Bubblegloop Swamp


"And after that, it gets even better! Festering, stinking marshlands, far as the eye can see!"

A distant cousin of Jungle Japes and The Lost Woods, but somewhat more waterlogged.

Videogame swamp levels in games tend to be filled with mosquitoes, gators, and other hostile wildlife. Sticky mud, which makes movement difficult, is also a common feature, as is quicksand.

The amount of water in the area may necessitate platforming if the hero can't swim, and may even turn the area into a water level at times if there's enough of it. Alternatively, it may contain Grimy Water, which is either polluted or full of piranhas. Color schemes will invariably be dull yellows, browns, or greens in particularly depressing shades.

A Ragin' Cajun can live here.

See also Swamps Are Evil and Mucking in the Mud.


    open/close all folders 


  • The Frog's marsh in Legend of Kay.
  • Lost in Blue 2 and Lost in Blue 3 featured a bit of this...
  • King's Quest IV features a swamp that will kill you if you try to wade through it, of course. You have to jump from hillock to hillock to avoid getting your feet wet.
  • The third level of King's Quest: Mask of Eternity, called just "The swamp".
  • Quest for Glory IV also features a swamp. Different classes have different ways of getting through it; fighters or paladins have enough strength to just wade through, hacking at the grasping hands with sword or axe if necessary; wizards learn a spell that enables them to glide across the surface; and thieves are nimble enough to leap from hillock to hillock, as in the King's Quest IV example above.


  • There are four prominent swamps in World of Warcraft: The Wetlands (which, for a long time, was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor), Dustwallow Marsh (which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore), Swamp of Sorrows and in Outland you have Zangarmarsh, which overlaps with Fungus Humongous.
  • The planet Nal Hutta in Star Wars: The Old Republic is a Single-Biome Planet of polluted swampland.
  • Innothule Swamp in EverQuest and EverQuest II, homeland of the trolls and un-lifted frogloks, as well as lizardmen, skeletons and zombies, and the usual swamp predators.
  • EverQuest also has the Blightfire Moors, which have several swampy sections.
  • The Hossin continent in both PlanetSide games. In the first, large willow trees cover most of the continent, along with several small rivers running through it, and the foliage is dense enough to make vehicle combat awkward without restricting it like the dense forests of Forseral. In the sequel, extremely dense trees the size of skyscrapers funnel vehicles down narrow paths, and foot-deep water across most of the open areas make Infiltrators painfully obvious when moving. It also, strangely, has extremely tall and broad plateaus which further restrict movement.
  • In Guild Wars 2's Super Adventure Box the final zone of World 1 is "Kingdom of Fungus" swamp.


  • The Witness: A swampy area is found in the easternmost part of the island.

     Racing Games 

     Roleplaying Games 
  • Crystalis: The swamp east of Brynmaer is full of noxious fumes. It must be traversed wearing a gas mask to find the Dwarf town of Oak, being terrorized by the swamp's Giant Beetle.
  • Dragon Quest: The swamp tiles on the map will cause damaging poison unless one is prepared with antidote herbs, curative spells or armor immune to poison. In Dragon Quest I, notable swamps include the land around the Swamp Cave tunnel, the swamp surrounding Charlock Castle, and the swamp south of Rimuldar.
  • The Swamp east of Youngtown in EarthBound Beginnings.
  • Deep Darkness in EarthBound is mostly swamp, with large pools of unavoidable Grimy Water.
  • Pokémon has several examples:
    • The Great Marsh in Pastoria and the route west of it in Pokémon Diamond and Pearl. Good luck catching Croagunk and Carnivine. A bit of a That One Level because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
    • Several areas outside Icirrus City in Pokémon Black and White, including the aptly-named Moor of Icirrus, which freezes over in the winter.
    • Laverre Nature Trail (Route 14) in Pokémon X and Y features wetlands. Some deep areas of water have spots where you can get stuck. Look for Goomy here!
  • Ozette Wetlands in Phantasy Star Zero is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
  • Dragon Age: Origins has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins.
  • A large amount of the landscape in the Point Lookout expansion for Fallout 3 is swamp and full of swamp creatures like the swampfolk and swamplurks. Swampy.
  • Golden Sun
    • The first half of Taopo Swampnote  in The Lost Age features large mud pits. Instead of getting stuck and wiggling your way out, you will instead slowly sink into the mud as you move, forcing you to find rising bubbles to surface or fall in, resetting you to the last solid ground you touched.
    • The Phantasmal Bog in Golden Sun: Dark Dawn. Instead of sinking in the mud, though, its gimmick is that you can freeze or evaporate the water in the swamp, effectively letting you switch it between this trope, the Lost Woods, and a Slippy-Slidey Ice World. The boss of the dungeon is a giant alligator.
  • The Swamp of No Hope, Nightshadow Bog and especially The Peat Bog in EverQuest II
  • Some areas in Titan Quest are swamps. You can find them in Greece, on the banks of the Nile and in China.
  • Wizardry VI has an unnamed swamp region, and 8 simply labels its "The Swamp."
  • Tramdine Fens in Final Fantasy Tactics A2
  • In InuYasha: Secret of the Cursed Mask there was a swamp to trek through in order to find the wolf demon named Koga...
  • The Satorl Marsh in Xenoblade plays with this trope. During the day, it's this. At night, the trees light up, and you get to see why it's called "the shimmering marsh."
  • Dark Souls has the infamous Blighttown, which starts with a maze of precarious walkways and works its way down to a floor of thick poisonous muck, populated by persistent flies and goblins with toxic blowdarts, to say a few.
  • Monster Hunter has had four hunting grounds that qualify across the series: Old Swamp, Swamp, Flooded Forest, and Primal Forest.
  • Ultima: The Fens of the Dead south of Paws, the Bloody Plains/Bloody Marsh southeast of Minoc, and the swamp around Lock Lake known as the Bog of Desolation. Swamp boots are a must when travelling by foot. By Ultima IX, the increased depth means The Avatar can be swimming in swamp water while protected by swamp boots.
  • The continent of Primordia in Xenoblade Chronicles X has chunks of swamp land, but most of the marshy land you'll find is in Sylvalum. Don't let its look fool you into thinking it's a Slippy-Slidey Ice World

    Shoot 'Em Up 
  • One of the more interesting level designs of R-Type Final was Stage 2, which started out as a standard Bubblegloop Swamp. However, if you perform certain actions while fighting the boss, the next playthrough changes the climate of the stage. The stage can dry out, eventually becoming a harsh desert, or flood, eventually becoming a frozen sea. Each version (five in all) has an altered variety or layout of enemies. This is explained in the game's database by the boss' ability to alter the climate and temperature.


    Turn-Based strategy 
  • One of the maps in Massive Chalice is that of a mangrove. The player moves on top of the dense plant life that feeds off the swamp just below.
  • Chapter 17 of Fire Emblem: Path of Radiance technically takes place in a cursed forest, but a good deal of its tileset is swamp.

    Wide Open Sandbox 
  • Minecraft:
    • A biome created by the world generator is this. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. Slimes and witches can both be found here.
    • In the Pocket Edition, they can also be home to huge mushrooms as tall as or taller than the trees.
  • Dwarf Fortress:
    • Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or evil and savage or benign).
    • In addition to real wetland wildlife, savage swamps house slug- and snail-based animal people and giant leopards and jaguars. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.

     Non-Video Game 

Alternative Title(s): Swamp Level