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** In [[Videogame/RedDeadRedemption2 the prequel]], horses require a lot more maintenance. This time around, SurprisinglyRealisticOutcome happens, which means you need to feed them in order to keep their Health and Stamina up as well as grooming them to keep them clean (which affects stamina). You also need to strengthen your bond with your horse by praising and petting them in order to increase their stats as well as unlock new moves, tricks or abilities for them to do.

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** In [[Videogame/RedDeadRedemption2 the prequel]], horses require a lot more maintenance. This time around, SurprisinglyRealisticOutcome happens, which means you need to feed them in order to keep their Health and Stamina up as well as grooming them to keep them clean (which affects stamina). You also need to strengthen your bond with your horse by praising and petting them in order to increase their stats as well as unlock new moves, tricks or abilities for them to do.

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* The ''Literature/TortallUniverse'' averts it: Horses are always treated as animals, and in the later books, such as ''Literature/ProtectorOfTheSmall'' and the ''Literature/BekaCooper'' trilogy, knights have more than one horse, a warhorse and one for riding. In ''Mastiff'', Beka is even annoyed when Lady Sabine and her warhorses are added to their hunt, as she's concerned the horses will slow them down too much.

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* The ''Literature/TortallUniverse'' averts it: Horses are always treated as animals, and in the later books, such as ''Literature/ProtectorOfTheSmall'' and the ''Literature/BekaCooper'' trilogy, knights have more than one horse, a warhorse and one for riding.
**
In ''Mastiff'', Beka is even annoyed when Lady Sabine and her warhorses are added to their hunt, as she's concerned the horses will slow them down too much.much, warhorses being heavier and slower than riding mounts. Sabine's are faster than most warhorses, but the hunt still has to keep to their speed. The horses and their limitations, despite extensive training that keeps them from just HorsingAround, are a constant in the book - there's risk of them stumbling and falling while running in the dark, or going lame after running over loose stones, or fleeing battle and needing to be tracked down. Sabine's warhorses have been trained to protect her and her things — they have a distressing enthusiasm for aiming kicks at an enemy's head — but are worked up for a while after a fight, and have to be taught who Sabine's friends are so they won't attack them.

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* Creator/DavidEddings, despite peddling fantasy tropes "like dope", averts this. In the ''Literature/{{Elenium}}'' universe, some of the horses - especially Faran, Sparhawk's loyal mount - are distinct characters in their own right and their needs are mentioned. Actually discussed at one point by the antagonists, when one of them rides a horse so hard it dies and he has to go and steal another. Meanwhile, in the ''Literature/{{Belgariad}}'', equine limitations are not only mentioned but play a major role in the plot by limiting how far and fast the characters can go, and in one instance pushing the horses too hard results in some of said horses actually collapsing under their riders, forcing the company to slow to a crawl and baby them until they recover. In addition, at one point the entire journey comes to a halt so that a mare can deliver her foal, and the two animals can recover from the birth.

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* Creator/DavidEddings, despite peddling fantasy tropes "like dope", averts this.
**
In the ''Literature/{{Elenium}}'' universe, some of the horses - especially Faran, Sparhawk's loyal mount - are distinct characters in their own right and their needs are mentioned. Actually discussed at one point by the antagonists, when one of them rides a horse so hard it dies and he has to go and steal another. Meanwhile, in
** In
the ''Literature/{{Belgariad}}'', equine limitations are not only mentioned but play become a major role in the significant plot by limiting point. The heroes travel on horseback, and the horses' endurance controls how far and fast the characters can go, and in go. In one instance instance, pushing the horses too hard results in some of said horses actually collapsing under their riders, forcing the company to slow to a crawl and baby them until they recover. In addition, at one point the entire journey comes to a halt so that a mare can deliver her foal, and the two animals can recover from the birth.
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* Creator/DavidEddings, despite peddling fantasy tropes "like dope", averts this. In the ''Literature/{{Elenium}}'' universe, some of the horses - especially Faran, Sparhawk's loyal mount - are distinct characters in their own right and their needs are mentioned. Actually discussed at one point by the antagonists, when one of them rides a horse so hard it dies and he has to go and steal another. Meanwhile, in the ''Literature/{{Belgariad}}'', equine limitations are not only mentioned but play a major role in the plot by limiting how far and fast the characters can go, and in one instance pushing the horses too hard results in some of said horses actually collapsing under their riders, forcing the company to slow to a crawl and baby them until they recover.

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* Creator/DavidEddings, despite peddling fantasy tropes "like dope", averts this. In the ''Literature/{{Elenium}}'' universe, some of the horses - especially Faran, Sparhawk's loyal mount - are distinct characters in their own right and their needs are mentioned. Actually discussed at one point by the antagonists, when one of them rides a horse so hard it dies and he has to go and steal another. Meanwhile, in the ''Literature/{{Belgariad}}'', equine limitations are not only mentioned but play a major role in the plot by limiting how far and fast the characters can go, and in one instance pushing the horses too hard results in some of said horses actually collapsing under their riders, forcing the company to slow to a crawl and baby them until they recover. In addition, at one point the entire journey comes to a halt so that a mare can deliver her foal, and the two animals can recover from the birth.
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* ''VideoGame/DarkestDungeonII'': The horses pulling your stagecoach are presumably being cared for at the inn, much like your heroes, but on the road they only stop so you can handle locations or review your inventory, and while certain terrain will damage your ''coach'', the horses themselves are unaffected by anything. The things you crack open in areas of the game include piles of bones, heaps of burning books, [[MeatMoss horrifying meat lumps]] and dead sea creatures, and your horses will cheerfully steer through any of them without harm.

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* ''Literature/TheToughGuideToFantasyland'': Discussed:
-->"[Horses in Fantasyland] are capable of galloping full-tilt all day without a rest. Sometimes they do not require food or water. They never cast shoes, go lame or put their hooves down holes [...] Horses can be used just like bicycles, and usually are."

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* ''Literature/TheToughGuideToFantasyland'': Discussed:
-->"[Horses in Fantasyland] are capable
The horses of galloping full-tilt all day without a rest. Sometimes they Fantasyland do not seem to require food or water. They drink, can gallop day or night without tiring, never cast shoes, go lame stumble, bite, shy or put slip their hooves down holes [...] Horses can be used just gear, and generally seem to function more like bicycles, and usually are."bicycles than anything else. Jones speculates that they may be a type of vegetable.
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* In ''Blunted Lance'' by Max Hennessey it's mentioned most British {{Cavalry Officer}}s, while they may be good at riding, don't know how to look after their horses because [[UpperClassEquestrian back home they had grooms to look after them]] (as opposed to their Boer opponents). The protagonist is from a traditional cavalry family whose patriarch insisted his sons learn how to care for their own horses, and he passes on this knowledge to his soldiers.
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* Averted big time in ''ComicBook/TexWiller''; anyone with a lick of sense treats their mounts well, so if we see someone push their horses, it's a sign they're idiots who will pay for it soon or [[OOCIsSeriousBusiness the situation is just that desperate]].

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* Averted big time in ''ComicBook/TexWiller''; ''ComicBook/TexWiller''. Horses are valuable but realistically and dramatically fragile, so anyone with a lick of sense treats their mounts well, so if well. If we see someone push their horses, it's a sign they're idiots who will pay for it soon soon, or as often for the case of good guys, [[OOCIsSeriousBusiness the situation is just that desperate]].desperate]]. In one story, Tex volunteers to be a runner to fetch reinforcements for a US Army fort soon to be under siege, and his horseback journey takes several days; multiple frames emphasize how he barely stops to sleep but often gets off his horse to proceed on foot alongside it so it can rest a bit. When he arrives, the horse is in bad shape from exhaustion, but not as much as Tex himself.
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* Justified and defied in various ways in ''Literature/HeraldsOfValdemar''. The author is herself an equestrian and familiar with the limitations and needs of horses.
** Normal horses exist and require normal horse consideration. During the Tarma and Kethry books, a man trying to prevent his sister from being burned at the stake drives his horse to collapse and die under him and stumbles into town days later limping and cursing, by which point Tarma and Kethry have thankfully exonerated her.
** Shin'a'in horses, particularly the rare battlesteeds, are [[CoolHorse special]]. Battlesteeds were [[AmplifiedAnimalAptitude bred extensively]] to doglike intelligence and trainability, but also to have impressive stamina and ability to subsist off poor quality food. A battlesteed can carry a rider at a lope for most of a day. They do however still require care - and anyone who ''has'' a battlesteed is someone who knows and loves horses and will provide it - and are smart enough to refuse to travel at night if they can't see the ground, or once they're too tired.
** Companions come the closest to playing the trope straight and can actually gallop for hours at a stretch and are much stronger, faster, and more durable than ordinary horses. They're actually [[OurAngelsAreDifferent angels in horse form]] which can use magic to boost their physical capabilities and, if they have to, take care of themselves after going to so much effort. But they prefer their [[OnlyTheChosenMayRide Heralds]] to take care of them, and no Herald will fail to do so unless they're physically incapable or things are very dire.

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In real life, it should go without saying that horses aren't automatons, they're animals with needs.

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Closely related is the trope of the horse obeying the rider without fault and charging into masses of screaming dudes with sharp weapons without flinching. Horses are rather skittish, and while they can be trained to some extent to handle warfare they still have limits. Historically, cavalry tactics had to account for this.

In real life, it should go without saying that horses aren't automatons, they're animals with needs.
needs and self-preservation instincts.
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** Fanon has a tongue in cheek joke that Skyrim horses are actually a breed of mountain goat.
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** ''VideoGame/AssassinsCreedValhalla'' similarly has Eivor's horse (or reindeer, or very big cat, or polar bear), which can run up and down the length of England without ever needing to stop. They do have a limited stamina meter which can run out, but after a moment it'll recharge.

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* Averted big time in ''ComicBook/TexWiller'': anyone with a lick of sense treat their mounts well, so if we see someone push their horses it's an obvious sign they're idiots who will pay for it soon or [[OOCIsSeriousBusiness the situation is just that desperate]].

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* Averted big time in ''ComicBook/TexWiller'': ''ComicBook/TexWiller''; anyone with a lick of sense treat treats their mounts well, so if we see someone push their horses horses, it's an obvious a sign they're idiots who will pay for it soon or [[OOCIsSeriousBusiness the situation is just that desperate]].


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* ''VideoGame/HorseTalesEmeraldValleyRanch'' plays with the trope:
** Subversions: Horses have various character traits (like "afraid of the dark" or "lazy jumper") that ensure they cannot all be played the same way. Several traits can be overcome with training. A stamina bar prevents endless galloping. Never grooming/feeding/bathing a horse is possible, but comes with stat penalties. The estate's amenities limit how many horses can be housed there. Wild horses will flee from the [=PC=] if not approached correctly. Each horse has a preferred food and grooming regimen distinct to them.
** Played straight: Horses don't need sleep. They never balk at jumps or get distracted by the opposite sex. Stabled horses don't require any care (although they retain whatever hygiene debuffs they had before being stabled). "Foals" are BornAsAnAdult, immediately ready to ride. Horses' base statistics cannot be improved, however long they're ridden.

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* Averted in ''Film/{{Gladiator}}''. After killing his (would-be) executioners, Maximus takes two horses to race back to his family. He is shown alternating which one he is riding, slowly stripping away his gear and the horses are even visibly sweating at some points. He eventually rides one as fast as he possibly can...and it eventually collapses from exhaustion.



* Averted in ''Film/{{Quantez}}'': after escaping a posse, one of the gang's horses has to be put down, and the rest have to be cooled down, fed, watered, rubbed down, and rested for at least a night before they are fit to ride again.



* Averted in ''Film/{{Quantez}}'': after escaping a posse, one of the gang's horses has to be put down, and the rest have to be cooled down, fed, watered, rubbed down, and rested for at least a night before they are fit to ride again.
* Averted in ''Film/{{Gladiator}}''. After killing his (would-be) executioners, Maximus takes two horses to race back to his family. He is shown alternating which one he is riding, slowly stripping away his gear and the horses are even visibly sweating at some points. He eventually rides one as fast as he possibly can...and it eventually collapses from exhaustion.

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* Averted in ''Film/{{Quantez}}'': after escaping ''Film/TrueLies'': During a posse, one of the gang's horses has chase scene [[Creator/ArnoldSchwarzenegger Harry Tasker]] commandeers a police horse to be put down, and the rest have to be cooled down, fed, watered, rubbed down, and rested for at least a night before they are fit to ride again.
* Averted in ''Film/{{Gladiator}}''.
pursue his suspect. After killing a few minutes Harry asks his (would-be) executioners, Maximus takes two horses partner to race back to his family. He is shown alternating which one send back-up because he is riding, slowly stripping away his gear and can tell the horses are even visibly sweating at some points. He horse is already getting tired [[ZigZaggedTrope but]] it does continue running for quite a while afterwards. The horse eventually rides one as fast as he possibly can...decides it's had enough when Harry tries to get it to [[HorseJump leap off a roof]] onto another building, stopping in its tracks and it eventually collapses from exhaustion.refusing to move despite Harry's pleading.
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Trope applies to regular horses afaik while this one seems to be justified and discussed in-universe with all the other horses.


* Played straight with Valadan in the ''Warhorse of Esdragon'' books, especially ''The Wind-Witch''. Druyan and her family, being avid horse-breeders, know perfectly well how to care for horses and what they are and aren't capable of -- but Valadan himself, being sired by the North Wind, breaks all the rules. He can and will run Druyan across half a continent in a single day to warn the Duke of an oncoming viking attack. After one especially hard run Druyan spends an hour walking and rubbing down Valadan as she would any other horse before admitting to herself that it's totally unnecessary. For every other horse in that world, however, it's an important plot point in ''The Wind-Witch'' that none of the other Riders can match Valadan, and they have to play some shell-games to keep them in the saddle at all, as they keep exhausting and foundering their mounts trying to keep up.

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* Played straight Zig-zagged with Valadan in the ''Warhorse of Esdragon'' books, especially ''The Wind-Witch''. Druyan and her family, being avid horse-breeders, know perfectly well how to care for horses and what they are and aren't capable of -- but Valadan himself, being sired by the North Wind, breaks all the rules. He can and will run Druyan across half a continent in a single day to warn the Duke of an oncoming viking attack. After one especially hard run Druyan spends an hour walking and rubbing down Valadan as she would any other horse before admitting to herself that it's totally unnecessary. For every other horse in that world, however, it's an important plot point in ''The Wind-Witch'' that none of the other Riders can match Valadan, and they have to play some shell-games to keep them in the saddle at all, as they keep exhausting and foundering their mounts trying to keep up.

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* {{Exaggerated|Trope}} in ''Videogame/AssassinsCreedIII''. Horses can get shot by a musket volley, lay down on the ground for three seconds, and then get back up and ride normally as if nothing happened. The only time when a horse actually dies in the game is in a cutscene.

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* ''Franchise/AssassinsCreed'':
**
{{Exaggerated|Trope}} in ''Videogame/AssassinsCreedIII''. Horses can get shot by a musket volley, lay down on the ground for three seconds, and then get back up and ride normally as if nothing happened. The only time when a horse actually dies in the game is in a cutscene.
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In real life, horses aren't automatons, they're animals with needs.

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In real life, it should go without saying that horses aren't automatons, they're animals with needs.

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* Calvary horses in the early days of ''VideoGame/Battlefield1'' were notorious for being these. They had the ability to [[MadeOfIron soak up bullets]] (and even ''cannon fire'') without any form of crippling effects, gallop indefinitely and even leap over vehicles or onto buildings. Occasional wonky Frostbite Engine physics also sometimes allowed them to win a head-on collision against ''armored cars''.

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* Calvary Cavalry horses in the early days of ''VideoGame/Battlefield1'' were notorious for being these. They had the ability to [[MadeOfIron soak up bullets]] (and even ''cannon fire'') without any form of crippling effects, gallop indefinitely and even leap over vehicles or onto buildings. Occasional wonky Frostbite Engine physics also sometimes allowed them to win a head-on collision against ''armored cars''.


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* {{Lampshaded}} in ''VideoGame/UltimaVII'': the description of the in-game book "Magic and the Art of Horse-and-Wagon Maintenance" states that the book's title is rather ironic because horses need no food or rest.
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* Horses died by the thousands during World War One; first because most of them had been confiscated from civilians and weren't used to dragging artillery out of the mud, and second because the conscripts put in charge of them seldom had horse wrangling skills, so rode them into the ground. This was a contributing factor in the failure of the Schlieffen Plan, as the Germans could not move up enough supplies and ammunition as a result. Worse, while the Allies could order more horses from their colonies or the United States, the Germans could only replenish their stock by capturing them from the enemy. They ran into the same problem in World War 2 (most of the German army was still horse-drawn, contrary to the popular image).

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* Horses died by the thousands during World War One; first because most of them had been confiscated or bought from civilians and weren't used to forced marches or dragging artillery out of the mud, and second because the conscripts put in charge of them seldom had horse wrangling skills, so rode them into the ground. This was a contributing factor in the failure of the Schlieffen Plan, as the Germans could not move up enough supplies and ammunition as a result. Worse, while the Allies could order more horses from their colonies or the United States, the Germans could only replenish their stock by capturing them from the enemy. They ran into the same problem in World War 2 (most of the German army was still horse-drawn, contrary to the popular image).
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* Horses died by the thousands during World War One; first because most of them had been confiscated from civilians and weren't used to dragging artillery out of the mud, and second because the conscripts put in charge of them seldom had horse wrangling skills, so rode them into the ground. This was a contributing factor in the failure of the Schlieffen Plan, as the Germans could not move up enough supplies and ammunition as a result. Worse, while the Allies could order more horses from their colonies or the United States, the Germans could only replenish their stock by capturing them from the enemy. They ran into the same problem in World War 2 (most of the German army was still horse-drawn, contrary to the popular image).

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* ''Videogame/AssassinsCreedIII'' takes this UpToEleven. Horses can get shot by a musket volley, lay down on the ground for three seconds, and then get back up and ride normally as if nothing happened. The only time when a horse actually dies in the game is in a cutscene.

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* ''Videogame/AssassinsCreedIII'' takes this UpToEleven.{{Exaggerated|Trope}} in ''Videogame/AssassinsCreedIII''. Horses can get shot by a musket volley, lay down on the ground for three seconds, and then get back up and ride normally as if nothing happened. The only time when a horse actually dies in the game is in a cutscene.



*** That being said, as of the ''Champions' Ballad'' DLC, horses in ''Breath of the Wild'' are officially more automaton than an '''[[UpToEleven actual automaton]]'''. [[spoiler:The unlockable [[CoolBike Master Cycle Zero]] has a limited amount of fuel, which needs to be replenished when it runs out. Contrast with any given horse, which can travel at a continuous canter indefinitely and travel at a gallop for 90% of the trip with well-spaced spurring.]]

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*** That being said, as of the ''Champions' Ballad'' DLC, horses in ''Breath of the Wild'' are officially more automaton than an '''[[UpToEleven '''[[ExaggeratedTrope actual automaton]]'''. [[spoiler:The unlockable [[CoolBike Master Cycle Zero]] has a limited amount of fuel, which needs to be replenished when it runs out. Contrast with any given horse, which can travel at a continuous canter indefinitely and travel at a gallop for 90% of the trip with well-spaced spurring.]]

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