A VideoGame which, the first time the player starts up the game, skips past the title screen or menu that the game will eventually display on every subsequent boot-up, and goes straight into the game itself.

Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an Automatic New Game if it could not find a previous save file.

Some games take this trope ''even further'', skipping past any kind of New Game/Load Game option (even when a file already exists) and instead automatically loading the most recently played save file each time they start.


%% NOTE: This trope applies only to games that actually have a frontend menu after first boot.
%% Games that don't (Windows Minesweeper, for example) are not eligible for this trope.

[[AC: Action]]
* The later ''Franchise/JamesBond'' games developed by ElectronicArts do this to mirror the tradition of a before-credits action sequence.
* ''VideoGame/NoMoreHeroes'' does this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. ''VideoGame/NoMoreHeroes2DesperateStruggle'' does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load.
* The video game adaptation of the ''Film/LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) uses the forging of the One Ring for its opening FMV, then drops the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials. The same goes for the later ''Return of the King'' game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking.
* When ''VideoGame/{{Splatoon}}'' is booted for the first time, it throws the player into a stage, but there are no enemies or hazards aside from some rival ink. The game will offer a tutorial during this stage and, once it's completed and the player reaches the end, he or she will arrive to Inkopolis, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, the protocol has to be repeated for all following ones when the game is first booted with them.

* ''VideoGame/LeisureSuitLarry: Love for Sail!'' does this if there is no previous save file present, throwing you straight into the intro.

[[AC: Action/Adventure]]
* ''VideoGame/MetroidOtherM'' gives you the option to turn on the subtitles then throws you straight into the intro. Bypassing even the title screen!

[[AC: Platformer]]
* ''VideoGame/LittleBigPlanet'' prompts the player to name the character and then automatically drops him into the game's Tutorial level.
* ''VideoGame/SonicColors'', where, on the first play, the start button is ExactlyWhatItSaysOnTheTin. This trend is continued in ''VideoGame/SonicGenerations'', in which starting the game up the first time launches you into the game's first level, [[VideoGame/SonicTheHedgehog1 Green Hill Zone Act 1.]]
* ''VideoGame/XMen2CloneWars'' for the Genesis drops you into the first level as soon as the game is on, [[LogicalExtreme skipping even the usual opening credits]], with a random character (Beast, 9 times out of 10). The title only appears once you clear this stage.
* ''Toki Tori 2'' drops the titular character into the game the first time you boot up. Toki Tori must learn the two controls and figure out how to interact with his environment until he reaches an open area where the logo rises up from the background. This is one of the many things Toki Tori must photograph, as well. It's kind of unique.
* The ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/{{the}}'' has no logo or title screen. After loading the game, it goes straight to the intro screen.

[[AC: Racing Games]]
* ''VideoGame/BurnoutParadise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'' it also auto-loads your most recent autosave if one is found. Its 2012 SpiritualSuccessor made by [[Creator/CriterionGames the same company]], ''VideoGame/NeedForSpeedMostWanted'', does the same thing.

[[AC: Roleplaying Games]]
* ''VideoGame/FinalFantasyIV'' [[VideoGame/FinalFantasyV to]] ''[[VideoGame/FinalFantasyVI VI]]'' for the SuperNintendo do this if there are no save files present, jumping you straight into the opening cutscene.
* ''VideoGame/ChronoTrigger'' for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the “Action/Wait” battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo.
* ''VideoGame/GoldenSun'' and its sequel start by prompting the player to name the character, before proceeding into a New Game.
* In ''Franchise/{{Pokemon}}'', games from ''[[VideoGame/PokemonRedAndBlue FireRed]]'' [[VideoGameRemake and]] ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'' (except ''Emerald'') until ''[[VideoGame/PokemonBlackAndWhite Black]]'' and ''[[VideoGame/PokemonBlackAndWhite White]]'' still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.
* ''VideoGame/TalesOfXillia'' first shows the player the settings, to change to their liking, and then immediately jumps into the beginning animated cutscene and shows you the two protagonists Jude and Milla, if no savefile is found on the console. Taken further when the game doesn't get a 'proper' Title Menu, until the player has decided which route they'll play and have seen the respective route's opening.

[[AC: Real-Time Strategy]]
* On the first run of ''War Inc.'', the game skipped the main menu and placed you directly into a combat mission. This was not the main campaign, but actually a quick battle where you had to eliminate a map-worth of enemies.

[[AC: Simulation]]
* ''VideoGame/BlackAndWhite'' prompts the player for his deity's name and symbol, then sends him straight into its Tutorial level, which is necessary since the game's menu system consists of ''[[DiegeticInterface an in-game building]]'' that's only constructed as part of the tutorial.

[[AC: Sports Games]]
* ''VideoGame/WiiSportsResort'' selects one of the player's Miis and places him directly into the Skydiving event before unveiling its title screen the first time.

[[AC: Visual Novel]]
* ''VisualNovel/FateStayNight'' will start up at the beginning of the prologue narrated by Rin until you finish it and reach the main story narrated by Shirou, at which point you start up at the title screen.

[[AC: Wide Open Sandbox]]
* ''VideoGame/GrandTheftAutoIV'', as well as a few other titles developed by Rockstar, do this. It also does its logical counterpart, the Automatic Continue Game; if save-files ''are'' found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra LoadingScreen before being allowed to choose which one you actually wanted to load.
* ''VideoGame/{{InFamous}}'' starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action. The only way to see this start screen again is to delete your save files, as it is the only time you ever see pre-catastrophe Empire City.