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- Averted in Spice and Wolf, where in one episode Lawrence has to exchange his gold coins for silver in order to buy clothing (the vendors wouldn't have change). Also one of the early plot arcs involves speculation on the silver content of one nation's coins.
- Also averted in Gate, as the amount of money initially requested by Sugawara from The Empire as a reparation, 500 million suwani, turns up to be more gold that probably exists in their world. For the notice, suwani is a really large gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.
- Mainly averted in Discworld, where the "gold coins" issued by the Ankh-Morpork banks actually contain less gold than the equivalent volume of seawater, which ends up being a plot point in Making Money. Justified in the Agatean Empire (the fantasy counterpart to Imperial China), where gold is a very common metal and is used for low-value coins. Played with when the first Agatean tourist arrives in Ankh-Morpork with a chest full of pure gold coins, and starts paying for meals with enough gold to buy the restaurant, forcing the Ankh-Morporkian authorities to react to the threat to the economy.
- Further justified in that Agatean is on the "Counter Weight" continent. All that gold keeps the Disc balanced. Pretty much any gold rush by the other countries would destroy the Disc as it would fall off the Elephants.
- Parodied in Myth Adventures, Skeeve and Aahz are given a pitiful amount (on Klah) of gold coins to win a war with, but on Deva it turns out that one gold coin is a pretty decent asking price for an interdimensional mercenary's services.
- Of course, said mercenary was a powerless imp who was desperate for a job, and the others were just interested in a scrap. Aahz's attempts to hire a legitimate fighting squad flopped when they demanded he pay their drink tab first.
- In a later book it's a plot point that twenty gold pieces is a really small amount of money, even by the standards of a low-grade con artist.
- Realistically averted in The Curse Of Chalion: one gold coin is enough money to make Cazaril very frightened of muggers, and the first thing he does when he gets to a city is change it for more practical copper pieces. Further, he cannot do this at just any shop; he has to visit a moneylender.
- Played with in The Quest of the Unaligned, when rich airhead Ruahkini produces 25 gold to cover a month's bar fees for the main character. Judging from the reaction of the bar's patrons, he probably paid for a couple of year's worth of drinks.
- Harry Potter, in an interview J.K. Rowling said a gold Galleon was equivalent to "about a fiver". On the other hand, there's nothing to say they're made of gold as opposed to being simply gold-coloured.
- Pippi Longstocking pays for everything with the gold coins in the chest her father left her. She's basically unaware of their real value, though (she once pays a whole handful of them to a sweets shop in exchange for candy for the children of the entire village!), and nobody seems especially willing to point it out to her.
Live Action TV
- Averted in an episode of the Babylon 5 follow-up Crusade; the crew visits a human colony which is voluntarily living at a pre-industrial level. Captain Gideon goes to a tavern and holds up a gold-colored coin, asking for whatever it will buy. The tavernkeeper responds that it's enough to buy the entire tavern. Not just all the food and drink in it. All of it.
- Subverted in Galavant, Madalena puts a bounty of six gold coins on Sid's head. He tries to convince a crowd of peasants who want to turn him in that it's too small a price for someone's life, and one of them retorts that it's enough to buy a farm.
- Dungeons & Dragons:
- A simple dagger costs two gold pieces. According to the Player's Handbook v.3.5 gold pieces are a third of an ounce. Even if gold is more common in that setting, that amount should still be worth a lot more than just a simple dagger.
- It was worse in 1st Edition, wherein a gold piece weighed a tenth of a pound (about 1.5 Troy ounces). And a simple dagger still cost two gold pieces.
- In 1st Edition the widespread use of gold coins was explained in the Dungeon Master's Guide as being a result of "gold rush" economics. Adventurers were constantly going out and raiding lost tombs and monster hoards, bringing back the gold they found and spending it. This led to serious inflation and a significant decrease in the value of gold.
- Goblins once parodied the poorly thought out prices in the Player's Handbook.
- Previews for the fifth edition have claimed it will avert this, basing prices in silver instead of gold.
- Gold is common enough in the Dragonlance setting that it isn't even valuable enough to be used for coinage at all.
- Averted in GURPS Dungeon crawl adventures. A copper piece is worth about a dollar, while a gold coin is closer to $80.
- The basic set campaigns book suggests that if you want a more realistic setting make a copper farthing worth $1 and a silver penny half the diameter $4, and exchanging silver and gold at a 20 to 1 rate. But if a GM wants wealth to be less portable they could make a dollar equivalent to a one ounce silver coin and thus make a one ounce gold piece worth $20.
- Ironclaw averts this. The standard coin is the silver denar, which is worth a day of unskilled labor, or a day's worth of good food and a room at an inn. Gold aureals are worth 24 denarii.
- Averted in Fantasy Craft which uses silver coins as the standard.
- Averted in Anima: Beyond Fantasy, where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.
- The Elder Scrolls series in general. In Skyrim, one merchant mentions that with the dragon attacks supply routes are cut off and he can charge almost anything.
- Also thanks to mages having ability to transform common iron ore to silver and gold has led to serious devalue of gold. The reason why jewelry is valuable is less to do the scarcity of their material and more to their craftsmanship
- Gold pieces are RuneScape's standard Global Currency. A typical tavern might charge one or two gold pieces for a mug of beer. A chocolate cake is about 400 gold pieces. A typical piece of armour could be anywhere from 40,000 to 20,000,000. A pumpkin costs hundreds of millions.
- It's possible to mine gold, which is where things start to get weird. Gold ore and gold bars are almost worthless, being worth less than 100 coins and only used in making jewelry. This is partly due to the fact that they can't be crafted into coins outside of alchemy, which only results in a mere 180 coins at best. On the flip side, gold leaves are incredibly expensive, costing 130,000 coins, as they can only be purchased from an NPC who sells them as a ingredient for posh furniture. This results in a rather strange case where a single sheet of gold is worth thousands of bars of gold.
- Almost averted in Dragon Age: Origins, where one gold coin equals 100 silver coins or 10,000 copper coins. In real life, the respective metals' prices ratio is about 427:8:1, so the balance is still a bit off comparatively.
- NetHack: A fortune cookie costs 7 gold "zorkmids", a food ration 45 zorkmids, and artifact weapons cost a few thousand zorkmids. Back-calculation from the weight system suggests that a zorkmid weighs about 40 grams, or about one and a quarter troy ounces. At that size and those prices, gold wouldn't be worth much.
- The Ultima series is an odd case with this. The existence of silver and copper coins in the game world is mentioned, but you only ever see gold yourself. A person working at the mint in Ultima VI shows you copper and silver coins, and then says something like "A grand adventurer such as yourself would surely only deal in gold." That still doesn't explain why one night at a regular inn can cost twenty gold.
- Castlevania II: The absolute cheapest, most worthless crap goes for 50 gold.
- In Diablo II and III, a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a damaged club (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces.
- In the second game, between players, the gold piece was even more devalued than it was with vendors. While a vendor might pay 140 gold for a single low-quality gemstone, already a pretty silly exchange, you'd have a hard time convincing a player to part with a single chipped gem even for all the gold he could physically carry (several hundred thousand).
- Used and abused in the Dragon Quest series, where a simple healing herb, the sort that grows wild pretty much everywhere and is dropped en masse by the ludicrously-easy-to-kill slimes, generally costs eight gold pieces. A cloth bandana will run you forty-five gold pieces.
- Fallout 2 used gold coins (later established as NCR dollars) as the main currency in the Core Region. A simple pre-war police tonfa costs 30 of these coins. A sharpened wooden pole is worth 5!
- Averted and arguably inverted in Wurm Online. Gold coins are extremely rare, and few players will ever actually see one even if they have a gold deposit inside their territory; even silver coins aren't that common, understandably so given that the exchange rate is fixed at one silver coin to 1€, or about US$1.35.
- Jade Empire runs on the silver standard, but you usually end up spending hundreds of coins at a time. At one point a character from the counterpart of Europe argues that the Empire should use gold as currency, "just because".
- This site includes a converter for sci-fi, fantasy, and real life currencies.