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Audience Reactions

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One of many reactions that can occur.

This is an index of Audience Reactions. An Audience Reaction is objectively not present in the work at all. It's something fans emotionally go through from experiencing the work.

Audience Reactions are opinions, not tropes. Some of them may be very prevalent opinions, or may have inspired an author to play or avert a trope or may even be what a work is most known for, or be on the contrary completely unknown or privy to a selected few. We put a name on them and categorize them because they're a point of interest to both fans and writers, but they should not be confused with tropes. They are highly subjective, argument-causing and aren't a building block of storytelling the way tropes are. For this reason we have restrictions for when and where they can be listed or potholed.

An Audience Reaction can't be played with (played straight, exaggerated, justified, subverted...)—because it never "gets played" intentionally to begin with—but for three exceptions:

  1. When the authors are trying for the reaction in question.
  2. When the work is self-aware enough to lampshade the audience's probable reaction.
  3. In-Universe usage of an Audience Reaction (Meaning, a character has this reaction to a Show Within a Show or something to that effect).

If an audience reaction occurs or is discussed in-universe, it's acceptable to list the reaction in question on a work's main trope page. Otherwise, please place it on the YMMV subpage.

Compare Character Reaction Index. Contrast with Apathy Index.


Tropes:

  • Abridged Arena Array: A game comes with several arenas to play in, but players only stick to a select few.
  • Accidental Aesop: Audiences find a moral lesson in a work that wasn't intended by the creators.
  • Accidental Nightmare Fuel: Something that comes off as very scary despite not meaning to be.
  • Actor Shipping: Fans shipping the actors instead of the characters.
  • Adaptation Displacement: People are more familiar with the adaptation than the work the adaptation is based on.
  • Adorkable: Audiences enjoy a character who is dorky in some way.
  • Alternate Aesop Interpretation: People have a different interpretation of the moral the story is trying to tell.
  • Alternate Self Shipping: Fans shipping two versions of the same character.
  • Alternative Character Interpretation: People have different interpretations of the kind of person a character is.
  • Alternative Joke Interpretation: People have different interpretations of what makes a joke funny.
  • Alt-itis: A game makes it enjoyable for players to make many alternate accounts.
  • Americans Hate Tingle: A character or work is despised outside of their country of origin.
  • And the Fandom Rejoiced: The fans are quite pleased to hear about this development concerning this upcoming work.
  • And You Thought It Would Fail: A work ends up becoming more successful than people anticipated.
  • Angel/Devil Shipping: Audiences ship a nice, innocent and wholesome character with a character who is dark, mean and evil.
  • Angst Aversion: A work is known to contain enough dark themes and subjects that people avoid partaking in it at all.
  • Angst Dissonance: A character's angst is justified, but the way it's presented makes it difficult for the audience to sympathize. Not to be confused with Wangst, which is when the angst goes right to melodrama.
  • Animation Age Ghetto: The stigma that animated works are only for children.
  • Applicability: The creator of a work actively encourages audiences to decide what the theme is.
  • Arc Fatigue: Fans get impatient with the current story arc taking too long to be resolved.
  • Archive Binge: The many installments of a work are readily available and may be consumed in a short time.
  • Archive Panic: There's so many episodes! How will I ever have the time to finish catching up on everything?
  • Audience-Alienating Ending: Audiences who like most of the work dislike the ending.
  • Audience-Alienating Era: A period where the fans lose interest in the franchise.
  • Audience-Alienating Premise: A work fails to find an audience due to having a premise that is considered too boring, controversial, weird, etc.
  • Audience-Coloring Adaptation: A work that affects opinion on the overall franchise.
  • Award Snub: This work should've totally won that award!
  • Awesome Art: The art design of a work is just glorious.
  • Awesomeness Withdrawal: A work is so awesome that when audiences can't consume it anymore—it was too short, there's a hiatus until more content comes, etc.—they become upset.
  • Base-Breaking Character: Some people like this character and some people don't.
  • Bellisario's Maxim: Not every detail is crucial to the story, so don't look too deep into it.
  • Best Known for the Fanservice: The main reason a work is remembered or talked about is for the fanservice it features (or produces).
  • Better Off Sold: Video game items that are usually sold by players because they're outclassed by previously obtained items.
  • Better on DVD: A series is considered to be more enjoyable when viewed in one sitting rather than waiting for every episode to be released weekly.
  • Bile Fascination: People are interested in a work because of how reviled it is.
  • Bishōnen Jump Syndrome: A work has a male target demographic, but appeals to a female one via Bishounen character designs.
  • Broken Base: Fans can't agree about whether this aspect of the work is good or bad.
  • Canon Defilement: When it comes to fanfiction and the like, fandoms have rules about what is and isn't acceptable to change.
  • Canon Fodder: Empty spaces for fans (and their works) to fill in the blanks.
  • Can't Un-Hear It: A specific actor's performance of a specific character becomes how people tend to hear the character's voice when reading written dialogue spoken by the character.
  • Captain Obvious Reveal: Fans saw The Reveal coming from a mile away.
  • The Catchphrase Catches On: A phrase or term coined by the work has been applied to everyday vocabulary.
  • Catharsis Factor: Something happens that gives the feeling of satisfaction that completely releases any anger or hatred and turns it into happiness.
  • Character Perception Evolution: Fans over time change their opinion on a specific character.
  • The Chris Carter Effect: So many plot threads have built up that the audience is unconvinced the work could have a satisfactory ending that resolves all of them.
  • Complacent Gaming Syndrome: Fans gravitate towards a certain playstyle, often on detriment of others.
  • Comedy Ghetto: Audiences lose interest in a work because of the focus on comedy.
  • Commitment Anxiety: In order to enjoy a work to its fullest, the audience should invest in it from beginning to end. Casual watching just won't do. Not to be confused with Archive Panic—the two may overlap, but the latter refers specifically to a work having so many installments that newcomers might be put off.
  • Condemned by History: A once popular work is now almost universally despised and has little chance of making a comeback.
  • Confirmation Bias: Only accepting sources that prove your viewpoint.
  • Contested Sequel: Audiences are divided over whether the sequel is better than, worse than, or of the same quality as the original.
  • Continuity Lockout: Audiences who aren't caught up on everything risk being confused by what's happening in the current installment.
  • Couple Bomb: A work is either made by or is built around a Real Life couple, but is considered a failure.
  • Covered Up: The cover version of a song becomes more well-known than the original version.
  • Creator Worship: Fans have a blind devotion to the creators of their favorite works.
  • Critical Backlash: A work with a reputation of being terrible has defenders who believe the criticism is overblown.
  • Critical Dissonance: Critical reception and audience reception differ.
  • Critic-Proof: Work is a success despite being a critical flop.
  • Crossover Ship: Audiences shipping two characters from different works.
  • Cult Classic: Obscure media with a reasonably-sized sect of dedicated fans.
  • Dancing Bear: Work has an unique gimmick that is used to potentially attract an audience.
  • Default Setting Syndrome: A game may have a wide variety of stages, characters, etc., but players stick to the default settings.
  • Delusion Conclusion: Audience members believe that the supernatural elements of a story are due to it taking place in a dream or hallucination.
  • Designated Hero: The character is intended to be the good guy, but because of their actions, the audience instead interprets them as an unlikable jerk at best and an outright villain at worst.
  • Designated Monkey: The creator believes that they are inflicting karma upon a character who deserves it, but in the audience's eyes the creator is just inflicting undeserved misery and misfortune on the character out of petty dislike.
  • Designated Villain: The character is intended to be the bad guy, but doesn't demonstrate any indication of being in the wrong aside from opposing the hero.
  • Diagnosed by the Audience: Viewers speculate that a character has a disorder that isn't specified in the work.
  • Die for Our Ship: Fans bash a character solely because they want their love interest to be with someone else.
  • Director Displacement: The person accredited for directing a film...did not direct it.
  • Disappointing Last Level: The final stage is always the most awful.
  • Discredited Meme: When memes stop being memes.
  • Don't Shoot the Message: Audiences agree with what the story is trying to say, but feel that the effectiveness is undermined by how ham-fisted the delivery comes off as.
  • Draco in Leather Pants: Fans portray a canonically vile character as being a better person.
  • Eclipsed by the Remix: The original version of a song is much, much less popular than its remixed version.
  • Eight Deadly Words: "I don't care what happens to these people."
  • Ending Fatigue: Audiences feel that the work drags on after it should have just ended already.
  • Ensemble Dark Horse: A minor or supporting character who is very popular with audiences.
  • Epileptic Trees: Elements in a work that popularly generate Wild Mass Guessing.
  • Esoteric Happy Ending: The ending is supposedly intended to be seen as a happy ending, but the audience instead sees the ending as a disappointing Downer Ending.
  • Even Better Sequel: The sequel is considered an improvement over the original.
  • Everyone is Jesus in Purgatory: Audiences assume that everything in the work has a symbolic meaning to it.
  • Everyone Is Satan in Hell: A work receives unfounded accusations of featuring morally objectionable content.
  • Expectation Lowerer: A character who exists so the audience can look at them and say, "Well, at least I'm not that bad."
  • Fan-Disliked Explanation: The fans dislike an attempt made at explaining something because it ruins the unexplained thing's ambiguity or mystique.
  • Fandom-Enraging Misconception: Getting basic facts about a work wrong will seriously piss off the fans.
  • Fandom Heresy: You're a fan of X? Well, welcome to the fandom! Here are a list of opinions you must abide by.
  • Fandom Rivalry: The fandoms of two different works do not get along well.
  • Fandom-Specific Plot: For some reason, fan fiction loves using those particular plots.
  • Fandom VIP: An individual who is a well-known member of a fandom.
  • Fanfic Fuel: Unexplained details in a work that tend to inspire fan fiction.
  • Fan Myopia: Assuming that everyone is familiar with the works you like.
  • Fan Nickname: A nickname to a work or a character from it given by the fans.
  • Fanon: The fans' interpretation of stuff not depicted in the work itself.
  • Fanon Discontinuity: Fans choose to ignore episodes or installments of the series that they dislike.
  • Fan-Preferred Couple: A fanon couple the fans are most fond of over a canon couple.
  • Fan-Preferred Cut Content: Audience members preferred What Could Have Been than what they got.
  • Fanfic Magnet: A minor character inspires a ton of fanwork.
  • Fans Prefer the New Her: This character physically changed for the better, according to audiences.
  • Fanon Welding: Fans believe Show X secretly shares the same continuity/universe as Show Y.
  • Fanwork-Only Fans: A work has certain fans that only engage with fan works of that work.
  • Fetish Fuel: Any element of a work that arouses some member of the audience.
  • Fight Scene Failure: In film or show, a fight scene disappoints viewers for being so easy to see that it's fake.
  • The Firefly Effect: Not getting into a new show out of fear that its cancellation is imminent.
  • First Installment Wins: The first installment of the series tends to be viewed as the best.
  • Foe Yay Shipping: The fact that these characters hate each other is why fans ship them.
  • Fountain of Memes: A particular character spawns a lot of memes.
  • Fourth Wall Myopia: Fans get angry at characters for not knowing something even though it deals with something the audience is aware of that the character has no real reason to be aware of.
  • Franchise Original Sin: Fans complain about a flaw present in later installments when it was actually present in the earlier entries, just not as prominent or severe.
  • Friendly Fandoms: The fandoms of two different works get along well, to the point that being a fan of one work makes it likely you're a fan of the other.
  • Fun for Some: This work was never even supposed to be entertaining. And yet, entertained people are!
  • Funny Moments: Moments that the audience finds hilarious and humorous.
  • Gateway Series: The work that served as a fan's introduction to their favorite franchise in the first place.
  • Genius Bonus: A reference that requires you to be very knowledgeable about obscure subjects in order to understand.
  • Genre Turning Point: A work redefines its genre.
  • Germans Love David Hasselhoff: A work is very popular outside of its country of origin.
  • Ghost Shipping: Fans ship a living character with a deceased character.
  • Girl-Show Ghetto: Male audiences are turned off by works that star and focus on female characters.
  • Gotta Ship 'Em All: Everyone is shipped with everyone.
  • Gratuitous Special Effects: Special effects are used where you wouldn't expect them to be.
  • Harsher in Hindsight: An event from a work becomes hard(er) to swallow because of current events.
  • Heartwarming in Hindsight: A touching moment from a work that becomes even more endearing because of current events.
  • Heartwarming Moments: Moments that the audience finds endearing and sweet.
  • He Panned It, Now He Sucks!: People get pissed off when a critic gives a negative review of a well-liked work.
  • He Really Can Act: An actor is praised for demonstrating very good acting ability.
  • He's Just Hiding: Fans refuse to accept that a character has died.
  • Hilarious in Hindsight: Something about a work becomes funnier or more relevant because of current events.
  • Homegrown Hero: The hero of the work hails from the creator's hometown.
  • Ho Yay: Fans interpret two characters of the same gender to be a couple based on their interactions.
  • Household Names: Fictional works so well-known, that it seems everyone knows about them.
  • Hype Aversion: The more people tell you you should check it out, the less you want to.
  • Hype Backlash: A much lauded work has detractors who believe it to be overrated.
  • I Knew It!: A common fan speculation that later turns out to be true.
  • Improved Second Attempt: Fans see a second attempt at a controversial concept or storyline within the franchise as an improvement.
  • Incest Yay Shipping: People interpret some romantic chemistry between blood relatives.
  • It's Easy, So It Sucks!: A video game is considered bad due to lack of challenge.
  • It's Hard, So It Sucks!: A video game is considered bad due to being too difficult.
  • It's Not Supposed to Win Oscars: It's argued that a film doesn't need to win awards to be considered good.
  • It's Popular, Now It Sucks!: The works' fans lose interest in the work once it becomes more popular and well-known.
  • It's Short, So It Sucks!: A video game is considered bad due to not taking too long to finish playing.
  • It's the Same, Now It Sucks!: An adaptation is disliked for not having many differences from the original work.
  • It Was His Sled: A work has a twist that has become so well-known that even people who haven't seen the work are familiar with it.
  • Jerks Are Worse Than Villains: When audiences hate Jerkass characters more than much more harmful villains.
  • Just Here for Godzilla: The audience only wants to watch a work for a specific reason, such as an actor they like having a role in it or the soundtrack including a song by their favorite band or musician.
  • Karmic Overkill: When the fandom thinks a character got a worse fate than they feel they deserved.
  • The Law of Fan Jackassery: If a work falls between "mainstream" and "obscure", then consider its fandom to have a huge amount of jackassery.
  • Lady Mondegreen: Fans refer to a character by the name they misheard.
  • Less Disturbing in Context: To an outsider, this might seem incredibly dark. If you've stuck with the plot long enough, though, you'll understand that it isn't so much.
  • LGBT Fanbase: A work has lesbian, gay, bisexual, and transgender fans.
  • Like You Would Really Do It: A character's importance makes it hard to convince the audience that the character will be killed off.
  • Literary Agent Hypothesis: Fan speculation that a work of fiction is based on actual events.
  • Love to Hate: Vile character is beloved by fans exactly because they're vile.
  • Low-Level Run: Players challenge themselves to get through a game at the lowest possible level.
  • Mainstream Obscurity: A pop-culturally relevant work that very few people actually engaged in.
  • Mandela Effect: A widely shared false memory about a certain event, work or person.
  • Maturity Is Serious Business: When the audience believes that the more serious and edgy a work is in tone, the more "mature" it is.
  • Memetic Badass: A character is portrayed as a nigh-invincible God on the web.
  • Memetic Bystander: All this character has done is been visible in a scene where they really didn't do anything. And the fandom loves them.
  • Memetic Hair: A character's hairstyle has become an icon.
  • Memetic Loser: Character is portrayed as a pathetic weakling in fanon, usually due to a humiliating defeat.
  • Memetic Molester: A character is interpreted on the Internet as being some kind of sexual predator because of statements, mannerisms, and actions that can be seen as unsavory.
  • Memetic Mutation: When a work or something associated with it gives birth to a meme.
  • Memetic Personality Change: For broader fan-created alterations to a character's canon personality.
  • Memetic Psychopath: A nice character or harmless villain is portrayed as a mega-violent asshole in fanon, usually due to a Jerkass Ball moment.
  • Memetic Troll: A character is largely presented as a troll by the fans.
  • Mexicans Love Speedy Gonzales: A character representing a minority is loved by the people who belong to that group.
  • Minimalist Run: Players challenge themselves to complete a game on as few resources as possible.
  • Minority Show Ghetto: Works aimed at particular ethnic groups struggle to find audiences outside of that particular ethnicity.
  • Misaimed Fandom: Fans get the wrong idea of what ideals and lessons the work is trying to tell them.
  • Misattributed Song: A song is incorrectly credited to the wrong artist.
  • Mis-blamed: Audiences incorrectly assign blame to someone or something for a work's faults.
  • Moment of Awesome: Moments in a work that make audiences fist-pump.
  • Money-Making Shot: Whether you saw it in a trailer or stumbled on a video of it on the internet, this is the shot you watched the work to see.
  • More Interesting as a Villain: Fans would prefer it if a character were a villain.
  • More Popular Replacement: A character who ended up replacing another becomes the more popular of the two.
  • Movement Mascot: A character from media that becomes the Mascot or a symbol of a movement (usually a social one).
  • Music to Invade Poland to: Music is accused of being Nazi-like for a variety of reasons, from being march-like to being in German.
  • My Real Daddy: Fans prefer the person who made the character to the form they like to the person who actually created the character.
  • Narm: A scene that's supposed to be serious instead comes off as silly.
  • Narrowed It Down to the Guy I Recognize: Yeah, there's no way they hired an actor that high-profile to play such a small part. Something's up here.
  • Needs More Love: This work is so awesome and compelling and original! If only more people knew about it...
  • Never Live It Down: A character does one bad or embarrassing thing and the audience never forgives them for it.
  • Nightmare Fuel: Scenes that audiences find disturbing or scary.
  • Nightmare Retardant: A scene is supposed to be scary, but something about it fails to be terrifying.
  • No Casualties Run: Players of a video game with team mechanics challenge themselves to complete the game without any of their characters dying.
  • No Problem with Licensed Games: Licensed games that actually do the work they're adapting justice.
  • Not Badass Enough for Fans: Fans dislike a character because they don't think they're badass enough for the work they're in.
  • Not-So-Cheap Imitation: The work ends up being more successful than the original, and maybe also more polished than the original.
  • No Yay: Fans are disgusted by a pairing because of who the characters are and the unsavory nature of the kind of relationship they would be having.
  • Not So Crazy Anymore: A work presents something as off-the-wall insane, but time marches on, and it isn't considered as much anymore.
  • Obscure Popularity: A work has a large and dedicated fanbase in spite of not being well-known to the general public.
  • Obvious Judas: This character was evil the whole time?! Yeah, the audience already knew.
  • Older Than the Demographic: The protagonist of a show is older than the intended demographic.
  • Once Original, Now Common: A work that was seen as revolutionary at the time is now viewed as derivative due to its innovations not being innovative anymore.
  • One True Pairing (often abbreviated OTP): This isn't just a ship. It's the ship.
  • Only the Author Can Save Them Now: Deus ex Machina is the only way the heroes are going to make it out alive.
  • Out of the Ghetto: A work that was working within its demographic "parameters"—a cartoon for kids, a fantasy work for "nerds"—manages to find popularity among general audiences.
  • Overshadowed by Controversy: Whatever merits the work actually had, most people are more aware of how controversial the work has become.
  • Paranoia Fuel: Disturbing scenes cause the audience to become paranoid that similar circumstances may happen to them in real life.
  • Parody Displacement: The parody of a work becomes more well-known than the original.
  • Periphery Demographic: A work has fans outside of its intended audience.
  • Play-Along Meme: A type of meme that involves going along with whatever the work says as though it's true.
  • Pop Culture Holiday: The audience celebrates a work on a particular date.
  • Pop-Culture Isolation: This work is very popular, but only among a certain group. Probably due to different ages and generations.
  • Popular Game Variant: A popular unofficial ruleset for a tabletop game.
  • Popular with Furries: Work has characters or elements that are appealing to the Furry Fandom.
  • Posthumous Popularity Potential: A creator receives a boost in popularity after they pass away.
  • Preemptive Shipping: Shipping characters together before the work they're in has introduced them properly.
  • Presumed Flop: A work is mistakenly believed to have been a commercial failure by the general public when it actually made a profit.
  • The Problem with Licensed Games: Video game adaptations that suck.
  • Quality by Popular Vote: If it's popular, it must be good...Right?
  • Questionable Casting: Audiences feel that they cast the wrong actor to play the character.
  • Refrain from Assuming: Listeners get a song's title wrong because of a mistaken guess based on the lyrics.
  • Rescued from the Scrappy Heap: A character who was initially disliked by audiences undergoes changes and developments that redeem the character and make the fans like the character better.
  • Rated M for Money: "For mature audiences" is used as a selling point.
  • Retroactive Recognition: Actors featured in a work before they were popular.
  • Rainbow Lens: A character has a queerness-unrelated trait that can be interpreted as a metaphor for queerness
  • Romantic Plot Tumor: When a romantic side plot is given greater focus and this is viewed as harming the narrative.
  • Ron the Death Eater: Fans portray a canonically good person as being a complete scumbag.
  • Rooting for the Empire: The audience actually wants the bad guys to win.
  • Sacred Cow: A work is so popular and well-regarded that saying anything negative about it is a surefire way to piss everyone off.
  • Scrub: A competitive player who claims that their rules are "house rules."
  • Sci Fi Ghetto: Science-fiction not being taken seriously.
  • Seasonal Rot: The opinion that a series has declined in quality the longer it has lasted.
  • Self-Fanservice: Fan art depicts characters as being more attractive than how they actually appear in the work.
  • Self-Imposed Challenge: Gamers choose to impose weird rules upon themselves while playing.
  • Sequel Displacement: The sequel is better known to audiences than the original.
  • Shipping: Fans pairing up characters.
  • Shipping Bed Death: If the couple actually get married, the fans will lose interest in them.
  • Shocking Elimination: In a competitive show, the booting-off of a character that makes the audience say, "Wait, really?"
  • Shock Fatigue: When a work overuses shocking moments to the point that the audience becomes desensitized to them.
  • Shocking Moments: The moment where audiences all around the world screamed "WHAT?!"
  • Sidetracked by the Gold Saucer: Side-missions and areas bring enough entertainment for the player to ignore continuing with the main plot.
  • Silent Majority: The largest part of the audience simply don't talk about the work much.
  • Slow-Paced Beginning: It takes a while for a story to get to the good stuff.
  • Smurfette Breakout: A female character becomes more popular than her male counterparts.
  • So Bad, It's Good: A low-quality work is popular because its shoddiness allows for unintentional hilarity.
  • So Bad, It Was Better: Audiences were only interested in the work back when it was awful instead of just okay.
  • Solo-Character Run: Players of a game challenge themselves to complete a game with only one character rather than a party.
  • So Short, It Rocks: A work is just as long as it needed to be.
  • Special Effect Failure: Audiences are annoyed by special effects that are obviously fake.
  • Spoiled by the Format: The nature of a medium gives away a twist. For example, a film seems to be setting up the ending, yet it still has a half-hour left.
  • Spork: A term used to criticize certain works.
  • Spot the Victim: Someone is about to die here...It's probably going to be that guy.
  • Squick: Stuff the audience finds disgusting.
  • Star Trek Movie Curse: A series has gone on long enough to have many different installments, but their quality and reception vary.
  • "Stop Having Fun" Guys: A video game player who considers it to be a no-laughing matter.
  • Strawman Has a Point: The audience actually agrees with the points made by the character they're supposed to be against.
  • Surprisingly Improved Sequel: Bad or mediocre work gets a much higher-quality sequel.
  • Sweetness Aversion: Audiences avoid a work they perceive as too saccharine.
  • Tainted by the Preview: Opinions on an upcoming work are soured by a preview giving a bad impression of what the work will be like.
  • Tear Dryer: A scene which is considered to be depressing is followed by a scene which is considered to be happy or heartwarming.
  • Tear Jerker: Scenes in a work that are very sad and depressing.
  • They Changed It, Now It Sucks!: The opinion that an adaptation is terrible because it's too different from what came before.
  • They Copied It, So It Sucks!: A work is disliked for being an imitation of a pre-existing work.
  • They Wasted a Perfectly Good Character: The audience feels that an interesting character isn't used to their true potential.
  • They Wasted a Perfectly Good Plot: The audience feels that an interesting story has failed due to missed opportunities.
  • Too Bleak, Stopped Caring: Audiences are put off by the story being too bleak and depressing.
  • Too Sexy for This Timeslot: Audiences complain about fanservice appearing in works that they feel inclusion of mature content is inappropriate.
  • Tough Act to Follow: Fans agree that it's difficult for a particular entry of a series to get a worthy follow up due to just how good it is.
  • Trans Audience Interpretation: Viewers interpret characters as transgender.
  • Trope Enjoyment Loophole: "Man, I hate this trope...Except this time. This time it's fine."
  • Unexpected Character: No one expected this guy to be featured in the work.
  • Unintentionally Sympathetic: A character the audience is supposed to despise instead comes off as pitiable and deserving sympathy.
  • Unintentionally Unsympathetic: A character the audience is supposed to feel sorry for instead comes off as an unsympathetic jerk.
  • Unintentional Period Piece: A work is seen as emblematic of the pop culture of its time.
  • Unintentional Uncanny Valley: The audience is unsettled by disturbingly lifelike character designs.
  • Unpopular Popular Character: A character who is despised by the other characters, but well-liked by the fans.
  • Values Dissonance: A work has values and beliefs that modern audiences might not agree with.
  • Values Resonance: A work has values and beliefs that modern audiences might find more relevant than ever.
  • Viewer Gender Confusion: Fans misinterpret a character's gender because of the character's appearance.
  • Viewer Name Confusion: Viewers get a character's name wrong.
  • Viewer Pronunciation Confusion: The audience gets the pronunciation wrong.
  • Viewer Species Confusion: Fans can't quite figure out a character's species due to their appearance.
  • Vindicated by History: A work that wasn't very successful when originally released receives better reception over time.
  • Vocal Minority: An opinion only seems omnipresent because of how vocal the people with that viewpoint are about it.
  • Watch It for the Meme: Finding the meme led to you looking into the work it originated from.
  • Watched It for the Representation: Audiences show their support for a work because of the representation it gives to a particular minority group.
  • What Do You Mean, It's Not Didactic?: Just...don't read so much into this.
  • What Do You Mean, It's Not Political?: A work really isn't supposed to have a political message, but many disagree.
  • What the Hell, Costuming Department?: Audiences feel that the costume designers designed the character's clothes the wrong way.
  • Why Would Anyone Take Him Back?: A work has a Break-Up/Make-Up Scenario, but one or both of the characters involved have the audience thinking it would've been better if they stayed apart.
  • Win Back the Crowd: When fans of the show begin to lose interest and pull away, this is what pulled them back in.
  • Writer-Induced Fanon: The writer only hinted at it, but the fandom accepted it.

Sorting and weeding needed:


Alternative Title(s): Audience Reaction

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