[[quoteright:275:[[TabletopGame/DungeonsAndDragons http://static.tvtropes.org/pmwiki/pub/images/88161_620_9_9393.jpg]]]]
[[caption-width-right:275:[[ObviouslyEvil Something tells me he's not summoning]] CrystalDragonJesus.]]

[[BadPowersBadPeople "Bad" powers]], [[TheDarkArts the stuff]] that the AntiHero, EvilSorcerer or WickedWitch uses, and the EvilCounterpart of WhiteMagic. Probably called this because we tend to think of [[DarkIsEvil darkness as evil]]. If heroes use it, they're headed for a fall, or at least AnAesop. Black Magic has the tendency to [[TheDarkSide corrupt more than just the actions it enables.]]

There are three factors that determine whether a power is Black Magic or not.

* '''Source''' -- If it's gained from the DarkSide, a DealWithTheDevil, a ReligionOfEvil, SealedEvilInACan or an EldritchAbomination, it's almost always Black Magic. Other sources can include channeling [[ThePowerOfHate hatred]], "evil", TheCorruption or {{hellfire}}. This sometimes but [[DarkIsNotEvil not always]] includes [[CastingAShadow Elemental Darkness.]]
* '''Cost''' -- What is required to make the magic work. Even if it saves kittens, if fueling {{mana}} requires [[PoweredByAForsakenChild stealing others']] LifeEnergy, [[BloodMagic blood]] or HumanSacrifice, [[ColdBloodedTorture cold-bloodedly torturing others]] or even working with [[HumanResources dead bodies]] (because it shows a lack of the respect DueToTheDead), it's probably Black Magic. (Note, using your ''[[CastFromHitPoints own]]'' LifeEnergy doesn't necessarily fall under this.) Using EyeOfNewt that you had to do [[KickTheDog horrible]] [[MoralEventHorizon things]] just to collect is also a bad sign.
* '''Effect''' -- The magic is directly constructed for the [[{{Curse}} suffering, control, or needless death of others]].

As a rule, any of these factors will make something Black Magic; they can't be offset by the others being positively good.

Also beware of the side-effects. Gaining and using Black Magic will often have a "[[TheCorruption corrupting]]" effect on its practitioner's character, causing [[JumpingOffTheSlipperySlope grey actions to go to black very quickly]]. This generally coincides with [[WithGreatPowerComesGreatInsanity a similar degradation of the practitioner's mental stability]], or at least give rise to a thought that they are AboveGoodAndEvil. More often than not, it also causes rapid degradation of the user's own body, requiring ''more'' Black Magic to maintain their physical condition. Even if not, the power they have accumulated may eventually entice them to [[ImmortalitySeeker seek immortality]].

For a more detailed description of side-effects, see ThisIsYourBrainOnEvil. If a partial DemonicPossession is the source of your Black Magic, you are in very real danger of a total GrandTheftMe--heck, you may be in danger of this even if it ''isn't''.

In some settings, ''all'' magic (or at least magic that doesn't come from the gods or some other divine source) is Black Magic; for this, see MagicIsEvil.

Remember that EvilIsNotAToy. See also ArtifactOfDoom and TheDarkArts. Compare and contrast WhiteMagic. May overlap with CastingAShadow to some extent.

A practitioner of Black Magic could be [[DarkIsNotEvil "dark but not evil"]] if he's a [[AntiVillain sympathetic figure]]--perhaps a ReluctantMonster BlessedWithSuck. See HeroicWillpower, FaustianRebellion and BadPowersGoodPeople. Not to be confused with BlackMage which is all attack magic no healing, though there can be some overlap because this trope doesn't usually lend itself to healing, either.

See also BadPowersBadPeople, PsychoSerum. Not to be confused with Creator/ShirowMasamune's ''Manga/BlackMagicM66''.


[[folder:Anime and Manga]]
* In ''Manga/MahouSenseiNegima'', love spells are forbidden because they reach into someone and change their private self. Hypocritically, this does not extend to LaserGuidedAmnesia in order to protect the {{Masquerade}}. In addition, Negi knows a forbidden spell that would result in killing a demon instead of binding or banishing it. What the details or consequences of such a spell would be are not shown, as he chooses not to use it, but… [[WhatMeasureIsANonHuman it is a]] ''[[LegionsOfHell demon]]'', which is just another race in the Magic World.
** Later on, Negi learns a technique called Magia Erebea developed by Evangeline, which depends on negative emotions such as hate, rage, fear, or sorrow, and takes a major toll on the user's body and soul. According to a demon Negi fights later, it works by the magician taking an offensive spell into himself for empowerment--[[spoiler:basically, swallowing your own lightning spell to become a human thundergod]]. Considering that 'Erebea' looks a lot like 'Erebus', alternately the son of Chaos ''or'' part of the underworld… yeah.
*** The author explains the word's roots in a lexicon entry and directly references Erebos, so it is quite literally "Magic of Darkness". However, both Negi and Eva elaborates on what exactly Magia Erebea is: "the power to take in good and evil, strength and weakness, and accept everything, exactly as it is."[[note]] Because of the way that the supplemental materials explains it, Erebos is made clear to be a force of "darkness" in the sense of "the chaos in the origin of the universe, before creation, when all was chaos", not in the sense of "opposing light". (It even goes on to explain how light was created out of the darkness, that light opposes darkness, but darkness does not oppose light.) The Dark Magic Negi uses is one whose origin appears to be something akin to a Freudian "ID" (requiring a BattleInTheCenterOfTheMind to use, as well), and contains all his "good" and "evil" impulses, equally. Since it isn't ''evil'' in exclusion of good, its source is the (admittedly, negative) emotions and magic power of the user, its costs are purely to the user (and other techniques that drain plenty of your power are just as dangerous in much the same way,) and its effects are just more powerful destruction than the other "good" ways to blow stuff up, the Dark Magic Negi uses qualifies more as a YinYangBomb than Black Magic, and Dark Magic is DarkIsNotEvil in this case.[[/note]]
*** Which is eerily similar to [[spoiler: the Lifemaker's appearance here]].
*** And it turns out that the technique wasn't designed for normal humans, so using it enough will eventually turn you into a demon, so it is likely a little ten year old boy will turn into a demon for using this. He doesn't seem to mind so much though.
*** Thats due to that demons aren't AlwaysChaoticEvil. Eva is at worst ChaoticNeutral, the demon together with [[EmbarrassingFirstName Chiko-Tan]] is, for all our knowledge TrueNeutral, only being a whiny bounty-hunter that hate being targeted because he's a demon.
* Curiously, in ''{{LightNovel/Slayers}}'', Black Magic is in fact fueled by the dark energy radiated by the various demonic Mazoku Lords. However, humans can tap into this without ill effects, since this is a divine function to maintain the BalanceBetweenGoodAndEvil.
** The only rule is the mazoku themselves are immune to any spell from them or a mazoku subservient to them. Thus Shabranigdo, the main Dark Lord, can just choose to not be affected by ''any'' Black Magic. [[spoiler:This is most dramatically demonstrated in the last novel, when a shard of Shabranigdo chooses ''not'' to be unaffected by the dragon slave, and is killed that way.]] Using against a Mazoku Lord a spell summoning the power of him-/her-/itself (or power of servants they created), as Lina put it,
--->…is like saying: 'Hey, you! Can you help me kill you?'
*** There's a second rule about Black Magic for Mazoku. They can't cast Black Magic of other Mazoku. Meaning that even as strong as [[BigBad Hellmaster]] and Dynast are, they can't cast a Dragon Slave or any spells of other Lords without killing themselves in the process.
** Further, there's a distinction made within Black Magic between Curses and Destructive spells. Curses are almost uniformly seen as evil (though the ''really'' twisted stuff is exclusively used by demons). Destructive spells, on the other hand, are value-neutral, given that a large number of Shamanic ([[ElementalPowers elemental]]) spells can accomplish the same result (Fireball, for instance, uses fire spirit, not Mazoku).
* The Philosopher's Stone in ''Manga/FullmetalAlchemist'' definitely counts, seeing as it basically [[spoiler:costs [[PoweredByAForsakenChild thousands of lives]]]].
** The alchemy of [[Anime/FullmetalAlchemist the 2003 anime adaptation]] eventually turns out to be [[spoiler:fueled by the death and suffering of those in RealLife Earth, and is implied to be behind the world wars]].
* Arguably, Hiei's Dragon of the Darkness Flame technique in ''Manga/YuYuHakusho.'' It falls under the category of {{hellfire}}, as it comes from the demon underworld. However, it only requires a sacrifice when the user is not strong enough to control it ("I suppose just my right arm will do,") and is used by Hiei to fight various enemies who have less-than-honorable intentions.
* The ''Franchise/YuGiOh'' franchise has the Shadow games, which utilize dark magic and utilize rules for each game.
** Also, there's the Dark Magician (actually called the Black Magician in Japan) and his extended family, all [[CastingAShadow Dark type Spellcasters]]. Though the Dark Magician itself was created through a noble cause, only uses his own life energy, and his purpose is to defend the Pharoah. The card is also used by Yugi, the main protagonist, who isn't evil.
* England in ''Manga/AxisPowersHetalia''. Used for comedy.
** The manga brings up a second Black Magic user, Romania.
* In the ''Manga/FairyTail'' world, the title "Black Mage" [[BigBad Zeref]] is taken very seriously.
** Somehow subverted. There are forbidden spells, but [[CastingAShadow darkness magic]] (not cofused with black magic) is not [[DarkIsNotEvil necessary evil magic]] and is tolerated, as the (former) Guild Master José being a user of this. Also, some good mages like [[GentleGiant Simon]], [[NiceGirl Mirajane]] and [[TheAtoner Jellal]] are users of darkness magic (Simon has this as his main magic). Ditto for Shadow magic and Shadow Dragon Slayer magic.
* Fabia Crozelg of ''Manga/MagicalGirlLyricalNanohaVivid'' and her [[WickedWitch True Witch]] style of magic, which includes commanding different kinds of [[OurDemonsAreDifferent devils]] and utilizing a wide variety of {{Curse}}s. When [[WarriorMonk Sister Chantez]] of the [[SaintlyChurch Saint Church]] sees her for the first time, she remarks that she's probably the complete opposite of Fabia professionally.

[[folder:Comic Books]]
* In ''ComicBook/BlackMagick'' the witch-hunting organization Aira tracks down and executes those witches who use black magic. They believe that once a witch starts using black magic, no matter how good-intentioned or minor the first instance was, [[SlowlySlippingIntoEvil they will inevitably fall deeper and deeper into villainy]]. Unusually for {{the witch hunter}} trope, they do not believe that [[MagicIsEvil all magic is black magic]] and stress that they must NeverHurtAnInnocent.
* Some versions of ''ComicBook/RedSonja'' use black magic wielders as villains, depending how much realism the writer is using. Thulsa Doom is the most famous.

[[folder:Fan Fics]]
* ''Fanfic/ChildOfTheStorm'' mixes the ''Franchise/HarryPotter'' and ''Literature/TheDresdenFiles'' versions of this, and it is repeatedly underlined as being incredibly dangerous, corrupting and addictive, with one of the main villains being an absolutely terrifying AxeCrazy OmnicidalManiac {{Necromancer}} and borderline HumanoidAbomination. However, a distinction is made between wandless and wanded black magic, with wanded practitioners able to get away with much more since their wands serve as buffers against the fallout, sort of like the Black Staff, so they're not likely to go insane (or at least, do so anywhere near as quickly as their wandless counterparts). Equally, though, it is pointed out that if you're willing to use that sort of magic, you've got a dark streak, and if you're using it often, you're unlikely to be very nice or very sane, so it's a fairly moot point.
** The reasoning for why mind magic affects wandless practitioners in a way that it doesn't non-magical telepaths is that magic is slightly alive in a way that psychic energy isn't, and doesn't respond well to being twisted like that. However, again, it is mentioned that a telepath who routinely screws with people's heads is unlikely to be nice or sane, to the point where there's basically no difference between a rogue psychic and a warlock (a wizard gone bad). In Chapter 68, Betsy Braddock tells Harry that the White Council has executed rogue psychics in the past. Not often, but they've done it.
** Being able to handle Dark Magic without being changed by it is a requirement of being the Sorcerer Supreme, and both Strange and Wanda (his former apprentice and heir apparent) are mentioned as being capable of it, though Wanda says that she hates doing so.
* According to the LemonyNarrator of [[FanFic/EquestriaAHistoryRevealed Equestria: A History Revealed]], this is what powers Celestia and [[spoiler: the Elements of Harmony]]. Of course, this is the same pony who says that [[spoiler: [[InsaneTrollLogic because baking cannot be explained, and neither can dark magic, that baking must be dark magic]]]], so it's best to [[PlayedForLaughs take her words with cautious belief.]]
* In the Vocaloid fic ''Fanfic/RottingCamellias'', Meiko uses this to power her {{Circus of Fear}}.
* In ''FanFic/SplitSecond'', Sparkle's body runs on the stuff and is immune[[note]]mostly[[/note]] to its corrupting effects.

[[folder:Film - Animated]]
* Rothbar and following [[BigBad Big Bads]] in the ''WesternAnimation/TheSwanPrincess'' movies, all clamor for the power of 'The Forbidden Arts', the magic of Change, Creation and of course, Destruction. The powers themselves tend to take the form of a glowing crystal ball that, if destroyed, takes the powers away from anyone using them--[[MadeofExplodium explosively]]. [[spoiler:The less than perfect final movie [[UptoEleven takes it up to eleven]] when it reveals that the Forbidden Arts are a [[EldritchAbomination living entity]]]]

[[folder: Film - Live-Action]]
* The dark side of the Force in ''Franchise/StarWars''.
** Unless you ask a follower of the Grey Jedi philosophy, which says that neither side of the force is actually 'good' or 'evil', what matters is what you do with it. This is widely considered heresy by Jedi and Sith alike.
*** [[WordOfGod Word of God from Lucasfilm]] has stated that the Grey Jedi [[ArmedWithCanon are just]] [[BlackAndWhiteMorality deluding themselves.]]
** This is taken to new heights in the Expanded Universe, where Sith Alchemy is an actual, defined practice that ranges anywhere from making indestructible swords to turning preexisting species into horribly warped monstrosities, and in one or two occasions full-blown, not-even-bothering-with-the-technobabble ''[[http://starwars.wikia.com/wiki/Zombie necromancy]].'' Sith Alchemy is pretty much Magic, and most writers make absolutely no attempt to [[DoingInTheWizard justify it as some sort of biological side-result to do with midichlorians]].
* In ''Film/TheLastWitchHunter'', the Dark Magic is described as non-elemental magic with no purpose other than to hurt, using poisons and HumanResources to work. However, it seems that BadPowersBadPeople isn't necessarily in effect, as good witch, Chloe is a DreamWalker while dreamwalking is considered a Dark Magic skill.
* ''Film/WarCraft2016'' has the fel. It requires souls as fuel, corrupts anyone who as much as has contact with it into serving its causes and heavily mutates the user.

* Subverted in the ''Literature/LabyrinthsOfEcho'' by Max Frei. Magic is indeed divided into White and Black, but only in terms of subject: Black magic deals with tangible materials while White deals with images, thoughts, souls and other ethereal matters.
** Moreover, this means Black magic is used ''mostly'' in the kitchen or to make amulets, while strong White is what's used to make things... less corporeal. The highest-level White magic spell humans can cast is the highly destructive Green Fire: if it touches anything (save the strongest barriers), that something vanishes--no remains.
** There are some things considered dark or forbidden, mostly those including some degrees of human sacrifice or world-ending effects.
* Somewhat subverted in Michael Moorcock's ''[[Literature/TheElricSaga Stormbringer]]'' universe--all magic is inherently chaotic, even when used by the powers of Law, but chaotic isn't ''inherently'' evil.
* ''Literature/HarryPotter'' features a wide array of techniques that fall under TheDarkArts:
** The three Unforgivable Curses are so named because under most circumstances, using any of them will earn you a life sentence in [[TheAlcatraz Azkaban]]. However, Aurors are permitted to use them against suspects, and some "good" mages cast these as well in the Franchises/PotterVerse (Harry included). Aurors were first granted the right to use these during the First Wizarding War, which might fit with the "corrupt government" motif (Barty Crouch Senior describes it as "fighting fire with fire"), but no one ever calls Harry or the other good characters on it.
*** ''[[OneHitKill Avada Kedavra]]'', or the Killing Curse, is forbidden in the same way gun control is practiced in Great Britain.
*** ''[[AgonyBeam Crucio]]'', the Cruciatus Curse, not only causes pain as ColdBloodedTorture, but also only works if the caster is really sadistic. Righteous fury only stings a bit.
*** ''[[HypnoRay Imperio]]'', the Imperius Curse, is a forbidden [[BrainwashedAndCrazy mind control]] spell.
** The Sectumsempra spell causes severe physical damage and cannot be healed by non-magical means.
** A number of methods for immortality exist, many of which fall under ImmortalityImmorality. For example, creating a [[SoulJar Horcrux]] requires you to split your soul through [[PoweredByAForsakenChild murder]], after which you bind a SoulFragment to a physical object (the Horcrux), thereby tethering yourself to the world of the living. Another method involves killing a unicorn and drinking its blood, also considered an extreme MoralEventHorizon.
** Any type of necromancy would count. In the Franchise/PotterVerse, this includes such acts as creating {{Voodoo Zombie}}s called "Inferi" (singular "Inferius"), and resurrecting someone who's been physically killed but preserved through one or more Horcruxes. Harry has the pleasure of witnessing the latter in [[Literature/HarryPotterAndTheGobletOfFire the fourth book]], and it's [[BodyHorror not pretty]].
* In ''[[Literature/TheChroniclesOfThomasCovenant The Second Chronicles of Thomas Covenant]]'', the form of magic in common use is powered by blood. Your own blood is fine, but if you want to do something moderately powerful, someone has to die. In addition, every spell cast in this way has the side effect of making life slightly worse for everyone by feeding power to bad stuff. The books also have other forms of magic used predominantly by EvilMinions.
* In ''Literature/TheDresdenFiles'', use of Black Magic is constrained by the White Council's Seven Laws of Magic. The most notable instances of this in the story so far (at least, in magic used by the protagonists) are [[ThouShaltNotKill using magic to kill]], necromantic animation of human bodies, and MindControl. "Reaching beyond the borders of life" and trying to "swim against the Currents of Time," among other things, also violate the rules, but may not technically be Black Magic. The difference is that Black Magic has been shown to be ''[[TheDarkSide powerfully addictive]]'', to the point that it's implied the mandatory death penalty for violating the Laws (except in certain, rare circumstances, namely a council member is willing to put their own neck on the line on he violator's behalf) is probably a good thing. One member of the Senior Council, the Blackstaff, is given leeway to use Black Magic when the Council ''really'' needs it. The current holder of this office is later revealed to be [[spoiler:Harry's mentor, officially assigned to him by the Council because he's the only one who would be allowed to "put him down" if he ever tries using Black Magic ''again''--Harry's previous use of magic to kill was ruled to be self-defense, which means they'd at least let someone stick their necks out for him, rather than go straight to the killing]].
** [[spoiler:The Blackstaff is in fact a black wizard's staff that lets the user violate the laws of magic without going all evil and crazy. Instead, Ebenezar just gets a lot of nightmares and other guilt issues, but no evil laughter. It also gives its user TaintedVeins while in use.]]
** How powerful the result of Necromancy is depends on the strength (life force) and age of the corpse. Most corpses intact enough haven't been dead all that long, so for the most part it's useless unless used on a human. Harry himself stays within the rules by [[spoiler:using it on the complete skeleton of a sixty million year old dinosaur found in a museum.]]
** A huge part of the reason why Black Magic in ''Literature/TheDresdenFiles'' is so bad is that magic in the setting is based on belief. You can't work magic if you don't honestly and truly believe in employing it both in the way you're using it and for the reasons you're using it. So, when someone uses a magical ritual designed to rip your heart out of your chest, or to invade your mind to make you a meat puppet, or to steal your body or turn you into a zombie, they can only do that because they believe that it is ''right'' for them to use that power on you in that way. There's a reason why those who use Black Magic are generally twisted and vicious and outright evil and insane.
** One of the stranger twists to this is that several of these rules only apply to humans. In other words, using magic to kill something that isn't human (like, say, a vampire) is fine, but magically killing a human is Evil and drives you insane.
** Reading or assaulting others' minds is considered Black Magic, and is strictly forbidden in the early novels; the sole known exception is when a wizard sends someone plagued by supernatural nightmares into a dreamless sleep, purely for their own protection. After events in ''Literature/TurnCoat'' make it obvious that this blanket ban has left the White Council wardens vulnerable to mind control due to lack of familiarity with it, the ban is '''slightly''' relaxed, for the sole purpose of mental self-defense training via consensual practice mind-duels.
* In Creator/TrudiCanavan's ''Literature/TheBlackMagicianTrilogy'', Black Magic comes from taking a person's LifeEnergy. While many users of Black Magic are portrayed as evil, as some LifeEnergy can be taken without harming the person, the morality of using it is based on whether the LifeEnergy was given willingly or not.
** It doesn't help either that this Black Magic is like a super-steroid for mages, [[spoiler: eight renegades from a neighbouring empire, where this magic is legal, curb stomp a whole nation.]] While the majority of mages are practically powered by AA batteries, the renegades and anyone else who practices black magic are effectively walking nuclear reactors of magic. [[spoiler: By the end of it the guild pass a decree that effectively leaves the protagonist in gilded cage scenario, or so they wish to show to the king, every member of the guild is fully aware they stand no chance if they try to force her do something she doesn't wish to.]]
* In Creator/GarthNix's ''Literature/OldKingdom'' trilogy, there is Charter Magic and Free Magic. Free Magic is used by necromancers and various [[OurDemonsAreDifferent non-demonic]] creatures. It's frequently described as having an acrid, metallic smell and being physically corrosive. Humans who dabble in it for too long usually develop some kind of horrible appearance which they can only do so much to mask. Charter Magic is generally benevolent, but a number of instances in the books point out that that it's not a toy, either (one character loses her voice for a few weeks after speaking a particularly strong spell, and is told that she's extremely lucky that she wasn't completely destroyed by it). Not so much Good vs Evil as Order vs Chaos.
** The Abhorsens, whose job it is to reverse any raising of dead done by necromancers, use both without bad effects.
*** At least we never see it happen, although the upper example was the current Abhorsen-in-waiting. So they're probably not immune, just more careful.
*** Abhorsens are not immune to the corrupting influence of free magic and necromancy, just resilient and religiously committed to using it carefully and correctly. At least one of the Greater Dead is described as being a former Abhorsen, so even they can screw up and suffer the [[FateWorseThanDeath Fate Way Worse Than Death]]
* Death magic in Creator/LoisMcMasterBujold's ''Literature/TheCurseOfChalion'' hits two out of three--it summons a demon from the deity that at least some of the world's residents consider evil and has the sole purpose of (surprise!) killing the target. However, it also requires the [[CastFromHitPoints sacrifice of the caster]].
* In Creator/BrandonSanderson's [[Literature/TheCosmere Cosmere]] novels, several magic systems lend themselves to this:
** Hemalurgy from ''Literature/{{Mistborn}}''. Powered by HumanSacrifice? Check. BloodMagic? Check. WithGreatPowerComesGreatInsanity? Check. Opens your mind to an omnicidal EldritchAbomination? Yup. It's also ''wasteful'': every use costs more than you get out of it--but the cost is born by whoever's getting killed to steal their powers, so who cares?
** Voidbinding and the Parshendi "forms of power" in ''Literature/TheStormlightArchive'' require sharing your soul with the Cosmic Principle Of Hatred, [[WithGreatPowerComesGreatInsanity to predictable results]].
** The Idrian people in ''Literature/{{Warbreaker}}'' consider Awakening to be this, since they believe the Breaths that fuel it to be [[YourSoulIsMine pieces of people's souls]]. Practically speaking, forfeiting one's Breath is a fairly minor matter, and Awakening itself isn't intrinsically good or bad.
* The British author Dennis Wheatley might be best remembered today for his novels dealing with Satanic black-magic cults. Creator/ChristopherLee got a rare chance to play the hero in the [[Film/HammerHorror Hammer Films]] adaptation of Wheatley's ''The Devil Rides Out.''
* Robert Jordan's ''Literature/TheWheelOfTime'' has the True Power, a form of magic that can only be used if a direct link to the Dark One has been forged, and then only if he decides to allow it. And the eventual fate of those who use it regularly is so terrible that only one of the baddies dares to use it at all. And that's because he's already batshit insane.
** [[spoiler: As well as the main character, due to him becoming more and more like [[TheDragon Ishamael]] in goals and motivations.]]
* In Piers Anthony's ''Literature/IncarnationsOfImmortality'' series, even using a purely benign magical item for the best of purposes with no conception that you're doing anything wrong will damn your soul to Hell if the item's original creator used Black Magic to create it. Moral #1: don't buy magic items off eBay. Moral #2: [[CrapsackWorld the afterlife is unfair and arbitrary]].
** [[spoiler: Averting Moral #2, above, is basically what the whole series is working towards.]]
* Creator/TamoraPierce's ''Literature/TortallUniverse'' includes, among other things, a mage who forces parents in the local village to give him their children, whom he kills so he can [[PoweredByAForsakenChild transfer their souls]] to giant, sentient, insectlike "killing devices" which he sells to a king as war weapons. Sleep tight!
* In Creator/CSLewis's ''Literature/PrinceCaspian'', when it looks to the members of LaResistance as if no help from Aslan is coming after all, Nikabrik the dwarf (along with a hag and a werewolf) wants to call the White Witch back to Narnia to help them instead. There's some vague talk about drawing circles and "preparing the blue fire."
** In ''Literature/TheSilverChair'', when Eustace suggests to Jill that they try to call to Aslan and see if he'll take them into Narnia, she asks, "You mean we might draw a circle on the ground… and write in queer letters in it… and stand inside it… and recite charms and spells?" He admits that he had something like this in mind, but upon further consideration he decides that that's probably "all rot" and that they should just face eastwards and hold out their arms "like they did on Ramandu's island" while they appeal to Aslan.
* In Creator/GKChesterton's "[[http://ebooks.adelaide.edu.au/c/chesterton/gk/c52fb/chapter30.html The Dagger with Wings]]", invoked for the villain John Strake by a man who declares he will use WhiteMagic against him. [[spoiler:Father Brown deduces that the man telling him the story is, in fact, John Strake.]]
* In [[Literature/ABootStompingAHumanFaceForever 10 A BOOT STOMPING 20 A HUMAN FACE 30 GOTO 10]] necromancy is lampshaded as black magic because it requires the destruction of something valuable to the spirit that is to be summoned.
* Used by Valentin Ivashchenko: the protagonist of the ''Warrior and Mage'' series, "Black Earl" Valle, is the strongest necromancer to live for several centuries. Valle makes a major point of neither choosing a divine patron (his choices would be obviously limited) nor borrowing power from anything that will require a greater payment than he can accept, and researching any possibility to discredit this trope. Other spellcasters capable of necromancy are less ethical.
* Used by Iar Elterrus:
** When dealing with the new incarnation of the "Bearer of the Gray Sword", the Empire's mages unseal forbidden archives. The spell they find has to be fuelled by sacrificing 10000 humans.
** In the same setting, the Empire's main magic university not only has a faculty of "pain magic", but produces devices to measure and store the pain of torture victims, just to make sure the tortures don't cut slack to anyone.
* In Alexey Pehov's ''[[Literature/WindAndSparks Wind and Sparks]]'' series, the main magic school of the Sdis empire is referred to as the "black school". Their spells revolve around necromancy, pain and torture. Interestingly, the necromancers are often referred to as "whites" because they normally wear a white overall.
* Vadim Zykov's ''Return'' series:
** Necromancy is the official magic of a country--the strongest necromancer is the king, and gaining ranks means gaining social standing. Spells powered by blood, sacrifice and desecration are par for the course. Most necromancers will cast a spell to return as liches after meeting an untimely end, and the liches are still partly controlled by said country.
** Shamans of some human tribes possess the knowledge of the Collar and the Black Collar spells. Said spells are woven into slave collars, allowing the owner to inflict any degree of pain upon the slaves, coining the in-universe idiom "Loyalty of the Collared". Black collars are for enslaved mages--they add total blockage of magic abilities to the regular functions.
** Neither the most hardened criminals nor the most ruthless warlords will harm elves. Those who do will be hunted down relentlessly and subjected to the "Forest's Breath" spell--torture and slow execution.
** Worlds-travelling elder dragons don't only snack on occasional humans, they fuel said worlds-travelling by HumanSacrifice.
** Regular dragons have called an [[CameBackWrong undead]] [[EldritchAbomination elder dragon]] to prevent the fulfillment of an obscure prophecy.
* Modern Russian fantasy often takes up motifs from {{Fairy Tale}}s, among them the character of Baba Yaga and Koshchey the Deathless. Baba Yaga's role varies among authors, as it does in fairy tales, from benevolent or neutral to monstrous and cannibalistic. Koshchey is usually depicted as universally evil with various powers and abilities. Either Koshchey or his followers usually fall into this trope.
* In L. Jagi Lamplighter's ''[[Literature/ProsperosDaughter Prospero Lost]]'', Theo recounts fighting such magic, including diseases that were released by carelessness or on purpose and [[EvilMatriarch women]] [[HumanSacrifice sacrificing their children]] for [[VainSorceress beauty]].
* In Creator/RobertEHoward's ''Franchise/ConanTheBarbarian'' stories, [[MagicIsEvil magic is just about always this]]: trafficking with {{Eldritch Abomination}}s, HumanSacrifice, MoralEventHorizon EyeOfNewt, {{Necromancy}}--and other unpleasantness.
* In ''Literature/ShadowsOfTheApt'', Ucteberi practices this, producing among other things YourWorstNightmare to drive a woman to suicide.
* In Terry Goodkind's ''Literature/SwordOfTruth'' series, Magic is defined as Additive and Subtractive, with the "magic sand" for Additive magic being pure white and for Subtractive magic being as black as space. Subtractive magic can also be granted only by making a DealWithTheDevil by the time of the books, though in the past it was available to most mages and neutral.
* There are three branches of magic which are classed as "black" in ''Literature/TheRiftwarCycle''. The first, and worst, is necromancy, the ultimate violation of nature. The second is arcane life, which involves warping living things to the magician's will, and the third is demon summoning, though in that case it's not the magic itself that's bad so much as the fact that most of the things you can use a demon for once you've got it aren't very nice.
* Sourcery in ''Literature/TheWitchWatch'' mainly seems to be comprised as this and all magic is condemned as unholy in the eyes of the Church.
* In Creator/DevonMonk's ''Literature/DeadIron'', Mae's magic twists to this and causes pain. She uses great care to use it only beneficially--keeping out vermin--and laborously learned to undo curses and other dark bindings.
* In Creator/DevonMonk's ''Literature/MagicToTheBone'', used by Cody's captors.
* Leo Colston in ''Literature/TheGoBetween'' is obsessed with astrology and the occult. At school he devises a curse on his chief bully; the boy subsequently has a serious accident and Leo gains some respect for his perceived success. He attempts another curse later; it doesn't end happily for him.
* In ''Literature/ShadowOps'', "Negramancy" is the designation for magical ability to cause decay, rot, and entropy. By its basic nature (and the nature of ''Shadow Ops''' magic system) magic is very powerful and requires relatively little effort to use beyond willpower and mental discipline. A powerful negamancer is a PersonOfMassDestruction who kills and destroys in one of the most horrible ways imaginable, and can do this to ''anything. Tanks rust and fall apart, flesh rots off the bones, plastic breaks down, and electronics corrode. Nothing is safe, and the only shown negramancer in the series, Scylla, has an ugly steak of brutish insanity and a superiority complex that rolls together to make her one of the most terrifying things in the setting.
* In ''Living Alone'' by Stella Benson, Sarah suggests UsefulNotes/WorldWarI was caused by this. Richard rejects the notion at once.
* In A.L. Phillips's Literature/TheQuestOfTheUnaligned, all four elemental magics have an element of darkness in them, which every mage must struggle to control. [[spoiler: It is also possible to become a hoshek, a mage of pure darkness. Hosheks can use all four elements fully, but are completely evil and more than a bit crazy. Luckily, they are very rare.]]
* Mercedes Lackey, Literature/HeraldsOfValdemar series has BloodMagic which operates on CastFromHitpoints principle; the life sacrificed can be source of power for a mage. It's evil, because unless it's a voluntary sacrifice, you're taking it from other people without their consent. And it's addictive because it's so much easier than other forms of magic, allowing mages power far beyond what they can normally accomplish. The only time it's not evil is when people are using it to power a HeroicSacrifice.
* Castle ''Literature/{{Hurog}}'' is PoweredByAForsakenChild. Which was accomplished by magic. The colour of said magic was never mentioned, but one can safely assume that it was ''evil'' magic.
* A literal example in ''Literature/TheChildrenOfMan'' cycle, where black magic is the corruption of the six color magics. It grants great power (including the ability to access all six forms of magic, something otherwise impossible), but is inherently wicked and forbidden.
* Necromancy in ''Literature/AnArmyOfTheDead'', which revolves around using the energy of formerly living things to power spells. Oddly enough, the time it was actually used was for a ''good'' reason.
* Black magic is the subject of the horror anthology ''Literature/ThatHoodooVoodooThatYouDo'' by Creator/RagnarokPublications. The book has the interesting theme the majority of evil magical rituals don't start that way but have had their true purposes forgotten over the centuries so the only people left practicing them are psychopaths.
* In the short story "The Arts of the Enemy" by Creator/DavidLangford, the "evil wizard" explains to the hero that magic is based on the BalanceOfGoodAndEvil. (Actually, he explains that magic works however the magician thinks it does, but ''his'' theory is that it's based on balance.) He's seen as a villain because he builds up dark powers ForScience, but no one realises that the EquivalentExchange results in a stream of healing items leaving his lair. He would probably get less heroes bothering him if he was accumulating Light magic, but the thought of having to put the residual Dark into cursed swords and so on horrifies him.
* In the ''Literature/SchooledInMagic'' series, the whole world has been shaped by the use of necromancy, a source of magical power that corrupts and destroys.
* In the ''Prospero's War'' UrbanFantasy series by Jaye Wells, this is called "dirty magic" (which is also the title of the first book), and is basically taking cheap and dangerous shortcuts. The protagonist, Kate Prospero, is a police adept who uses "[[WhiteMagic clean magic]]" to stop these people, although she has a background in dirty magic herself. [[http://magicenforcementagency.com/home-3/latest-crime-reports/ Find out more on the Magic Enforcement Agency website!]]
* In ''Literature/AlmostNight'', it's called Anam. It's apparently a controlled substance, since spaceports scan for it along with explosives and weapons. Vampires run on it and the TomeOfEldritchLore is a huge source of it.
* In ''Literature/ShamanBlues'', any magic that involves blood sacrifices and draws energy from death and suffering is black magic, as it upsets the natural balance, not to mention necessiting killing animals and, eventually, humans.
* In ''Literature/TheTraitorSonCycle'', it's magic derived from death, and is mainly used for necromancy. It could presumably be utilized in the same manner golden and green magics are used, as the two are already interchangeable, but if you're willing to kill someone for their mana, you're likely not using it to light a fire.
* ''Literature/ThePaperMagician'' has Excision, the magic channeled through human flesh and [[BloodMagic blood]]. In theory the magic could conceivably be used to ''heal'' people, and the caster could stick to using their ''own'' blood...but in practice, everyone who uses it seems to invariably descend into MadDoctor territory or worse. Some of the more advanced spells definitely require HumanResources.

[[folder:Live Action TV]]
* In ''Series/TheBeverlyHillbillies'' episode [[ExactlyWhatItSaysOnTheTin "That Old Black Magic'']], Granny confuses Mrs. Drysdale's study of astrology with her delving into evil spells. Later, a series of misunderstanding leads Granny to conclude Mrs. Drysdale accidently turned herself into a crow as a result.
* In ''Series/BuffyTheVampireSlayer'' all magic is Black Magic, and is referred to as the 'dark arts', though some spells are more corrupting than others. In season six Willow becomes addicted to the stuff like a drug, and people freak out whenever she uses magic that does nothing more than decorate the house or levitate a book. In season seven, Willow struggles with overcoming her old habits, and briefly snaps after using a simple barrier spell.
** Willow even uses [[spoiler:innocent blood, the blood of a fawn, in her resurrection spell for Buffy. Kinda of a trade-off, one must die for another to live.]]
* ''Series/KyoryuSentaiZyuranger'': [[WickedWitch Bandora the Witch]] dabbles in it, and invokes the Darkest of Black Magic to summon her master, Dai {{Satan}}, to Earth to bolster her power and attempt to kill off the Zyurangers and Daizyujin and lay waste to the Earth.
** In ''Series/MahouSentaiMagiranger,'' dark magic is used by fallen members of the Heavenly Saints, a corrupted version of their own magic that has all the same rules but a different set of spell words (which mean the same thing.) In ''Series/PowerRangersMysticForce,'' all the villains' powers are considered dark magic. In both cases, it would seem Black Magic and WhiteMagic are more down to how you use your powers than anything like PoweredByAForsakenChild vs. ThePowerOfFriendship. Your InstantRunes seem to know your alignment and change accordingly, too.
* In ''Series/TheSecretCircle'', John Blackwell and his two daughters, Cassie and Diana all possess dark magic due to their ancestry. Dark magic is the most deadly and dangerous form of magic.
** Dark Magic possess the same capabilities as regular magic, though it appears to be slightly more potent. Unlike regular magic, dark magic is not limited by coven laws, as witches bound within circles are capable of using their dark magic without collective aid. Cassie Blake has successfully performed dark magic on several occasions while bound to her circle and was also capable of using regular magic as well, revealing witches that perform both dark magic and "white magic" appear to be able to distinguish the two apart and use them separately.
** Dark magic has been shown to penetrate an iron sulphate circle which is supposed to block a witch's magic while inside the circle. Cassie Blake was capable of setting a witch hunter on fire using her dark magic, despite the fact that she was inside the iron sulphate circle as well.
** Dark Magic also appears to grant it's users a unique connection to other's minds, allowing them to view another's memories. Cassie Blake was able to see an apparition of Faye's memory while others could not with the exception of Faye. This connection was seen again when Cassie performed a spell to recall the "lost" memories of Jake Armstrong.
** Dark magic also appears to have a unique connection with other forms of magic (though the exact nature is unknown), as Cassie and Diana were noted to be the only witches that could form the crystal skull. Dark magic mostly appears to be an innate quality, however Royce Armstrong mentioned that John Blackwell wanted to teach the circle dark magic. Because dark magic is rooted and accessed by negative emotions (anger/hate), it's possible to some degree it can be achieved by those that do not come from dark lineage like the Blackwells.
* On ''Series/{{Merlin 2008}}'', Morgause and Morgana practice Dark Magic. Merlin, in contrast, practices WhiteMagic.
* On ''Series/{{Charmed}}'', practically all dark witches, warlocks, demons, dark lighters, and so forth have used one form of evil-based magic spell one way or another.
* On ''Series/KamenRiderWizard'' we have the Sabbath, a ritual which creates a magic circle by sacrificing four magical beings placed at key points. Anybody within the circle dies one of two ways: if they have magic potential, their [[EnemyWithin Phantom]] is released, killing them and taking over their identity; if they're {{Muggles}}, the released magic energy just kills them outright. The entire purpose of the ritual is to release a massive quantity of mana and focus it into a PhilosophersStone.
* While magic is rather vaguely categorized in ''Series/{{Supernatural}}'' there are times when "black magic" is explicitly used. They tend to involve ritual sacrifices, human bones and control of powers and beings best left alone. The clearest example is in the episode Malleus Maleficarum where a coven of witches unknowingly gain magic power through a DealWithTheDevil--in exchange for magic, their soul belongs to Hell. This seems to be a common subset of magic--Ruby was once this flavor of witch and witches of this nature appear throughout the show.

[[folder: Tabletop Games ]]
* ''TabletopGame/DungeonsAndDragons'':
** During the systems of 1st Edition ''Advanced Dungeons & Dragons'' through the end of 3rd Edition, some spells were aligned to the CharacterAlignment subsystem, and used the [Evil] descriptor. Such spells were most commonly designed to subvert or counter [Good] spells, torment or exploit others, or require truly nasty things to operate--primary [Evil] spell components include mortal souls and body parts.
** 3rd Edition-specific examples:
*** The "Dread Necromancer" of 3rd edition is able to choose spells, but most of their choices involve the Death, Destruction, Evil, and Fear tags. Their capstone ability at level 20 is to turn into a [[OurLichesAreDifferent Lich,]] complete with SoulJar.
*** ''The Book of Vile Darkness'' was a {{Sourcebook}} dedicated to options for Evil characters. It included black magic spells, {{Prestige Class}}es, and new domains for [[ReligionOfEvil cleric-cultists.]] It is also an artifact in-game that grants magic powers to the reader.
*** The Warlock class gains their powers from a [[DealWithTheDevil Deal with the ____]] bargain (though sometimes an inherited one). The Player can choose which entities, but Devils are always a classic (and some of the warlock's basic class abilities are fiend-themed). In this edition, level advancement in the class would modify your character’s appearance in minor ways.
*** The Geomancer PrestigeClass, released in ''[[{{Splat}} Complete Arcane]]'', is a spellcasting progression class that is defined mostly by the need to choose a new appearance trait to be added to the character. Options included wings (leather or feather), horns, tails, and scales.
** 4th Edition Warlocks, [[DarkIsNotEvil while not at all inherently bad, mind you]], got their powers from a [[DealWithTheDevil Deal with the ____]] bargain. Such entities tend to be amoral, if not outright malicious. (The Player can choose which entities, but Devils are always a classic.)
** 5th Edition-specific examples:
*** The Warlock class gains their powers from a [[DealWithTheDevil Deal with the ____]] bargain. The Player can choose which entities, but Devils are always a classic.
** Arcane casters in the ''TabletopGame/DarkSun'' setting can choose to be "Defilers", which allows them to reroll the results for any spell they cast at the cost of further desertifying the world, or at least the portion of it they're in. This makes them about as popular as witches were in 17th century Salem, MA.
** In the ''{{TabletopGame/Ravenloft}}'' setting, any spell that contacted the dead had a chance the character would be noticed by the Dark Powers.
* According to TSR's ''TabletopGame/MarvelSuperHeroes'' RPG, Mind Control was considered a villain's power, and if a hero ever controlled another character's mind, he would lose Karma (the game's equivalent of hero points and/or Experience Points), not only for the act itself, but for any negative actions committed by the controlled character. Sadly, most player characters had randomly generated stats and powers.
** Amusingly, the Marvel SuperHero named "Karma" has the power of MindControl (called Possession--but it works like mind control, really).
* In ''TabletopGame/{{Shadowrun}}'', the government of Aztlan (formerly Mexico) is involved in the use of a nasty version of blood-powered magic which is a deliberate corruption of old Aztec rituals. The game has also featured toxic shamans, who seek patronage from toxic spirits and are considered walking fallout.
** ''TabletopGame/{{Shadowrun}}'''s absolutely full this trope. In addition to the above, there's also corrupted mages, who grow more powerful when they cause human misery and pain, Insect Shamans, who serve [[InsectoidAliens horrifyingly alien insect spirits]] and have to [[FaceFullOfAlienWingWong summon said spirits into living hosts]] in order to grow in power, and adepts of the Twisted Way, which is basically being a Sith. ''TabletopGame/{{Shadowrun}}'' also lists Black Magic as a magical tradition, but that's not evil at all and is not different from all the other traditions.
* The power of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' is definite Black Magic.
** Actually in Warhammer all magic comes from the domain of Chaos. Whether it's Black or WhiteMagic depends on how you use it.
** The Dark Elves and Wood Elves in Warhammer Fantasy get the Lore of Dark Magic, which contains powers of the body-freezing and soul-stealing sort. The Vampire Counts' and Tomb Kings' Lore of Necromancy (or whatever it is called) also qualifies.
** Strictly speaking, the term Black Magic in Warhammer only applies to acts of illegal magic performed in the Empire, by people without DiplomaticImpunity. It covers magic powered ''directly'' by one or more gods whose worship is forbidden in the Empire (usually Chaos, but Khaine and others pop up occasionally); {{Necromancy}} (not to be confused with [[DarkIsNotEvil Death]] [[InsistentTerminology Magic]]); witchcraft; spells powered by more than one Wind of magic (which can include both Dark and [[WhiteMagic High Magic]]); daemonology; virtually everything to do with [[GreenRocks warpstone]] and any arcane magic performed by someone who doesn't hold at least an apprenticeship in one of the 8 Colleges of Magic. Outside the Empire, it's more of a colloquialism.
* ''TabletopGame/MagicTheGathering'''s black cards dip into this, although considering that the game is all about wizardly duelling and we consequently see mainly the martial aspects of ''any'' of its colors this is mostly a matter of flavor. (Black does, however, have something of a monopoly on discard effects--implied to be actually harmful to the target's sanity--as well as ones that reduce the opponent's life total directly without technically inflicting 'damage', sometimes allowing the caster to gain those life points for him- or herself vampire-style.) However, any colour has the potential to be good or evil—black can be classically "evil", white can be fascist, red can be chaotically destructive, blue can be immorally detached from reality (think Josef Mengele), and green can be cancerously uncontrolled.
** On the subject of sanity-damaging magics: Memory Erosion, Sanity Grinding and Traumatize are all ''blue'', while spells that directly hurt both you and your opponent, possibly along with any creatures in play, are red.
** To expand a bit: Black magic is considered to be "destructive and costly" instead of outright evil. The difficulty is that many evil beings go straight for it. It has a variety of effects (dipping into turf owned by most colors) and often requires sacrificing your life… or somebody else's… Black cards tend to be greedy or selfish, but no more so than, say, Capitalism. It embraces both the best and worst aspects of self-interest. However, this trope is partly averted in that many Black creatures and spells are not evil, just aggressive or unhelpful, and there are many unpleasant beings associated with other colors.
*** Toshira Umezawa was created specifically to be a black-aligned main character. While he wasn't the most ''good'' protagonist, he tended more towards selfishness than evil. Wizards explains that black's "good" aspects (in terms of Western values) tend towards capitalism and other forms of competition.
* ''TabletopGame/MageTheAwakening'' has a [[KarmaMeter morality system]] that ''heavily'' penalizes certain acts, such as using mind control and ripping away a person's soul. Then there's using the Abyss to fuel your magic, which basically means paying favor to [[CosmicHorrorStory something that is to reality what anti-matter is to matter]]. Finally, there are the Left-Handed Paths, [[PrestigeClass Legacies]] that involve incorporating magic that is both destructive to others and, ultimately, yourself into the very pattern of your soul. Such Left-Handed Paths include people who worship the Abyss, necromancers who maintain immortality by feeding on people's souls, KnightTemplar psychics who project themselves into the minds of [[EldritchAbomination Abyssal beings]] in order to find out what ''they'' fear, and devout individuals who see nothing wrong with subjecting mortals to MindRape in order to get a glimpse of the "angels" who predated existence.
* Dark Thaumaturgy from ''TabletopGame/VampireTheMasquerade'' is a demonic offshoot of the regular Tremere Discipline of Thaumaturgy (vampiric blood sorcery) that used to be practiced by the Tremere Antitribu of the Sabbat before they were all destroyed. Quite simply, it is Thaumaturgy learned from the demons of Hell. Vampires who mess around with the stuff are called Infernalists, and they range from fools who think they can outsmart the devil, fools who want a quick path to power, and those too weak to resist infernal temptation. Infernalist unlife expectancies are rather low, both due to the inherent dangers of dealing with the infernal and because the Sabbat Inquisition is ''ruthless'' about dealing with those who truck with demons in general.
** This is slander on the Tremere Antitribu. Most of them were as fiercely opposed to Dark Thaumaturgy as anyone else--if not moreso, because Dark Thaumaturgy practitioners were muscling in on their unique schtick. While there were a few Dark practitioners among the Antitribu, most of the real Dark practitioners were of the ruck and run of the Sabbat, and the Sabbat had its own inquisition to hunt them down.
** Although regular Thaumaturgy is still pretty close to Black Magic (and is definitely BloodMagic). For reference, one of the very high powered rituals in Thaumaturgy is "Blade of the Forbidden Flower". It involves forging a sword and sacrificing a vampire to bind his soul into it for all eternity, while permitting the wielder to draw on the supernatural abilities of that soul.
** The real BlackMagic in Masquerade is Daimonion. A discipline which features a ritual called "Summon the Great Beast, Devourer of Worlds" can hardly be anything else.
* Black Magic--defined primarily by source--typically isn't available to PlayerCharacters in ''TabletopGame/{{Deadlands}}''. After all, you're supposed to be fighting pawns of darkness, not helping them. There are PC-approved "Gray Magics" that ''can'' be used; wily Hucksters make [[DealWithTheDevil Bets With]] TheLegionsOfHell, with the caveat that they never intend to ''lose.'' Syncretic religions like voodoo and the [[{{Mayincatec}} Aztec]]-[[NunsNRosaries Catholic]] blend Anahuac have adherents that can do unseemly things with a death motif, but the practitioners aren't necessarily [[DarkIsNotEvil bad people]], just… very different. Then, there's [[BigScrewedUpFamily Whateley clan]] [[BloodyMurder blood magic]]. (That last one can still cost you your soul if you're not careful.)
* ''TabletopGame/{{GURPS}}: Magic'' Black Magic is addictive, has BodyHorror effects on a CriticalFailure and slowly destroys your ability to use magic without the help of demons.
* The anthropomorphic RPG ''TabletopGame/{{Ironclaw}}'' has the Necromancer class, specializing in bringing about a ZombieApocalypse, energy draining, MindRape, and other nasty things. However, this class is hidden in the back of the book with a warning to Dungeon Masters not to let players pick it arbitrarily. Why? Because if a Necromancer rolls [[MarkOfTheBeast three sixes]] in any of their tests, the DM is ''encouraged'' to think of random disasters to befall them.
** Some {{Druid}} spells carry the same risk, though not all since the spirits they deal with are apparently somewhat more willing to grant them power. While the Lutarist deities require complete non-violence from their priestesses and will inflict the penalties of Unholy magic if they cast spells offensively.
* Sorcery in ''TabletopGame/BlueRose'' is roughly defined as "any magic that alters the will or form of another being without their consent." Using too much of it deteriorates your physical and mental health until you go insane or waste away from sickness… ''unless'' you give in to the corruption, in which case you become more fit and powerful than ever but also become evil.
* In the ''TabletopGame/StarWarsD20'' RPG, characters with at least one level in a Force-using class can choose to call on the DarkSide to augment their abilities, and some Force powers are inherently "dark," such as Force Lightning. Characters who have "fallen to the DarkSide" automatically use Black Magic ''every'' time they tap the Force.
* In ''TabletopGame/ForgottenRealms'', up until 4E most spellcasters, whether good or evil, drew their spells from the Weave. Then one of Mystra's rivals, Shar, created an anti-Weave called the Shadow Weave, which is chiefly used by evil spellcasters. In 3E, the Shadow Weave existed but was under Shar's control, so very few mages were interested in using it.
** At the boundary between 3.5E and 4E, Shar helped [[MadGod Cyric]] to assassinate Mystra in an attempt to wrest control of the Weave from her. The attempt backfired: killing Mystra destroyed the Weave (sparking off the Spellplague) ''and'' cost Shar control of the Shadow Weave.
* ''TabletopGame/{{Exalted}}'' has {{Necromancy}}, which is exactly The Underworld's equivalent of Sorcery and was developed by delving into the nightmares of dead titans. Virtually all Necromancy spells require either: 1) dead body parts, or 2) destruction of someone or something, or 3) [[AndIMustScream special metal created by melting the souls of the dead]].
* ''TabletopGame/LegendOfTheFiveRings'' has ''maho'', blood magic that ticks all the boxes. Its power source are evil spirits, it typically spreads TheCorruption in you when used, it often involves blood sacrifices and the spells generally have very nasty effects. The worst thing is that [[EvilIsEasy it is very easy to learn]] and will literally steal your soul if you overuse it. Best case scenario? Become a free-willed HumanoidAbomination. Worst case? [[AndIMustScream Well…]]

[[folder: Video Games ]]
* The ''Franchise/FinalFantasy'' series is an aversion. Black magic is just offensive magic, and users tend to be no more than any other characters. Black mages, such as Rydia, Vivi and Lulu tend to be nice people (Lulu is a little cold, but entirely wholesome).
* Riku of ''Franchise/KingdomHearts'' struggles with true Black Magic throughout the games. He argues that the ends justifies the means and using Dark magic for good reasons is okay, and this has different results in the different games.
** It can be convincingly argued, however, that overall it was far more trouble than it was worth and he was much better off avoiding it, especially as he would have gotten [[WhiteMagic "Light Side" powers]] of comparable potency for much less grief.
*** Eventually he decides to use both, which changes his rather evil sword into a keyblade. The keyblade has both "evil" and "good" symbols, like a devilish wing and an angelic one. The balance between light and dark is called Twilight.
*** It's implied that "twilight" is closer to the dark side. At the end of Chain of Memories, [=DiZ=] asks Riku if he is taking the road to twilight and downfall, after Riku refuses to take the road to light or darkness. In reply, Riku states that he is taking the "Way to Dawn" (or road to dawn in the English translation, but it was suppoed to be Way, since it worked as a double meaning with taking the actual path as well as taking the Keyblade "Way to Dawn.") As of ''VideoGame/KingdomHearts3D'', it seems to be worth it, as his resistance to Darkness enables him to save Sora ''and'' [[ToBecomeAMaster become a true Keyblade Master]] first.
* ''VideoGame/FireEmblem:''
** Dark magic is explicitly said to be based on ''knowledge'' of mysterious forces, as the counterpoint to WhiteMagic being [[ReligionIsMagic based on faith.]] While dark magic is said to have a corrupting influence that the weaker-willed often lose themselves to, it [[DarkIsNotEvil isn't necessarily reserved for evil characters]], and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells [[PowerfulButInaccurate have the strongest raw might of all magic in the series, but the worst accuracy as well.]] One of them, the Nosferatu magic, can [[LifeDrain steal hit points from the enemy]] ''and'' heal the caster's previous wounds.[[note]]This spell was originally called "Resire," and was [[LightIsNotGood Light Magic]], and it returned to being Light magic in the Tellius games, [[{{Nerf}} albeit much weaker]].[[/note]] The effects of dark spells often have expanded effects in comparison to the pure damage-dealing spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse always halves enemy HP, Luna [[ArmorPiercingAttack negates enemy resistance…]] and so on. Notable dark magic users are:
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'': Ray and Sophia (Shamans, promoted into Druids), Niime (Druid).
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Blade]]'': Canas (Shaman, promoted into Druid) [[spoiler: who also is the son of Niime from the sixth game]]). Nergal (Dark Druid and the BigBad boss [[spoiler: apparently]]).
*** Funny thing is that Canas argues that it's Elder Magic, not Dark Magic!
** ''VideoGame/FireEmblemTheSacredStones'': Knoll (Shaman, promoted into Druid or Summoner), Lyon (Necromancer), Ewan (Pupil, can use dark magic if promoted into a Shaman instead of a Mage).
** ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance/Radiant Dawn]]'': [[DealWithTheDevil Spirit Charmers]], [[spoiler: such as Pelleas]], are people that make pacts with mysterious spirits in exchange for great magical power; a distinguishing mark appears somewhere on their body to identify them as one.
** ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' had the series' first playable Dark Caster, a member of the ReligionOfEvil, a Lopt Mage name Salem. Other dark casters in Thracia 776 are also seen in ''Genealogy'', except the [[AntiClimaxBoss Anticlimatic]] FinalBoss, Veld (who notably, wields the [[TakenForGranite Stone]] spell).
** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' has BigBad Manfroy (Dark Bishop) and most followers of the ReligionOfEvil, the Loptyrian Sect [[ExactlyWhatItSaysOnTheTin Dark]] Mages. And of course, the "Messianic" figure of said religion, [[FinalBoss the Dark Prince Julius]]. Julius' Loptyr tome is the nastiest Dark Tome in the series (on top of being a TomeOfEldritchLore in its truest form); while it appears to be the weakest of the GameBreaker Holy Weapons (it's only Stat Bonus is + 5 Resistance), it halves the stats of anyone who dares fight Julius, unless he/she is wielding the stupidly broken [[HolyHandGrenade Naga tome]].)
* Fel energy in ''VideoGame/{{Warcraft}}''. It fuels the Burning Legion's destructive crusade, gives warlocks their power, and when mortals overuse it, they tend to mutate, becoming over-muscled and violent caricatures of their former selves who only crave more power. It also has a nasty effect on the environment, turning the landscape into a GardenOfEvil or simply killing flora & fauna.
** However, in ''VideoGame/WorldOfWarcraft'', the playable warlocks can be as good as they like, while every other raid boss's insanity is explained with a "he used fel magic and went insane".
*** Similarly, death knights spread diseases, summon undead, and similar necromancy-based techniques, but they aren't necessarily bad or evil. However, there are quite a few undead enemies, some of them even being death knights themselves. Tthe player death knights regained their own free will after being betrayed by the Lich King.
*** It's notable that both the above classes, lore-wise, are ''hated'' by pretty much everybody they meet. [=NPC's=] generally don't mention it because their dialogue doesn't vary that much between different players, but to give a hint, a Gnome warlock will be sent to Stormwind to train because their leader was kicked out of Ironforge, and then if you ask a Stormwind guard where the warlock trainer is he replies that nobody like that would be allowed in the city, but that there has been some demonic activity around one tavern (where the trainers are hiding in the basement).
*** After the Wrath Gate incident, [[spoiler: the Undercity's abominations are replaced with Kor'kron Overseers]] who if you ask for the location of the warlock trainers in [[spoiler: the Undercity]] they will give the response [[spoiler: "You'll find the warlocks in the Magic Quarter's main building, but I better not hear of any trouble that comes of this."]] Unless you are [[spoiler: undead]] then you can get a message that is even more filled with malice[[spoiler: "You have guts asking me about warlocks. Go to the Magic Quarter's outer ring and get out of my sight."]] It is makes a lot of sense though considering [[spoiler: demons were very much involved with the reason why they're there watching over the undead.]]
** Mages are also susceptible of [[WithGreatPowerComesGreatInsanity corruption]], but to a lesser extent than warlocks. The poster boy for this is Malygos, the patron dragon of magic. He is [[WellIntentionedExtremist working on eradicating]] magic-users, because reckless use of the powers can result in [[DrunkWithPower megalomania]], weakening of the space-time continuum and eventually an EarthShatteringKaboom. To stop this, he tends to use his powers [[{{Hypocrite}} recklessly.]]
*** Malygos gets a free pass there as he is the Aspect of Magic and thus immune to its corrupting effects due to having complete and total control over it, killing him would be extremely bad for all Arcane magic (and its users). His decision to kill everyone who uses Magic is an overreaction to the situation, since the last time he remembered mortals running around using magic ''Sargeras very nearly invaded the planet''. Being immune to Arcane Magic corruption and being in charge of its usage, he's allowed decide how it's used since arguably he's the only creature on Azeroth who actually knows what he's doing.
* In ''VideoGame/SoulNomadAndTheWorldEaters'' spellcraft that uses Crimson Tears (basically the condensed souls of particularly strong-souled individuals, created through their deaths) is considered Black Magic. Yet, because only Crimson Tears grant the power necessary to do things like fusing humans and gods together, resurrecting the dead and creating barriers capable of imprisoning the World Eaters, they are heavily used by most powerful magicians, including some of your allies. They have no side-effect apart from the ghastly material component.
* ''StreetFighter'' has the Satsui No Hadou, or "Surge of Murderous Intent", a dark power which can be used for deadly moves like the Shun Goku Satsu. Akuma and Evil Ryu represent characters who have succumbed to the power of TheDarkSide.
* In ''Florensia'', the Saint class can change to a Priest who focuses on "light" magic such as healing, resurrection, and defensive spells, or a Shaman who uses "dark" magic mostly consisting of offensive and weakening spells.
* In ''VideoGame/BattleForWesnoth'', black magic is pretty much synonymous with necromancy, and hence evil.
* ''VideoGame/{{Dominions}}'' has death magic (about half of its spells fall under this) and blood magic (every single spell requires human sacrifice). One death magic global enchantment, ''Well of Misery'', subverts the trope by concentrating a portion of the worlds negative energies into a single source. In essence, the caster gets an income of twenty death gems per turn while crop yields increase all over the world.
* BloodMagic is considered Black Magic by the Circle of Magi in ''Franchise/DragonAge'', due to the fact that it requires dealing with demons to learn it. Many non-magi (and even some ''[[InternalizedCategorism mages]]'') consider ''all'' magic to be Black Magic.
* ''Franchise/TheElderScrolls'': Played with in general. Any type of magic being considered uncouth largely comes down to philosophical disagreement. While some people consider, for example, necromancy or Daedric rituals evil, it does not involve any direct corruption like black magic does in many other settings. In this setting, magic is neither good nor evil, it is a tool and depends on how you use it. More specifically:
** {{Necromancy}}:
*** Necromancy is in fact legal within certain reasonable limits under the [[TheEmpire Third Tamriellic Empire]]. It considers bodies and souls to be personal property, able to be willed away by the deceased. Those who legally possess these bodies or souls may do with them as they please. Additionally, it is tolerated within the [[MagicalSociety Mages Guild]], though not openly. Beyond the temporary summoning of undead or lesser Daedra which fall into the accepted school of [[SummonMagic Conjuration]], the Guild typically does not openly teach true necromancy.
*** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', as part of the Armistice which joined Morrowind to the Empire as a VoluntaryVassal, the [[CorruptChurch Tribunal Temple]] retains the authority to enforce their religious laws in some cases even if they conflict with the laws of the Empire. Given the significance of ancestor worship among the [[OurElvesAreBetter Dunmer]] people, necromancy is considered blasphemous, entirely illegal, and punishable by death. One Mages Guild necromancer will [[DiscussedTrope rant about the hypocrisy]] of the natives, who ban philosophical necromancy, yet summon their own ancestors' ghosts and various undead to guard tombs. The natives do judge necromancy by subject: working with your ancestors is fine, disturbing unrelated dead is a crime.
*** This conflict was meticulously hand waived in one of the in-game books in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. It is a description of the lengthy debate by senior Mage's Guild members on banning necromancy, and when one of the defenders pointed this out it was decided that while some schools technically overlap, the practicing of necromancy itself required the user to [[MoralEventHorizon go too far]]. During the actual Mages Guild questline, one has to deal with the [[TheOrder Order of the Black Worm]], led by the infamous/legendary necromancer and [[OurLichesAreDifferent Lich]], Mannimarco, whose numbers have swelled with outcast members of the Mages Guild who wish to still practice necromancy.
** [[OurGodsAreDifferent Daedric]] rituals and summoning:
*** Daedric rituals and summoning can be considered this, depending on where you are in Tamriel and which Daedra you are trying to summon. Summoning the generally nastier Princes (like [[DestroyerDeity Mehrunes Dagon]] and [[TheCorrupter Molag Bal]]) pretty much ensure that something bad is going to happen after the fact.
*** Several of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s Daedric quests require HumanSacrifice, either directly or indirectly, including Molag Bal, Mehrunes Dagon, [[ChronicBackstabbingDisorder Boethiah]], [[ManipulativeBastard Mephala]], [[ImAHumanitarian Namira]], [[KeeperOfForbiddenKnowledge Hermaeus Mora]], and [[YourWorstNightmare Vaermina]]. In exchange for completing the quest, you are rewarded with some of the most powerful [[LegendaryWeapon legendary artifacts]] in the game.
** Using the powers of the divine may come closest to true black magic, given the [[RealityWarper Reality Warping]] effects that power usually has one the world. Examples include use of the [[HumongousMecha Numidium]], the [[TomeOfEldritchLore Elder Scrolls]] themselves, or anyone tapping into the [[CosmicKeystone Heart of Lorkhan]].
** The [[OldMaster Greybeards]] consider the [[BrownNote Dragonrend]] [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Shout]] to be this. It forces the immortal, [[DragonsAreDivine Aedric]] dragons to briefly experience mortality, which leaves them so disoriented that they cannot fly or use Thu'um shouts for a time. Being under the effects of Dragonrend is the ''only'' thing which makes [[BeastOfTheApocalypse Alduin]] vulnerable.
* ''VideoGame/CityOfHeroes'' has multiple "Dark" themed Powersets in Melee, Ranged, Defensive, and Support flavors. These powers typically involve sapping the lifeforce out of foes or doing other spooky things, but they're available to heroes as well as villains.
** On the less magical side of things are Kheldians, which come in Peacebringer (Light Themed) and Warshade/Nictus (Dark themed) flavors. Nictus in lore are scientifically modified Kheldians who feed off other Kheldians. Warshades are [[MySpeciesDothProtestTooMuch reformed Nictus.]] [[DarkIsNotEvil Villains didn't have Kheldians before the release of Going Rogue.]]
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'':
** Black Magic is one of the available schools. That's pain and necromancy with all the prejudice from the general population, although the school doesn't own the game's strongest destructive spell.
** Worth noting is the fact that Dark Necromancy is [[DarkIsNotEvil not necessarily evil]]. The ''healing'' school is called ''white'' Necromancy.
* Nearly all of the FunctionalMagic in ''VideoGame/BlazBlue'' qualifies, since it's powered by TheCorruption left behind by the EldritchAbomination that nearly destroyed the world a hundred years ago. While the spells known as Ars Magus can be used with relatively few risks, the strongest weapons powered by seithr are all [[ArtifactOfDoom Artifacts Of Doom]] that take their toll on their wielders [[spoiler: and that's not even getting into the fact that each of those weapons was forged by [[PoweredByAForsakenChild sacrificing thousands of souls]].]]
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', an ancient tribe used an evil magic in an attempt to take the Triforce, later sealed away as the Twili race, although by the time of the game, [[DarkIsNotEvil the evil connotations of the magic had disappeared]]. Ganondorf's magic is also obviously Black Magic.
* In the original ''VideoGame/SuperMarioBros1'' the Koopa are ([[InformedAbility apparently]]) highly skilled in Black Magic. While this is dropped in later games Magikoopa and Bowser retain their ability to use magic.
* Wizards and Mages in ''[[VideoGame/OgreBattle Ogre Battle: The March of the Black Queen]]''. What they use is basic fantasy magic, involving blasting targets with elemental spells (of any element except Light, including Physical). Nonetheless, this is one case where wizards are indeed evil, or at best [[NobleDemon Noble Demons]]: Wizards and Mages must have a low alignment to take the class (but not ''too'' low), and can recruit demonic units to their side. Furthermore, being a Mage is a prerequisite for becoming a Sorcerer, which is the game's term for a {{Necromancer}}.
** Sorcerers and [[OurLichesAreDifferent Liches]] also use Black Magic and upgraded versions of Mage attack magic, but they lose the ability to deal with demons. Instead, they raise undead to fight for them.
* Dark Magic in VideoGame/MightAndMagic is not necessarily entirely ''evil'' (the game that introduced it pointed out that it is how you use it that is most important in deciding the morality of it), and there doesn't seem to be real difference in source between it and Light Magic, but otherwise it fits--most users are evil sorts (but there doesn't seem to be any corrupting effect involved, more a correlation between being evil and being the sort attracted to using Dark Magic), the spells do things like drain the life-force of everyone in front of you, sacrifice a hireling for health, animating the dead, throwing a cloud of death at your enemy…
* ''VideoGame/DarkSouls'':
** ''Normal'' sorcery is this, especially the higher level spells you get from Big Hat Logan. The game doesn't state what exactly is going on here, but sorcery was invented by an insane undead dragon and is closely related with the power of souls somehow.
** The ''Artorias of the Abyss'' DLC goes a step further by having there be literal black magic, which is implicitly linked the the Dark Soul and is strongly linked to humanity.
** The black magic introduced in ''Artorias of the Abyss'' is officially named Hexes in ''Videogame/DarkSoulsII'' and is split off from Sorcery. Hexes are powerful Darkness elemental spells that require investment in both Intelligence and Faith. The stronger ones actually consume souls.
** ''VideoGame/DarkSoulsIII'' gets rid of Hexes as a separate magic practice, instead each of the three types of magic have "Dark" spells that can be learned, resulting in Dark Miracles, Dark Sorcery, and Dark Pyromancy. They are invariably among the most powerful spells, but finding someone to teach them to you can be difficult, as even among the Undead, there are few willing to channel the Dark so strongly.
* Soul arts are derided as vile black magic by miracle practitioners in ''Videogame/DemonsSouls''. They believe that soul arts are a dangerous power that consumes souls and threatens the world. Practitioners of the soul arts think the miracle practitioners are hypocrites since they believe the miracles aren't any better. [[spoiler:They are both right.]]
* As a rule, pretty much any magic used by demon cultists and summoners in the ''VideoGame/{{Diablo}}'' universe will be some form of Black Magic. The Dark Coven led by Maghda from ''VideoGame/DiabloIII'', for example, uses human suffering through ColdBloodedTorture and HumanSacrifice to their demon master Belial to fuel their magic, which ranges from summoning demons to even creating illusions.
* Byakuren Hijiri of ''VideoGame/{{Touhou}}'' uses black magic. Noticeably her scroll, her chief offensive weapon, was formed from the environment of a toxic realm of demons. [[DarkIsNotEvil She's anything but evil, though.]]
* The magician in ''VideoGame/MysteryOfMortlakeMansion'', being the epitome of EvilSorceror, wields this, but only to hinder your progress [[spoiler:(or so it seems)]].
* The [[NamesToRunAwayFromReallyFast Defiler]] in ''VideoGame/NexusClash'' runs on copious amounts of Black Magic, usually powered by ManaDrain of their hapless victims and focused on nastily debuffing whoever they're fighting at the moment. If promoted to a [[DemonLordsAndArchdevils Dark Oppressor]], the Defiler can debuff most things into being a few steps from death unless they make shaking off the black magic their top priority.

* In ''Webcomic/SluggyFreelance'' Gwynn has a number of magical abilities. However, since she got those abilities from "The Book of E-Ville" and a subsequent [[DemonicPossession possession by a world devouring demon]], she doesn't use them that often since there's a lingering fear they'll bring the demon back again.
* Black Magic in ''Webcomic/TwoKinds'' is far more powerful, able to bring the dead back and rip souls apart, however it's ''very'' hard to control, drains the life around the user, and tends to drive said user crazy (and casting a spell can kill the user) but nothing LaserGuidedAmnesia can't fix.
** Its ability to resurrect is only theoretical. In practice, it takes much more power than can be successfully channeled by even the most competent magicians.
* ''Webcomic/DominicDeegan'':
** Necromancy: Animated corpses and human sacrifice. Though, it's not automatically evil, speaking to the dead for instance is okay.
** Infernomancy: By making a contract with a demon lord, an Infernomancer gains powers that vary from demon to demon in addition to the standard HellFire. An otherwise unnamed Infernomancer in the early chapters, [[spoiler: prior to breaking free of his contract]], bound to the Demon of Wounds, is immune to physical damage except for the self inflicted EyeScream. An infernomancer bound to the Demon of Greed works with ambitions and desires; an infernomancer bound to the Demon of Treason works with seduction, corruption adn betrayal. Large-scale infernomancy by those bound to the Demon of Poison creates results similar to nuclear fallout over a country, and would ultimately allow a Demon Lord to physically manifest in the world.
* Black Mage in ''Webcomic/EightBitTheater''. His KamehameHadouken is powered by [[ThePowerOfLove love.]] Because it drains the world of love every time he uses it! This is to be taken literally, the divorce rate increases measurably every time he casts it.
* ''Webcomic/{{Exiern}}'': [[http://www.exiern.com/?p=10 except when there are unicorns]]
* In ''Webcomic/{{Homestuck}}'', black magic is the specialty of [[StraightMan Rose]] [[TheLancer Lalonde]]. Played with later on in the story. As the Seer of Light, it's her job to see the most victorious path and use her visions to excel in combat, though her use of black magic only brings her harm.
* ''Webcomic/LovecraftIsMissing'' combines this trope with ReligionOfEvil and takes it to the CosmicHorrorStory level.
* Bomf in ''Webcomic/SinFest'', a power used by every demon except [[DarkIsNotEvil Fuschia]].
* Miranda Io, Lilith, and the Lilim in ''Webcomic/NoSongsForTheDead'' all use black magic, and are partially infused with it, and it's source, The Primordial.
* In ''Webcomic/ZokushoComics'' it's best to watch out for half-price clerics. [[IncrediblyLamePun On the other hand]] [[TheUndead Rotting]] [[ProfessionalKiller Johnny]] can now switch his rotting body body parts for new ones.
* In ''Webcomic/{{Zodiac}}'', Ghoul seems to be a master in this discipline.
* Eridan of ''Webcomic/{{Homestuck}}'' gets a LiteralMinded [[InvertedTrope inversion]] in that he learns to weaponize "white science". Though it functions the same as black magic (in that it's [[LightIsNotGood bright white tendrils of death]] [[DespairEventHorizon meant to destroy all hope]]), Eridan is a FlatEarthAtheist who insists his newfound power simply must be a science. The inversion is justified due to the fact that Eridan and the others of his kind are beings that are more comfortable in the dark and are physically harmed by significant amount of light; thus their version of light magic is treated as more dangerous and weapon-like than typical depictions of white magic.
* In ''Webcomic/DragonMango'', [[http://dragon-mango.com/comic/chapter04/dm04-06.htm black magic is nothing more than destructive magic. Given that it's useful in a fight, it's a perfectly accepted practice.]]
* In ''Webcomic/{{Plume}}'', the last king of Auru is said to have used this in his attempts to make the city flourish. Instead, it went to hell within eight years and the magic seems to have somehow [[CameBackWrong made the king's worst fears come true]].

[[folder:Web Original]]
* Most of the [[Roleplay/{{AJCO}} Castle Crew]] mages dabble in this, but Curls is the most invested and Krauzer is the most likely to murder someone with it.
* Lich magic in ''Literature/AngelOfDeath'' requires one to devour human souls to use it.
* Played with in ''Literature/TalesOfMU''. On the one hand, necromancy is considered a legitimate speciality for aspiring wizards as long as they follow the rules. On the other hand, the only necromancy student we ever meet is Steff, who hates most of the world and plans on going off to live with an ogre prince, where she won't have to follow any regulations and will also act as his [[TortureTechnician official torturer]]. At one point, she mentions the possibility of having sex with Mackenzie's reanimated corpse should Mackenzie die prematurely. On the [[strike:third]] gripping hand, in many other ways Steff is given [[SympatheticPOV a very sympathetic portrayal]].
* We see Hekate doing this in the Literature/WhateleyUniverse. She's got the whole thing down. She does a spell that summons a demon, requires the soul of one of the people in the circle, gains three boons from the demon, and ALSO forces the survivor in the circle to do three things Hekate will ask for in future. Whew.
** What's worse? She gets it from Cthulhu and friends! If there's ONE thing worse then 'demons from hell'…
** The Whateley Universe also features the Necromancer (who's just as bad as one might expect, has his own cosmic connections, and is also [[spoiler:Carmilla]]'s uncle), and the Grand Hall of Sinister Wisdom, basically a modern-day ''guild'' for villainous 'black' magicians.
* ''Literature/SkippysList'' has examples:
-->3. Not allowed to threaten anyone with black magic.
-->4. Not allowed to challenge anyone's disbelief of black magic by asking for hair.
* ''Podcast/RandomAssault'': Mitch's backstory is that he's well-versed in TheDarkArts, and may very well be a god of insanity and chaos. Fitting.
* ''WebAnimation/{{Dreamscape}}'': Melinda is the master of deadly curses and evil forces. In "The Mystery of Melinda", she used them to nearly bring about TheEndOfTheWorldAsWeKnowIt.

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'', bloodbending is the darkest and most powerful of bending arts. It is also the only outlawed form of bending.
** [[spoiler:Katara learns to control another human being through "blood bending". The witch that taught her this used it almost exclusively for evil, but Katara was forced to use it for good (or neutral) in order to save Aang and Sokka. However, it could easily be argued that it did corrupt her, as later in the same season, she used blood bending to extort information out of a Fire Nation officer in a quest for revenge.]]
** [[spoiler:By The Legend of Korra, bloodbending has been completely outlawed through the efforts of Katara. A crime boss named Yakone used it to terrorize Republic City, but soon has his bending removed by Aang. Yakone escapes to the Northern Water Tribe where he starts a family and teaches his sons, Amon (born Noatak) and Tarrlok, how to bloodbend. Amon eventually leaves his father while Tarrlok stays behind. Years later Amon figures out how to use his bloodbending to take away bending, while Tarrlok becomes the Northern Water Tribe representative in Republic City. Both use their bloodbending to subdue their opponents.]]
* Raven of the WesternAnimation/TeenTitans was taught 'dark magic' from [[spoiler:her [[MailerDaemon Mailer]] [[OurDragonsAreDifferent Dragon]]]], and experienced no negative effects until she lost control of a spell and endangered a child. Then she [[spoiler:freed [[SealedEvilInACan Malchior from his can]]]], and she saw that it was not so good, so for the [[StatusQuoIsGod rest of the show she didn't use nearly as many spells as she did in that episode]]. [[InformedAbility Not the blackest]] kind of Black Magic, as the negative consequenses were mostly a matter of application, and control always was a big issue for Raven, though her being [[spoiler:half-demon]] [[{{Fanwank}} could have been a factor]].
* In the third season premiere of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight Sparkle has to duplicate the spells used by King Sombra, the cruel and heartless once-ruler of the Crystal Empire, to find where he hid the Crystal Heart. Every time she does, her magical aura turns pitch-black and roiling instead of its regular color, and it takes her more effort than usual. That said, Twilight's teacher never gave her even a slight caution or warning about using it, and while that magic uses negative emotions, it has given no sign of affecting morality, with it only having the special property of controlling certain crystals.
** In the third season, the term dark magic is only used to refer to a trap laid by King Sombra, rather than his magic in general. The fourth season eventually uses it as a catch-all term for destructive magic.
* One antagonist from ''WesternAnimation/TheScoobyDooAndScrappyDooShow'' attempted to use black magic on Scooby, Scrappy, and Shaggy in an attempt to turn them into monkeys.