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* ''Literature/TheKaneChronicles'' has the Cheese element in addition to [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[BlowYouAway Air]] and [[MakingASplash Water]]. There's also {{Light|EmUp}}, [[CastingAShadow Darkness]], [[CueTheRain Rain]], [[{{Necromancer}} Death]], [[HealingHands Healing]], [[AnIcePerson Ice]], [[ShockAndAwe Lighting]], [[WeatherManipulation Storm]], [[PoisonousPerson Poison]], and {{Sand|Blaster}}.

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* ''Literature/TheKaneChronicles'' ''Literature/TheCosmere'':
** The twelve aethers are widely believed to represent primal elements of the cosmere. Some are fairly standard (roseite aether produces stone, zephyr aether produces air), some are a little more exotic but still relatively common (verdant aether produces woody vines), and some are just bizzare (crimson aether corresponds to flesh and produces spines of red chitin, while midnight aether produces Midnight Essence, an OminousObsidianOoze which shapes itself into imitations of living creatures).
** ''Literature/TheStormlightArchive''
has the Cheese element Ten Essences, which are generally believed to be the ten fundamental elements on the world of Roshar. They are air, smoke, fire, crystal, wood, blood, oil, metal, stone, and flesh.
 * ''Literature/CradleSeries'': [[BackgroundMagicField Aura]] and [[{{Mana}} madra]] come
in addition to many different forms. You've got the basics like [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[BlowYouAway Air]] and fire]], [[MakingASplash Water]]. There's also {{Light|EmUp}}, [[CastingAShadow Darkness]], [[CueTheRain Rain]], water]], [[HealingHands life]] and [[{{Necromancer}} Death]], [[HealingHands Healing]], [[AnIcePerson Ice]], [[ShockAndAwe Lighting]], [[WeatherManipulation Storm]], [[PoisonousPerson Poison]], death]], then the weirder ones like [[PsychicPowers dream]] and {{Sand|Blaster}}.[[CannibalismSuperpower hunger]]. Since aura can also be influenced by human creations, some really weird types are perfectly commonplace; sword aura is technically a specialized type of force aura that gathers around edged weapons, but it's generally more common since people use sharp weapons more than blunt ones.



* ''Literature/CradleSeries'': [[BackgroundMagicField Aura]] and [[{{Mana}} madra]] come in many different forms. You've got the basics like [[PlayingWithFire fire]], [[MakingASplash water]], [[HealingHands life]] and [[{{Necromancer}} death]], then the weirder ones like [[PsychicPowers dream]] and [[CannibalismSuperpower hunger]]. Since aura can also be influenced by human creations, some really weird types are perfectly commonplace; sword aura is technically a specialized type of force aura that gathers around edged weapons, but it's generally more common since people use sharp weapons more than blunt ones.
* ''Literature/TrashOfTheCountsFamily'':
** [[OurDragonsAreDifferent Dragons]] each have their own element unique from any other dragon. This means that while some dragons get conventional elements like [[PlayingWithFire fire]] or uncommon but not unheard of abilities like [[SandBlaster dust]], others have "elements" that are conceptual or ideas. [[spoiler: Raon's element is "the present", and no, even he doesn't know what that means.]]
** Related is the element of "despair" [[spoiler: which is generated by prolonged torture or by brutally killing large numbers of people.]]


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* ''Literature/TheKaneChronicles'' has the Cheese element in addition to [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[BlowYouAway Air]] and [[MakingASplash Water]]. There's also {{Light|EmUp}}, [[CastingAShadow Darkness]], [[CueTheRain Rain]], [[{{Necromancer}} Death]], [[HealingHands Healing]], [[AnIcePerson Ice]], [[ShockAndAwe Lighting]], [[WeatherManipulation Storm]], [[PoisonousPerson Poison]], and {{Sand|Blaster}}.
* ''Literature/TrashOfTheCountsFamily'':
** [[OurDragonsAreDifferent Dragons]] each have their own element unique from any other dragon. This means that while some dragons get conventional elements like [[PlayingWithFire fire]] or uncommon but not unheard of abilities like [[SandBlaster dust]], others have "elements" that are conceptual or ideas. [[spoiler: Raon's element is "the present", and no, even he doesn't know what that means.]]
** Related is the element of "despair" [[spoiler: which is generated by prolonged torture or by brutally killing large numbers of people.]]
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* ''VideoGame/BrutalLegend'' has the elements Fire, Blood, Metal, and Noise. Each were given to the world by Ormagöden when he killed himself rather than let the hideous First Ones kill him. His fiery breath became the sun, his blood became the sea, his dying scream became noise, and his body became metal, and each element holds a part of his power. The noise echoed through the world and became the foundation for heavy metal music. The metal of his body still retained his love for great speed and allowed for the construction of armor that let its wearer run extremely fast and cars that raced across the land, powered by fiery engines. And his blood contains gifts of power for those daring enough to unleash it.

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* ''VideoGame/BrutalLegend'' has the elements Fire, Blood, Metal, and Noise. Each were given to the world by Ormagöden when he killed himself rather than let the hideous First Ones kill him. His fiery breath became the sun, his blood became the sea, his dying scream became noise, and his body became metal, and each element holds a part of his power. The noise echoed through the world and became the foundation for heavy metal music.music, and with it, [[MagicMusic magic]]. The metal of his body still retained his love for great speed and allowed for the construction of armor that let its wearer run extremely fast and cars that raced across the land, powered by fiery engines. And his blood contains gifts of power for those daring enough to unleash it. There is also Tears, the concentrated despair of the goddess whose beautiful singing-voice was used to lure Ormagöden to his doom. Tears covers aspects of Necromancy and emotional control (usually compelling depression).
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* Used as a SadlyMythtaken joke in ''FanFic/HeartsOfIron.'' A khorne berserker is asked what the Four Elements are, and he responds "Blood, Fire, Plasma, and Spicy Nacho."

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* Used as a SadlyMythtaken joke in ''FanFic/HeartsOfIron.''FanFic/IronHearts.'' A khorne berserker is asked what the Four Elements are, and he responds "Blood, Fire, Plasma, and Spicy Nacho."
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* Used as a SadlyMythtaken joke in ''FanFic/HeartsOfIron.'' A khorne berserker is asked what the Four Elements are, and he responds "Blood, Fire, Plasma, and Spicy Nacho."
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* ''VideoGame/MySingingMonsters'' starts out with [[GreenThumb Plant]], [[AnIcePerson Cold]], [[BlowYouAway Air]], [[MakingASplash Water]] and [[DishingOutDirt Earth]] as the natural elements, with [[ShockAndAwe Electricity]] and [[PlayingWithFire Fire]] in their own categories. From there, we have the Ethereal elements, [[OurGhostsAreDifferent Plasma]], [[CastingAShadow Shadow]], [[{{Mecha}} Mech]], [[CrystallineCreature Crystal]] and [[PoisonousPerson Poison]]. Mythicals have their own element, alongside the Dream element embodied by the Catalyzt and Dreamythicals. In a similar situation, Legendaries, Dipsters and Celestials have their own categorical elements, although the Celestials associate with one natural, Ethereal or Supernatural element each. The Magical elements include [[LightEmUp Light]], [[PsychicPowers Psychic]], [[OurFairiesAreDifferent Faerie]] and [[DemBones Bone]]. Finally, while they used to share a categorical element, the Seasonals all have their own elements representing their associated seasons, including [[HalloweenEpisode Spooktacle]], [[ChristmasEpisode Festival of Yay]], [[ValentinesDayEpisode Season of Love]], [[EasterEpisode Eggs-Travaganza]], [[BeachEpisode Summerfest]], [[ThanksgivingEpisode Feast-Ember]] and many more.

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* ''VideoGame/MySingingMonsters'' starts out with [[GreenThumb Plant]], [[AnIcePerson Cold]], [[BlowYouAway Air]], [[MakingASplash Water]] and [[DishingOutDirt Earth]] as the natural elements, with [[ShockAndAwe Electricity]] and [[PlayingWithFire Fire]] in their own categories. From there, we have the Ethereal elements, [[OurGhostsAreDifferent Plasma]], [[CastingAShadow Shadow]], [[{{Mecha}} Mech]], [[CrystallineCreature Crystal]] and [[PoisonousPerson Poison]]. Mythicals have their own element, alongside the Dream element embodied by the Catalyzt and Dreamythicals. In a similar situation, Legendaries, Dipsters and Celestials have their own categorical elements, although the Celestials associate with one natural, Ethereal or Supernatural element each. The Magical elements include [[LightEmUp Light]], [[PsychicPowers Psychic]], [[OurFairiesAreDifferent Faerie]] and [[DemBones Bone]]. Finally, while they used to share a categorical element, the Seasonals all have their own elements representing their associated seasons, including [[HalloweenEpisode Spooktacle]], [[ChristmasEpisode Festival of Yay]], [[ValentinesDayEpisode Season of Love]], [[EasterEpisode Eggs-Travaganza]], [[BeachEpisode Summerfest]], SummerSong]], [[ThanksgivingEpisode Feast-Ember]] and many more.
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** Logia Devil Fruits grant its user complete control over an element or force of nature, as well as power to turn into that element. These elements are, in ascending order of weirdness: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]], [[GreenThumb Plants]], {{Light|EmUp}}, [[CastingAShadow Darkness]], Snow (different from and weaker than Ice), {{Magma|Man}} (different from and stronger than Fire), [[SuperSmoke Smoke]], [[DeadlyGas Gas]] (in general), {{Sand|Blaster}}, ''Swamp''[[note]]which would be more accurately translated as "Mud"[[/note]] and ''Soot''. Non-canon materials also add ''Paper'', ''Syrup/Candy'' and ''Jelly''.

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** Logia Devil Fruits grant its user complete control over an element or force of nature, as well as power to turn into that element. These elements are, in ascending order of weirdness: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]], [[GreenThumb Plants]], {{Light|EmUp}}, [[CastingAShadow Darkness]], Snow (different from and weaker than Ice), {{Magma|Man}} (different from and stronger than Fire), [[SuperSmoke Smoke]], [[DeadlyGas Gas]] (in general), {{Sand|Blaster}}, ''Swamp''[[note]]which would be more accurately translated as "Mud"[[/note]] and ''Soot''.''[[AshesToAshes Soot]]''. Non-canon materials also add ''Paper'', ''Syrup/Candy'' and ''Jelly''.

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[[caption-width-right:350:[[WesternAnimation/AvatarTheLastAirbender ...But everything changed when the Candy Nation attacked.]]]]

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[[caption-width-right:350:[[WesternAnimation/AvatarTheLastAirbender ...But everything changed when the Candy Nation attacked.]]]]

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[[caption-width-right:350:[[WesternAnimation/AvatarTheLastAirbender ...But everything changed when the Candy Nation attacked.]]]]
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** The game has generally stuck to classical elements for its damage types: bludgeoning, piercing and slashing for non-magical attacks; the classical elements fire, cold, lightning, thunder (for sound-based damage) and poison; slightly more obscure damage types like acid, radiant (holy, light), necrotic (evil, dark), psychic and force (for pure energy) damage. Then came ''TabletopGame/TheWildBeyondTheWitchlight'' that added a new damage type: Custard damage.

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** The game has generally stuck to classical elements for its damage types: bludgeoning, piercing and slashing for non-magical attacks; the classical elements fire, cold, lightning, thunder (for sound-based damage) and poison; slightly more obscure damage types like acid, radiant (holy, light), necrotic (evil, dark), psychic and force (for pure energy) damage. Then came ''TabletopGame/TheWildBeyondTheWitchlight'' that added a new damage type: Custard damage.[[note]]Which a character takes during a custard pie eating contest. Being reduced to 0 hit points by custard damage results in being too full to continue.[[/note]]

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