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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.

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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', ''VideoGame/MidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.
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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.

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General clarification on work content. Also grouped the Mario examples


* ''VideoGame/JetForceGemini'': As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).

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* ''VideoGame/JetForceGemini'': As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).on), so the player will need to back track to those areas with the correct respective characters during the second half of the game.



* ''VideoGame/PaperMario'':
** Want to play through the series with your favorite partner? Too bad, you're going to need to switch out every 60 seconds to solve puzzles, sometimes even on the ''overworld'' (and warping via Warp Pipe doesn't bypass them). There's also plenty of Spiked and Flaming enemies that are protected from aerial attacks like Goombario and Goombella's Headbonk, as well as Flying enemies that Kooper and Koops can't reach.
** Do you want a complete Tattle Log in ''VideoGame/PaperMarioTheThousandYearDoor''? Only Goombella uses Tattle, so prepare to use her against every generic enemy at least once, including those she can't actually attack.
** With ''VideoGame/SuperPaperMario'' there may be 4 heroes, but Mario will likely be the one you'll use the vast majority of the time, given that his flip ability to go from 2D to 3D is required to solve the vast majority of the puzzles and find the most secrets in the game, with the other 3 having a handful they are specifically required for. This also true of the Pixls; aside from Tippi, Thoreau will probably be your most used Pixi for puzzles and general exploration, as his ability to allow the player to pick up and throw things is much more useful for solving puzzles and fighting enemies than the rest of the Pixls, which you'll only use on rare occasions with a few only once or twice in the entire game, typically right after you find them.
** ''VideoGame/PaperMarioStickerStar'' does away with the partners except for [[FairyCompanion Kersti]] and a few {{Guest Star Party Member}}s, but you're still going to need certain Stickers to beat almost every level, and bosses take way too long or in some cases are nigh-impossible without a certain sticker ([[GuideDangIt which isn't pointed out to you until AFTER you lose, and even then very vaguely]]), so you can't fill up your album with your favorites. ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' ramps up the issue so you [[{{Railroading}} can't even win certain boss fights]] without non-Replica versions of their weakness.



* ''VideoGame/SuperMario3DWorld'' plays with this. A few levels have character-specific switches that must be pressed in order to collect items, but in general, you can play as whoever you want throughout the game and not have any problems. Each character (except for JackOfAllStats Mario) has a special ability (Peach can float, Luigi has high jumps, etc.) that makes certain levels easier, but again, it's well-balanced. However, if you want to collect everything in the game, you have to [[spoiler:play through ''every single level'' five times, once with each character, including [[SecretCharacter Rosalina]]]].

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMario3DWorld'' plays with this. A few levels have character-specific switches that must be pressed in order to collect items, but in general, you can play as whoever you want throughout the game and not have any problems. Each character (except for JackOfAllStats Mario) has a special ability (Peach can float, Luigi has high jumps, etc.) that makes certain levels easier, but again, it's well-balanced. However, if you want to collect everything in the game, you have to [[spoiler:play through ''every single level'' five times, once with each character, including [[SecretCharacter Rosalina]]]].Rosalina]]]].
** ''VideoGame/SuperMarioMaker2'': Prior to being patched out, the four playable characters (Mario, Luigi, and both Toads) in the New Super Mario Bros style threw fireballs at slightly different heights depending on the character. Some observant creators noticed this, and made [[https://www.youtube.com/watch?v=P9nM9ouJEYU&t=22s a contraption]] that would grant access to a different door depending on the height of their fireballs. As one could easily abuse this to make levels unwinnable for Mario, Luigi, or a Toad, Nintendo patched it out and gave all characters in the NSMB style the same fireball throw height.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'': Want to play through the series with your favorite partner? Too bad, you're going to need to switch out every 60 seconds to solve puzzles, sometimes even on the ''overworld'' (and warping via Warp Pipe doesn't bypass them). There's also plenty of Spiked and Flaming enemies that are protected from aerial attacks like Goombario and Goombella's Headbonk, as well as Flying enemies that Kooper and Koops can't reach.
*** Do you want a complete Tattle Log in ''VideoGame/PaperMarioTheThousandYearDoor''? Only Goombella uses Tattle, so prepare to use her against every generic enemy at least once, including those she can't actually attack.
*** With ''VideoGame/SuperPaperMario'' there may be 4 heroes, but Mario will likely be the one you'll use the vast majority of the time, given that his flip ability to go from 2D to 3D is required to solve the vast majority of the puzzles and find the most secrets in the game, with the other 3 having a handful they are specifically required for. This also true of the Pixls; aside from Tippi, Thoreau will probably be your most used Pixi for puzzles and general exploration, as his ability to allow the player to pick up and throw things is much more useful for solving puzzles and fighting enemies than the rest of the Pixls, which you'll only use on rare occasions with a few only once or twice in the entire game, typically right after you find them.
*** ''VideoGame/PaperMarioStickerStar'' does away with the partners except for [[FairyCompanion Kersti]] and a few {{Guest Star Party Member}}s, but you're still going to need certain Stickers to beat almost every level, and bosses take way too long or in some cases are nigh-impossible without a certain sticker ([[GuideDangIt which isn't pointed out to you until AFTER you lose, and even then very vaguely]]), so you can't fill up your album with your favorites. ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' ramps up the issue so you [[{{Railroading}} can't even win certain boss fights]] without non-Replica versions of their weakness.



* ''VideoGame/SuperMarioMaker2'': Prior to being patched out, the four playable characters (Mario, Luigi, and both Toads) in the New Super Mario Bros style threw fireballs at slightly different heights depending on the character. Some observant creators noticed this, and made [[https://www.youtube.com/watch?v=P9nM9ouJEYU&t=22s a contraption]] that would grant access to a different door depending on the height of their fireballs. As one could easily abuse this to make levels unwinnable for Mario, Luigi, or a Toad, Nintendo patched it out and gave all characters in the NSMB style the same fireball throw height.

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