Border Break, SEGA's arcade online TPS
What if you mix
alien minerals with
robots and put them in a
Third Person Shooter setting developed as an
Arcade Game by
Sega? Now, throw in
Competitve Multiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to
Border Break.
A
Humongous Mecha, squad-based
Third Person Shooter with a control system that combines a joystick, a mouse and a touch-sensitive main screen similar to newer
Gundam arcade machines. The main draw is all machines are networked, allowing for large numbers of players over multiple locations across several nations.
Each player has control of a "
Blast Runner" configured for a specific role: Assault, Heavy, Sniper and Support. Teams must cooperate to complete map objectives, while preventing opponents from completing theirs. Good performance allows players to increase their rank and obtain new parts for their Runners. Due to the scope of the game, data is stored on a personal card, allowing progress to be carried over from one session to the next.
As of 2012, Version 1.27 has been released, with a new chip-based system that grants passive abilities and stats to Runners, but also new active techniques that can be executed when the right chips are equipped. Furthermore, a "Satellite Bunker" system has been implemented, essentially a portable
Kill Sat marker.
Border Break provide examples of :