[[quoteright:350:[[RealLife http://static.tvtropes.org/pmwiki/pub/images/V64X1YoH4onwlmkbCqNRB1tHo1_5001_6404.jpg]]]]
[[caption-width-right:350:The first step in the {{Defictionalization}} of CyberSpace.]]
Augmented Reality refers to any system that overlays virtual objects or information on top or beside images from the real world.

Distinguished from a [[{{HUD}} Heads-Up Display]] in that the information in a HUD is presented as being on the surface it's projected on, whereas AugmentedReality is usually presented as "actually" being part of the world behind it. It's pretty much the epitome RealLife example of GogglesDoSomethingUnusual.

Compare to TheMetaverse, which may appear similarly depending on how its used.

See also StatOVision, which is how this is often used in fiction.
----
!!Examples:
[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/DennouCoil'' revolves around a town set up for an Augmented Reality system which children have access to.
* ''Anime/{{Fractale}}'' - Fractale system
* Appears in ''Franchise/GhostInTheShell'' where cyberbrains allow people to add additional information into their normal perception of reality.
* ''VisualNovel/RoboticsNotes'' uses Augmented Reality as a central element. An AI named Airi is only visible on the viewfinder of camera on tablets and cellphones since she exists in a computer network, and a robot built by the Robotics Club uses AR to overlay an image of a SuperRobot from the ShowWithinAShow over the robot's chassis.
* In ''Manga/IrisZero'' most people have a power called an Iris that basically allows them to view an AugmentedReality. Most younger people, anyway.
* In ''Manga/BattleAngelAlita'', when Alita is surrounded by enemy covered by smoke bombs, Lou sends the location of her assailants and booby traps which superimpose on her vision.
* The eponymous ''Anime/EdenOfTheEast'' has a phone app which uses augmented reality. Point the camera at anything, and it will give you any information Eden has on the subject.
** In fact, this particular app is what ends up [[spoiler:helping Akira intercept the missiles threatening Japan]].
* Rather than the holographic images seen in other series, ''Anime/YuGiOhZEXAL'' portrays the monster duels through augmented-reality eyepieces. Besides just the graphics handwave, an early episode had a hacker's supposed "evil scheme" turn out to be making a giant QR code.
[[/folder]]

[[folder:Fan Fiction]]
* In ''FanFic/KyonBigDamnHero'' it's shown Mikuru was given an Augmented Reality system as a part of her conditioning (probably to help her with the culture shock). It doesn't seem to interact well with some movies.
** It's the way the SOS brigade can interact with [[spoiler:Achakura]].
[[/folder]]

[[folder:Literature]]
* ''[[Literature/DreamPark California Voodoo Game]]'' uses this trope because they're outside of the Dream Park environment.
* The gargoyles in ''Literature/SnowCrash''. They wear bulky outfits that allow them to carry a full suite of high-end surveillance equipment wherever they go. This allows them to look up information on the Internet with ease, as well as record and scan anything they see. They have a reputation for being freaks and loners.
* Members of the Literature/{{Daemon}}'s "darknet" wear CoolShades that project data from the Daemon onto the lenses, along with haptic gloves. The shades are keyed to their retinas, and the gloves to their fingerprints. These are used by the initial operatives to actively turn RealLife into a high-stakes MassivelyMultiplayerOnlineRolePlayingGame - carrying out missions to increase the Daemon's influence over the world result in "{{Character Level}}s" that grant them access to increasingly powerful devices and abilities. Eventually, the darknet becomes an entire ''civilization'' that is InvisibleToNormals.
* Anyone with eyescreens in the [[{{Uglies}} Ugly-verse]]
* ''Literature/HaltingState'' by Creator/CharlesStross is set [[TwentyMinutesIntoTheFuture just after now]] and features glasses that give directions and handy pointers as standard for some of the characters. It also shows how this could be turned against the user by having the glasses hacked and fed misleading information, visual noise, etc. One cop is subjected to an attack via his glasses that leave him vomiting in a trashcan during a police raid.
* Most people in Creator/DavidBrin's ''Literature/{{Existence}}'' have goggles that allow them to perceive any of a thousand "layers" to the "mesh" over the real world. Some have contact lenses or even eye implants.
* In ''LightNovel/AccelWorld'' this is commonplace via "[=NeuroLinkers=]", essentially smartphones worn on the neck that alter the signals from the wearer's eyes. They can even be used to correct poor vision.
* "Wearables" in Creator/VernorVinge's ''Literature/RainbowsEnd'' provide this through smart contact lenses (among other things). You can build custom views of things, but most people prefer to participate in one of the many overlapping shared virtual worlds, usually based on popular works of fiction, like ''Literature/{{Discworld}}''. (Vinge mentions that royalties from the Discworld virtual reality have allowed Creator/TerryPratchett to buy up a substantial chunk of Scotland.) Basically, you can participate in a MassivelyMultiplayerOnlineRolePlayingGame while walking down the street.
[[/folder]]

[[folder:Live Action TV]]
* Geordi's visor on ''Series/StarTrekTheNextGeneration'' qualifies. As seen in the episode "The Heart of Glory", it sees visually but also overlays data about electromagnetic fields (such as the "aura" around Lt. Data, which he assumed everyone could see) and metal fatigue, which are not fundamentally visual data.
* Some helicopters in ''{{Fringe}}'''s alternate universe have an information service that works in this manner.
** Presumably it includes an overlay of massive three-dimensional block letters identifying your current location.
* This is becoming rather common for sports broadcasts:
** The line-of-scrimmage and line-to-gain lines during American football games.
** Some ads on sports arenas work this way. The fans in the stadium see nothing, but a logo is projected onto the field/court/pitch for broadcast. This is especially useful for sports like tennis or association football that may go a long time between commercial breaks.
** From 1996 to 1998, the Fox network augmented its coverage of professional hockey games with [=FoxTrax=], a combination of hardware and software that created a glow around the puck, making it easier for viewers to track as it moved around the ice. When the puck was passed or shot, the glow became a blue or red comet trail, depending on the puck's speed. Despite generally positive reception, the idea was ridiculed in some corners, so when ratings declined, Fox abandoned the concept just to be safe.
** The [=FoxTrax=] name was revived in 2001 when similar technology was applied to auto racing. The television coverage rotates from one car to another, and the display shows the driver's name, photo, and other pertinent stats, as well as the car's current speed and position. Collected data from the car's transponders can also be used to show the driver's course through each turn.
** Similar systems are used in Major League Baseball games, most commonly to show the course, speed, and placement of recent pitches.
* A non-technological, PaintingTheMedium variation is used to represent Sherlock's {{Sherlock Scan}}s in, er, ''Series/{{Sherlock}}''. His first impressions of people are rendered with annotations marking subtle details he's picking up from their appearance.
[[/folder]]

[[folder:Radio]]
* In one episode of ''Radio/TheRickyGervaisShow'' Karl comes up with something similar to this, saying that a person could have the world appear a certain way through a pair of glasses (e.g. somebody could have virtual graffiti over real-life walls). Ricky and Stephen tell him it's the stupidest idea they've ever heard.
[[/folder]]

[[folder:Real Life]]
* [[http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html This TEDTalk]] shows one such system developed by MIT. [[http://www.ted.com/talks/blaise_aguera.html This one]] shows a good example of AugmentedReality maps as seen through phones.
** Several mapping applications on the iPhone have similar AugmentedReality functions, such as the Yelp! app.
** The latest version of [[http://vitotechnology.com/star-walk.html StarWalk]] uses the iOS Device's camera to determine the location of stars, satellites and other astronomical features in real time.
* {{LEGO}} Stores have cameras set up where if you held certain sets up to the camera, it shows an animation of the completed set played sitting on the box itself.
* Google's Project Glass (first advertised in 2012) is an A.R. project that, as planned, would allow a smartphone-like device to be worn on one's head. Early versions (early 2013) are pretty basic, with most of its functionality in video and pictures, so far. The later versions (projected for late 2013) are planned to be more like an actual wearable-smartphone. And it looks [[http://www.youtube.com/watch?v=9c6W4CCU9M4 pretty ambitious]].
* In Jan 2015 Microsoft unveiled their [[http://www.microsoft.com/microsoft-hololens/en-us HoloLens]] project combining smartglasses with their motion sensing tech so that you can manipulate virtual objects with your hands.
* The [=NianticLabs@Google=] project ''{{VideoGame/Ingress}}'' is a cross between an augmented-reality game (think [=''ARQuake''=]) and an AlternateRealityGame.
* In order to promote ''Film/{{Godzilla 2014}}'' at the 2010 Comic-Con, Creator/LegendaryPictures gave out t-shirts showing Franchise/{{Godzilla}} concept art that would have him using his atomic breath when viewed through a special webcam at the Legendary Pictures booth.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/EclipsePhase'' has this as part of a [[TheSingularity post-singularity]] future. It's so ubiquitous that people without at least some sort of external device for Mesh access (most Morphs come standard with implants) are considered one of the new disadvantaged classes and there's social services to get them connected.
* In ''TabletopGames/{{Warhammer 40000}}'', certain privileged members and associates of the Adeptus Mechanicus are given the augment ices necessary to see and interact with the "noosphere", giving them access to A.R. where the noosphere is available.
* The Fourth Edition of ''TabletopGame/{{Shadowrun}}'' features a widespread acceptance of Augmented Reality, because it's a) the way the future seems to be leaning right now and b) it's finally a plausible way to get Hacker characters out into the field rather than essentially running two separate game sessions for them and the rest of the group.
* Advanced goggles and glasses in ''{{GURPS}}: Ultratech'' give lots amounts of information about everything around them including hyperspectral imaging of the environment.
* Endemic in ''TabletopGame/TranshumanSpace'', with lots of interesting ideas about how it could be used. For instance, there's a popular restaurant chain called My Own Favourite Restaurant. The ''actual'' decor is bland, because it's a backdrop for what you ''want'' it to look like. It's mentioned that it's not easy (but still possible) to hack the glasses and implants, but it's relatively straightforward to hack the VR tags feeding them the information.
* In ''TabletopGame/HcSvntDracones'' UI lenses are used for AR but not necessarily that common, and are usually only worn over one eye so you can easily ignore the distracting overlays by closing one eye. You can also have an eye replaced with a Utilit-i implant that does the same thing, and can be plucked out for the EyeSpy trick.
[[/folder]]

[[folder:Video Games]]
* The PlayStation3 has virtual pet game ''EyePet'' and the card game ''VideoGame/TheEyeOfJudgment'' that both use the PlayStation Eye camera and overlay the games visuals on the video feed from the camera.
* The PSP would become the first handheld system to feature AugmentedReality with the aid of an add-on camera. VideoGame/{{Invizimals}} made a prime example of this feature.
** Its successor, the PS Vita, made the built in camera being used for AR games a major selling point.
* In addition to having a 3D display screen and a 3D camera, the Nintendo3DS will also be the first Nintendo handheld video game console to incorporate AugmentedReality gameplay (via "cards").
** The pack-in titles, ''ARGames'' and ''VideoGame/FaceRaiders'', take advantage of the feature, with both having added use of the built-in gyroscope.
** ''[[{{Nintendogs}} Nintendogs + Cats]]'' also takes advantage of the feature to let you play with your pets in the "real world", as does ''[[Franchise/{{Pokemon}} PokÚdex 3D]]''.
** ''VideoGame/SpiritCameraTheCursedMemoir'' ships with a notebook filled with deranged imagery which the games uses and enhances through its story mode.
** ''VideoGame/KidIcarusUprising'' uses collectible AR Idol Cards that can battle each other. Scanning each card also gives you its corresponding idol in game, saving you some time looking for random drops (of course, the cards you get from packs are random anyway, and it's much harder to find card packs at all than it is to get idols in-game.
** ''VideoGame/TheDenpaMen'' and ''Franchise/{{Pokemon}} Dream Radar'' both follow the example of ''Face Raiders'', using the system's motion sensor to overlay game elements on the real world.
** ''VideoGame/BravelyDefault'' comes with AR cards that allow you to view short scenes based on the card. There's also a SequelHook movie available after the credits that makes good use of it.
* ''VideoGame/{{Geomon}}'' runs off this trope using your real geography, weather, season, and time of day to find and fight monsters.
* ''Ghost Recon: Future Soldier'' features this; Augmented Reality is used as a justification for the player's HUD, with waypoints, ammo counters and maps being displayed.
* ''Videogame/{{Borderlands}}'' and ''Videogame/{{Borderlands 2}}'' use a similar justification. All of the data on the player's HUD, including ammo, weapon stats, minimaps, and enemy health/shields/armor are displayed by a device called an "ECHO" given to the player at the start of the game, either free of charge from a semi-friendly MegaCorp in the first game, or [[SuspiciouslySpecificDenial totally not looted off this corpse]] in the second.
* A number of promotional games make use of your webcam and AR cards to play special content. There was a Lord of the Rings trading card game web-based AR special that made use of a CollectibleCardGame foil special of a Balrog with a specially marked back for such special content that was distributed as a freebie with some CCG magazines in 2010 or 2011.
* In ''VideoGame/{{Jazzpunk}}'', the FantasticDrug Missionoyl claims to have this effect, although what exactly it does is unclear since the captions and floating HUD messages start appearing before you ever take it, and some of them are clearly meant for the general public to see. On a less ambiguous level is the frog's hacking device, a visor that shows wi-fi data packets floating through the air (among other things) and allows the player to "grab" them with a mechanical frog tongue.
* ''VideoGame/RememberMe'' has ubiquitous use of AR. Since everyone in the setting has an implant capable of manipulating their visual input, the air is saturated with store advertisements, warning signs and visual representations for invisible actions like data transfers. This has detrimental effects as well, apart from the game's premise of memory rewriting - capable users can hack enemy implants to stun or incapacitate them by sensory overload or to become invisible themselves.
[[/folder]]

[[folder: Web original]]
* ''[[http://vimeo.com/46304267# Sight]]'' is about a world where people have a chip in their eyes that provides augmented reality.
* ''[[http://www.youtube.com/user/HplusDigitalSeries H+: The Digital Series]]'', is built around this technology.
* In ''Literature/AvalonsReign'', people can get ocular implants called [=OSIs=] that impart this function.
[[/folder]]
----