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** ''VideoGame/MortalKombat1'' retains the exploding Quitality if they were in the air, while the quitter snap their own necks a la [[VideoGame/MortalKombatDeception Hara-Kiri]] if they were on the ground.
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* ''VideoGame/TomAndJerryChase'' features a Karma mechanic to punish disconnects. Karma increases over time and by completing games, and decreases for disconnecting or going AFK. A player that maintains high Karma gets bonus rewards for doing so, while a player that lets their Karma get too low will be barred entry from certain game modes.
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* The official ''TabletopGame/{{Wingspan}}'' app uses a karma system, which goes up by 1 point every time you successfully complete an online match. However, you're deducted 5 points as punishment if you're the first to timeout or forfeit the match.
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* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops 3]]'' and ''[[VideoGame/CallOfDutyBlackOps4 Black Ops 4]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.

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* In ''VideoGame/CallOfDuty'' games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' gives you a medal called "Strength and Honor" if you stick around through the end. In ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops 3]]'' and ''[[VideoGame/CallOfDutyBlackOps4 Black Ops 4]]'', you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat. Crashing your game or turning off your console however does not count towards your loss stat; it is not uncommon to see players with hundreds of wins and [[SoreLoser precisely 0 losses]].
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** If you quit an online match in ''VideoGame/MortalKombatX'', [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality" (as pictured above).

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** If you quit an online match in ''VideoGame/MortalKombatX'', [[YourHeadAsplode your character's head explodes]] and your opponent wins with a "Quitality" (as pictured above)."Quitality".
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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh rank point penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players. That said, the penalty applies all the same to last-place players who have the sportsmanship to finish the game, creating a MortonsFork for players who may not have any chance of bouncing back into a higher standing due to being dealt a crappy hand for their last one.

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* ''TabletopGame/{{Mahjong}} Soul'' has a very harsh rank point penalty for coming in last place. Why is this an example of this trope? Because rather than make disconnectors leave the game entirely, the game will instead automate the missing player's actions, making them discard every tile they draw; this is to give the player a chance to come back, but without holding up the game for everyone else. A player who becomes a "discard everything they draw" automaton is extremely unlikely to earn any more points[[note]]because they cannot call tiles to win hands; there is a chance that they still can if their existing hand is ''tenpai'' (one tile from a complete hand) and the round goes into exhaustive draw in which everyone in ''tenpai'' splits a 3,000-point reward taken from non-''tenpai'' players (unless ''everyone'' is in ''tenpai'' or no-''tenpai'', in which case no exchange of points occurs) but it is extremely unlikely[[/note]] and will likely bleed points since their freshly-drawn-and-discarded tiles (possibly making the game end early due to negative score) will be ripe pickings for the remaining players. That said, the penalty applies all the same to last-place players who have the sportsmanship to finish the game, creating a MortonsFork for players who may not have any chance of bouncing back into a higher standing due to being dealt a crappy hand for their last one.
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Fixed a typo that was missed.


** ''VideoGame/PokemonScarletAndViolet'' keeps the mechanics from previous generations, alsong with introducing anti rage quit mechanics for Tera Raids. There is, however, a GameBreakingBug that can ruin these raids. If a host cancels a online Tera Raid, ''all joiners'' get hit with a penalty of being unable to join random raids for a while, ''[[DisproportionateRetribution even though the raid never officially began]]''. This also goes for joiners that quit out of Tera Raids before they even began. This is not the intended behavior, as ''VideoGame/PokemonSwordAndShield'' allows joiners to join new Max Raid battles if one was canceled before it even began, or left a lobby.

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** ''VideoGame/PokemonScarletAndViolet'' keeps the mechanics from previous generations, alsong along with introducing anti rage quit mechanics for Tera Raids. There is, however, a GameBreakingBug that can ruin these raids. If a host cancels a online Tera Raid, ''all joiners'' get hit with a penalty of being unable to join random raids for a while, ''[[DisproportionateRetribution even though the raid never officially began]]''. This also goes for joiners that quit out of Tera Raids before they even began. This is not the intended behavior, as ''VideoGame/PokemonSwordAndShield'' allows joiners to join new Max Raid battles if one was canceled before it even began, or left a lobby.

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