The living (roughly humanoid) embodiment of a fundamental abstraction. They are typically god-like in power, but have a much narrower focus. Athena does many things; Death only one. In non-magical series they resemble a Sufficiently Advanced Alien, but unlike them are an intrinsic part of the workings of the universe. Note that a character representing an idea is not enough, they have to literally be the idea's physical form.
In one Halls cough drop ad, the personification of Winter - an old man, gets tackled by the personification of the cough drop - a football player.
Kool-Aid Man has, in the past, acted as the AP of refreshment — arguably, anyway — when in order to give him some justification for all his property damage, the advertising introduced what was unmistakably the AP of thirst: Scorch. A Kool-Aid ad campaign in the '90s involved a contest for which kids procuring a map and watching the commercials for clues to where Scorch was hiding.
Binchou-tan is about a group of Anthropomorphic Personifications of various natural substances and phenomena, all of whom appear as cute Japanese children.
In the Macademi Wasshoi world it is possible to personify any item (or it can personify itself) if the item collects some magic power. In fact, Falce's power is to turn items into living spirits.
The manga Fullmetal Alchemist had personifications of the Seven Deadly Sins whose names reflected on their appearances, personalities and powers. Lust took the form of a sexy woman, Gluttony could eat anything, Greed wanted to have everything he could, etc.
Interestingly, it's later revealed that they are the "sins" of Father given form. Which explains why he refers to them as "my avarice" or "my wrath", etc.
In the anime, although the characters had those names and those qualities, they weren't actual personifications of anything. They were artificial humans created through alchemy. The names and personalities may have been a theme of their creator, but they don't actually represent these sins.
The entity known only as "the Truth" describes itself roughly as the personification of everything: "I am the world, or the universe. I am all. I am one. And... I am you." Some characters refer to it as God, but it is better understood as the personification of Truth: harsh, unforgiving, and immutable.
However, they're not completely made out of stereotypes. For example, while you would expect England to have a Stiff Upper Lip, he is actually a TsundereWoobieCovert Pervert. He wears many hats however, and is noted as also being a gentleman, keeping to more classic stereotypes. History and economic/military strength also play a large role.
This might be explained by the fact that individual countries have different stereotypes for each other, I noticed the Anime section of Stiff Upper Lip is surprising lacking in examples, perhaps there's a reason...
Likely because anime and manga like Hetalia are Japanese, a country which perhaps equals even England in its reserved stoicism, so maybe England's Stiff Upper Lip stereotype, so recognized by the rest of the world, is so familiar that it is not seen as a stereotype...?
In Getter Robo, it's explained that everything has a conscience - the elements, time, space and so on, with Getter Robo itself being the living embodiment of evolution.
"Mecha Musume" is a form of anime fanart in which a vehicle, is drawn as a cute girl essentially wearing parts of the vehicle in question. such as wearing a Humongous Mecha as Power Armor, or a World War II-era fighter as wings with the tail as boots and the main fuselage over one arm. The series' Strike Witches and Sky Girls are based on this idea.
In Hellsing Seras has a dream in which she meets the Anthropomorphic Personification of her cannon, Hakonnen. Alucard has a familiar dream but his gun, Jackal, apparently couldn't decide which famous actor or assassin he should be personified, so he dropped the idea and manifested himself as two eyes and voice.
The original Clown in the Soul Eater manga claimed to be the personification of insanity (specifically, the product of Asura's massive, maddening soul wavelength). It induces hallucinations in anyone within close proximity to it. The series does have Grim Reaper characters but they're not strictly shown to be personifications of death (perhaps closer to psychopomps due to their soul collecting, by proxy in Shinigami's case).
The Great Old Ones each personify aspects of human madness, essentially madness born out of ________. There were once eight of these, but only five remain Eibon is knowledge, Asura is fear, and Lord Death (and by extension Kid) is order, Excalibur is rage, and the unnamed one in the Book of Eibon is power. The other three have not been revealed as of yet
In Stan Lee and Hiroyuki Takei's Karakuridouji Ultimo the titular 100 Karakuridouji robots were created to see which force was greater - good or evil. As such, there is a team of Evil Doji based on the Seven Deadly Sins, and a team of Good Doji based on Buddhism's Six Perfections. The leaders personify good and evil - Ultimo and Vice.
Archie Comics' Sonic the Hedgehog: According to Eggman, Sonic's repeated exposure to Chaos Energy over the years has made him a living embodiment of Chaos itself; as Chaos is an unknown and unpredictable factor in any Evil Plan, Eggman believes that this is why no matter what Evil Plan he or any of the other Freedom Fighters' enemies try, Sonic always seems to beat the bad guys.
The Marvel Universe has loads of these. Lord Chaos, Master Order, Eternity, Infinity, Oblivion, Anomaly, Despair... They even have Anthropomorpho, of the "dimension of forms", where they pick up physical forms to manifest themselves within the regular universe, making him the living embodiment of living embodiments.
The DCU has them too, the most famous being Neil Gaiman's "The Endless"; Destiny, Death, Dream, Destruction, Desire, Despair, and Delirium. This version of Death is notThe Grim Reaper, being instead a cute, Perky Goth girl who appreciates the value of life as far as her calling permits (Dream is the grim, brooding one...). At one point, when Dream is being particularly emo, Death shouts the page quote at him.
There's also the Black Flash, anthropomorphic personification of death for speedsters (or maybe of the Speed Force), who takes the form of a zombie-looking guy in a black Flash costume.
Lots of the New Gods function as anthropomorphic personifications as well. Mister Miracle is freedom, Metron is knowledge, Highfather is leadership, Darkseid is despotism, Desaad is cruelty, Granny Goodness is child abuse, and so on, and so forth. They even have their own Death personification, the Black Racer.
When the New Gods were reborn in bodies of other beings, Black Racer possessed Black Flash, creating a personification of Death to both speedsters and New Gods.
One non-Sandman comic tried to Retcon the existence of multiple personifications of Death by claiming Death of the Endless was "the peaceful death that comes to the righteous", and distinct from hostile, threatening forms of Death like the Black Racer. Neil Gaiman was extremely offended by this and responded directly by having his Death give a speech in a comic explicitly declaring that she represented the death of all living things, everywhere, without exception, and that she would eventually bring about the end of the universe itself.
Given the existence of Black Flash and Black Racer, this means that either she's been hiring subcontractors or she likes cosplay and has a couple of less nice alternate personae.
Actually, it is repeatedly shown that the Endless appear differently to those who behold them. For instance, when the Martian Manhunter sees Dream, he sees a huge screaming fireball that his people worshiped as a god. When Dream is talking to Bast, he appears as a cat person. It is entirely possible that the perky goth is just the facet of her that most humans see, and Black Racer is one that the New Gods see because it's more convenient for her to look that way to them.
Along these lines, Gaiman's Endless have explicitly been permitted to alter their personalities over time in order to match different aspects of the concept they embody. Gaiman's Death really was once a cruel, callous Grim Reaper figure - still a beautiful girl in appearance - who reveled in the fear and revulsion living beings had for her, though this immature period of her life took place eons ago, in prehistoric times.
One of the realizations from this comic is that Death is shown to have a more flexible personality than her younger brother, Dream, who (at the conclusion of the Sandman series) was shown to be incapable of accepting change. One can infer that this older version of Death became more life-affirming at some point after she was made to take mortal form once every century (as seen in the spin-off series, Death: The High Cost of Living).
It's also stated that at least some of the Endless are made up of multiple aspects - for example, this is how Daniel was able to become Dream after Morpheus' death, as he had become an aspect of Dream due to being carried by his pregnant mother in a dreamworld for well beyond the standard nine months, and how Death is able to be everywhere at once, and how she spends her day mortal; only one aspect of her is corporealised and the rest carry on her business. Point being, it's entirely possible that entities such as the Black Flash are just aspects of Death of the Endless who carry out specific tasks.
The lost Endless, Destruction, explicitly abandoned his post in order to explore the possibilities of the flip side of the coin, creation. Also, they definitely don't take the same form to all beings. Humans see the Endless as humans; nonhumanoids generally don't. This is not unusual among Anthropomorphic Personifications. After all, a squid's idea of "personification" isn't going to agree with a human's. Dream appears to cats as a big, black cat. Technically those aren't anthropomorphic personifications.
One Sandman story featured the anthropomorphic personifications of stars, specifically the suns of solar systems. In addition to our sun Sol (who was at the time an awkward teenager of only a billion years or two), there's also Rao of Krypton (a red giant), and the green sun of Oa, the Green Lantern Corps' home planet.
A DC anthology book called World's Greatest Superheroes contains stories having some of their biggest names essentially representing virtuous things: Superman as peace, Batman as justice, Captain Marvel as hope, Wonder Woman as truth.
Legion of Super-Heroes has the villain Time Trapper, personification of the theory that there's only one, unchangeable future. In one story they get rid of him by summoning Infinite Man, personification of theory that there's infinite possible futures and make them fight.
Green Lantern's enemy Nekron, Big Bad of Blackest Night, is not the Anthropomorphic Personification of death, as many people believe; but of the cold, dead cosmic void and absence of life (yes, there's a difference). But there is a(nother) personification of death in Nekron's servant Black Hand. And Black Hand is one of several Energy Beings that personify the emotional energies that the Green Lanterns and similar corps draw power from: the others embody rage (the Butcher), avarice (Ophidian), fear (Parallax), willpower (Ion), hope (Adara), compassion (Proselyte), and love (the Predator); and an embodiment of life that includes all emotions.
In Shazam Captain Nazi claims to be this for, well, Nazis.
There's also Uncle Sam who is the spiritual personification of USA.
The Great Powers, who are beings so ancient and mighty they became embodiments of certain concepts - Bigby's father, Mr. North is one for the north wind and three beings for the south, east and west winds also exist Mr. Dark is the personification of fear. Frau Totenkinder was on her way to becoming the Great Power personifying Witches, but lost too much power in her fight with Mr. Dark. Later we are introduced to the personification of Hope.
Jack of Fables introduced Literals, who are embodiments of literary concepts. Mr. Revise embodies censorship, Bookburner embodies forgetting and destroying stories, and the Pathetic Fallacy is an embodiment of the pathetic fallacy, with the ability to bring inanimate objects to life, making him a sort of anthropomorphic personification of anthropomorphic personifications. Literal Eliza Wall, who narrates part of the story, considers her abillity of Breaking the Fourth Wall proof she is personification of exactly that. Other Literals are Prose, Horror, Science Fiction and his sister Fantasy (third sibling, Super Hero is mentioned, but not shown), Blockbuster and Writer's Block, whose mere presence makes his brother Kevin Thorn, personification of the writer unable to work. And there is Jack Horner himself, Half-Fable, Half-Literal who is the personification of the Designated Hero.
As a child, Usagi Miyamoto once freed Aki-onna, the anthropomorphic personification of autumn. The monster who imprisoned her was trying to stop winter from coming.
The Wildstorm Universe has the 'Century Babies', which include Jenny Sparks, the anthropomorphic personification of the 'spirit' of the 20th Century. Her state of mind mirrors that of the 'spirit' of the current age e.g. she suffers depression during the Great Depression, is giddy for most of the Roaring Twenties, becomes much more cynical during the 80s. Jenny Quantum is the 'spirit' of the 21st Century.
Axel Brass is the 'Mind' of 20th Century, possibly a personification of science or general use of technology as at the time when he was active, both World Wars had happened, but right after he got damaged and forced to guard a dangerous device in order to not let anybody use it to destroy the world, the Cold War had begun. Eliah Snow is the 'Ghost' of 20th Century, whatever that's supposed to mean. We don't know what the rest of the Century Babies encountered in Planetary symbolize.
The 'Ghost' of the 20th century is probably related to the fact that he lives in the "background" of the 20th century, while working to uncover its hidden mysteries.
The Authority also encountered Rose Tattoo, Spirit of Murder, who was transformed by the Doctor into the Spirit of Life, only to later return to her original form.
In one Ampney Crucis Investigates story, a group of contaminated souls ripped out of the afterlife attempt to create a physical embodiment of war.
Newspaper cartoonists sometimes represent the new year as a newborn baby (and sometimes the old year as an old man) when producing cartoons to mark the turn of a new year.
In previous decades, national personifications were often used in political cartoons, with their interactions giving a summary of the artist's opinion or interpretation of then-recent international occurrences - for instance, this cartoon◊ portraying Germany's reaction to the formation of the Franco-British alliance. Most political cartoons these days, however, opt to depict national leaders instead, though political parties still find themselves personified, at least in the US.
Carrying on from the above, DC Comics has an Anthropomorphic Personification Captain Patriotic, Uncle Sam, the Spirit of America. According to his backstory, Uncle Sam has previously been known as Minuteman during The American Revolution, then became Brother Jonathan between then and The American Civil War, was split into Billy Yank and Johnny Reb during that war, and became Uncle Sam afterwards. He was also briefly the space-helmeted Patriot, but we don't talk about that. Interestingly, the reason America has an Anthropomorphic Personification but most other countries don't is actually explained- he isn't a natural phenomenon, but, rather, the Founding Fathers specifically created him with a magic ritual to help with the Revolutionary War.
The final arc of Grant Morrison's run on Doom Patrol dealt with the Candlemaker, at first thought to be one of Dorothy Spinner's more sinister imaginary friends. Turns out he's actually the personification of mankind's fears of nuclear holocaust. Yeah. Shit got real.
In The Twelve Months, a tale of the "kind and unkind girls" has the girls meet up with the personified months. Be polite to them. (If they ask what you think of the months, as they do in other variants, find something praiseworthy in each one in its place.)
Queen Of All Oni has the glimpses inside Jade's mind, and the Aspects (representations of different parts of her psyche) that inhabit it. The two most prominent are Hero (Jade's inherent good) and The Queen (her Superpowered Evil Side), although at least a dozen more have shown up or been mentioned.
Array from Chronicles of Harmony's End is the personification of order, and the lawful counterpart to Discord. And just like his chaotic equivalent, his body reflects his nature - crystalline and structured.
A Growing Affection has an personification of Death. She appears as a four-five year old girl in a fine kimono with white hair longer than she is tall. She also wields a scythe heavier than she is. Unlike many Death incarnations, she is neutral and has a pretty good sense of humor. But don't cross her.
The Pony POV Series Pantheon are this. There are at least twenty Alicorns, 5 Draconequi, and four Elders. There used to be six Draconequi, but their mother Entropy, the personification of Heat Death, Nothingness, and the End of the Universe, erased _______ from existence and Destruction, the personification of Mass Destruction was killed when Discord ate him. Eventually their parents gave birth to Rancor, the personification of Violence, Passions, and Anger (she eventually also takes Destruction's place as the personification of Destruction). The others are Strife, the personification of Conflict, Natural Selection, and Competition, Pandora, personification of Imagination, Creativity, and Hallucinations, Anarchy, the personification of Revolution and Freedom, and of course Discord himself. The Alicorns all represent Concepts as well, but the only ones that have gotten much focus are Celestia, personification of the Sun and the Day, Luna, personification of the Moon and the Night, Cadence, personification of Harmony and Music, Galaxia, personification of Stars, Healing, and Renewal, Venus, the personification of Love, Mortis, personification of Death, Rebirth, and Change and Rota Fortuna, personification of Fate, Cause and Effect, and Free Will. The rest of been revealed by Word of God. The Elders of the Draconequi are the aforementioned Entropy and her husband Havoc, personification of Mass Hysteria, Fears, and Survival Instinct while the Alicorn Elders are the Father of All Alicorns, the personification of Wisdom, Sanity, and Existence, and his wife Fauna Luster, the personification of Existence and Empathy. The Elders are also the personification of their own dimension, Havoc being Hell, the Father Heaven, Entropy Oblivion, and Fauna Luster the Alicorn's domain.
We eventually discover that D___t (the erased Draconequus) represented something akin to Clap Your Hands If You Believe; the Concept of wiling things into existence via imagination.
We eventually see that mortals can become Concepts as well, though it is far from easy and it is supposedly completely impossible to become a Draconequi (possibly because Entropy is the antithesis of life). All members of the Alicorn's Minor Arcana have thus far been created this way. One is Princess Gaia, the personification of Organic Life and Mercy who was Fluttershy and Veritas, who was the alternate Applejack who turned into Nightmare Mirror, whose Concept has yet to be named. Dark World!Fluttercruel ended up becoming a Draconequus named Odyne, in part due to being a demigod and Discord's daughter as opposed to a straight mortal, becoming the Concept of Cruelty, though possibly also Nepotism.
At the tail end of Dark World, Dark World!Twilight fuses with her potential Nightmare self, Nightmare Paradox, becoming the only member of the Major Arcana to be born a mortal (as opposed to the Minor Arcana, who are all ascended mortals) — Amicitia, personification of Magic, Friendship and Happy Endings. During the ascension process, she meets a previous iteration of Dark World!Trixie, who became Anasi, personification of Drama, Storytelling, and Trickery. And then when Twilight/Amicitia returns to the mortal plane, she helps Dark World!Rarity ascend and become Liberalis, the personification of the Mortal World.
King Sombra's Origins Episode depicts him as the living embodiment of the crystal ponies' collective fears, brought into existence by one of Discord's cousins as a favor for Discord.
The Nightmare Before Christmas features the Anthropomorphic Personification of Halloween trying to take Christmas from Santa Claus; several other Personifications make cameo appearances. The villain is the personification of a holiday that everyone but him has completely forgotten about (apparently bug-themed) according to the Expanded Universe.
In TRON, there are anthropomorphized programs that live in Cyberspace. Their faces usually look like the users that created them.
The title character of Hesher (played by Joseph Gordon-Levitt) is implied to be the personification of a son's emotional turmoil following the death of his mother.
The Santa Clause 2 and The Santa Clause 3 featured the Council of Legendary Figures, consisting of Mother Nature, Father Time, Santa Claus, the Easter Bunny, the Tooth Fairy, the Sandman, and Cupid. Jack Frost joins them in the third movie.
Calypso in Pirates of the Caribbean is the personification of the sea itself, with a personality just as fickle. For Davy Jones and Sao Feng, they could wish for nothing more in a woman.
The Discworld series has plenty of these too, sprinkled in with the regular gods. In particular, Death is a main character of several books, as is his granddaughter, Susan. Other Anthropomorphic Personifications are Time and the remaining three Horsemen of the Apocralypse [sic]. There were originally five Horsemen, but Kaos (who shows up in Thief of Time) left before they became famous. There are also The Auditors of Reality which are portrayed as embodiments of order, bureaucracy, and the mechanics of the universe and are, instead of Death, portrayed as the opposite of life (which they hate). Unusually, these characters are referred to in the story as Anthropomorphic Personifications, and Pratchett is largely responsible for popularizing the phrase.
Hogfather, another Discworld novel, centers on what happens when someone manages to bump off an Anthropomorphic Personification. The book also goes into the purpose of such beings; according to Death, minor beliefs and incarnations such as the Hogfather help humans to establish the beliefs in justice, mercy, duty — the things that make them truly human.
In Reaper Man when the Auditors forced Death to retire, a number of other Deaths sprang up to take his place, such as the Deaths of Mayflies, Trees, Fleas, Rats as well as a new one for Humans. When the original resumes his role, he sucks up all the rest except for the Deaths of Rats and Fleas. Additionally, Azrael the Death of Universes is presented as his own superior.
Discworld largely plays this trope straight — Death is an Anthropomorphic Personification, born of the theory that 'belief shapes form'; Death isn't a skeleton because of tradition, but because that's what people believe Death looks like.
However, in Pyramids, a pharaoh is disappointed that Death doesn't appear as a giant scarab, as per Djelibeibian beliefs. Death wearily explains that he long since gave up trying to match everyone's personal expectations, and settled on the one form that was most common.
The book also featured the four 'lesser' horsemen, who were just normal bikers who, after seeing the real deal, decided that being a group of symbolic figures was much cooler than being a biker.
Plenty of them in Neil Gaiman's American Gods. For example, we have all the new gods, who represent modern crazes like technology and the media (and slightly older crazes like the railroad). We also have "the buffalo man," who represents America itself (he's a furry Uncle Sam).
In Piers Anthony's saga on Xanth, several "demons" are Anthropomorphic Personification of planets or, well, Xanth - a magic land that is occasionally part of Earth. What makes the not strictly Genius Loci is that they can actually move from and to different planets, but while absent their material counterpart will lose its peculiar trait. Xanth's one is magic.
Each book in Piers Anthony's Incarnations of Immortality series focuses on the life and career of one Anthropomorphic Personification, and his (or her, or their) relationships with the other Personifications that oversee a strange Magitek variation on our own world. His Anthropomorphic Personifications have an unusual twist, though; they're transferrable offices that specific humans hold.
Students of Christian literature remember the Anviliciously named characters from John Bunyan's famous allegory The Pilgrim's Progress. With its protagonist named Christian and his sidekicks Faithful and Hopeful and such highlights as Christian being evangelized by a guy named Evangelist, saved from disaster by a man named Help, given worldly wisdom from Mr. Worldly Wiseman, tempted by a prostitute named Wanton, attacked by enemies named Envy and Superstition...
A more recent example from Christian literature, the Frank Peretti novels on spiritual warfare names almost all of the demons using this trope. But unlike Pilgrim's Progress, This Present Darkness and Piercing the Darkness are spiritual warfare as thrillers.
Several of Simon R. Green's series, including the Nightside and Haven novels, feature entities referred to as "Transient Beings". These entities seem to be Not-Necessarily-Anthropomorphic Personifications, in that some appear human-like while others are downright bizarre, yet they all embody some greater concept or ideal.
One Short and Shivery story is about two girls (one kindly, one greedy) who encounter the fairy godfather-like Jack Frost "The Ruby-Nosed". Unfortunately for the greedy girl, Jack is the anthropomorphic personification of winter and the story takes place in Russia. "Come here, and I'll give you diamonds!"
Lord Foul from the Thomas Covenant books is the anthropomorphic personification of hatred (or Despite), generally believed to have been born from the Creator's cast-off self-loathing. As the title character has plenty of self-loathing himself, Foul quickly becomes scarily proficient at messing with him in ways that involve varying degrees of horror.
The Last Chronicles shines a bit more light on how this cosmology works. The Creator is literally the Anthorpomorphic Personification of creation, and a third being, the Lover, is love. Covenant posits a fourth personification, Indifference, who opposes the Lover in the same way Lord Foul opposes the Creator, but if shenote assuming that since the Creator and his counterpart are both male, the Lover's counterpart would also be female exists, she never puts in any kind of appearance.
Harry Potter has Peeves (and supposedly other poltergeists), who is an embodiment of chaos.
While never confirmed, one of the more plausible fan theories about the identity of Tom Bombadil in The Lord of the Rings is that he is the anthropomorphic personification of the Earth itself. Or at least the vicinity where he resides. He's a genius loci.
James Stoddard's duology, The High House and The False House, features Old Man Chaos and Lady Law. Both of them are Big Bads who want to take over the universe.
Almost everybody in The Phantom Tollbooth is a personification of some concept or another. It starts in the Doldrums, where Milo almost gets trapped by incarnations of boredom, continues through the rest of his journey as he meets King Azaz of Dictionopolis and his feuding brother the Mathemagician of Digitopolis and everyone in between, and ends in the Mountains of Ignorance where Milo and his entourage make their way past such monsters as the Triple Demons of Compromise and the Senses Taker to rescue the princesses Rhyme and Reason.
In the Matthew Swift series, a major villain of the second book is the anthropomorphically personified Death of Cities. The title character himself is possessed by the "blue electric angels" of the telephone wires in the first book and made the mystical guardian of London in the second book, arguably making him a twofold Anthropomorphic Personification of sorts.
In the novel Rivers of London newly trained Police Constable Peter grant has to contend with the Personifications of the Thames and it's tributaries. More sinisterly the Big Bad is Mister Punch Personification of Riot and Rebellion.
In the Doctor Who New Adventures novels, some of the Eternals (beings considered Sufficiently Advanced even by Time Lord standards) have taken the role of Anthropomorphic Personifications. The main ones seen in the books are Time, Pain and Death; the Doctor is Time's Champion. Former Ineffectual Sympathetic Villain the Monk from the television series had served as Death's Companion in the New Adventures.
A couple of BBC Books Eighth Doctor Adventures novels called the Eighth Doctor Life's Champion, but whether there's a Life amongst the Eternals or it just means life in general is unclear.
Also, the Ghosts of Christmas Past, Present and Future. Christmas Present claimed to have over 1800 brothers, one for each year since the birth of Christ.
Robin Goodfellow in An Elegy for the Still-living claims to be an anthropomorphic personification of the Trickster Archetype, sort of a universal soul of all tricksters. From the same work, Masoch behaves rather like an anthropomorphic personification of death.
The Fae Queens in the Harry Dresden books are, among other things, the Anthropomorphic Personifications of Summer and Winter. The reader is told that a change in the balance of power between them would affect the world's climate, and on two occasions in the series, winter becomes longer and more severe due to their intercession.
Demonreach is Genius Loci. But certain characters have indicated that the island creature might be something more.
The Palm Wine Drinkard features a number of (physically undescribed) personifications: Death, Drum, Song, Dance, Laughter, Earth, Sky.
The Firebird Trilogy has the Shadows, who are personifications of evil. They have immense power (including the ability to teleport across planets and keep humans alive in outer space) and are dedicated to thwarting the Mighty Speaker in whatever way possible. When not possessing a human, they are Made of Evil.
The Truth of Rock and Roll has the Leader of the Pack, who is "every night-riding outlaw who ever rode a black horse through a song.". Also, Jenny becomes the Rebel Girl. By doing so, she greatly increases the incidence of such characters in Rock & Roll songs.
The character of Frost in the Merry Gentry novels is revealed to be the personification of hoar frost.
The Cosmere of Brandon Sanderson has sixteen of these. Eons ago, the god-like being known as Adonalsium shattered into sixteen Shards, each of which represents a specific idea or concept: Ruin, Devotion, Honor, Odium, etc.
On top of this, the world of Roshar is inhabited by the spren, essentially sentient ideas. So for example, Sylphrena is an honorspren, literally the idea of honor given semi-physical form. Some other examples include fearspren, Cryptics (who are made out of the idea of lying), painspren, gloryspren, awespren, and alespren (spren that only appear when you're very drunk).
Pact has Incarnations, essentially powerful spirits which represent specific concepts, who are manifested on Earth as a result of practitioners calling the concept into themselves or events that are significant enough to generate a manifestation. A major villain of the story is an Incarnation of Conquest who rules over Toronto-being for all intents and purposes immortal, it hasn't been very long for him since the Europeans were wiping out and subjugating the aboriginal population and taking their land, and in the present day he continues to represent that action, as well as attempting to subjugate anyone weak enough to be easy pickings. He holds dominion not over battle, but over the idea of seizing what remains after war, torture, loss, and despair, and his power is tied to him acting to fulfill those drives.
In Doctor Who, the Fourth Doctor dealt with the White Guardian, Anthropomorphic Personification of order, and the Black Guardian, Anthropomorphic Personification of chaos. Seemingly, the White Guardian functioned as the Dungeon Master, guiding the Doctor and his companions on a quest to get the Key to Time, while the Black Guardian tried to trick and corrupt them. However at the end the Doctor realized the Black Guardian had been impersonating the White Guardian all along.
An embodiment of Death appeared in the Torchwood episode "Dead Man Walking".
In Supernatural, the Four Horsemen (in addition to their rather unpleasant traditional duties) happen to wear the keys to Lucifer's prison as jewelry. It's implied that, except for Death (who claims to be possibly older than God himself and says he will eventually reap Him) their power actually resides in the rings, opening up the possibility that their roles might conceivably be passed along to someone else.
This is confirmed when Death tells Dean that he wants him to take his job for one day, and the only way to do that was to put on his ring. Ostensibly this was to teach Dean a lesson about the natural order of things and why Death hates the angels and demons who mess around with it on a daily basis (especially Bratty Half-Pint Lucifer).
In Buffy the Vampire Slayer, The First is the very idea of evil itself. It seemingly has some aspect of being a personification of death, as well, seeing as it can take the appearance of anyone who has ever died (and in fact has no actual appearance of its own).
"Homecoming" by Kanye West is a love song to Windy, essentially the anthropomorphic personification of Chicago.
The fat giant killed by The Guy in Music/Disturbed's "Land of Confusion" video is either Anthropomorphic Personification of big corporations, industry, economy, rich elites, Greed or just all of it, people still discuss that matter.
The Vocaloids are the Anthropomorphic personifications of software. Specifically, each one represents a particular voice synthesis program designed for the use of singing. They take the form of Ridiculously Human RobotIdol Singers.
The in-song narrator of "I Write the Songs" by Barry Manilow claims "I’ve been alive forever, and I wrote the very first song. I put the words and the melodies together, I am Music, and I write the songs."
Several minor Greek gods, called daimones, are largely abstract personifications of concepts such as fear, strife, mercy, hubris, insolence, battle-cries, tumult, and good reputation.
Thanatos (death), Nyx (night), and Hypnos (sleep/dreams) are referred to as being the living representations of what they champion, they're forces older than even the titans, and feared as such, even by the Olympians.
The oldest gods are the Protogenoi ("firstborn"). They represent love (Eros), Nature (Physis), Darkness (Erebus & Nyx), Time (Chronos, not to be confused with Kronos), Fate (Ananke), Tartarus, and the earth (Gaea).
Egyptian Mythology includes names and sometimes images of deities which represented, or at least whose names mean, such things as joy and plenty. Several objects used, perhaps ritually, by the Pharaoh were personified and deified, such as his beard.
Hindu Mythology has Shakti/Devi represents Power that the various gods possess. Shakti is always shown as feminine. There are several stories that feature one or more Gods channeling their energy to create a more powerful female god. See creation myths around Kali and Durga.
Also, Hindu Mythology is ripe with several minor deities that represent concepts, Agni for Fire, Pawan for air. Probably, these were the first deities that the Hindus prayed to, and their myths got merged with other Gods as they emerged. Agni is particular holds a special status because of the use of fire in sacrifices. Agni is considered to be responsible for bringing sacrifices from the physical plane to the astral plane, and hence is invoked many times in rituals.
In the Middle Ages, the Church invented Synagoga and Ecclesia. Synagoga was the anthropomorphic personification of Judaism (from the Church's point of view). She wore a blindfold and a broken crown, and held a broken staff and a pair of tablets. Ecclesia was the anthropomorphic personification of Christianity, and stood proudly with a shiny crown and staff.
Christian iconography also uses quite other anthropomorphic representations - thus medieval churches may include sculptures showing the mortal sins and cardinal virtues in human shape. The latter also can be seen on some tarot cards: Temperance (woman with two cups), Strength (woman with a pillar) and Justice (blindfolded woman with a pair of scales and a sword).
Charity is often personified as a woman nursing several children.
Many of these personifications also appeared in medieval mystery and morality plays, where you find Everyman interacting with characters like Lucre, Death and Good Works. These were forerunners of e. g. Bunyan's Pilgrim's Progress (see Literature).
In Nobilis, the Player Characters are Anthropomorphic Personifications, and powerful ones at that: the core book contains helpful hints on what happens should one of the players decide to re-locate New York City, shoot down the Sun, or unleash a viral version of their personality capable of infecting the entire planet... and those things aren't even very difficult.
In Mage: The Awakening, the Astral Realms are seen as the home of the anthropomorphic personifications of individual, human, and universal concepts. Includes beings such as the daimons (the personification of an individual's desire for self improvement), the goetic demons (personifications of dark, repressed feelings and desires), every god ever worshipped, and the most powerful beings in the Realms, the Aeons (the personifications of the fundamental magical facets of reality). Among the most memorable personifications are Anubis, Death (most popularly taking the form of a scythe-wielding skeleton, a faceless cloaked and hooded figure, or an attractive woman dressed in black (possibly inspired by Death of the Endless)), Martians, typhonides (personifications of humanity's self-destructive tendencies) and the personification of teenage rebellion (often appearing as James Dean).
In the New World of Darkness in general, spirits are Anthropomorphic Personifications of things... although sometimes for very loose definitions of "anthropomorphic."
Geists of Geist The Sin Eaters are part ghost, and part Anthropomorphic Personification of some aspect of Death. This allows them to overcome some of the limitations ghosts usually have in the New World of Darkness... and also causes them to overlap with spirits — the book goes into this briefly, but ultimately decides it's unimportant since Sin-Eaters don't really deal with spirits.
Changeling: The Lost has it that The Fair Folk gained power by managing to make Contracts with concepts such as dreams, beasts, stone, death, and the edge of a blade (how these are different from spirits is never really explained, but it's likely a matter of the crazy-ass fae mindset). The founders of the changeling Great Courts — Mother Susan, Sam Noblood, Clay Ariel, and Snowflake John — managed to use this to their advantage by making various deals with the seasons for protection from the Gentry.
The Umbra of the Old World of Darkness was inhabited almost entirely by spirits of things or concepts, from huge, powerful ones like Luna (Anthropomorphic Personification of the moon and everything that goes with) through weaker but still impressive types like Stag (Anthropomorphic Personification of deers, obviously, but also mythically connected concepts like male virility, the hunt etc) down to fairly pathetic ones like the Anthropomorphic Personification of that pebble over there.
Dungeons & Dragons had (along with gods, who were often in some sense Anthropomorphic Personifications themselves) entire species dedicated to concepts. Usually the Nine Alignments (From Lawful Good to Chaotic Evil: Archons, Guardinals, Eladrin, Modrons, Rilmani, Slaadi, Baatezu, Yugoloth, Tanar'ri).
d20 Modern features a class of enemy known as "Platonics", creatures of Shadow who are the embodiment of an allegiance or ideal. They typically work behind the scenes, promoting their causes without making their natures known. A platonic of Healing would work as a cancer researcher, for instance. But if you manage to get a Platonic angry... Well, you're going to have some trouble...
The Archangels and Demon Princes of In Nomine are, for all intents and purposes, Anthropomorphic Personifications. They all but embody the concepts they and their servants try to promote and see reality through that lens.
There are also lesser angels and demons that personify concepts that fit under the sphere of influence of the Archangel or Demon Prince they serve, for example the Archangel of Lightning (which also encompasses technology in addition to its' literal meaning) is served by the Angel of Networks, and the Demon Prince of Fire is served by the Demon of Explosives, who is served by the Demon of Unexpectedly Short Fuses.
In Gestalt: The Hero Within, a campaign setting for the Champions roleplaying game, every single superhero and supervillain on the planet (including the Player Characters) is an Anthropomorphic Personification of one concept or another (from Acting to Zoology, and anything and everything in between), and possess powers and abilities appropriate to their concept.
In Exalted, the Primordials exist as personifications of certain defining themes or concepts, which they incorporated into Creation in multiple ways. Likewise, each Primordial possesses souls that act as personifications of qualities or expressions of their Primordials (and each of those souls have other souls that act as the same for them). For some examples, you have Cecylene, who established the laws of Creation; She Who Lives in Her Name, tellingly titled "The Principle of Hierarchy"; and the Ebon Dragon, the incarnation of dickery.
The Incarnae fit too, being the Anthropomorphic Personifications of the Sun, the Moon and the five closer planets.
The Titans in Scion would fit in this trope, being Light, Darkness, Water, Fire. etc.
In Unknown Armies, each member of the Invisible Clergy is one of these, personifying a sometimes simple, sometimes complex idea of what a human being can be. The very concepts of things like The Fool, The Mother and The Trickster (among others) are represented by ascended mortals in the Clergy. This being Unknown Armies, some of the personifications are reflections of the modern world, such as The Flying Woman (a woman who breaks cultural boundaries), The MVP (guess), and the porn star who ascended as The Woman Everyone Can Have But You. Really abstract conceptions of non-human things (Good/Evil, Elements, Animals, Geographical Things, etc.) do not have similar representation. It's a very human-centric cosmos.
In the Yu-Gi-Oh! TCG, The Flower Princesses and their leader, Queen of the Night are personifications of the seasons.
When combined with Terror-Byte, the Crashbug archetype makes a reference to a computer virus. When the virus first appears (Summoning one of them), it infects the system (special summoning the rest of them), then it steals data (taking control of opponent monsters with Terror-Byte), and finally sabotages the system (Super Crashbug switching ATK and DEF of monsters).
Even Transformers has these, though mostly in the comic continuities. Especially Vector Prime, one of the thirteen original Transformers and the legendary guardian of Space and Time, whose job it is to keep the timestream flowing, resolve temporal paradoxes, and suchlike. He fares rather worse in a fight than most anthropomorphic personifications. Another of the original thirteen, The Fallen, is entropy personified. His true name was taken away from him after he betrayed their creator, Primus, to side with his enemy, Unicron, leaving him known only as "The Fallen". Unlike Vector Prime, the Fallen is portrayed as exceedingly powerful.
BIONICLE's Makuta wanted to be one so bad. And from a certain perspective, we might say he succeeded, because he was just that evil.
Gali: The spirit of Makuta... is the spirit of destruction.
Makuta: I am nothing. [...] The people of the world are builders. But look into their hearts, and you will find they also have the power to destroy. I am that power. I am destruction. And I will destroy you.
The Element Lords are a more straightforward example, being genetically engineered embodiments of the elements of Fire, Water, Ice, Jungle, Rock, and Sand.
Cosmos and Chaos from Dissidia: Final Fantasy are Good and Evil Personified as Gods. Their appearance also reflects this, Cosmos is a blonde woman white that sorta glows, while Chaos is a big ass demon surrounded by fire. Sadly neither of them tend to do much for most of the game aside give orders to the Heroes or Villains. Though Chaos serves as the final boss for the heroes, Cosmos does not do the same for the Villains.
This is actually an aversion. Chaos isn't so much "evil" as fatalistic & bored. Cosmos is definitely good, but they're actually supposed to be incarnations of—well, cosmos & chaos. Even then, it's stated at the end that the forces will continue to exist even if they do not.
A better example would be Zeromus, from FFIV. He's the incarnation of hate given form after the man behind the curtain dies.
The way he talks in Diablo III, Tyrael would have you believe that the members of the Angiris Council are the physical embodiments of justice, hope, wisdom, valor, and fate respectively. And with Tyrael representing justice, and his temperament in comparison to some of his colleagues, there might be some truth to that statement.
The Queen of Snow and Queen of Sunrise are personifications of winter and spring respectively. The former once tried to make the world stay in winter because she cannot comprehend the beauty of spring.
Death is, well, the personification of death.
The 2011 Halloween event the simply packed with these. Death apparently joined up with Pestilence, War and Famine to form a clan, and held the event involving Beauty and Fame.
Every Big Bad in the Persona series is a representation of some evil that exists within mankind, considering the game's emphasis on the human mind this is understandable. Particular emphasis on the "destructive and creative side" of Jung's collective unconscious - each has its own personification in Nyarlathotep and Philemon.
In Persona 3 FES's playable epilogue, two new ones are introduced: The Big Bad for 85% of it, ???, is the Shadow form of all of SEES's regret manifested as the Protagonist. Then, there's the Final Boss, Erebus, who is a monster- NOT a Shadow- who is the manifestaion of humanity wishing for death, meaning that they're seeking Nyx. A death version of Nyarlathotep with no personality.
There are also the Shadows from Persona 4, which represent what their respective characters would rather not have anyone know about.
From the same game there is also Izanami, who in Persona tradition represent humanity's willingness to lie and avoid the truth.
In the Persona 4 Golden, Izanami-No-Mikoto, the true complete form of Izanami, is the shared wish of Humanity's collective unconsciousness
Sheogorath from the The Elder Scrolls series is a rare good-guy personification of chaos. Granted, though, he is the god of madness, so it's not surprising that he would fill this role.
Sheogorath only comes across as good in the Shivering Isles expansion to Oblivion. Other games clearly depict him as dangerous and a psychopath. (The Dark elves refer to him as one for the four pillars of the house of trouble) Even the Shivering Isle shows he's but a hair away from killing you for no reasons. The main reason he comes across as good is because he attempts to teach you an Aesop on how both order and chaos are necessary in the world, and that too much of either makes the world a very dreary place.
He's known as a pillar of the House of Troubles because he opposed the opportunistic Tribunal gods who gained power through abuse of the Heart of Lorkhan, most likely angering all of the Daedra in some way. Varieties of Faiths in the Empire (in-game book) cites that worship of Sheogorath is quite widespread in Tamriel. He even descends in the Mantellan Crux just to greet the protagonist of Daggerfall.
He's Chaotic Neutral, of the insane and not entirely in control of his actions bent. He appears somewhat good because he is usually on the protagonists side. Which makes sense seeing as in at least the last 4 games you're doing his work as an agent of incredible upheaval and change. Shivering Isles is obvious you're working for him. In Daggerfall you create a 12(13?) way time paradox, in Morrowind you break the very hidebound and orderly Tribunal Temple's power and in Oblivion your actions lead to stopping the Lawful EvilDimension Lord Mehrunes Dagon from turning the world into a boring fire and brimstone hell and to the downfall of the Lawful Good Empire of Tamriel when the last in the imperial line dies. You're everything a chaos god could want.
Actually, every god in The Elder Scrolls in an Anthropomorphic Personification of something, and a good chunk of the lore is how they interact, and how some personify more than one thing. For example, Auriel/Alduin represents Time as a consuming force (with the third aspect of Akatosh being Time as an Everlasting Force) and Lorkhan/Shor as Space. Auriel also embodies invincibility and legitimacy while Shor is human endeavor. They do not get along.
Get a mental picture of the Anthropomorphic Personification of slapstick humor in the form of a 2-D sprite. Now, click here. They look the same, don't they?
Lately it appears that most Legendary Pokémon, especially ones introduced in later games are taking on these sorts of roles.
In Fire Emblem: Path of Radiance and its sequel Radiant Dawn the society worships a goddess named Ashera and is in fear of an evil goddess sealed in the titular emblem. As it turns out, Ashera is the embodiment of Order, while the sealed goddess, Yune, is not evil, but the embodiment of Chaos. Neither is intrinsically good or evil, they are, after all, Order and Chaos. In the past, heroes fought with Ashera against Yune, because she was trying to spread chaos, but in the present, its reversed, Yune assists the heroes in stopping Ashera, who wants to freeze the world into perfect stillness, order.
In EarthBound, Giygas isn't even an anthropomorphic personification, he IS evil. Not just an evil being, but evil itself.
One of Giygas' titles is "The Literal Definition of Fear".
Nihilus' counterpart is the Jedi Exile, who is a Humanoid Abomination that personifies The Sacred Darkness. The Exile unknowingly regained their severed connection to the Force by drawing it out of their Force-Sensitive companions and people they've killed. They also unknowingly create Force-Bonds to sway people to their point of view. Despite these abilities, they are still canonically a light-sided Jedi.
It is revealed in the Darksiders series that War and his horsemen brothers Death, Strife, and Fury, aside from being the harbingers of the apocalypse, once belonged to a race of beings that were APs of their names.
Not anymore, with DarksidersII they have been retconned into Nephilim, half-demon/half-angel breeds that got into trouble with the Charred Council, and were promptly all slaughtered, well, except four... Either way, the names are just titles.
In Quest for Glory III a Silly Clown from Quest for Glory II can at times be seen sitting at a table at the inn. A "Silly Clown" is the nickname given by both the series itself and its fans to the random Visual Puns and other sight gags that appear throughout the series, from golfers stuck in the deserts of Shapeir to the Loch Ness Monster inhabiting the lake in Spielberg. This makes him a personification of all the Funny Background Events the player can witness in the games.
In Mass Effect 3, Javik reveals that the Protheans would declare exceptional individuals in their Empire to be the physical embodiments of certain philosophical concepts. For his actions during the Prothean-Reaper war, Javik was declared the Avatar of Vengeance.
Shortly before the final battle, Javik declares Shepard to the Avatar of Victory.
Eien no Aselia has a somewhat strange example in the last enemies you face in the game, which are Eternity Swords given humanoid form. Eternity swords are not normal swords and appear to be sort of mystical or cosmic in nature.
Before that the swords, when taken together with the spirits who wield them, are still rather close to being personifications. E.g. Team Mom Esperia's weapon is called "Devotion" and the hero wields "Desire". (The game has H-scenes, including a Bad End where he is consumed by his sword and attacks everyone.)
The game also subverts this trope with Nelie. She is a Genki Girl, despite wielding the sword "Silence".
Blick Winkel in Ever17 is the personification of the perspective of the fourth dimension. Which means that mostly he just chills out and watches interesting stuff that happens in our world. If you can get his attention, he's capable of using his host's emotions to give himself the emotional drive to use time travel and pass messages. It's unknown if he's really anthropomorphic but his only appearances are in the form of a young boy. He's also possibly the future self of said boy, and also possibly retains the form when reverting back to a non corporeal form as everyone recognized him when he was no longer in Hokuto.
There's also the Holy Grail becoming the personification of all the world's evils because of Angra Mainyu's summoner thinking that the original Heroic Spirit would be more powerful than the rest simply because he's the first. If the Einzbern family didn't actively summon him, then the Grail wouldn't become the personification of all the world's evils, since it was stated that the Grail was fine during the first and second wars.
Dominic Deegan: Oracle for Hire: The "Storm of Souls" arc centers around a match between two champions who become the personifications of Chaos and Balance.
The "Holiday Wars" arc of Sluggy Freelance is about Bun-Bun murdering his way through a long list of Anthropomorphic Personifications of various holidays - starting with Easter and Groundhog Day, working his way up through Halloween and Thanksgiving, before facing off against his archnemesis, Christmas (in the form of Santa Claus).
Sins is a webcomic following the antics of the personifications of the Seven Deadly Sins. Vices and Virtues also feature occasionally.
Sacred Pie features the personifications of Order and Chaos. Order wears white and Chaos wears black, but don't let the colors fool you; neither of them are what you might call "good".
Circumstances of the Revenant Braves has evil spirits called "vices" that are essentially personifications of various kinds of negative personality traits, such as apathy or deception.
Indefensible Positions features Robert E. Lee as the avatar of Chaos and Ulysses S. Grant as Order, the existence of other avatars is speculated on but never confirmed. However Lee suggested that Debbie may be a minor avatar of bliss
Jack uses anthropomorphic personifications of the Seven Deadly Sins (including the titular character, who is not only The Grim Reaper, but the personification of the sin of Wrath), based on what the characters did while they were alive. Being a Furry Comic, in this case they not only can they be "confused with Funny Animals", they are Funny Animals.
In Sonichu, the eventual Big Bad of the series turns out to be Count Graduon...a living breathing high-school graduation. No seriously. The writer was upset that he didn't receive an award for his artwork at his graduation — or any award at all — so he created Graduon. Over five years later.
Periodus, with one for every element on the periodic table. Gah.
Grayling features the personifications of death, life, order, and chaos, among others, as its main characters.
Scandinavia and the World is a webcomic about the Scandinavian and Nordic lands(Not necessarily the countries, as certain islands are considered cast members despite never being independent nations) As well as their interactions with other countries.
The Legion Of Net Heroes has as many as are in the comic books it parodies. Two that are especially important are Master Workload and Lord MUDD, the personifications of Work and Play, respectively, and parodies of the Marvel Universe's Master Order and Lord Chaos. Since there's no way writing, reading, or doing anything related to the Legion can be considered Work, Master Workload has been used many times as a cosmic-level Big Bad.
Speaking of 4chan, many of its individual boards have their own personifications. /an/◊, /k/◊ and /x/◊, for instance.
In the Dominion And Duchy setting, there seem to be twelve Elemental Manifestations, covering things like Light, Darkness, Twilight, Order, Chaos, Neutrality and Balance and several others.
New York Magician: From the god of the Nile to Michel himself (sort of), there are quite a few of these.
The Global Guardians PBEM Universe has several, but the most notable is the Blood Red King, the Anthropomorphic Personification of Terror, Anger, Cruelty, Violence, Fear, and the rest of the ugly emotions humans experience.
Half the cast of Mission404 are personifications, mostly of websites : there are classics like Facebook, Google, Twitter and all, but also human versions of Youtube's Green & Red Thumbs, one for the random embarassing spam that offers to give you a bigger penis, and even one for the annoying ad before videos.
One of Rankin/Bass Productions' famous stop-motion Christmas specials, The Year Without a Santa Claus, features "Heat Miser" and "Snow Miser," Anthropomorphic Personifications of hot weather and cold weather respectively, who were shown to be the sons of another Personification, Mother Nature, and were later dusted off for the Big Bad Voodoo Daddy song "Heatmiser". Another special required Rudolph the Red-Nosed Reindeer to save the Anthropomorphic Personification of New Year's Day. And Santa Claus himself can be considered the Anthropomorphic Personification of Christmas.
The South Park episode "Something Wall-Mart This Way Comes" includes the Anthropomorphic Personification of Wall-Mart itself. Though considering how he also seems to represent other stores from what he said, he could be seen more as a Personification of Mass Consumerism. The personification is in the form of an elderly man who claims to be able to take any form he wants, though this mostly involves putting on different pieces of clothing, and ripping off his mustache to show his "true form."
Although he's intended as a parody of Christmas Specials, Mr. Hankey is the manifestation of non-denominational holiday celebration.
In "Spring for Strawberry Shortcake," Spring Is Late, so Strawberry and her friends go looking for it. They find it in the form of a young girl, but not before also meeting (naturally) Old Man Winter.
Danny Phantom has a few: Fright Knight represents Halloween, Clockwork of Time, Nocturn of Dreams, Vortex of weather, and Undergrowth of nature.
And Technus for technology, Skulker for the hunt, and the Box Ghost for... boxes.
Walker for the law
The Avatar in Avatar: The Last Airbender is the spirit of the planet the series takes place on born into human form. There are other Anthropomorphic Personifications; most notably, The Ocean Spirit and The Moon Spirit Sokka's ex-girlfriend.
Much like TRON, ReBoot is set inside the world within your computer. As a result most of the characters are an Anthropomorphic Personification of different programs and functions which the user takes for granted. Especially the viruses, especially Hexadecimal who self titles herself as The Queen of Chaos.
Star Wars: The Clone Wars: Season three had a three-part arc involving characters known only by their titles, the Father, the Daughter, and the Son, they are the anthropomorphic personification of the balance of the force, the Light side, and the Dark side, respectively.
Hedonism-bot from Futurama is, according to Word of God, the mechanical personification of hedonism.
Adventure Time: While its not outright stated, its heavily implied that The Lich, a rotting undead sorcerer with a sickly green glow, who wants nothing more than the extinction of all life, is the anthropomorphic personification of Nuclear War.
According to the 1978 Spanish constitution, the King of Spain is also the personification and embodiment of the country.
The United States has several:
Uncle Sam is the personification of The United States Government.
Outside the United States he is seen as a personification of the United States, not just its government. He is also the successor to a previous masculine personification, Brother Jonathan, who for instance can be seen in Victorian cartoons.
Columbia is the personification of the United States of America and her people. (Or least she was until she became a movie studio mascot.)
The US also has Lady Liberty, although this technically is just the embodyment of the appropriate concept. Lady Liberty graces the Capitol building with a headdress made of a resting eagle.
A certain island off Manhattan with a headdress of rays, a tablet with the date of the Declaration of Independence and a torch to illuminate the world. A smaller version can be founde on the Ile des Cygnes in Paris.
Many countries of the Western world have Lady Justice (blindfolded statues that appears on and in many courthouses). Lady Justice (or Justitia) is usually shown with a set of scales from her left hand (for measuring the strengths of a case's support and opposition), her being blindfolded (symbolizing the unbiased court), and carrying a double-edged sword in her right hand (symbolizing the power of Reason and Justice, which may be wielded either for or against either part) that goes back to the Ancient Greece.
Some court buildings, such as the Palais de Justice in Paris, also show other personifications, such as Truth (a naked woman with a torch).
There is also a Justitia decorating the fountain in front of Frankfurt city hall in Germany (in the old days city councils also served as courts of justice), which is often shown as a background picture on German television for court news. This version is bare-breasted with jets of water shooting from her nipples.
Britannia, the anthropomorphic personification of the peoples of Great Britain, and the once and future British Empire.
Another anthropomorphic personification of England or Great Britain, especially in political cartoons, is John Bull.
Marianne, the feminine personification of the French Republic, is on display in many places, e. g. as a big statue on the Place de la Republique in Paris. There is also a bust of her in every French city hall.
During the French Revolution, feminine personifications of Liberty, Equality and Fraternity also were often used or a personification of the Republic would be displayed with attributes to represent the three: The Phrygian bonnet for liberty, a builder's level for equality, and breast-feeding a child for fraternity.
Helvetia, a feminine personification of Switzerland, can be seen on Swiss coins.
Feminine personifications of countries and cities were especially popular in the 19th century. Here are a few examples from Germany:
Germania (wearing a suit of armour and a crown, often holding a sword) can be seen e. g. on the Niederwalddenkmal on the Rhine and on pre-1918 German postage stamps. A painting of her decorated the first German elected national assembly in the Paulskirche in Frankfurt in 1848/49.
Bavaria, e. g. in the shape of a massive bronze statue next to the Theresienwiese in Munich, where the Oktoberfest is held.
Berolina, the personification of Berlin, was a statue that until World War 2 stood on Alexanderplatz in Berlin.
Hammonia, the personification of Hamburg, wears a mural crown and can be seen several places of Hamburg city hall.
In German political cartoons, Germany or the German people has been represented as der deutsche Michel ("German Mike", because St. Michael is the patron saint of Germany) for century. Since the 19th century he is usually shown wearing an old-fashioned nightcap.
Political cartoons love playing on relationships between national personifications. In early Canada, where political cartoons were the best way to spread propaganda, the personification of the Lady Canada had a My Beloved Smother in Britain, and Abhorrent Admirer in America, and a Disappeared Dad in France, who often played Meddling Parents with Britain. The provinces were often seen as her bickering children.