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alt title(s): Marvel Vs Capcom; Capcom Vs SNK; Namco X Capcom; Tatsunoko Vs Capcom; X Edge; Cross Edge; SNK Vs Capcom; Capcom Versus Whatever; Capcom Vs The World; Mv C; VS Games
They're TIGER G-G-GREAT!!!

"Gonna take you for a ride"
- Marvel vs. Capcom 2's character selection song.

"This battle is about to explode!"
"This is gonna be a match to remember!"
- Capcom vs. SNK 2's announcer before a fight.

A lengthy series of Massive Multiplayer Crossover games (mainly Fighting Games), all of which feature Capcom and another company (Hence the "Whatever" in this page's title).

Marvel vs. Capcom

Sometime around 1994, Capcom gained the rights to make video games based on the heroes of Marvel Comics. This being the early 90's, with Street Fighter mania in full swing, they decided to start with a Fighting Game using the X-Men.

That game, released in 1994, was X-Men: Children of the Atom. Six of the X-Men (Cyclops, Wolverine (naturally), Psylocke, Iceman, Colossus, and Storm) and four of their enemies (Silver Samurai, Omega Red, Spiral, and a Sentinel) take each other on in a series of one-on-one battles, before fighting their way through the Juggernaut (bitch) and facing Magneto in a final showdown. The game featured a unique exaggerated and animesque style accompanied by massive screen-blasting Super Combos and the ultra-high jumps needed to avoid them.

Naturally, the game was a hit, and Capcom followed it up with Marvel Super Heroes in 1995. Retaining Wolverine, Psylocke, Juggernaut, and Magneto, the roster was diversified with the additions of Captain America, Spider-Man, Iron Man, The Incredible Hulk, Blackheart, and Shuma-Gorath (A Doctor Strange villain more people know about from these games than the comics). The game was based (loosely) on the Infinity Gauntlet storyline, and featured the Gems as power-ups that could be gained and used in battle. Each Gem had a different default ability, while each character had an affinity for a certain gem that would make them even stronger when they used it. After fighting the other heroes and villains for the Gems, the player faced down Dr. Doom, before trying to get the final gem from Thanos. I think we all know what happens next...

Aside from the normal roster, each game also featured a Capcom character as a hidden bonus: Street Fighter's Akuma in Children of the Atom, and Anita, the Creepy Child that follows Donovan in Darkstalkers in Marvel Super Heroes.

In 1996, Capcom took that idea and ran with it, making a full-fledged crossover with X-Men vs. Street Fighter. Featuring Cyclops, Woverine, Rogue, Gambit, Storm, Sabretooth, Juggernaut and Magneto on the Mutant side, and Ryu, Ken, Chun Li, Charlie, Dhalsim, Zangief, Cammy, M. Bison (Vega in Japan; "Dictator" for those who use the anti-region-confusion titles) and Akuma for the World Warriors. X-Men vs. Street Fighter introduced the Tag-team fighting dynamic that was the series trademark, allowing players to choose two fighters and switch them on the fly in the middle of battle, eschewing the usual two-round structure started by Street Fighter. Each character had their own lifebar, and when switched out, would heal some of the damage they took until they were called back. The game also allowed players to initiate a deadly double Super Combo, where both fighters would perform their supers at the same time for massive damage. The story was all but nonexistent, with the chosen team fighting their way through various team-ups before facing down Apocalypse in a slight genre change. Then you had to fight against your partner using whatever character landed the final blow on ol' blue lips (a la the ending of Double Dragon). So much for teamwork...

The game, naturally, was a huge hit, and in 1997, was followed up by Marvel Super Heroes vs. Street Fighter. Retaining Wolverine and Cyclops, (plus the return of Omega Red from CotA) the game extended the Marvel side with Cap, Spidey, Shuma-Gorath, Hulk and Blackheart. The SF side was the same, with the exception of Cammy and Charlie, who were replaced by Dan and Sakura. The game also featured a number of hidden character variants, such as USAgent, Mephisto, an armored Spider-Man, and a Zangief that couldn't block, but was never hit-stunned, as well as Shadow, a Charlie subjected to horrific experiments by Bison, and is often considered Fanon for Street Fighter itself. The Japanese version also had an exclusive original character: Norimaro, a Joke Character based on Japanese comedian Noritake Kinashi. The gameplay remained mostly the same as the previous game, with the addition of being able to call your partner in for an attack without switching out. Apocalypse still featured as a boss fight, but instead of fighting your partner, the final boss was instead Cyber-Akuma, an Akuma (clone?) who was modified by Apocalypse.

A year later, Capcom would bring out Marvel vs. Capcom: Clash of Super Heroes, which expanded the roster on Capcom's end. Ryu, Chun Li and Zangief now shared their half of the character select screen with Mega Man, Morrigan, Strider Hiryu, Jin Saotome, and Capcom's old mascot, Captain Commando. Marvel retained most of the cast of the previous game, with the exceptions of Omega Red, Shuma-Gorath and Blackheart, who were replaced by Gambit, War Machine, and Venom. (Who was in an Anti Hero phase at the time) The game also featured random assist partners, characters from both Marvel and Capcom's stables (including Cyclops, who was demoted to this position from the previous game) who could be called on for supporting attacks. Like the previous game, it also featured oddly-powered Palette Swaps such as a Berserker-mode Venom, as well as Roll, (Mega Man's sister) Lilith, (Morrigan's twin) and Shadow Lady. (A cyborgized Chun-Li) The game's story this time is based on the Onslaught story, with the titular Onslaught as the final boss, and the added plot device that Xavier calls for help from beyond the Marvel universe, bringing the Capcom heroes into their world.

The final, and (arguably) greatest game in the series is Marvel vs. Capcom 2: New Age of Heroes. This game features, well, everybody mentioned above (except the Vs. bosses, the palette swaps, most helpers from the previous game and most of the other secret characters), plus Cable, Marrow, and another Wolverine in the Marvel side; and Tron Bonne, one of her Servbots, Felicia, B.B. Hood, Anakaris, Jill Valentine, Hayato, Guile, and three brand-new characters: the cactus-man Amingo, Sonson, the granddaughter of the hero of a classic Capcom game of the same name (based off of Journey To The West), and the Pirate Ruby Heart, the main protagonist of the game. That, to make things easy for you, is a whopping 56 individual characters, more than just about any other Fighting Game you care to name. And if that wasn't enough, the game bumped the teams up to three fighters per team, allowing you to select different sets of assist attacks and Double (and triple, of course) Supers. The game also allowed you to chain supers together for absurdly long and painful combos, or just safe, if costly, switching between characters.

Eventually, Capcom lost the Marvel license and the two companies split off. For their side, Marvel tried another crossover fighter, this time with Electronic Arts, entitled Marvel Nemesis: Rise of the Imperfects in 2005. Many early announcements identified the game as "Marvel vs. EA", and if you're having trouble naming any iconic EA characters (John Madden aside), then you understand the initial skepticism the game received before it was announced that the non-Marvel characters would be all original. It sank so hard, Marvel ultimately cut all ties to EA and returned to Activision for video game business; in turn, Activision wanted to add Link and Samus Aran as Guest Fighters in the Wii port of Marvel Ultimate Alliance but those two were ultimately axed; the overall story is very fuzzy and unclear as to why: some say that it was because of a demo video sent to Nintendo of the PS2 version or an unfinished Wii build with a PS2 HUD (which makes more sense when you consider the number of PS2-to-Wii ports; in that latter case, What An Idiot), others say that Nintendo vetoed the idea for they were snuck in without their permissions but either way, no one knows the truth. We swear, we are not making that last paragraph up.

As for Capcom, they later went on to do some more crossover games with different gameplay but the true successor to Marvel vs. Capcom (gameplay-wise) wouldn't come to fruition until eight years later with Tatsunoko vs. Capcom. These are all described in the following paragraphs...

...but not quite. There is now a rerelease of MvC2 for Xbox Live Arcade and Playstation Network. With online play. And it wants to take you for a ride...

SNK vs. Capcom

During the height of the Fighting Game popularity, one of Capcom's biggest competitors was SNK, creators of the Neo Geo console and arcade system, who challenged Street Fighter's dominance with a wide array of linked and standalone games and series, culminating with their own Massive Multiplayer Crossover, The King Of Fighters. Naturally, in 1999 and 2000, the inevitable happened, and the two companies came together to both make separate games based on the concept. SNK also developed three card battle games based on the concept, the most recent for the Nintendo DS ending the SNK series as a whole and notoriously containing a Game Breaking Bug.

The first game in this series is SNK vs. Capcom: The Match of the Millennium, for the Neo Geo Pocket Color, which had Terry Bogard, Mai Shiranui, Ryo Sakazaki, Kyo Kusanagi, Iori Yagami, Leona, Athena Asamiya, Haohmaru and Nakoruru as playable characters, and Yuri Sakazaki and Akari Ichijou as hidden characters in the SNK Side. Capcom's side would have Ryu, Ken, Chun-Li, Guile, Zangief, Dan, Sakura, Morrigan and Felicia as playable characters, plus Akuma/Gouki and B.B.Hood as secret characters. The game would allow the players to choose a SNK-gauge bar, a Capcom-level bar or a neutral bar which just enhanced their special attacks. The battles the character will have to play include, near the end, a tag-team of Geese Howard and M. Bison and, depending on the Capcom/SNK side, a final battle against Evil Ryu or Orochi Iori. This game also includes some Mini Games in the form of the Olympic Mode, which included many SNK and Capcom characters such as the Red Arremer and Arthur and Marco, Fio and Mars People and allowed the unlocking of special moves for the main fighting characters.

Capcom would later follow this with Capcom vs. SNK: Millennium Fight 2000 for the Arcade and Sega Dreamcast. This game was notorious by containing almost only Street Fighter and The King Of Fighters characters: All the Street Fighter II cast (including the Four Masters) plus Cammy, Sakura, Evil Ryu and Akuma on one side and Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori, (and his Orochi Evil Counterpart) Mai, Terry, Raiden, Kim Kaphwan, Ryo, King, Yuri, Ryuji Yamazaki, and Geese Howard in the other, plus Nakoruru and Morrigan. The gameplay featured the use of the infamous and very criticized Ratio system, which gave all the characters a specific rating from 1 to 4, and determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: the SNK's King Of Fighters '94-'98 groove, and Capcom's Street Fighter Alpha one. An Updated Rerelease of this game would follow, called Capcom vs. SNK: Millennium Fight 2000 Pro would contain ALL these characters unlocked from the start, plus the inclusion of Dan Hibiki and Joe Higashi.

Capcom followed this game with, arguably, the best game on this series: Capcom vs. SNK 2: Mark Of The Millennium, for Arcade, Sega Dreamcast, Play Station 2, Game Cube and Xbox. Extending the roster to (almost) all the fighting line of both companies, and along with the full CvS Pro cast returning, we have in the Capcom's side also Eagle, Yun, Kyosuke, Maki and Rolento; and in the SNK side Chang & Choi, Athena, Rock Howard, Haohmaru, Ryuhaku Todoh and Hibiki Takane. The two bosses were, arguably, created for this sole game: God/Ultimate Rugal and a special version of Shin Akuma, who were the result of one absorbing the other's power. This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and none the more nor the less than SIX grooves to choose, plus a customized system which can be created by the player himself. Again, an Updated Rerelease of this game was available, called Capcom vs. SNK 2: Mark Of The Millennium EO, being EO both Extreme Offence or Easy Operations, depending on the version.

The series, Fighting Game-wise, ended with SNK's SNK vs. Capcom: SVC Chaos, launched in 2003 for Arcade, Neo Geo AES and Play Station 2, and a year later for Xbox, before SNK's bankruptcy. Although hated by many, this game was notorious by breaking the trend of only Fighting Game characters for their bosses and secret characters, and its pre-fighting chats. The SNK side had Kyo, Iori, Choi, Terry, Mai, Kim, Ryo, Mr. Karate, Kasumi Todoh, Genjuro, Earthquake and Shiki as playable characters, plus Mars People, Geese Howard, Goenitz and Orochi Iori as mid-bosses, and Serious Mr. Karate and Athena as Final Boss and Bonus Boss. The Capcom side had, again, ALL the cast from Street Fighter II, (sans E. Honda, Zangief and Blanka) plus Akuma, Hugo and Tessa as playable characters, plus Demitri Maximoff, Dan Hibiki, Zero and Violent Ken as mid-bosses, and Shin Akuma and Red Arremer as Final Boss and Bonus Boss. The gameplay was King Of Fighters 2002-based, and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds. (Which also requires the player to have half of it's lifebar)

Namco X Capcom

Pronounced Namco Cross Capcom ("cross" as in "crossover"), it's a turn-based strategy RPG by Monolith Software that was meant to be a Namco-only game until Namco decided that their own characters weren't enough and asked Capcom permission to use their characters. The game follows the quest of original protagonists Reiji Arisu and Xiaomu as they lead an army of Capcom and Namco heroes larger than anything MvC2 and CvS2 could shake a stick at together, to save the multiverse as we they know it from certain destruction by scores of villain teams and a nemesis of Reiji's who has resurfaced after ten years.

It is most notable for its unique battle system (A pseudo-fighting engine as a nod to the other entries here; unfortunately, it makes the stages take an absurd amount of time), curious character choices (Can someone explain to me how two C-list Resident Evil characters made it over actual stars of the series?), the protagonists' stories continuing in Endless Frontier: Super Robot Wars OG Saga and No Export For You for unknown reasons. And because of this, you can find the complete translated script here. Yes, the game is THAT text-heavy.

X Edge

X Edge (officially given the name Cross Edge for English audiences), is a Tactical RPG by Compile Heart released in 2008 for the Playstation 3 featuring Darkstalkers, Ar Tonelico, Disgaea, Spectral Souls, the Atelier series and Atelier sub-series Mana Khemia. Yep, this is the only game here that features more than two companies and doesn't contain a single Street Fighter. It is the first game outside of the Marvel and SNK games to be ported to American shores...

Tatsunoko vs. Capcom

Some time in 2008, Capcom decided to make a return to the gameplay of the Marvel series, except that they had no idea which company they should crossover with, until anime studio Tatsunoko Productions phoned them in and asked them to make a Licensed Game based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in Tatsunoko vs. Capcom: Cross Generations of Heroes, developed by 8ing (otherwise known for the Naruto: Clash of Ninja series).

Initially starring Ken the Eagle, Jun the Swan, Casshern, Tekkaman (Tekkaman: The Space Knight), Yatterman-1 and his stripperiffic nemesis Doronjo, Hurricane Polymar, Karas (who should have been technically named Otoha in-game), Gold Lightan, Hakushon Daimaou and Ippatsuman on the Tatsunoko side, and Ryu, Chun-Li, Alex, Batsu, Morrigan, Souki, Mega Man Volnutt, the original Roll (with a completely different moveset from her Marvel self), Saki (from Quiz Nanairo Dreams, a quiz game, and with a previous appearance in Marvel vs. Capcom as helper), Viewtiful Joe and the PTX-40A Vital Suit from Lost Planet representing Capcom (with, for bonus fanservice, the Big Bad of Okami, Yami, the Lord of Darkness, as the game's boss), it marks a return to the series' roots of frenetic two-on-two tag-team action but this time with 3D graphics (though the game still plays on a 2D plane) and the combos ramped up big time. New mechanics introduced include the Mega Crash, which is akin to Guilty Gear's Burst (although the term itself originated from Capcom's Pocket Fighter, the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is even more non-existent and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): The characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.

On 26 January 2010, an Updated Rerelease to the game, entitled Tatsunoko vs. Capcom: Ultimate All-Stars, was released in North America, with an international release to follow. Among the changes are the addition of online play, character balance tweaks, the removal of Hakushon Daimaoh (because his European licensors were quite stringy over him), and the addition of five new characters: Tekkaman Blade, Frank West, Joe the Condor, Zero and Yatterman-2. The plot has also been updated - apparently, Yami was manipulating reality (for some odd reason), thus creating the crossover. Why the heroes have to fight in order to defeat the Big Bad is still a guess however.

The home port is exclusive to the Wii, at least for now, mostly because the arcade machine used Wii-based hardware.

If you want a quick information about the characters in Tatsunoko vs. Capcom, Jew Wario of That Guy With The Glasses has provided a video for a quick but informative information about the company and the characters. Note that it's not the (possibly) memetic "What's a Tatsunoko?" line uttered by clueless people. Also, GamesRadar compiled their stories and the Tatsunoko character's anime intros.

On a serendipitous note, Marvel has recently entered into an agreement with Tatsunoko to make what appears to be a crossover anime between the two companies. Capcom, you know what must be done...

Aside, Capcom vs. Data East:

Not a game, but rather a lawsuit. In 1993, Data East published Fighters History, a clone of Street Fighter with Serial Numbers Filed Off. Capcom sued for copyright infringement, but a California judge ruled in favor of Data East on grounds that the copied elements were Scenes A Faire, or commonplace elements in the genre, and thus not subject to copyright.

Also aside, Capcom x Microsoft:

Well, kind of. A few days before the American release of Tatsunoko vs. Capcom: Ultimate All-Stars, Capcom teased at a new title for the Xbox 360 to be revealed on the release date of said game, with the teaser banner "Capcom x Microsoft". The game turned out to be a 360 port of Monster Hunter Frontier, thus irrelevant to this page...

...but Capcom immediately followed that announcement with the news of an actual Capcom x Microsoft crossover: Marcus Fenix and Dominic Santiago will be appearing in Lost Planet 2 (Add to that the fact that Wesker is a Preorder Bonus skin and... yeah). Watch the annoucement trailer here. (And for extra laughs, compare the premise of that trailer with the premise of Ryu's Tatsunoko vs. Capcom ending. Apparently, "Ryu" and "Gears of War protagonists" are interchangeable terms.)

All these crossover series provide examples of:

  • A Boy And His X: Lots of them:
  • A God Am I: Shuma-Gorath's and Dr. Doom's endings in Marvel Super Heroes involves them taking the control of the universe. Also happens in Thanos' ending if the player chooses the second option.
    • M. Bison and Magneto's endings in X-Men vs. Street Fighter also have this. In the latter, Sagat, Vega and Balrog joins him.
    • Marvel Super Heroes vs. Street Fighter also had M. Bison, who uses the same technology used in Cyber-Akuma to make Cyber-Charlie, and Bison orders him to destroy everything at will. and Shuma-Gorath, whose ending has him starting to multiply, taking the universe with him.
  • Ambidextrous Sprite: Cable's bionic arm, Sagat's eyepatch, among others.
  • American Kirby Is Hardcore: Roll and Mega Man Volnutt sure do look hardcore in their Ultimate All-Stars art compared to their Cross Generation of Heroes art (click their image to show the former version's art).
    • Eh, Volnutt looks more nervous than angry to me.
    • Strangely enough, Polimar and Ippatsuman have a reversed effect - they're happy in the Ultimate All-Stars version.
      • Look at Ryu, even. Doronjo too (her Cross Generations pic had a more enigmatic smile).
  • An Ice Person: Three guesses as to which X-Man in the Marvel games represents this trope. The two guesses after the first don't count.
    • LilyWhim of Mana Khemia 2 fame from Cross Edge also has incredible icy abilities, but of course... She is a water Mana.
  • Anime Theme Song: In Cross Generations of Heroes, the Tatsunoko characters have their shows' theme song as their theme song. Except for Karas, whose OVA/film has no such thing to speak of so he instead gets the Crowning Music Of Awesome that blares during the first scene of it.
    • The way Capcom worked over those songs actually makes some of them counting as Crowning Music Of Awesome and/or Ear Worm as well.
    • And of course, Roll's Kaze Yo Tsutaete, which has now 2 versions - one from Marvel vs. Capcom which is a poor midi version of the one found in Rockman Battle and Chase, and the other from Tatsunoko vs. Capcom which is an updated, new version.
    • As for the games themselves, you have Namco x Capcom's "Brand New World", Cross Edge's "Blade of Tears" and Tatsunoko vs. Capcom's "Across the Border" (which has two different arrangements for Cross Generations of Heroes and Ultimate All Stars).
  • Anything That Moves: Morrigan's victory quotes in Tatsunoko vs. Capcom imply that she has no problem "making out" with characters like females, robots, and such. And maybe Roll too, if it weren't for her size!
  • Ascended Extra: Saki, who was a helper character in Marvel vs. Capcom, became a full-fledged fighter in Tatsunoko vs. Capcom.
    • Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first Art Of Fighting, Final Fight 2 and the original Street Fighter respectively, made their unexpected returns as playable characters in Capcom vs. SNK 2. Indeed, it has been said that Capcom deliberately chose more obscure newcomers for that game.
    • Prior to his playable appearance in Tatsunoko vs. Capcom, Batsu appeared as part of Kyosuke's Level 3 super in Capcom vs. SNK 2.
    • Mars People and the Red Arremer as bosses counts as well, on SVC Chaos.
    • Roll, in a way, also counts, since she was a secret character in the first Marvel vs. Capcom, and then made the jump to the main roster on Marvel vs. Capcom 2 a status she retained for Tatsunoko vs. Capcom.
    • Servbot counts as well, in MML they were Tron's assistants, but in Marvel vs. Capcom 2 they made the jump towards the main roster along with their mastress. And then, they were Demoted To Extra again...
  • Ascended Fanboy: Viewtiful Joe, so much so that his victory quotes and ending involve him swooning over Tatsunoko superheroes.
  • Ass Kicks You: Earthquake, in SVC Chaos.
    • And Hakushon Daimaou in Tatsunoko vs. Capcom. It even has stagger effect!
  • AI Breaker: Saki's heavy attack effortlessly juggles CP Us in Tatsunoko vs. Capcom, any experienced human will at dodge it consistantly, even an inexperianced one will at least attempt to jump over it.
  • Badass Normal: Joe the Condor. He is so badass that the brain damage he received from one of the early episodes became his sickness later on, leading to his terminal death. However, due to this, his fighting skill has become more powerful. You can see this in his Tatsunoko vs. Capcom stance.
    • Also counts for Ken, Jun, Doronjo, both Yatterman and (to some extent) Ippatsuman. On the Capcom side we have Alex, Saki and, to some extent, Frank West.
  • Beam Me Up Scotty: For some odd reason, a lot of people think that Daigo Temple from Tatsunoko vs. Capcom is named after amazing Street Fighter player Daigo. Kinda shows a lot of people don't play Onimusha, which based it from the real temple.
  • BFG: Among other examples, Iron Man's PROTON CANNON! Also, Saki carries a big gun with her all the time.
  • BFS: Normal sized in relation to a Humongous Mecha, but PTX-40A can use its energy blades as a Super. Also, Zero turns his saber into one for his Level 3 Super.
    • Don't forget Soki's one.
  • Big Bad: Magneto, Dr. Doom/Thanos, Apocalypse, Cyber-Akuma, Onslaught, Abyss, Geese, Bison, Shin Akuma, God Rugal, Serious Mr. Karate, Yami...
  • Big Eater: Sonson, who can turn her opponents into fruit and eat them.
  • Big Lipped Alligator Moment: Most endings in Tatsunoko vs. Capcom: Cross Generation of Heroes do not mention the final boss fight at all. Those falling outside the "Most" are Roll's, Yatterman-1's, Volnutt's, Karas', Jun's and (specially) Viewtiful Joe's.
    • In Ultimate All Stars however, everyone refers to Yami directly or indirectly - either they contemplate on them defeating the final boss, or recovering from the reality warp that took place during the game (which apparently is the "real" plot).
  • Bootstrapped Theme: Generally in Capcom side of many versus, nearly many characters in the Capcom side tend to have this. For instance, characters like Ryu, Batsu, and Alex have their home stage themes as their background music, even though in their original games the background music are not tied to them but to the stages. And of course we have Trigger/Volnutt's Flutter vs. Gesselschaft.
  • Bonus Boss: Athena and Red Arremer in SVC Chaos. Due to the way they play, both of them counts as SNKBosses as well.
  • Boss Rush: The final stage of Namco x Capcom. Justified in that the merging of worlds is bringing bosses Back From The Dead.
  • Bullet Time: One of Joe The Condor's move paints the screen red, except for him and his opponent, which turns black, and have him shooting his gun. We see the bullet going in slo-mo.
  • Calling Your Attacks: You'd expect this with the Fighting Game characters, naturally. But it even extends to the Marvel Superheroes, among others.
  • The Cameo: Many in nearly all of the Fighting Games, especially in the backgrounds and endings.
    • Hugo's pre-fight and victory animations in SVC Chaos, with cameos by Bao and, obviously, Poison.
    • Marvel vs. Capcom have special assist characters coming from the Capcom and Marvel's lore. There's a special case in Capcom vs. SNK 2 and Tatsunoko vs. Capcom, where the assist characters are character-specific and, in most cases, limited to super combos (for example, Yun is assisted by Yang, Chang by Choi, Morrigan by Lilith, Kyosuke by Batsu, Doronjo by Boyacky & Tonzra, etc.)
    • A large amount of old-school Capcom characters appear in Tatsunoko vs. Capcom endings. I mean, even Hakushon Daimaou's ending has him being warped into the world of the World War II shmup 1942!
      • Devilotte (or Devilot?) appear in Doronjo's ending in Tatsunoko vs. Capcom.
      • Hauzer appears in Karas' and Saki's endings as well.
      • Does anyone remember Fiona and Hewie? Nice to see them appearing in Joe the Condor's ending.
      • And Roll activates Huitzil and Vector in her ending, and of course we see Dr. Light and Mega Man.
      • And, finally, the pilot of PTX-40A is invited to the Super Robot Tournament by Santana in his ending. The cameos of the robots include G-Kaiser, Blodia, and Baby Commando/Hoover from Captain Commando. In UAS, they added Zero and Vile in the mix too!
      • If you play Ultimate All Shooters mini-game, some of the stages (referred as Blocks) have Akrids sporting black color/gi with a Ten symbol on their backs and move with similar to Ashura Warp... So Yeah.
  • Character Derailment: Possibly overlapping with Character Exaggeration. While with Japanese voices Jedah Dohma in Cross Edge is portrayed faithfully as The Stoic Dark Messiah, in the English dub he just comes off as an arrogant buffoon.
    • Dub Induced Character Derailment, then?
  • Chivalrous Pervert: It is still unsure whether Frank did or did not delete those pictures of Jun's panties after defeating her in Arcade Mode.
    • His pre-fight speech confirms it. When fighting a female, he says "Oh, look what we have here!" as he snaps pictures a lot more than usual, and when fighting under-aged girls like Roll and Saki, he says "Um, a kid like you could get hurt!"
  • Clothing Damage: Doronjo getting her clothes ripped off is a tradition in the Yatterman series, and they have it in this game after her level 3 super. It's very brief and minimal in comparason to any Yatterman series, but it's still there.
    • And (sigh) Arthur in Namco X Capcom.
  • Combat Tentacles: The only plausible explanation as to how Shuma-Gorath and Mars People made the cut over their antagonists, Doctor Strange and Marco respectively.
  • Combination Attack: Double and Triple Supers in the Marvel and Tatsunoko games, Batsu's level 3 super in the latter (which was carried over from Rival Schools), most of the Multiple Assaults in Namco x Capcom.
    • Combination attacks for regular skills as well as EX Skills can be done by almost any character combination.
  • Counter Attack: Pretty much a staple thing in this game. Notable examples are in Tatsunoko vs. Capcom, where some super attacks are counters as well!
  • Crazy Prepared: Joe the Condor's personal gun fires bullets in the regular end and fires a wire hook on the back of it (by pushing the trigger instead of pulling it). He sometimes flips them around just in case his weapon gets stolen, in which pushing the trigger will shoot a bullet to the back of the gun, killing the thief!
  • Crowning Momentof Awesome
    • X-Men vs. Street Fighter
      • In Zangief's ending, Omega Red is screwing everything at Russia. Then, Zangief and Colossus are going to beat him. The music over the entire ending just adds to the awesomeness.
    • Marvel vs. Capcom 2
      • This match, which shows a lone Cyclops defeating a God tier team, composed of Storm, Psylocke and Magneto. Also a meme spawner by itself. (Look below)
    • Tatsunoko vs. Capcom
      • The US Tatsunoko vs. Capcom TV Spot. The scope alone is enough to make you giggle in Robot Chicken awesome-ness.
      • This SBO 2009 match. Seriously, it is considered one of the most tear-jerking moments in Tatsunoko vs. Capcom, especially near the finish, with the announcer yelling out loud and the comments in Nico Video shouting along with him.
      • In Alex's ending, he gets ambushed by an army of Galactor soldiers. He single-handedly defeats them all while evading their bullets and chopping off an oncoming rocket!
      • In Gold Lightan's CGoH ending, he decides to learn Shoryuken, in which he uses to destroy a meteor that is about to crash on Earth. He shouts "GOLD SHORYUKEN!" in an epic manner, and after successfully destroying the meteor, he lands on Earth as if nothing happened, creating a huge crater with his eyes shining.
      • In Jun the Swan's ending, she hangs out with Capcom gals Chun-Li and Saki. They were then ambushed by punks, yet the three just laughed. Jun just performed a Spinning Bird Kick, knocking the punks out, with Saki and Chun-Li cheering on her for being awesome.
      • Chun-Li's UAS ending has her and the Tatsunoko heroes (the Science Ninjas, both Tekkamen, both Yattermen and Polimar) doing a raid on the Shadaloo's base.
  • Crowning Moment Of Funny
    • X-Men: Children Of The Atom
      • In Iceman's ending, he's at a beach, showing ice figures to his friends, who are all girls. Then, he makes Juggernaut, Mojo and Magneto and pokes some fun at them.
      • In Psylocke's ending, she's on a movie set, supposedly filming a movie. Then, the set was cut by the appearance of Wolverine. After that, Cyclops appears to fully interrupt the sequence. He's beaten by her. Turns out the set was the Danger Room.
    • Marvel Super Heroes vs. Street Fighter
      • In Akuma's ending, someone speaks to him that Apocalypse also improved him. Turns out to be... Dan. Akuma wastes him with a Shoryuken.
      • In Dan's ending, he's ready to deal the final blow to Cyber-Akuma, and then, his sister appears, and turns out that Akuma is... their father??? (This parodies the ending of Art Of Fighting.)
    • Marvel vs. Capcom
      • In Gambit's ending we see him flirting with Morrigan in one of the stages of the game until Rogue kidnaps him. Morrigan laments this.
      • In Lilith's ending she and Morrigan talks about their fusion, which should have been evaporated with the defeat of Onslaught. Then, they decide to crush their heads to make sure that happened. Then, Zangief appears. Then both Zangief's and Lilith's heads crashes... then Zangief lays on the floor.
      • Zangief's ending has him battling against Blodia, Jin's Humongous Mecha. The final shot is the Earth with a big explosion from above.
    • Tatsunoko vs. Capcom
      • A lot of the character-specific victory endings! (Pharaphrased) Examples include...
      Tekkaman Blade winning against Ken the Eagle - "So you are a ninja that practices science? Seriously, what are you trying to accomplish?"
      Viewtiful Joe winning against Kaijin no Soki - "I know in movies it works, but the blond hair and large sword doesn't sound too samurai.
      Yatterman 1 winning against Morrigan - "I've seen enough sexy villainesses in my time to know what to expect from you! By the way, you're way hotter than Doronjo, I gotta say."
      • In Yatterman-1's CGoH ending, Doronjo and her cronies were about to escape with a large sum of money stolen from a bank, but they were stopped by Yatterman 1. He was not alone, as he had recruited everyone from Capcom's side (barring Batsu and the nameless pilot of PTX-40A) as Yatterman 3-9, finishing with a laugh. The look on Doronjo's, Boyacky's, and Tonzra's face was hilarious.
      • In Rock Volnutt's CGoH ending, he discovered a Dokuro-stone, a stone which grants wishes. However, he was oblivious of this, and decided to burn it in the incinerator. However, Doronjo and her henchmen were looking for that, and after hearing his discovery, they decided to pay him a visit. Doronjo and her company dug up all the soot, trying to find the stone, but gave up and cried hilariously. Rock was dumbfounded.
      • His ending in UAS is slightly modified, as he gets the Dokuro Stone first, without the Doronbo gang even noticing it.
      • In Chun-Li's CGoH ending, we see a gang's hideout under attack, which is further complicated by the entrance of Yatterwan. The dog lowers its head and opens its mouth, and a battalion of several dozen chibified Chun-Li robots drive out (each one chanting, "Gomen ne! ([I'm] sorry!))" The thugs Oh Crap at the sight, just before they, and their hideout, explode violently. Chun-Li, some distance away, says, "Gomen ne!" just as the smoke takes the shape of her smiling face.
      • In Joe the Condor's ending, we see Fiona and Hewie from Haunting Ground fending off an enemy... which then Joe proceeds to blast with bird missiles. We then see the whole mansion blown up with the two safe, and Joe and Ken arguing about bird missile usage... which is a shout-out to Joe's impulsive use of bird missiles.
    • Cross Edge
      • Pretty much whenever the Prinny is involved, dood!
      • Morrigan flirting with Etna and the latter's shock at Morrigan coming on to her. This is especially funny as Morrigan identifies Etna as a Succubus like herself, claiming they both have the "same vibes".
  • Crowning Moment Of Heartwarming:
    • Marvel Super Heroes
      • In Spider-Man's ending, just after he saved the universe, Mary Jane informs him that he's going to be a father. Awwwwww... But with One More Day nowadays...
    • X-Men vs. Street Fighter
      • In Gambit's ending, we see Rogue thinking about not being a human. Then he approaches her. And they hug each other. Awwwwww...
    • Tatsunoko vs. Capcom
      • In Viewtiful Joe's both endings, at the "presentation" ending, he is happy that he has defeated the great evil Yami, a kin to many Toku heroes defeating the big evil. Suddenly, he is pulled out by a vortex. Suddenly, he is shown surprised, facing in front of a window of a hobby shop, with figurines of Tatsunoko heroes. The animated ending is then shown, complete with a rather sad tune, showing Joe crying. As turned out, he was daydreaming.
      • Yatterman-1's UAS ending mixes this with a bit of CMoF, since it has Ai-chan (Yatterman-2) about to fall due to the shattering of Yami's stage, while all the Capcom & Tatsunoko heroes were running towards Yatterwan. Then, Gan rescues Ai, and they start to show their love to each other. Yatterwan runs (over the remaining heroes) to see that scene.
      • In Zero's UAS ending, Zero sees a vision of Dr Wily, who apparently had some sort of Heel Face Turn after his death. A faint outline of the former madman could be seen giving Zero a heartwarming smile as he calls Zero his son.
  • Cue Cullen: Frank West in Tatsunoko vs. Capcom instantly persuaded a lot of people who did not care and/or hear about the game in the first place.
    • And Zero's announcement. This marks as Tatsunoko vs. Capcom to be the first game to feature a Mega Man X character in a crossover Fighting Game. And to clarify, the one in SVC Chaos was the Mega Man Zero version.
    • They changed the background music into stage-specific themes? Boo! It's Marvel vs. Capcom 2 all over again! Boo... Huh? What's this song? Why is it so damn catchy? Why does it make me want to dance?!
  • Death From Above: One of Joe the Condor's hyper attacks is calling the God Phoenix to rain missiles on the battlefield (which is out of character in some way, since we all know he likes to push the Big Red Button). But since he doesn't fight aboard said ship...
    • Related to the same game, one of Zero's LV 1 special summons several blasts from above.
    • And when facing the large robots, Frank's level 3 is changed. A zombie falls from the sky to where PTX-40A or Gold Lightan is standing. Should it connect, more zombies will... uh... body slam the large mechas, giving time for Frank to set up oxygen tanks around the robot and shoot them for a large explosion.
    • Mephisto/Blackheart's Armageddon summons a meteor storm to the battlefield.
  • Demoted To Extra:
    • Characters such as Robert Garcia, Mature, Daimon, Yang and Andy get only passing mentions, assist roles, or cameos, in the entire Capcom vs. SNK series. This is noticeable for KOF characters because their team ends up incomplete (The Art of Fighting team is missing Robert, the Fatal Fury team is missing Andy, the Hero team is missing Daimon, etc). Chang appeared with Choi in Capcom vs. SNK 2, but Choi got into SVC Chaos with Chang only getting cameos.
    • The Servbots went from playable Joke Characters in Marvel vs. Capcom 2, to being Tron's helpers in Namco x Capcom, and are subsequently reduced to background cameos in Tatsunoko vs. Capcom.
    • Anita was a secret character in Marvel Super Heroes, then she was demoted to helper in Marvel vs. Capcom.
    • Hayato was demoteed from playable status in Marvel vs. Capcom 2 to a prominent cameo in Tekkaman Blade's ending in Tatsunoko vs. Capcom.
  • Designated Hero: The original Tatsunoko vs. Capcom was called "Cross Generation of Heroes"; how does Doronjo qualify as a "hero"? Gameplaywise, she is no different than any of the other characters fighting the Big Bad, but she is still a villain in Yatterman-1's CGoH ending, and in Yatterman-2's ending.
    • The same can be applied for MvC2: New Age of Heroes, given the appearances of M. Bison, Shadaloo-era Cammy, Tron Bonne, Servbot, Dr. Doom, Thanos, Magneto, Juggernaut, Sentinel, Spiral, Silver Samurai, Omega Red, Sabretooth, Shuma-Gorath and Blackheart...
  • Desperation Attack: SVC Chaos' Exceed, inherited from Art Of Fighting and Fatal Fury's similar modes. Its execution at the end of a match is required for.
  • Dethroning Moment Of Suck: Having to pay your own party members for supplies, healing and other services in Cross Edge, and prices tend to be fairly expensive. Great, so if we all get brutally killed in a battle due to lack of recovery items or decent weapons and armour, we'll all know whose fault that was.
  • The Dev Team Thinks Of Everything: Tatsunoko vs. Capcom is full of many small details, like Gold Lightan becoming Silver Lightan (with the voice changing the lines from gold to silver), and when Yatterman-1 summons Yatterwan in the Yatterman HQ stage, you can see that Yatterwan vanishes from the background after the super, promptly returning back to his spot. In-game quotes are apparent too, like Yatterman-1 muttering his line when fighting Doronjo, and even recently, with Zero commenting what robotic model Roll is.
    • Speaking of Roll, her healing move causes a "drop" of light to appear in mid-air and fall on her. If a human character touches the "drop", they take a little damage and interrupt the move, but if a robot character touches it, they get healed.
  • Dialogue Tree: In Tatsunoko vs. Capcom, if certain characters fight or are picked as the same team, the victory quotes would be different. For instance, Tekkaman Blade will comment that Saki's fighting style reminds her of a female friend, and Viewtiful Joe will comment on Roll being a cute girl.
    • And of course, the pre-fight dialog is altered when certain fighters are fighting. For instance, Roll will mention that Volnutt reminds him of his brother before the fight, and Zero will mention that Roll is an old robot model when facing her.
      • The Capcom vs. SNK games are also full of this, with stuff like Geese throwing a Reppuuken at Bison to blow his cape away, and ALL the pre-fighting chats among characters in SVC Chaos.
  • Did Not Do The Research:
    • Ken can perform the Shin Shoryuken in a Namco x Capcom cutscene? Suuuuuuuure. Also counts as Cutscene Power To The Max because he can't do it in gameplay afterwards.
      • Might be a nod to Evil Ken from the mid-90s SF anime movie and Violent Ken from SVC Chaos, where he could do all sorts of wicked shit.
    • In SVC Chaos, Ryu's character is totally warped to transform him from a stoic warrior intent on bettering his skill every day, to an out-and-out douche who makes smartass remarks at everyone he fights. And it is hilarious.
    • Critical Research Failure: Light blue Venom. Seriously, has anyone seen a light blue Venom outside of Marvel vs. Capcom and Marvel vs. Capcom 2?
  • Distaff Counterpart: Ai-chan (Yatterman-2) is Gan-chan's (Yatterman-1) distaff counterpart - note that both fight differently from each other.
  • Do A Barrel Roll: PTX-40A's crouching fierce.
  • Downer Ending: Aside from those on A God Am I and Zeroth Law Rebellion...
  • Dub Induced Plot Hole: Roze's name getting inexplicably changed to 'Raze' in Cross Edge. Actually doesn't affect the script at all there, but when Mana Khemia 2 finally makes it here...
  • Dynamic Entry: Most of the tag-ins in Marvel vs. Capcom and Tatsunoko vs. Capcom.
  • Early Bird Cameo: X-Men vs. Street Fighter introduced Shadowloo-era Cammy before the Street Fighter Alpha series did.
  • Earworm: The character selection song from Marvel vs. Capcom 2. Gonna take you for a ride *do do do do do*, gonna take you for a ride *do do*... Repeat until your brain melts.
    • WHOA! GATCHAMAN! GATCHAMAAAAAAAAAAAAN!
    • Ultimate All Stars doesn't have the character themes anymore, but damn, the Orbital Ring stage music was really catchy, in a retro-techno sort of way.
  • Enemy Mine: Sorta; Jill Valentine and Frank West are "aided" by zombies in battle. Although Frank's zombies will damage anyone that touches them, including Frank himself.
  • Ensemble Darkhorse: Saki. Not only did she ascend from being an extra (as noted above), but in Ultimate All Stars, she got so many buffs - apparently because there are so many Saki players out there!
    • I don't think of it as a direct example, but would Zero and Joe the Condor's inclusion in Ultimate All Stars count? They are really popular characters in their original works.
      • Zero surely qualifies. Hell, he's even more loved than Mega Man himself.
    • Doronjo. Due to her massive popularity in Japan, she was the most requested character during the location tests, and when she was revealed during SBO 2008, the crowd cheered. This makes her the only playable villain character appearing on the Tatsunoko side in the game.
    • Speaking of Yatterman, that series is obviously the most popular Time Bokan entry. One wonders why the original Time Bokan barely appears as a reference, yet Yatterman characters are always referred when people mention Time Bokan.
  • Everythings Better With Penguins: Prinnies, dood!
    • And Yatterman-2's This Week's Surprise Mecha are penguin missiles coming out from Yatterpelican, which repeatedly peck the buttocks of the poor victim. You mash the buttons to make Yatterpelican spit out more missiles, and afterwards, all of the missiles will merge into one penguin rocket that explodes.
  • Everything's Better With Spinning: To the point of being able to create lightning (Klonoa) and tornadoes (Polymar, Joe the Condor, Choi)
    • And of course, a majority of Tekkaman's special and hyper moves involving his SPACE LANCE involves said weapon being spun around.
  • Everything Is Messier With Pigs: To elaborate, in Tatsunoko vs. Capcom one of Doronjo's moves has her summoning Boyakki, who then summons a palm tree on which a small robot pig climbs up and explodes. Even better is the level 3 super version, where the poor victim, should (s)he gets caught in the explosion, then gets bounced around by even more explosions like a tennis ball.
  • Evil Is Sexy: Doronjo, natch. Also, Shiki in SVC Chaos, and Cammy on X-Men vs. Street Fighter and Marvel vs. Capcom 2, where she wears her Shadaloo uniform.
  • Excuse Plot (Except for Namco x Capcom and X Edge, obviously.)
    • Though whether the plot is good or bad is brought up into question...
    • I thought the first Marvel vs. Capcom and Marvel Super Heroes didn't felt into this, since both plots are slightly modified from their comics.
  • Expy: Reiji Arisu and Xiaomu of Namco X Capcom, admittedly they are based on Kyosuke Nanbu and Excellen Browning.
  • Fanservice: Lots of it in X Edge, it has several hot springs scenes in there among all things.
  • Feelies: Do you live in Japan or do you want to import Tatsunoko vs. Capcom: Ultimate All Stars? You might want to check out this, which includes both the game and a bonus Audio CD containing 4 songs - 2 new for this game (English versions of Across the Border and Kaze Yo Tsutaete) and 2 songs from the previous version (Japanese versions of those two). Still want more loot? This one contains not only those two, but also Capcom's Secret Files, a collection of arcade flyers and promotion materials. This one is Volume 27th, containing Tatsunoko vs. Capcom stuff.
  • Fire Ice Lightning: The player type for Tatsunoko vs. Capcom online uses Fire (offensive), Ice (defensive) and Lightning (speedy) symbols to describe the opponent's play-style.
  • First Episode Wins: Wondering why Yatter-Wan spits out little crocodiles instead of something else in Yatterman-1's level 3 super? That's because it's what the robot dog did in the very first episode of the Yatterman franchise as a whole.
  • Fountain Of Memes: Frank West is likely to become this. More so than in Dead Rising, even.
  • Fragile Speedster: In Tatsunoko vs. Capcom: Cross Generation of Heroes, it is Karas, as his attacks are fast and have decent reach, but suffers from having the lowest health in the game (due to his human alter ego's rather Squicky origins in the anime).
    • Which are that he's a product of incest, and he has a condition called "congenital analgia" that makes him completely unable to feel pain. Also, he's a disembodied spirit.
    • Looks like Yatterman-2 might be a contender for that spot.
  • Frickin Laser Beams: The most prominent one, particularly in Tatsunoko vs. Capcom, is Casshern's Lv3 Chou Hakkaikousen (Super Destruction Beam in English) - where he fires a concentrated green beam of solar energy which creates a powerful explosion upon contact. Of course, it's not as epic as in the anime.
    • For those who can't be arsed to watch the video: The Chou Hakkaikousen—despite appearing as only a thin green beam—obliterates the Big Bad of the Casshern anime, Buraiking Boss (who is easily ten feet tall and can spit lasers), in one hit, scattering bits of his body for miles, leaving naught but his head (and his chest, which quickly hits the ground and shatters) and creating a mushroom cloud. Oh, and let's not forget how it completely strips him of his artificial skin when it hits.
  • Gainaxing: Taki in Namco X Capcom's animated intro, Mai (obviously) in SNK vs. Capcom, and Psylocke in Marvel vs. Capcom.
  • Game Breaker: Sentinel, Storm, Magneto and Cable in Marvel vs. Capcom 2. They're considered the "God Tier".
    • KOS-MOS and Guy & Shou/Ginzu in Namco X Capcom.
  • Game Mod: People were making custom Dreamcast ISOs for Marvel vs. Capcom 2 with custom soundtracks, due to its heavy Soundtrack Dissonance. That was before the Xbox Live Arcade version was announced, mind you.
  • Germans Love David Hasselhoff: Choi Bounge's inclusion in SVC Chaos can be attribued to his popularity with the Koreans.
  • Giant Footof Stomping: Many of Gold Lightan's attacks, including one where he kicks the poor soul to the wall, and stomps on and spins on their body. Ouch.
  • Giant Space Flea From Nowhere: Yami, in CGoH. I mean, sure, it's an arcade mode, but explain to me, did anyone expect him to appear, and after you defeat him, as the ending shows up, a completely different event is happening, with the characters not mentioning the battle ever, sheesh, you'd think defeating the freaking lord of darkness would be something to talk about.
    • Some characters do point out that they defeated a monster like Viewtiful Joe and Roll. But having Yami himself being in the game itself is surprising, despite being "teased" in the Cross Generations of Heroes opening (he shows up right after the Tatsunoko vs. Capcom logo fades from the opening movie).
      • Totally averted in UAS, since most of the endings refer him as the manipulator of reality.
    • And then suddenly, Cyber Akuma!
    • The encounter with Athena or the Red Arremer on SVC Chaos can count as well.
  • Golden Ending: SVC Chaos will show you this for the character you've chosen if you defeat the Bonus Boss.
  • Gratuitous English: The Tatsunoko vs. Capcom: Cross Generations of Heroes announcer and Alex in the same game. SVC Chaos also had stage names such as "Green of forest", "The village in the maniac world", and "Nude palace". Oh, and wacky translations.
  • Guide Dang It / Lost Forever: The 'True End' in Cross Edge is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a New Game Plus, but other parts remain even then.
    • Also, as an important reason about why it got so much critical hatred, the game's own battle system is an example of this.
  • Hate Dumb / Fan Dumb / Complaining About Video Games You Don't Play: Tatsunoko vs. Capcom haters in general. Case in point - "My jabs are punishable!" Even though it was only apparent in the location-test vids and not in the actual game anymore, and that push-blocking (here called as Advancing Guard) is also punishable.
  • Heroic Sacrifice: Captain America in Hulk's MvC ending (itself a Shout Out to the ending of the Onslaught saga in the comics), Jin in his own. (See Late To The Party for another version)
    • At the end of Namco x Capcom, Reiji attempts to pull one to destroy 99 once and for all but suddenly, every single character become Big Damn Heroes and suggests him to just beat the stinking crap outta her.
  • Hey, It's That Voice!: Namco x Capcom and Tatsunoko vs. Capcom are full of this. For some examples, Batsu, Joe and Demitri's VA, Nobuyuki Hiyama, does Ocarina of Time Link (Not to mention Viral and Gai), Polimar and Iori share the same actor and Hakushon Daimaou's VA is both Dr. Nambu and the Japanese dub of Darth Vader.
  • Hilarious In Hindsight: Tatsunoko vs. Capcom's intro song is called "Across the Border". It is effectively making a jump across the border overseas.
    • Dan Hibiki has his hilarious moments on SVC Chaos, given his origins:
      • Mainly, by getting constantly confused by Robert Garcia. Here's an example:
      Kasumi Todoh What? Robert Garcia! Defend yourself! I'll avenge you, father!
      Dan: No! No! No! I'm Dan Hibiki. Get it right!
      Kasumi Todoh It's useless to feign innocence. Defend yourself!
      • Of course, when he fights against Ryo:
      Ryo: What a waste of time...
      Dan: It's fight time... you Kyokugen wanna-be!
      Ryo: What a waste of time...
      Dan: DAAAAAAAH! YAAAAAAAH!
      Dan 1: So it's you?! You, that Robert guy!
      Dan 2: You gotta be Robert! For I am Dan Hibiki of the Saikyo Groove!
      Dan 1: I'm the one who's Dan! You whacked-out freak!
      Dan 2: You cheap bastard! I'm gonna pummel you!
      • And finally, by confusing Mr. Karate for his father:
      Dan: ... Are you... father?
      Mr. Karate:- What the... ?
      Dan:- No, you can't be. My father is dead! You imposter! You dare play with my damaged psyche.
      • Which is even more hilarious when you remember all the Mr. Karate gags they used for Dan in Pocket Fighter...
  • Home Run Hitter: Frank West in Tatsunoko vs. Capcom.
  • Hot Blooded: Jin Saotome, oh so very much.
  • Humongous Mecha: The PTX-40A, Gold Lightan and Sentinel. For non-playable mecha, we've got Jin's Blodia (used in some of his attacks) and also "borrowed" by Sylphie in Namco x Capom), Tekkaman's Pegas (for his SPACE LARIAT!), and Gyakuten-Oh, Ippatsuman's temporarily controllable mecha in his level 3 super and a gameplay expy of Anakaris's MvC2 super where he grows huge and slaps you silly.
    • Blodia, G. Kaiser (from Tech Romancer), and Vector also appeared in various Tatsunoko vs. Capcom endings.
    • Funny enough, Gold Lightan's real size is definitely way, way bigger than in the game. He's supposedly hundreds of feet tall. However, he can change his size, at will, as long as his Rainbow Beam makes him big.
  • I Am Not Karas
    • One could argue that Otoha is his personal name, and since everyone is using their code names they decided to go with Karas (since technically he is also referred as Karas in the OVA).
    • And also, I Am Not Raze (X Edge)
    • Subverted with the Gatchaman members, since they use their personality and names from the original anime, and not the renamings and personalities of their later incarnations, such as Kelly/Agatha June/Princess, in Jun The Swan's case.
      • A lot of people refer to the team as Gatchaman, despite the fact that only Ken has the title of Gatchaman. The team is collectively called Science Ninja Team, and only when Ken is around are they called Science Ninja Team Gatchaman.
  • I Just Want To Be Normal: In Rogue's ending in X-Men vs. Street Fighter, Bison promises her that he will make her human if she joins him, something she rejects. Then, Rogue has a taking with Chun-Li, where she asks how it feels being human. Chun answers that she can throw fireballs, and asks what's normal about that.
  • Improbable Weapon User: Oh hai Frank!
    • Tatsunoko Roll, because they want the character to be true to her origins, fight as a house-keeping robot. So she attacks enemies with her broom and bucket of water.
    • Servbot. He uses things like potato peelers, for crying out loud!
  • Jerkass: York in X Edge, to everybody except Miko.
  • The Jimmy Hart Version: Tatsunoko vs. Capcom's shop music sounds suspiciously like the opening theme for Kiss X Sis.
    • And Orbital Ring Cargo Systems Bay background music resembles "Better Off Alone".
  • Joke Character: Dan (natch), Marvel Roll, Servbot and Norimaro.
    • Lethal Joke Character: Tatsunoko vs. Capcom has its version of Roll (who has disjointed hitbox, a LEVEL 1 healing hyper move, and very damaging attacks) and Hakushon Daimaou (who has cartoony attacks but are otherwise dangerous, has an air throw, and has the second highest stamina).
    • Ultimate All-Stars has Frank West, who is completely out of place in this game (which was probably the intention). He has the only English VA in the entire game, and has deadly moves such as cosplaying as Mega Man, and zombies in shopping carts.
    • Lethal Joke Item: The Chicken Emblem in Cross Edge. At first, it sucks so bad that you want to get rid of it right away. But if you upgrade it fully, not only will it become one of the best items in the game, it will also make you combo like crazy! Perfect for many bosses. The problem? You steal it from Lujit.
  • Kamehame Hadoken: The second part of the trope's name comes from the Marvel/Tatsunoko version of the Shinkuu Hadouken, which is the best known of many, MANY, MANY instances.
  • Killer Yoyo: Jun's primary weapons are two yoyos capable of latching bombs onto its victims.
  • Large Ham: The Capcom vs SNK 2 announcer. THIS BATTLE, ISABOUTTEXPLODE...FIGHT!
  • Late To The Party: In Marvel vs. Capcom, in Shadow Lady's ending, Bison kills Jin, and then she and Charlie find his body. They came to the conclusion that they only could cybernetize him. Jin gets better.
  • Lightning Bruiser: Sentinel, especially when flying.
  • Loads And Loads Of Characters: MvC2 (which included pretty much every playable Marvel and Capcom character inside of Capcom's Marvel games that was featured in the series up to that point) Namco x Capcom and Capcom vs. SNK 2.
    • Don't forget both Card Fighters. Of course, those being a digital TCG, the characters themselves don't appear per se.
  • Madlibs Dialogue: Beat to Marvel vs. SF to get dialogue like this before the character endings: "We make a great team (insert name here)", "We shall meet again (insert name here)".
    • It also has another form of it present via the double super finishes: winning a match with one combines their names together which is then displayed in a huge font. Works with most of them, although some of the time the end result is somewhere in the lines of "Shinkuu Miracle Treasure" or "Knee Press Star".
    • Many Tatsunoko vs. Capcom winquotes are like this, with your character referring to his partner by name.
  • Manly Tears: Batsu's Team-Up Technique hyper move makes use of his partner. If said partner has been KO'd already, not only is it changed so that it's the partner's spirit helping him out and Batsu is crying, but the attack does more damage.
  • Marth Debuted In Smash Bros: Marie, the heroine of the very first Atelier game finally made her American debut... in X Edge, a game not developed by, or published by, her own home company.
    • A joke also says that for a long time, more people knew of Shuma-Gorath from this series than they did from the Doctor Strange comics.
    • The Namco X Capcom main characters made their Western debut in a Super Robot Wars-style spin-off, which was itself a spin-off of the main crossover series... 'ow my brain.''
    • Let's not forget Saki Omokane, a character who would've remained in an obscure Japan-only trivia game had it not been for her appearance in Marvel vs. Capcom.
    • Surprisingly, as far as America goes, Ippatsuman is the only Tatsunoko character to fall in this trope. To recap on the others: Gatchaman was brought over too many times to count,  * Casshan and Polimar had their 90's OVAs licensed, Yatterman debuted in America as Takashi Miike's Live Action Adaptation for a limited theatrical run, Tekkaman the Space Knight got an extremely campy dub, Gold Lightan's toys were/are available internationally, Karas received a proper DVD release, Tekkaman Blade became Teknoman, and Hakushon Daimao is now a non-entity.
      • The same can even be said for the European countries, as nearly every Tatsunoko anime was dubbed there save for a few (like Ippatsuman).
  • Massive Multiplayer Crossover: natch.
  • Megaton Punch: Arguably Jin's entire fighting style. Not to mention the Blodia Punch, which is a Megaton Punch by a Humongous Mecha. Also, Ippatsuman's Level 3 super has him controlling his mecha, who can throw many of these.
    • Frank's zombie punch in his "THAT'S HILARIOUS!" hyper move should count!
  • Memetic Mutation: Many of Yipes' lines like "MAHVEL BAYBEE!" Yipes is a MvC2 player.
    • "Oh he so Pringles!" and "Where yo' curleh moustache at?!" are fan favourites, too.
    • Not from the games proper, but when Tatsunoko vs. Capcom was about to be released, a certain video of the utterly obscure English dub of Tekkaman: The Space Knight  * was also discovered - reeking of cheesy dialog, Captain Obvious galore and over-the-top voice acting. Coincidentally - all of Tekkaman's attacks are also the ones voiced with lines like SPACE LANCE! and SPACE LARIAT! thus giving birth to the memetic man of space within the Tatsunoko vs. Capcom fandom. The original uploader has been banned in Youtube, but you can still see the collected clips here.
  • Mini Game: Tatsunoko vs. Capcom: Cross Generations of Heroes, being a Wii game, has unlockable mini-games.
  • More Dakka: B.B.Hood's helper move on Marvel vs. Capcom, (and special on Marvel vs. Capcom 2) has her summoning her two mercenaries and firing at will; and original Mega Man's (and Roll's) Lv1 super in both Marvel vs. Capcom and Marvel vs. Capcom 2 has him (and her) becoming super robots firing many types of projectiles at will. To some extent, one of Megaman Volnutt's Lv1 has him shooting a plenty amount of bullets from his Arm Cannon.
  • Mythology Gag: Tron Bonne and Hiryu's supers and Captain Commando's Multiple Assaults in Namco x Capcom reuse the super background from MvC2.
    • And in Tatsunoko vs. Capcom, Frank West's "Real Mega Buster" is a nod to the two Mega Busters in Dead Rising - the fake one shooting toy pellets, and the real one  * shooting actual energy blasts. And if that wasn't enough, the fact that it has been turned into a laser beam parallels the Shinkuu Hadouken being buffed up from a big Hadouken in Street Fighter canon to an actual Kamehame Hadouken in the Marvel/Tatsunoko games.
    • Spidey in Marvel Super Heroes takes a jab at the notorious Clone Saga after winning a Mirror Match.
    • These videos from the official blog poke fun at Joe the Condor. One of them is a Shout Out to Gatchaman where Ken never ever lets Joe push the Big Red Button of the God Phoenix to launch the Bird Missile.
    • When Strider Hiryu, Megaman, Servbot and Roll get knocked out in Marvel vs. Capcom 1 and 2, they will remain unconscious until a few seconds, to which they explode a la their deaths in their own games. Servbot leaves refractor shards which is the stuff you pick up in Mega Man Legends as currency. In Tatsunoko vs. Capcom, Roll and Zero immediately explode the moment they get hit with a finishing strike.
  • Name's The Same: Besides the Ryu And Ken subversion noted below, MOMO and Wonder Momo in Namco x Capcom, which is lampshaded in the ending.
    • In addition, this series has now brought two Mega Men and two Zeroes, who now cross four different Mega Man subseries. (MMX Zero's ending also tosses in a cameo from a third Mega Man) Thankfully, there has been at most one version of each character from each game.
      • Don't forget the two Rolls in MvC/TvC (Classic) and NxC (Legends).
    • Hi Joe! Oh, um... which Joe exactly?
    • And the three Kings.
  • Narm: Chun Li's ending in one of the Marvel vs. Capcom games, where Charlie saves Chun Li, but the way he kicks Bison offscreen looks more funny than dramatic. The other endings have varying degrees of Narm too, just watch.
  • Needs More Love: Despite the high ratings the game had obtained in almost every gaming site or magazine, it seems like Tatsunoko vs. Capcom is the unwanted child of the "Fighting Game fans" it seems.
  • Never Live It Down: Quite an extreme case in the SNK department. The only ever artwork or voices people ever use of the SNK characters is from Capcom vs. SNK 2, invariably, without deviation. It's called Capcom vs. SNK for a reason, people.
    • Geese Howard gets the worst of it though, since apparently "I're Stain mah hands wit yur brood" has become the ONLY line Geese EVER speaks in any material whatsoever. It gets profoundly irritating very quickly.
    • Also, Storm's Game Breaker status was never put down by everyone and so followed her to both X-Men Legends games. After that, Raven Software learned a lesson... and made her pathetically weak in Marvel Ultimate Alliance.
    • Lazy Artist: In the Marvel vs. Capcom and Capcom vs. SNK games, while some sprites are brand-new, others are recycled from much older games. Morrigan is the worst offender, keeping a horribly out-of-date sprite for 7 years. She finally did get new sprites in Namco x Capcom... only because that game uses a somewhat super-deformed art style for battles. And, of course, a whole new 3D model for Tatsunoko vs. Capcom.
  • Nightmare Fuel: Demitri's Midnight Bliss move turns Hugo into... Poison in SVC Chaos? Now THAT'S Squicky.
    • We're sure that's not Roxy? (For those of you unfamiliar with the background of Final Fight, the point of the above unnerving is that Poison's a male->female transsexual, while Roxy has always been female.)
  • Ninja Pirate Zombie Robot: Namco x Capcom has evil undead Genji warriors. Who gain control of a race of tentacle aliens!
    • Hurricane Polymar is a Tokusatsu hero who is a detective, parodies Bruce Lee, fights alien invaders and can transform into a Drill Tank!
    • The Science Ninja Team are ninjas who use technology to fight alien invaders with mechas! Mocked by Tekkaman Blade as noted above.
    • And another one is Tekkaman, who is a knight... IN SPACE, that has cowboy shoes and lasso (SPACE LARIAT!), a throwing lance (SPACE LANCE!), has a mecha for a surfboard, and fires a beam of energy from his forehead. Oh and he's a Toku too.
    • Cyber Akuma, a cyborg version of an evil Blood Knight who is also a Bad Ass, and a martial artist, how does that not count? Oh, and he has a freaking Arm Cannon as well as wings.
  • No Export For You: Namco x Capcom for no good reason at all.
    • It was said that Namco x Capcom was originally going to be released in the US, however Namco backed out at the last instance because a lot of their characters being unknown. Their loss.
      • Moreso if you consider the fact that they threw in Bravoman for the Virtual Console.
      • No real loss though, as a group let out a patch that translated the whole game into English.
    • Successfully and surprisingly defied with Tatsunoko vs. Capcom, as unlike nearly all anime crossover game developpers, Capcom went out of their path to personally deal with the featured anime's international licensees (That, and they were Pandering To The Base). If you wanna get technical though, it's be only the Updated Rerelease Ultimate All Stars that made the cross overseas; the original version (Cross Generation of Heroes) is still locked to Japan. (This is only significant when concerning Hakushon Daimaoh, who'll remain exclusive to that version, as well as the character-specific songs, (stage-specific songs are used instead of these) but otherwise, no biggie. Besides, we'll get Tekkaman Blade, Frank West, Zero, Joe Asakura, and Yatterman-2 a.k.a. Ai-chan.)
      • Funnily enough, Japan wasn't supposed to get the re-released version. However, thanks to the fans wanting it, as well as the development team asking for it, Capcom decided to release Ultimate All-Stars in Japan as well.
  • No Indoor Voice: Tekkaman speaks with echoes. With that said, SPACE LANCE!
  • Non Dubbed Grunts: Especially annoying in Capcom vs. SNK 2, where special introductions are often full of dialogue (and sometimes even Mythology Gags) that are completely incomprehensible if you don't understand Japanese.
    • In the Marvel vs. Capcom and Capcom vs. SNK games, sound clips are often reused from older games.
    • And now, ditto for Tatsunoko vs. Capcom: Ultimate All-Stars.
  • Original Generation: Norimaro, Amingo, Ruby Heart, Abyss, Reiji Arisu, Xiaomu, Saya and a bunch in X Edge. To a much lesser extent, Cyber-Akuma, Ultimate Rugal, Violent Ken and Serious Mr. Karate could count as well, being variants created only for their sole appearances.
    • Shin Akuma in Capcom vs. SNK 2 is a variation. While he plays a lot like the Street Fighter Alpha verison, this Shin Akuma is different. In the Alpha game, he's essentially Akuma not holding back. In the Versus game, he's Akuma who absorbed the powers of Orochi.
  • The Other Darrin: Frank West's VA isn't the same one in his game, same with Alex and such.
    • Coincidentally, Peter von Gomm did X's voice in Mega Man X7.
  • Our Souls Are Different: Normally, Gold Lightan's trademark move, Gold Crash, rips out the "mechanical core" of robotic enemies in his anime as well as the robot type characters in the game (Roll, Casshern, Rock Volnutt, PTX-40A, and another Lightan). However, when the attack hits a non-robot opponent, he pulls out their SOUL and makes them explode in a grand fashion!
  • Palette Swap: War Machine, Lilith, Shadow Lady, (who have their own ending) Mephisto, US Agent, and any other secret character in the Marvel games except for Roll and the bosses; and Gold Silver Lightan on Tatsunoko vs. Capcom.
  • Panty Shot: Avoided in Tatsunoko vs. Capcom with Jun The Swan... although Frank West suggests he saw some of these. (Look at Chivalrous Pervert above)
    • We get an upskirt view of Jun on the manual cover, so not quite avoided.
    • As of Ultimate All Stars, Jun no longer has a Magic Skirt, as you can get a very clear look at her panties when she's on the receiving end of Frank's level 3 super. The color varies depending on her outfit color, but they especially stick out on her second color, where they're black and contrast strongly with the rest of her outfit. Must be where Frank got the pictures from.
    • Outside of Tatsunoko VS Capcom, there's Sakura in the Marvel and SNK games (thanks to the magic of recycled Alpha sprites) and Maki in Capcom vs. SNK 2. Wonder Momo in 'Namco X Capcom has a Magic Skirt instead.
    • Roll gives a lot of these in the Marvel vs. Capcom games, so much so that you can, at the peak of her jump in exactly one frame, see all of her panties and part of her midriff underneath her skirt. In contrast, she's considerably more modest in Tatsunoko vs. Capcom.
  • Pet The Dog: Balrog's ending in Capcom vs. SNK 2 has him donating his reward money to a charity.
  • Pinball Scoring: BILLIONS of damage done in Tatsunoko vs. Capcom... by combo?
  • Please Put Some Clothes On: Mai seems to get a lot of this in SVC Chaos. Maki counts too in Capcom vs. SNK 2.
  • Porting Disaster: The PS1 ports of the first three crossover games omitted the tag team gameplay due to the system's limitations.
    • Additionally, the PS2 port of Marvel vs. Capcom 2 is much disliked, due to the game having many of the small Good Bad Bugs and glitches utilized in tournament play being nerfed or removed outright.
  • The Power Of Love: Electric love, that is! All of Yatterman-2's attacks are electric-based, and one involves shooting out electric hearts that bounce back and forth. One of her hyper moves involve summoning a more potent electrical heart which you can hold to make it bigger and more powerful. Heck, Ai-chan's real name, Ai Kaminari, means "Love Thunder".
  • Power Creep Power Seep: How the (mostly) Badass Normal characters from the Street Fighterverse can last more than five seconds against powerhouses like Casshern or Magneto and how Alex can grab Gold Lightan or the PTX-40A's legs to slam them around like ragdolls.
    • Or how Frank West can throw Gold Lightan or the PTX-40A, spin them above his head and hit them with a bat.
    • Or how normal humans can take on someone like Tekkaman Blade and Tekkaman's SPACE LANCE!
    • Seeing how a D-list character like Marrow (some people still wonder how she managed to get into Marvel vs. Capcom 2 anyway) can beat A-listers like Magneto, or Wolverine, makes the game even more fun to play.
      • Heck, even a circuit-and-metal SERVBOT can beat MAGNETO!
      • Or a SENTINEL!!!
      • Or the JUGGERNAUT (bitch)!!!
  • Recurring Boss: Nearly. Every. Single. Villain. In Namco x Capcom fall under this trope as they always flee when defeated until their proper death in the plot.
  • Reunion Show: Or rather, reunion game for the Tatsunoko VAs. Come on, nearly all of the actors on the Tatsunoko side are the original cast! Heck, with Hakushon Daimaou (who voiced Dr. Nambu), Ken the Eagle and Jun the Swan (all of them in Cross Generation of Heroes, the genie gets replaced by Joe The Condor in Ultimate All-Stars), you pretty much have a Gatchaman reunion of sorts!
  • Rocket Punch: Sentinel. It even says those two words.
    • Cyber-Akuma counts too.
  • Rule Of Funny: A zombie in a shopping cart. Seriously.
  • Running Gag: A lot of the cast in Tatsunoko vs. Capcom mistake PTX-40A as a sentient robot.
  • Ryu And Ken: Subverted in MvC1 (Ryu can transform into Ken somewhat) and Tatsunoko vs. Capcom (Playing with Name's The Same, Ken the Eagle plays differently from Ryu but he still serves as the poster boy for his company). For examples not involving those two street fighters, in MvC2 there're two Wolverines, and Iron Man and War Machine.
  • The Scrappy: Roll in Marvel vs. Capcom.
  • Scrappy Mechanic: The Ratio system of the first Capcom vs. SNK, hated by a lot of people.
  • Shock And Awe: Storm, Yatterman-2 and Casshan's primary form of offense.
  • Shoulders Of Doom: Tekkaman Blade.
  • Shout Out: Mega Man, Captain Commando, and Strider's endings in Marvel vs. Capcom are all taken from their games.
    • Some of Benimaru's special attacks (Genei Hariken, Handou Sandangeri and Shinkuu Katategoma) are references to Hurricane Polimar's special attacks. Funny how both faced Capcom characters.
    • Zero's Level 3 hyper attack in Tatsunoko vs. Capcom has this - he uses Dark Hold to freeze time, and then his saber turns into a large blade. Can you guess what shape the large blade is?
    • Yatterman-2's hyper move called Omotchama's Roll summons Omotchama, the small dice robot of Yatterman. Omotchama stays on screen for some time, attacking enemies with a varying random attack for five times. The random attacks? They're from E. Honda, including the headbutt, butt slam, and hundred handslap. He even says "Dokusoi!" when he headbutts or body slam the enemy!
    • The Charade mooks in Namco x Capcom all use Cassandra's style, despite there being no reference to Cassandra in the game otherwise. Thankfully, this was pre-Soulcalibur IV, or else they'd be humiliating you with an extraoridnarily girly Critical Finish.
    • In X-Men vs. Street Fighter, you can spot Blanka in the background of a specific stage. But when you play as Charlie on that stage, Blanka is replaced by Beast. Considering that the game was released before Street Fighter Alpha 3, there's only one explicit reason why Blanka would be absent whenever Charlie is present.
    • SVC Chaos has many Shout Outs as well in their pre-fighting character chats, such as the ones about Dan mentioned above.
    • Morrigan's ending on Marvel vs. Capcom had her and Ryu playing Puzzle Fighter.
    • Jun the Swan's ending on Tatsunoko vs. Capcom lets you pick a choice on the outcome of her ending. This is a homage to Chun-Li's original ending in Street Fighter II, which was also done in Thanos's ending in Marvel Super Heroes.
    • In Tatsunoko vs. Capcom, many of the alternate colors are references to things. For instance, one of Zero's alternate colors is his Black armor, and one is the color scheme of X. One of Doronjo's alternate color mimics Berg Katse, and one of Tekkaman Blade's alternate colors give him Tekkaman Evil's color scheme.
    • Gold Lightan's ending in CGoH is a Shout Out to Shin Akuma's ending in Capcom Fighting Evolution. His ending in UAS, dialogue aside, mimics Ryu's ending in the original Street Fighter II.
  • Shown Their Work: Oh God, if you only knew that a lot of people in Capcom's (Japanese) offices were Tatsunoko fans (as Seth even explained, their accountants squealed when they saw Yatterman-1). In fact, Tatsunoko vs. Capcom has so much stuff in it that gives various references to its old shows.
    • In fact, this blog shows how much dedicated the team was when making the characters in Tatsunoko vs. Capcom.
  • Small Girl Big Gun: Saki. She carries one all the time.
    • Jill uses a big rocket launcher as well in Marvel vs. Capcom 2.
  • Smug Snake: Both Reicher and Bourd in Cross Edge.
  • SNK Boss: Cyber-Akuma. Onslaught isn't that much better.
    • Yami's third form in Tatsunoko vs. Capcom is particularly hard, primarily because it has a grab move with a damage rivaling a level 3 hyper combo!
    • Shin Akuma and God Rugal in Capcom vs. SNK 2, predictably. The former and Serious Mr. Karate for SNK Vs. Capcom: SVC Chaos, plus the aforementioned Bonus Bosses.
  • Soundtrack Dissonance: The infamous MvC2 soundtrack, consisting of... elevator music.
    • Gonna take you for a riiiide!
  • Speaking Simlish: Averted with Klonoa (who has this as a signature trope) in Namco x Capcom; Namco opted for him to speak proper Japanese instead. This is because the incarnation of the character appearing in the game was the one from Klonoa Heroes, one of two Klonoa games (three if you count the language track option in the Door to Phantomile Wiimake) where the characters spoke a proper language instead of Simlish.
  • Spell My Name With An S: "Casshan" and "Polimar" in Tatsunoko vs. Capcom: Ultimate All Stars, which makes it clear what Capcom had to get through to gain the licenses for Casshern and Polymar.  *
    • Birdrang versus Bird Run.
  • Spiritual Successor: Tatsunoko vs. Capcom is pretty much a follow-up to the Marvel vs. Capcom series. Outside of Capcom's games, you have Endless Frontier for Namco x Capcom and Neo-Geo Battle Coliseum for SVC Chaos. (And yes, that last one uses recycled sprites from its predecessor.)
  • Sprite Polygon Mix: Marvel vs. Capcom 2 and Capcom vs. SNK 2 have sprite-based characters and 3D backgrounds.
  • Squick: PTX-40A and Gold Lightan are giant characters whereas Roll and Viewtiful Joe are tiny characters. Some attacks will be different because of it... particularly Alex's Stun Gun Headbutt... especially when doing it on Gold Lightan. Just... just look at it...
    • Want some Robot-to-Robot action? Do Lightan's command grab to another robot (no, not Roll, you perv!). Watch him slam the foe to the ground and body-rape the poor mecha!
  • Staff Chick: Yatterman-2, but not what you think.
  • Storming The Castle: Chun-Li's ending in Tatsunoko vs. Capcom: Ultimate All Stars involves her and the Tatsunoko heroes raiding the Shadaloo base, as well as Soki's ending in this game and Cross Generation of Heroes where he joins Arthur.
  • Stripperific: Psylocke, Cammy, Felicia, Mai, Shiki, Athena, (in her SVC Chaos boss version) and Doronjo...
  • Stuff Blowing Up: Frank West's Lv3 special against the big robots of Tatsunoko vs. Capcom.
  • Superheroes: You'll see (most of) the best known ones from the West (Marvel) and the East (Tatsunoko). And Bravoman and Wonder Momo (Namco).
  • Super Move Portrait Attack: Although almost the entire Capcom Vs Whatever series has this, Tatsunoko vs. Capcom has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done.
  • Super Robot Wars: Reiji and Xiaomu are pretty much official regulars in Endless Frontier.
  • Surprisingly Good English: Jill, Cammy, and all Marvel characters save Silver Samurai are voiced by native English speakers in the Marvel vs. Capcom series. Cammy spoke English in the first Capcom vs. SNK, and Frank West is the only character in Tatsunoko vs. Capcom to be voiced by an American actor.
  • Suspiciously Similar Substitute: War Machine was included in the original Marvel vs. Capcom when they couldn't use Iron Man due to licensing issues. Both were included in Marvel vs. Capcom 2, leading to Divergent Character Evolution.
    • Frank West's fighting style (having zombies as helpers) has been compared to Jill's.
  • Talking To Himself: Ken the Eagle and Tekkaman has the same VA - Katsuji Mori. Heck, if Go Mifune was in this game, he'll be doing that one too!
    • Namco x Capcom also has many examples of this, due to the size of the cast.
    • Cross Edge has, in the Japanese voice option: May and Misha sharing Sakura Nogawa, as well as Miko and Lily sharing Rina Satou. There are probably a lot more examples with such a huge cast of characters.
    • Toshiyuki Morikawa managed to both do this in Namco X Capcom and closely avert it in Tatsunoko vs. Capcom: Ultimate All Stars. He has voiced Ryu in the Marvel/SNK games, Mitsurugi and Tekkaman Blade; he did voice Ryu once more in NxC and reprise the roles of the latter two, but Hiroki Takahashi took over as the voice of TvC Ryu by virtue of Street Fighter IV.
  • Terrible Trio: Doronjo is always accompanied by Boyacky and Tonzra. They even appear together in both boxarts! It's a shame that they are overshadowed by the game's logo, an error Capcom later issued by putting said title in a blank space on UAS. Maybe that's the reason of why they are the menu hosts?
  • There Is No Kill Like Overkill: "HYPER COMBO FINISH!"
    • Marvel vs. Capcom has a special mode where the two players would execute all of their supers and specials during a limited time. The bar must be at Level 3 in order to execute this.
  • They Changed It Now It Sucks: Pretty much a lot of people hate Tatsunoko vs. Capcom because... well... it's not Marvel.
    • The fact that the "hardcore fighting fans" automatically assume that the game is going to be played solely by "Smash babies" and that it is an automatic "inferior game" without even giving it a chance is really saddening.
    • And within Tatsunoko vs. Capcom: Ultimate All Stars, people who have played the original version felt that the removal of character themes was a bit harsh as well as some character changes, specially Karas. He was a powerful character in Cross Generation of Heroes, then he was nerfed for Ultimate All Stars, for balance reasons, leading to massive complaint about this.
    • And then we have the art. Oh dear. UDON has stated that they did redo all of the ending artwork (not the animated one) for all characters and for the newcomers. Morrigan's ending was seen in a stream, featuring their art. Cue people angrily complaining about the change and how the style sucks.
    • Now that the review came out, people are whining about the removal of most mini-games and the animated endings. They suddenly forgot the fact about the new characters, stages, the rebalanced metagame heck, the attempt to bring it to the US. Oh my...
  • This Is A Drill: Many examples:
    • One of Mega Man's specials on Marvel vs. Capcom and Marvel vs. Capcom 2 has Rush becoming a Drill Tank controllable by the player.
    • Tatsunoko vs. Capcom has Hurricane Polymar transforming into a Drill Tank, and one of Morrigan's and Megaman Volnutt's Lv1 specials transforming her legs into a flying drill and his A Rm Cannon into another drill as well.
  • This Is Sparta: GOLD LIGHTAAAAAAAAAAAAAAAAAAN!
  • Tier Induced Scrappy: Karas in Tatsunoko vs. Capcom: Cross Generation of Heroes, reported by many people.
    • Only In America though. Japan has pretty much gotten over it since SBO 2009, and everyone plays nearly everyone in the game. Heck, PTX-40A gets quite nice attention too!
  • Time Stands Still: Zero's "Dark Hold" Level 3 Super in Tatsunoko vs. Capcom.
  • Title Drop: Frank's grab hyper is called "Dead Rising". He also shouts "DEEEAAAD RISING!" when doing it.
    • Frank does another when asked for the title of a picture he took with the Tatsunoko heroes. His answer is to name it the Ultimate All-Stars.
  • Took A Level In Badass: Ryuhaku Todoh was basically a Joke Character in Art Of Fighting with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in Cv S 2 to show just how badass the Todoh Style can be.
  • Too Long; Didn't Dub: "Kaijin no Soki" in the localization of Tatsunoko vs. Capcom: Ultimate All Stars. Pretty strange, since many earlier promotional videos from Cross Generation of Heroes had shown english translation for the characters of the game, and his nickname was Souki.
  • Transforming Mecha: Rush Drill and Beat Plane. Of course, Rush can become a submarine, platform jet, and a motorcycle. PTX-40A changes in its Lv3 Super for a devastating attack as well. Friender doesn't transform in Tatsunoko vs. Capcom, but being the inspiration of Rush, he can transform into anything, complete with a loud shout. In fact, you can see 3 of the 4 forms in the opening music of the original anime.
    • FRIENDER JET!
    • FRIENDER TANK!
    • FRIENDER MARINE!
    • FRIENDER CAR!
  • Trapped In TV Land: What seems to be the premise behind both Tatsunoko vs. Capcom games.
  • The Unexpected: While a few character choices in Capcom vs. SNK 2 are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, what?!" variety (Chang, Eagle, Hibiki, Kyosuke, Maki). Frank West, Marrow, and Shuma-Gorath also count.
  • Updated Rerelease:
    • Capcom vs. SNK Pro, which was basically Capcom vs. SNK with all the unlockables available from the start and the addition of Joe Higashi and Dan Hibiki to the roster.
    • Also Capcom vs. SNK 2: EO, with many tweaks, two new groove choices, some new playable characters (which were powered versions of existing ones) and the addition of online multiplayer for the Xbox version.
    • Tatsunoko vs. Capcom: Ultimate All Stars, as detailed in the opening paragraphs.
    • If you are really (and we mean really) technical, the 2009 port of Marvel vs. Capcom 2 could count as this with its additions of online play, character rebalance, custom soundtracks and sprite filters. No more, no less.
  • Verbal Tic: Prinnies, dood!
    • Omotchama always ends his statement with "~de koron!"
  • Victory Pose: Yatta! Yatta! Yatterman! ~de koron!
  • The Voiceless: Tekken's King and Armor King in Namco x Capcom have no voice acting (but they do get text dialog). It gets silly with the later, for he doesn't get any pre-/post-battle quote (At least the former has Felicia covering him up) and thus ends up standing there being mute.
    • PTX-40A doesn't talk at all. It only makes robotic noises. It has a nameless pilot who is seen in the ending and is somehow the one saying the victory quotes though.
  • Wave Motion Gun: Frank West. No, really!
    • And the Tek-setter suit, whether it be the 70's or 90's!
  • Weaponized Exhaust: PTX-40A's various normal moves involve using its thrusters to burn the enemy or to act as a quick escape. It's also one of its bread and butter moves.
  • Welcome To The Real World: Morrigan's ending in Ultimate All-Stars. In her ending we can even appreciate Gan-chan and Ai-chan walking in front of the local, looking very surprised at Morrigan's reaction.
  • What Could Have Been:
    • Sammy vs. Capcom was in the works, and was rumoured to have been a Darkstalkers vs. Guilty Gear crossover, but has since been cancelled.
    • Also, Midway's Ed Boon said that some of the rumours about Mortal Kombat vs. Street Fighter could have been true... if both Capcom or Midway decided who would have done the game.
    • Phoenix Wright was intended to be in Tatsunoko vs. Capcom. Though it is understandable though - especially since the game would feature worldwide match-up, and having two versions of his attack (Objection!/Igari!) would really be screwy.
      • This page also lists all the other characters who were cut from Cross Generation of Heroes. The fun bit is that Joe The Condor and Yatterman-2 were the only ones who made the cut over that list for UAS.
      • A more elaborate example would be this. Plans to put Nurse Witch Komugi, Muteking the Rollerblade Hero, Phoenix Wright, Ingrid, and a stage based from Ghosts And Goblins were revealed.
      • It's also been revealed that if it wasn't for the licensing issues, the Samurai Pizza Cats would have made it in. There was also consideration for Speed Racer and Dante.
  • Wolverine Publicity: Two Wolverines in MvC2? (One had adamantium, the other did not as per the storyline in the comics at the time) No wonder why he can be in two different teams at once. Perhaps one of them's a Skrull.
    • One could say that's the whole point of this series with the non-Wolverine examples, they're including Zero in Tatsunoko Vs Capcom, for Petes sake!
    • Without counting the Street Fighter-less Cross Edge, expect Ryu and Chun-Li to be present in any crossover game. To a much lesser extent you also have Ken Masters (who was absent in the first Marvel vs. Capcom and Tatsunoko vs. Capcom) Zangief (who was replaced by Alex in Tatsunoko vs. Capcom and by Hugo in SVC Chaos) and Morrigan. (Who was replaced by Demitri on SVC Chaos, a game which, unsurprisingly, wasn't developed by Capcom)
  • Zeroth Law Rebellion: In Sentinel's ending in X-Men: Children of the Atom, after defeating Magneto, Sentinel returns to earth. Then, the complete Sentinel line is actived and they start to whip all the mutants on earth. After the success of the mission... they start wiping the humanity!


Gonna take you for a ride...
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