColonyDrop Ultimate Jecht Shot]] which is very telegraphed and situational. Other characters have elements of this trope (in fact, most of the cast is better in close quarters though not strictly helpless at range), but Jecht is by far the most pronounced, especially compared to the rest of the villains, most of which are slow, methodical and magic-focused (About half of them float instead of walking).



* Numerous characters of ''VideoGame/LeagueOfLegends''' very many are melee-based. The extremeness of the degree of this trope applied varies -- some can have abilities that are usable at range to let the character affect enemies without being right next to them making them a less rigid version of the trope, and/or have abilities that let them get next to enemies nearly instantly and quickly invalidate that lack of range issue, but a few can only attack enemies when they've pretty much managed to get right next to them or slightly beyond that. [[MightyGlacier They tend to hurt a lot when they do and be difficult to kill before getting that close]].

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* ''VideoGame/LeagueOfLegends'': Numerous characters of ''VideoGame/LeagueOfLegends''' very many are melee-based. The extremeness of the degree of this trope applied varies -- some can have abilities that are usable at range to let the character affect enemies without being right next to them making them a less rigid version of the trope, and/or have abilities that let them get next to enemies nearly instantly and quickly invalidate that lack of range issue, but a few can only attack enemies when they've pretty much managed to get right next to them or slightly beyond that. [[MightyGlacier They tend to hurt a lot when they do and be difficult to kill before getting that close]].



* In ''VideoGame/SuperSmashBros'':

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* In ''VideoGame/SuperSmashBros'':

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Fixed alphabetical order of examples


*** The Tau actually have another close combat specialist: [[DefectorFromDecadence Commander Farsight]], who pilots a custom XV8 battle suit wielding a large alien blade that is implied to be [[spoiler:either Necron or Eldar in origin, which would explain his long lifespan]]. In his personal moment of awesome, he duelled the infamously powerful Tyranid Swarmlord to a stand-still[[note]][[GameplayAndStorySegregation Don't try it in the actual game]], though, or Farsight will die horribly[[/note]]. Many of his loyal troops train in close combat as well, and this approach has been enforced over the years by their conflicts against the Orks on the frontier and by being cut off from the T'au's advanced technology; Farsight's personal favourite tactic is a close assault by a squad of elite battlesuits wrecking the center of the enemy line, [[DynamicEntry often by air]].

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*** The Tau actually have another close combat specialist: [[DefectorFromDecadence Commander Farsight]], who pilots a custom XV8 [=XV8=] battle suit wielding a large alien blade that is implied to be [[spoiler:either Necron or Eldar in origin, which would explain his long lifespan]]. In his personal moment of awesome, he duelled the infamously powerful Tyranid Swarmlord to a stand-still[[note]][[GameplayAndStorySegregation Don't try it in the actual game]], though, or Farsight will die horribly[[/note]]. Many of his loyal troops train in close combat as well, and this approach has been enforced over the years by their conflicts against the Orks on the frontier and by being cut off from the T'au's advanced technology; Farsight's personal favourite tactic is a close assault by a squad of elite battlesuits wrecking the center of the enemy line, [[DynamicEntry often by air]].



* Ace in ''VideoGame/TwentyXX'', as an {{Expy}} of [[Franchise/MegaMan Zero]], specialises in melee weapons - his longest-range primary weapon is a spear, while his ''strongest'' is a point-blank plasma blender thing. His main ranged attacks need to be taken off the corpses of bosses - things like the Splinterfrost and Vera. Among the bosses, Eternal Star has a short-ranged special weapon, relying on contact damage, size, and a bottomless-pit-encrusted arena to kill.



* In ''VideoGame/Borderlands2'':

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* In ''VideoGame/Borderlands2'':



* In ''VideoGame/DissidiaFinalFantasy'' Jecht is made of this trope -- the closest thing he has to a long range attack is [[ColonyDrop Ultimate Jecht Shot]] which is very telegraphed and situational. Other characters have elements of this trope (in fact, most of the cast is better in close quarters though not strictly helpless at range), but Jecht is by far the most pronounced, especially compared to the rest of the villains, most of which are slow, methodical and magic-focused (About half of them float instead of walking).



* ''VideoGame/{{Expert}}'' has knife-wielding terrorist enemies who repeatedly tries slicing you from close range, despite most other enemy type having firearms. Including an armored EliteMook who DualWield combat knives who runs circles around you before stabbing you from the side.



* In ''VideoGame/DissidiaFinalFantasy'' Jecht is made of this trope -- the closest thing he has to a long range attack is [[ColonyDrop Ultimate Jecht Shot]] which is very telegraphed and situational. Other characters have elements of this trope (in fact, most of the cast is better in close quarters though not strictly helpless at range), but Jecht is by far the most pronounced, especially compared to the rest of the villains, most of which are slow, methodical and magic-focused (About half of them float instead of walking).
* ''VideoGame/{{Expert}}'' has knife-wielding terrorist enemies who repeatedly tries slicing you from close range, despite most other enemy type having firearms. Including an armored EliteMook who DualWield combat knives who runs circles around you before stabbing you from the side.



* ''VideoGame/OperationMatriarchy'' have the Velian-class enemies, most of them having ranged weapons like organic cannons. And then there's the ninja-like Velians (simply called "Ninja" in-game) who has blades for arms and legs, and her sole attack is to leap and slash at you. Be warned that she's a lot faster than the regular Velian enemies though.



* ''VideoGame/OperationMatriarchy'' have the Velian-class enemies, most of them having ranged weapons like organic cannons. And then there's the ninja-like Velians (simply called "Ninja" in-game) who has blades for arms and legs, and her sole attack is to leap and slash at you. Be warned that she's a lot faster than the regular Velian enemies though.
* ''VideoGame/PlayStationAllStarsBattleRoyale'' has VideoGame/ParappaTheRapper, known for his small stature, and for having a style mostly based around the karate lessons he got in his game, and [[VideoGame/{{Tekken}} Heihachi Mishima]], whose game rarely uses projectiles.



* ''VideoGame/PlayStationAllStarsBattleRoyale'' has VideoGame/ParappaTheRapper, known for his small stature, and for having a style mostly based around the karate lessons he got in his game, and [[VideoGame/{{Tekken}} Heihachi Mishima]], whose game rarely uses projectiles.



* Ace in ''VideoGame/TwentyXX'', as an {{Expy}} of [[Franchise/MegaMan Zero]], specialises in melee weapons - his longest-range primary weapon is a spear, while his ''strongest'' is a point-blank plasma blender thing. His main ranged attacks need to be taken off the corpses of bosses - things like the Splinterfrost and Vera. Among the bosses, Eternal Star has a short-ranged special weapon, relying on contact damage, size, and a bottomless-pit-encrusted arena to kill.



* ''WesternAnimation/AvatarTheLastAirbender'': Most non-bending fighters are this. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.
* ''WesternAnimation/TheLegendOfKorra'':
** While Korra is proficient at any range, she prefers facing her opponents [[https://www.youtube.com/watch?v=cFp13ogOqeE in close quarters]]; making her the most physical combatant between both series.
** While other waterbenders generally attack at range with water and ice, Ming-Hua prefers to close in and use her water to bind, or [[CombatTentacles physically assault her enemies.]]
** Asami Sato is another non-bender who uses martial arts, along with [[StaticStunGun a stun gauntlet]], to [[TheParalyzer taze her opponents]] into submission.
* ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'': While most of the team can fight in close quarters, Nova relies on battling up close the most. This is justified due to Nova's ability to generate and unleash intense heat energy being very unstable.

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* ''WesternAnimation/AvatarTheLastAirbender'': ''Franchise/AvatarTheLastAirbender'':
**
Most non-bending fighters are this. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.
* ** ''WesternAnimation/TheLegendOfKorra'':
** *** While Korra is proficient at any range, she prefers facing her opponents [[https://www.youtube.com/watch?v=cFp13ogOqeE in close quarters]]; making her the most physical combatant between both series.
** *** While other waterbenders generally attack at range with water and ice, Ming-Hua prefers to close in and use her water to bind, or [[CombatTentacles physically assault her enemies.]]
** *** Asami Sato is another non-bender who uses martial arts, along with [[StaticStunGun a stun gauntlet]], to [[TheParalyzer taze her opponents]] into submission.
* ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'': ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'': While most of the team can fight in close quarters, Nova relies on battling up close the most. This is justified due to Nova's ability to generate and unleash intense heat energy being very unstable.
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** Krieg the Psycho is primarily a mid-close range fighter whose skills focus on getting into the fight itself and sustaining damage to the point that certain stacking-based skills do not benefit sniping.

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** Krieg the Psycho is primarily a mid-close range fighter whose skills focus on getting into the fight itself and sustaining damage to the point that certain stacking-based skills do not benefit sniping.explicitly exclude snipers.

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* ''VideoGame/TeamFortress2'':

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* ''VideoGame/TeamFortress2'':''VideoGame/TeamFortress2'': In general this is {{enforced|trope}} by the distance modifier the game uses when doing damage calculations, which increases the damage you do the closer you are to the target.


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** Scout also falls into this trope more than most, thanks to his primaries receiving even greater damage ramp-up than the other classes.
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** Salvador, the Gunzerker: Though he can use them just fune, he has no skills in his skill tree that encourage long range combat such as boosts to sniper rifles or accuracy buffs. What he ''does'' get is a lot of damage reduction buffs, half a dozen health regeneration options, skill boosts that encourage constant barely-accurate gunfire, and a breathtaking amount of collateral damage. As a result, most Salvadors simply grab two of their fastest-firing guns and wade into the enemy, confident that they'll eventually hit ''something'' and that it'll hurt a ''lot'' when they do.

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** Salvador, the Gunzerker: Though he can use them sniper rifles just fune, fine, he has no skills in his skill tree that encourage long range combat such as specific boosts to sniper rifles or accuracy buffs. What he ''does'' get is a lot of damage reduction buffs, half a dozen health regeneration options, ammo regeneration, skill boosts that encourage constant barely-accurate gunfire, and a breathtaking amount of collateral damage. As a result, most Salvadors simply grab two of their fastest-firing guns and wade into the enemy, enemy as the party tank, confident that they'll eventually hit ''something'' and that it'll hurt a ''lot'' when they do. do.
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** As a Warrior Priest of Sigmar, Saltzpyre's weapon selection becomes ''extremely'' limited; no longer able to use guns or any of the classic melee options that define Victor, he gains exclusive use of a variety of hammers and blunt weapons. He does have a couple of options for dealing with ranged attackers however; his Hammer & Tome has a short dash attack move, and his ultimate conjures a divine shield that protects him from harm. [[EmpoweredBadassNormal Like Kruber he's become extremely strong]], but [[CripplingOverspecialization highly specialized towards one way of fighting]].
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** Salvador, the Gunzerker: Though he can use them just fune, he has no skills in his skill tree that encourage long range combat such as boosts to sniper rifles or accuracy buffs. What he ''does'' get is a lot of damage reduction buffs, half a dozen health regeneration options, skill boosts that encourage constant barely-accurate gunfire, and a breathtaking amount of collateral damage. As a result, most Salvadors simply grab two of their fastest-firing guns and wade into the enemy, confident that they'll eventually hit ''something'' and that it'll hurt a ''lot'' when they do.
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* ''VideoGame/BroodStar'': The Sword primary weapon replaces your fighter's main gun with a spinning sword slash. Since the sword is only a bit longer than the ship itself, this forces the player to get right into the thick of the onrushing HordeOfAlienLocusts.
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* ''VideoGame/{{Expert}}'' has knife-wielding terrorist enemies who repeatedly tries slicing you from close range, despite most other enemy type having firearms. Including an armored EliteMook who DualWield combat knives who runs circles around you before stabbing you from the side.

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* ''Franchise/{{Pokemon}}'' has Close Combat, which is described as the user getting in close to the opponent, but causing defense to fall due to being very close.
** For that matter any mon whose moveset solely consists of contact moves. This playstyle can be stopped by moves and abilities that damage and disable strategies like that.

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* ''Franchise/{{Pokemon}}'' has :
** Any Pokémon with a moveset that consists solely of moves that make direct contact qualifies. This can prove disadvantageous against Pokémon with moves, abilities, or items that penalize contact.
**
Close Combat, which a powerful Fighting-type move with the drawback of decreasing the user's Defense and Special Defense, is described as the user getting in up close to the opponent, but causing defense to fall due to being very close.
** For that matter
attack its target without making any mon whose moveset solely consists of contact moves. This playstyle can be stopped by moves and abilities that damage and disable strategies like that.attempt to defend itself in turn.
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** A good portion of Android #16's moveset consists of command grabs, and both of his Level 3 Supers require him to connect with a grab to initiate. While his Level 1 Super is ostentatiously a KamehameHadoken, it is fired at such an extreme downwards angle that it only covers a small area in front of him. The only real long range option #16 has is his Rocket Punch, which is fairly slow in comparison to other projectiles and doesn't cross the entire screen.

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** A good portion of Android #16's moveset consists of command grabs, and both of his Level 3 Supers require him to connect with a grab to initiate. While his Level 1 Super is ostentatiously ostensibly a KamehameHadoken, it is fired at such an extreme downwards angle that it only covers a small area in front of him. The only real long range option #16 has is his Rocket Punch, which is fairly slow in comparison to other projectiles and doesn't cross the entire screen.

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