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* ''VideoGame/MonsterIdol'': Monsters can only have 8 skills maximum.
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* ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' appears to store your combo bonus counter in fixed-point format (similar to the Disgaea series, see below) due to the addition of non-integral multipliers, resulting in a cap of 21,474,836 after any active multipliers are applied. However, for whatever strange reason, if this counter overflows, it displays 999,999,999 in narrower-than-usual digits (note that the font usually doesn't change at all; when the counter hits 8 digits, the 8th digit simply runs into the "+" next to the counter) and adds a ridiculous amount of points to your score. [[http://www.nicovideo.jp/watch/sm19892408 These]] [[http://www.nicovideo.jp/watch/sm18383861 videos]] (Website/NicoNicoDouga, free registration and login required) show players exploiting it to earn over a ''trillion'' points in under a minute. At least CAVE seems to have learned their lesson about unexpectedly high scores, since the score counter gracefully shows 13 digits this time around.

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* ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' appears to store your combo bonus counter in fixed-point format (similar to the Disgaea series, see below) due to the addition of non-integral multipliers, resulting in a cap of 21,474,836 after any active multipliers are applied. However, for whatever strange reason, if this counter overflows, it displays 999,999,999 in narrower-than-usual digits (note that the font usually doesn't change at all; when the counter hits 8 digits, the 8th digit simply runs into the "+" next to the counter) and adds a ridiculous amount of points to your score. [[http://www.nicovideo.jp/watch/sm19892408 These]] [[http://www.nicovideo.jp/watch/sm18383861 videos]] (Website/NicoNicoDouga, (Platform/NicoNicoDouga, free registration and login required) show players exploiting it to earn over a ''trillion'' points in under a minute. At least CAVE seems to have learned their lesson about unexpectedly high scores, since the score counter gracefully shows 13 digits this time around.



* Website/{{Twitter}}: You can only post 500,000 tweets a day. You can also only follow up to a maximum amount of 5,000 accounts until you get a certain number of accounts to follow you.

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* Website/{{Twitter}}: Platform/{{Twitter}}: You can only post 500,000 tweets a day. You can also only follow up to a maximum amount of 5,000 accounts until you get a certain number of accounts to follow you.
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* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Website/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]]. It has since been fixed, but ''damn''.

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* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Website/YouTube Platform/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]]. It has since been fixed, but ''damn''.

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* One of the key contributing factors to the notorious difficulty of ''VideoGame/The7thSaga'' is the cap of 9 for any item in your inventory. It makes {{heal|Thyself}}ing rather difficult -- which is mind-boggling in a game that also gives you an infinite-use health restoration item.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's an item stack cap of 99, and a level cap of 99.

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* One of the key contributing factors to the notorious difficulty of ''VideoGame/The7thSaga'' is the cap of 9 for any item in your inventory. It makes {{heal|Thyself}}ing rather difficult -- which is mind-boggling mind-bogglingly unexpected in a game that also ''also'' gives you an infinite-use health restoration item.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's an item stack cap of 99, and a level cap of 99.



* ''Videogame/RuinaFairyTaleOfTheForgottenRuins'': The inventory can only contain 10 of each consumable item. This is actually a soft cap due to the underlying engine, with the hard cap at 99. It's possible to obtain more than 10 of an item if the player farms them from events that don't check the soft cap.

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* ''Videogame/RuinaFairyTaleOfTheForgottenRuins'': ''VideoGame/RuphandAnApothecarysAdventure'': The MonsterCompendium on Mineral Slimes notes how their Rockslide attacks have a limit of 100 damage.
* ''VideoGame/RuinaFairyTaleOfTheForgottenRuins'':
The inventory can only contain 10 of each consumable item. This is actually a soft cap due to imposed by programming of the underlying engine, item-granting events, with the hard cap actual game engine stopping it at 99. It's possible to obtain more than 10 of an item if the player farms them from events that don't check the soft cap.aren't programmed to stop stacking at 10.
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* Most programming languages by default allocate fixed chunks of memory to integer values, resulting in UsefulNotes/PowersOfTwoMinusOne. Depending on how much memory is allocated, the different integer types are usually referred to as ''byte'', ''short'', ''int'', and ''long'', which was [[TropeCodifier Trope Codified]] by ''[[UsefulNotes/TheCLanguage C]]''.

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* Most programming languages by default allocate fixed chunks of memory to integer values, resulting in UsefulNotes/PowersOfTwoMinusOne. Depending on how much memory is allocated, the different integer types are usually referred to as ''byte'', ''short'', ''int'', and ''long'', which was [[TropeCodifier Trope Codified]] by ''[[UsefulNotes/TheCLanguage ''[[MediaNotes/TheCLanguage C]]''.



* This is notably [[AvertedTrope averted]] in ''UsefulNotes/{{Python}}''. When an integer reaches the cap, the program allocates more memory to it, thus raising the cap as needed.

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* This is notably [[AvertedTrope averted]] in ''UsefulNotes/{{Python}}''.''MediaNotes/{{Python}}''. When an integer reaches the cap, the program allocates more memory to it, thus raising the cap as needed.
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* ''VideoGame/NobodySavesTheWorld'': Even after purchasing quests that can be repeated infinitely for more experience points, the protagonist's overall maximum level is 75.
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the next patch update will increase the level cap, and it states plans to further increase it in the future


** In ''VideoGame/PokemonSleep'', the Pokémon level cap depends on your current Research Level, which increases until Lv. 50. However, the third ingredient a Pokémon can gather is unlocked at Lv. 60, hinting that this might be increased in future updates.

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** In ''VideoGame/PokemonSleep'', the Pokémon level cap depends on your current Research Level, which increases until Lv. 50.55. However, the third ingredient a Pokémon can gather is unlocked at Lv. 60, hinting that this might be increased in future updates.
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Pinball.Breakshot was moved to Pinball.Breakshot 1996 by another troper, so I'm updating the wicks to match.


* Capcom's ''Pinball/BreakShot'' [[{{Retraux}} simulates electromagnetic score reels on a DMD]] and has room for 7 digits. However, if you roll the counter it displays "Over The Top x" above the reels; essentially the ten millions place of your score.

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* Capcom's ''Pinball/BreakShot'' ''Pinball/Breakshot1996'' [[{{Retraux}} simulates electromagnetic score reels on a DMD]] and has room for 7 digits. However, if you roll the counter it displays "Over The Top x" above the reels; essentially the ten millions place of your score.
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Wick swap


* ''VideoGame/KidIcarus'' caps your hearts at 999. This can be a problem, as Pit's power increases when he reaches specific upgrade rooms after having collected enough hearts on that level (among other factors). Hearts that aren't counted because you're already at the cap don't count towards this. In stage 2-2, the upgrade room is very close to the beginning of the level; if you start the level with close to 999 hearts, easily possible with some MoneyGrinding in stage 1-4, it's impossible to activate it. (Fortunately, there are enough other upgrade rooms that you can skip this one.)

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* ''VideoGame/KidIcarus'' ''VideoGame/KidIcarus1986'' caps your hearts at 999. This can be a problem, as Pit's power increases when he reaches specific upgrade rooms after having collected enough hearts on that level (among other factors). Hearts that aren't counted because you're already at the cap don't count towards this. In stage 2-2, the upgrade room is very close to the beginning of the level; if you start the level with close to 999 hearts, easily possible with some MoneyGrinding in stage 1-4, it's impossible to activate it. (Fortunately, Fortunately, there are enough other upgrade rooms that you can skip this one.)
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* '''Designer Imposed Cap:''' A cap deliberately set by the designers, usually to keep play balanced or as an AntiHoarding measure. For example, you might be limited to carrying 15 bombs so you can't plow through the entire game throwing bombs at everything. A variant of this type of cap is the "soft cap", where the cap is not an absolute limit but arbitrary mechanics are added to make progressing beyond it increasingly more difficult; see DiminishingReturnsForBalance for more detail.

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* '''Designer Imposed Cap:''' A cap deliberately set by the designers, usually to keep play balanced or as an AntiHoarding measure. For example, you might be limited to carrying 15 bombs so you can't plow through the entire game throwing bombs at everything. A variant of this type of cap is the "soft cap", where the cap is not an absolute limit but arbitrary mechanics are added to make progressing beyond it increasingly more difficult; see DiminishingReturnsForBalance and StatOverflow for more detail.
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* ''VideoGame/ZooKeeper'' only displays a 6-digit score counter. This is in a game where it is possible to get up to [[https://www.youtube.com/watch?v=nkaxSS_twMI 30,000,000 points in a single jump.]] The game internally keeps track of up to 99,999,990 points though.

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* ''VideoGame/ZooKeeper'' ''VideoGame/ZooKeeper1983'' only displays a 6-digit score counter. This is in a game where it is possible to get up to [[https://www.youtube.com/watch?v=nkaxSS_twMI 30,000,000 points in a single jump.]] The game internally keeps track of up to 99,999,990 points though.
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* ''[[TabletopGame/CarWars Autoduel]]'' from Creator/OriginSystems has a cap of $1,000,000.00 for your money (easily reached by gambling in Atlantic City). If you are about to get more than that the IRS investigate you and confiscate your money beyond that limit.
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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect.

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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect. Additionally there are various caps on her shards, inventory and familiars.
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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect.

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