->''"[[AC:Well, you found me. Congratulations. Was it worth it? Because the only thing you've managed to break so far is my heart. Maybe you could settle for that and we'll just call it a day. I guess we both know that isn't going to happen. You chose this path. Now I have a surprise for you. Deploying surprise in five, four...]]"''
-->'''[=GLaDOS=]''', ''VideoGame/{{Portal}}''

When a {{Boss|Battle}} talks to you during combat. Since they usually manage to say anything really important in the introductory cutscene, Boss Banter typically consists mainly of the Boss taunting or mocking the hero, possibly in an attempt to either [[SchmuckBait guile you into a foolish mode of attack]] or to subtly hint at [[PuzzleBoss their weak point]]. Or, inexplicably, they'll just [[CallingYourAttacks tell you what attack they're about to use]], but that's another trope.

Related to EnemyChatter, which is random chatter from Bosses and Mooks alike, and is not necessarily directed at the player character.


[[folder:Action Games]]
* Nearly every boss in ''VideoGame/DevilMayCry'' does this, especially Vergil ("Don't get cocky", "You are not worthy as my opponent"). When being beaten, he stops this, instead switching to "Now I'm motivated!" and "You are going down!"
* Allen from ''VideoGame/MetalSlug''.
-->"C'mon, boy! You're mincemeat!"
* Most Creator/{{Treasure}} games involving voice acting feature this, in several of their boss battles. [[WeirdnessCoupon Naturally, it tends to be unusual]].
* In ''VideoGame/DeadRising2'' each boss has a ton of battle quotes; the problem is that even if the boss is ThatOneBoss, a fairly long boss, or very talkative, you're likely to only hear a quarter of their battle quotes. This can be a great motivation for killing one boss in particular who [[HurricaneOfPuns won't stop making really bad cooking puns]].
* Most of the bosses in ''VideoGame/NoMoreHeroes'' and [[VideoGame/NoMoreHeroes2DesperateStruggle the sequel]] do this.
* All sapient bosses in ''VideoGame/{{Darksiders}}'', plus most {{Giant Mook}}s and {{Elite Mook}}s.
* In one of the BossBattle levels in ''VideoGame/TheMatrixPathOfNeo'' Smith taunts Neo a few times, moreso if you've been losing, than winning.

[[folder:Action Adventure Games]]
* A number of bosses in ''VideoGame/{{Psychonauts}}'', with one boss managing to weaponize it.
* The final boss of ''VideoGame/BeyondGoodAndEvil'' taunts you in [[{{Fictionary}} alien language]]. While it's never translated, it's obvious from [[ItMakesSenseInContext context]] that it's something along the lines of "WeCanRuleTogether!"
* In ''VideoGame/CreepyCastle'':
** [[BigBad Darking]] will pause the fight several time to expose his motivations and how stopping him is a bad thing.
** The [[spoiler: Architect]] you fight will pause the fight a moment [[ThisCannotBe to realise he can actually be harmed]] with Ant Queen suggesting him to stop fighting and go back to talking instead.
* Various bosses in ''VideoGame/{{Iji}}'' will either laugh or make comments. In one case, Iosa banters towards a character assisting you.
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' features this with the FinalBoss. During the fight, both the prince and [[spoiler:the Vizier]] talk to each other. The fight ends once the full run of the speech has been said. However, if you stop attacking, the speech stops, so you can't just casually dodge until it's over.
* ''VideoGame/TronEvolution'' gives us [[spoiler:Gibson]]. However, [[spoiler:he pleads with you only for [[MercyKill deresolution]]]].
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', if you do very badly against Ghirahim, he will take your sword and chastise you for your poor technique.
* ''VideoGame/BuffyTheVampireSlayer'' and ''[[VideoGame/BuffyTheVampireSlayerChaosBleeds Chaos Bleeds]]'' have this. According to vamp!Tara, Willow is the domme in the relationship.
* Quite a few bosses in the ''Franchise/AssassinsCreed'' series. In the first game, [[spoiler:Al Mualim]] taunts you and goes on a MotiveRant in between phases of the fight. In the second game, Rodrigo Borgia taunts Ezio during both fights with him (in Venice and in [[spoiler:the Vatican vault]]). And in the third game, [[spoiler:Haytham Kenway]] goes on a lengthy rant during his fight with Connor about [[YouCannotKillAnIdea why the Templars will never die]].
* The FinalBoss of ''VideoGame/{{Transistor}}'' will ''pause the game'' just to make sure you're paying attention to what he's saying. In this case it's actually beneficial to not defeat him quickly, as many of his lines reveal quite a lot about his motivation and personality.
* A lot of the bosses in the 2014 ''VideoGame/{{Strider}}'' game will engage in this during their battles, often to either taunt Hiryu or to praise the BigBad, Grandmaster Meio.

[[folder:Adventure Games]]
* The Silent from ''VisualNovel/LuxPain''. Something is on the top screen in the beginning, near the middle, and near the end for each Silent (though each one says different things). The first and second thing are similar and are related to evilness, while the last one is about it dying. In addition, the Original Silents say a bunch of stuff after you win.

[[folder:Beat Em Ups]]
* Every single boss, as well as every gang member, in ''VideoGame/RiverCityRansom'' has something snide to say to you as you pummel each other into currency.
* The ''VideoGame/XMen'' arcade game has some of the hammiest one-liners delivered by Magneto. '''"Kill you!" "X-chicken!" "You are DEAD!"'''

[[folder:Fighting Games]]
* ''VideoGame/StreetFighterIV'' has "Rival Battles", where you fight with someone who is somehow tied into the story of your currently selected character. As the fight goes on, voice clips of the two taunting each other will play, sometimes with new clips replacing their usual Super or Ultra startup/finisher soundbites.
* Similarly in ''VideoGame/BlazBlue'', characters have altered voice clips when they fight characters deeply involved in their story. These clips vary greatly in nature from each matchup, from the disturbing exchanges between [[{{Yandere}} Jin]] and [[AntiHero Ragna]], to the hilarious interactions between the ambiguous Taokaka and [[FanNickname Boobie Lady]], as well as the almost [[TearJerker heartbreakingly tragic]] exchanges when Litchi [[TragicMonster fights]] her fellow ex-scientist and former colleague, [[EldritchAbomination Arakune]]. Nu's voice clips change A LOT when she fights Ragna, and in ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]'' so do [[spoiler:Hazama's]].
* Shao Kahn from ''VideoGame/MortalKombat'' will refrain from the pummeling just to inform the player that "You will never win".
* Every character does this in ''VideoGame/PunchOut Wii'', corresponding to their moves.
* General Gyozen ([[BrainwashedAndCrazy under the influence of the Crystal]]) of ''VideoGame/GodzillaUnleashed'' never shuts up when fighting against him towards the end of the Story mode.

[[folder:First-Person Shooter]]
* In ''VideoGame/JediKnightJediAcademy'', the enemies have combat taunts. The dark Force-users are more common to spam their comments, as the lesser mooks tend to die much more quickly.
* SHODAN from ''VideoGame/SystemShock'' talks to you constantly. ''Constantly.'' For a self-proclaimed cybernetic goddess, she sure spends a lot of time repeatedly asserting how superior to you she is...
* [[spoiler:Heinrich I]] from ''VideoGame/ReturnToCastleWolfenstein'' constantly brags about how he'll crush you like an insect, wrap you in your own guts, and establish the reign of terror over the world. Earlier in the game, Deathshead provides a sort of this -- he's gloating in the control room while you're fighting [[spoiler:[[SuperSoldier the Ubersoldat]]]] below.
* ''VideoGame/TeamFortress2'':
** As of the 2012 Halloween update, Merasmus the Magician, though most of which backfires in trying to be scary:
-->"Merasmus arrives on a tide of blood! ...Oh, hello, Soldier."\\
"Fear me! ''Poop!'' Poop in your pumpkin pants!"\\
"I'm healing myself... with ''healing magic''! ...And ''aspirin''."\\
"Feel the terror... of ''reading!''"
** The 2013 Halloween update adds the Mann brothers, Redmond and Blutarch, although most of the time they're far too busy exchanging banter with each other to bother with the players.

[[folder:Hack and Slash]]
* Most Bosses in ''VideoGame/DiabloII'' say a specific phrase when you first meet them. As do four bosses in ''Diablo I'' (the Butcher, the Warlord of Blood, the Archbishop, and Diablo himself):
--> '''Butcher:''' ''"AH, FRESH MEAT."''\\
'''Andariel:''' ''DIIIIIE, maggot!''\\
'''Duriel:''' ''Looking for BAAL?!''\\
'''Mephisto:''' ''You're too late!''\\
'''Diablo:''' ''Not even DEATH can save you from me!''
* In ''VideoGame/DiabloIII'', Azmodan and Diablo both taunt the player throughout their respective Acts, specifically trying to downplay whatever the player has just accomplished. It makes them come off as increasingly desperate.
* Every boss in ''VideoGame/MetalGearRisingRevengeance'' that isn't completely mechanical, though that doesn't stop LQ-84i from getting in a few lines. Special mention goes to the FinalBoss [[spoiler:Senator Steven Armstrong]], who goes from lines like [[PatrioticFervor "Fear the wrath of the USA!"]] in the first half of his fight to [[BloodKnight "This is the greatest fight of my life!"]] in the second half.

* In ''VideoGame/AgeOfConan'' there are many occasions when bosses speak directly to the player, and there is only one occasion when the boss talks to the player in a Destiny Quest.
--> '''[[EvilSorcerer Mithrelle]]:''' I tire of your meddling, [[PlayerCharacter slave]]. Tortage was only a minor setback. Now, the games are over. Your end approaches!
* ''VideoGame/WorldOfWarcraft'':
** "Fools! [[ShootTheMedicFirst Kill]] [[TheMedic the one]] [[RobeAndWizardHat in the dress]]!". Especially the dear, old Kael'thas Sunstrider in Tempest Keep. He's like he can't do nothing but talk, talk and talk.
** In the Wrath of the Lich King dungeons, it's sometimes hard to find a boss that will shut up for more than 10 seconds. However, this crosses often into CallingYourAttacks, which can be useful, or BondOneLiner, which can be pretty awesome.
* Common in ''VideoGame/TheLordOfTheRingsOnline''. At one point, Mordirith gives his entire origin story while his minions fight the players.
* ''VideoGame/{{RuneScape}}'': While 99% of the game's dialogue is read-only, several of the bosses of daemonheim have voiced banter. LaughingMad Blink, in particular, who says the most ridiculous things when you fight him; [[spoiler:'M-More tea, Alice?']]. Aptly-named Yk'Lagor the Thunderous was the first boss with voiced dialogue, and ALL of his banter is in the form of Thundering One-liners: [[spoiler:"This is... TRUE POWER!"]] [[spoiler:"Another Kill For The Thunderous!!"]]
* Foxbat in ''VideoGame/ChampionsOnline'' is rather notorious for this, including lines like "Admit it, you're just here for my autograph!" and "Would you classify yourself as a creepy stalker, or just an obsessed fan?"
* ''VideoGame/CityOfHeroes'' not only features this frequently, but also allows it as part of the player-created content Architect System. Bosses can react as their health drops during the battle. Depending on the boss, this can be epic, hilarious, or annoying.
* The C.J. and C.E.O. in ''VideoGame/ToontownOnline''. However, the C.J. does this more than the C.E.O. does.

[[folder:Platform Games]]
* ''VideoGame/ConkersBadFurDay'' features a musical example of this trope (and other, [[ToiletHumor less savory]] tropes as well) in the form of the Great Mighty Poo.
* Dr. Robotnik/[[SpellMyNameWithAnS Eggman]] in the ''Franchise/SonicTheHedgehog'' is fond of taunting Sonic during their battles (at least, in ''VideoGame/SonicAdventure'' and onward), all of which are heard so often that they received MemeticMutation.
-->"Get a load of Get a load of Get a load of THIS!"
** '''[[VideoGame/SonicAdventure2 ARGH! THAT'S IT! I'M GONNA DESTROY YOU!!!]]'''
** '''[[VideoGame/SonicHeroes TAKE THIS, TAKE THIS!!! TAKE THIS, TAKE THIS!!!]]''' '''[[YouWillNotEvadeMe CHAAAARGE!!!]]'''
** '''[[VideoGame/ShadowTheHedgehog YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!]]'''
** '''[[VideoGame/SonicUnleashed YOU LITTLE!]]''' ''YOU LITTLE!''
** '''[[VideoGame/SonicGenerations TIME FOR A CHANGE OF PACE!]]'''
** Even though the exact line in question wasn't delivered by the boss, ''VideoGame/ShadowTheHedgehog'' features a rare example where the in-battle banter is highly important to the plot: [[spoiler:The entire game's branching storyline is about determining what really happened to Shadow during his memory gap and whether he is still the original Shadow or a duplicate, and the various alternate endings provide contradictory revelations. During the true final boss battle, the supporting characters periodically give banter that doesn't repeat, usually updates on their current situation, but waiting long enough (longer than it usually takes to win the battle) results in Eggman revealing the truth: one of his robots saved Shadow after the events of ''VideoGame/SonicAdventure2'', and though he suffered from amnesia, Shadow survived. This is the ''only place'' where the truth is ever revealed.]]
* Mostly featured in ''Franchise/{{Castlevania}}'' by its usual FinalBoss Dracula's constant EvilLaugh, but [[spoiler:Barlowe]] from ''VideoGame/CastlevaniaOrderOfEcclesia'' mixes it up with PunctuatedPounding.
* ''VideoGame/IWannaBeTheGuy'': The Guy, after he goes OneWingedAngel.
-->"You think you can defeat me!"\\
"I will crush your tiny bones!"\\
[[spoiler:[[LukeIAmYourFather "Yes, I did have sex with your mother!"]]]]
* Gruntilda in ''VideoGame/BanjoKazooie'' and ''Tooie''. Particularly in ''Tooie'', where she ''asks you quiz questions'' during the final battle (and goes easier on you if you get them right). Most bosses in ''Tooie'' speak during the battles as well.
* Most bosses in the ''VideoGame/MegaManClassic'' games with voice acting exhibit this behavior.
* The platformer ''VideoGame/MagicianLord'' is infamous for (among [[NintendoHard other things]]) the [[http://www.youtube.com/watch?v=SOKRBCQTZDk ridiculous taunts]] made by the BigBad before each fight. "Be dead down here." "C'mon nice guy. But your life is mine very soon." "I'm destined just to die." etc.
* The ''VideoGame/RatchetAndClank'' series often has this, especially with the Final Bosses.
* Some of the bosses in the ''Franchise/SlyCooper'' series do this. Particularly noteworthy is Clockwerk in [[VideoGame/SlyCooperAndTheThieviusRaccoonus the first game]] ranting about [[TheReasonYouSuckSpeech why he's so superior to the Cooper Clan]] in that eerie, lifeless mechanical voice. He doesn't even shut up after crashing into the lava and getting his face smashed.
* In ''WesternAnimation/ScoobyDoo: Night of a Hundred Frights'', Redbeard's Ghost, of course, [[TalkLikeAPirate talks like a pirate]]. And [[BigBad the Mastermind]] comments on the lyrics of his own boss song.
-->'''Chorus''': Who are you, Mastermind?\\
'''Mastermind''': Who am I? Come get me and find out!
* In the 2009 version of ''VideoGame/BionicCommando'', the creators play around with this a bit. If you fight one boss enough times by losing, the pre-battle banter lampshades a {{Mondegreen}}. Then there's the penultimate boss, who rants to you in between attacks for awhile. Lose to him enough times, and you get a "skip dialogue" button which manifests as Spencer telling the boss to [[ShutUpHannibal shut the fuck up and fight.]]
* Comes with all three boss battles in the game ''VideoGame/TheCatInTheHat''
--> '''Mr. Quinn:''' [[EvilLaugh Mwah ha ha ha!]] You will never stop me, cat.
--> '''The Cat In The Hat:''' A little voice inside of me is saying "This is a really bad idea."
* In ''VideoGame/AHatInTime'', the boss battle against either [[spoiler:the Conductor or DJ Grooves, depending on who wins the movie award,]] has several randomized voiced quotes from the boss you're fighting whenever you defeat one of their phases.
-->[[spoiler:"Oh, darling, darling, you're so rude!"]]
-->[[spoiler:"I can't believe I let yer be the star of my movie!"]]
-->[[spoiler:"How could you do this to me, darling?"]]
-->[[spoiler:"I can't believe I let the peck necks on me train, only to have yer be the troublemaker!"]]

[[folder:Puzzle Games]]
* [=GLaDOS=] in ''VideoGame/{{Portal}}'' spends the entire final confrontation telling that you're a bad person, that things will be much worse if you destroy her, making petty insults, and being bitter and resentful. For that matter, the whole ''game'' consists mostly of BossBanter, with [=GLaDOS=] slowly dropping the facade of being a helpful [[AIIsACrapshoot AI]].
* [[spoiler:Wheatley]] in ''VideoGame/{{Portal 2}}'' spends the entire FinalBoss fight talking. And talking. ''[[MotorMouth And talking.]]'' And when he's not talking, the defective cores are, just like in the first game, only with a lot more dialogue this time. Since the battle is a TimedMission, you will fail it if you try to listen to everything they have to say. [[SugarWiki/FunnyMoments Note that it's worth failing to hear it.]]
* Some demons in ''VideoGame/{{Nethack}}''. Examples: "I first mistook thee for a statue, when I regarded thy head of stone." "Go play leapfrog with a herd of unicorns!"

[[folder:Real Time Strategy]]
* ''VideoGame/CommandAndConquer'' Generals: Zero Hour has a "challenge campaign" that puts the player up against the various subfactions in the game. The leaders of these subfactions taunt the players and react to situations on the battlefield. [[CallingYourAttacks "Oh, look! I have a nuke all ready for you!"]] Some of these taunts seem to play randomly, though. For example, a futile attack of around three helicopters against a heavy anti-air defenses is accompanied by the enemy General noting that [[HypocriticalHumor "Fools rush in, General."]]
* ''VideoGame/DawnOfWar'':
** All the stronghold missions in ''Dark Crusade'' have the leader characters of the factions perform VolleyingInsults with each other as the mission proceeds (except for the Necrons, who don't talk and so have a human recently converted into a Necron do the bantering for them). Most of the them are pretty generic "PrepareToDie!" "NoYou!" type of things, but some of the insults get incredibly personal; Taldeer and Eliphas for example pull off some epic burns against Captain Thule, while Space Marines vs. Imperial Guard is a rather tragic (for the setting) example of JustFollowingOrders.
** All bosses in the ''Dawn of War II'' campaigns that aren't [[HordeOfAlienLocusts Tyranids]] have a few things to say to the player, and as usual the Orks have the best lines ("Me only regret... ''is explodin''"). In the case of [[spoiler:Kyras]] in ''Retribution'' he customises some of his responses based on which faction the player is using.

* ''Roleplay/DestroyTheGodmodder'': The Godmodder and other bosses do it frequently.

[[folder:Role-Playing Games]]
* Jack of Blades in ''VideoGame/{{Fable}}''.
* As of the [[VideoGame/PokemonDiamondandPearl the fourth generation games]] of ''Pokémon'', important bosses, such as Gym Leaders, will taunt the player based on the context of the battle, such as when they send out their final Mon.
* This is present in most of the 3D ''VideoGame/TalesSeries'' games, the majority of it tending to occur at the beginning of the battle.
** ''VideoGame/TalesOfVesperia'' has several bosses in which they have an entire conversation with the party as the boss fight is going on, where is where we get this gem from:
-->'''[[AxCrazy Zagi]]:''' I'm going to kill you, and carve your name into my blood!
-->'''[[DeadpanSnarker Yuri]]:''' Yeah... that's pretty disgusting.
** A particularly awesome example is the [[SequentialBoss first segment]] of the FinalBoss in ''VideoGame/TalesOfSymphonia'', with Lloyd and [[spoiler:Mithos Yggdrasil]] alternating between {{Kirk Summation}}s and BreakThemByTalking respectively over the din of the battle.
-->'''Lloyd''': How can your world be ideal when you've caused countless innocent people to suffer?\\
[[spoiler:'''Yggdrassil''']]: Human. Don't tell me what's right and wrong.
** In the sequel ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', the party gives {{Kirk Summation}}s to [[spoiler:Richter]], who politely tells them to [[ShutUpKirk shut up]].
-->'''[[spoiler:Richter]]''': What do you know?! My methods are my business! I don't need ''you'' telling ''me'' what to do!
** ''VideoGame/TalesOfTheAbyss'' ramps this up by giving nearly every human boss a conversation sequence at the start of the fight... which changes slightly depending on which party members you're using. The FinalBoss even changes more depending on who's ''leading'' the party.
** ''VideoGame/TalesOfXillia'' has this, though with the addition of stylish animated character portraits that appear as each character speaks their lines.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/PaperMario'' most of the Boss Banter follows a progression, and they tend to only say something when entering a new phase and when you discover a weakness. Although the Koopa Bros. alternate between two units of chatter while they're hidden in a lame Bowser disguise, and later, when they're out of it, say "Woah! We're going over!" when Mario throws them off-balance.
*** The Final Bosses of the series are the real banterers. Especially the [[spoiler:Shadow Queen]], who, when she becomes invincible, will taunt you until you attack her three parts before [[spoiler:killing everybody in your audience to replenish her HP.]]
*** The most prominent of these is probably Rawk Hawk -- a grandstanding [[ProfessionalWrestling Professional Battler]] who is in it for the ''show''.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', Fawful chats at you throughout his ''entire'' fight. This would probably get annoying, if Fawful wasn't made of concentrated funny and [[DoomyDoomsOfDoom doom mustard.]] (Oddly enough, he doesn't say a single word when you fight him in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', though he does engage in some Evil Laughing.)
** In ''VideoGame/MarioAndLuigiDreamTeam'', a few bosses do this. Popple calls you an idiot and proceeds to annoy the boss he's fought alongside in the process, Earthwake has a seeming meltdown at about one third of its health and talks about how badly its been damaged, and Pi'illodium mocks you every few turns or so in RoboSpeak. Amusingly, the latter actually changes its quotes when its CognizantLimbs are destroyed, going from bragging about how your end is nigh to worrying about its own gradually worsening condition (and then right back to bragging once it heals). The other giant bosses do this a bit too, with the Zeekeeper commenting on the battle as it fights you and Bowser talking about finishing you soon.
* The end bosses in ''Franchise/BaldursGate'' tend to do this. Not as much as some, and it mostly involves shouting battle-cries, but still...
* Common in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', though in the former it only appears when fighting Strega, [[spoiler:the last boss]], [[spoiler:[[BonusBoss Elizabeth]], and your teammates]] in ''The Answer''; the other bosses, being Shadows, don't speak human languages. In the latter, every plotline boss does it.
* ''Franchise/FinalFantasy'':
** Gilgamesh from ''VideoGame/FinalFantasyV'' has a tendency to talk more than what he actually fights... frequently giving excuses for him running away and [[spoiler:giving advice to each of your party members before his HeroicSacrifice]].
** ''VideoGame/FinalFantasyVI'': "Ouch! Seafood soup!" "Meatheads? I hate 'em!"
** ''VideoGame/FinalFantasyX'' is a rare example where the player can respond to the taunts. During certain fights, a "Talk" option appears on some characters' combat menus. Using it wastes a turn but grants the character a rather large stat boost or, in the final boss fight, [[spoiler: calms the boss's anger and thus his Overdrive meter]].
** ''VideoGame/FinalFantasyX2'''s Ormi: Feel like taking a spin?! *throws shield*
* In ''VideoGame/TheElderScrollsIIIMorrowind'', [[BigBad Dagoth Ur]] will speak to you throughout your battle with him, usually [[IShallTauntYou taunting you]] about not being able to kill him since he is [[AGodAmI a god]]. He ''really'' is [[PhysicalGod a god]], so you cannot actually kill him. [[spoiler:However, you can cut him off from his source of divinity, which [[NoImmortalInertia will kill him]]]].
* This is a tradition in the ''MOTHER'' trilogy. Each of the game's final bosses interrupt the action every turn to say something, and then attack.
** ''VideoGame/EarthBoundBeginnings'' has [[spoiler:Giegue's {{Reveal}} that Ninten's great-grandma Maria raised him, and how George stole vital information from his planet that could be used (but, unknown to Giegue, never was) to betray his people. He then pulls the YouFool card and brags that they cannot hope to stand against him. He then lets Ninten, and only Ninten, know that WeCanRuleTogether, and when Ninten refuses, he stops bantering. When they sing Maria's song, he screams at them to stop.]]
** ''VideoGame/EarthBound'' has [[SayMyName Ness]], [[MadnessMantra Ness]], [[YouCannotGraspTheTrueForm Ness]], [[MemeticMutation Ness]], [[TragicMonster Ness, Ness]], [[EldritchAbomination Ness]], [[MadeOfEvil Ness]], [[WoobieDestroyerOfWorlds Ness]], [[EldritchLocation Ness]], [[SuddenDownerEnding Ness...]] Giygas says other stuff, too, none of it any less disturbing.
*** [[NightmareRetardant Quack, Quack, Quack, Quack, Quack...]] [[HelloInsertNameHere Nom, Nom, Nom, Nom, Nom...]] [[InherentlyFunnyWords Pants, Pants, Pants, Pants, Pants...]]
** ''VideoGame/{{MOTHER 3}}'' has [[spoiler:two: Porky brags about how you can never defeat him and his immortality (simultaneously implying WhoWantsToLiveForever). The Masked Man doesn't talk himself, but Hinawa interrupts, begging the brothers to stop fighting.]]
* ''Franchise/KingdomHearts'':
** Ursula warns you to "Get ready for this!" while Hades invites you to "Feel the heat!"
** [[MemeticMutation "Dance, water, dance!"]]
** All of the Organization XIII bosses have some pretty cool lines during their battles. And then we have Quinton Flynn's wonderful work with Axel, which, to sum all of his lines up: "BURN, BABY!"
** The FinalBoss of ''VideoGame/KingdomHearts II'' has some, uh, memorable banter. First, for those of you who haven't played the games: It is, among other things, the story of two boys who are close friends and, before the game started, rivals, who, after making some horrific mistakes and serious sacrifices, spend three games and the better part of two in-verse years trying to fix what went wrong, find each other, and go home, their rivalry abandoned because dammit, there are more important things than one-upping each other, and through it all, never losing trust in each other. And all that is if you don't believe they're romantically inclined towards each other. The final boss's taunts?
-->"Sora... are you certain you can trust Riku?"
-->"Riku... are you sure you're not jealous of Sora?"
** Sephiroth has "Descend.... Heartless Angel", "Give in to the dark!", and if you stray from him without fighting for too long... "What's wrong? Are you afraid?"
** The final boss of the original ''VideoGame/KingdomHearts''. Due in part to both awesome dialogue and an awesome voice actor, some of the game's most memorable lines are spoken by the BigBad during the battle with him.
** Saix says some of the most badass lines while trying to pummel you.
** The DuelBoss against [[FanNickName Rikunort]] in the first game. Some generic lines made cool by his VoiceOfTheLegion and just how cool the boss fight is.
-->"Welcome oblivion!"
-->"It's over."
** Xaldin's intro line is hilariously prescient given he's considered ThatOneBoss:
--> "Where's the fun in this?"
* ''VideoGame/TheWitcher'';
** The first game is filled with banter between Geralt and named enemies. The most is with Azar and the Professor because of their history of chase and false finishes, with banter before, after, and throughout combats.
--> '''Azar Javed:''' Did anyone warn you about pissing upwind?
--> '''Geralt:''' You talk too much.
--> '''Azar Javed:''' You just pissed in a ''tornado''!
** The third games continues it with its bosses as well. The second one's bosses are mostly monsters.
* ''VideoGame/{{Drakengard}}'' 2 does this often. Of particular note is Yaha, whose banter consists partially of him HITTING ON the male characters. He's also male himself, so...
* In ''VideoGame/DestinyOfAnEmperor'', Sima Shi and Sima Zhao keep taunting the heroes as you beat the stuffing out of them.
* ''VideoGame/TheWorldEndsWithYou'' has most of the major bosses engage in this. Most of EnsembleDarkhorse Sho Minamimoto's more memetastic lines show up in this format.
* Several boss battles in the ''VideoGame/KnightsOfTheOldRepublic'' games will pause partway through so you can have a brief conversation with the boss. Sometimes, you can convince them to stop fighting you, maybe even join your party, but when you fight Darth Malak, the best possible result is that he admits that he made a mistake going down the dark path before he dies. All the other results just end up with him taunting you, and most of these conversations start out as taunting and VolleyingInsults.
* The sequel to [=KotoR=], ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' only features this once, but it's crucial to defeating him. Sion is a Sith Lord only held together by pain and the darkside, but he is effectively invulnerable to normal damage. You effectively pause in combat to persuade him to fall apart, if you're particularly good at persuade his stats will drop like a rock too.
* ''Fracnhise/MassEffect'':
** Harbinger's battle quotes during ''VideoGame/MassEffect2'': “This hurts you”, “You cannot resist”, “This is what you face”, “Face your annihilation”, “You are bacteria”, “You are shortsighted”, “Pitiful", “We will end you”, “We are the beginning, you are the end”, “I sense your weakness”, “Your attacks are primitive”, “You cannot sustain your attack”, “Your attack is an insult”, “You are no longer relevant”, “My attacks will tear you apart.”
** Kai Leng in ''VideoGame/MassEffect3'' tries this out during the final battle with him. It backfires.
-->'''Kai Leng''': [[IShallTauntYou You're still slow, Shepard!]]\\
'''Shepard''': [[ShutUpHannibal I'm only slow because]] ''[[ShutUpHannibal I'm not running!]]'' You ran at [[spoiler:the Citadel]]! You ran on [[spoiler:Thessia]]!\\
'''Kai Leng''': [[LameComeback Sh... shut up!]]
* ''VideoGame/{{Xenosaga}}'' bosses frequently taunt, curse, or threaten you both in person and over the comm. The second game's FinalBoss has [[spoiler:Albedo]] spend most of the battle simply taunting Jr. Justified because [[spoiler:he wants his brother to finally kill him]].
* Many ''VideoGame/ResonanceOfFate'' bosses find deadly combat to be the best time to exposit their political and religious philosophies.
* All the human bosses in ''VideoGame/EternalSonata'' will throw one-liners at you when the battle begins, before [[CallingYourAttacks calling their attacks]], and once their turn is over. Special credit goes for the last two bosses, who spend longer talking that performing their attacks.
* ''VideoGame/DigitalDevilSaga'' has this, but one of the bonus bosses, Gui-Xian, gets special mention because the dragon and the tortoise occasionally [[TalkingToThemself argue amongst themselves.]]
* ''VideoGame/{{Bomberman}} Quest'', a comedic RPG spinoff from the main ''Bomberman'' series, had this set-up: before ''every'' battle (whether with a boss or a mook), Bomberman and the enemy character would have some humorous back-and-forth banter; [[spoiler:even the TrueFinalBoss does this, except his banter is completely serious.]]
* ''VideoGame/ShinMegamiTenseiIV'' actually allows you to respond to the banter, with your choice affecting the battle - a boss may feel intimidated or disgusted, lowering stats or eating his Press Turns, or you might gain stats as you get into the fight. Miss the correct choice and instead the boss will power up, or you will start losing heart. In the last fights, it's very important you actually think the available options - actually picking the answer that does not help you might well spell doom for you and your team.
* Inverted in ''VideoGame/TheLastStory'', where it's the main characters who continuously discuss about the possible weaknesses of the bosses they fight. There are a few exceptions, such as human (or humanoid) bosses who can speak.
* Every major boss fight in ''VideoGame/TimeAndEternity'' engages in this and is the source of much of the game's humor. The only tricky part is keeping the fight going long enough to allow everyone to finish speaking.
* Most duelists in ''VisualNovel/FleuretBlanc'' have a stock pool of lines they say during bouts, usually tied to their dodges (such as Roland's "Missed me~!") or techniques (such as Kant's "I salute thee!"). They'll also sometimes say a unique line when they win or lose; some of these are also used as VoiceGrunting outside of bouts.
* Nearly all bosses and minibosses in ''VideoGame/{{Undertale}}'', as well as normal monsters, will produce some degree of {{Speech Bubble}}s. Some just cycle between a few characteristic lines and some mostly maintain VisibleSilence, but some bosses will carry on a lively dialogue and agree to spare you when they finally run out of things to say. The only exceptions are [[spoiler:ASGORE and "God Flowey,"]] tied to an InterfaceScrew and an UnexpectedGameplayChange respectively.
* ''VideoGame/NocturneRebirth'' gives lines to Idith, Ristill, Hypnosis, Shylphiel, and Khaos during their boss battles. As an inversion, some of the minor bosses like Wind Guardian will only have dialogue from the main character, who usually explains how to deal with their attacks.
* ''VideoGame/{{Miitopia}}''
** The General boss even talks in battle, though not to the player. He only does this to the Besmirched Noble's Son.
** The FinalBoss ([[spoiler:and Dark Sun]] does this right before his HPToOne attack

[[folder:Shoot Em Ups]]
* And, of course, ''VideoGame/UltimateCrabBattle''. "'''You''' cannot stand between me... and my '''destiny'''!" and so forth.
* Most bosses in ''VideoGame/StarFox64'' talk during the battle. Surprisingly, Andross himself mostly talks in cutscenes and contacts you during the final level to taunt you, but during the battle, he mostly laughs. The Star Wolf team is especially prone to do this, with Pigma having some pretty cruel banter, such as "Too bad Dad's not here to see ya FAIL!" and the surprisingly harsh (for a Creator/{{Nintendo}} game) "Daddy screamed REAL good before he died!", both referencing how he helped conspire to kill him.
* ''VideoGame/{{Touhou}}'' usually restricts boss dialogue to before and after the battle, but some levels feature an exchange with the boss in the middle of the level. ''Ten Desires'' takes it further, with one spellcard of the final boss being her calling for assistance from her two allies, all three of them with dialogue boxes above their sprites, the battle not interrupted whatsoever.

[[folder:Stealth-Based Games]]
* Every ''VideoGame/MetalGear'' game from ''VideoGame/MetalGearSolid'' onwards loves this trope -- from [[MagnificentBastard Ocelot]] comparing Snake (favorable or not depending on how long you take) to [[EvenTheGuysWantHim Big Boss]], while The Fury will scream insults at the player when he gets hit, etc.
* In ''VideoGame/HitmanCodename47'', the drug dealer (read: a living ShoutOut to ''Film/{{Scarface 1983}}'') will interrupt the battle for each and every bullet he gets hit with... ''even when you're using a machine-gun.''
* In the final level of ''VideoGame/{{Thief}} II'', the BigBad is aware that Garrett is somewhere in the building, so periodically speaks to him over the loudspeaker, taunting him and trying to get him to give up. Garrett is too smart to allow this to affect him, only muttering "Yeah, yeah, keep talking" under his breath at one point.

[[folder:Third-Person Shooter]]
* Just about every boss in John Woo's ''{{VideoGame/Stranglehold}}'' will do this during your battle with them.
* In ''VideoGame/ResidentEvil 5'', every boss-fight with Wesker involves him taunting you and/or explaining his [[TheSocialDarwinist evil plan]] in great detail. Towards the end, Chris finally had enough...
-->'''Wesker''': ''The human race requires judgment.''
-->'''Chris''': ''And you're going to judge us? Do you get all your ideas from comic book villains?''
* In ''VideoGame/ResidentEvil4'', the boss battle with Salazar is the ONLY boss battle (besides the final boss) to talk with you. And it can be used very tactically, as he only talks for 3 reasons, besides his introductory "You will suffer like Ashley did". 1, whenever you shoot the Verdugo, he mocks you saying things like "That tickles"; 2, whenever he grabs with you with the tentacle, and the best of all, when he uses his one hit ko move. Which is very useful, since you can tell when to dodge.
* ''VideoGame/DeadSpace2'':
-->[[spoiler:'''The Marker:''']] YOU WILL ALL BE MADE '''''ONE!''''' [[spoiler:MAKE! US! WHOLE!]]
* In ''VideoGame/GearsOfWar 3'', [[spoiler:the final fight with the Queen is filled with this.]]
* The bosses in ''VideoGame/SyphonFilter'' do this. When they go off at Logan's feelings for Lian, it's pretty effective.
* In ''VideoGame/KidIcarusUprising'' they don't just talk throughout the boss fights, but the entire level too. In a WorldOfHam, this can be pretty entertaining -- and distracting on higher difficulties. Those that don't speak themselves result in chatter with their rulers/manipulators (Cragalanche, the Underworlder rematches, Phoenix), between Pit and Palutena (Twinbellows, Great Reaper), or even between Pit ''[[TalkingToThemself and Pit]]'' [[spoiler:namely, Heart Of Hades]].
* The FinalBoss of ''VideoGame/{{Splatoon}}'', [[spoiler:DJ Octavio]], is quite the chatterbox. The Japanese and European versions of him engage in the usual mixture of threats and braggadocio, while the [[{{Woolseyism}} American localization]] stands out for making him a veritable fountain of gleefully over-the-top [[PungeonMaster puns]] and [[EvilIsHammy ham]].

[[folder:Turn-Based Strategy]]
* Quite a few bosses in ''VideoGame/FireEmblem'' will say something along these lines when you first attack them, or when a specific character attacks them.
* ''VideoGame/SuperRobotWars'' in all of its incarnations does this. Oftentimes, this only happens when the current boss you're up against has some relation to the person that's attacking them, but the final boss of a game almost ''always'' has a few lines of conversation with any conceivable member of the group. Banter also accompanies [[http://www.youtube.com/watch?v=sMlJUDBFpwU&translated=1 literally every attack delivered, received, dodged, or intercepted]]. (Warning: Video contains spoilers in the above-mentioned variety of Boss Banter.) And even ''that'' is sometimes preceded by unique one-liners when fighting bosses.
* ''VideoGame/FinalFantasyTactics'' - Quite a few story battles consist of Ramza arguing with his opponents[[note]]And if necessary ''rising from the dead'' to do so[[/note]], trading dialogue (and/or banter) at various (scripted) points of said battle, turning these fights into an exercise in ShutUpHannibal. If you take along the right special characters to the right story battles, they've got some optional dialogue too.
* Every boss in ''VideoGame/VanguardBandits'', [[EnemyChatter and even a few grunts]], will have lines once you attack them. Faulkner takes the top position, as he regularly taunts the party without being attacked.
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', duelists will say different things depending on how the duel is going, when monsters are attacked or destroyed, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.
* In ''VideoGame/TelepathTactics'', most bosses have taunts for when they first attack or are attacked. [[ClimaxBoss Archos]] and [[FinalBoss Tarion]] will also talk a few more times as the battle progresses.

[[folder:Wide Open Sandbox]]
* Sasha from ''VideoGame/{{inFAMOUS}}'' keeps talking about being in love with you and being angry about you loving another woman while you fight her. [[spoiler:She at one point mistakes you for [[BigBad Kessler]], foreshadowing TheReveal at the end]]. Kessler too, made funnier [[spoiler:or more sad by the fact that, as he is Cole, he knows exactly what to say to make him feel bad.]]